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  1. Neopolitan
    Latest Entry

    By Neopolitan,

    The Weekly Link

    Week #14

    Boyu oh boy do I have a lot to cover. It has been nearly a month since the last blog and I am so sorry for that wait. As a treat for being so patient, I'm going to be releasing this immediately rather than waiting for the usual 6:30 PST time to release this. As such, I apologize if I make a quick edit or two in the initial release as I may notice a typo

    New players

         Surprisingly enough, there aren't that many new players to herald in the new year. Regardless of that, I want you all to give a warm welcome to the people who I have missed giving welcomes to. I'm talking about @Cremisius, @Runa, and @Scherza. If you ever need someone to do a thread with, contact me or one of our many other friendly people and we'll either start one with you right there or point you towards someone else who is looking for a thread friend.

    New Content!

        With a new path released, there is also new content. For the full patch notes, please look here, but I'll give a quick summary of the important bits. Parry is not as weak as people thought it was. Due to a misunderstanding, parry was thought to only last a single turn, it in fact lasts until it is activated. Merchant identification tables have been slightly modified to include the loot die enhancement for light armor. The loot tables have been changed once more, but should be much more balanced then their last iteration. There is a new quest over on floor 13 following the aftermath of the Fallen Event, and we are now seeing a rework in familiar acquiring. It should be a bit quicker, and more rewarding to get those familiar skills now.

    Closing

        Again, so sorry for the delay in posts getting this out, I hope that this won't happen again and if it does, that will be some time into the future. I'm back on a regular schedule with classes starting this week, so routine will be returning to my life. I hope to see you all around, and I'll say again to please mention any segments you may think would be interesting to see. I'm hoping to be bringing in regular segments for people to look forward to so that this blog can expand further. Just message me here on site or over on our discord channel and I'll talk with you about it.

  2. Floor Changes:

    In the aftermath of the recent Event Bosses, the corruption that had wracked Floor 13 was halted and life has started to adjust in response. As such, Floor 13 has new quests and has been revamped. Look for its Floor Description in this thread. A quest has also been added to the Floor. 

    Parry (Clarification):

    • Under the current wording, Parry's effect lasts until the user is hit with a successful attack. The energy is spent when the Parry skill is used and the cooldown starts when the effect is procced.

    General Rule Changes:

    • SP Refunding Rules have been revamped:
      • Mods no longer count towards the monthly SP limit. (You still need to pay 1,000 Col per SP you refund)
      • You must refund SP used in Unique Skills (until then, you cannot use that chunk of SP).

    Skill Changes:

    • Hiding:
      • Removed Rank 3 base damage upgrade (Rank 5 instead gives +1 DMG when attacking from stealth)
      • Mod: Vanish
        • Now costs 5 Energy.
    • Block:
      • New Rank 1 Mod: Mark
        • Cost: 8 SP
        • Active: Post Action
        • Cooldown: 2 Turns
        • Cost: 5 Energy
        • Effect: Effect: Roll a BD and add 2. The target’s next raw attack roll must meet or exceed the result or target the user [of mark] instead of their intended target [of the attack]. For AoE attacks, this applies to all rolls of that attack (attacks are still treated separately for the usage of MIT, Thorns, etc.). The target attacking someone besides the user will also consume the mark. You cannot have a mark and parry active at the same time. The mark will be removed if the target enters stealth (this skill has no cooldown if mark is removed due to target entering stealth).
        • Description: You mark an enemy, and are kept aware of what their movements are so as to stop them from reaching their targets
    • Parry
      • Changed cooldown to 2 turns, from 1 turn.

    Loot Changes:

    • The Item Drop Table has been reworked:
     
    «Item Drop Table»
    All item drops are Tiered according to the floor they are obtained on. All loot-standard monsters drop (HP * 3) Col in addition to the following items based on the roll:
    LD 1 > 5 CD 1 > 12 Nothing
    LD 6 > 10 CD 1 > 4 1 Uncommon Consumable
    CD 5 > 12 (HP) Bonus Col
    1 Rare Trinket
    LD 11 > 15 CD 1 > 4 1 Rare Trinket
    CD 5 > 8 1 Rare Weapon
    1 Uncommon Consumable
    CD 9 > 12 1 Rare Armor/Shield
    (HP * 2) Col
    LD 16 > 18 CD 1 > 4 1 Rare Consumable
    1 Rare Weapon
    CD 5 > 8 1 Rare Consumable
    1 Rare Armor/Shield
    CD 9 > 12 (HP * 3) Bonus Col
    1 Rare Trinket
    LD 19 > 20 CD 1 > 4 1 Perfect Consumable
    1 Rare Trinket
    CD 5 > 8 1 Perfect Armor/Shield
    1 Perfect Trinket
    CD 9 > 12 (HP * 4) Col
    1 Perfect Weapon
    LD 21 > 22 CD 1 >4 1 Perfect Armor/Shield
    1 Perfect Weapon
    CD 5 > 8 1 Perfect Armor/Shield
    2 Perfect Consumables
    CD 9 > 12 1 Perfect Trinket
    (HP * 5) Col
    LD 23 > 24 CD 1 > 4 1 Perfect Trinket
    1 Perfect Weapon
    CD 5 > 8 1 Perfect Armor/Shield
    2 Perfect Weapon
    CD 9 > 12 (HP * 6) Col
    1 Perfect Consumable
    LD 25+ CD 1 > 4 2 Perfect Consumables
    2 Perfect Armor/Shield
    CD 5 > 8 (HP * 7) Bonus Col
    3 Perfect Weapons
    CD 9 > 12 *Map of Intermediate Dungeon
    *Intermediate Dungeon maps are for a single dungeon on the floor the drop was obtained on. On Floors 1-4, this defaults to Floor 5

    The sub-types of monster item drops do not need to be declared until they are identified by a Merchant. The main item type (Weapon/Shield/Heavy Armor/Light Armor) must be declared in
    the thread summary.

    Profession Changes:

    • Loot Die added to Merchant Light Armor Identification Chart

    Familiar Changes:

    • Guidelines for Familiars clarified:
      • Must be smaller than 3 feet in any dimension (i.e. width, heighth, and length)
      • No humanoid monsters
      • Cannot be capable of direct communication (i.e. spoken languages) with the player
    • Familiar Approval Template
      • Spoiler

        Familiar Name: (the name given to the familiar)
        Description: (Describe your familiar)
        Familiar Mastery Skill: (The familiar mastery chosen; Only include after completing <<Training your Friend>>; Format as Old -> New if changing)
        Thread Link: (Link to the thread where the familiar was attained/trained)
        Refund Link: (Link to the approval of your refund; Only include if you are changing your <<Familiar Mastery>> skill)

    • Obtaining a familiar does not automatically grant you the «Familiar Mastery» skill tree.

    Quest Changes:

    • Quest Revamp: «Feeding the Enemy»
      • Split into two different quests: «Feeding your Enemy» and «Training your Friend». In «Feeding your Enemy», the goal is now to find and tame a familiar while in «Training your Friend» the goal is now to train a familiar and unlock the «Familiar Mastery» skills.
      • «Feeding your Enemy»
        • <<Feeding Your Enemy>> is the new version of <<Feeding the Enemy>>. Familiars are easier to find, but now must also be tamed. Unlocking the «Familiar Mastery» skills is now handled within the «Training your Friend» quest. Look for the quest in the quests sub-section for more details .
      • «Training your Friend»
        • You can now train your familiar without changing who they are. This quest is used to unlock the «Familiar Mastery» skills or to switch between them without killing or releasing your familiar. Look for the quest in the quests sub-section for more details.

    Enhancement Changes:

    • Familiar Sight
      • Applies to «Feeding your Enemy»
      • Gains +2 LD when attempting to find a familiar (was taming a familiar before)
    • [Alchemist]
      • New Enhancement: Pheromones
        • Cost: 3 Slots
        • Cap: 1 Slot
        • Effect: When used during the <<Feeding your Enemy>> quest, gain +1 CD when attempting to tame a familiar. Effect lasts for one thread.
        • Applicable to: Salves
  3. Hello my fellow Aincradians!

    The time has come to open up to the community for special guests! If you want to be a guest on the podcast then this post is for you!

    To apply to be a special guest, you need to meet these requirements:

    Quote
    1. Must be available from 9am to about 1pm CST on the first Saturday of the month
    2. Must have a good quality microphone (If you are not sure about your quality, contact Shark)

    If you have been on the podcast previously in that season, you will be invited back for any episode that has the same main topic that you have discussed.

    If you are still interested in applying to be a special guest, please contact me (Shark)

    Please fill out this application in order to be considered for a special guest

    Quote
    1. Site Name
    2. Discord Name#Identifier
    3. Availability during the week in case the show has to be pre-recorded
    4. Topics you would like to discuss
    5. Picture of your main character (Upload image)

    If you do not make it on the podcast this season, you will be in the next season. The list will rollover to the next season.

    Once you are accepted as a special guest, you will receive an episode number and a TENTATIVE date. The date may change as the topic is not finalized until at least a week before the podcast. 


    If you have any questions, feel free to contact me on discord, on the site, or comment below. 

  4. Feedback

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  5. Shark
    Latest Entry

    By Shark,

    Have you ever wanted to help develop or moderate a Role-Play site based on your favorite anime? Maye favorite isn't the right word for most people because let's be real, the best version of this anime is easily the Abridged series by Something Witty Entertainment.

    Anyways, back to the topic at hand, the SAO-RPG Staff team is always looking for more staff. We have a variety of staff teams that you can apply for (Player Support Team, Floor Development Team, Systems Development Team). We also have a Minecraft Server in development that will be based on the content found on our site. If you are interested in that sort of thing then we have a position for you (Minecraft Game Master, Minecraft Moderator). 

    There are some requirements that should be met but upholding those requirements are at staff discretion

    SAO-RPG Site Staff

    Spoiler

    Player Support Team (PST's) (Open)

    Spoiler
    • Must be active on the site for at least the past 45 days
    • Must show strong knowledge of the system and rules
    • Should be a Crafter on at least 1 of your characters
    • Demonstrate strong knowledge and understanding of the crafting system.
    • Show strong communication skills and welcoming attitude to new players

    Content Developers (CD's) (Open)

    Quote

    Floor Development Team (Closed) | (Plot Team -> Open)

    Spoiler
    • Floor Lore and Quest Team
      • Players should be able to demonstrate their ability and creativity when it comes to make well detailed floors as well as creating quests and bosses that are detailed and enjoyable for the community. Strong communication skills with other content developers and staff are important long with being able to take vice on their own ideas. The player should have been active for at least 45 consecutive days AND demonstrate their own creativity through means of creating a rough draft Floor or a detailed quest or boss. (Important Note: Most of the time, your entry drafts will not be used)
    • Plot Team (Open)
      • Players should have perfect knowledge over all the rules (Like crafting). Players should know the basic ins and outs of the site. Must be able to write strong posts in good and understandable English. Players should have strong knowledge of the SAO/SAO-RPG universe. The player should be active for at least 45 days AND demonstrate that they have what it takes to design near perfect plots.

    Systems & Clarification Team (Open)

    Spoiler

    Players should have been active for at least 45 days. Must have a strong understanding of the rules. Must point out or share any contradictions and/or loopholes in the rules, share how they believe certain areas can be improved on/why they should be removed, or come up with a completely new idea to be added into the system.  
    Note: Must be well written and thought out.

     

     

    Minecraft Server Staff

    Spoiler

    Minecraft Moderator (MCM) (Closed)

    Spoiler
    • Must be active on the site for at least the past 20 days
    • Must show strong people skills
    • Task: Same as Player Support Team

    Minecraft Game Master (MCGM) (Open)

    Spoiler
    • Must be active on the site for at least the past 30 days
    • Must have strong building skills
    • Optional: Knowledge of plugins usage (ie. World Edit, EssentialX, etc...) Considered a Plus
    • Task: Demonstrate building skills (ie. Images of builds in personal world)

     


    If you wish to apply for staff, please read this thread to find out how to apply!

    If you are still interested in joining staff but want to know more information, please read the above linked thread or message me and I will try to answer your questions. 

    Hope to see you all around!
    - Shark

  6. Player Guides

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    Recent Entries

    Itzal
    Latest Entry

    By Itzal,

    Hello players of Aincrad!

    I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc.

    I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
    Can't wait to see what you have in mind!

    Floor Development Suggestion Thread

    http://www.sao-rpg.com/topic/16352-a-helping-hand/
     

    Systems Development Suggestion Thread

    http://www.sao-rpg.com/topic/16347-a-helping-hand/

     

  7. Current Events

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    Recent Entries

    Cardinal
    Latest Entry

    By Cardinal,

     

    Special Wedding Quest Update

     

    In preparation for February's holiday, Valentine’s Day, we know that every Aincradian has that special someone and wants to spend every moment with that person. But the marriage steps and the associated quest was lacking in what was needed. So today, we bring you not just a revamped version of Saying Vows, but two more quests associated with it. Making Vows and Broken Vows.

     

    Making Vows lets two players speak to a representative and plan their wedding. Special bonuses can be bought by the players such as rings, food, and the size of the venue.

     

    Saying Vows has remained unchanged for the most part, with the exception of players needing to plan the wedding in the previous quest <Making Vows>. Players will have a chance to mingle, and role-play out their dream wedding with those they care about around them

     

    But alas, not all love is forever and ever. And murder is just a bit too much. So something drastic is needed. <Broken Vows>  is for those who no longer wish to be tied down by the bonds of marriage. Players will sit down, and discuss who gets what items from their shared inventory space.

     

    Overall the new quests are here to make Aincrad feel more loved and add much-needed role play to the world, and its characters.

     

    ~Love, the Devs

  8. Plot Events & Announcements

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  9. The Public Library

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