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  1. Cardinal
    Latest Entry

    By Cardinal,

    Mechanic Changes:

    • New mechanic: Passive Stealth Detection:
      • Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns.
      • The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins.
      • Does not count as an action.
      • Unless declared otherwise, all mobs have a passive stealth detection rating of 9.
      • Note: It is still possible for an entity to actively detect stealth, but this takes up the post action and follows the general rules of stealth detection.
    • Running Away:
      • If a player leaves both the combat and the thread, they are unable to participate in the same combat (i.e. fight) even if they rejoined the thread.

    Charge Clarification:

    • Under the current wording, Charge can be used outside of the first turn of combat since, depending on the players' narratives, using the Charge skill is still possible. This is because the only restrictions on the skills are that Charge can only be used once per opponent per combat and that it must be possible via roleplay.

    Enhancement Changes:

    • Blight:
      • Removed proc from natural, successful attack rolls of 8-10 from two slots of the enhancement.

    Skill Changes:

    • Charge:
      • Negates any auto-hit effects from other skills and mods (e.g. Suprise Attack mods from Hiding, Tracking mod from Searching).
      • A Charge attack's Accuracy is capped at 2.
    • Hiding:
      • Removed rank 4 (+1 turn of DoT) and rank 5 upgrades (+1 DMG).
      • Mod: Vanish
        • Moved to Rank 4 from Rank 5.
      • Rank 5 Mod: Surprise Attack (Assassin)
        • Damage bonus by attacking from stealth changed from +2 Damage to (+3 * Tier) Damage.
      • Rank 5 Mod: Surprise Attack (Trickster)
        • Now gives +1 turn to DoT status effects.
    • Shadowed Path (Unique Skills):
      • Does not stack with the Hiding skill.
      • Adds +1 Stealth Rating per rank.
      • Allows the user to buy and use Hiding mods.
      • Cannot be detected with Passive Stealth Detection.
      • User can choose from one of the two bonuses when attacking out of stealth and using the Shadowed Path sword arts:
        • User's attack has (3 * Rank)% more damage to (10 * Rank)% more base damage.
        • User's DoT status effects deals (5 * Rank)% more damage for the first two turns of the effect.
      • Effect (Listed here since Unique Skills are not in the Resource List):
        Spoiler

        When using Shadowed Path sword arts and attacking out of stealth, user can choose to gain (10 * rank)% base damage or have DoT status effects to do (5 * rank)% more damage for the first two turns. User only gains hate on critical strikes.

        Hiding and Shadowed Path does not stack, but Shadowed Path allows the user to buy and use Hiding mods. Adds +1 stealth rating per rank. Cannot be detected by Passive Stealth Detection.

         

    • Achilles (Unique Skills):
      • Damage reduction from (8 * Rank)% to (10 * Rank)%.
      • Counter damage from abilities is now exempt from the damage reduction and is doubled.
      • Status effects which removes the user's post action (e.g. paralyze, stun, freeze) last twice as long,
      • Effect (Listed here since Unique Skills are not in the Resource List):
        Spoiler

        Reduce final damage against you by (10 * Rank)% [only after mitigation has been applied] rounded down. DoT and counter damage is exempt from this reduction and is doubled. Status effects which removes the user’s post action affect the player twice as long.

         

    Quest Changes:

    • Quest Revamp: «The Hidden Village»
      • Cave Bats HP reduced from 1250 HP to 1000 HP.
      • Cave Bats Evasion reduced from 3 Evasion to 2 Evasion.
      • Clarification: Under the current wording, the quest spawns Cave Bats in groups of two with a number of groups equal to the number of players. This means that you are able to fight the bats in groups of two (i.e. the minimum number of Cave Bats you can fight per combat is two). As such, it is not necessary fight the maximum number (i.e. four) of Cave Bats each combat, but you do need to fight a number of Cave Bat groups equivalent to the players in the thread.
    • New Quest: «Incognito Analysis»
      • A continuation of the «Incognito Antics» questline. (find it on page 3 of the quests section)
    • New Quest: «Incognito Assassination»
      • A continuation of the «Incognito Analysis» questline. (find it on page 3 of the quests section)
  2. Neopolitan
    Latest Entry

    By Neopolitan,

    The Weekly Link

    Week #14

    Boyu oh boy do I have a lot to cover. It has been nearly a month since the last blog and I am so sorry for that wait. As a treat for being so patient, I'm going to be releasing this immediately rather than waiting for the usual 6:30 PST time to release this. As such, I apologize if I make a quick edit or two in the initial release as I may notice a typo

    New players

         Surprisingly enough, there aren't that many new players to herald in the new year. Regardless of that, I want you all to give a warm welcome to the people who I have missed giving welcomes to. I'm talking about @Cremisius, @Runa, and @Scherza. If you ever need someone to do a thread with, contact me or one of our many other friendly people and we'll either start one with you right there or point you towards someone else who is looking for a thread friend.

    New Content!

        With a new path released, there is also new content. For the full patch notes, please look here, but I'll give a quick summary of the important bits. Parry is not as weak as people thought it was. Due to a misunderstanding, parry was thought to only last a single turn, it in fact lasts until it is activated. Merchant identification tables have been slightly modified to include the loot die enhancement for light armor. The loot tables have been changed once more, but should be much more balanced then their last iteration. There is a new quest over on floor 13 following the aftermath of the Fallen Event, and we are now seeing a rework in familiar acquiring. It should be a bit quicker, and more rewarding to get those familiar skills now.

    Closing

        Again, so sorry for the delay in posts getting this out, I hope that this won't happen again and if it does, that will be some time into the future. I'm back on a regular schedule with classes starting this week, so routine will be returning to my life. I hope to see you all around, and I'll say again to please mention any segments you may think would be interesting to see. I'm hoping to be bringing in regular segments for people to look forward to so that this blog can expand further. Just message me here on site or over on our discord channel and I'll talk with you about it.

  3. Hello my fellow Aincradians!

    The time has come to open up to the community for special guests! If you want to be a guest on the podcast then this post is for you!

    To apply to be a special guest, you need to meet these requirements:

    Quote
    1. Must be available from 9am to about 1pm CST on the first Saturday of the month
    2. Must have a good quality microphone (If you are not sure about your quality, contact Shark)

    If you have been on the podcast previously in that season, you will be invited back for any episode that has the same main topic that you have discussed.

    The application will ask for the following information:

    Quote
    1. Site Name
    2. Discord Name#Identifier
    3. Availability during the week in case the show has to be pre-recorded
    4. Topics you would like to discuss
    5. Picture of your main character (Upload image)

    If you do not make it on the podcast this season, you will be in the next season. The list will rollover to the next season.

    If you are still interested in applying to be a special guest, please send me (Shark) a PM with the required information. 

    Once you are accepted as a special guest, you will receive an episode number and a TENTATIVE date. The date may change as the topic is not finalized until at least a week before the podcast. 


    If you have any questions, feel free to contact me on discord, on the site, or comment below. 

  4. Feedback

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  5. Shark
    Latest Entry

    By Shark,

    Have you ever wanted to help develop or moderate a Role-Play site based on your favorite anime? Maye favorite isn't the right word for most people because let's be real, the best version of this anime is easily the Abridged series by Something Witty Entertainment.

    Anyways, back to the topic at hand, the SAO-RPG Staff team is always looking for more staff. We have a variety of staff teams that you can apply for (Player Support Team, Floor Development Team, Systems Development Team). We also have a Minecraft Server in development that will be based on the content found on our site. If you are interested in that sort of thing then we have a position for you (Minecraft Game Master, Minecraft Moderator). 

    There are some requirements that should be met but upholding those requirements are at staff discretion

    SAO-RPG Site Staff

    Spoiler

    Player Support Team (PST's) (Open)

    Spoiler
    • Must be active on the site for at least the past 45 days
    • Must show strong knowledge of the system and rules
    • Should be a Crafter on at least 1 of your characters
    • Demonstrate strong knowledge and understanding of the crafting system.
    • Show strong communication skills and welcoming attitude to new players

    Content Developers (CD's) (Open)

    Quote

    Floor Development Team (Closed) | (Plot Team -> Open)

    Spoiler
    • Floor Lore and Quest Team
      • Players should be able to demonstrate their ability and creativity when it comes to make well detailed floors as well as creating quests and bosses that are detailed and enjoyable for the community. Strong communication skills with other content developers and staff are important long with being able to take vice on their own ideas. The player should have been active for at least 45 consecutive days AND demonstrate their own creativity through means of creating a rough draft Floor or a detailed quest or boss. (Important Note: Most of the time, your entry drafts will not be used)
    • Plot Team (Open)
      • Players should have perfect knowledge over all the rules (Like crafting). Players should know the basic ins and outs of the site. Must be able to write strong posts in good and understandable English. Players should have strong knowledge of the SAO/SAO-RPG universe. The player should be active for at least 45 days AND demonstrate that they have what it takes to design near perfect plots.

    Systems & Clarification Team (Open)

    Spoiler

    Players should have been active for at least 45 days. Must have a strong understanding of the rules. Must point out or share any contradictions and/or loopholes in the rules, share how they believe certain areas can be improved on/why they should be removed, or come up with a completely new idea to be added into the system.  
    Note: Must be well written and thought out.

     

     

    Minecraft Server Staff

    Spoiler

    Minecraft Moderator (MCM) (Closed)

    Spoiler
    • Must be active on the site for at least the past 20 days
    • Must show strong people skills
    • Task: Same as Player Support Team

    Minecraft Game Master (MCGM) (Open)

    Spoiler
    • Must be active on the site for at least the past 30 days
    • Must have strong building skills
    • Optional: Knowledge of plugins usage (ie. World Edit, EssentialX, etc...) Considered a Plus
    • Task: Demonstrate building skills (ie. Images of builds in personal world)

     


    If you wish to apply for staff, please read this thread to find out how to apply!

    If you are still interested in joining staff but want to know more information, please read the above linked thread or message me and I will try to answer your questions. 

    Hope to see you all around!
    - Shark

  6. Player Guides

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    Recent Entries

    Itzal
    Latest Entry

    By Itzal,

    Hello players of Aincrad!

    I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc.

    I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
    Can't wait to see what you have in mind!

    Floor Development Suggestion Thread

    http://www.sao-rpg.com/topic/16352-a-helping-hand/
     

    Systems Development Suggestion Thread

    http://www.sao-rpg.com/topic/16347-a-helping-hand/

     

  7. Current Events

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    Recent Entries

    Cardinal
    Latest Entry

    By Cardinal,

     

    Special Wedding Quest Update

     

    In preparation for February's holiday, Valentine’s Day, we know that every Aincradian has that special someone and wants to spend every moment with that person. But the marriage steps and the associated quest was lacking in what was needed. So today, we bring you not just a revamped version of Saying Vows, but two more quests associated with it. Making Vows and Broken Vows.

     

    Making Vows lets two players speak to a representative and plan their wedding. Special bonuses can be bought by the players such as rings, food, and the size of the venue.

     

    Saying Vows has remained unchanged for the most part, with the exception of players needing to plan the wedding in the previous quest <Making Vows>. Players will have a chance to mingle, and role-play out their dream wedding with those they care about around them

     

    But alas, not all love is forever and ever. And murder is just a bit too much. So something drastic is needed. <Broken Vows>  is for those who no longer wish to be tied down by the bonds of marriage. Players will sit down, and discuss who gets what items from their shared inventory space.

     

    Overall the new quests are here to make Aincrad feel more loved and add much-needed role play to the world, and its characters.

     

    ~Love, the Devs

  8. Plot Events & Announcements

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  9. The Public Library

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