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  • Kataware

    [2.6.4] Patch Notes

    By Kataware

    Crafting/Shop Changes: Crafting in a player's shop thread is now considered an out-of-character interaction. Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another player; filling out a custom order) would still require the 100 word requirement. Housing Changes: New Room: Guest Room: Player Limit: 1 Buff Name: Decor: «Name of Amenity» Buff Effect: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. New Amenity: Spooky Amenities: Effect: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 5% (rounded down). Systems & Development Comments: The Spooky Amenities is given to everyone who participated and bought into the Halloween event. We apologize for not having released this earlier like we thought we did. Enhancement Clarification: Upon further review, «Keen», «Savvy», «Light Momentum», and «Heavy Momentum» all stack with each other over multiple procs. For example, the more you miss with «Light Momentum» and «Heavy Momentum», you gain more accuracy and damage. Quest Changes: [F-xx] Training Your Friend: Can now be taken as a party of two (was previously a solo quest). [F-01] Let There Be Light: Quest Clear SP reward increased from 1 SP to 2 SP. [F-03] Worn out Welcome: Quest Clear SP reward increased from 1 SP to 2 SP. [F-04] Absolute Zero: Quest Clear SP reward increased from 2 SP to 4 SP. Zero Degree Icicle enhancements changed from Freeze / Accuracy / Accuracy to Freeze / Accuracy. Zero Degree Icicle no longer melts after one thread (i.e. it is now a permanent item). [F-05] Butcher of the Stands: Can now be taken as a solo party (previously required a party of at least two players). [F-09] Bandit Camp: Quest Clear SP reward increased from 1 SP to 2 SP. [F-09] The Iron Guardian: Quest Clear SP reward increased from 1 SP to 2 SP. [F-10] Wail of the Banshee: Reduced page/post requirement from 2 full pages/41 posts to 1 full page/21 posts. [F-15] Bane of Blood: Quest Clear SP reward increased from 3 SP to 4 SP. [F-16] The Swashbuckling Buccaneer: Quest Clear SP reward increased from 2 SP to 3 SP. [F-17] «Herculean Labor» The Nemean Lion: Quest Clear SP reward increased from 3 SP to 5 SP. [F-18] Just for the Halibut: Quest Clear SP reward increased from 2 SP to 3 SP. [F-19] Keep Calm and Ki'Raion: Quest Clear SP reward during Daytime increased from 2 SP to 3 SP. [F-21] Betrayal of the King: Quest Clear SP reward increased from 2 SP to 5 SP. Quest Clear Demonic weapon reward changed from Fallen Damage / Paralyze / Damage / Damage to Fallen Damage /  Paralyze / Accuracy / Accuracy. [F-21] The Hidden Village: Quest Clear SP reward increased from 1 SP to 5 SP. [F-22] King of Lakes: Quest Clear SP reward increased from 2 SP to 3 SP. [F-22] Witch of the West: Quest Clear SP reward increased from 1 SP to 3 SP. [F-23] Ugzeke the Mighty: Quest Clear SP reward increased from 1 SP to 3 SP. [F-24] Incognito Assassination: Quest Clear SP reward increased from 2 SP to 5 SP. [F-24] Raging Rhino: Quest Clear SP reward increased from 2 SP to 5 SP. New Questline: Scents of the Wild: This new questline is comprised of six quests spanning across several floor. Each quest rewards statue that provides its own unique buffs when activated. However, only one statue can be active at a time and you can only activate the statues when you have obtained them all. More information can be found at the questline. Systems & Development Comments: In order to not cheat anyone out of some of the SP reward increases, we're allowing everyone who's finished these quests before this patch to simply update their journals with the respective SP amounts.
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Our community blogs

  1. Lessa
    Latest Entry

    By Lessa,

    Hope you've finished up your hunting, because today is the last day to collect eggs!
    Please read below to find important information regarding the end of the Easter Egg Extravaganza:

    1) You will have until 11:59 pm EDT (GMT-4) on Wednesday, April 22nd, 2020, to roll for eggs. All posts with an egg roll must be filled in by this time, or the roll is rendered invalid.
    2) After this point you may continue to post in event threads, bringing them to a natural close. You may continue to exchange your eggs for prizes. You may continue to have your threads closed when they're finished.
    3) By 11:59 pm EDT (GMT-4) on Wednesday, April 29th, 2020, you must have all event threads submitted for closure and all eggs exchanged for prizes. This means that the event will be entirely finished by Thursday, April 30th.

    Remember, you need to visit Eg, Egg, and Eggy to turn in your eggs.

    If you have any questions, feel free to message a staff member, or ask in the SAO-RPG Discord.

  2. Kataware
    Latest Entry

    By Kataware,

    Crafting/Shop Changes:

    • Crafting in a player's shop thread is now considered an out-of-character interaction.
    • Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another player; filling out a custom order) would still require the 100 word requirement.

    Housing Changes:

    • New Room: Guest Room:
      • Player Limit: 1
      • Buff Name: Decor: «Name of Amenity»
      • Buff Effect: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
    • New Amenity: Spooky Amenities:
      • Effect: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 5% (rounded down).
    • Systems & Development Comments: The Spooky Amenities is given to everyone who participated and bought into the Halloween event. We apologize for not having released this earlier like we thought we did.

    Enhancement Clarification:

    • Upon further review, «Keen», «Savvy», «Light Momentum», and «Heavy Momentum» all stack with each other over multiple procs. For example, the more you miss with «Light Momentum» and «Heavy Momentum», you gain more accuracy and damage.

    Quest Changes:

    • [F-xx] Training Your Friend:
      • Can now be taken as a party of two (was previously a solo quest).
    • [F-01] Let There Be Light:
      • Quest Clear SP reward increased from 1 SP to 2 SP.
    • [F-03] Worn out Welcome:
      • Quest Clear SP reward increased from 1 SP to 2 SP.
    • [F-04] Absolute Zero:
      • Quest Clear SP reward increased from 2 SP to 4 SP.
      • Zero Degree Icicle enhancements changed from Freeze / Accuracy / Accuracy to Freeze / Accuracy.
      • Zero Degree Icicle no longer melts after one thread (i.e. it is now a permanent item).
    • [F-05] Butcher of the Stands:
      • Can now be taken as a solo party (previously required a party of at least two players).
    • [F-09] Bandit Camp:
      • Quest Clear SP reward increased from 1 SP to 2 SP.
    • [F-09] The Iron Guardian:
      • Quest Clear SP reward increased from 1 SP to 2 SP.
    • [F-10] Wail of the Banshee:
      • Reduced page/post requirement from 2 full pages/41 posts to 1 full page/21 posts.
    • [F-15] Bane of Blood:
      • Quest Clear SP reward increased from 3 SP to 4 SP.
    • [F-16] The Swashbuckling Buccaneer:
      • Quest Clear SP reward increased from 2 SP to 3 SP.
    • [F-17] «Herculean Labor» The Nemean Lion:
      • Quest Clear SP reward increased from 3 SP to 5 SP.
    • [F-18] Just for the Halibut:
      • Quest Clear SP reward increased from 2 SP to 3 SP.
    • [F-19] Keep Calm and Ki'Raion:
      • Quest Clear SP reward during Daytime increased from 2 SP to 3 SP.
    • [F-21] Betrayal of the King:
      • Quest Clear SP reward increased from 2 SP to 5 SP.
      • Quest Clear Demonic weapon reward changed from Fallen Damage / Paralyze / Damage / Damage to Fallen Damage /  Paralyze / Accuracy / Accuracy.
    • [F-21] The Hidden Village:
      • Quest Clear SP reward increased from 1 SP to 5 SP.
    • [F-22] King of Lakes:
      • Quest Clear SP reward increased from 2 SP to 3 SP.
    • [F-22] Witch of the West:
      • Quest Clear SP reward increased from 1 SP to 3 SP.
    • [F-23] Ugzeke the Mighty:
      • Quest Clear SP reward increased from 1 SP to 3 SP.
    • [F-24] Incognito Assassination:
      • Quest Clear SP reward increased from 2 SP to 5 SP.
    • [F-24] Raging Rhino:
      • Quest Clear SP reward increased from 2 SP to 5 SP.
    • New Questline: Scents of the Wild:
      • This new questline is comprised of six quests spanning across several floor. Each quest rewards statue that provides its own unique buffs when activated. However, only one statue can be active at a time and you can only activate the statues when you have obtained them all. More information can be found at the questline.
    • Systems & Development Comments: In order to not cheat anyone out of some of the SP reward increases, we're allowing everyone who's finished these quests before this patch to simply update their journals with the respective SP amounts.
  3. Feedback

    Ryo
    Latest Entry

    By Ryo,

    Hello SAO-RPGians!

    We recently had a discussion in the staff chat, and thought it would be appropriate to bring it to the community. The conversation ran along the lines of how much work goes into the events that take place around site. Keeping track of everyone's stats, keeping the events in context and engaging, and making sure that things stay on a reasonable timetable can really take a lot out of a person. Because of this, the idea was brought forth that perhaps it would be appropriate to reward the people who work on making events like this possible. A concern we had was how the community might feel about something like this, especially if we implemented it behind closed doors without talking to you all about it first. We don't want you guys to think that we're just trying to give ourselves an edge here, so we're asking for your input. Do you feel that the people working on these events should get rewarded for their efforts? Why, or why not? What sorts of rewards do you think would be appropriate if we were to move forward with this? Let us know in the comments!

  4. Hello all!

    It has come to staff's attention that there are a lot of questionable and unwritten rules. We are working hard to try and get those added into the system. 
    Here are a list of rules that have been found to be unwritten. If you have questions regarding these types of rules, please see this guide that was created by our Player Support Team:
    The PST Playbook

    If you think we are missing some things or you think there is an unwritten rule that needs to be added, enter a submission with the link below:
    SAO-RPG Errata Submission

     

    Thank you to our Player Support Team for creating these informational guides!
    If you have any questions, please reach out to a PST and they will be more than happy to help answer any questions you may have.

     

  5. Hello my fellow Aincradians! 

    It's that time of the year for the Podcast Series. The return of the podcast for the 6th season has been set! We have some new graphics as well as a new and improved signup method!
    The Co-Host has not yet been set in stone but will be soon enough.

    This season, we are trying something new. The Special Guest spots will be officially open to the public! If you are interested in being a special guest, please fill out the form below.
    The sign-ups are open for the ENTIRE community (Staff and general public alike).

    Season 6 of the Sword Art Podcast returns on Sept. 7th @ 10 AM CST!

    If you any questions, please contact me and I can get you the answers you seek.

    See you guys on the 7th over on our Twitch channel!

    Spoiler

     

  6. Neopolitan
    Latest Entry

    By Neopolitan,

    The Weekly Link

    Week #14

    Boyu oh boy do I have a lot to cover. It has been nearly a month since the last blog and I am so sorry for that wait. As a treat for being so patient, I'm going to be releasing this immediately rather than waiting for the usual 6:30 PST time to release this. As such, I apologize if I make a quick edit or two in the initial release as I may notice a typo

    New players

         Surprisingly enough, there aren't that many new players to herald in the new year. Regardless of that, I want you all to give a warm welcome to the people who I have missed giving welcomes to. I'm talking about @Cremisius, @Runa, and @Scherza. If you ever need someone to do a thread with, contact me or one of our many other friendly people and we'll either start one with you right there or point you towards someone else who is looking for a thread friend.

    New Content!

        With a new path released, there is also new content. For the full patch notes, please look here, but I'll give a quick summary of the important bits. Parry is not as weak as people thought it was. Due to a misunderstanding, parry was thought to only last a single turn, it in fact lasts until it is activated. Merchant identification tables have been slightly modified to include the loot die enhancement for light armor. The loot tables have been changed once more, but should be much more balanced then their last iteration. There is a new quest over on floor 13 following the aftermath of the Fallen Event, and we are now seeing a rework in familiar acquiring. It should be a bit quicker, and more rewarding to get those familiar skills now.

    Closing

        Again, so sorry for the delay in posts getting this out, I hope that this won't happen again and if it does, that will be some time into the future. I'm back on a regular schedule with classes starting this week, so routine will be returning to my life. I hope to see you all around, and I'll say again to please mention any segments you may think would be interesting to see. I'm hoping to be bringing in regular segments for people to look forward to so that this blog can expand further. Just message me here on site or over on our discord channel and I'll talk with you about it.

  7. Player Guides

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    Recent Entries

    Itzal
    Latest Entry

    By Itzal,

    Hello players of Aincrad!

    I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc.

    I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
    Can't wait to see what you have in mind!

    Floor Development Suggestion Thread

    http://www.sao-rpg.com/topic/16352-a-helping-hand/
     

    Systems Development Suggestion Thread

    http://www.sao-rpg.com/topic/16347-a-helping-hand/

     

  8. Plot Events & Announcements

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  9. The Public Library

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