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Everything posted by Shark

  1. Shark

    [PP-F5] Tracking the rumors - Finding Shark

    Shark heard his friend talk about his battered gear and turned to face him. As he looked and listened to his buddy, he noticed him taking out some equipment. Ryu pulled out the extra four items from his inventory. Shark smiled at his friend while accepting the equipment. “Thanks bud! I appreciate it!” The blue-haired man said as he equipped his newly acquired items. Shark unsheathed the Sword of the Dragon Emperor and admired it for a minute. This was the first up-kept sword that he has seen in 5 years. The swordsman stood in place for a couple minutes after equipping the gear, as to get used to the feel of fresh armor equipped to his digital body. “Man, it feels so nice to have new equipment. I really appreciate this”. He said as he turned towards the cave’s entrance. “Now, let’s get back out there to the fight”. Shark said as the two began making their way out of the cave.
  2. Shark

    [PP-F5] Tracking the rumors - Finding Shark

    Shark sat there and listed to his friend as he informed him of the life outside the cave. Hearing that 5 years had passed and only 24 floors have been cleared really brought Shark to his senses. It was time that he worked his way back and rejoined the frontlines. Ever since the 11th floor, things just haven’t been the same. The blue-haired man continued to listen to his buddy as he was giving Shark, what seemed to be, a lecture about getting back out there. Shark stared at Ryu, “We are only up to floor 24 now? Seriously?” The Swordsman said in a shocked voice. “I can’t believe that it’s been 5 years already! It has not felt that long while I was in this cave.” He said as he turned to look at the interior of the cave that he has been living in for the now known 5 years. He turned around to his friend who then continued to inform Shark of all the people he knew that had passed away. “Wait, what?! All of them? Daeron is dead?! Crap… Skeleton crew we got now.” He said as he stood back up and readied himself to leave the former 5-year home. He looked at Ryu, “Let’s do it!” He exclaimed as he unsheathed his rugged sword in preparation to fight any mobs that waited for them outside of the cave. Shark noticed his friends’ eyes were closed so he wrapped his arms around him to show he cared, “Thanks for coming to beat me into my senses. I needed that. Now, Let’s get back out there!” He said as he thanked the man who saved him from himself. Shark released his arms from his around his buddy and turned to face the opening of the cave and prepared to leave.
  3. Wow... who would have thought that Shark would be found at last. 

    Gonna be fun to see where his adventures take him now!

    Maybe a new guild? Maybe a Resurrection? Only time will tell.

    1. Neopolitan


      inb4 vanishing again

    2. Shark


      who knows. May not vanish for a while. Depends on the real life. I know I won't be as active in posting like others but I still will RP

  4. Shark

    [PP-F5] Tracking the rumors - Finding Shark

    Shark continued to slash the stone as her heard a familiar voice sound from behind him. He took one last swing and the rocks shattered to pixels and disappeared. The blue-haired man knew that voice and slowly turned around with a smile on his face. From the moment he heard the smart comment, he knew exactly who had walked through the cave. Little to footsteps were heard while entering and there wasn’t any rustling of clothes either. “Then why don’t you step right up and be my next practice dummy… Seeing as the last one just expired.” He replied jokingly. Shark turned around to see his best friend standing right in front of him. “Hey bud! I didn’t think you were still alive!” The blue-haired man said happily. “Man am I sure glad you showed up. Ever since the 11th Floor raid fiasco, I just couldn’t bring myself to get back out there and risk making a fool of myself again.” He said as he sheathed the battered sword. The Swordsman’s clothes had clearly seen better days. Shark looked at his best friend, who he hasn’t seen in quite some time, “You’re looking well. How are things?” He asked his buddy, hoping to hear about the world outside of the cave. Shark had been in the cave so long that he has lost all sense of how much time had passed.
  5. Shark

    [PP-F5] Tracking the rumors - Finding Shark

    In the back of a dark and warm cave, the once proclaimed Holy Swordsman has been meditating and working on building his mental strength by sitting in crisscross. The blue-haired man has been absent from the frontlines for quite some time. The last floor raid he participated in was on Floor 11 which did not end so well for him. His mind was broken and his confidence was shaken after going through an entire raid while not being able to land a single hit. The result of the raid forced the blue-haired swordsman to go into hiding and regain his senses. The Holy-Swordsman has been swinging his Holy Sword everyday to keep up his fighting ability. During a normal practice session, Shark heard noises outside the front of the cave. The sound of a fight resonates through the tunnel, sounds that Shark hasn’t heard for a while. Shark returns to slashing a practice dummy that he made from soft rocks, that are found in the cave. He was eager to find who the first person who made it to the cave will be. The notice has been sent out a while ago. He was beginning to wonder who would come. The Holy Swordsman was becoming eager to return to the field that he missed for so long.
  6. <<Secret Medicine Of The Forest>> This quest takes place on Floor 1 This quest is not repeatable On the first floor, the player is given a quest that introduces them to 'Field Bosses'. The quest states that a small village is in need of a medicine, <Little Nepent's Ovule>, which is dropped by a special variant of the mob, Nepent. The players who partake in the quest must slay normal Nepents until a 'Variant Nepent' spawns. The Nepents spawn in the wooded area on floor 1. The nepents stand at around a meter and a half tall. Its lower body consists mostly of countless roots that it uses to move around. It has two arm-like vines with pointed leaves attached to either side of its body, just above the roots. The center of its head holds a wide red mouth with viscous liquids dribbling out of it as it opens and shuts. The variant has a red bulb on top of it's 'head' which reveals to be a giant red flower. Or it's decorated with fruit. Either way, it's the same as its counterpart in shape, size, and strength. Completion Requirements: - 20 Posts Minimum. -Must defeat 2 Nepents per player. - Nepent Variant must be defeated. Nepent Information: HP: 7 Mitigation: 0 Damage: 3 2 Nepents spawn for each player in the participating party. Nepent Variant Information: Nepent Variant is a Quest Boss and has the following statistics: HP: 15 Mitigation: 5 Damage: 10 Nepent Variant ignores armor mitigation on a natural roll of 10 Drops the quest item <Nepent's Ovule> on an LD roll of 12 or higher, failure will have you fight the normal Nepents again until another Variant spawns. This loot roll must be separate from the attack roll that defeats it. Failure to find the <Nepent's Ovule> will result in the players having to fight the Normal Nepents again, to draw out an additional Variant Nepent. Rewards: 2 Skill Points (Parties or Groups of low-level players are advised.) Recommended Level: 5 (Updated to reflect changes from the September Update)
  7. <<Breaking the Unbreakable>> This quest takes place on Floor 2 This quest is repeatable (to help only) To start the quest, the player must first find the quest NPC that has taken residence in a hut near the summit of an exceptionally high mountain at the southern edge of the 2nd Floor. If the player accepts the quest, the NPC takes the player outside to a 2 meter-high rock with a diameter of about 1.5 meters and almost as tough as an Immortal Object. There, the NPC reveals that the player must split the rock into two using only their fists and then proceeds to paint whiskers with quick-drying paint on the player’s face, claiming that the whiskers cannot be removed until the rock is split. If the player does manage to split the rock, they are rewarded with the Extra Skill. Good luck Players! Requirements: -At least one [1] Page (21 or more posts) -Must destroy <<The Boulder>> using only your fists. Damage bonuses such as Damage enchantments and Athletics apply, but your weapon skill rank does not, nor can you use any sword arts. Players with Martial Arts skill may apply their rank damage, but you may not use sword arts. The Boulder Information: <<The Boulder>> is a respawning Quest object and has the following statistics: HP: 50 EVA: -2 Rewards: Party Leader will be gifted the Extra Skill, <<Martial Arts>> 1 Skill Point Parties of players are advised. Recommended Level: Any
  8. Site Staff Minecraft Staff
  9. Podcast tomorrow. You know the drill. 

    Send us any questions or topics that you want to see answered or talked about!

    See you at 10am (CST)!

  10. Shark

    Sword Art Podcast Season 5

    The next Sword Art Podcast episode in the 5th season! Join us as we discuss up and coming news as well as recap everything that happened since the last episode. Ft. Special guest: TBA Make sure to subscribe to our channel and turn on alerts so you know when we are going live! We are also streaming to our Twitch Channel! (This will be a simultaneous stream) Hosted by: @Shark Co-Hosted by: @Hestia Special Guest: TBA
  11. Shark

    Sword Art Podcast Season 5

    The next Sword Art Podcast episode in the 5th season! Join us as we discuss up and coming news as well as recap everything that happened since the last episode. Ft. Special guest: TBA Make sure to subscribe to our channel and turn on alerts so you know when we are going live! We are also streaming to our Twitch Channel! (This will be a simultaneous stream) Hosted by: @Shark Co-Hosted by: @Hestia Special Guest: TBA
  12. Shark

    Sword Art Podcast Season 5

    The next Sword Art Podcast episode in the 5th season! Join us as we discuss up and coming news as well as recap everything that happened since the last episode. Ft. Special guest: TBA Make sure to subscribe to our channel and turn on alerts so you know when we are going live! We are also streaming to our Twitch Channel! (This will be a simultaneous stream) Hosted by: @Shark Co-Hosted by: @Hestia Special Guest: TBA
  13. Shark

    Want to be on the podcast?

    Hello my fellow Aincradians! The time has come to open up to the community for special guests! If you want to be a guest on the podcast then this post is for you! To apply to be a special guest, you need to meet these requirements: If you have been on the podcast previously in that season, you will be invited back for any episode that has the same main topic that you have discussed. The application will ask for the following information: If you do not make it on the podcast this season, you will be in the next season. The list will rollover to the next season. If you are still interested in applying to be a special guest, please send me (Shark) a PM with the required information. Once you are accepted as a special guest, you will receive an episode number and a TENTATIVE date. The date may change as the topic is not finalized until at least a week before the podcast. If you have any questions, feel free to contact me on discord, on the site, or comment below.
  14. Hello all! As you might have seen, the Season 5 premier of the podcast is right around the corner! I am excited to announce that the co-host for this season will be @Hestia! With that being said. I would like to collect any questions that you all may have that will be answered and discussed on this months episode. (Episode frequency TBD based on user interaction and interest) So go ahead and comment on this post with the questions you would like to hear discussed on this coming episode!
  15. Shark

    Sword Art Online Podcast Season 5!

    The Podcast is this weekend (2/2)!!! The special guest is @Itzal If you have any questions you want answered during the stream, please let me know. Also, if you have a discussion topic that you want discussed, let me know that as well. We will also take Call-Ins on the last half of the show! To get in line for the call-in, it will be first come, first serve. All you need to do is join the "Call-in" voice channel in the Podcast section of the discord! See you tomorrow! Be there or be square!

    Send in your questions/topics! WE will address them during the show. As always, we will be taking call-ins! 

    Let me know if you are interested!

    Check the calendar for more info!

  17. Shark

    Notable Donors!

    Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Black Dominion Ignavus_veneficus Lee Mack Macradon Mortambo Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
  18. Hey Aincradians! We will be officially starting the community game night sometime soon! We will stream the game night to Twitch and anyone is free to join. Spots in the game will be on a first come, first serve basis. The above game list is not set in stone so feel free to request games below! I would like to stick to free/cheap games so the majority of people have a chance to join in the fun. Also, we will start with PC games and then thrown in some Xbox unless there is a high request for Xbox games. Sorry to the Sony users, there will not be any games for that system. There will be a graphic design contest coming soon. It will be for stream graphics (Podcast/Game Night). The only reward, at this time, is a custom title that says “Stream Graphics Design Winner” or something of that sort. There may or may not be more to come. If you are interested, please contact me. Frequency not yet decided and will be based off of initial participation. If you have any questions, feel free to message me!
  19. Community gaming stream to start in February? Possibly? 

    Who would be in to play some games on a calm Saturday Evening (CST)? 

    PC &/or Xbox

  20. Shark

    Community Game Night!

    Planning on starting in February. Anyone interested in being on the first stream? Game TBD. I'm open to recommendations for the first game we play. (PC/Xbox only)
  21. Shark

    Sword Art Online Podcast Season 5!

    The Podcast is this weekend (1/5)!!! The special guest is @Teion If you have any questions you want answered during the stream, please let me know. Also, if you have a discussion topic that you want discussed, let me know that as well. We will also take Call-Ins on the last half of the show! To get in line for the call-in, it will be first come, first serve. All you need to do is join the "Call-in" voice channel in the Podcast section of the discord! See you tomorrow! Be there or be square!
    Be there or be a boar!

    If you have questions that you would like answered or debated on the podcast, send those to me and we will discuss them!

    Please see the site calendar or the Podcast Corner blog for more information

    1. Shark


      This episode will contain some special video(s)! 

  23. Shark

    Display Name Change Request

    Your request has been completed.
  24. Shark

    Floor Descriptions

    Floor 11 The settlement of <Taft> Description --Formed around the very image of a southern European city. This settlement is the main city of floor eleven. With stone floor streets that decorate the ground, while the upper housing area suspends over the terra firma. Taft is is populated by many NPC’s and different sizes of buildings. In the middle of the settlement a Cathedral is found. A massive building with high ceilings and decorative stain glass windows and huge iron doors. The Cathedral, overlooks the teleportation plaza and is usually the point of meeting for all travelers as well as players, as well as a large fountain. Unlike the last ten settlements, Taft works in mysterious ways. Every four hours the Cathedral chimes its bell and the sun changes position. As light passes through the stained glass, it leaves colored patterns on the grounds surrounding the Cathedral which give clues and directions to mysterious locations on the floor. Buildings of different sizes can be found throughout the settlement, though their architecture remains the same. The streets are surrounded by two story structures tightly packed with no room between. The city also has a drain running under a bridge somewhat far away from the main street, that connects to the Gate that leads out toward the surrounding mountains and forests. Combat Areas and Endemic Monsters: --The forest that spreads outward from the city is filled with holes where monstrous antmen come up to attack players. Crossing the forest, hidden in the mountains are four cave dungeons, one of which leads to the boss room. Be wary as you travel through these twisting mazes of the ants nest as the further you delve, the stronger the hive will respond to those who dare to clear out the passage of floor eleven. Floor 12 The settlement <Lazaro> Description --This river town is constructed of wooden houses on stilts above the swamp water below. These single level huts and two story stilt homes form a network of structures making the town. Flat bottom boats and canoes travel the canals between buildings providing a quick way through town. In the center of the canal like street network is a large plantation house with lanterns on poles surrounding it. The main floor of this building has the teleportation plaza. The city is surrounded by a haggard fence that forms the cities barriers. Lines with weeping willows that send ominous shadows over the homes. At night the city is dimly lit by candles and torches with the sounds of owls in the trees. Combat Areas and Endemic Monsters: --The floor itself carries the colors of dark green moss, murky muddy waters that hide the swimming catfish monsters from the normal eye. The skies are painted a crimson orange with blue airwaves that change colors as the sun sets. On rare occasions, the climate will drastically change to one of hurricane winds and rains that brings out floods through all of the marshes. This becomes a hazard for parties seeing as most of the aquatic beasts now go where land was but is now covered in water. --Alligators --Zambies (Deer-Zombies <<Floor 13>> The result of a terrible corruption that had almost taken over the entire floor save for the small settlement of <<Angel's Point>>. A corruption spread across the land, eating away at the minds of those that it infected. After the brave actions of players, the last piece of humanity was saved and the land began to restore itself, though not in full. While pieces of life spread throughout the land, the corruption still held strong despite the purification of the angel. While much of the floor remains dead, patches of life have returned. This life is stable, having grown resistant against the corruption. The floor itself is rather bare, save for grass and trees that are found to be growing. While there are only two settlements on the entire floor, it is obvious that there were more once upon a time. There are several desolated cities much larger in size than angel's point. In the unpopulated areas of the floor, the diseased run rampant. These diseased used to be most of the race of humanity, but corruption has seized their minds, turning them into soulless monsters. They are found running the empty areas or inside many of the abandoned buildings in desolated cities. Seasons: Spring, Autumn Temperature: 10-20°C Weather: Foggy Main Settlement: «Angel's Point» The very last settlement of a dying race. It was here where humanity made its last stand and held its ground. It seemed as if those that gathered here were protected from the corruption that never breached its gates. It is a smaller settlement, holding up to about 200 NPC's. Each building within the town has large glass stained windows, each depicting a group of people reaching up towards a light while shadows from below tried pulling them down into the darkness below. In the center of Angel's Point lies a massive Chapel with no glass windows. While players have no access to this chapel, NPC's are regularly seen going within it every six hours, excluding Midnight. If asked why they pray so much, the NPC's will explain to them that it is just the way it is. On a very rare occasion, one of the priests, Zack Orphir, Uri Orphir, or Miraak Prodigus, can be found roaming the city. The people and priests are very kind and humble. Sub-Settlement: «Breath of Life» A settlement created after much of the world was cleansed. A large group of NPC's moved out of Angel's Point in search of new land. Quickly, they found just the spot and made a settlement out of it. While it is no where as big or advanced as Angel's Point, but it is still fully functionable. Their buildings are circular, small, and made of wood. While they don't go to a chapel to pray, at least once per day every NPC is in their house praying. Points of Interest: «Demon's End» The desolated remains of the largest settlement on Floor 13. The corruption is widespread here, the Diseased infesting the area. With the corruption so strong, many refrain from going to deep. The more corruption, the more chance of an unwanted foe. Players may enter several buildings and explore the ruins of houses, but must be careful as not to be surrounded by diseased. Quests <<Cleansing the Corruption>> Floor 14 This floor is a dark, rocky wasteland surrounded by colossal mountains that are supposedly unable to be scaled. Gigantic shards of stone and seemingly bottomless ravines litter the landscape, which makes traversing the 500 square kilometer floor a lengthy and treacherous task. The prime attraction of the floor is the massive castle known as "Blackwatch" carved into a large cliff in the middle of the floor. The skies are always cloudy and grey, occasionally illuminated by lightning but it never rains. The air is incredibly dry and very warm. Stonewall Stonewall is the main settlement for Floor 14. The settlement itself is incredibly underwhelming, and takes on the appearance of a war camp. Tents and temporary looking buildings cover a 200 square meter area. The inhabitants of this settlement are all human NPCs, and all wearing heavy armour and dark green cloaks. They speak at length of the castle Blackwatch whenever its inquired about, and share information about its history and current state of ruin. Other Locations: Castle Blackwatch is the main attraction of Floor 14. The massive stone building is carved directly into the face of a mountain, and its halls eventually turn to caves the further one progresses inside. The architecture, rumoured to have been beautiful and grand at one time, has suffered from time and fallen into ruin. The inhabitants were once known as the "Green Cloaks", but much like the castle itself, they have also fallen into ruin. Undead monsters roam the halls, wearing the tattered remains of the one famous Green Cloaks. Monsters Bone Knight Skeletal Skirmisher Undead Champion Floor 15 Floor 15 is a gloomy, dark and intimidating giant forest that spans throughout the entire floor. A feeling of being watched is constant on this floor and a never ending fog hangs at foot length, hiding whatever may be crawling under one's feet. The floor seems to be trapped in an endless darkness due to its colossal trees covering the sun almost entirely. The main settlement in the 15th floor is <<Kachirho>>, a village of barbarian like humans that spans over the majority of the tree tops which can only be accessed via the rope elevators located throughout the floor. <<Kachirho>> The 15th floor's main settlement, Kachirho is an impressive and large village on the tree tops that covers the majority of the floor. The inhabitants have used the environment to create it, the trees and their produce being their main source of materials. The people of Kachirho are barbaric humans who dress in a primal style of clothing. In order to enter the village one must use the rope elevators to go up to the safe zone. Monsters Insects Serpents And other animals one finds in forests, but of a larger than normal size Floor 16 Floor 16 can be described as a volcanic island floor where water surrounds everything. Though there are small islands dotting the mass amounts of water, there are only two known settlements on the floor. The island itself is covered in forest, but there is an area that is notorious for being more daunting than the rest. Main settlement: Zugaikotsushima [phonetic: Zoo-guy-coat-sue-shima] : A large old antediluvian village. Primitive in look and design, the village is styled with stores and living huts made from animal hide and bones/wooden poles. The native NPCs speak a foreign language, though due to the translative feature in-game, they can be understood. Other settlements/areas: Forest of Haunting Echoes: A thicket of woods that hosts Ravagers and various other mobs that are not to be taken lightly. Screams are said to be heard on a nightly basis from those who have ventured in during the blanket of darkness. Oceanus: Small sized town made up of the same type of huts as Zugaikotsushima that rest on the ocean banks Eastmost of the island. Mobs: Raiding Ravagers: Human like cave men who can wield weapons. They are known for their smell of earth and decay. Gruesome Gorillas: Gorilla like creatures that stalk the Forest of Haunting Echoes. They usually travel in troops of 3 or more. Killer Krocs: Crocodile type creatures found along the sea borders of the islands. Floor 17 Floor Seventeen is an Ancient Greece themed floor. There are two main settlements on the floor, Athenaia and Spartaia with the smaller towns of Corinthia and Larissa also to be found on the floor. Each of the two main settlements is a large size city, slightly smaller than the Town of Beginnings, with Athenaia being surrounding by imposing stone walls made of white marble while Spartaia is without any noticeable walls or boundaries other than the in ground marker denoting the space that is a safe-zone within the town from the space that isn't. Both settlements are constructed of marble buildings in various colors, though white marble dominates Athenaia while red marble is the predominant feature of Spartaia. The floor itself is rugged and mountainous, some of the mountains being nearly impassable and, far in the north of the floor lies a narrow valley gorge that leads to the staircase that will take players up to the Eighteenth Floor. The Floor Boss waits at the entrance to the gorge to deal with any players foolish enough to challenge him. Main Settlements: Athenaia & Spartaia Each of these settlements is constructed, primarily, from marble with most of the buildings having tiled roofs. The portal plaza is located in the center of Athenaia, which is largely constructed of while marble though other colors can be found. Spartaia is slightly smaller than Athenaia and, typically, buildings in Spartaia are made of red marble though, again, other colors may be found. Spartaia is located in the northwest of the floor while Athenaia is in the far southeast. Sub-Settlements: Corinthia & Larissa Each of these settlements is constructed, primarily, from marble (a goldish tinge for Corinthia and a greenish tinge for Larissa) with most of the buildings having tiled roofs. They, essentially, look like considerably smaller versions of the settlements of Athenaia and Spartaia. Corinthia is located in the exact middle of the floor while Larissa is to the far west. Notable Locations: Nimean Plain The Nimean Plain is said to be the home of a fabulous feline with a nigh impenetrable hide leaving it almost completely impervious to harm. Located in the easternmost reaches of the eighteenth floor, players are warned to avoid the area and the dangerous lionesses that prowl there. Mt. Olympia Rumored to be the home of god-like mobs that may or may not be willing to aid the players. It is best not to anger them, if indeed they do exist. Located in the northeast corner of the floor at the very edge of the boundary. Mobs: Armored Soldiers: The primary mobs on the floor, in addition to basic wildlife such as deer, wolves, foxes, etc. These soldiers wear heavy bronze and leather armor and carry large round bronze shields and, typically, either one-handed spears or one-handed straight swords. They have twice the normal Floor Strength Mitigation. Nimean Lionesses: Enormous, and highly agile, lionesses with razor sharp fangs and claws. They are HIGHLY adept at hunting players. Nimean Lionesses have 5 times the standard Floor Strength Mitigation and they have +2 Evasion, +1 Accuracy. They are ONLY found on the Nimean Plain. Standard Wildlife: Bears, foxes, wolves, boars, deer, sheep, etc. They are standard floor strength mobs, nothing special there. Floor 18 consists of a massive mire with small patches of overgrown and muddy ground dotting the landscape. Birch trees are a common sight throughout the floor, as well as large spans of flooded deciduous forests. Bridges are seldom found, and those rare few that do provide momentary relief from the knee deep water are typically rotted or falling apart. The only stone bridge, named «Eriwald's Crossing», allows players to enter and leave the main settlement of «Eriwald» without having to ford the floor's largest river, which surrounds the settlement itself. In the more shallow areas of the floor, thin-diameter foot bridges less than a foot wide can be used instead of wading through the mire. The sun is rarely seen on Floor 18, as the skies are typically in perpetual overcast. Settlements «Eriwald» «Serpent's Pitch» «Eriwald» is the main settlement of Floor 18, set atop a particularly murky portion of the mire. The buildings are suspended above the water on wooden stilts, forcing players to navigate the settlement via raised plank bridges and boardwalks. «Eriwald» consists of about twenty five buildings, making it one of the smallest main settlements of Aincrad thus far. It offers only a few services to players, including one tavern and a smithy that only offers a repair service. «Serpent's Pitch» is a secondary settlement on Floor 18, and also the only other settlement. Located in the thickest portion of the flooded forest on one of the few dry patches of land, «Serpent's Pitch» is less of a town and more of a large camp. Tents cover the fifty square feet of dry land, and offer the players the only location to rent a place to stay for the night. Eight private tents are rent-able to players, and other commodities include a long tent used as a mess hall, a general item shop for trade, and an armor shop. Floor 19 Description: Remnants of an ancient human civilization are littered throughout the floor, including what used to be a massive city almost the size of the Starting City in the middle of the floor. Unlike other ruins in the castle so far, this one seems to have been mostly reclaimed by nature. The massive stone walls and buildings have tumbled down more due to time than battle, and trees grow up through the middle of buildings, and vines crawl up battlements of rain and wind worn stone. The rest of the floor seems to be rolling hills and wide open fields with intermittent forests and rivers, all of which lead to the massive ravine. A gash in the floor that opens to the one below, and is crossable only by one giant, long, ornate stone bridge that is at middling repair at best. The main settlement of Ralberg sits at the edge of the floor, with the ravine on one side and the edge of the floor on the other. Floor 19 is also the tallest floor to date, with a small mountain range on the opposite side of Ralberg, and where a lonely lookout tower can be seen overlooking the whole floor. The floor itself seems to be stuck in some sort of perpetual autumn, with all but the perennial trees having mostly lost their multi-color leaves. The air is sharp and cool without being chilly, and the NPC villagers seem to be harvesting food in the farmlands surrounding Ralberg. Main Settlements: Ralberg - A settlement on the edge of The Ravine, a section of the floor were Aincrad gives way to the floor below. In contrast to the giant city ruins in the center of the floor, Ralberg seems to be more provincial, as if it were some country city that the rich elite would retire to for a relaxing weekend. The buildings are fancy, but not grandiose, and the city is rich with amenities, gardens, and fountains. Sub-Settlements: The Last Tower: The settlement closest to the labyrinth, The Last Tower is a small village grown around the ruins of a once proud watchtower. Players can still climb most of this tower, and are treated to a wondrous view of the entire floor. Only a single inn with a handfull of rooms settles in this town, with a couple of modest traders. The NPC villagers seem to be mostly ranchers, herding their small number of animals through the mountains that surround them. Notable Locations: Hill of the Cross (canon): In one of the smaller autumn forests at the top of a hill is a unique tree, dead and bereft of leaves, it stands in the shape of a cross at the center of a small glade. As soon as players enter the glade, the music changes to something more haunting. Not scary, but a melody that evokes bittersweet nostalgia of friends long past, and a single weather worn tombstone stands at the base of the tree, so worn by time that its words are unreadable. The Ravine: From the edge of the floor to almost the walls of the massive city ruins at the heart, the Ravine exposes a section of the floor below, as if some part of Aincrad had been worn away through time and erosion. The slice of earth reveals that it was at some point a great canyon, before this disc of land was lifted into the castle. A once fabulous and ornate bridge crosses the huge span, something that at first glance seems impossible for the bridge to do without supports, but now seems itself to be losing the battle to time, however it is the only way to navigate to the The Last Tower without circumnavigating the entire floor. Mobs: Cursed Fauna: The plains are inhabited by many animals that seem natural, but seem to be some mix of stone and plant life. They closely resemble animals from the real world, things you would normally see in nature, but instead have bones of stone and skin of grass and vine. These beasts often run in herds, and while in the plains take the temperament of kinder animals such as horse, and bison, the mountains are stalked by packs of wolves and lions. The Forgotten: Humanlike denizens of the time forgotten, labyrinth like city at the heart of the floor. They do not speak, even to eachotheach othereem to have antler like horns growing from their heads, and hair mingled with leaves as well as rough, stony skin, as if they were in the midst of the same transformation the beasts of the field were in. They wear tattered remains of what was once fine, tribal clothing, and wield blades of wood with sharp, obsidian like teeth. Standard Wildlife: It seems the only creatures to escape the transformation are the birds, small creatures who flit about and fill the otherwise barren floor with their peaceful songs. (Image Inspirations)
  25. Have you ever wanted to help develop or moderate a Role-Play site based on your favorite anime? Maye favorite isn't the right word for most people because let's be real, the best version of this anime is easily the Abridged series by Something Witty Entertainment. Anyways, back to the topic at hand, the SAO-RPG Staff team is always looking for more staff. We have a variety of staff teams that you can apply for (Player Support Team, Floor Development Team, Systems Development Team). We also have a Minecraft Server in development that will be based on the content found on our site. If you are interested in that sort of thing then we have a position for you (Minecraft Game Master, Minecraft Moderator). There are some requirements that should be met but upholding those requirements are at staff discretion SAO-RPG Site Staff Minecraft Server Staff If you wish to apply for staff, please read this thread to find out how to apply! If you are still interested in joining staff but want to know more information, please read the above linked thread or message me and I will try to answer your questions. Hope to see you all around! - Shark