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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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  1. [F3] Chrysalis [R1 Artisan]

    Day 7 The 'RANK UP!' screen that popped up directly after he finished crafting was a very pleasant surprise and ending of today's attempts. Aris was very glad to know that his effort had been quickly rewarded, now being capable of crafting jewellery which was most definitely a little more interesting than trinkets. Just to make it a little better, Aris had also successfully put together two little charm that, despite not being of perfect quality, did look more professional than the things he had created beforehand. 'Experienced Artisan', A title that felt rather satisfying to have on his profile. In truth, Aris had only been crafting for roughly 7 days, not making him all that much of an 'experienced' craftsman. Still, a title like that would never hurt, even if it wasn't completely truthful.
  2. Mint's Collection

    Name: Angel's Wing Your Profession: Artisan Your Rank: 2 Roll ID: 96280 Roll Result: 9 Item Type: Trinket Tier: 1 Quality: Uncommon Enhancements: 1x Evasion Description: A less complicated charm in the shape of a golden 'angel' wing. There is a small keyring attached to the charm to allow it to be attached to necklaces and such. Post Link: http://www.sao-rpg.com/topic/16037-f3-chrysalis-r1-artisan/?do=findComment&comment=540992 Name: Key Charm Your Profession: Artisan Your Rank: 2 Roll ID: 96281 Roll Result: 10 Item Type: Trinket Tier: 1 Quality: Uncommon Enhancements: 1x Prosperity Description: This charm is quite easy in design, simply being a vintage golden key that doesn't have all that much decoration. Post Link: http://www.sao-rpg.com/topic/16037-f3-chrysalis-r1-artisan/?do=findComment&comment=540992
  3. [F3] Chrysalis [R1 Artisan]

    Day 6 A day of relaxation, inspiration and, most importantly, crafting! Aris had decided to take a day off, spending the majority of his time roaming on the third floor while also doing his daily crafts. Having recently levelled up his rank as an artisan, Aris was now capable of putting together a couple more crafts a day thanks to the system, making his production rise ever so slightly. He still had a long way to go, though, so there was no time to slack off. Despite not getting the perfect result he achieved yesterday, Aris did benefit from his inspiring trip through Delilah and such. He was happy with the crafts he put together.
  4. Mint's Collection

    Name: Dragonfly Charm Your Profession: Artisan Your Rank: 2 Roll ID: 96178 Roll Result: 12 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: 3x Loot Die Description: A bundle of blue crystals shaped roughly into a small dragonfly. A small silver keyring is attached to the 'head' of the piece, allowing it to be attached to necklaces and such. Post Link: http://www.sao-rpg.com/topic/16037-f3-chrysalis-r1-artisan/?do=findComment&comment=540750
  5. "Alright!" Aris energetically replied to the answer given to him, Illiure asking for a sundae which, in his opinion, was a great choice. They would both be eating something not all that healthy, but that didn't really matter in the virtual world anyway. One of the positive aspects of the prison was its lack of weight-gaining, making it the perfect place for people who enjoyed stuffing their mouths with countless of tasty foods. Due to having to be careful with col, Aris had yet to have really done this, but that didn't mean he wasn't planning to eventually. The young player's attention was once again taken by the other player and her familiar, slight jealousy creeping up within once he spoke up again. "Maybe you have to teach her or something" was his hesitant answer, thinking back to his two beloved dogs that his family kept under their roof. Aris absolutely adored the majority of animals, but he was never really good at disciplining his own pets. He was so easily influenced by their overwhelming adorableness that he would forget every bad thing they had done. Anyway, the low-levelled player would most definitely try to get a familiar of his own eventually, though he wasn't sure what kind of pet he wanted. Lifting one hand into the air, Aris looked around the shop to see an NPC, of which he assumed to be a waiter, walk towards them as a reaction to the boy's gesture. Once coming closer, the rather tall waiter spoke up. "Greetings, how may I help you." The man's eyes jumped between the two players, eventually settling on Aris due to him almost instantly replying. "We'd like to order a waffle and sundae, please." vocalizing the orders made him feel somewhat childish, though that wouldn't matter when he would be enjoying his waffle. After his recent productivity, Aris just thought he deserved something nice. "Good choice, it'll be brought to you soon." Aris nodded, "Thank you!" he would say once he saw the man turn around and walk away. His eyes shifted back to his acquaintance and pet, quickly thinking up something to say. "So, what brought you to floor 2?" his question was rather generic and was as exciting as small talk ever was, but it was at least a good conversation starter. Perhaps he could learn some more about the seemingly secretive individual in front of him, still having his eyes set on making as many friends as he could.
  6. [F3] Chrysalis [R1 Artisan]

    Day 5 Having noticed the lack of productivity in the early morning, Aris decided to schedule his crafting at a later date to prevent himself from either falling asleep during it or just royally messing up. The young boy had just come back from a lovely day of exploring, meaning that, despite being a bit worn out, he was in a really good mood and still in shape to craft. His idea soon managed to pay off, because the player managed to put together his first perfect item. Happiness overwhelmed the young boy as he admired the piece. "Did I really make this?" he mumbled to himself, unsure whether his hands could actually produce such a thing.
  7. The tremendous luck he had at the start of the day had apparently decided to take a leave since Aris couldn't find a single thing. Maybe it was just more difficult to find suitable materials for an Artisan in such a place, but that didn't make it any less of a defeat. He was sad that he couldn't gather some items for himself, but the quest rewards would most definitely make his day a lot better. He was now the proud owner of several potions, as well as another humble amount of col and EXP. Slowly but surely, the young boy would eventually rise up the ranks. Whether that was in terms of his crafting capabilities or strength, he didn't know yet, though he did prefer the former. Fighting still seemed a bit odd to him, not really liking the idea of slaughtering anything, despite the monsters all being virtual and vicious. He luckily was in no rush, so there would be plenty time for him to internally discuss the topic. QUEST COMPLETE rewards
  8. Engaging in a quick, unexpected conversation with the blacksmith, Aris listened closely while the older man explained his situation and why he was asking for help. Aris, not thinking he could fit in another quest today, decided to decline, for now. He clicked away the pop up while simultaneously informing the NPC, who merely told him to come back when he did have time. The blond player was pleasantly surprised, now knowing what he would be doing tomorrow. Upon having successfully ended the conversation and politely said goodbye, Aris moved back to the grasslands for a quick peek around the area. Materials were still in high demand, mostly to be used for crafting new little trinkets he'd hopefully be able to sell. Sadly, Aris failed to find anything at first.
  9. Having not received a reaction at first, Aris decided to call out again, his hands still tightly wrapped around the bag. "Is anyone there?" his eyes fell on a door at the far back of the workshop, possibly being the place where Lyle was currently at. After a slight delay, Aris heard muffled footsteps that within mere seconds could be loudly heard walking towards him, the young boy being greeted by a comparatively giant man that seemed to be in his later years much like Zakariah. "Greetings" he said, his voice lower than Aris had ever heard anyone speak. "How can I help you, young man?" the NPC was now stood directly in front of him, looking down at Aris like the little thing he was. The blond player estimated the NPC to be easily above 6'5", automatically making it someone to be wary of. Still, knowing that the NPC had no evil intent, Aris's reaction seemed unphased by the slightly intimidating appearance of Lyle. "I've come to deliver a package." the bag was already held in front of him, slightly upwards considering how tall the other individual was. Upon seeing the NPC reach for it, Aris swiftly added some more information. "It's from Zakariah." he would say, it apparently not being anything special since Lyle simply nodded and replied with "As expected, thank you" the giant of a man's hand landed on Aris's poor shoulder, a sheepish laugh immediately forming on his face. "No problem," he replied, looking up despite it being rather uncomfortable, "I'll be going now, though." his words caused the NPC to let go of him, offering a smile while he took a step back. "Actually, I still have something for you to do." Aris shot forward a confused look, waiting for the man to elaborate on his request.
  10. As determined as ever, Aris made his way through the now somewhat busier streets. His eyes were occasionally switching between his interface and the way in front of him, doing everything he could to not walk in the wrong direction. Still, the extremely intelligent Artisan somehow managed to take a wrong turn several times resulting in just simply wasting time and thus delaying the delivery. Aris just hoped the blacksmith wasn't eagerly waiting for the package to arrive, because, if it kept going like this, he would probably receive it in about a year and a half or so. Though he wasn't exactly as easy to find as he had been told, Aris eventually arrived at the blacksmith, carefully walking into the open workshop. "Hello?" he spoke up, not seeing anyone in the surprisingly warm area. the young boy took a few steps forward, looking around the room to see nothing but blacksmith tools and necessities
  11. [F3] Chrysalis [R1 Artisan]

    Day 4 Being yet another early workday, Aris sluggishly manoeuvred himself through the shop. His mind was struggling to bring up new concepts right out of the blue, causing the low-rank crafter to just work something up that would look reasonably okay. Sadly, he failed, twice. Both trinkets looked like just a pile of crystals pushed together, not really having much of an interesting shape or appearance at all. Not wanting his materials to go to waste, Aris tried his best to salvage anything he still could. By focusing a tad bit harder than he had before, the young blond managed to successfully gain back everything he used, still making today semi-successful.
  12. Having already intensively observed the red substance he just somehow managed to put together, Aris handed the small flask over to his temporary mentor. "You did well," he said, offering another smile before walking away to store the small portion of liquid HP. "All thanks to you, Sir," Aris replied, a giggle following up quickly. He was still sitting patiently in the chair he had originally claimed as his, almost soundlessly tapping his finger on the wooden table in front of him. He was waiting for the man to return and tell him what else to do considering he had yet to have seen the "Quest complete!" screen that was offered to him in Earning A Living. Curiosity got the better of him, causing the young boy to speak up before Zakariah had even finished storing the health potion in one of his dusty cabinets. "Is there anything else I need to do?" he would ask, while already partially knowing the answer. Without turning around, the NPC spoke up. "Oh, yes there is." was his reply, the old man struggling to bend over to pick up a small bag of some sorts. It didn't look all too secure, but it kept whatever was in there in place. Zakariah made his way back to the table, holding the bag in front of him for Aris to take it from him. The older individual had spoken up while walked to him, saying "I would like you to deliver this to a friend of mine." Aris carefully took the bag from Zakariah, getting up afterwards. "His name is Lyle Tealeaf, a local blacksmith. He won't be hard to find," he added, causing Aris to nod in return as an acknowledgement. "Okay. I'll do my best, Sir!" Aris offered another happy expression before he walked past the older man, waving at him while simultaneously starting to talk. An energetic "Goodbye!" left the blond player's mouth, receiving a humble and kind reply. "Good luck, Mint." the smiling NPC said, disappearing from Aris's vision once he walked outside and closed the door behind him. Time to finish this quest.
  13. Soon, Aris would find himself sitting on a small wooden chair, bent over the worn off table that Zakariah used to put on the majority of his potion-making tools. It looked kind of like a laboratory, except really, really old and not even slightly technological. The young boy was not really all that keen on potion crafting, having only considered it due to popular demand of potions and such. Still, Aris found being an Artisan far too fun to not choose as a profession, resulting in him going for it anyway. Despite his lack of interest, it was still pretty nice to know how to create a potion. The first step the young player was guided through was quite simple. All he had to do was take out the materials he had gathered, and use a mortar and pestle to roughen it up. Aris eagerly mashed up the collection of leaves, Zakariah showing a smile as he did so. "Well done, the next steps will be a bit harder, though" he would say, a slight cough making its way through halfway into Zakariah's sentence. The system apparently found it funny to make its NPC's occasionally suffer from such uncomfortable things to add up to the reality. Following up the easier start, Aris slowly but surely made his way through the other steps. He wasn't entirely sure what he was doing, but he heard the older man say "extracting" so that was probably as close as he'd come to the truth. Somehow, Aris's luck resonated into the crafting process, leading to a successful healing potion!
  14. Taking one last try at trying to found something useful, Aris kept searching right until he entered the gate of the city. He still hadn't found anything, but the young boy knew he would still have time for gathering later on. For now, he would have to focus completely on finishing the quest, swiftly making his back to the assigned location that he just looked at on his map. Though a couple more NPCs and players had decided to show their faces to the town of beginnings, the streets remained relatively calm. It was still early after all, so Aris expected nothing else. He simple minded his own business while he followed the streets and alleys to the NPC's hideout on the corner of the road. Once arriving, Aris knocked on the door, taking a step back while he listened to the rustling inside of the thin walls. Within seconds, the older man opened the door, offering a smile as he spoke up. "Back already?" he said, to which Aris chuckled and nodded. "Yup!" he would reply, proud that he managed to get it done so quickly. "Good job, please come in." Zakariah made a welcoming gesture, causing the younger individual to walk inside, hearing the door close behind him.
  15. The young boy kept walking back towards the town of beginnings, zigzagging through the field while he inspected any interesting flowers or rocks that might be useful. Sadly, anything that he could see was either not interesting enough or not achievable, simply being a decoration of the flat, regular area. He couldn't see anything as far as the eye could see, but Aris wasn't going to give up yet. He still had quite a way to go until he would reach the safe-zone, so he wasn't really in a rush. Nor was there an assigned time limit to the completion of the quest, though Aris did find it needless to say that he would finish it today. He wasn't going to have that old man wait for his arrival so long, not wanting to take up too much of the NPC's time. Besides, the young player also had several other things he still had to do today, meaning he would be careful with his time.