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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Janslow

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About Janslow

  • Birthday June 24

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    Solo Player

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    5

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  1. The sudden small party that was about to happen filled Hypa's mind a little too much. He became a little out of it for a few moments as they talked, but eventually snapped to attention. They were requesting food or something? Right. Hypa thought for a little while, and replied with a simple "I'm good." and it was kind of true. He had just ate, and wasn't going to steal someone's hard earned col away. He hadn't really earned or spent much col anyway, so taking someone else's felt more wrong. Plus, he had never really planned for a party to happen, so it was giving him too many thoughts to keep up with the good yet mind boggling situation. "Treat yourself! Not me!" Hypa said after, nervously worrying that they would think he was extremely upset, because he was only a little sad.
  2. [PP-F1] <<Feeding the Enemy>>

    Hypa couldn't help but laugh. A bunny, happily circling around his head as a girl tried to get him down. It was comical. He looked upward to the rabbit, circling his head to the motion of the familiar. He then looked down to his pouch. Maybe he stiffed this? He thought to himself. He then diverted his attention to the girl who attempted to be apologetic, but it didn't really work in her favor. "Oh, no. It's fine! Actually, this little rabbit's really cute. What's their name?" Hypa asked, trying to make light of the flying bunny. He brushed his hair backward with his hand and gave out another small giggle. It was hilarious to see the disobedient familiar and it's seemingly innocent owner. But knowing most people in SAO, she was probably not one to be messed with. Maybe I can ask her to help me... no, that's really rude. Hypa thought, seeming a little out of it when he did. He's known to get lost in thought sometimes.
  3. [PP-F1] <<Feeding the Enemy>>

    Hypa began tossing the bag up and down, feeling the weight. It was light, almost as if nothing was in it. A familiar would be nice, someone to be with on this long journey. Maybe it would even give him enough motivation to join the front lines. This was his dream, but he never really made much of an effort to make his way there. In the corner of his eye, Hypa noticed a winged bunny happily staring at him. A winged bunny wasn't much of a shock over most other things in this world. It was quite normal, actually. Beside it stood a seemingly young girl, younger than him anyway. She was also observing him. For her to get that familiar, she must have taken this quest too, right? He thought to himself. A faint voice in his head told him to ask her for help, but it would have seemed odd and a little creepy. He gave her a calm smile, still throwing the bag up in the air. "Where to start..." Hypa accidentally said out loud. He searched his general area, before referring to the man. "Over here then?" He asked himself, subtly pointing to the right of him. A short path lead to a quite large town square, and it seemed a little full. Noticing the girl still looking, he decided he'd shout something over to her. There seemed to be just npc's, so no point not doing in. "Hey there!" He yelled down the path. He had cupped his hands in order to project his voice. Hypa was particularly bubbly today, so he felt slightly more confident than he was, and that wasn't to be taken lightly considering his almost delusional level faith.
  4. Hypa was walking through the Town of Beginnings like he normally did. He didn't really leave floor 1 that often, let alone the town. He had been aimlessly walking the streets, grinding the low level enemies for little or no profit. He had expected it would be another uneventful day, of strolling around with no reason. But he had noticed an out of place npc in the streets. It was quite irregular for npc's to change where they go unless they were offering a quest. Hypa decided he'd approach the old woman that was hobbling through the market. She seemed quite kind. When he had reached her, she turned to him a little abruptly. She spoke in a soft tone, containing wisdom. "Hello there, son. What brings you to this town?" Hypa stuttered a little, before replying. "Hi! I spend most of my time here. It can be a little lonely." The lady replied, a smile spread across her wrinkled face. "Ah, I see. Have you ever considered getting a companion? A pet, perhaps?" Hypa smiled back at her. "A pet? I've seen a few people with some, but I've never known how to get one." The old lady laughed slowly, holding out a small pouch. "Here. In this pouch you'll find some food for animals. Use this to give to a wild animal. Hopefully it'll take the bait and like you!" Hypa reluctantly took it. "Are you sure I can take it?" The woman laughed again. "Of course. Every man needs a friend!" Quest Started! The woman slowly walked off. "Thanks!" The old lady gave him a wave, before disappearing around a corner. Hypa stared down at the bag, smiling. Quests don't normally come to him on a silver platter, but this one did. It was honestly a welcome change. But he didn't really know what to do, other than give it food and hope it works. He continued staring at the pouch. "I'll probably need some sort of help..." @Illiure
  5. «Feeding the Enemy»

    And now this quest is mine. Taking it with @Illiure
  6. Everyone was being extremely friendly. The girl had sent him a friend request, the person watching had tried to console him and a third person asked to join in. Hypa loved this, nobody really approached him at all, let alone start a little party. This was already the happiest he'd been in forever. He eagerly accepted the request, a genuine smile perched on his happy face. "S-sure! Join in!" Hypa said to the man who had just walked in. "I'd rather just relax, if it's okay with you all. I'm stewing over something." Hypa's smile didn't break, he was attempting to seem strong, but it probably wasn't working. He felt as though he wasn't allowed to unload his entire life onto three random strangers. He just wanted to enjoy himself for a day, nothing else. He could worry about his problems when it doesn't involve other people.
  7. "Party?" Hypa said, before stutteringly adding "Y-yeah! Why not?" He glanced over at Simba, before returning his attention to Reinka. She seemed to want to comfort Hypa, and he welcomed this."Sorry to go all sad on you. Like I said, this really isn't me." Hypa took a long breath in and then out. He laughed a little, tilting his head. This was the happiest he'd been in months, and it didn't take much at all. He took a sip of his drink. He let out a long sigh, smiling. This woman was really kind. "Anyway! Party it is!" Hypa said in delight, a touch of happiness in his life. This girl was really friendly. Not many people have approached him except a few people wanting to fight, so it was a welcome change. "Let's just have a great time, and forget all the troubles for now. We can worry about those later!"
  8. Hypa looked up to the friendly girl, who revealed her name was Reinka. She seemed surprisingly friendly. Maybe she was like this once? Hypa managed to fake a smile, and tilted his head. "Yea, there's a lot of problems I'm having recently." Hypa's forced expression faded into sadness a little. "Sorry, this really isn't like me. Hi. Name's Hypa. Yea, you can sit here. Why not?" He put his arm out, signaling to a handshake. How was this girl strong enough to go out there and live in this world? It was obvious she was more of an adventurer, and she'd at least done one or two things out there, risking her life. Hypa couldn't do that in his state. He was permanently mourning over nothing. He knew what he was doing was wrong, but he was scared. Scared of dying. Scared of failing. Hypa had noticed someone curiously watching their conversation. He didn't really mind. What could they want from him or her?
  9. Alright, got my journal approved. Looking for a person to rp with, just to get my character started.

    1. Benjamin Bookworm

      Benjamin Bookworm

      I would be up for coming along for an RP, if you want to do one of the new player quests, or just head out to gather materials and talk.

    2. Outlander

      Outlander

      Message me if you want me to join, I'm fine either way. 

    3. Janslow

      Janslow

      @Benjamin BookwormI think I'd like to do one of the starter quests. I'll get a thread up for one.

      @OutlanderThanks! I posted a thread, check it out! 

       

  10. Hypa had spent a while in the Town of Beginnings, too afraid to leave. He had kitted himself out, and readied himself, but once he understood the consequences of being in this world, he had gotten scared. He would normally aimlessly wander around the town, looking for something to do that wasn't risking his life. Inside, Hypa wanted to be clearing out the floor bosses, to be sung as a hero, but he could never bring himself to do it. This wasn't Hypa. Hypa must have left. What's the point in having a shield when you're only going to protect yourself? This is something he thought to himself over and over again. Hypa had found himself in the tavern once again, drinking away his fear in hopes it would help. He noticed a few other people mingling among themselves, and most of them seemed alright. Hypa sighed, and the giggled a little. He sipped his drink, wiping his mouth. "Jesus, what am I doing?" He said to himself, making a few patrons of the bar look over, before returning to their conversations.
  11. Hypa had spent a while in the Town of Beginnings, too afraid to leave. He had kitted himself out, and readied himself, but once he understood the consequences of being in this world, he had gotten scared. He would normally aimlessly wander around the town, looking for something to do that wasn't risking his life. Inside, Hypa wanted to be clearing out the floor bosses, to be sung as a hero, but he could never bring himself to do it. This wasn't Hypa. Hypa must have left. What's the point in having a shield when you're only going to protect yourself? This is something he thought to himself over and over again. Hypa had found himself in the tavern once again, drinking away his fear in hopes it would help. He noticed a few other people mingling among themselves, and most of them seemed alright. Hypa sighed, and the giggled a little. He sipped his drink, wiping his mouth. "Jesus, what am I doing?" He said to himself, making a few patrons of the bar look over, before returning to their conversations.
  12. Just joined this wonderful community! I'm looking around a little, and have just finished my journal. Any advice? O have roleplayed a lot before, but this is a new place for me!

    1. Hestia

      Hestia

      well when your journal gets approved. You could do a few things. Try to find players to get to know and talk to in social or quest threads (would recommend helps makes threads go quick if you find a active person to partner up with to go through threads). You could try a few solo threads where you RP by yourself (keep in mind if you do this it can kill muse possible from doing every post by yourself.) However, benefit it could have the affect of improving your writing from creativity being increase, and seeing flaws in your own writing and fixing it. Also you should try to figure out what build you're going to go with, and think how you wish to get their.

    2. Hikoru

      Hikoru

      Run, run while you still can before the numbers get to you

       

      Lol kidding. My best bet is to what Hestia said above. Build should come first when it comes to planning. You want to go DPS? Tank? Choose first and plan accordingly

    3. Janslow

      Janslow

      Thanks for the advice, guys!

  13. Hypa's Journal

    ProfileUsername: HypaReal name: Enerugi Motte Age: 23Gender: MaleHeight: 6"2" About: History/personality Enerugi was quite the performer. At the age of 8, being in the spotlight had been his number one dream, and he put his ideals to work. By 10, he was performing on stage, but only in front of small crowds filled of parents not there for him. His father loved this, watching him grow in the limelight. It had been his father's dream too, but he had given up because he didn't make it. But Enerugi was going to live up to be what his father failed to do. Enerugi's mother didn't approve of him, but couldn't bring herself to stop him. So she lived in his and his father's shadow. Enerugi, or En for short, would sing, dance and act on stage, doing musical theater primarily up until he was 15. Then, he got his first contract. He was hired as a temporary character in a detective series, where he would die in the first few minutes. It wasn't his favorite start, but a start none the less. After a little while, the jobs became larger, and paid more. By the time he had moved out of his parent's house, he was making as much money as his father. Life was going good for him, until he had been told that his father had been killed. It was a mass murder in a small village that they lived in, taking 7 people's lives, including his father. Enerugi was broken for a year. He turned down every job he got, even though he knew his father would have wanted him to carry on. His mother changed, becoming more understanding of her son. They became closer, but not so much. After his period of mourning, En went back to his life. After a few years more, he heard of a new innovation: The Nerve Gear. It had came out, along with an MMO named Sword Art Online. En wasn't really much of a gamer, but he wanted to try something new. So he did. He had managed to receive a copy, to which some people hated him for because he had it and they didn't. And then, he started it up. Enerugi was named after his extremely vivid and active personality. He could never sit still, and would always be talking. He was quite content with his life, being almost permanently happy, and able to smile through the hardest of times(Except his father's death). He also loves attention, permanently needing the spotlight on him.Virtues: His kindness. Enerugi will always see other's more important than himself, and feels a need to protect them, friend or foe. He cares for others deeply, giving more than he takes for the sake of others. He will die before someone else does, making him a great friend to stick around with. Confidence. En can always find the silver lining, giving a little hope to him and his friends. He will never flee from a fight, feeling as though he can always win if he tries hard enough. This makes him persistent, and this makes him the perfect front line fighter.Charisma. En can never stop talking, so you'd think he'd be good at it by now. He is great at talking his way out of situations, and is also good at body language and also singing. He can manipulate people with convincing lies, or he can be quite the deceptive person. He can also keep spirits up, singing and talking.Flaws: Enerugi can be a little too nice for his own good sometimes, sparing even enemies that would put a sword to his neck. This could sometimes put teams in tight spots if they're ever in PvP. He can give people second chances like they're nothing, sometimes resulting in large consequences. En can sometimes randomly space out in deep thought, in almost any situation. He thinks about his strategies a lot, sometimes going blank for a while. This can leave him and his friends open for a while, while Enerugi can think about what to do next.Confidence. Despite being confident being a good thing, it can also mean you get a little too confident, walking into situations you probably won't come back out of. En is guilty of this, and has a tendency to be over confident. This makes him sometimes not trust-able, because of his recklessness.Profession: (Leave blank until the Earning a Living quest has been completed.)Skills Non-combat:»Passive:»Heavy Armor »BlockCombat:»Weapon skills:»InventoryWeapons/Tools: 1H T1 Assault Spear T1 Greatsheild (Black with white peace symbol) T1 Heavy Plated Armor (White with orange stripes) (3) Starter Healing Potions (Heals 50 HP) Col: 2,500 10 T1 Materials SP:5 RoleplaysRelationshipsStory Thus Far
  14. Hey there!

    Thanks, man!
  15. Hey there!

    I've came to this site after just finishing watching the GGO part of SAO. I do have roleplaying experience before, in places like RPNation and on WoW, but I kinda wanted to join the fun! I've had a quick look around, but I'm not sure where to start.
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