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Bialas

Monsters
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Posts posted by Bialas

  1. As the shining gold rapier pierced through Bialas' throat, the rumbling of the clouds above ceased for a moment, and silence fell over the battlefield. Wild red eyes slowed their frantic motions and focused on the ground in front of them. With one, pained neigh, the legs that held up the silver unicorn gave out, and the boss fell to its side. As the body of the nearly lifeless beast hit the grass of the meadow, one last bolt of lightning -- one more powerful than any seen during the fight to this point -- crashed down from the sky, striking what remained of the boss, causing its body to shatter into thousands of data fragments that rained down to the ground. A second, unexpected bolt of lightning, struck a tree just beyond the meadow where the players stood. As the bark of the giant tree split, it revealed a wooden staircase that lead upwards to the next floor, where new adventure awaited.

    Rewards:

    Last Hit: @Jomei 
    5mz5CmwgSwxdl719WSlggr8Js7SFExWe_Tf0IxrV
    <<Regalia of Bialas>> (Gender-specific)
    T3 Light Armor - Bloodclot / Paralytic Immunity / 2 Holy Blessing


    Dealt the most damage: @Macradon
    <<Warden’s Fury>> (Matches player’s weapon type)
    T3 Weapon - Absolute Accuracy / 2 Paralyze

    Took the most damage: @Calrex

    <<Bialas’ Bindings>>
    T3 Heavy Armor (Bracers) - Paralytic Immunity / 2 Heavy Momentum

    Restored the most health: @Zandra

    <<Horn of the Unicorn>>
    Unique Consumable [2 Charges per thread] - Use a post action to spend a charge and restore health to up to 3 party members (can target the user). Heals 15% of the target’s max health, reduced by 5% for each target past the first (i.e. 15% restored to one target, or 10% restored to two targets, or 5% restored to three targets).

     

    SP and Col:
     

  2. The silver equine beast feels multiple slices through its body as the next group had tore through its defenses as it glares at the yellow one letting out a loud whinny of declaration it charges towards the tank player but misses him in the end. Quickly after turning to make his way back towards the first group and then slowing to a stop as it gazes towards the next group huffing and puffing as the black stormy clouds crackle and boom loudly one after the others lighting up the rather dark room with the lightning and deafening most of the noise made with the repeated thunder claps echoing throughout the room. Soon after lightning strikes down once more striking two of the players as the electrical charges spread out wards leaving the electricity upon two players who weren't hit and one who was. The silvery beast gazing onto the group with a defiant look not wishing for the pain to end anymore. Just wishing to distribute as much as it can within its last breathes.

    Bialas' Attack

    Spoiler

     

    Arc Lightning Activates

    • ID#100359  | LD:6 Ruby <<Static Charge>
    • ID#100360  | LD:10 Jomei   <<Static Charge>
    • ID#100361  | LD:3 Calrex  <<Static Charge>

    Lightning Storm Persists

    • Calrex | ID#100362  | CD: 9-2=7 miss
    • Ruby | ID#100363 | CD:  3  300 DMG
    • Jomei | ID#100364  | CD:  7 miss
    • Telrenya | ID#100365   | CD: 6 225 DMG
    • Macradon | ID#100366  | CD:12-2=10 miss

    #100637  CD:8  MD:2+1+2=5 missed basic attack

     

    Boss's Stats

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    HP:
    [              ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3] 
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave 
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players

    Player Stats

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    Party 1 
    [H: 10] @Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  (-75 Static Charge / +88 Battle Healing) <<Static Charge>
    [H: 1] @Ruby 255/1175 HP |   47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA  <<Static Charge>>  
    [H: 3] @Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy  <<Static Charge>
    [H: 3] @Telrenya 275/800 HP | 33/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 8] @Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA  

    Party 2 
    [H: 14] Shield 1373/1795 HP | 117/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA  <<Static Charge>>  
    [H: 1]  Zandra: 1355/1505 HP | 87/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze  <<Static Charge>>   
    [H: 0] Hakai 698/900 HP | 61/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA  <<Static Charge>>
    [H: 2] Beat 773/1120 HP | 76/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion: 557/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  <<Static Charge>> 
    [H: 8] Hirru 660/1225 HP | 69/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA  <<Static Charge>>   

    Party 3 
    [H: 9] Morgenstern: 916/1475 HP | 84/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA 
    [H: 0] Hestia: 993/1340 HP | 68/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA   <<Static Charge>
    [H: 0] Hikoru: 1137/1440 HP | 105/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 3/3>>   
    [H: 2] Itzal: 790/1590 HP | 109/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
    [H: 5] Hidden 471/805 HP | 17/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase  <<Static Charge>

  3. the might silver equine beast gazes towards the players that mock and glare at it within its weakened state the storm thundering and exploding with electric energy as it slams down upon the third group electrocuting the more fast members of the group proving that speed these players have can't match the speed of lightning. The equine beast slowly gets up onto its feet once more ignoring the wounds done by the green haired one and fixes its gaze firmly upon the loud metallic one as it loud out a loud scream before charging towards the tank slamming its body into the tanks armored form ignoring the pain it felt as electricity jumps from its charged body against the tank getting past the shield and heavy armor to shock the player to its core. After the attack the boss rushes past the tank in question and once more huffing and puffing turns itself slowly towards the third group. Its leg still shaking and the boss seeming to be in more pain then anything else as the electricity around it is becoming less and less while the storm just rampages more and more the bolts striking faster and harder and the electrical discharge spreading out farther leaving the black haired armored figure, and the small black cloaked one with electrical charges around them.

    Bialas'  Attack

    Spoiler

     

    Arc Lightning Activates

    • ID#100304  | LD:11 Hikoru  <<Static Charge> (dispersed on this roll)
    • ID#100305  | LD:17 Hidden   <<Static Charge>
    • ID#100306  | LD:8 Hestia   <<Static Charge>

    Lightning Storm Persists

    • Morgenstern | ID#100307  | CD: 11-1=10 miss
    • Hestia | ID#100308 | CD: 8-1=7 miss
    • Hikoru | ID#100309  | CD:  5 225 DMG
    • Itzal | ID#100310   | CD: 1 300 DMG
    • Hidden | ID#100311  | CD: 4 225 DMG

    #100312  CD:5   MD:7  Shield takes: 75 Min   Thorns against boss: 99

     

    Bialas

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    HP:
    [                               ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3] 
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave 
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players

    Player Stats

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      Hide contents

    Party 1 
    [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  (-75 Static Charge / +88 Battle Healing)
    [H: 1] Ruby 555/1175 HP |   47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA 
    [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy  (-75) (+78)
    [H: 3] Telrenya 500/800 HP | 33/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA   (-75) (+75)(-13)(+7)

    Party 2 
    [H: 14] Shield 1373/1795 HP | 117/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA  <<Static Charge>>  
    [H: 1]  Zandra: 1355/1505 HP | 87/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze  <<Static Charge>>   
    [H: 0] Hakai 698/900 HP | 61/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA  <<Static Charge>>
    [H: 2] Beat 773/1120 HP | 76/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion: 557/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  <<Static Charge>>    (-150 do to not posting)
    [H: 8] Hirru 660/1225 HP | 69/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA  <<Static Charge>>   

    Party 3 
    [H: 7] @Morgenstern: 850/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA 
    [H: 0] @Hestia: 1008/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA   <<Static Charge>
    [H: 0] @Hikoru:1065/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>>   
    [H: 2] @Itzal: 790/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD 
    [H: 5] @Hidden 265/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase  <<Static Charge>

  4. The silvery equine beast gazes towards the first group as they slice and dig into the health of the boss as it slowly gets onto wobbly legs after the many strikes to its form as it glares down onto the group of frontliners as it goes for a scream of defiance, but only manages a pitiful whiny. The sound being a soft and weak tone as it gazes towards the players the thunder booming and lightning striking the ground near the players most of the second group being struck and only two being spared from the electrical storm. The Silvery creature having its green blood dripping to the ground into a pool as it slowly pushes itself onto its four legs. The legs of the beast being shaky from the force required and barely having the strength to do so as it then slowly moves over towards the two players it has targeted and tries to smash into them, but only trips forward ever so slightly unable to keep the strength required to stand as it rests on the ground breathing hard and on its last leg of health. The creature gazing towards the players that are going to attack it with a gentle gaze as if pleading the players to end its pain that it is feeling.

    Bialas' Attack

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    Arc Lightning Activates

    • ID#100159  | LD:5  Zandra
    • ID#100160  | LD:19 Hirru
    • ID#100162  | LD:17 Teion

    Lightning Storm Persists

    •  Shield | ID#100163  | CD: 5-1=4 225
    •  Zandra | ID#100164  | CD: 12-2=10 miss
    •  Hakai | ID#100165  | CD: 11 miss
    •  Beat | ID#100166   | CD:  1 225
    • Teion | ID#100167   | CD: 5 225
    •  Hirru | ID#100168  | CD: 3  225

    #100170  Attack: Trample Primary: Calrex  Secondary: Telrenya     BD:3  LD:14  MD:3

    Bialas' Stats

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    HP:
    [                               ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [0/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave 
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Player Stats

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    Party 1 
    [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  (-75 Static Charge / +88 Battle Healing)
    [H: 1] Ruby 555/1175 HP |   47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA 
    [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy  (-75) (+78)
    [H: 3] Telrenya 500/800 HP | 33/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA   (-75) (+75)(-13)(+7)

    Party 2 
    [H: 7] @Shield 1434/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
    [H: 1]  @Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze  <<Static Charge>>   
    [H: 0] @Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
    [H: 2] @Beat 773/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] @Teion 480/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  <<Static Charge>>   
    [H: 6] @Hirru 735/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA  <<Static Charge>>   

    Party 3 
    [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>   
    [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
    [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>>  
    [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  <<Static Charge>>  
    [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>>  

  5. Bialas turns towards the girl that had struck him with his dagger going to attack the hoodened one before finding its body unresponsive the horse tries to move or buck or try to do anything, but finds itself unable to move. The silvery equine beast glares down onto the one that had paralyze it as it remains stationary just glaring holes upon that group. The storm overheard cracking and booming with electricity as lighting strikes down upon the first party of players the aquamarine knight being struck with a bolt of lightning quickly followed by the red headed green man, and the one that has been healing the group. The electricity remaining upon the healer and the Green clothed man. Lightning bolts following up and crashing down near the ground all across the field as electricity builds up around the templar looking knight and covering him with the same electrical charge of the other two players.

    Bialas' Attack

    Spoiler

     

    Morgenstern's static- CD:4  Spreads to Itzal

    Arc Lightning Activates

    • ID#100007  | LD: 5 Ruby <<Static Charge>
    • ID#100009  | LD: 17 Macradon<<Static Charge>
    • ID#100012  | LD: Jomei   <<Static Charge>

    Lightning Storm Persists

    • Calrex | ID#100013  | CD: 6-1=5 225 DMG
    • Ruby | ID#100014  | CD: 12-1=11 miss
    • Jomei | ID#100015 | CD: 3 225 DMG
    • Telrenya| ID#100016   | CD: 12
    • Macradon | ID#100017  | CD: 8-2=6 225 DMG

    Paralyzed

     

     

    Boss Stats

      Hide contents

    HP:
    [                                       Bleed 1/2,


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt [2/3]
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Player Stats

      Hide contents

    Party 1 
    [H: 9] @Calrex 1268/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>  
    [H: 0] @Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>>  
    [H: 2] @Jomei 1227/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy <<Static Charge>>  
    [H: 3] @Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] @Macradon 1300/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>>  

    Party 2 
    [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
    [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
    [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
    [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
    [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>  
    [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
    [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>>  
    [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  <<Static Charge>>  
    [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>>  

  6. The dark booming clouds overhead of the two players bursts with electricity striking the players the ground all around, and against the common belief lightning did strike twice in the same place. With the small addition of striking the same player thrice the small silver tank being struck by lightning three two one to knock off his protection, another causing damage and leaving a static charge against the tank.  The other bolt striking near the other players with one bolt striking near a female heavily armored figure that gets affected by the left over residue. Finally two more bolts strike down onto two other players a cloaked individual, and a one handed user scorching them with the worst of the storm and their HP dropping equally so.

    The boss turns towards the tank of the second group and then charges towards the tank of the second group nearing the tank that calls itself the unmovable object. However, the boss didn't see correctly and runs ever so slightly past the tank just barely touching him, but in the end just missing him all the same as the boss huffs and snorts angrily as it misses its targets once more. The mighty silver like stallion showing the wounds it has taken from all of this as it has difficulty ever so slowly to remain standing the silvery blood continuing to drip from its body and onto the floor where it becomes a sickly green color. The wounds upon the boss having a slight smokey like nature from them as if burning as some look like they ever so slowly start to close until no more blood drips form the beast.

    Bialas' Attack

    Spoiler

     

    Arc Lightning Activates

    • ID#99862  | LD:3 Morgenstern Antidote used 0/3 left
    • ID#99863  | LD:2 Morgenstern  <<Static Charge>
    • ID#99864  | LD:6 Hestia   <<Static Charge>

    Lightning Storm Persists

    • Morgenstern | ID#99866  | CD: 5-1=4  225 DMG
    • Hestia | ID#99867  | CD: 12-1=11 miss
    • Hikoru | ID#99868  | CD: 9 miss
    • Itzal | ID#99869   | CD: 5 300 DMG
    • Hidden | ID# 99871 | CD: 2 300 DMG

    #99872  MD:2+3=5  miss against Shield

    Bialas' Stats

      Hide contents

    HP:
    [                                                ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt [2/3]
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Player Stats

      Hide contents

    Party 1 
    [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>  
    [H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
    [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
    [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
    [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
    [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 7]  @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>  
    [H: 0] @Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
    [H: 0] @Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
    [H: 0] @Itzal 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
    [H: 1] @Hidden 355/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

  7. The dark clouds boom loudly with the electrical potential held within them as streams of electricity move from dark overhanging cloud to the next. Bright flashes of light illuminating the clearing all around of the players facing off against the boss as its silvery like blood drips to the ground and turning into a sickly green color as the damage done to the boss slowly comes back from what it has taken recovering from the damage that the players have done to it. Suddenly the fierce lightning brightens up once more as the Boss lets out a ear piercing scream as the lightning strikes once more striking the formidable tank of the second group the one that had come into here challenging the boss loudly with a shout. The other strikes of lightning crashing down onto the field scorching the grass with each strike to the ground. The leftover electrical charge from the lighting going outward and creating a electrical charge upon the tank, and the one that has been injuring him the most from that group.

     

    The boss then turns its attention towards the group with the blue haired player and charges towards letting out a loud whiny intending to knock two of them over with its form. The swift beast of nature moving towards the group only to pass right by them having aimed towards the small blonde one to try and attack her, but having just barely missed the girl. The Equine beast stops its momentum stopping its forward movement before turning back towards the gathered players letting out a loud snort and a angry looking appearing in its eyes ignoring the silvery blood that continues dripping from its form and turning a sickly green upon the ground around it steadily.

    Bialas' Attack

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    Arc Lightning Activates

    • ID#99479:  | LD: 14 Beat

    • ID#:99750  | LD:4 Shield

    • ID#:99754  | LD: 16 Teion (no affect Antidote)

    Lightning Storm Persists

    • Shield | ID#99755:  | CD: 3-1=2 225 DMG

    • Zandra | ID#99756:  | CD: 12-2=10 miss

    • Hakai | ID#99757:  | CD: 11 miss

    • Beat | ID#99758:  | CD: 10-2=8 miss

    • Teion | ID#99759:  | CD: 8-1=7 miss

    • Hirru | ID#99760  | CD: 12-1=11 miss

    Attack: Trample  #99672 Secondary Target Beat     MD:1  BD:2+3=5

    Boss Stats

    Spoiler

    HP:
    [                                                   ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [3/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players' Stats

      Hide contents

    Party 1 
    [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> 
    [H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>>
    [H: 1] @Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] @Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] @Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger <<Static Charge>>
    [H: 2] @Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC |
    [H: 5] @Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

    Party 3 
    [H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
    [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
    [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
    [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
    [H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

  8. The dark clouds of the rooms rumble with small streams of electricity crackling up above the players as the boss faces the players that have angered him and lowered his health to the last bar of health. The clouds igniting with sound and light as the storm kicks in seeming to grow steadily worse as the arcs of electricity and lightning only seem to increase within frequency as the electricity that is covering the Boss' horn only increases with power as Bialas lets out a loud whiny as lightning strikes the first group of players with only two being hit, and also having the electrical charge covering their bodies. With that Bialas then fires the Nova bolt towards the silver player that had insulted him earlier. The beam of pure electricity passing by the player just grazing his armor not giving him the full power of the attack.

    A loud boom echoes throughout the boss arena as the thunder only increases in volume. Slowly drowning out other noises besides the sounds of it, and the boss Bialas screams of pain, or whinnies of its strikes to the players that are slashing at its form to try and bring it down.

    Bialas' Attack

      Hide contents

    Arc Lightning Activates

    • ID#: 99664 | LD: 2 Calrex <<Static Charge>>
    • ID#: 99666 | LD: 7 Ruby <<Static Charge>

    Lightning Storm Persists

    • Calrex | ID#: 99667 | CD: 5-2=3 Struck 150 DMG
    • Ruby | ID#: 99668 | CD: 6-1=5 Struck 200 DMG
    • Jomei | ID#: 99669 | CD: 11 miss
    • Telrenya | ID#: 99670  | CD: 8 miss
    • Macradon | ID#: 99671 | CD: 10-2=8 miss

    ID#: 99672  | MD:1  Nova Bolt misses 200 DMG (100 MIN)

    Boss stats

      Hide contents

     

    HP:
    [                                                     ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [3/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

     

    Player Stats

      Hide contents

    Party 1 
    [H: 8] @Calrex 1480/1765 HP | 137/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  150 DMG
    [H: 0] @Ruby 655/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>>  200 DMG
    [H: 2] @Jomei 1452/1575 HP | 122/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] @Telrenya 600/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] @Macradon 1525/1525 HP | 123/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] Shield 1795/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA
    [H: 1] Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 2] Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 1/2]
    [H: 5] Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

    Party 3 
    [H: 7]  Morgenstern: 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 175 DMG
    [H: 0]Hestia: 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  75 DMG
    [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> 75 DMG
    [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  100 DMG
    [H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase  75 DMG

  9. The dark clouds above the players rumbled ominously, before lighting up with a crack of thunder. Bolts of lightning plummeted to the ground in the blink of an eye, striking most of the third team of players. Bialas could feel the electricity running through the players bodies as their weapons and armors acted light lightning rods to the powerful storm above. As if being struck by the powerful force was not enough, the bodies of two of the players, Itzal and Hestia, seemed to surge with a static electricity. The small sparks that jumped from their bodies was just itching to link between the rest of the members of the group and give them a shocking experience. 

    Raising up onto its hind legs, Bialas relased an ear piercing whinny, another bolt of lightning coming down to strike itself -- more specifically, its horn. The white horn shone with a powerful energy, arcs of electricity emanating from the horn like a Tesla coil, gearing up with enough electricity to fire a powerful beam at the next opponent that got in his way. 

    Bialas' Attack

    Spoiler

    Arc Lightning Activates

    • ID#: 99479 | LD: 16 Itzal <<Static Charge>>
    • ID#: 99480 | LD: 8 Hestia <<Static Charge>>

    Lightning Storm Persists

    • Morgenstern | ID#: 99481 | CD: 2 Struck 150 DMG
    • Hestia | ID#: 99482 | CD: 2 Struck 150 DMG
    • Hikoru | ID#: 99483 | CD: 2 Struck 150 DMG
    • Itzal | ID#: 99484  | CD: Miss
    • Hidden | ID#: 99485 | CD: 4 Struck 150 DMG

    ID#: 99486  | CD: 2 Nova Bolt is Charging...

    Bialas' Stats

    Spoiler

    HP:
    [      ]
    [                                                          ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [3/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players' Stats

    Spoiler

    Party 1 
    [H: 8] Calrex 1630/1765 HP | 137/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH 
    [H: 0] Ruby 855/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] Jomei 1452/1575 HP | 122/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] Telrenya 600/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] Macradon 1525/1525 HP | 123/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] Shield 1795/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA
    [H: 1] Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 2] Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 1/2]
    [H: 5] Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

    Party 3 
    [H: 5]  @Morgenstern 1316/1475 HP | 104/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] <<Static Charge>> 150 DMG
    [H: 0] @Hestia 1040/1340 HP | 105/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>> 150 DMG
    [H: 0] @Hikoru 1212/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 0/3>> <<Static Charge>> 150 DMG
    [H: 0] @Itzal 1590/1590 HP | 142/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  <<Static Charge>>
    [H: 1] @Hidden 655/805 HP | 42/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [Antidote 1/2] 150 DMG

     

  10. As the last tick of the cloaked girl's bleeding effect drained away at Bialas' health bar, the indicator fought back to regain a larger portion of its green than what was taken away. Coagulated blood stained Bialas' previously snow-white fur with swirled hues of silver and murky green, and as the detrimental effect faded away so did the festering wounds that the unicorn bore. After the creature's tainted blood had worked to counteract the players' efforts, it seemed as though their progress was slowing to a crawl, at least for the moment.

    Bialas' heavy hooves dragged through the earth once again, displacing the dirt and grass around them as a defiant snort heaved through his nostrils. An electrified mane whipped back and forth with a strong shake of the stallion's head, as if to shake off the almost inconsequential attacks that had been dealt to him. The pronounced muscles of his chest pushed forward before blood-orange eyes locked onto the blunette tank once again. The Warden reared up, throwing out a couple of forceful kicks into the air before breaking into a speedy gallop into the group of players, catching both the Ultramarine Knight and the Emerald Duelist in his path.

    Bialas' Stats

    Spoiler

    Arc Lightning Activates

    • ID#: 99421 | LD: 3 | Shield gains <<Static Charge>> [2/3] Antidote removed
    • ID#: 99422 | LD: 7 | Zandra gains <<Static Charge>> (already affected; reroll)
    • ID#: 99423 | LD: 7 | Zandra gains <<Static Charge>> (already affected; reroll)
    • ID#: 99424 | LD: 19 | Hirru gains <<Static Charge>>

    Lightning Storm Persists

    • Shield | ID#: 99425 | CD: 5(-1)=4 - Struck! 150 DMG
    • Zandra | ID#: 99426 | CD: 10(-2)=8 - Miss!
    • Hakai | ID#: 99427 | CD: 4 - Struck! 200 DMG
    • Beat | ID#: 99428 | CD: 3(-1) - Struck! 150 DMG
    • Teion | ID#: 99429 | CD: 8(-1)=7 - Miss!
    • Hirru | ID#: 99430 | CD: 10 - Miss!

    ID#: 99431 | CD: 10 (Shockwave on Cooldown)
    Trample Activates
    ID#: 99431 | BD: 6 | LD 10 | MD: 10

    • Primary: Calrex | BD: 6(+3)(-2)=7 - Hit | 275 DMG(-164) = 135 DMG
    • Secondary: Jomei | MD: 10 - Critical Hit | 175 DMG (-52 Mit) = 123 DMG

    HP:
    [                                  ]
    [                                                          ]

    <<Bleeding>> (48 DMG) [2/2]

    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [2/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players' Stats

    Spoiler

    Party 1 
    [H: 8] Calrex 1630/1765 HP | 137/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH 
    [H: 0] Ruby 855/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] Jomei 1452/1575 HP | 122/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] Telrenya 600/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] Macradon 1525/1525 HP | 123/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] @Shield 1514/1795 HP | 134/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [Antidote 1/3]
    [H: 1] @Zandra 1355/1505 HP | 133/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] @Hakai 466/900 HP | 75/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] @Beat 795/1120 HP | 85/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 1] @Teion 687/780 HP | 67/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 3] @Hirru 972/1225 HP | 90/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

    Party 3 
    [H: 5]  Morgenstern 1466/1475 HP | 104/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] <<Static Charge>>
    [H: 0] Hestia: 1190/1340 HP | 105/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 0] Hikoru 1362/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 0/3>> <<Static Charge>>
    [H: 0] Itzal 1590/1590 HP | 142/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 1] Hidden: 805/805 HP | 42/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [Antidote 1/2]

    Players have 48 hours to respond before being skipped and taking damage. (Deadline Thursday 2 AM EST)

  11. A loud, shrill whinny sounded through the charged air as straight-sword and dagger alike dug across Bialas' hide and tore into strong muscle. The cloaked girl's dagger set off a short string of status effects against the Warden, those muscles contracting and twitching as her venom set in once again. Not only that, but the thin gashes that decorated his white-furred body soon began to fester. Around the wounds, a substance began to leak that rapidly changed color as it soaked into Bialas' fur. Bright silver blood quickly turned to a dark, murky green reminiscent of a poisonous algae. Just a moment later, a new icon appeared above the boss' curved health bars, and the middle indicator began to slowly climb back and regain more of its healthy green color.

    All the while, and despite Bialas' temporary immobility, the storm raged on. Sparks flew automatically from the Warden's horn, leaping to the last unmarked players in the first group. Once the two rapier-wielders had been struck by the arced lightning, a sudden discharged erupted on each member of the first party, simultaneously dropping their health and removing their debuffs in the process.

    Bialas' Stats

    Spoiler

    Arc Lightning Activates

    • ID#: 99376 | LD: 11 | Jomei gains <<Static Charge>>
    • ID#: N/A| LD: N/A | Telrenya gains <<Static Charge>> (last available target)

    Discharge! Ruby takes 100 DMG, everyone else in Group 1 takes 75 DMG

    Lightning Storm Persists

    • Calrex | ID#: 99377 | CD: 3(-1)=2 - Struck! 150 DMG
    • Ruby | ID#: 99379 | CD: 1(-1)=4 - Struck! 200 DMG
    • Jomei | ID#: 99380 | CD: 11(+1)=12 - Miss!
    • Telrenya | ID#: 99381 | CD: 12 - Miss!
    • Macradon | ID#: 99382 | CD: 6(-2)=4 - Struck! 150 DMG

    HP:
    [                                       ]
    [                                                          ]

    <<Bleeding>> (48 DMG) [1/2]
    <<Paralyzed>> [1/1]

    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [1/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players' Stats

    Spoiler

    Party 1 
    [H: 6] @Calrex 1355/1765 HP | 153/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH
    [H: 0] @Ruby 620/1175 HP | 83/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] @Jomei 1450/1575 HP | 130/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] @Telrenya 590/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 4] @Macradon 1250/1525 HP | 135/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA

    Party 2 
    [H: 7] Shield 1664/1795 HP | 134/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [Antidote 2/3]
    [H: 1] Zandra 1355/1505 HP | 133/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] Hakai 666/900 HP | 75/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] Beat 945/1120 HP | 85/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 1] Teion 687/780 HP | 67/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 3] Hirru 972/1225 HP | 90/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA

    Party 3 
    [H: 5]  Morgenstern 1466/1475 HP | 104/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] <<Static Charge>>
    [H: 0] Hestia: 1190/1340 HP | 105/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 0] Hikoru 1362/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 0/3>> <<Static Charge>>
    [H: 0] Itzal 1590/1590 HP | 142/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 1] Hidden: 805/805 HP | 42/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [Antidote 1/2]

    Players have 48 hours to respond before being skipped and taking damage. (Deadline Monday 11 PM EST)

  12. The second raid team's string of attacks did well to drop Bialas' health further, completely draining the first of three HP bars. As the damage dealt continued to whittle down the second green-colored indicator, the rumbles and cracks of thunder overhead seemed to grow more frequent. What was already a gloomy, overcast sky above the forest seemed to darken with thicker stormclouds.

    The lightning that danced around Bialas' curved horn seemed to nearly double in the frequency of its wild movements. Sparks shot out at two figures alongside the bolts that rained down from the sky, but the Warden was far from finished with the players that had last struck him down. Heavy dark hooves stamped and dug into the ground, dragging across the forest floor while the unicorn's feathering bristled and shone, standing on edge around Bialas' legs. The horned stallion reared up with a mighty roar. The hooves that kicked at the air in front of him quickly began to crackle with flashes of energy nearly identical to the electricity that leapt from his horn. Crashing back into the earth, that energy seemed to shoot through the ground, lighted tendrils running from the beast to the floor around the second group's feet. Bolts shot through the grass and dirt around the players, momentarily engulfing their avatars as the damage sank in.

    Bialas' Stats

    Spoiler

    The storm grows stronger! Lightning Storm and Arc Lightning have increased in power.

    Arc Lightning Activates

    • ID#: 99349 | LD: 11 | Hikoru gains <<Static Charge>>
    • ID#: 99350 | LD: 2 | Morgenstern gains <<Static Charge>> [2/3] Antidote removed

    Lightning Storm Persists

    • Morgenstern | ID#: 99351 | CD: 11(-1)=10 - Miss!
    • Hestia | ID#: 99352 | CD: 5(-1)=4 - Struck! 150 DMG
    • Hikoru | ID#: 99353 | CD: 7 - Miss!
    • Itzal | ID#: 99354| CD: 8(+1)=9 - Miss!
    • Hidden | ID#: 99355 | CD: 6 - Struck! 150 DMG

    ID#: 99356 | CD: 11
    Shockwave Activates

    • Shield | ID#: 99357 | MD: 8(+3)=11 - Hit! 100 DMG | LD: 2
    • Zandra | ID#: 99358 | MD: 4(+2)=6 - Hit! 100 DMG | LD: 19 - gains <<Static Charge>>
    • Hakai | ID#: 99359 | MD: 7(-1)=6 - Hit! 84 DMG | LD: 19 - gains <<Static Charge>>
    • Beat | ID#: 99360 | MD: 7 - Hit! 100 DMG | LD: 18 - gains <<Static Charge>> [1/1] Antidote removed
    • Teion | ID#: 99361 | MD: 6(+2)=8 - Hit! 93 DMG | LD: 1
    • Hirru | ID#: 99362 | MD: 6(+1)=7 - Hit! 128 DMG | LD: 8

    HP:
    [                                           ]
    [                                                          

    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [0/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: ???

    ???

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players' Stats

    Spoiler

    Party 1 
    [H: 6] Calrex 1580/1765 HP | 153/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> 
    [H: 0] Ruby 920/1175 HP | 83/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>> 
    [H: 2] Jomei 1525/1575 HP | 130/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy 
    [H: 3] Telrenya 665/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA |   
    [H: 4] Macradon 1475/1525 HP | 135/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>> 

    Party 2 
    [H: 7] Shield 1664/1795 HP | 134/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [Antidote 2/3]
    [H: 1] Zandra 1355/1505 HP | 133/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] Hakai 666/900 HP | 75/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] Beat 945/1120 HP | 85/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 1] Teion 687/780 HP | 67/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 3] Hirru 972/1225 HP | 90/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA

    Party 3 
    [H: 5] @Morgenstern 1400/1475 HP | 114/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3]
    [H: 0] @Hestia 1190/1340 HP | 109/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 1] @Hikoru 1365/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Static Charge>> 
    [H: 0] @Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 1] @Hidden 655/805 HP | 52/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [Antidote 1/2]

    Players have 48 hours to respond before being skipped and taking damage. (Deadline Sunday 6 AM EST)

  13. The silver skinned Bialas shook his head, the bristles of his white mane that stood straight up swayed back and forth as he did so. Piercing red eyes glared the the Ultramarine Knight before dragging its hoof through the dirt. With a sharp exhale through its nostrils, the Warden jolted forward in a charge, its hooves pounding against the ground with each gallop. The electric charges that clung to Bialas' body spread out, hitting each of the players the beast passed as he charged towards his target. Heavy feet trampled over Calrex, causing the armored man to roll under the weight of the large unicorn that plowed through him like a freight train. As Bialas circled around to position itself in the center of the group of players, its body crashed into the blonde rapier user, knocking her off of her feet as well. 

    The last of the charge that Bialas' held focused into its horn, as it called upon another barrage of lightning bolts from the sky that rain upon the second group of players. Most of their safeguards had been wiped out during the Warden's first wave of attacks, so now he simply watched in satisfaction as the green health bars that hovered above each of the players dropped slightly as lightning struck their person. 

     

    Bialas' Stats

    Spoiler

    Attacking Group 1: Trample
    ID 99304 | BD 9 | CD 7 | LD 16 | MD 8
    Primary: Calrex BD 9 Hit 275 DMG(-164) = 135 DMG 
    Secondary: Telrenya MD 8(+2)(+1)(-3) Hit 175 DMG (-89 Mit) = 86 Dmg

    Critical Hit Effect
    Calrex 100 Dmg(-164 Mit) = 50 Dmg
    Ruby 100 Dmg(-45 Mit) = 55 Dmg
    Jomei 100 Dmg(-52 Mit) = 50 Dmg
    Telrenya 100 Dmg(-89 Mit) = 50 Dmg
    Macradon 100 Dmg(-146 Mit) = 50 Dmg

    Critical Hit Arc Lightning 
    99313 | LD 4 Calrex  Reroll
    99314 | LD 18 Macradon Reroll
    99315 | LD 14 Telrenya

    Arc Lightning Activates
    ID 99305 | LD 5 @Zandra <<Static Charge>>

    Lightning Storm Continues
    Shield ID 99306 | CD 6(-1) 75 Dmg
    Zandra ID 99307 | CD 11(-2)  Miss
    Hakai ID 99308 | CD 1 100 Dmg
    Beat ID 99309 | CD 1 75 Dmg
    Teion ID 99310 | CD 12 Miss
    Hirru ID 99311 | CD 1 75 Dmg

    HP:
    [     ]
    [                                                          ]
    [                                                          

    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [0/3]

    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: ???

    ???
     

    Ability 3: ???

    ???

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy (Arc Lightning and Lightning Storm do not activate on this turn). On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to a random player in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-3: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 4-9: The effect deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active.
    • 10-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 50 unmitigatable DMG, or 35 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players affected by a discharge are immune to the next instance of <<Static Charge>> that would be applied to them for one round.

    Players' Stats

    Spoiler

    Party 1 
    [H: 6] Calrex 1580/1765 HP | 153/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> 185 Dmg
    [H: 0] Ruby 920/1175 HP | 83/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA  <<Static Charge>> 55 Dmg
    [H: 2] Jomei 1525/1575 HP | 130/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy 50 Dmg 
    [H: 3] Telrenya 665/800 HP | 69/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA |  [Antidote 0/2]  135 Dmg
    [H: 4] Macradon 1475/1525 HP | 135/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA  <<Static Charge>> 50 Dmg

    Party 2 
    [H: 7] @Shield 1665/1785 HP | 140/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [Antidote 2/3]  75 Dmg
    [H: 0] @Zandra 1455/1505 HP | 144/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] @Hakai 750/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 100 Dmg
    [H: 1] @Beat1045/1120 HP | 88/100 EN | 28 DMG | 107 MIT |  24 BLD| 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [Antidote 1/1] 75 Dmg
    [H: 0] @Teion780/780 HP | 76/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 2] @Hirru 1100/1225 HP | 106/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 75 Dmg

    Party 3 
    [H: 5] Morgenstern 1400/1475 HP | 114/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 2/3]
    [H: 0] Hestia 1340/1340 HP | 109/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 1] Hikoru 1365/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA 
    [H: 0] Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 1] Hidden 805/805 HP | 52/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [Antidote 1/2]

    Players have 48 hours to respond before being skipped and taking damage. (Deadline Thursday 12:30 PM EST)

  14. Chaos rained from the sky as bolts of lightning struck the players of the third group of players. Bialas could see the electricity pass through a small number of the players, though the lightning seemed to bounce off of some sort of invisible shield for the larger half of the party, expending their Safeguard potions. Bialas rose onto his hind legs, letting out an ear piercing neigh as its front half kicked at the air in front of him. A first player, who had remained mostly unnoticed during the fray, shot out from the shadows and struck the silvery skin of the beast. Its front hooves crashed back into the earth, a pained grumble bellowing deep from within the unicorn's body. 

    As wild, red eyes locked onto the dark haired dagger wielder, ready to lash out, Bialas' attention was drawn to the shouting of a blonde player who just seemed to make his silver blood boil with his words. The unicorn dragged its hoof through the dirt, preparing to charge at the armored boy. Suddenly, to the boss' surprise, another player had managed to flank the beast, and the cloaked girl's dagger plunged into Bialas' body. This time, however, the horse-like beast could feel all of his muscles tighten as the paralysis took place. 

    The horn atop Bialas' head sparked with electricity, serving as a lightning rod, and calling upon the storm above. With the crack of thunder, bolts of white lightning crashed down upon the first group of players, striking true to two of the players, and hitting the invisible barrier of the second two. The static electricity that ran through the thick air seemed to take hold of the dark haired healer of the first group. Bialas' limbs twitched as he forced his body to expel the paralysis, and make the players pay for what they have done


    Bialas' Stats

    Spoiler

    Arc Lightning Activates
    ID#: 99267  | LD: 8 | @Ruby gains <<Static Charge>>

    Lightning Storm Persists

    • Calrex | ID#: 99268 | CD: 10  Struck (75 DMG)
    • Ruby | ID#: 99269 | CD: 10 Struck (100 DMG)
    • Jomei | ID#: 99270| CD: 9 Struck [Safeguarded]
    • Telrenya | ID#:99271| CD: 9 Struck [Safeguarded]
    • Macradon | ID#:99271| CD: 3 Miss

     

    HP:
    [               ]
    [                                                          ]
    [                                                          

    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: ???

    ???

    Ability 2: ???

    ???
     

    Ability 3: ???

    ???

    Ability 4: Nova Bolt [2/3]
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy (Arc Lightning and Lightning Storm do not activate on this turn). On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to a random player in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-3: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 4-9: The effect deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active.
    • 10-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 50 unmitigatable DMG, or 35 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players affected by a discharge are immune to the next instance of <<Static Charge>> that would be applied to them for one round.

    Players' Stats

    Spoiler

    Party 1 
    [H: 3] @Calrex 1690/1765 HP | 162/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH (-75)
    [H: 0] @Ruby 1025/1175 HP | 92/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA  <<Static Charge>> (-100)
    [H: 1] @Jomei 1575/1575 HP | 138/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy 
    [H: 2] @Telrenya 800/800 HP | 61/74 EN | 17 18 DMG | 89 MIT | 4 ACC | 3 EVA | Sharpness 1/2  [Antidote 2/2] 
    [H: 1] @Macradon 1525/1525 HP | 141/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA  <<Static Charge>>

    Party 2 
    [H: 7] Shield 1685/1785 HP | 140/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D)| -1 EVA [Antidote 2/3] 
    [H: 0] Zandra 1455/1505 HP | 144/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze
    [H: 0] Hakai 850/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O)| 3 EVA 
    [H: 1] Beat 1120/1120 HP | 88/100 EN | 28 DMG | 107 MIT |  24 BLD| 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [Antidote 1/1]
    [H: 0] Teion 780/780 HP | 76/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 2] Hirru 1175/1225 HP | 106/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 5] Morgenstern 1400/1475 HP | 114/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [2x Antioxidants]
    [H: 0] Hestia:1340/1340 HP | 109/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 1] Hikoru 1365/1440 HP | 136/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA 
    [H: 0] Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 1] Hidden 805/805 HP | 52/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [1x Antioxidants]

    Players have 48 hours to respond before being skipped and taking damage. (Posted Sunday 1:28 AM EST)

  15. Bialas' eyes were nearly as wild as the electricity that danced around him, the jagged flashes of light increasing with frequency and intensity while the second team began their assault. Despite his concentration being elsewhere, the boss was able to fend off over half of the players that charged at him, whether that be through well-timed thrashes and kicks, the intimidating streaks of lightning raining down around him, or just the players' own inaccuracy, only the self-proclaimed Jade Hunter and Unstoppable Force were able to damage the monster. Unluckily for Bialas, those two attacks alone were enough to put a sizable dent into his health bar, nearly rivaling the combined output of the first group's assault.

    The Warden's gaze shifted from the quiet ultramarine to the outspoken shield-bearer. Just when it seemed that the horn atop Bialas' head couldn't hold any more electrical energy, with sparks dancing and leaping about its curves, he reared up once more, letting out a furious neigh before heavy hooves crashed back into the earth. As his front feet planted firmly, a flare of bluish-white light erupted from the tip of his horn. A single, massive bolt of lightning shot straight at the heavily-armored man and crashed into the face of his shield. While his health bar was safe and sound, protected from the initial blow by the effects of a potion, the strength behind it seemed to leave behind some kind of after-effect. Impressive tendrils seemed to cling to the metal of his defense, jumping sporadically and with such reach as to threaten the safety of his other party members.

    Bialas' Stats

    Spoiler

    Arc Lightning Activates
    ID#: 99182 | LD: 20 | @Hidden gains <<Static Charge>>  [1/2] Antidote removed

    Lightning Storm Persists

    • Morgenstern | ID#: 99186 | CD: 7(-1)=6 - Struck!
    • Hestia | ID#: 99187 | CD: 5(-1)=4 - Struck! Safeguard removed
    • Hikoru | ID#: 99188 | CD: 4 - Struck!
    • Itzal | ID#: 99189 | CD: 2(+1)=3 - Struck! Safeguard removed
    • Hidden | ID#: 99190 | CD: 5 - Struck! Safeguard removed

    Nova Bolt Activates
    ID#: 99194 | MD: 9 - Critical Hit! vs @Shield
    (300 DMG) - (246 MIT) = 150 DMG Minimum - Safeguard removed

    Arc Lightning Activates
    ID#: 99198 | LD: 2 | @Shield 
    gains <<Static Charge>>  [1/3] Antidote removed

    HP:
    [                       ]
    [                                                          ]
    [                                                          ]

    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: 1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: ???

    ???

    Ability 2: ???

    ???
     

    Ability 3: ???

    ???

    Ability 4: Nova Bolt [1/3]
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy (Arc Lightning and Lightning Storm do not activate on this turn). On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to a random player in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-3: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 4-9: The effect deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active.
    • 10-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 50 unmitigatable DMG, or 35 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players affected by a discharge are immune to the next instance of <<Static Charge>> that would be applied to them for one round.

    Players' Stats

    Spoiler

    Party 1 
    [H: 3] Calrex 1765/1765 HP | 162/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH 
    [H: 0] Ruby 1125/1175 HP | 92/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 1] Jomei 1575/1575 HP | 138/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy [Safeguarded]
    [H: 2] Telrenya 800/800 HP | 61/74 EN | 17 18 DMG | 89 MIT | 4 ACC | 3 EVA | Sharpness 1/2  [Safeguarded] [Antidote 2/2] 
    [H: 1] Macradon 1525/1525 HP | 141/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA  <<Static Charge>>

    Party 2 
    [H: 7] Shield 1685/1785 HP | 140/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D)| -1 EVA [Antidote 2/3] 
    [H: 0] Zandra 1455/1505 HP | 144/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze
    [H: 0] Hakai 850/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O)| 3 EVA 
    [H: 1] Beat 1120/1120 HP | 88/100 EN | 28 DMG | 107 MIT |  24 BLD| 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [Antidote 1/1]
    [H: 0] Teion 780/780 HP | 76/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 2/2]
    [H: 2] Hirru 1175/1225 HP | 106/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 0] @Morgenstern 1400/1475 HP | 122/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [2x Antioxidants]
    [H: 0] @Hestia 1340/1340 HP | 116/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA
    [H: 0] @Hikoru 1365/1440 HP | 144/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA 
    [H: 0] @Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD
    [H: 0] @Hidden 805/805 HP | 64/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase [1x Antioxidants]

    @Hidden @Morgenstern Please PM Teion on-site or Discord to clarify the Antidote/Antioxidant buffs you currently have applied. Thank you!
    @Itzal Survival is not listed in your Skills. Please edit your initial post if this is not the case.

  16. Right away, the players charged at the pale beast, riddling Bialas' sturdy frame with all manner of pixelated lacerations. The storm-caller let out a shrill whine the moment the three-headed hound sunk its teeth into his thick hide, stomping heavy hooves against the ground and giving his head a firm whip to one side as if to shake off the attack. The two rapier-wielders, along with the Cerberus' owner's greatsword slicing at him one after another elicited a sharp scream of frustration, rearing up and giving the air in front of him a few powerful kicks before slamming back to the floor.

    The Warden pushed forward, digging into the dirt and grass as he galloped around the wide circumference of the grove, all the while keeping blood orange eyes locked on the blunette that had so eagerly grabbed his attention. Covering over half the rough circle of the battlefield with ease, the boss came to a stop and faced the players with a solid stance. The storm clouds hanging in the sky above continued to stir and flash, but as Bialas let out a defiant snort the tip of his impressive horn began to crackle and glow with a dancing blue light. Lightning strikes continued to pour from overhead and a steady rate, though they now drew closer to the boss himself, greeting Bialas' horn much like a lightning rod and increasing the intensity of the light it gave off all the while.

    Players have 48 hours to reply to the boss' post, or take 150 points of unmitigated damage.

    Bialas' Stats

    Spoiler

    ID#: 99104 | CD: 2 | Nova Bolt Activates

    HP:
    [                                     ]
    [                                                          ]
    [                                                          ]

    Base DMG: 175 (minimum 75)
    MIT: 50
    ACC: 2
    EVA: 1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: ???

    ???

    Ability 2: ???

    ???
     

    Ability 3: ???

    ???

    Ability 4: Nova Bolt
    [Activates on a CD 1-3]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy (Arc Lightning and Lightning Storm do not activate on this turn).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to a random player in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-3: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 4-9: The effect deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active.
    • 10-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 50 unmitigatable DMG, or 35 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players affected by a discharge are immune to the next instance of <<Static Charge>> that would be applied to them for one round.

    Player's Stats

    Spoiler

    Party 1 
    [H: 3] Calrex 1765/1765 HP | 162/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH 
    [H: 0] Ruby 1125/1175 HP | 92/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 1] Jomei 1575/1575 HP | 138/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy [Safeguarded]
    [H: 2] Telrenya 800/800 HP | 61/74 EN | 17 18 DMG | 89 MIT | 4 ACC | 3 EVA | Sharpness 1/2  [Safeguarded] [Antidote 2/2] 
    [H: 1] Macradon 1525/1525 HP | 141/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA  <<Static Charge>>

    Party 2 
    [H: 0] @Shield 1785/1785 HP | 144/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D)| -1 EVA [Safeguarded] [Antidote 3/3] 
    [H: 0] @Zandra 1505/1505 HP | 146/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze | 
    [H: 0] @Hakai 900/900 HP | 78/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O)| 3 EVA 
    [H: 0] @Beat 1120/1120 HP | 100/100 EN | 28 DMG | 107 MIT |  24 BLD| 7 ACC | 2 EVA | Snake's Venom [Safeguarded] [Antidote 1/1]
    [H: 0] @Teion 780/780 HP | 78/78 EN | 17 DMG | 57 MIT | 4 ACC |  [Safeguarded][Antidote 2/2]
    [H: 0] @Hirru 1225/1225 HP | 106/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 0] Morgenstern 1475/1475 HP | 122/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [2x Antioxidants]
    [H: 0] Hestia 1340/1340 HP | 116/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [Safeguarded]
    [H: 0] Hikoru 1440/1440 HP | 144/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA 
    [H: 0] Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD [Safeguarded] 
    [H: 0] Hidden 805/805 HP | 64/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 12 BLD | 1 Para. Venom | 1 Phase [Safeguarded] [2x Antioxidants]

     

  17. Floor 22 Boss: <<Bialas, Warden of the Storm>>

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    A mighty bolt of lightning crashed into the ground, striking the wooden trapdoor that stood before the players. The sound of the entryway shattering was drowned out by the loud boom of thunder that followed, causing the feeling of a minor quake under the feet of the awaiting players. Just up the set of stairs revealed a boss room unlike most others -- a clearing filled with thick trees, green grass, and the imposing thunderstorm that darkened the sky overhead. The air was thick, and lacked the heat and humidity that came with oncoming rain, as well as any sort of wind. From what it seemed, the looming, grey clouds over head were going to stay for the duration for their battle.

    Along with the low rumbling of thunder from above, the pounding of hooves galloping towards the players caught their attention. Coming out from among the tree line was a large unicorn with silvery skin, and bushels of white hair that stood straight up. Visible electric surges jumped from its hair and horn as its red eyes caught glimpse of the players who now disrupted the sanctity of his grove. Rising onto its back feet, Bialas uttered a loud high-pitched neigh, which caused the clouds above to open up and  bolts of blue and white lightning crashed into the ground where the first group of players stood. Some dodging the attack, while others had their safeguards knocked away.

    Players have 48 hours to reply to the boss' post, or take 150 points of unmitigated damage.

     

    Bialas' Stats

    Spoiler

    Arc Lightning
    ID 99055 | LD 19 | @Macradon  <<Static Charge>>

    Lightning Storm
    Calrex ID 99056 CD 12 -  Lightning Storm Misses
    Ruby ID 99057 CD 1 -  Lightning Storm Hits [Safeguarded]
    Jomei ID 99058  CD 12 -   Lightning Storm Misses
    Telrenya ID 99059 | | CD 7 -   Lightning Storm Misses
    Macradon ID 99060| CD 6 - Lightning Storm Hits [Safeguarded]

    HP:
    [                                                          ]
    [                                                          ]
    [                                                          ]

    Base DMG: 175 (minimum 75)
    MIT: 50
    ACC: 2
    EVA: 1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: ???

    ???

    Ability 2: ???

    ???
     

    Ability 3: ???

    ???

    Ability 4: ???

    ???
     

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to a random player in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-3: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 4-9: The effect deals 50 unmitigatable DMG, or 35 unmitigatable DMG if you have Survival active.
    • 10-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 50 unmitigatable DMG, or 35 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players affected by a discharge are immune to the next instance of <<Static Charge>> that would be applied to them for one round.

    Player's Stats

    Spoiler

    Party 1
    @Calrex 1765/1765 HP | 172/172 EN | 16 DMG | 164 MIT  | 3 ACC | 2 EVA | 60% ACH [Safeguarded]
    @Ruby: 1175/1175 HP | 104/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    @Jomei 1575/1575 HP | 147/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy [Safeguarded][Squeaky Clean 3/3]
    @Telrenya 800/800 HP | 74/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA  [Safeguarded][Antidote 2/2]
    @Macradon: 1525/1525 HP | 148/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>>

    Party 2 
    Shield 1785/1785 HP | 144/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D)| -1 EVA [Safeguarded][Antidote 3/3][Squeaky Clean 1/1]
    Zandra 1505/1505 HP | 146/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
    Hakai 900/900 HP | 78/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O)| 3 EVA 
    Beat 1120/1120 HP | 100/100 EN | 28 DMG | 107 MIT |  24 BLD| 7 ACC | 2 EVA | Snake's Venom [Safeguarded][Antidote 1/1][Squeaky Clean 1/1]
    Teion 780/780 HP | 78/78 EN | 17 DMG | 57 MIT | 4 ACC |  [Safeguarded][Antidote 2/2]
    Hirru 1225/1225 HP | 106/106 EN | 17 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA

    Party 3 
    Morgenstern: 1475/1475 HP | 122/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [2x Antioxidants]
    Hestia 1340/1340 HP | 116/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [Safeguarded]
    Hikoru 1440/1440 HP | 144/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA 
    Itzal 1590/1590 HP | 144/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD [Safeguarded] 
    Hidden 805/805 HP | 64/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 12 BLD | 1 Para. Venom | 1 Phase [Safeguarded] [2x Antioxidants]

  18. The virtual sun that hung high over the peaceful meadow that was the Twenty-Second Floor was slowly removed from sight as dark clouds rolled in from over the mountains where the Labyrinth stood. The overcast cast a shadow over the floor, bringing an eerie silence along with it. Rain was not uncommon for the people of Coral and any other surrounding settlements -- yet this weather was different. The citizens of the floor knew what was to come within the preceding hours, as the players of the Raid Team made their way to the Labyrinth to purge the floor of its wicked Floor Boss. The silence was soon broken by the low rumbling of rolling thunder, though the sound did not originate from the storm clouds above...

    The wooden trap door that would serve as the players' entry to the boss' lair rumbled at each boom of thunder overhead. The cool breeze would passed through the small cracks in the wood, traveling down the stairs and through the corridor in which the raid team awaited the unlocking of the door. After preparing for this fight for what seemed like no time at all after clearing the past floor, the players awaited anxiously for the revelation of their next for that stood between them and getting one step closer to finally escaping this death game...


    OOC

    All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin. (Boss Raid started at 1:30 PM EST)

    All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post.

    [ Deadline: Monday March 26th at 1:30 PM EST ]

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