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Profile
Username: Snow
Real name: Alyssa Skyfeather
Age: 22 Years
Gender: Female
Height: 5' 7"

About: History/personality

Alyssa was originally born in the Czech Republic with her mother and her father. Her family was a standard middle class household where her father worked as an assembly line personnel and her mother worked in an exotic bird store. Growing up, Alyssa had an extreme fascination with creative arts. Her parents would often find her using crayons on the walls or building small villages out of household items like books, glasses, and silverware. Both parents were extremely supportive of her, and purchased her first sketch book at the age of seven. From there, Alyssa's interests blossomed.

In late grade school, Alyssa earned the eye of her instructor for her talents. Her instructor also supported her. In fact, her instructor encouraged her so much, she offered to tutor her in her off time. Throughout schooling, Alyssa blossomed into a gentle soul with a fair group of friends and very few enemies. She remained humble and open minded. Near her last year of middle school, her instructor presented her with an amazing opportunity: should she be able to afford to attend college, her instructor would send her to study abroad at a place of her choice.

Motivated, Alyssa took it to heart. With her parents support, Alyssa started working with her mother to help generate income. At night, she spent sleepless hours working on commissions for people over the internet. While it was difficult, Alyssa finally achieved that goal. She approached her instructor with the news and with the aid of the school program, Alyssa was approved to study abroad. Where did he pick?

A small studio in Kyoto Japan.

While there, Alyssa was housed up with another student of the same program, a girl by the name of Daire Chance. Unlike her situation in the Czech Republic, Daire was from a wealthy family in America. Regardless, the two girls bonded strongly. Daire was fascinated by Alyssa's artistic ability for illustration, and Alyssa fell in love with Daire's 3D designs. It was Daire that first got Alyssa into games, starting with classic titles like Final Fantasy, Devil May Cry, and StarFox. Then, along came the NerveGear. Daire bought a pair for both of them with her parents' money and a copy of Sword Art Online. Both girls were excited to try it, hearing fantastic reviews about the quality of art and design that went into it. Little did they expect what would happen next.

LINK START!!!


Virtues:

Determined: Alyssa has proven over and over again that if she has a goal in mind, she will accomplish it. She understands that there are things that can be changed and others that cannot. She had the wisdom to differentiate the two and will change what she can. 

Positive: Alyssa has lived in the harsh conditions of the Czech Republic, but has always looked for the brighter things. With such support of those who loved her, she always leaned toward the silver lining. She looks for the good in people, and believes it is in everyone.

Creative: Alyssa is extremely creative and loves to see others create. She is a fan of art and loves small trinkets. Because she is so creative, she often thinks of new approaches to complicated solutions.

Flaws:

Finicky: Because Alyssa is an artist at heart, she has very specific needs for certain aesthetics. She will not wear certain pieces of clothing or go to certain restaurants based on their outward performance. This can sometimes be seen as being shallow, but she will try everything at least once. She is vocal about her disdain and does not see a reason to hide her opinion when asked.

Flirt: Alyssa is generally a friendly girl. This friendliness often can be seen as being exceptionally flirtatious. While not exactly her intent, Alyssa often comes off as a tease and has placed several of her closer friends into the dreaded "Friend Zone". This can often cause uncomfortable situations between people she meets. Sometimes attracting some of the worst types of people. 

Anxious: Alyssa does not handle extreme negativity well. In times of dire straits, Alyssa begins to break apart. Her thoughts become erratic and she struggles to perform at her best. While she is overly determined, her anxiety can greatly impair her ability.

Profession

[F4-Restaurant] Snow's Rotating Sushi Bar
Level 6: Mentor Cook
352/639 EXP Needed for Level 7
7 Crafts per Day
Benefits from "Hard Working" +2 EXP per Craft, +1 Craft Attempt
In use: [Sushi Knife] (+1 EXP per Craft)

Cooking Equipment:
» Sushi Knife [Obtained Here]

Spoiler
Name: Sushi Knife
Profession: Merchant
Rank: 5
Roll ID: N/a
Roll Result: N/a
Item Type: Custom Ambition Tool
Tier: 1
Quality: N/a
Enhancements: Ambition (Cook)
Post Link: Here
Description:
A folded, forged, and acid dipped carbon knife. Broad, thin, and honed to split a hair, it's a tool any chef would envy.


Skills
Skills Slots: 4/4
114/115 Total SP Available

Non-combat:
» First Aid
5/5 Ranks (30 SP)
Active: Post Action
Energy Cost: 3*Rank EN
Cooldown: 1 Turn
Effect: Heal 4% * Rank of a target party member’s maximum HP (rounded down). Cannot target the user.

Mod (6 SP)
Field Medic
Active: Post Action
Energy Cost: 15 EN
Cooldown: 3 Turns
Effect: Heal your entire party (including yourself) for 25% of each party member’s maximum HP (rounded down).


Passive:
»Two-Handed Assault Spear:
2/5 Ranks (13 SP)
Passive

Effect: (+4 DMG) The effectiveness with which a player can use two-handed piercing type polearms. 

»Heavy Armor:

3/5 Ranks (23 SP)

Passive

Effect: (+18 MIT) The effectiveness with which a player can use Heavy Armor Equipment.



Combat:
» Extra SkillConcentration
Active: Free action
Cooldown: 3 Turns
Effect: Gain +1 ACC until the start of your next turn (must declare use in roll purpose).

» First Aid
2/5 Ranks (
13 SP)
Active: Post Action
Energy Cost: 5% of healing done (rounded down)
Effect: Heal 4% per rank of a target party member’s maximum HP (rounded down). Cannot target the user.

Weapon skills:
» POLEARM - RANK 5 (+7 DMG)

Rank 1

  • [x4] ST-I (4 EN) | A single-target sword art.
  • [x3] AOE-I (1 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x4] TECH-A (5 EN) | STUN | A single-target sword art that stuns an enemy.

Rank 2

  • [x6] ST-I (6 EN) | A single-target sword art.
  • [x5] AOE-I (5 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x6] TECH-A (7 EN) | STUN | A single-target sword art that stuns an enemy.

Rank 3

  • [x8] ST-I (8 EN) | A single-target sword art.
  • [x11] ST-II (11 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
  • [x7] AOE-I (7 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x8] TECH-A (9 EN) | STUN | A single-target sword art that stuns an enemy.

Rank 4

  • [x10] ST-I (10 EN) | A single-target sword art.
  • [x13] ST-II (13 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
  • [x17] ST-B (17 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn rolled a natural CD9+.
  • [x9] AOE-I (9 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x12] AOE-II (12 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used the previous turn and successfully struck an enemy or if AOE-II had been used and had missed the previous turn.
  • [x10] TECH-A (11 EN) | STUN | A single-target sword art that stuns an enemy.

Rank 5

  • [x12] ST-I (12 EN) | A single-target sword art.
  • [x15] ST-II (15 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
  • [x20] ST-B (20 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll.
  • [x11] AOE-I (11 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x14] AOE-II (14 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed the previous turn.
  • [x12] TECH-A (13 EN) | STUN | A single-target sword art that stuns an enemy.
  • [x12] TECH-B (12 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a status condition that reduces the enemy’s ACC by 1 for one turn.

Familiar:

Spoiler

Familiar Name: Lockne
Description: Originally a rare <<Alabaster Mimic>> Locke is small enough to stand atop both of Snow's open palms. She is made of white marbled stone with golden rivets and a sliver latch. The lock for the latch is missing, and it freely swings. Two large green eyes sit atop like emeralds and four blue sapphire eyes sit further to the edge for a total of six. When resting or avoiding detection, the eyes close and go flush with its body. At this point, it looks like a fancy lock box one might keep jewelry inside. When on the move, the slats that make up the box's side break free and form four makeshift legs. The blue sinews of its body can be seen operating the slats and connecting them to the main body. When the lid is open, one can see several rows of opalescent teeth and a surging mass of muscle and sinew. At its core, Locke can extend a singe appendage that reaches up to three feet from its body. At the tip of the appendage is a small, claw-like mouth with four smaller appendages tipped in diamond. This is what it uses to eat. The appendage also aids in traversing unusual terrain. Locke does not speak, but attempts to communicate with rattles of its latch, jumping, stomping, opening and closing its lid, rolling, and when truly upset or needing attention, screeching akin to a wounded rabbit.
Familiar Mastery Skill: [N/A]
Thread Link: [Attained]
Refund Link: [N/A]

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Inventory

Consumables:
» 10 Baker's Buns
» 15 Water Flasks
» 1 Mitigation Potion (+36 MIT/1 Thread) Gifted by Opal ((USED HERE))
»  SpyGlass (3/3) (Reduces posts needed to search for dungeon/familiar by 5) [Obtained Here]

Weapons:
» Sif's Needle [Obtained Here]

Spoiler

Name: Sif's Needle
Your Profession: Blacksmith
Your Rank: 7
ID: 51012
Roll: 12
Item Type: [Two-Handed Assault Spear]
Tier: [3]
Quality: [Perfect]
Enhancements: +1 ACC, +2 Bleed
Description: A rather plain looking spear from a distance. On the cross between the haft and the head, a depiction of a woman spinning gold can be see. From it, a myriad of golden engravings span from tip to pommel like golden hairs. The blade, which seems ordinary, is finely serrated beyond what the eye can see. Wounds inflicted with this large, golden spear, do not seal.  (The one on the left.)
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» Extension of The Storm

Spoiler

Extension of the Storm: (Two-Handed Assault Spear)
Smith: Owikawa
Obtained: HERE
(Rare)
(Tier 1)
(+1 Damage and +1 Accuracy)
Description: (An enlarged sky blue pole-arm. The blade, silver in color, contrasts perfectly with the staff. Increasing accuracy and damage, this blade can bring a storm of pain.)


Armor:
» Pride [Rare Light Armor - Pants] [+9 MIT] [+9 Thorn] - ((Gifted by Hikoru))
» Hope [Perfect Light Armor - Hoodie] [+1 Savvy] [+2 EVA] 
- ((Gifted by Hikoru))
» Freya's Blessing [Obtained Here]

Spoiler

Name: Freya's Blessing

Profession: Blacksmith

Rank: 7

ID: 51000

Roll: 12 (11+1)

Quality: Perfect

Tier: 1

Item Type: Heavy Armor - Plate

Enhancements: +18 Damage Mitigation [2 Slots], +5HP Regen. [1 Slot] (3 Slots)

Description: A full set of armor made specifically for a female. A combination of heavy leathers, chain, and solid plate, the armor focuses on protecting vital areas while leaving non-vital areas exposed for mobility and comfort. The overall aesthetic is accented with feather type notes and resembles many depictions of the legendary Valkyries of Norse Mythology. Similar to the Below.

Image: 25690396452_7e4159835c_z.jpg

» Freya's Spite [Obtained Here]

Spoiler

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Name: Freya's Spite
Profession: Blacksmith
Rank: 9
ID: 146987
Roll: 12
Item Type: Heavy Armor (Body)
Tier: 3
Quality: Perfect
Enhancements: +2 Mitigation | +1 Thorns
Description: This armor is said to have been worn by Freya the Valkyrie when called upon to the battlefield. It's freedom of movement often seemed misleading, but allowed the warrior full movement of her devastating blows. It is said that her wrath is felt upon any enemy that dare strike it. Heavy armor crafted from dense, but light ore. Though fitting to the form, it offers more than adequate protection.
Post Link: Link


» Gwendolyn's Wings [Obtained Here]

Spoiler

Name: Gwendolyn's Wings
Your Profession: Blacksmith
Your Rank: 7
ID: 51008
Roll: 11+1=12
Item Type: [Circlet/Helm]
Tier: [3]
Quality: [Perfect]
Enhancements: +1 Mitigation +2 Regen
Description: A metal circlet worn around the head with plates protecting the forehead, and temples. While not as robust as a full helm, the circlet ensure's the wearer's continuity in battle. Decorated with wing motifs on the sides and delicate filigree on the borders of the plate, this circlet is more of a show piece than battle hardened equipment. (Same reference as the above)

» Loki's Horns [Obtained Here]

Spoiler

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Name: Loki's Horns
Profession: Blacksmith
Rank: 9
ID: 148798
Roll: 12
Item Type: Heavy Armor
Tier: 1
Quality: Perfect
Enhancements: +9 Mitigation | +18 Thorns
Description: A menacing pair of golden horns curled high and back. A plate of thick metal holds the horns upon the head and covers the forehead from blows the horns would otherwise catch. It is said the helmet was worn by a god of mischief and trickery. Tales speak toward those who tried to stop the god and only brought themselves pain and misfortune.
Post Link: Link

Trinkets:
» Baldur's Pride [Obtained Here]

Spoiler

skullvikings-viking-norse-larp-larping-14k-18k-white-yellow-gold-dragon-knotwork-ring-uk-1_34264493-9e58-4b5e-b7aa-07658294fce0_1024x1024.jpg?v=1571933016
Item Name: Baldur's Pride
Profession: Artisan
Rank: 8
Roll ID: 146868
Roll Result: 13 (12, +1)
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: [Accuracy II, +2 ACC] [Recovery I, +1 REC]
Description: A gold ring with delicate Celtic knots recessed into its surface. It is said the Odin's favorite son wore this ring and it was thought lost forever after Hod killed him with an arrow made from mistletoe.
Post Link: http://www.sao-rpg.com/topic/18303-f01-r8-artisan-the-evening-star-open/?do=findComment&amp;comment=606687

» Sif's Farewell [Obtained Here]

Spoiler
Name: Sif's Farewell
Profession: Artisan
Rank: 9
Roll ID: 146592
Roll Result: 11+1
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: Loot Dice 3
Post Link: Here
Description:
The goddess Sif and her golden hair left this gift to a lover departed. A lock of her strands woven into a ring and sealed into permanence with a final goodbye kiss.


Storage:
» Plain Two-Handed Long Spear
» Kitsune Mask ((Vanity)) [Obtained Here]
» Anneal Blade [+1 Damage] ((OHSS))
» In Loving Memory [Obtained Here] [Used Here]
» Extracted Perfume [Obtained Here]
» Hazelnut Cookie Rounds [Obtained Here]
» Cheerful March - Allure [Obtained Here]

Spoiler

Name: In Loving Memory
Profession: Artisan
Rank: 5
ID: 55777
Roll: 4 (3+1)
Item Type: Trinket
Quality: Vanity (Tier 1)
Enhancements: N/A
Description: An eternal rose. Once placed, a prompt will appear to accept "yes" or "no". By selecting "yes" this rose will become an immortal object, fixed in place for all eternity. When other players inspect it, a message will read: "In loving memory of Last_Chance, Floor 13, February 13th. ~Snow"


Housing
» The Snow Estate (Approved Here)

Spoiler

3b898bc16c5b59ed6f6c692553d3afd6.jpg

House Name: The Snow Estate
Location: [Floor 3/ Lakeside near Flora]
Description: The Snow Estate is smaller than what most would consider an estate plot. Given the homely atmosphere of the floor, many inhabitants live one with nature to reduce their invasive impact on the land. The plot alone measures about 3 acres framed with a three foot tall wall comprised of stone and mortar. Much of which is covered in part by moss and sproutlings of local flora. A small creek cuts through the closest corner of the plot where a pond filled with fish and lilies stands then tapers off to feed into the nearby lake. Flowers, shrubs, and local trees moderately fill the front. Directly behind the home is fair stretch of open plains and wildflowers, leaving the final third of the plot as natural forest.

The home itself appears similar to most as a starter home; a single-level ranch-style home with stone and mortar walls and clay shingle roof. The roof's pitch stands sharp and high for better runoff during the wet and cold seasons. Several chimneys jut up along its silhouette, boasting just as many hearths for warmth in bad weather. Vines occupy the south end of the home, leading to the woods plains. These vines cover several windows nearly invisible from the outside. A singe archway of woven, green flora allows passage between the home's living room and the back yard. Moss and fallen leaves pepper the clay shingles atop the roof. A short rotunda guards the front door with two tall, rectangular windows and face toward Flora. Several similar windows accent the other sides of the home to be propped open on nice days for a cool breeze and offer a beautiful view over the city’s lake.

Plot Size: Estate
Room(s): Assigned to Snow: [6/15 Room Slots] [1/4 Floor Slots] [1/3 Yard Slots]

[First Floor]
[1] Bedroom “Rested” -1 EN on 1st two combat uses per thread
Snow's bedroom is minimal with a full size bed framed in a backboard and four elegant metal posts. From the posts are draped and lashed lace webbing to protect her from insects on nights she decides to leave the windows open for a breeze. Along one of the walls sits a powder desk and mirror. She uses this to make sure she appears decent for the day as well as a private work area or reading area. Several other rustic wooden dressers line the walls filled with her stored attire and vanity items. In the corner, her spears lay loosely propped and a mannequin donning her armor stands guard.

[1] Chef’s Kitchen (Extended Workshop) “Working” +2 EXP per Craft, +1 Crafting Attempt [Upgraded Here]
[1] Basic Kitchen "Filling" +1 T1 Buff to  One Consumed Food per Thread [Added Here]

Cold and grey stone makes up a large working counter space for her craft, cooking. Several iron and copper pots and pans hang on a wrought iron wrack above a floating island in the middle of the kitchen. Opposed to the basin within that island are several rustic, wooden stools for company or a quick meal before heading out. Under the cabinets, just above the counter, are small rustic appliances and decorations; a bread box, knife block, cutting board, oven spade, woven mits and pads, etc.

[1] Dining Room “Tasty” Turn two identical food items into a Lesser Feast to feed 4 in the thread it was created.
The dining room is sparse and loosely part of the kitchen. Several feet from the central island is a thick, hardwood table that comfortably seats four but has adequate room for up to six. Small hand-made seat pads rest on the wooden chairs around its perimeter. All but one chair is tucked tightly against the table's edge. The one chair being for the only tenant of the home.

[1] Living Room “Relaxed” Out of combat regen (5HP* Tier) 2 turns instead of 3 for EN recovery
The living room is divided by a wall with two archways that lead to the kitchen and dining area. The wall that divides the two is similarly stone and mortar with several wood posts feet apart to support the baffles and sharply pitched roof. The living room itself is spacious and calm with several variations of wooden or fabric chairs placed around a wood stove and open hearth style fireplace. Snow spends most of her time here, cozied up to a fire and staring out the nearby window. It comfortably could entertain up to eight, but allows Snow several options for lazing around.

[1] Bathroom “Clean” - 20% DoT on first application for each turn during a single thread.
Small and quaint, the bathroom features one high window, as to avoid prying eyes, but to allow circulation for hot baths or showers. The tub is free standing with a halo suspended from a high beam. A sheer curtain hangs at the back and from view since Snow typically prefers to lay in a hot bath over a quick shower. A long neck extends from the brass spigot to give her the option for a quick rinse should she need it. Besides the obvious toilet, a small porcelain vanity stands with a small round mirror above it. A lantern hangs nearby for visibility at night.

[Yard]
[1] Fishing Pond “Angler” +1 Material when fishing
The stream that feeds into the pond and terminates into the same lake Flora was built beside allows the occasional fish from the lake to work their way upstream. Fortunately, their journey keeps them content in the still waters and promotes breeding in its isolated safety. Several variations of fish in several stages of life life in its clear waters and from time to time, they move on and return to the nearby lake. Snow enjoys feeding and watching them on nice days, but occasionally borrows a few for her kitchen experiments. Don't worry, she feels bad about it too.

Room Upgrade(s): N/A

Total Cost: Tier 6 Donation + 25,000 col



Roleplays
» [OP-F1] A Girl and A Spear [Complete]
+1 SP, +1 Hope (LHT ARM), +1 Pride (LHT ARM), +1 36 MIT Potion, +57 col
»  [OP-F1] An Escapist's Worst Nightmare (Complete)
+1 SP, +57 col
» [PP-F1] <<Making A Living>> An Artist in the Kitchen (Opal) [Complete]
+2 SP, +2,100 col, +15 Materials, +Cooking Extra Skill
» [PP-F2]<<Long Live the Queen>> Snow in the Wind - [Archived]
» Floor 11: Taft's Spring Festival (OP) - [Complete]
+1 SP, +1 Kitsune Mask
» [PP-F1] Nepent's Bane <Secret Medicine of the Forest> (Snow) [Complete]
+2 SP, +580 col, +3 Materials, +1 Anneal Blade
» [SP-F1] The Harvest Before The Snow - [Archived]
» [PP:F1] A Dirge for Azide, A Hero of Aincrad [KoTB and Company] [Complete]
+1 SP
» [PP-F11] KoTB Social [Complete]
+1 SP
» [F01-PP] <<Nature’s Treasure>> [Complete]
+2 SP, +11 T1 Materials, +200 col
» [PP-F4] Titles are hard - [Complete]
+2 SP, +200 col
» [F06-SP] My Reflection <<The Gemini>> [Complete]
+5 SP, +1 T1 Material, +1,000 col, +<<Concentration>>
» [F07-PP] I was not ready <<A Case of Wurms>> - In Progress
» [F3-SP] A Friend of Nature <<Feeding Your Enemy>> - [Failure-Complete]
+3 SP, +400 col
» [F01-PP] <<The First Few Lessons are Free>> - [Complete]
+5 SP, +200 col, +5 Health Pots (+40 HP), +1 Damage Pot (+1DMG), +1 Over-Health Pot (+50HP)
» [F03-SP] Mistakes <<Search for the Hoya>> - [Complete]
+5 SP, +1000 col, +4 [T1 Materials], +<<Hoya of Minos>>, +<<Rare Trinket #150265>>
» [F21-PP] Working the Fields <<Nature's Treasures>> - [Complete]
+5 SP, +8,550col, +76 [T3 Materials], +8 [T1 Materials]
» [F02-PP] Murder Hornets <<Long Live the Queen>> - [Complete]
+5 SP, 200 col, +1 [Matriarch's Stinger](+1DMG)
» [F03-PP] The Silent Church <<Feeding the Enemy>> - [Complete]
+3 SP, +200 col, Familiar Acquired
» [F02-PP]<<Let There Be Light>>Dancing in the Dark In Progress
» [F01-PP] The Gemini - Snow vs Calrex - [Complete]
+3 SP +400 col
» [F01-PP] Slower Day than Usual - [Complete]
+2 SP, +100 col
» [OP-F24] Valentines Tournament Arc Round 1 - Opening Ceremonies and Observer Thread - [Complete]
+3333 EXP, +500 col

Relationships

Acquaintances:
» Drake
» Icarus
» Seul
» Hikoru
» Megitsune
» Mari
» Shield
» Calrex
» Assassin
» Lessa
» Alkor
» 

Friends:
» Opal (Deceased)

» Lawfer
» Galilea
»

Close Friends:
» Last Chance (Deceased)

Lover:
»


Story Thus Far

[Episode 1]
Daire is dead. Snow received the message from the front lines. Her close friend's passing hit Snow harder than anything before. However, when the two girls were trapped in this game, they made a promise to one another. Should one of them die, the other would live for them to beat this death game and see their families once again. Snow, previously too scared to leave the Town of Beginnings, is no longer going to wait idly by for others to risk their lives. She equips her spear, steels her resolve, and makes way into the fields for the first time.

[Episode 2]
In her early adventures, Snow met a few people associated with the Knights of the Blood Oath. They took her in and helped to show her the rest of Aincrad was not as dangerous as she had previously thought. She became close friends with Opal, a rather mature and cynical woman who boasted strength, beauty, and an orange marker indicating she had killed another player. At first, Snow felt afraid of Opal, but her positive and open mind learned that a label does not make a person. They confided in one another and Snow felt she may finally have another friend to help support her in this prison they all shared. Unfortunately, Opal's kindness was a result of a dwindling will to live on. Not long after meeting her, Opal perished at the hands of a player named Volcano. Since then, the members of the guild drifted their separate ways. Snow was removed from the roster over night and hasn't heard from her new colleagues since.

Again, the young blonde found herself alone in a dangerous world. She had no pillar, no guide, and no friends. This weighed on her and slowly hung at the back of her mind as though her inability to help lead to the tragic fates of others. Since then, Snow met several players branded as killers by the system. Each told a story. Each held secrets. In all, Snow learned that her fears and worries were shared by nearly everyone she met. The feeling of loneliness and exile in a digital world began to loosen and blend in with the status quo. With lance in hand, the young woman resolved to try and understand and ease the pain of other players. She would try to become the pillar of support Daire was for her. 

Edited by Snow
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