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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Archived

This topic is now archived and is closed to further replies.

MacGrath

[OP-F1] Starting from scratch

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Looking as Miaki slashed the Boar, the head, it's health bar reached to zero. "Oh thank goodness!" he said the relief, sheathed his sword and sat down on the grass. "That was something else, eh?" he said with an exhausted smile.

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Miaki stabbed the earth with his sword and dropped to one knee. Panting having put more energy into his last two attacks then was probably necessary. Miaki just knelt there.

"That was something else, eh?"

Miaki rolled and fell on his back. "I'll say. That thing just wouldn't die." Taking a deep breath Miaki slowly started laughing.

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The two boys laughed while staring up at the sunny sky. The sheer detail of the world around them was enchanting to the eye. The rolling fields and forests around them with the spots of villages and cities further than that. "Well for now let someone else take care of them. I'm tired from that last one." He said lazily watching the clouds go by.

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Haine was silently walking beside them and she sweat dropped when Macgrath had fainted. "HUH." she hyperly exclaimed as she dropped to the floor and started poking his forehead. "ARE YOU ALIVE MISTER?!" she shouted before shaking him.

"Well of course he's alive." Yue muttered before sighing. "

Keep on shaking him and you might give him a brain damage."

With those words out of the wolf, Haine immediately let go of the poor fainted boy.

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Miaki sat up hearing Haine shout. He looked over and saw Haine shaking MacGrath, who had feinted, wildly.

"ARE YOU ALIVE MISTER?!" She looked frantic. Thats when the other voice was heard.

"Well of course he's alive. Keep on shaking him and you might give him a brain damage." Miaki saw behind her the white wolf. With this sight he jumped up in surprise. How did he not notice this familiar before?

"What the?" He stared at the white wolf in awe then back at MacGrath, still passed out. "Is he breathing?"

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A lightbulb lit in Haine's head before she pressed her ear against his warm chest. He was still breathing! She sat up straight and nodded cheerfully, giving him a thumbs up. "He's breathin' alright! Buut he fainted." she practically stated the obvious.

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He's breathin' alright! Buut he fainted." She gave him a thumbs up and was all perky and cheerful.

A sweatdrop formed for a brief second as he heard the obvious told to him. "Oh of course." He tried to say this in a non-condescending way and he hoped that Haine didn't think she was insulting her. He got up and walked over to them. Back in the real world, Miaki had gained some experience in first responding and CPR. He looked at MacGrath breathing steadily which was very reassuring. Aside from the fact that he was passed out, there didn't seem to be anything else wrong with him.

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MacGrath's scream startled Miaki and he jumped around instinctively drawing his sword. When he saw the look on MacGrath's face, he froze for a moment then sheathed his weapon.

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MacGrath looked around and got up, "Um, sorry about that, um I...I." He didn't know what to think, has he somehow stuffed up and made people worried?

All his thoughts were going all over the place, not knowing to think he sat back down with a blank look on his face.

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Sanjay lvl-1

Hp:[][][][][] [5/5]

Sanjay eagerly waited on a nearby tree. His target was a Wolf [Npc lvl-1] which was scanning the grasslands. It just within reach for a surprise attack. Sanjay considered all the possibilities of attack. He figured that the if he could get right above the wolf it would be easy to dive down and impale it making for a quick and easy kill. He then took a good look at the tree and noticed one branch which would be perfect for him to reach his target. While the plan seemed perfect Sanjay never expected what would happen next.

He slowly walked on the branch seeing as its game it would be alright as long as he didn't slip, however he never thought a game would include gravity. A snap and a sudden thud would follow as Sanjay found himself on the ground because branch had broke. Not only that but the wolf he was about to attack was now aware of his presence and was glaring at him with vicious eyes. If that wasn't enough, now two other Wolves [Npc's lvl-1] had appeared from the thick tall grass. It was all a big trap.

Sanjay stood up as he pulled out his blade and extended it out. His back was against the tree and he didn't have many options. He prepared himself for the worst, but little did he know if he died here it would be the end of the line.

Dice Chance

0: Sanjay fails to dodge

1-2: Sanjay dodges 2 wolves, but is bitten by the third

3-4: Sanjay dodges all the wolves attacks

5-6: Sanjay dodges all the wolves attacks, and counter-attacks 1

7-8: Sanjay dodges all the wolves attacks and successfully counter-attacks 2

9-10: Sanjay dodges all the wolves attacks, and attacks all of them elegantly.

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Haine sweat dropped when Mcgrath woke up with a startle and Miaki unsheathed his sword. And then in the distance she heard the growls of other wolves.. she looked up to see a figure fighting a couple wolves. Her eyes sparkled when she saw the tense combat..

The wolves charged at the boy and he dodged and got in some attacks that pushed back the wolves slightly.

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Sanjay lvl-1

Hp:[][][][][] [5/5]

The wolves growled as their feral teeth showed. Their faces cringed with rage, and their instinct to kill was evident. For a game it was rather frightening. Sanjay wasn't exactly an amazing fighter, he did take some martial arts classes in junior high, but never really found it interesting.

"Its just a game." Sanjay told himself as stood their taking in the situation. Just when he was about to calm down, the wolf to his left pounced with its claws extend. Almost instantly Sanjay dodge rolled forward allowing the wolf to jump right over him. Without a moment wasted he pulled out a dagger from his belt and threw it with tremendous force into the back of the wolf[1]. Sanjay was in awe at what he had just done, but his self-complimenting was halted as the other two wolfs rushed at him from both sides one after another.

Sanjay dashed forward as he drove his into the side of the wolf[2], and continued the chain with a another uppercut into the wolf that followed.

Now he was in the open, but the wolves weren't done yet. He had the upper hand, and he was surprised. His adrenaline was pumping, he had never felt so alive.

Dice Chance:

0: Wolves Call in reinforcements [2 more arrive]

1-2: Wolves still willing to fight. They circle Sanjay and attack from every sides Successfully.

3-4: Wolves attack from using a frontal strike one at a time, and 1 of them successfully land a hit.

5-6: 1 Wolf runs in fear, attempts to attack both, 1 successful attack, and 1 miss

7-8: 2 Wolves run in fear, Sanjay successfully attacks remaining 1

9: 1 Wolf dies from previous attack, Sanjay successfully attacks reaming 2

10: Sanjay Slays all 3

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Sanjay now faced the wolves in a frontal assault where he had the advantage. He customized his character as a highly evasive unit, which meant he could easily avoid their moves as long as he had a good position.

With the odds obviously against the wolves, one of them decided to flee the battle. Now Sanjay only had to deal with two of them. The odds were defiantly in his favor, so he decided to finish them here. His blade originally extended forward now moved to his side. The winds had picked up as the breeze carried the leafs onto the premise. Within a flicker Sanjay had dashed forward with a crescent downward clash with his iron sword. His target was the wolf to the left, which was now victim to his blade. That was finishing blow for that one. With that his focused changed to the wolf which seemed different from the rest. He seemed of have misread the level. The final wolf was the alpha, which happened to be stronger then the rest.

Sanjay didn't want to change the momentum of the battle, so he quickly held his hand upward as a dagger materialized.

"Take this!" He said as he launched a dagger towards the alpha wolf, however to no avail. The wolf was a split second faster and evaded the attack.

-Alpha Defeats Sanjay: 0

-Alpha Succesfully launches counter-attack: 1-5

-Sanjay defeats Alpha: 6-10

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MacGrath snapped out from his blank faced moment and looked to see what was going on, he looked and see a male player fight a wolf,of course MacGrath missed most of the fighting and saw the male player defeating the wolf.

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Miaki nodded in approval as he watched the last of the fight. He noticed MacGrath starting to stir. "Welcome back to the land of the living. You okay? What the heck happened to you?"

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Staring from a distance, Akua gave an unamused blink. What were these morons doing now? How does one die and come back in a game? They seemed to be fooling around to the cerulean haired she, and it annoyed her. They have levels to sharpen! Stomping over yet still keeping great distance, she let out a blunt, flat toned call. "What the hell are you idiots doing?! Stop fooling around!"

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