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The Wandering Soul [Master Alchemist] [Currently on F4]


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Welcome one and all to The Wandering Soul [Alchemy by Rain]!

On the 4th floor, in the snowy town of Snowfrost, there stood a fairly sized alchemy caravan wagon called The Wandering Soul. As you enter the wagon, you will feel an ambiance of relaxation. All around you flew small white orbs, pyreflies, they called them. They were beautiful and captivating. As you walk deeper inside, you will soon see a fairly tall guy with white hair minding the shelves of the shop. He is the owner, Rain. He looks at you in the eyes with cold and uninterested azure eyes, "... Welcome."

   [Alchemists Guide] | [Enhancements Guide]

[The Wandering Soul Theme]

[Rank 9 Alchemist]  [Master Alchemist]  [Tier 2]
(4569/5120 EXP until Rank 10)

Current Materials 154

(Updated: 01/06/2017)

- Crafting Gear -

Spoiler

Crafter's Gloves (by The Crowned Lion) - Equipped
Item Type: Tools - Gloves
Tier: 1
Quality: Perfect
Enhancements: +1 CD while crafting
Description: A Simple black pair of gloves I can wear while making potions. On the top part of the right glove, a semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop.

_________________________________________________________________________________________

  Crafter's Robes (by The Crowned Lion) - Equipped
Item Type: Clothing - Robes
Tier: 1
Quality: Perfect
Enhancements: +1 Exp while crafting
Description: Black robes I can wear while crafting potions. On the left breast pocket area, a semi transparent white crowned lion head is discreetly placed, the usual branding from the manufacturing shop.

_________________________________________________________________________________________

Crafter's Panda (by The Crowned Lion) - Equipped
Item Type: Plushie
Tier: 1
Quality: Perfect
Enhancements: +1 Crafting Attempt
Description:  A baby panda plushie that can be worn like a weapon attachment, similar to phone accessories but attached to the hilt. On its back a semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop.

_________________________________________________________________________________________

Thief's Gamble (by Teayre) - Equipped
Item Type: Trinket
Tier: 1

Quality: Perfect
Enhancement: +2 LD, +1 EVA
Description: A single blue crystal with a golden loop through the top attached to a hooked earpiece.

- Pricing -

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Now until the start of the Nerius Event, Flaming Weapon Potions (Scourge of Nerius) cost 450 col or 3 Mats!!!

 

- Order Form -

"I hold myself to a standard when it comes to customer satisfaction on the speed they obtain their items. Let me know ahead of time when you need your items by." - Rain

Spoiler

Name: - (I'll name it for you. :3) 
Item Type: Potion / Status Potion / Crystal
Tier: 1, or 2
Quality: Good, Uncommon, RarePerfect (I'll give you bad ones too if you want em. It'll be free)
Enhancements: Please follow the Enhancements Guide.
Description:  Description
Price: Check pricing table

- Current Orders -

Spoiler

@Mack (Ready to be picked up) - Over Life II (3/3), Major Mitigation Potion II (3/3), Major Damage Potion II (3/3)[21,600 Col »post«]
@Seul (Ready to be picked up) - Over Life II (1/1), Major Damage Potion II (1/1), Guardian's Tonic (1/1), Major Life Crystal II (1/1)[1,725 Col or 12 Mats]
@Baldur (Ready to be picked up) - Guardian's Tonic (5/5), Major Life Crystal II (5/5), Mass Life Crystal II (5/5), Major Damage Potion II (5/5), Major Mitigation Potion II (5/5), Over Life II (5/5), Viper's Kiss II (1/5) [Guardian's Tonic (3/3), Major Damage Potion II (4/4), Major Mitigation Potion II (4/4), Over Life II (4/4), Viper's Kiss II (0/4)] (Has payed and picked up part of the order)

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- Store Inventory -

Antidotes

Spoiler

Item: Minor Elixir
Item Type:
 Potion
Tier: 1
Quality: Uncommon
Enhancement: Antidote [1 Turn]
Description: A light purple colored liquid with a bitter taste that negates the next effects of status ailments for 1 turn. Read »here« for a better understanding.
Quantity: 20
Reserves: -

Item: Greater Elixir 
Item Type:
 Potion
Tier: 1
Quality: Rare
Enhancement: Antidote [2 Turn]
Description: A light purple colored liquid with a bitter taste that negates the next effects of status ailments for 2 turn. Read »here« for a better understanding.
Quantity: 7
Reserves: -

Item: Major Elixir
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: Antidote [3 Turn]
Description: A light purple colored liquid with a bitter taste that negates the next effects of status ailments for 3 turn. Read »here« for a better understanding.
Quantity: 1
Reserves: -

______________________________________________________

Item: Greater Panacea Crystal
Item Type:
 Crystal
Tier: 1
Quality: Rare
Enhancement: Antidote [2 Turn]
Description: A light purple colored crystal that negates the next effects of status ailments for 2 turn. Read »here« for a better understanding.
Quantity: 1
Reserves: -

Item: Major Panacea Crystal
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: Antidote [3 Turn]
Description: A light purple colored crystal that negates the next effects of status ailments for 2 turn. Read »here« for a better understanding.
Quantity: 0
Reserves: -

Crafter's Respites

Spoiler

Item: Crafter's Tonic
Item Type:
 Status Potion
Tier:  1
Quality: Perfect
Enhancement: Crafter's Respite
Description: A vial of golden yellow liquid with a fragrant scent. Instantly resets all crafting attempts, so you can craft again during the same crafting day.
Quantity: 6
Reserves: -
Evaluations: 0

Damages

Spoiler

Tier 1

Spoiler

Item: Minor Damage Potion I
Item Type:
 Potion
Tier: 1
Quality: Uncommon
Enhancement: +1 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 1.
Quantity: 20
Reserves: -

Item: Greater Damage Potion I
Item Type:
 Potion
Tier: 1
Quality: Rare
Enhancement:
  +2 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 2.
Quantity: 20
Reserves: -
Evaluations:
 0

Item: Major Damage Potion I
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: +3 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 3.
Quantity: 0
Reserves: -

______________________________________________________

Item: Greater Power Crystal I
Item Type: Crystal
Tier: 1
Quality: Rare
Enhancement: +2 Damage
Description: 
A black crystal with gold sediments; increases damage by 2.
Quantity: 4
Reserves: -

Item: Major Power Crystal I
Item Type: Crystal
Tier: 1
Quality: 
Perfect
Enhancement: +3 Damage
Description: 
A black crystal with gold sediments; increases damage by 3.
Quantity: 1
Reserves: -

Tier 2

Spoiler

Item: Minor Damage Potion II
Item Type:
 Potion
Tier: 2
Quality: Uncommon
Enhancement: +2 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 2.
Quantity: 20
Reserves: -

Item: Greater Damage Potion II
Item Type:
 Potion
Tier: 2
Quality: Rare
Enhancement: +4 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
Quantity: 10
Reserves: -

Item: Major Damage Potion II
Item Type:
 Potion
Tier: 2
Quality: Perfect
Enhancement: +6 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 6.
Quantity: 0
Reserves: 3 for Mack; 1 for Seul; 4 for Baldur

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Item: Greater Power Crystal II
Item Type: Crystal
Tier: 2
Quality: 
Rare
Enhancement: +4 Damage
Description: 
A black crystal with gold sediments; increases damage by 4.
Quantity: 0
Reserves: -

Item: Major Power Crystal II
Item Type: Crystal
Tier: 2
Quality: Perfect
Enhancement: +6 Damage
Description: 
A black crystal with gold sediments; increases damage by 6.
Quantity: 0
Reserves: -

Damage Mitigations

Spoiler

Tier 1

Spoiler

Item: Minor Mitigation Potion I
Item Type: Potion
Tier: 1
Quality: Uncommon
Enhancement: +9 Mitigation
Description: 
A pale yellowish liquid in a vial that increases mitigation by 9.
Quantity: 22
Reserves: -
Evaluations:
 0

Item: Greater Mitigation Potion I
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  +18 Mitigation
Description: 
A pale yellowish liquid in a vial that increases mitigation by 18.
Quantity: 16
Reserves: -

Item: Major Mitigation Potion I
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: +27 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 27.
Quantity: 2
Reserves: -

______________________________________________________

Item: Greater Armor Crystal I
Item Type:
 Crystal
Tier: 1
Quality: Rare
Enhancement: +18 Mitigation
Description: A pale yellowish colored crystal that reduces incoming damage by 18.
Quantity: 2
Reserves: -

Item: Major Armor Crystal I
Item Type:
 Crystal
Tier: 1
Quality: Perfect
Enhancement: +18 Mitigation
Description: A pale yellowish colored crystal that reduces incoming damage by 18.
Quantity: 1
Reserves: -

Tier 2

Spoiler

Item: Minor Mitigation Potion II
Item Type:
 Potion
Tier: 2
Quality: Uncommon
Enhancement: +18 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 18.
Quantity: 22
Reserves: -
Evaluations: 0

Item: Greater Mitigation Potion II
Item Type:
 Potion
Tier: 2
Quality: Rare
Enhancement: +36 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 36.
Quantity: 20
Reserves: -

Item: Major Mitigation Potion II
Item Type:
 Potion
Tier: 2
Quality: Perfect
Enhancement: +54 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 54.
Quantity: 0
Reserves: 3 for Mack; 4 for Baldur

______________________________________________________

Item: Major Armor Crystal II
Item Type:
 Crystal
Tier: 2
Quality: Perfect
Enhancement: +54 MIT
Description:  A pale yellow crystal boosts your damage mitigation by 54. 
Quantity: 0
Reserves: -

HP Recovery

Spoiler

Tier 1

Spoiler

Item: Minor Health Potion I
Item Type:
 Potion
Tier: 1
Quality: Uncommon
Enhancement: +40 HP
Description: A vial or red liquid that instantly heals you for 40 HP.
Quantity: 30
Reserves: -

Item: Greater Health Potion I
Item Type:
 Potion
Tier: 1
Quality: Rare
Enhancement:  +80 HP
Description: A vial or red liquid that instantly heals you for 80 HP.
Quantity: 8
Reserves: -

______________________________________________________

Item: Greater Life Crystal I
Item Type:
 Crystal
Tier: 1
Quality: Rare
Enhancement: +800 HP
Description: A red crystal that instantly heals you for 80 HP.
Quantity: 10
Reserves: -

Item: Major Life Crystal I
Item Type:
 Crystal
Tier: 1
Quality: Perfect
Enhancement: +120 HP
Description: A red crystal that instantly heals you for 120 HP.
Quantity: 2
Reserves: -

Tier 2

Spoiler

Item: Minor Health Potion II
Item Type:
 Potion
Tier: 2
Quality: Uncommon
Enhancement: +80 HP
Description: A vial or red liquid that instantly heals you for 80 HP.
Quantity: 10
Reserves: -

Item: Greater Health Potion II
Item Type:
 Potion
Tier: 2
Quality: Rare
Enhancement: +160 HP
Description: A vial or red liquid that instantly heals you for 160 HP.
Quantity: 5
Reserves: -

______________________________________________________

Item: Greater Life Crystal II
Item Type:
 Crystal
Tier: 2
Quality: Rare
Enhancement: +160 HP
Description: A red crystal that instantly heals you for 160 HP.
Quantity: 10
Reserves: -

Item: Major Life Crystal II
Item Type:
 Crystal
Tier: 2
Quality: Perfect
Enhancement: +240 HP
Description: A red crystal that instantly heals you for 240 HP.
Quantity: 0
Reserves: 1 for Seul; 5 for Baldur

Mass HP Recovery

Spoiler

Tier 1

Item: Mass Life Crystal I
Item Type:
 Crystal
Tier: 1
Quality: Perfect
Enhancement: +45 Mass Heal (entire party)
Description:  A dark and light green crystal; instantly heals the entire party by 15 HP.
Quantity: 1
Reserves: -

 

Tier 2

Item: Mass Life Crystal II
Item Type:
 Crystal
Tier: 2
Quality: Perfect
Enhancement: +90 Mass Heal (entire party)
Description:  A dark and light green crystal; instantly heals the entire party by 30 HP.
Quantity: 0
Reserves: -

Over-Health

Spoiler

Tier 1

Item: Over Life I
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: +50 Over-Health
Description: A green and white liquid in a vial that adds +20 HP to your maximum health for the thread.
Quantity: 1
Reserves: -

Tier 2

Item: Over Life II
Item Type:
 Potion
Tier: 2
Quality: Perfect
Enhancement: +100 Over-Health
Description: A green and white liquid in a vial that adds +40 HP to your maximum health for the thread.
Quantity: 2
Reserves: 3 for Mack; 1 for Seul; 4 for Baldur

Paralysis

Spoiler

Item: Enervo
Item Type: 
Potion
Tier: 1
Quality: Uncommon
Enhancement: Paralyze 1 turn.
Description: A clear liquid with a bitter aftertaste that paralyzes the drink for one turn.
Quantity: 13
Reserves: -

Safeguard

Spoiler

Item: Guardian's Tonic
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: Safeguard
Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
Quantity: 2
Reserves: 1 for Seul; 10 for Calrex; 3 for Baldur

Teleport (Ask if available)

Spoiler

Item: Teleportation Crystal
Item Type:
 Crystal
Tier: 1
Quality: Perfect
Enhancement: A sky blue crystal that when shattered, instantly teleports the player to a safezone of their choosing.
Description: A sky blue colored crystal.
Quantity: 2
Reserves: -

Toxic Venom

Spoiler

Item: Viper's Kiss I
Item Type:
 Potion
Tier: 1
Quality: Perfect
Enhancement: Toxin Venom (6)
Description: A green liquid in a vial that add's toxin to a blade for 1 battle - effect: Poisons on dice roll 9-10 for 4 damage for 10 turns. This application uses a post turn
Quantity: 1
Reserves: -

Item: Viper's Kiss II
Item Type:
 Potion
Tier: 2
Quality: Perfect
Enhancement: Toxin Venom (12)
Description: A green liquid in a vial that add's toxin to a blade for 1 battle - effect: Poisons on dice roll 9-10 for 8 damage for 10 turns. This application uses a post turn
Quantity: 2
Reserves: 4 for Baldur

Miscellaneous

  • Item: Scourge of Nerius 
    Item Type: Potion
    Tier: 1

    Quality: Unique 
    Enhancement: Flaming Weapon (Unique Event)
    Description: An mix of red and orange liquid in vial. Add 2 to your damage when applied to your weapon. Unique only to the Nerius Event. Stacks with other damage potions. [One Thread]
    Quantity: 10
    Reserves: -

 

Edited by Rain
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- Miscellaneous Goods -

Letters A - G

Spoiler

Item: Camera Crystal
Item Type: Crystal
Tier: 1
Quality: Good
Enhancement: -
Description: An odd shaped crystal. Instead of breaking, it seems to keep it's shape. There's a button on the top. Take in-game pictures. Print pictures at an NPC. (Reusuable)
Quantity: 2

Item: Charmer's Tonic (I will ask some questions before thinking selling the items)
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A purple liquid with gold sediments swirling around. Meant to be drunk.Charms the first person who looks at the drinker. (Lasts for 1 thread)
Quantity: 2

Item: Cooldown
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A small vial of a frosty colored tonic. When drunk, it cools the body temperature down. Perfect for the hot environments.
Quantity: 10

Item: Cure Corruption
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Cures those infected with the Essence of Corruption.
Quantity: 6

Item: Dreamworks
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A sky blue and white liquid in a small vial. The fumes - if inhaled - causes the player to fall asleep and dream. (3 Turns)
Quantity: 1

Item: Essence of the Beast
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A crimson red liquid in a small vial. Whoever drinks even the slightest drop of this tonic will go into a blind rage - like a wild uncaged beast. (This tonic gives no buffs or nerfs to the player. Strictly for RP purposes)
Quantity: 4

Item: Essence of Corruption
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A dark red liquid in a small crystalline container. If a drop of the liquid touches a player, a red and black mark would slowly spread out on the skin starting from the first contact. If another player touches the infected area, they will also become infected. Any reactions or "side effects" of this is all done by the players themselves; there is no real side effects of this infection at all other than the red marks. This is all for the sake of RP and some apocalypse fun. :3 And reactions or "side effects" of this is all done by the players themselves. So the side effects could be anything, forever changing.
Quantity: 0

Item: Essence of Despair
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A smoky black liquid in a vial. Once broken, everyone in the vicinity would have instilled in them despair until they leave the area.
(50 ft Radius)
Quantity: 1

Item: Essence of the Mist
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A white liquid stored in a vial. Meant to be thrown on the ground. Afterwards, a foggy mist will slowly cover the area emanating from the liquid on the ground. (No status debuffs)
Quantity: 2

Item: Essence of Serenity
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A sky blue liquid in a small vial. When the fumes are inhaled, the player will be at peace.
Quantity: 4

Item: Essence of the Snowfall
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A snowy white liquid in a vial. Meant to be thrown on the ground. Afterwards, a a frigid breeze will sweep in and the area will slow become colder. (No status debuffs)
Quantity: 1

Item: Eternal spring
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A crystalline flask of water. So long as the flask isn't broken, the water from this flask will continuously flow.
Quantity: 5

Item: Eyes of the Abyss
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Turns the drinker's eyes into pure black. The player can still see, but aesthetics-wise, his/her eyes are completely black. [5 Turns]
Quantity: 5

Item: Eyes of the Divine
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Turns the drinker's eyes into pure white. The player can still see, but aesthetics-wise, his/her eyes are completely white as if divine. [5 Turns]
Quantity: 5

Item: #GetStoked
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Acting much like an energy drink, this tonic increases stokeness. Player will get stoked. Pumped for whatever is to come.[1 thread]
Quantity: 5

Letters H - N

Spoiler

Item: Heart of Fire
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A red and yellow liquid in a crystal flask that's shaped into a heart. The drinker's will feel like they just drank liquor. Their chest will feel warm and as will their stomachs. They'll get the courage to do anything (for 3 drinker turns). Does not have the side effects like drinking alcohol i.e. drunkenness.
Quantity: 5

Item: Heatup
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A small vial of a fiery orange and red colored tonic. When drunk, it heats the body temperature up. Perfect for the cold environments.
Quantity: 5

Item: Holy Glow
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A yellow viscous paste in a small container. Apply to skin and you'll shine like you were blessed by the gods. [5 Turns]
Quantity: 5

Item: Lover's Tonic (I will ask some questions before thinking selling the items)
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: They say no one can ever force love. They're probably right. This pink tonic increases their sex drive. Those affected will be more sexually aroused. (Sorry Admins if this won't be accepted. Idk if I can say sex in the general forums. D:)
Quantity: 5

Item: Night Terror
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Causes the player to fall into a nightmare.
Quantity: 1

Letters O - T

Spoiler

Item: Party Potion
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A light purple colored liquid in a flask. Once the flask is broken, the fumes will spread in the area. Everyone in the vicinity will become elated and be in a party mood. (Lasts until they leave the vicinity.
Quantity: 1

Item: Pyrefly Potion (from FFX)
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: Pyreflies (1 thread)
Description: A prism white-ish liquid. When opened, pyreflies fly around the room.
Quantity: 2

Item: Recording Crystal (Hologram)
Item Type:
 Crystal
Tier: 1
Quality: Good
Enhancement: -
Description: An aqua colored crystal shaped into an octahedron. Allows for a 3D recording the current vicinity of the crystal. The record plays the data as a hologram in the vicinity of the crystal. (reusable; stores up to 1 hour)
Quantity: 2

Item: Reptilian
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A dark green color liquid in a small flask that when drunk changes the skin of the user to that of a reptile, scales and all, for 5 post turns. [5 turns]
Quantity: 3

Item: Shadow Trail
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A red colored liquid with gold sediments in a small vial. A trail follows the player while they move. They look like Flash (the superhero) when they move, but there movement does not change.
Quantity: 1

Item: The Bronze God
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement:
 -
Description: A tannish looking liquid in a small vial. Once drunk, the player is easily prone to tanning to a perfect tan. (for men)
Quantity: 5

Item: The Bronze Goddess
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A tannish looking liquid in a small vial. Once drunk, the player is easily prone to tanning to a perfect tan. (for women)
Quantity: 5

Item: The Musical
Item Type: 
Potion
Tier: 1
Quality: Good
Enhancement: 
-
Description: Compels the drinker to sing the rest of his words - as if it's like a musical - for the rest of thread. [1 thread]
Quantity: 5

Item: The 3rd
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Compels the drinker to speak in 3rd person and refer to himself in 3rd person. [1 thread]
Quantity: 5

Item: Trip Tonic
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: 
Description: A green liquid with some gold sediments in a small vial. Causes the drinker to hallucinate for 3 turns. (Use LD to see what kind of hallucination you get. 11+ being good and 10- being bad.)
Quantity: 5

Letters U - Z

Spoiler

Item: Vial of Blood
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Is it real blood? or fake blood? No one knows (except for the alchemist), but it looks legit.
Quantity: 3

Item: Vial of Disgust
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A bubbling green vial. Those in the vecinity of the affected by this will be disgusted by the affected for any reason. (last for 4 posts of the affected)
Quantity: 1

Item: Vox Deus
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Increases the voice of the player to project louder and cover more distance. [5 Turns]
Quantity: 5

Spare Good Rolls

 

Edited by Rain
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- Transactions Ledger -

In Store Col - 31,300
In Store Materials - T1 | 162, T2 | 0

Spoiler

June 2016

Spoiler

06/23/2016 - -10 Mats
06/24/2016 - -11 Mats
06/25/2016 - -11 Mats
06/26/2016 - -10 Mats

06/27/2016 - -21 Mats; Crafter's Tonic Used; +350 Materials from Takao. (Deal ends, Nov. 27, 2016); Major Power Crystal II, Mass Life Crystal II, Over Life II, 2 Guardian's Tonic bought by Baldur (payed in advance)
06/28/2016 - -10 Mats; +20 Mats [Allania bought Major Damage Potion I, Major Mitigation Potion I, Teleport Crystal, Scourge of Nerius]
06/29/2016 - -21 Mats; Crafter's Tonic Used; +1,800 Col [Xion bought Over Life II, Major Life Crystal II, Guardian's Tonic] Collected
06/30/2016 - -13 Mats; +2,400 Col [Hydra bought 2 Greater Elixirs and 2 Greater Health Potion ICollected

July 2016

Spoiler

07/01/2016 - -21 Mats; Crafter's Tonic Used; +13 Mats [Nikodemus bought Scourge of NeriusGuardian's TonicMajor Panacea Crystal] Collected; +1,600 Col [Seul ordered and bought Guardian's TonicMajor Damage Potion II, and Major Mitigation Potion IICollected
07/02/2016 
- -10 Mats
07/03/2016 - -10 Mats
07/04/2016 - -10 Mats
07/05/2016 - -10 Mats

07/06/2016 - -11 Mats; +15 Mats, +2,200 Col [Nikodemus ordered and bought Over Life II, Major Damage Potion II, and Major Mitigation Potion II] Collected
07/07/2016
 - -10 Mats; +35 Mats from threadTransferred 2,200 Col to Rain;
07/08/2016 - -13 Mats; +1,200 Col, +9 Mats [Khrysaor bought Teleport Crystal, Guardian's Tonic, Over Life I, Scourge of Nerius
07/09/2016 - -10 Mats
07/10/2016 - -11 Mats
07/11/2016 - -10 Mats; -100 materials, and 5 Crafter's Tonics gifted to Zandra
07/12/2016 - -10 Mats
07/13/2016 - -11 Mats; +21 Mats from EaL; +4 Mats from thread; +4,400 Col [Allania bought 2 Greater Panacea Crystals, 3 Major Mitigation Potion I]
07/14/2016 - -11 Mats
07/15/2016 - -10 Mats
07/16/2016 - -31 Mats; 2 Crafter's Tonics
07/17/2016 - -13 Mats
07/18/2016 - -14 Mats; +26 Mats [Hakai bought 1 Major Damage Potion I, 1 Scourge of Nerius, 2 Major Life Crystal I, 1 Teleport Crystal, 1 Major Panacea Crystal.
07/19/2016 - -14 Mats; 1 Minor Elixir, 2 Minor Damage Potion I, 2 Minor Mitigation Potion I, 6 Minor Health Potion, 1 Greater Elixir, 3 Greater Damage Potion I, 2 Greater Mitigation Potion I, 4 Greater Health Potion I used in the Free Potions giveaway.
07/20/2016 - -13 Mats
07/21/2016 - -14 Mats; 1,800 Col [Creius bought 2 Greater Health Potions I, and 1 Scourge of Nerius. Payed extra as a tip.]
07/22/2016 - -11 Mats; -2 Mats [Bought from Ariel]; +450 Col [Creius bought 1 Major Mitigation Potion I] +975 Col [Xion bought 2 Greater Life Crystal I, 1 Mass Life Crystal]
07/23/2016 - -12 Mats; +1550 Col [Itzal bought 1 Minor Mitigation Potion I, 3 Minor Health Potion I, 1 Greater Health Potion I, 1 Over Life I]
07/24/2016 - -17 Mats; +14 Mats from Thread
07/25/2016 - -17 Mats; +97 Materials, +1 Crafter's Tonic, +4 Refreshing Liquid from Zandra; +37 Mats [Hikoru bought 1 Major Damage Potion II, 1 Major Mitigation Potion II and gave me extra mats]
07/26/2016 - -15 Mats
07/27/2016 - -11 Mats
07/28/2016 - -11 Mats; +30 Mats [Macradon bought 5 Major Damage Potion II]
07/29/2016 - -11 Mats
07/30/2016 - -11 Mats
07/31/2016 - -11 Mats; +2 Mats [Thread]

2016

Spoiler

08/01/2016 - -11 Mats
08/03/2016 - -11 Mats; +450 Col [Morgenstern bought 1 Major Mitigation Potion I]
08/05/2016 - -11 Mats
08/06/2016 - -11 Mats
08/09/2016 - -11 Mats
08/11/2016 - -3 Major Damage Potion II [Bought by Hikoru]
08/12/2016 - +40 Mats [Calrex bought 10 Guardian's Tonic]
08/17/2016 - +3 Mats from [thread]
08/30/2016 - -26 Mats; -1 Refreshing Liquid Used
09/01/2016 - +98 Mats [Baldur bought 01 Major Damage Potion II, 01 Major Mitigation Potion II, 01 Over Life II, 01 Viper's Kiss II, 02 Guardian's Tonic, 05 Major Life Crystal II, 05 Mass Life Crystal II]
09/04/2016 - -22 Mats; -1 Refreshing Liquid Used
09/05/2016 - -22 Mats; -1 Refreshing Liquid Used
09/06/2016 - -22 Mats; -1 Refreshing Liquid Used
09/07/2016 - -22 Mats; -1 Crafter's Tonic Used

09/09/2016 - -22 Mats; -1 Crafter's Tonic Used; +3 Mats [Birdie bought 2 Crafter's Tonic]
09/11/2016 - +6 Mats [Birdie bought 2 Crafter's Tonic]
09/14/2016 - +325 Col [Dante Kurosaki bought 2 Minor Healing Potions I]
09/23/2016 - +300 Col [Gotz bought 2 Minor Healing Potions I]
10/09/2016 - +30 Mats [Calrex bought 10 Guardian's Tonic]
10/14/2016 - +2 Mats [RGQ]
10/25/2016 - 11,450 Col transferred to Rain

01/06/2017 - -11 Mats
01/06/2017 - +17,100 Col [Beatbox bought 04 Major Power Crystal II, 07 Major Damage Potion II, 10 Greater Damage Potion II]
01/12/2017 - -15 T1 Mats; +4,250 Col [Macradon bought 01 Scourge of Nerius, 01 Major Damage Potion I; Mack bought 01 Scourge of Nerius; Seul bought 01 Guardian's Tonic, 01 Scourge of Nerius, 01 Major Damage Potion I; Magda bought 02 Greater Elixir, 02 Greater Health Potion I, 01 Guardian's Tonic]
01/15/2017 - +23 T1 Mats
01/21/2017 - +10,050 Col; 01 Reindeer Antlers of Finding [Beatbox bought 08 Major Mitigation Potion II, 05 Major Armor Crystal II, 01 Scourge of Nerius]

- Crafts Ledger -

Spoiler

June 2016

Spoiler

06/23/2016 - 2 Cooldown, 3 Cure Corruption, 2 Greater Panacea, 2 Scourge of Nerius
06/24/2016 - 2 Reptilian, 4 Scourge of Nerius, 1 Greater Panacea, 1 Guardian's Tonic, 1 Major Power Crystal II
06/25/20163 The 3rd, 3 Scourge of Nerius, 1 Greater Panacea, 1 Mass Life Crystal II
06/26/2016
- 5 The Musical, 2 Scourge of Nerius, 1 Greater Panacea, 1 Over Life II

06/27/2016 - 2 The 3rd, 2 The Bronze Goddess, 1 The Bronze God, 2 #GetStoked, 6 Scourge of Nerius, 3 Greater Panacea, 1 Major Mitigation Potion I, 1 Teleport Crystal
06/28/2016 - 4 HeatUp, 2 Scourge of Nerius, 2 Greater Panacea, 2 Safeguard
06/29/2016 - 1 HeatUp, 1 Reptilian, 4 Heart of Fire, 2 Scourge of Nerius, 5 Minor Mitigation Potion I, 3 Greater Health Potion I, 1 Over Life II, 1 Major Life Crystal II
06/30/2016 - 2 Greater Panacea Crystal, 1 Major Panacea Crystal

July 2016

Spoiler

07/01/2016 - 3 Minor Health Potion I, 2 Greater Elixir, 2 Greater Health Potion I, 1 Greater Mitigation Potion I, 2 Major Damage Potion II, 2 Major Mitigation Potion II
07/02/2016 - 4 Greater Damage Potion I, 1 Over Life II, 1 Over Life I, 1 Major Damage Potion II
07/03/2016 - 4 Minor Mitigation Potion II, 2 Greater Mitigation Potion II, 1 Major Armor Crystal II
07/04/2016 - 1 Minor Damage Potion II, 1 Greater Mitigation Potion II, 1 Major Elixir, 2 Viper's Kiss II, 1 Major Damage Potion I, 1 Major Damage Potion II, 1 Major Mitigation Potion I, 1 Major Mitigation Potion II
07/05/2016 - 2 Minor Mitigation Potion II, 2 Greater Damage Potion II, 1 Major Elixir

07/06/2016 - 3 Minor Mitigation Potion II, 1 Greater Mitigation Potion II, 1 Mass Life Crystal II
07/07/2016
 - 5 Minor Damage Potion II, 2 Over Life II

07/08/2016 - 4 Minor Damage Potion I, 2 Greater Mitigation Potion I, 2 Major Life Crystal I, 1 Major Life Crystal II
07/09/2016 - 10 Cooldown, 2 Minor Mitigation Potion II, 2 Greater Damage Potion II, 3 Crafter's Tonic
07/10/2016 - 3 Minor Mitigation Potion II, 1 Greater Damage Potion II, 1 Viper's Kiss, 1 Major Power Crystal II
07/11/2016 - 5 Minor Health Potion I, 1 Minor Health Potion II, 1 Greater Mitigation Potion II

07/12/2016 - 2 Minor Health Potion II, 1 Greater Mitigation Potion II
07/13/2016 - 4 Minor Health Potion II, 1 Greater Life Crystal, 1 Crafter's Tonic
07/14/2016 - 3 Minor Health Potion II, 1 Greater Panacea Crystal, 1 Major Mitigation Potion I
07/15/2016 - 3 Enervo, 3 Crafter's Tonics
07/16/2016 - 2 Enervo, 6 Minor Damage Potion I, 3 Greater Mitigation Potion I, 3 Greater Mitigation Potion II, 2 Major Armor Crystal II, 1 Major Power Crystal II, 2 Major Mitigation Potion I, 1 Guardian's Tonic
07/17/2016 - 3 Minor Damage Potion II, 2 Greater Life Crystal I
07/18/2016 - 3 Minor Damage Potion II, 3 Greater Life Crystal II, 1 Mass Life Crystal I, 1 Major Panacea Crystal, 2 Major Life Crystal I
07/19/2016 - 2 Minor Mitigation Potion I, 2 Greater Damage Potion I, 3 Major Panacea Crystal
07/20/2016 - 2 Minor Health Potion I, 2 Greater Life Crystal I, 1 Major Damage Potion I, 1 Major Mitigation Potion I
07/21/2016 - 1 Greater Life Crystal I, 1 Mass Life Crystal I, 1 Mass Life Crystal II
07/22/2016 - 1 Minor Health Potion I, 2 Greater Mitigation Potion I, 3 Crafter's Tonic
07/23/2016 - 1 Minor Health Potion I, 1 Minor Mitigation Potion I, 2 Greater Health Potion I, 1 Greater Life Crystal II, 2 Major Damage Potion II, 1 Major Mitigation Potion II
07/24/2016 - 1 Minor Damage Potion I, 2 Greater Life Crystal I, 2 Major Power Crystal II, 2 Major Armor Crystal II
07/25/2016 - 1 Minor Damage Potion I, 1 Minor Damage Potion II, 3 Greater Life Crystal II, 1 Major Power Crystal II, 1 Major Armor Crystal II, 1 Major Life Crystal II
07/26/2016 - 3 Minor Damage Potion II, 1 Greater Life Crystal II, 1 Over Life II, 3 Major Life Crystal II
07/27/2016 - 3 Greater Damage Potion II, 5 Major Damage Potion II
07/28/2016 - 1 Minor Health Potion I, 2 Greater Damage Potion II, 2 Major Damage Potion II
07/29/2016 - 2 Minor Health Potion I, 2 Major Mitigation Potion II, 2 Over life II
07/30/2016 - 1 Minor Health Potion I, 1 Greater Health Potion II, 4 Guardian's Tonic
07/31/2016 - 3 Minor Health Potion I, 2 Greater Health Potion II, 2 Guardian's Tonic

2016

Spoiler

08/01/2016 - 5 Minor Health Potion I, 1 Guardian's Tonic
08/03/2016 - 4 Minor Mitigation Potion I, 2 Greater Damage Potion II, 3 Guardian's Tonic
08/05/2016 - 3 Minor Health Potion I, 2 Greater Health Potion II, 5 Guardian's Tonic
08/06/2016 - 1 Minor Mitigation Potion I, 4 Guardian's Tonic
08/09/2016 - 3 Minor Health Potion I, 3 Greater Damage Potion II, 2 Guardian's Tonic
08/30/2016 - 2 Minor Health Potion I, 1 Greater Mitigation Potion II, 3 Major Damage Potion II, 1 Major Life Crystal II, 3 Mass Life Crystal II, 1 Over Life II, 2 Guardian's Tonic
09/04/2016 - 6 Elixir, 4 Viper's Kiss II, 1 Major Damage Potion II, 1 Major Mitigation Potion II
09/05/2016 - 5 Minor Mitigation Potion II, 4 Greater Mitigation Potion II, 3 Major Mitigation Potion II, 3 Major Damage Potion II
09/06/2016 - 4 Minor Mitigation Potion II, 5 Greater Mitigation Potion II, 2 Over Life II, 2 Guardian's Tonic, 2 Viper's Kiss II
09/07/2016 - 4 Minor Mitigation Potion I, 3 Greater Damage Potion I, 3 Crafter's Tonic, 3 Major Damage Potion II, 3 Major Mitigation Potion II
09/09/2016 - 3 Minor Mitigation Potion I, 3 Minor Mitigation Potion II, 1 Greater Damage Potion I, 4 Crafter's Tonic

01/07/2017 - 2 Enervo, 2 Greater Damage Potion I, 1 Greater Mitigation Potion I, 2 Crafter's Tonic
01/12/2017 - 1 Enervo, 2 Greater Power Crystal I, 1 Major Power Crystal I, 1 Major Armor Crystal I, 2 Guardian's Tonic, 1 Teleport Crystal

Edited by Rain
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Rushing straight into the backroom of his little shop, the wanderer begins to work on potions. He had just seen the post on an up coming event boss that would need unique potions. Seeing as the wanderer being the only Alchemist who seems to be open to taking orders, he has a duty to do. Especially since Zandra's is still on vacation, he is currently the highest ranked active alchemist in Aincrad.

After an loud explosion, a few minutes go by before the wanderer walks back out to the front counter and begins to store his new potions in his newly organized shop. His face is covered in soot, but that didn't faze him at all. It's as if this happens to him all the time. "Damn... Still not enough..."

06/23/2016

ID# 62056 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62057 results: Craft: 11 (10+1) | Rare -----| +6 Exp
ID# 62058 results: Craft: 10 (9+1) -| Rare -----| +6 Exp
ID# 62059 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62060 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62061 results: Craft: 5 (4+1) --| Good -----| +3 Exp
ID# 62062 results: Craft: 5 (4+1) --| Good -----| +3 Exp
ID# 62063 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62064 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62065 results:
 Craft: 4 (3+1) --| Good -----| +3 Exp

Results
+37 Exp
-10 Mats
2 Cooldown
3 Cure Corruption

2 Greater Panacea
2 Scourge of Nerius

Edited by Rain
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The wanderer rushed off into the back room like any other day. Today, he wants to get his orders and the making of potions for the event done and over with. Today, he's gonna go back out to the fields and hunt down more materials before he runs out of mats again. He doesn't want to live like that any more. No, today, he's decided. He's going to have a constant 100 Mats. If it ever goes below, he starts hunting for more mats.

That being said, after an explosion and a few minutes passing, the wanderer walks back out covered in soot. A smile displayed on his face, he casually stores his new potions. It seems today was a good day in making potions - minus the usual explosion.

06/24/2016

ID# 62089 results: Craft: 10 (9+1) -| Rare -----| +6 Exp
ID# 62090 results: Craft: 12 -------| Perfect --| +9 Exp
ID# 62091 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62092 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62093 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62094 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62095 results: Craft: 12 (11+1) | Perfect --| +9 Exp
ID# 62096 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62097 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62098 results: Craft: 8 (7+1) --| Uncommon -| +4 Exp

Results
+48 Exp
-11 Mats (+1 for crystal)
2 Reptilian
4 Scourge of Nerius
1 Greater Panacea
1 Guardian's Tonic
1 Major Power Crystal II

Edited by Rain
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Rushing into the back of the little shop, the wanderer hurries making his potions. He wants to have enough time to hunt for mats later today, so he needs to hurry making his cap on crafting potions today. Every little second counts. After a few minutes and a couple of loud explosions, the wanderer walks back out to the counter and stores his potions. Soot covered his face, like usual. Afterwards, he changes his gear and runs off into the fields.

06/25/2016

ID# 62158 results: Craft: 5 (4+1) -| Good -----| +3 Exp
ID# 62159 results: Craft: 5 (4+1) -| Good -----| +3 Exp
ID# 62160 results: Craft: 1 -------| Crit Fail | +2 Exp
ID# 62161 results: Craft: 8 (7+1) -| Uncommon -| +4 Exp
ID# 62162 results: Craft: 9 (8+1) -| Uncommon -| +4 Exp
ID# 62163 results: Craft: 7 (6+1) -| Uncommon -| +4 Exp
ID# 62164 results: Craft: 4 (3+1) -| Good -----| +3 Exp
ID# 62165 results: Craft: 12 ------| Perfect --| +9 Exp
ID# 62166 results: Craft: 10 (9+1) | Rare -----| +6 Exp
ID# 62167 results: Craft: 1 -------| Crit Fail | +2 Exp

Results
+40 Exp
-11 Mats (+1 for crystal)
3 The 3rd
3 Scourge of Nerius
1 Greater Panacea
1 Mass Life Crystal II

Edited by Rain
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Rushing in to the little shop in the frosty town of the 4th floor, the wanderer rushes to the back of the shop. He quickly began to churn out potions like it's nobody's business. He needs to get this done quickly so he can get to the fields and collect more mats. He had some chance before to collect mats, but everytime it was unsuccessful. He usually came back empty handed or only got some materials. It's getting harder every day to collect mats, and to think, the wanderer's finally getting stronger too.

After a loud explosion at the end, the wanderer comes back out to the store counter and stores his new potions. His face, covered in a fresh layer of soot. When will he ever learn.

06/26/2016

ID# 62202 results: Craft: 5 (4+1) -| Good -----| +3 Exp
ID# 62203 results: Craft: 8 (7+1) -| Uncommon -| +4 Exp
ID# 62204 results: Craft: 6 (5+1) -| Good -----| +3 Exp
ID# 62205 results: Craft: 3 (2+1) -| Good -----| +3 Exp
ID# 62206 results: Craft: 10 (9+1) | Rare -----| +6 Exp
ID# 62207 results: Craft: 3 (2+1) -| Good -----| +3 Exp
ID# 62208 results: Craft: 6 (5+1) -| Good -----| +3 Exp
ID# 62209 results: Craft: 12 ------| Perfect --| +9 Exp
ID# 62210 results: Craft: 1 -------| Crit Fail | +2 Exp
ID# 62211 results: Craft: 8 (7+1) -| Uncommon -| +4 Exp

Results
+40 Exp
-10 Materials
5 Good
2 Uncommon
1 Rare
1 Perfect

Edited by Rain
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Takao approached the open caravan with haste, eager to retreat from the snowy floor as quickly as possible. He had made a deal and had every intention of honouring it, but he found the winter themed tier of Aincrad to be unbearable at length. "Hey, Rain." Takao called out as he met the caravan, already diving into his inventory. "Sorry for bein' all quick 'bout it, but here's the materials." He said, offering up the hefty bag of assorted alchemical ingredients, from flowers picked in the fields to the more unpleasant eyes and the like from monster drops. With the transaction completed, Takao raised his hand. "Seeya' around."

- -

- 350 Materials

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+350 Mats...

The wanderer quickly swipes and accepts the large sum of mats before other peering eyes could see. His mats count have been extremely low as of late, so this large sum of mats gave a big boon to the wanderer's shop. As the man walks out, he quickly raises his hand as a gesture of goodbye. "Just let me know what you need."

Upon seeing the man off, the wanderer quickly goes to work in the back of his shop. He still has orders to fill, and time is growing ever shorter with the new month coming and with it the Nerius Event.

06/27/2016

ID# 62263 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62264 results: Craft: 11 (10+1) | Rare -----| +6 Exp
ID# 62265 results: Craft: 10 (9+1) -| Rare -----| +6 Exp
ID# 62266 results:
 Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62267 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62268 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62269 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62270 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62271 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62272 results: Craft: 10 (9+1) -| Rare -----| +6 Exp

- Crafter's Tonic Used - [Crafter's Respite]

ID# 62273 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62274 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62275 results: Craft: 3 (2
+1) --| Good -----| +3 Exp
ID# 62276 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62277 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62278 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62279 results: Craft: 7 (6
+1) --| Uncommon -| +4 Exp
ID# 62280 results: Craft: 8 (7+1) --| Uncommon -| +4 Exp
ID# 62281 results: Craft: 12 (11+1) | Perfect --| +9 Exp
ID# 62282 results: Craft: 12 (11+1) | Perfect --| +9 Exp

Results
+85 Exp
-21 Materials (+1 for crystal)
2 The 3rd
2 The Bronze Goddess
1 The Bronze God
2 #GetStoked

6 Scourge of Nerius
3 Greater Panacea
1 Major Mitigation Potion I
1 Teleport Crystal

 

Edited by Rain
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Baldur walked into the shop after getting told that he had his order ready to be picked up.

"Hey, thanks Rain! I appreciate you getting my order out the door so quickly."

Trading with the Alchemist, Baldur waved with a smile and left with his order.


+1 Major Power Crystal II 
+1 Mass Life Crystal II  
+1 Over Life II  
+2 Guardian's Tonic 

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-1 Major Power Crystal II 
-1 Mass Life Crystal II  
-1 Over Life II  
-2 Guardian's Tonic 

Rushing into his shop like the days before, the wanderer quickly gets to work on more potions. He had gotten a bunch of materials from Takao the other day, but doesn't mean it's time to rest. He needs to continuously hunt for materials if he wants to keep stocks up and the Col/Exp/Mats running in. That being said, he rushes into the back of the shop. Within a few minutes, he walks back out with a big smile on his face and begins storing the new concoctions. For once, there were no explosions, nor were there any bad quality tonics. He even got 2 perfects out of this batch.

06/28/2016

ID# 62323 results: Craft: 10 (9+1) | Rare ----| +6 Exp
ID# 62324 results: Craft: 12 ------| Perfect -| +9 Exp
ID# 62325 results: Craft: 12 ------| Perfect -| +9 Exp
ID# 62326 results: Craft: 6 (5+1) -| Good ----| +3 Exp
ID# 62327 results: Craft: 4 (3+1) -| Good ----| +3 Exp
ID# 62328 results: Craft: 8 (7+1) -| Uncommon | +4 Exp
ID# 62329 results: Craft: 6 (5+1) -| Good ----| +3 Exp
ID# 62330 results: Craft: 9 (8+1) -| Uncommon | +4 Exp
ID# 62331 results: Craft: 10 (9+1) | Rare ----| +6 Exp
ID# 62332 results: Craft: 6 (5+1) -| Good ----| +3 Exp

Results
+50 Exp
-10 Materials
4 HeatUp
2 Scourge of Nerius
2 Greater Panacea
2 Safeguard

Edited by Rain
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Allania looked up from her menu at the shop in front of her, this seems right, Allania thought to herself. Sure she was in the right place she wandered into the store to collect her order. She hadn't placed it long ago yet it was already done, this place was efficient. "Hey" she called out into the store, "I'm here to collect my order", handing over the agreed materials plus a bit extra just because and taking the items she had ordered. "Thank you" she said with a smile.

- x1 Major Damage Potion I

x1 Major Mitigation Potion I

x1 Teleportation Crystal

- x1 Scourge of Nerius (1/1)

Lost (20 mats)

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Rushing into the shop early in the morning, the wanderer runs to the back of the shop and quickly begins on working on potions. He had received two orders last night and both are in a time constrain. That being said, the wanderer rushed the first batch of potions, ending with a couple of explosion - like usual when he's hurried. But that didn't yield any of the potions he wanted. He quickly grabs one of the Crafter's Tonics in his inventory and begins to work on his second batch of potions. This time, he took his time and the results showed it.

Walking back out to the front of the shop, he quickly stores his new potions and grabs his things. He still needs to farm some materials today, before he runs out.

06/29/2016

ID# 62390 results: Craft: 4 (3+1) --| Good -----| +3 Exp
ID# 62391 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62392 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62394 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62395 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62396 results: Craft: 5 (4+1) --| Good -----| +3 Exp
ID# 62397 results: Craft: 11 (10+1) | Rare -----| +6 Exp
ID# 62398 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62399 results: Craft: 8 (7+1) --| Uncommon -| +4 Exp
ID# 62400 results: Craft: 10 (9+1) -| Rare -----| +6 Exp

- Crafter's Tonic Used - [Crafter's Respite]

ID# 62401 results: Craft: 4 (3+1) --| Good -----| +3 Exp
ID# 62402 results: Craft: 12 (11+1) | Perfect --| +9 Exp
ID# 62403 results: Craft: 4 (3+1) --| Good -----| +3 Exp
ID# 62404 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62405 results: Craft: 12 (11+1) | Perfect --| +9 Exp
ID# 62406 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62407 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62408 results: Craft: 9 (8+1) --| Uncommon -| +4 Exp
ID# 62409 results: Craft: 7 (6+1) --| Uncommon -| +4 Exp
ID# 62410 results: Craft: 10 (9+1) -| Rare -----| +6 Exp

Results
+86 Exp
-21 Materials (1 extra for crystal)
1 HeatUp
1 Reptilian
4 Heart of Fire

2 Scourge of Nerius
5 Minor Mitigation Potion I
3 Greater Health Potion I
1 Over Life II
1 Major Life Crystal II

Edited by Rain
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Xion sighed as he appeared from the teleport gate in Snowfrost's main square, looking up at the snowflakes falling from the sky that began to fleck his hair as they fell. "OK...now to find Rain..." he muttered before searching for the player's wagon, spending a good few minutes looking before he finally found the eccentric looking piece of craftsmanship. "Rain..." the player said as he approached. "I do believe you have some items for me..." the blonde said with a smile. 

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Xion frowned as he saw the bill. "3600 eh? That's pretty hefty, oh well... I guess it's worth it for the boss raid... thanks for all of this by the way" Xion said, leaving a large bag of col on the counter before taking his items and leaving, waving to the alchemist as he left. 

 

 Over Life II 
 Guardian's Tonic
 Major Life Crystal II

The above gained

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Rushing into the shop today, the wanderer quickly gets to work on his daily cap on potion crafts. He wants to get his cap done already so he can get to hunting materials to keep up with the demands.

After a few minutes and a loud explosion, the wanderer walks back out. His face was covered in soot, but that didn't affect him at all. This apparently happens all the time - seriously when will he learn. He quickly stores the new items in the store inventory and quickly switches gear to hit the fields.

06/30/2016

ID# 62500 results: Craft: 4 (3+1) --| Good -----| +3 Exp
ID# 62501 results: Craft: 6 (5+1) --| Good -----| +3 Exp
ID# 62502 results: Craft: 4 (3+1) --| Good -----| +3 Exp
ID# 62503 results: Craft: 5 (4+1) --| Good -----| +3 Exp
ID# 62504 results: Craft: 6 (5+1) --| Good -----| +3 Exp 
ID# 62505 results: Craft: 11 (10+1) | Rare -----| +6 Exp
ID# 62506 results: Craft: 1 --------| Crit Fail | +2 Exp
ID# 62507 results: Craft: 3 (2+1) --| Good -----| +3 Exp
ID# 62508 results: Craft: 11 (10+1) | Rare -----| +6 Exp
ID# 62509 results: Craft: 12 -------| Perfect --| +9 Exp

Results
+41 Exp
-13 Materials (3 extra for crystals)
6 Good
2 Greater Panacea Crystal
1 Major Panacea Crystal

Edited by Rain
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Although Hydra had received his poison mitigation potion from the wanderer, his paranoia led him back to the character at his store upon the fourth floor in need of more items for the upcoming fight. Rushing into the shop he began to pant heavily before finally raising his head and searching for Rain. "Ah, Rain!" the brunette called out enthusiastically, "I have an order, by chance do you have any of these items in stock." Hydra stumbled over and showed the wanderer what he was after, a heap of items but he was sure he could afford it.

2x Greater Elixer, 1 x teleportation crystal, 2x greater health potion (all T1)

3600 col at the ready

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