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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Domarus

{F1 Artisan Rank 7 -><- The Painter's Stones -><- Open-Pk accessable-NK

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The Painter's Stones

Screen Shot 2016-11-19 at 9.23.52 PM.png

             

 

You learn about the Painter's Stone's from rumors of the store in towns and amongst players.  As you approach the shop you see an emblem on the sign.  Once inside you see a counter as well as display cases on desks, tables and shelves.  There are comfortable chairs for guests to rest in as well as much decorations and red and gold rugs decorated with flames and dragons.  On the wall is a list of the pricing and beside this is a slot filled with order forms.  There is a hallway towards the left that enters two rooms.  The room to the left is Domarus' bedroom/study where it is always locked even with him here.  The room to the right leads into Domarus' crafting room which is filled with materials, tools, and paints for tattoo work.  If the player enters the crafting room (for tattoos only)  the player will see a painting.  The painting, about as long as Domarus' forearm, and half for height, contains a scene showing four silhouettes.  One with heavy armor.  One with a dagger in one hand and a sword in the other.  One with a staff and the fourth with a sword.  Ahead of them was Domarus in his armor as a silhouette.  If Domarus is in the shop, there will be a dragon familiar with black iron skeleton like armor and is constantly ablaze sitting on an iron poll protruding from the wall.  Most of the time players will notice a player in an odd black and purple maid's outfit, with a red snake that constantly burns and curls around her, who keeps the shop in tip-top shape.  Players who have met her with Domarus know her as Keres and that she enjoys doing this sort of work.  Upon entering the shop she greets players with a slight bow saying 'welcome master/mistress.  How may we serve you today?'

Stats

Spoiler

Rank 7:(8+1=9 Crafts per day)

Exp:  958

Equipment
 

Spoiler

Name: The Painter's Tools
Your Profession: Blacksmith
Your Rank: 9
ID: 72283
Roll: 11+1=12
Item Type: Tool
Tier: 1
Quality: Perfect
Enhancements: Crafting Die
Description: A set of tools used for both crafting jewelry, trinkets and charms, as well as tools for placing and removing Tattoos
Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=497232

Spoiler

Name: Kyriarchía Énosi
Profession: Artisan
Rank: 4
ID:  76889
Roll: 12
Item Type: Miniature Masterpiece
Tier: 1
Quality: Perfect
Enhancements: +1 crafting attempt
Description: 
A painting, about as long as Domarus' forearm, and half for height.  It was a scene showing four silhouettes.  One with heavy armor.  One with a dagger in one hand and a sword in the other.  One with a staff and the fourth with a sword.  Ahead of them was Domarus in his armor as a silhouette.

http://www.sao-rpg.com/topic/13299-domarus-loot/?do=findComment&comment=505530

 

Spoiler

Name:  Absolute Power
Profession: Artisan
Rank: 4
ID:  82082
Roll: 12
Item Type: Trinket
Quality: Perfect
Enhancements: Ambition
Description: A set of silver earrings in the shape of rings.  One large and two small that are worn on the right ear.  When the user succeeds at something they feel a surge of strength.

Rank 7
    [1] = Critical failure (Lose materials)
    [2] = Fail (Lose materials)
    [3-5] = Salvage (Keep materials on LD 11+)
    [6-8] = Uncommon item (1 slot)
    [9-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

 

Critical Fail and Fail crafts: +2 EXP
Salvage crafts: +3 EXP
Uncommon crafts: +4 EXP
Rare crafts: +6 EXP
Perfect crafts: +9 EXP

 

Prices <negotiable>

Spoiler

Tier 1

Good:  200 col

Uncommon:  300 col -><- 5 T1 MAT

Rare:  550 col -><- 6 T1 MAT

Perfect:  800 col -><- 7 T1 MAT

 

Every Tier upward adds 100 col or 1 MAT to the price.

 

Renting prices are in rented items section

Domarus will give players tattoos as well as remove them.  50 col to remove, 100 to place.

 

Order Form

Spoiler

Name: What's the name?
Profession: Artisan
Rank: 7
ID:  (leave blank)
Roll: (leave blank)
Item Type: (miniature masterpiece, lucky charm or trinket?  If good Item name it vanity or Tattoo)
Tier: (which tier would you like it to be?)
Quality: (vanity-Tattoo/uncommon/rare/perfect)
Enhancements: listed below
Description: (write a description of your item:  what's it made of?  What color is it?  Are there patterns or emblems?

 

Enhancements

 

Accuracy
Cost:  1 slot
Cap:  3 slots
Effect:  Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit.
Applicable to Lucky Charms, Trinkets

Keen
Cost:  1 slot
Cap:  3 slots
Effect:  
After a successful attack, gain +(1 per slot) Accuracy until your next successful attack,
at which point this bonus is removed.
Another successful attack will reactivate this enhancement.
Applicable to Lucky Charm's, Trinkets

Evasion
Cost:  1 slot
Cap:  3 slots
Effect:  Reduces the die value by (1 per slot) on an enemy’s attack against you.
Applicable to Lucky Charm's, Trinkets

Recovery
Cost:  1 slot
Cap:  2 slots
Effect:  Regain (1 per slot * Tier) additional energy on natural CD rolls of 6+.
Applicable to Lucky Charm's, Trinkets

Taunt
Cost:  1 slot
Cap:  1 slot
Effect:  +1 Hate generated from Howl, Focused Howl, and successful attacks.
Applicable to Trinkets

Loot Die
Cost:  1 slot
Cap:  3 slots
Effect:  Gain +(1 per slot) to the LD.
Applicable to Lucky Charm's, Trinkets, Miniature Masterpieces

Expertise
Cost:  2 slots
Cap:  1 slot
Effect:  Gain +1 Rank to the specified non-combat skill. Cannot boost a skill without ranks,
or increase a skill past its maximum rank.
Cannot boost a skill the user has not yet learned.
Applicable to Lucky Charm's, Trinkets, Miniature Masterpieces


Prosperity
Cost:  1 slot
Cap:  3 slots
Effect:  Gain +(1 per slot) to the base multiplier when receiving col from killing an enemy.
Applicable to Lucky Charm's, Trinkets

Crafting Die
Cost:  3 slots
Cap:  1 slot
Effect:  Gain +1 to the CD when crafting.
Applicable to Lucky Charm's, Trinkets, Projects

Ambition
Cost:  3 slots
Cap:  1 slot
Effect:  Gain +1 bonus crafting 
EXP for each crafting attempt.
Applicable to Trinket's, Projects

Crafting Attempt

Cost:  3 slots
Cap:  1 slot
Effect:  Gain 1 additional crafting attempt per day.
Applicable to Miniature Masterpieces, Trinkets

Over Health
Cost:  3 slots
Cap:  1 slot
Effect:  Adds +(50 * Tier) to your maximum 
HP for one thread.
Applicable to Single Use Projects

 

 

 

In stock

Spoiler

 

Uncommon items

Spoiler

 

Combat Items

Spoiler

Name: Endure
Profession: Artisan
Rank: 4
ID:  77025
Roll: 10 -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 recovery
Description:  A silver shield that can be hung anywhere.

 

Name: Divine Strength
Profession: Artisan
Rank: 4
ID:  78669
Roll: 10  -9+1=10-
Item Type: Trinket
Tier: (which tier would you like it to be?)
Quality: Uncommon
Enhancements: +1 Recovery
Description: A golden medallion that hangs on a belt loop (belt can be any type, form or shape) that glows when activated.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=508749

 

Name:  Nova
Profession: Artisan
Rank: 4
ID:  82081
Roll:  8  -7+1=8-
Item Type:  Trinket
Tier: 1
Quality: Uncommon
Enhancements:  1 Recovery
Description:  A trinket that can be held on clothes or worn as an earring that's shaped like a start.  Upon activation it casts a glow.

 

Name: Apprentice Guidance
Profession: Artisan
Rank: 4
ID:  78632
Roll: 9 -8+1=9-
Item Type: Lucky Charm
Tier: 1
Quality: Uncommon
Enhancements: +1 Accuracy
Description: A silver bracelet that alters the user's attack when activated

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=508670

 

Name: Silver sight
Profession: Artisan
Rank: 6
ID:  87407
Roll: 9 -8+1=9-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 ACC
Description: A pair of silver earrings, nothing to flashy

 

Name: Divine Assurance
Profession: Artisan
Rank: 4
ID:  78671
Roll: 9  -8+1=9-
Item Type: (miniature masterpiece, lucky charm or trinket?  If good Item name it vanity or Tattoo)
Tier: (which tier would you like it to be?)
Quality: Uncommon
Enhancements: +1 Keen
Description: A golden ring that glows after a successful hit, and aids in striking your foe.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=508749

 

Name: Beginner's Luck
Profession: Artisan
Rank: 6
ID:  85615
Roll: 6  -5+1=6-
Item Type: Lucky Charm
Tier: 1
Quality: Uncommon
Enhancements:  1 Keen
Description: A golden chain bracelet.

Post Link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=519018

 

Name: Silver momentum
Profession: Artisan
Rank: 6
ID:  87543
Roll: 9 -8+1=9-
Item Type: Trinket
Tier: 1
Quality: uncommon
Enhancements: Keen
Description: A weighted silver bracelet

 

Name: Stoic
Profession: Artisan
Rank: 5
ID:  85141
Roll: 8+1=9
Item Type:  Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 Taunt
Description: A necklace with a tiny shield medallion

 

Name: Nightmare
Profession: Artisan
Rank: 6
ID:  87659
Roll: 8 -7+1=8-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: Taunt
Description: An obsidian flower with an amethyst in the center that gives off frightening images that draws enemies towards wielder in hopes of ending the images.

 

Name: Pleasant Aroma
Profession: Artisan
Rank: 6
ID:  87664
Roll: 8 -7+1=8-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: Taunt
Description: A golden flower with a silver jewel in the center that draws monsters to user.

 

 

Name: Taunting
Profession: Artisan
Rank: 6
ID:  85639
Roll:  8  -7+1=8-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 Taunt
Description: A skull that seems to be mocking whoever looks upon it.

Post Link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=519051

 

Name: Divine Grace
Profession: Artisan
Rank: 4
ID:  78637
Roll: 10 -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: +1 Evasion
Description:  A golden neckless that moves the body enough to avoid getting hit upon activation.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=508670

 

Name: Fluent Silver
Profession: Artisan
Rank: 6
ID:  87542
Roll: 9 -8+1=9-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 Evasion
Description: A silver pin that can be placed anywhere

 

Other Items

Spoiler

Name: Midas Eye
Profession: Artisan
Rank: 4
ID:  78668
Roll: 9  -8+1=9-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: +1 Prosperity (+x1 col multiplier)
Description: (write a description of your item:  An earring shaped like a golden eye that increases the gold amount.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=508749

 

Name: Essence of Greed
Profession: Artisan
Rank: 4
ID:  82078
Roll: 8  -7+1=8-
Item Type:  Trinket
Tier: 1
Quality: Uncommon
Enhancements:  +1 Prosperity
Description:  A golden coin that can be hung anywhere on the body or clothes.  If touched, one's thoughts seem to return to gold.

 

Name: Heart of Gold
Profession: Artisan
Rank: 4
ID: 79384
Roll:  8  -7+1=8-
Item Type: Lucky Charm
Tier: 1
Quality: Uncommon
Enhancements: +1 prosperity
Description: A gold ring

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=510002

 

Name: Golden Eye
Profession: Artisan
Rank: 6
ID:  85692
Roll:  8  -7+1=8-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: 1 Prosperity
Description: A golden eye that shines brightly during combat, and flashes when the rewards menu pops up.

Post Link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=519131

 

Name: Bonus
Profession: Artisan
Rank: 6
ID:  9  85961
Roll: 9  -8+1=9-
Item Type: Lucky Charm
Tier: 1
Quality: Uncommon
Enhancements: 1 Prosperity
Description: A silver ring

 

Name: Heart Piece
Profession: Artisan
Rank: 5
ID:  83303
Roll: 9  -8+1=9-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements:  1 LD
Description: An earring in the shape of half a heart.  Made of solid ruby
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515808

 

Name: Essence of Hope
Profession: Artisan
Rank: 6
ID:  87948
Roll:  8 -7+1=8-
Item Type: Trinket
Tier: 1
Quality: Uncommon
Enhancements: +1 LD
Description: A tiny glass bottle with something glowing inside that increases luck

 

Name: Seeking Ring
Profession: Artisan
Rank: 5
ID:  83342
Roll: 9  -8+1=9-
Item Type: Lucky Charm
Tier: 1
Quality: Uncommon
Enhancements: +1 LD
Description: A simple ring
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515869

 

 

Rare Items

Spoiler

 

Combat Items

Spoiler

Name: Divine Guidance
Profession: Artisan
Rank: 4
ID:  78670
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements:  +2 Accuracy
Description: A gold bracelet that alters the user's attack when activated

 

Name: Brilliant sight
Profession: Artisan
Rank: 6
ID:  87409
Roll: 11 -10+1=11-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: 2 ACC
Description: A pair of silver earrings with emeralds in the centers

 

Name: Wind Spurs
Profession: Artisan
Rank: 6
ID:  87313
Roll: 10  -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: +2 ACC
Description: A pair of silver spurs that enhances the speed of the wearer.  If wearer uses charge while wearing these spurs, they feel like they are gliding along the wind.

 

Name:  Phase
Profession: Artisan
Rank: 4
ID:  82080
Roll: 11  -10+1=11-
Item Type:  Lucky Charm
Tier: 1
Quality: Rare
Enhancements:  2 Evasion
Description:  A bracelet that looks like two scythes.  When activated (I.O.W. when opponent gets BD 6-7) the wielder becomes slightly transparent and the weapon phases through them, dealing no damage to the wielder.

 

Name: Flowing Silver
Profession: Artisan
Rank: 6
ID:  87544
Roll: 10 -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: 2 Evasion
Description: A silver pin that can be placed anywhere.  It has two emeralds in it.

 

Name: Elusive Action
Profession: Artisan
Rank: 6
ID:  85964
Roll: 10  -9+1=10-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: 2 Evasion
Description: A silver charm bracelet

 

Name: Pride
Profession: Artisan
Rank: 5
ID:  85140
Roll: 9+1=10
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: 2 Keen
Description: A black ring with a red eye design

 

Name: Shining Momentum
Profession: Artisan
Rank: 6
ID:  87546
Roll: 10 -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: 2 Keen
Description: A weighted silver bracelet.  It has four emeralds in it.

 

Name: Cosmic Conduit
Profession: Artisan
Rank: 5
ID:  85146
Roll: 9+1=10
Item Type: (miniature masterpiece, lucky charm or trinket?  If good Item name it vanity or Tattoo)
Tier: 1
Quality: Rare
Enhancements: 2 Recovery
Description: A ring that appears to be space itself.  When the object is moved, the perspective of the individual stars and nebula's change

 

Name:  Hyper Energization
Profession: Artisan
Rank: 6
ID:  85440
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 3
Quality: Rare
Enhancements: 2 Recovery +6 per 6+ CD
Description:  A silver neckless with a glowing emerald symbol for strength.  Wearing this during battle makes one feel like they have full stamina.  This is good if one is physically tired and is forced to battle.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=518756

 

Name: Hatred
Profession: Artisan
Rank: 6
ID:  85443
Roll: 11  -10+1=11-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: 1 Taunt, 1 Keen
Description:  A stone statue the size of one's hand that can be hung on a belt.  A glowing ruby symbol for hatred rests on the front.

Post link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=518756

 

Rank Up Items

Spoiler

Name: Heart of a Shade
Profession: Artisan
Rank: 4
ID:  77026
Roll: 11  -10+1=11-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: Skill rank:  Stealth skill
Description: A purple gem in the crude shape of an ore.  It pulses a very soft purple glow when the player is spotted.

 

Name:  Shade's Eyes
Profession: Artisan
Rank: 4
ID:  77887
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: Skill Rank:  Search and Detect Skill

 

Name: Eager Sight
Profession: Artisan
Rank: 6
ID:  86056
Roll: 11  -10+1=11-
Item Type:  Rare
Tier: 1
Quality: Rare
Enhancements: Expertise  -1 Rank S&D-
Description: A golden necklace with a golden medallion.  An emerald sphere rests in the center that sharpens the user's sight.

 

Name:  Way of the Phoenix
Profession: Artisan
Rank: 5
ID:  82508
Roll: 10 -9+1=10-
Item Type:  Trinket
Tier: 1
Quality: Rare
Enhancements:  +1 Rank First Aid
Description:  A pair of earrings with a sapphire jewel in the shape of a tear drop.

 

Name:  Pulsing Energy
Profession: Artisan
Rank: 5
ID:  82510
Roll: 10  -9+1=10-
Item Type:  Lucky Charm
Tier: 1
Quality: Rare
Enhancements:  +1 Rank Energist
Description:  A silver and gold bracelet styled after lightning that increases the amount of energy the player has if they have the energist skill.

 

Name:  Shadow Aura
Profession: Artisan
Rank: 5
ID:  83296
Roll: 10  -9+1=10-
Item Type:  Lucky Charm
Tier: 1
Quality: Rare
Enhancements: +1 Sneak and Hide skill rank
Description:  A black ring that appears to be made of something other than metal, almost like space itself was made solid and shaped into a ring.  When worn a shadow hovers over the wielder.
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515808

 

Name:  Reverse Stone
Profession: Artisan
Rank: 5
ID:  83300
Roll: 11  -10+1=11-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: +1 Extended Weight skill rank
Description: A stone made of solid iron.  Instead of adding weight it reduces the weight of all items being carried, making it easier to carry more.
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515808

 

Name: Tolerance
Profession: Artisan
Rank: 6
ID:  85624
Roll:  11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: Expertise  -Extended Weight-
Description: An emerald bracelet that makes the player feel a bit stronger.

Post Link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=519051

 

Name: Philosopher's Stone
Profession: Artisan
Rank: 6
ID:  87311
Roll: 10  -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: Expertise  +1 Rank First Aid
Description: A red stone that glows when the player uses First Aid.  Can be hung as a neckless, bracelet, or put on a ring.

 

Other Items

Spoiler

Name: Hecta's Bliss
Profession: Artisan
Rank: 1
ID:  74402
Roll: 11 -10+1=11-
Item Type: Rare
Tier: 1
Quality: rare
Enhancements: 2 Prosperity
Description: A golden ring that reflects light easily
Post link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-1/?do=findComment&comment=501617

 

Name: Reaper
Profession: Artisan
Rank: 4
ID:  77023
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: 2 Prosperity
Description: A simple black ring

 

Name: Wanderer's Eyes
Profession: Artisan
Rank: 3
ID:  76763
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: +2 LD
Description: A silver necklace with a golden pendant, a ruby resting in the center.

 

Name: Elven Sight
Profession: Artisan
Rank: 6
ID:  87317
Roll: 10  -9+1=10-
Item Type: Trinket
Tier: 1
Quality: Rare
Enhancements: +2 LD
Description: A set of silver trinkets that are placed on the ear.  The trinket looks like the point of an elf's ear and once worn it gives the wearer sharper sight, able to spot materials, chests, dungeons, players, easier, and even gives them the luck of an elf when it comes to loot.

 

Perfect Items

Spoiler

Name: Andvari's Blessing
Profession: Artisan
Rank: 5
ID:  85143
Roll: 11+1=12
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: +3 LD
Description:  
Gold band that has runes etched in. When in the presence of unlocked treasure, the runes will grow bright white.

 

Name: Resilience
Profession: Artisan
Rank: 5
ID:  85145
Roll: 11+1=12
Item Type: Single-Use Project
Tier: 1
Quality: Perfect
Enhancements: Over Health.  +50 Health for the thread
Description: A small painting no bigger than the size of an open hand of a warm fire.

 

Name: Raw Passion
Profession: Artisan
Rank: 6
ID:  85610
Roll: 12
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: +3 Prosperity
Description: A crystal like item the shape of an egg.  When looked into, player tends to see something or someone that their thoughts revolve around often.

Post Link:  http://www.sao-rpg.com/topic/13298-f1-artisan-rank-6/?do=findComment&comment=519018

 

Name: Intellect
Profession: Artisan
Rank: 6
ID:  86055
Roll:  12
Item Type:  Trinket
Tier: 1
Quality: Perfect
Enhancements: +1 Ambition
Description:  A crystal skull that glows when an item has been crafted:  Black for failure.  Gray for good.  Deep purple for uncommon.  Dark blue for rare.  And blue for perfect.

 

Name: Pegasus Boots
Profession: Artisan
Rank: 6
ID:  87316
Roll: 12  -11+1=12-
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: +3 Evasion
Description: A pair of seemingly normal boots.  In combat, silver wings sprout from the sides that enhance the wearer's speed and agility.

 


Cost:  650 col  or 7 MATs

 

A silver ring with an emblem on it

200 col

 

Rented Items

Spoiler

All items can be rented for as long as the player desires.  The longer they are rented however determines the ultimate cost.  Each new thread the player in question posts in will count as another day the item was rented.

-Costs per thread-

Uncommon:  50 col

Rare:  100 col

Perfect:  150 col

 

Edited by Domarus

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Domarus didn't lollygag.  He went straight to work.  While Keres finished placing the decorations and such, Domarus went and grabbed the starter tools he had been provided with.  He went into the work station and pulled out the materials he and Esther had managed to collect together.  It was an interesting event yes, but that was over.  It was time for work.  He needed the col and he needed it badly.  Domarus wanted to make himself a ring.  He wanted it to be perfect so he took his time.  However while he was skilled with tattoos from the real world, crafting rings was another art indeed.  He cursed as the metal ring shattered and it's pieces flew everywhere, one of them flying by his face and landing a scratch on him.  He growled as there was no way he would be able to seek out the individual pieces.  The material was lost.  He quickly realized that he would not be able to craft a ring any time soon, that he would need to build his skills up to that.  So instead he began to paint a glorious blaze of fire on a canvas.  When he finished he observed the uncommon item.

"Ooooh, you did wonderful master," she said with a grin.  Domarus pushed her head back, a little annoyed and she snickered before returning to setting everything up. 

Spoiler

ID#  68279  CD:  10

ID#  68281  CD:  1

Gains Overlord

Loses 2 MAT

Gains 4 Exp

Edited by Domarus

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Alisa had heard various rumors about a more hidden shop on this first floor. While it was a simple Artisan's shop, it was also doing tattoos, something Alisa had always wanted. So with a teleport down to floor one, she started searching for the shop. The person who had told her about it seemed so familiar, like she knew them, but eh, it didn't matter. A few minutes would pass before Alisa made it to what seemed like the store. The Painter's Stones. That sounded right. With a tug on the door handle she walked in...surprised to see...Domarus behind the counter...That made sense! The person spreading the rumors about this place was...what was her name..Keres, that was it.

With a light smile she waved towards Domarus, "Heya, how're you Domarus?" she asked in a chipper voice, "Are you doing those Tattoos here? If so, I want one." When he confirmed to her he was doing tattoos, she go into explaining about what she wanted, waiting for him to do...ya'know whatever.

 

Tattoo Described

(Fully Body, back Tattoo -1000 COL)

Edited by Mossino

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Domarus sat behind the counter looking through his journal.  In the first section were three lists he kept whether in this game or the real world.  The three lists were organized as 'potential followers' 'allies and friends' 'enemies'.  The first list currently held two players, namely being Alisa and Arc.  They held the potential to be two generals and both seemed to be decent dps players.  However he would also need a tank, scout and healer as generals as well so he hoped one of these two could multitask.  The second list held five, possibly six people who could be allies.  The friends was limited to two players as of now and he didn't expect it to grow any more in this world.  The final list had made a recent addition.  Before he had no enemies.  But now, Lycan would know what hell was like, and the price he'd pay for assaulting Esther the way he did.  Suddenly the shop door opened up and he snapped the journal shut quickly, his focused face looking up.  His face lightened up in order to keep the pretense of the nice guy and smiled at Alisa.

"Alisa!  I'm doing well enough.  Why are you here?"  He listened as Alisa asked for a tattoo and was a little shocked at her request.  He nodded that he was and listened to the details of the tattoo and handed over the listed pricing for a full body tattoo.  He was glad that he managed to finally gather more col but he was still surprised that she wanted this tattoo.  He shrugged and stood up, gesturing down the hall.  As they made their way Domarus called out to Keres.

"Keres!  Handle the front for me will you?"  Domarus walked into the work room behind Alisa and gestured to the stool before locking the door.  He walked over to his tools and asked for her to pull up her shirt so he could get started.  His eyes focused only on the back and arms, and he began getting to work.  It took a long time but as he did he asked Alisa questions and held a decent conversation so she wouldn't get bored.  By the time he finished he stood up and told Alisa he was finished.  He led her over to an area with curtains and mirrors so she could view the tattoo in private.  He awaited to hear her reply.  After she left he attempted to make another item but failed and decided the tattoo was enough for today.

+1000 col

-2 MAT

+2 Exp

@Mossino

Spoiler

ID#  68358  CD:  9  -Alisa's Tattoo made

ID#  68360  CD:  5 LD:  14

 

Edited by Domarus

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Domarus walked back into his shop after escorting Esther out.  It was...  And interesting day to say the least.  Especially with the starry eyed illusion potion.  It made Domarus realize something.  And although he was grateful for the events today, it was vital that nobody else found out.  He had discovered his weakness and he needed to guard it with care.  Keres stood there waiting for him with a platter that had coffee and a plate of eggs and bacon.  She smirked at him.

"Welcome back master.  Did you enjoy your walk?"  Domarus grunted as he took walked into his study, eager to get the day's crafting over with.  Keres followed him inside and placed the platter on the table next to him and gave him a hug from behind, pressing herself against him.

"Will that be all master?"

"Yes, thank you Keres.  That will be all."  Keres frowned.  Esther had put Domarus in a more subtle mood and she would need to provoke him later on into beating her.  She looked forward to that but for now she let him focus on his work.  The finished products were successful, coming out as two rare items giving Domarus either plus 2 search or an item that increased his two handed ax rank by one.  Satisfied with his craft he put his items away.

Spoiler

ID#  68497  CD:  11

ID#  68498  CD:  11

Crafted September 24th

-2 MAT

+10 Exp

Edited by Domarus

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Domarus re entered his shop after a long day of training.  He had been fighting monsters like crazy for a while and he needed a break every now and then.  As he walked in Keres looked up with mischievous glee as always.

"Welcome back master!  How was the trip?  You find another sweetheart?"  Domarus smacked her on the back of the head hard as he passed her for that comment.  Which is exactly what she wanted, bringing a pleased smile on her lips.  Domarus walked into his workroom and found all his tools ready for him as well as his platter of food.  He took a bite of his sandwich before getting to work.  His intention was to start working on a painting.  He wasn't sure exactly what he wanted, and unfortunately that would effect his work.  He attempted to paint another fire scene but the paint messed up and he growled at the error.  He trashed the canvas and pulled out another one, attempting to make a moonlight scene.  However the blue and purple night mixed with the moon and ruined the effect entirely.  He trashed this one and rose to return to his room, taking the food with him.

Spoiler

ID#  68589  CD:  3

ID#  68590  CD:  5  LD:  4

Crafted September 25th

+ 2 Exp

- 2 MAT

Edited by Domarus

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Juzt made his way inside the relatively new artisan shop, taking note of the rather dull name. It wasn't anything in the way of distasteful or incompetent, yet it lacked a sense of the standard that plagued these floors of shops named after witty puns and tragic themes. Inside, it certainly felt quite an uplifting contrast as the decor and color scheme complimented each other greatly. Looking at the dragons and the fires that emerged, he thought to himself, "Could focus a bit more on the cause, rather than the effect." Taking an order form from its slot, he'd began filling it out as he called for the attention of the owner, wherever he might be as the NPC maid didn't seem to fit the bill, "Yo, is the Painter here?" He referred to him or her as such a title due to the shop's name, "I'm here to place an order." His order was rather simple, yet would cost himself quite the pretty penny. However, it would be a fair gift to the first person that actually befriended him here in Aincrad.

 

- 900 Col

Spoiler

Name: Jasmine Flower
Profession: Artisan
Rank: 1
ID:  (leave blank)
Roll: (leave blank)
Item Type: Miniature Trinket
Tier: 1
Quality: Perfect
Enhancements: +3 Loot Die
Description: This small pin, designed in the shape and color of a white jasmine flower, offers the luck of a four leaf clover with all the more beauty.

 

Edited by Juzt

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Keres looked up as a player walked into the shop.  She smiled and bowed slightly to the player.

"Welcome master!  How may I help you?"  She always talked to others in this sense, both because she enjoyed being a servant, and because she liked to disturb others or make them embarrassed or uncomfortable.  When the player handed her the form and asked if Domarus was there.  She nodded to the player.

"Of course sir!  Let me get him real quick."  Keres picked up the order slip and walked down the hall, turning right, heading into Domarus' work space.  She saw him there writing down notes for ideas of his and she placed the order down beside him, drawing his attention and stopping his hand from moving.

"You have your first real order master."  Domarus took the order and looked at it for a moment before nodding.

"Tell the player it might take a little so he or she might want to get comfortable or occupy their time until it's finished."  Keres bowed to Domarus before returning to the player to tell him the reply.  Domarus pulled out his materials and decided to start with a bit of practice.  He attempted to create a miniature masterpiece for Keres by carving some red metal into a flame like design.  When he finished it turned out ok, being a good item and not anywhere near a buff.  Still it was progress.  He moved on to the order but the material was more fragile than he expected and it shattered under his touch.  Domarus cursed, glad that the closed door sealed off all noise.  He needed better tools.

Spoiler

ID#  68704  CD:  1

ID#  68705  CD:  8

-2 MAT

+3 Exp

Edited by Domarus

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Domarus returned to his shop, hoping to actually craft the player's request this time.  When he entered his workspace he saw a platter of food and drink waiting for him.  This meant that Keres was attempting to practice her searching skills to better help him when he went looking for materials.  He would definitely need them after all.  He was almost out.  He pulled out one of the few materials left and began to get to work.  It was a pin he was crafting, and the shape of a flower.  He pulled out his tools and began to scrape the material apart, hoping to leave a much smaller piece to work with.  However he didn't spot a fragile area and a large crack appeared in the material.  Domarus cursed but in the end he was able to salvage the material by hovering it over the fire, allowing the metal to fuse back together.  Hopefully the fragile spots would vanish as well.  Sighing he got started on another.  However this time he decided to make a ring for himself.  He had intended to do that anyways.  He took out the material and began to craft it.  When it came out as a good item, he nodded.  The material was like ash, with a large black gem in the center.  On the other end of the ring was his insignia.  Satisfied he slipped the ring onto his finger.  One down, four to go he thought.

Spoiler

ID#  68709  CD:  6  LD:  20   ~   Material salvaged

ID#  68710  CD:  11  ~   Made as a good item

Crafted September 28

-1 MAT

+3 Exp

+Domination ~ An ash colored ring with a black gem and Domarus' insignia on the other end.

Edited by Domarus

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Crafting:  September 29

Domarus walked into his shop once again.  He only had two metals he could attempt to make items out of, and only one of them was the right color for the player's order.  Domarus sat down at the desk and pulled out his tools and materials, preparing to get to work.  He began to attempt shaping the metal carefully, but once again he hit a weak point and the material cracked.  Unfortunately there wasn't a nearby fire he could use to fuse it this time and the material was lost.  He cursed before sitting back.  Well that's that he thought.  He'd need to find more materials before he could craft for the player again.  In the meantime he thought, he had a few paints left as well as one ore which he could make materials out of.  He wondered about it and decided to make himself a tattoo.  He pulled out his left arm and grabbed his tools.  The tattoo would be hidden unless he removed his gauntlet or went to another swimming event.  He finished the tattoo and was satisfied with the work.  It was a red flaming skull, but unless looked closely at the details it looked like a fireball to anyone else.  Black wings emerged from the sides and a black crown sat on the top.  After this he made the same thing on a painting.  When he finished the painting he hung it on the wall before leaving to reluctantly search for materials.

Spoiler

ID#  68821  CD:  6  LD:  2  ~  Material lost

ID#  68822  CD:  8  ~  Good Item crafted

ID#  68823  CD:  10  ~  Good item crafted

+tattoo

-3 materials

+5 Exp

Edited by Domarus

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As Domarus made his way back into the shop he unequipped his armor and returned it to it's inventory, leaving nothing but his black t-shirt and dark red jeans.  He needed something other than armor and this was the cheapest he could get his hands on.  He entered his shop with his new materials and did not hesitate to get to work while Rhozarth, his flaming familiar, explored it's new home.  Domarus pulled out the materials and grabbed his tools.  Aereth was a worthy player for the general title.  He simply needed to work with him until the player was ready to join.  This would probably happen after Aereth had finished whatever he had planned for the Laughing Coffin.  Domarus had made a suggestion to the player and he seemed to like it.  As he worked he only managed to make two good items.  They were void black, each with a slot for a gem to fit into it.  It was time to start preparing.

ID#  70904  CD:  8  - 1 MAT

ID#  70905  CD:  2  - 1 MAT

ID#  70906  CD:  7  - 1 MAT

+2 General Rings

+5 Exp

-3 MAT

Edited by Domarus

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Now it was time to finish the player's order.  Domarus returned to his shop with what few materials he had left and pulled out his tools.  Rhozarth glided over and landed on the metal table beside where Domarus did his crafting.  He pulled out the first material, made of a pearl-ish substance and was hard enough for the pin.  Domarus began getting to work but as he did so the tool scraped too hard and formed a crack that ran right through the material, shattering it.  Domarus growled in frustration.  He needed to order a better set of tools.  Moving on to the second material, he chose to take this much slower.  And as he slowly worked on it he could see it working.  Soon the item was complete and he leaned back to observe his work.  He had successfully crafted the perfect item and went ahead to send a message to the player @Juzt.  With that out of the way he went to work on his tattoo.  He had decided he wanted something else for the future.  He used a particular material in order to remove the marking and a second to install a flaming dragon tattoo.  It's appearance was like an emblem however, rather than an image.  With the work done, he made his way back to put his one last material away before going to search for more.

ID#  70973  CD:  1

ID#  70974  CD:  12

ID#  70974  CD:  6

ID#  70976  CD:  7

Pending:

Spoiler

Name: Jasmine Flower
Profession: Artisan
Rank: 1
ID:  (leave blank)
Roll: (leave blank)
Item Type: Miniature Trinket
Tier: 1
Quality: Perfect
Enhancements: +3 Loot Die
Description: This small pin, designed in the shape and color of a white jasmine flower, offers the luck of a four leaf clover with all the more beauty.

- 4 MAT

Tattoo changed

+13 Exp

Edited by Domarus

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Domarus entered his shop and went straight to work.  He moved into his crafting room and pulled out his new tools and began to get to work.  He decided to start with making a ring and pulled out a gold ingot to work with.  He began to move slowly, and started to use his tools on it.  He was impressed with the tool's quality and the finished product was nearly perfect.  But that's all he needed.  He set the ring aside and pulled out four metals.  He heated the silver and pressed and shaped it into a disk shape, then took the gold, bright bronze and ruby and worked on them until his project was finished, seeing the 3d metal flame.  With that he moved on to his next project.  He began to work on a silver ring this time, however it wasn't going as well.  He chipped a little piece and cursed, but realized that if not for the tools the item would have been ruined.  So he turned the mark he had just made into a symbol and grinned at his success.  Finally he worked on a neckless, carving the gold into an emblem.  When he finished he went to go store the items.

ID#  74402  CD:  11 -10+1=11-  -1 T1 MAT, rare item crafted.  5 EXP gained

ID#  74403  CD:  12  -natural 12-  -1 T1 MAT, perfect item crafted.  8 EXP gained

ID#  74404  CD:  5  -4+1=5-  -1 T1 MAT, Good item crafted.  2 EXP gained

ID#  74405  CD:  12  -11+1=12-  -1 T1 MAT, perfect item crafted.  8 EXP gained.

Result:  4 T1 Materials consumed, one good, one rare, and two perfect crafted.  23 EXP gained.

Hecta's Bliss added:  Rare, <2 Prosperity>

Passionate Flames added:  Perfect, <Ambition>

Monkey King's Semblance added:  Perfect, <3 Combat Craft>

EXP:  23

4 MAT lost

Edited by Domarus

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Dominion entered into what he thought was Domarus's Shop. He had looked all over the fourth, third, and second floor for the shop with no luck. He took notice to an Emblem outside a floor 1 shop and decided to enter. Inside were comfortable chairs and on the wall held pricing for items and order forms. When Dominion saw Keres, he knew he was in the right place. Dominion stepped inside the door and immediately was greeted by Keres "Hello Keres. I was wanting to get an order form for buying an item." Dominion rested his hands in his pockets, his white tee-shirt somewhat stained with dirt from recent endeavors. As she retrieved for him a form, he began scribling words down at a very quick pace, but then erased it. Woops, wrong language. Dominion rewrote everything, and then fixed a couple mistakes and handed the completed form back to Keres. "I need to talk to Domarus about a plan for payment. I have enough Col, but I lack the materials at the moment." Dominion shrugged his shoulders as placed his arm back in his jean pocket. 

Spoiler

 

Name: Monkey King Semblance

Quality: perfect, lucky charm (necklace)

Enhancements: +3 CD Combat

Description: Golden colored Necklace with Monkey King Engraving

 

 

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Keres watched as Dominion walked in and she made her greeting to him.  When he handed the request to Keres she didn't bother looking at it.  She simply bowed again.

"Very well Dominion.  Let me get him for you."  She walked into the crafting room where Domarus was working and almost walked in when the door opened up.  Domarus was startled to see Keres in the doorway.  She smiled and bowed.  

"Dominion wanted an item master.  Here's his request."  Domarus took the order and one of his eyebrows raised as it was an item he had just recently made.  He walked to the counter and pulled out the item, placing it on the counter.

"Consider yourself lucky my friend.  I'm rather low on materials, however Keres here tells me you are too.  How about we make the payment half and half?  Four materials and five hundred col.  Sounds rather fair correct?"   Dominion was Domarus' third customer total.  His first customer wanted a tattoo which gave him quite a bit of col.  It worked out well too.  His second customer had yet to come pick up his item.  @Dominion was lucky to have his item already crafted.  When Dominion paid for the item Domarus handed it over and nodded to him with a smile.

"A pleasure doing business with you Dominion."

Edited by Domarus

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With another quest completed, Domarus returned to his shop.  Meditation.  He had to fight a so called 'demon' to get the skill.  Four fights but in the end he assumed control and dominated it.  As expected.  Now he had two out of three of the extra skills out there:  Survival, and Meditation.  All that was left was getting the final two skills, concentration and martial arts.  Getting martial arts wasn't as important to Domarus.  It was simply to get the experience.  However, he heard that martial arts required punching a rock with much health until it was destroyed, and that it had to do with fists.  Thus Domarus would need accuracy.  So when he got to work he started doing just that:  He pulled out the ruby ore and began getting to work.  He wanted to experiment a little and pulled out a glowstone, carefully cutting it until it was an extremely thin ring.  Then he placed it in a mold and filled the mold with the ruby.  He let it cool and the ring was done:  A glowing ruby ring.  He grinned.  Perfect.  He then decided to make a second set:  Two gold rings that magnetically connected together.  After forging them he placed one on his finger, then the ruby ring, and the second gold ring after that.  The effect was as he desired.

Spoiler

ID#  74576  CD:  1  -1 T1 MAT,  2 EXP gained

ID#  74699  CD:  12  -11+1=12-  -1 T1 MAT,  Perfect item added, 9 EXP gained

ID#  74700  CD:  7  -6+1=7-  -1 T1 MAT, Good item added, 3 EXP gained

ID#  74701  CD:  1  -1 T1 MAT,  2 EXP gained

1 good item

1 perfect item

14 EXP gained

Items pending

 

Edited by Domarus

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Dominion swiped open his menu and inventory, finding and handing over 4 mats and 500 Col. He then took the item which Domarus handed over and smiled back. "Thanks Domarus. Whenever you need me, just send a PM. I am sure to get stronger and become more of an assistance soon. This Item will surely help alot." Dominion equipped his item and realized that he was filling his inventory rather quickly. "Looks as though I will need to get rid of my old armor. Anyway, I guess I will see you later." Dominion raised his head to look up at Domarus. Dominion turned his body toward the door and waved back at Domarus and Keres as he exited the shop. He walked casually back to his alleyway spot with both hands in his jean pockets, the place where he stayed and began to filter out his inventory, placing his older armor as it materialized onto the ground.

-4 Mats and -500 Col

+Monkey King Semblance

Edited by Dominion

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Dominion entered the familiar store, considering it had only been a couple days prior that he found it. Dominion entered the building with a profound smile, his armor and fist wraps were now shining clean. Dominion immediately took notice to the fine furniture and decorative dragons. Dominion had a purpose now, one that he needed a different trinket to claim. He walked over to Keres, asking for Domarus. "Hello Keres, could you get Domarus? I have another order I would like to fill out." Dominion filled out a order form asking for the following trinket:     Then Dominion, after having written on the form and placed it on a counter, swiped open his inventory and withdrew 1500 Col and 7 mats. "Well it looks as though I am short a couple of mats again. Will the extra col be able to pay off what I lack in mats?" Dominion was truely eager to recieve the item and leave for his journey, but he had to listen and make sure the form of payment would be accepted by Domarus.

Spoiler

Monkey ring

ring, perfect

+3 LD 

Appearance

 

Edited by Dominion

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Domarus returned to his shop a little on edge.  He was so close...  So close to his goals.  He had three out of four generals, and while one did need a little work on, the majority were ripe for the taking.  However he still had yet to find a tank for his general.  Without that he wasn't going anywhere.  So he decided that once Hidden was ready to become his general, then he'd have them all meet with him and inform them of their new title.  He had no doubt in his mind that they would, in the end, join him.  Dominion already swore he would without Domarus even asking.  And Aereth was becoming rather close with Domarus, which was even better.  As for Hidden, he wasn't sure but he had a good feeling.  It was that last general that was frustrating.  As he tried to craft these thoughts swirled around in his mind, messing up his work.  He growled and muttered a curse before tossing the failed projects behind them, shattering to crystals before they hit anything.  That was when Keres gave him Dominion's order.  He'd need to craft it tomorrow, all he could make today was a measly uncommon.

Spoiler

ID#  76651  CD:  3  -2+1=3-  Fail

ID#  76653  CD:  4  -3+1=4-  LD:  9  Fail

ID#  76654  CD:  10  -9+1=10-  Uncommon forged

ID#  76655  CD:  1  Fail

EXP Total:  6

MAT lost:  4 T1

Items forged:  Uncommon  *pending*

 

Edited by Domarus

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Domarus returned to his shop ready to craft.  He knew he'd be crafting @Dominion's item one way or another today so he went ahead and messaged him saying to come by today to pick it up.  He made his way into his work area and pulled out his tools and materials, getting to work.  The actual ring was a bit tricky to make so he took his time and carved the material slowly, being careful during the process of inserting the small details, making sure each curve and indent was perfect.  Soon enough the item was crafted:  A ring with searching enhancements for Dominion.  He set it aside and got back to work.  The next item he decided to turn into an evasion item.  Perhaps he should set up a system where he would 'rent' gear for a smaller fee.  He attempted to make another item but this turned out to be nothing but a good quality ring.  The fourth failed altogether.  With that he put his tools away and prepared for Dominion's arrival.

Spoiler

ID#  76762  CD:  12  -11+1=12-

ID#  76763  CD:  11  -10+1=11-

ID#  76764  CD:  8  -7+1=8-

ID#  76765  CD:  4  -3+1=4-  LD:  4

Total EXP:  16

MAT consumed:  4 T1

Items forged:  

Perfect:  Monkey Ring

Spoiler

Name: Monkey Ring
Profession: Artisan
Rank: 3
ID:  76762
Roll: 12  -11+1=12-
Item Type: Lucky Charm
Tier: 1
Quality: Perfect
Enhancements: +3 LD
Description: 
https://www.bing.com/images/search?view=detailV2&ccid=akVljgUa&id=7B579DE9DA558A8FF6E4C671B7E4543ADC428F4E&q=monkey+king+ring&simid=608021745294443612&selectedIndex=2&ajaxhist=0

Rare:  Wanderer's Eyes (added to display)

Spoiler

Name: Wanderer's Eyes
Profession: Artisan
Rank: 3
ID:  76763
Roll: 11  -10+1=11-
Item Type: Lucky Charm
Tier: 1
Quality: Rare
Enhancements: +2 LD
Description: A silver necklace with a golden pendant, a ruby resting in the center.

 

 

Edited by Domarus

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