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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Domarus

{F1 Artisan Rank 7 -><- The Painter's Stones -><- Open-Pk accessable-NK

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Domarus listened as the red haired girl gave Domarus her name and added her to the list of overall names to remember.  He then went back and began to work on his crafts.  Out of all the nine materials, he crafted one perfect and managed to salvage the last one.  All of the others were decent, but not a perfect item.  At least he managed another perfect item.  He hoped to become a higher rank soon at this rate, though the chances of that were scarce.  He nodded to her with a smile after she thanked him and chuckled when she mentioned the customers.  
     "Thank you!  I'm certain I'll need it.  However you don't need to upgrade your item if it's accuracy, evasion, prosperity or LD.  That will hold through any and all tier's you climb.  If you do need something else, then by all means come by and visit!"  He waved to her goodbye and gestured for the next player to walk over.  
     
"Havok, your item was crafted.  Here, I think you'll enjoy this don't you think?"  He handed it over and once Havok departed he smiled to Hestia, the newest player he had encountered.  Keres handed him the designs for the items and, while he kept it hidden, was annoyed that she had two orders.  He had quite the day but he would finish it regardless.  
     
"Alright, give me a moment or two to craft your items then, ok?"

Spoiler

ID#  90108  CD:  12 Perfect

ID#  90109  CD:  10 Rare

ID#  90110  CD:  3  LD:  9 Fail - salvage roll

ID#  90113  CD:  10 Rare

ID#  90115  CD:  7 Uncommon

ID#  90116  CD:  1 Fail

ID#  90117  CD:  8 Uncommon

ID#  90118  CD:  7 Uncommon

ID#  90118  CD:  3  LD:  15 Fail - Salvaged

Total EXP:  41

MATs lost:  8

@Havok

Spoiler

Name: Fang of Fafnir
Profession: Artisan
Rank: 7
ID:  90108
Roll: 12
Item Type: Trinket
Tier:1
Quality: Perfect
Enhancements: +3 Keen
Description: A silvered ring, mostly plain save for some runes engraved on the inside, this ring takes a nod to the fabled dragon Fafnir. It is designed to ensure the rich get richer.

 

Edited by Domarus

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Domarus took a moment to breath before returning back to his crafting.  His shop was nearly empty, and all that was left was Hestia.  However now that his small shop wasn't crowded, he would be able to handle and contain the situation easily.  He began to make his attempts, however they were not ending in any well efforts.  So far he had managed to craft one of her items, but the other eight attempts he made had ended in utter failure.  He sighed as he wished he had the bonus crafting point.  Without it, crafting was at least twice as difficult as it had been before.  And the fact that materials had become increasingly more difficult to obtain didn't help his case either.  He found that he would be needing materials far more often than before.  He returned to Hestia with a smile.
     
"So sorry about the wait Hestia.  I've managed to make one of your items, however I'll need a little more time to craft the other.  It's not easy now that the system removed an item that aids with crafting."

Spoiler

ID#  90188  CD:  11 Rare

ID#  90191  CD:  12 Perfect

ID#  90198  CD:  1 Fail

ID#  90199  CD:  4  LD:  9 Fail - Salvage roll

ID#  90200  CD:  5 Fail - Salvage roll

ID#  90201  CD:  6 Uncommon

ID#  90202  CD:  9 Rare

ID#  90203  CD:  9 Rare

ID#  90204  CD:  11 Rare

MATs consumed:  9

Total EXP:  45

@Hestia

Spoiler

Name: Guidance of Icarus
Profession: Artisan
Rank: 7
ID:  90191
Roll: 12
Item Type: Charm
Tier: Tier 1
Quality: Perfect
Enhancements: x1 ambition
Description: A small charm that has little feathers along it

 

Edited by Domarus

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it's fine Domarus just message me when you can when the other item is ready. Alright. i say with a small smile as i take the charm that i have requested to help with increasing the process of me getting through my profession ranks faster. I just add it towards my inventory. Giving you a small wave as i make my way out of your shop heading towards the fourth floor. Where my own shop resides for me to work on my own profession. Stay safe Domarus, Keres. Both of you don't try to be strangers alright. I say in a cheerful manner as i exit the shop to await for whenever the next item can be made that i had requested.

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Havok smiled as he walked in, mildly flexing after his successes in the game. His bounty was growing as he recounted the enemies he had slain: a wasp queen who was definitely deadly and a large minotaur. The damn hoya had been annoying, but the reward had been so worth it. It ended up being a jet black pendant, obsidian if Taro had to guess, and it hung around his neck. It was easily one of the prettiest pieces he had ever won in the game...because it was the only one. But that was ending today. 

That was until another ring caught his eyes. It was a gold band that seemed to have similar aesthetics to the Fang of Fanfir he had commissioned. Andvari's Blessing? Huh. It was definitely something in the vein of what he would need. 

"Hey Domarus, I was here to pick up my Fang of Fafnir, but I also saw you had another ring that gave bonuses to loot. Andvari's Blessing? Would you be willing to sell that? I have 800 COL to give you if you are ok with that?"

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Domarus heard Havok walk into his shop again and turned to look at him, smiling as he did so.
     
"Hello there Havok!  How are you doing today, and what can I do for you?"  The player had walked up to him and mentioned how he was here to pick up the item he had already finished, and how he had noticed another item on display.  He heard the players offer and smiled, nodding to him.  Finally, players were taking the items on display.  He was planning to take all items other than perfect and a handful of rare and just selling them to a merchant.  He knew Hidden was a merchant of course so he could go to her.  
     
"Sold.  I need to get these items in the display cases out of here one way or another.  Here," he said, only giving the item after the transfer was made.  Afterwards he went into the crafting room and began to get to work.  He made several failures, but soon enough managed to craft Hestia's last perfect item.  He walked towards the front and placed the item on the counter.  
     "
Here you are Hestia.  Apologies for the wait."

Spoiler

ID#  90266  CD:  2 Fail

ID#  90267  CD:  7 Uncommon

ID#  90268  CD:  2 Fail

ID#  90269  CD:  3  LD:  1 Fail - Salvage roll

ID#  90270  CD:  7 Uncommon

ID#  90271  CD:  10 Rare

ID#  90272  CD:  8 Uncommon

ID#  90273  CD:  3  LD:  20 Fail - Salvaged

ID#  90274  CD:  12 Perfect

Total EXP:  37

MATs consumed:  8

 

Edited by Domarus

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Thank you for making the item Domarus. With these i will be able to get a bit further into this game. Hopefully towards a more successful side of life you know. Stronger, and better is always more helpful. I say with a smile as i take the ring you had made for me as i do a small bow to you in thanks as i then go towards the exit of the store. See you later Domarus, and Keres. I hope that your days are found in relative safety of how this world can provide it. I say as a goodbye as i then exit the store with a smile on my face.

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So here she was again, this place. Domarus' store, last time she was here, she made a single purchase and left, although that maid girl had left an impression on her. This time, well, high chance it was this again. Eatos hadn't ever ran into Domarus, and honestly knew nothing about him. While part of her was curious, she doubted he'd get into conversation. Besides, her request was making her nervious, for it was a leaf she was scared about turning over. 

Entering the store, she saw the maid, but this time, she wasn't flustered nor taken aback, simply handing the maid the request on paper. "It's nice to see you again.." The realized she lacked a name for the other girl, and hesitated because of it "I, i just have a smell request is all..."

Spoiler

Name: Guardian Necklace
Profession: Artisan
Rank: 7
ID:  (leave blank)
Roll: (leave blank)
Item Type: Necklace
Tier: 1
Quality: Perfect
Enhancements: +3 Accuracy
Description: A seemingly bland necklace, with a silver chain holding a small, droplet shaped silver stone. 

800 Col sent to Domarus

 

Edited by Eatos

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It had been a day or two since his last craft, when another player had wandered into the store.  It was the blue haired girl again.  Eatos.  The player certainly came here a lot, and he was pleased that she did.  He listened to her as she made a request, placing an order for an accuracy necklace.  He knew she was referring to the tag Jewelry, but he wouldn't bother correcting her on this.  He nodded to her with a smile, glad he was finally getting some col, though he would need materials again soon.
     
"No problem Eatos.  Give me a second and I'll craft your items for you."  He went into the back and to his surprise, managed her crafts rather quickly.  He returned into the front and showed her the item with a smile.
     
"Is that satisfactory?  It went quicker than usual so I suppose you got lucky there.  Anything else I can do for you?"

Spoiler

ID#  90549  CD:  11
ID#  90550  CD:  12

Materials Consumed:  2

Total EXP:  15

@Eatos

Spoiler

Name: Guardian Necklace
Profession: Artisan
Rank: 7
ID:  90550
Roll: 12
Item Type: Jewelry
Tier: 1
Quality: Perfect
Enhancements: +3 Accuracy
Description: A seemingly bland necklace, with a silver chain holding a small, droplet shaped silver stone.

OOC note:  I don't think Eatos has digital col yet.  If she doesn't, could you add 800 col to my account?

 

Edited by Domarus

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So this was Domarus' shop eh? She knew he had it, just hadn't cared enough to come until today. Mostly because she needed something from him. The while one was well more important than the other, both would help in the long run. The opened the door and was met with Keres, the maid girl she had met many times now. She said a brief 'hello' to the maid before walking into the store.

"Oi! Domarus, you here, got something i need from ya!" She called out to get his attention, she prefered dealing with him than the maid. He seemed, well, more straight forward. "Cheers for this, by the way. You said somethin' like this'll help me get my bird back, so figured i'd come to you"

*Col to be sent upon acquiring item*

Spoiler

Name: Avians' Ring
Profession: Artisan
Rank: 7
ID:  (leave blank)
Roll: (leave blank)
Item Type: Lucky Charm
Tier: 1
Quality: Perfect
Enhancements: +3 Loot Dice
Description: A silver sing that goes on the ring finger. The ring is etched with 'See what you want and seize it. Don't ask for it; don't wish for it. Take it' around the inside and outside. 

 

 

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Keres watched as Embers walked in, smiling brightly to see the rather heated, and short fused woman.
     
"Welcome mistress Embers.  Might I ask what brings you here?  Have I been a bad servant?~"  She teased the woman.  She made it clear that she would not talk to her, but rather Domarus.  She gave her a deep bow and when Domarus walked in he had a grin on his face.  
     
"Well well, if it isn't the hothead herself.  How've you been lately eh?  And thanks.  Just grabbed something simple you know."  He listened as she mentioned she wanted an LD item crafted so she could find Rowan. He nodded and headed to the back.  
     
"Won't be long!"  In less than five minutes he came back with her item and handed it over to her.
     
"So when do you plan to head out?"

Spoiler

ID#  90688  CD:  5
ID#  90589  CD:  6
ID#  90690  CD:  12

Total EXP:  16

MATs consumed:  3

@Embers

Spoiler

Name: Avians' Ring
Profession: Artisan
Rank: 7
ID:  90690
Roll: 12
Item Type: Lucky Charm
Tier: 1
Quality: Perfect
Enhancements: +3 Loot Dice
Description: A silver sing that goes on the ring finger. The ring is etched with 'See what you want and seize it. Don't ask for it; don't wish for it. Take it' around the inside and outside. 

 

Edited by Domarus

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The blacksmith was somewhat surprised at just how quickly Domarus was able to make her order, she knew she was struggling of late, but perhaps it was just her that wasn't that good at crafting. She glanced around the store as the waited, pondering on the item she was getting. It would make combat easier, scared her to no end, but it had to be done.

Upon recieving the item, the girl smiled and even equipped it. "Thank you very much Domarus, it's perfect. I'll be fine for now, but i'll keep you in mind should i need anything else" 

She then went to exit the store, saying a short word to the maid "Thank you" 

Recieved: Guardian Necklace

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The maid, she couldn't tell if the maid was actively trying to mess with her mind or not. Because the maid was doing it, but not perhaps in the manner Keres intended. She had to actively not think about Keres for a bit, otherwise, well, her mind wasn't hard to hide and she struggled not to show what she wanted. Her order wasn't, well, she was sure Domarus saw it coming.  He knew she wanted Rowan, and that loot items would make it easier for her.

"Soon" She told him "I heard that Chef people can make my loot chances better, and there is a song or something. I'm gunna get the best chance to get Rowan back...When i do, you're coming along" Not a request or an ask, a statement. She had decieded he was coming, and that was final. 

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Walking along the streets of <<Town of Beginnings>> Mina seeked a place where she could buy an item to increase her combat skills. Turning around a corner, she spotted a familiar emblem. There were rumors spreading in town of a famous shop named "The Painter's Stones" and the emblem she saw looked exactly like what players had described. "Well, there's nothing to lose anyway."

Stepping into the shop, she was greeted by a person, who seemed to be a player. Smiling, Mina stated that she'll take a look around before deciding on anything. The place looked fully decorated, meaning that it had a great reputation. Filling up the order form on the counter, she handed over to the player attending to her, also asking whether the owner of this place was present.

Spoiler

Name: Peregrine's Eye 
Profession: Artisan
Rank: 7
ID:  (leave blank)
Roll: (leave blank)
Item Type: Ring
Tier: 1
Quality: Perfect
Enhancements: +3 ACC
Description: A black, metallic ring with engravings and a small ruby embedded in the middle, which glows during combat.

 

Edited by Mina

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Domarus heard the doors open up once more, and once again it was another woman.  What this player may or may not realize when she walked in, was that the sign on the shop was the same sign for his guild.  He wondered if he should put up notices in his shop so others would know he was part of a guild that was open to new members.  At any rate she would be able to see the symbol in the guild symbol slot beside his health bar.  He walked into the room when the girl asked if the store owner was in the shop and he nodded with a smile and chuckle.  
     
"Yes indeed.  Hello miss, my name is Domarus.  How may I help you?"  Keres handed him the order slip and he looked at it, nodding to her.
     
"Alright, let me craft this real quick.  Won't be a minute."  Domarus went to the back and got to work, crafting it before long and walked back to her with a smile as he showed her the item.
     
"And there we are."

Spoiler

ID#  90744  CD:  7  -  Uncommon
ID#  90746  CD:  9  -  Rare
ID#  90747  CD:  3  LD:  7  -  Salvage Attempt
ID#  90748  CD:  11  -  Rare
ID#  90749  CD:  12  -  Perfect

Total EXP:  28

MATs Consumed:  

Items Crafted:  Perfect

 @Mina

Spoiler

Name: Peregrine's Eye 
Profession: Artisan
Rank: 7
ID:  90749
Roll: 12
Item Type: Ring
Tier: 1
Quality: Perfect
Enhancements: +3 ACC
Description: A black, metallic ring with engravings and a small ruby embedded in the middle, which glows during combat.

 

 

Edited by Domarus

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Bowing and smiling to the owner who came out, Mina took at glance at his name before he went to the back.<Domarus> had a similar looking emblem as seen in the front of the shop right beside his name. "So that's his guild huh..." 
Within minutes, Domarus appeared again from the back of his store, my order completed and in his hands. As expected from a rank 7 artisan, but Mina was still shocked at the speed he crafted it. The ring was really detailed too.

Expressing amazement, Mina came up to him and shook his hands. "That's really quick... How much do I pay you?" 

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Domarus had seen her shock and surprise at his skill and was glad that she had come to him today.  He was in a rather good mood after all.  She then asked how much she should be paying him.
     
"Well the base cost for a perfect item is either eight hundred col, or seven materials.  However the prices are negotiable if that proves to be too expensive.  You could pay half in col and half in materials, or if need be we could reduce the cost of the items.  I also have a renting system if you ever need something as a one time use, or need something before I can craft it if you are ever interested."  Rarely had anyone stayed after purchasing one of his items.  He had an opportunity here and he did not intend to waste it.
     
"Is there anything I can do for you miss....?"  He ended it there so that she would know he still didn't know her name.  He preferred it that he knew the names of everyone so he could keep track.  Something told him, she could make a great member.  His guild needed others to join since at the current moment, he was legitimately the only active one in the guild.  He needed to change that soon.

@Mina

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Listening to his words intently, she found his words trailing off until she realised that she hadn't introduced herself to the owner. "Mina. I'm Mina. Oh, let me have some time to think." Putting a hand to her chin and contemplating on her payment method, she decided that paying it in cor would be the best, judging from how hard monsters drop materials. Heck, the first quest where she had to do non-combat gathering took a long time already; she wasn't going to lose these materials. Besides, monsters have a confirmed cor drop, so it's easier to earn back her money spent.

Tapping on the payment window, she chose the transaction in Cor, paying for the item that Domarus had just crafted, "Thanks a bunch!" hanging around to see if Domarus had anymore to offer.

OOC: I've transferred 800 Cor to you! @Domarus

Edited by Mina

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