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F1-Rank 3-Merchant <<Shadowed Wares>>


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<<Shadowed Wares>>

On Floor One, lies a completely back building. There are no windows visible, only a black door, easily visible from the white lettered words that lay above it. Shadowed Wares. As you walk in and the door shuts behind you, you find that all around is almost completely dark. The shop is only to be lit by a few candles. You should be able to see a few racks to the left of you with items that the merchant has found hidden enhancements lie on. To the right holds a few basic items, also available for purchase. Directly in front of the customer is a counter. The only light reaching this area of the shop is from a overhead blacklight, still making it yet hard to see. Standing behind the counter is a small cloaked figure. The voice is feminine and it only speaks a few words at first. "Welcome, what could I do for you?" You see behind the figure lies more items. And another door. 

<<Merchant Stats>>
 

Spoiler

wvtbeEt.png

Merchants offer a stock of basic items, have the ability to identify equipment, and can "junk sell" unwanted items. The items they can sell from their general stock and the tiers of items they can identify vary depending on their rank:

  • [0-39 EXP] Rank 1 - Cart Merchant: Able to identify Tier 1 & 2 items. 2 identifications per day.
  • [40-159 EXP] Rank 2 - Salesperson: Able to identify Tier 3 & 4 items. 4 identifications per day.
  • [160-639 EXP] Rank 3 - Entrepreneur: Able to identify Tier 5 & 6 items. 6 identifications per day.
  • [640-2559 EXP] Rank 4 - Black Marketeer: Able to identify Tier 7 & 8 items. 8 identifications per day.
  • [2560+ EXP] Rank 5 - Grand Master Merchant: Able to identify Tier 9 & 10 items. 10 identifications per day.

Leveling Up:
Gaining EXP and increasing your Merchant Rank adds to the general stock items you can sell and increases the number of times you can identify each day.

  • Each item sold from general stock: +3 EXP
  • Each item junk sold: +1 EXP.
  • Each item identified: +5 EXP

Rank 3: 6 Item Appraisals / day- Rank Three goods
261/640 EXP

Merchant Equipment
 

Spoiler

Name: Shadow's Coin
Your Profession: Blacksmith
Your Rank: 7 - High Mentor Blacksmith
ID: 76475
Roll: 12
Item Type: Tool
Quality: Perfect
Tier: 1
Enhancements: +1 EXP
Descriptions: A black coin that is completely invisible in the darkness. It gives Merchants luck while appraising.

 

<<General Store>> 

Spoiler

*Note: +3 EXP is gained from every item sold in this section. 

  • Blank Recording Crystal (50 col) (Customer Cost:100 col)
    • Item Type: Vanity Crystal
    • Effect: A basic item used to record and store sound.
       
  • [T1] Blank Dungeon Map (100 col) (Customer Cost:200 col)
    • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
       
  • [T1] Field Rations (300 col) (Customer Cost:400 col)
    • Item Type: Snacks
    • Effect: Grants +40 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
       
  • [T1] Immolation Potion (300 col) (Customer Cost:400 col)
    • Item Type: Potion
    • Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.
       
  • Teleportation Crystal (1,000 col) (Customer Cost:1500 col)
    • Item Type: Crystal
    • Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
       
  • Dimensional Backpack (6,000 col) (Customer Cost:7000 col)
    • Item Type: Unique Item
    • Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.
  • Silver Key (100 col) (Customer Cost:200 col)
    • Effect: A single-use item that grants +1 LD when opening a Treasure Chest.
       
  • [T2] Blank Dungeon Map (200 col) (Customer Cost:400 col)
    • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
       
  • [T2] Field Rations (600 col) (Customer Cost:800 col)
    • Item Type: Snacks
    • Effect: Grants +80 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
       
  • [T2] Immolation Potion (600 col) (Customer Cost:800 col)
    • Item Type: Potion
    • Effect: When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.
       
  • Custom Ambition Tool (1,000 col) (Customer Cost:1200 col)
    • Item Type: Tool
    • Effect: Gain +1 bonus crafting EXP for each crafting attempt.
  • Golden Key (200 col) (Customer Cost:400 col)
    • Effect: A single-use item that grants +2 LD when opening a Treasure Chest.
       
  • [T3] Blank Dungeon Map (300 col) (Customer Cost:600 col)
    • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Advanced Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
       
  • [T3] Field Rations (900 col) (Customer Cost:1500 col)
    • Item Type: Snacks
    • Effect: Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
       
  • [T3] Immolation Potion (900 col) (Customer Cost:1500 col)
    • Item Type: Potion
    • Effect: When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.
       
  • Custom Tool (1,000 col) (Customer Cost:12 00 col)
    • Item Type: Tool
    • Effect: Gain +1 to the CD when crafting in your shop.

 

 

<<Sell Items>>

+1 EXP for Successful Transaction

If you Sell

Spoiler

Equipment:

  • [T1] Uncommon (100 col) Customer Receives: 50 col
  • [T1] Rare (200 col) Customer Receives: 100 col
  • [T1] Perfect (400 col)  Customer Receives: 200 col
  • [T2] Uncommon (300 col)  Customer Receives: 150 col
  • [T2] Rare (500 col)  Customer Receives: 250 col
  • [T2] Perfect (750 col)  Customer Receives: 400 col
  • [T3] Uncommon (600 col)  Customer Receives: 300 col
  • [T3] Rare (900 col)  Customer Receives: 450 col
  • [T3] Perfect (1,250 col)  Customer Receives: 650 col

Consumables:

  • [T1] Uncommon (50 col)  Customer Receives: 25 col
  • [T1] Rare (100 col)  Customer Receives: 50 col
  • [T1] Perfect (200 col)  Customer Receives: 100 col
  • [T2] Uncommon (150 col)  Customer Receives: 75 col
  • [T2] Rare (250 col)  Customer Receives: 150 col
  • [T2] Perfect (375 col)  Customer Receives: 200 col
  • [T3] Uncommon (300 col)  Customer Receives: 150 col
  • [T3] Rare (450 col)  Customer Receives: 200 col
  • [T3] Perfect (625 col)  Customer Receives: 325 col

 

<<Identifying Items>>

Spoiler

Cost of Appraisals

Spoiler

Equipment:

  • [T1] Uncommon (200 col) (Customer Cost:300 col)
  • [T1] Rare (400 col) (Customer Cost:500 col)
  • [T1] Perfect (800 col) (Customer Cost:1000 col)
  • [T2] Uncommon (600 col) (Customer Cost:800 col)
  • [T2] Rare (1,000 col) (Customer Cost:1250 col)
  • [T2] Perfect (1,500 col) (Customer Cost:2000 col)
  • [T3] Uncommon (1,200 col) (Customer Cost:1500 col)
  • [T3] Rare (1,800 col) (Customer Cost:2000 col)
  • [T3] Perfect (2,500 col) (Customer Cost:2750 col)

Consumables:

  • [T1] Uncommon (100 col) (Customer Cost:200 col)
  • [T1] Rare (200 col) (Customer Cost:300 col)
  • [T1] Perfect (400 col) (Customer Cost:500 col)
  • [T2] Uncommon (300 col)(Customer Cost:400 col)
  • [T2] Rare (500 col) (Customer Cost:600 col)
  • [T2] Perfect (750 col) (Customer Cost:900 col)
  • [T3] Uncommon (600 col) (Customer Cost:800 col)
  • [T3] Rare (900 col) (Customer Cost:1000 col)
  • [T3] Perfect (1,250 col) (Customer Cost:1500 col)

The rarity of the item determines how many potential enhancements can be identified, just as regular item rarity functions:

  • Uncommon: 1 slot
  • Rare: 2 slots
  • Perfect: 3 slots

In the event that an identified enhancement would result in an illegal item (following normal enhancement rules), the Merchant should re-roll the LD and make note of all rolls when submitting the item for evaluation.

Regular Enhancement Loot Die Result Chart

Spoiler
    • Weapons
      • [1-2] = Taunt
      • [3-6] = Accuracy
      • [7-10] = Paralyze
      • [11-14] = Bleed
      • [15-20] = Damage
         
    • Heavy Armor
      • [1-4] = Regen
      • [5-8] = Heavy Momentum
      • [9-13] = Thorns
      • [14-20] = Mitigation
         
    • Light Armor
      • [1-3] = Regen
      • [4-6] = Recovery
      • [7-10] = Light Momentum
      • [11-15] = Evasion
      • [16-20] = Mitigation
         
    • Shields
      • [1-2] = Recovery
      • [3-5] = Taunt
      • [6-8] = Regen
      • [9-11] = Paralyze
      • [12-15] = Thorns
      • [16-20] = Mitigation
         
    • Consumable (Food)*
      • [1-4] = Prosperity
      • [5-8] = Loot Die
      • [9-12] = Vitality
      • [13-16] = Accuracy
      • [17-20] = Protein
         
    • Consumable (Potions)*
      • [1-4] = Antidote
      • [5-9] = HP Recovery (Potion)
      • [10-14] = Mitigation (Potion/Food)

 

*Note: 

When identifying consumables, apply the enhancement from the first roll up to the cap or the item's enhancement limit (whichever comes first). If any slots are left over, roll a second time. (Ex. When identifying a Perfect Potion, roll a 19 LD and apply +3 Damage. When identifying a Perfect Food, roll a 15 LD and apply +1 ACC (2 slots). Then roll again for a 4 LD and apply +1 Prosperity.)

 

If your Identify roll includes a CD: 10-12 and a BD: 10, you have identified a unique enhancement! In this case, refer to the chart below to determine which unique enhancement was found:

Unique Enhancement Loot Die Result Chart

Spoiler
  • Weapons
    • [1-2] = Paralytic Venom (Offensive)
    • [3-4] = Envenom (Offensive)
    • [5-6] = Burn
    • [7-8] = Blight
    • [9-10] = Fallen Damage
    • [11-12] = Holy Damage
    • [13-14] = Freeze
    • [15-16] = Absolute Accuracy
    • [17-18] = Phase
    • [19-20] = Life-Steal (Offensive)
       
  • Heavy Armor
    • [1-2] = Never Freeze
    • [3-4] = Paralytic Immunity
    • [5-6] = Bloodclot
    • [9-10] = Life Mending
    • [11-13] = Envenom (Defensive)
    • [14-16] = Holy Blessing
    • [15-17] = Flame Aura
    • [18-20] = Life Steal (Defensive)
       
  • Light Armor
    • [1-2] = Never Freeze
    • [3-4] = Paralytic Immunity
    • [5-6] = Bloodclot
    • [7-9] = Envenom (Defensive)
    • [10-12] = Holy Blessing
    • [13-16] = Life Mending
    • [17-20] = Life-Steal (Defensive)
       
  • Shields
    • [1-2] = Never Freeze
    • [3-4] = Paralytic Immunity
    • [5-6] = Bloodclot
    • [7-9] = Paralytic Venom (Defensive)
    • [10-12] = Flame Thorns
    • [13-16] = Holy Blessing
    • [17-20] = Flame Aura

 

 

 

 

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Hidden started her craft as soon as she was ready for business. She took her first item out and started the appraising the item. It was a piece of leather armor. She smiled at it and tapped it. A few options popped up and she smiled. She clicked the appraisal button and it loaded for a second. The room around her was dark and quiet, just as she liked it. A notification popped up in front of her face, notifying her that nothing had been found, but it still was a possibility. She still had one more craft for the day. She could try.... She clicked the same buttons again, and this time she got some results. It appeared that the item she held in her hands had a recovery enhancement embedded in it. There could still possibly be more, but she would not be able to find anything out until tomorrow. She could feel the weariness over her body just from those few clicks. 

Quote

Roll 1: 75913 CD:7 Retry
Roll 2: 75914 CD:11 Success LD:4 ~ Light Armor: Recovery

EXP: +12 EXP
-1 Material

Quote

Name: Leather Energy

Your Profession: Merchant

Your Rank: 1

ID: 75914

Roll: CD:11 LD:3

Item Type: Light Armor
Tier: 1

Quality: Uncommon

Enhancements: 1 Recovery (If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more.) 

Description: Leather Armor that regenerates energy upon being attacked

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504064

 

 

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It was finally a new day! Hidden had been waiting for what seemed like forever to continue her work. She enjoyed it, Sey had helped her a lot, she even liked the way her shop looked. She arose from her house like room in her shop. Seen from the front door, behind the counter was another door. Inside it was a little house. A Bedroll was there, along with everything a house could possibly need. She had no kitchen, but if she needed food, she could go and see Sey. He had lots of vanity items. She exited her "room" and stepped into the dark room of her shop. It felt a few degrees colder. Her room was not this dark, but it certainly was not bright. Just enough to see around. She crabbed the Leather Armor she had worked on Yesterday and tapped it. Yesterday, she had found one enhancement. Today, she might just find out if it had two or three. It was never locked. She tapped the appraise button. At first it was a retry, but her second time proved that there was yet another enhancement. Thorns. 

Quote

76011 CD:8 Retry!
76012 CD:11 Success LD:17 Light Armor: Thorns~ Leather Energy is now Rare!

EXP +12
Materials -2

Quote

Name: Thorned Leather Energy

Your Profession: Merchant

Your Rank: 1

ID: 76012

Roll: CD:11 LD:17

Item Type: Light Armor
Tier: 1

Quality: Rare

Enhancements: 1 Recovery, 1 Thorns

Description: Leather Armor with Spikes. Upon being attacked it glows with a blue hue.

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504212

 

 

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Hidden stepped into the dark shop once again, feeling good about what the day had to offer. She stepped into her shop and grabbed the  Leather armor one last time, ensuring that she did not touch its thorns. She tapped it, and her few options popped up. She happily clicked the trade button and waited a fee seconds. She heard a sharp, deep noise and her appraisal failed. She sighed and put the item on the shelf now. There was nothing left on that item. She sighed and picked up another item. It was also a piece of light armor. Instead, it was a coat. She shrugged and tried it out again, tapping. This time, she also succeeded in finding something. It appeared to have, mitigation upon it! She set it upon on the racks. She might just try it out again tomorrow, but today she needed rest. 

Quote

Roll 1: 76138 CD:1 <<Locked>>
Roll 2: 76139 CD:11 LD:18: Light Armor~ DMG MIT

+9 EXP
-2 Materials

 

Quote
Quote

Name: Plated Coat

Your Profession: Merchant

Your Rank: 1

ID: 76012

Roll: CD:11 LD:18

Item Type: Light Armor
Tier: 1

Quality: Uncommon

Enhancements: +9 MIT

Description: A Blue Coat, Fashionable, but protecting its user. Inside the coat itself there is light metal plating, allowing the user to move fast, but also be protected. 

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504368

 

 

 

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Hidden entered the shop part of the building once more. It was possible for her to rank up again today, so she would try her best. She picked up the first piece of equipment that came to mind. The armor she had began to work on the previous day. pulling it off the rack, she smiled and brought it over the counter. She kept up her routine with tapping the item, and then proceeding to tap the appraise button. After a few seconds loaded, it told her to retry. She repeated the process and the final result of her item was to be left at uncommon. She sighed and put down her work on the shelf. She did not even rank up today, which was a huge hit n her tommorow's work. She was also running low on materials, meaning she needed to hurry up and get gatherer. She still needed to get damage boosted though. 

Quote

72625 CD:6 Retry 
72626 CD:4 <<Locked>>

+5 Exp
-2 Materials

 

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Hidden smiled as she came in for a new work day. She happened to have skipped yesterday, due to the fact that she was busy with other things, and did not get in back in time to d it. Today though, she was completely ready for her work day. She had ordered that item from Teion, and should be receiving it by the end of today, or on the morrow. She sighed and bought two more good items. She tapped the first one, and then appraised it. Nothing. She tried the other one, a bit angered by the fact that she just had a lock. The other one was locked to. Now this was crap. Two locks, both items that she was supposed to sell? Tat was a loss of money. She destroyed the items. They had no use to her anymore. She could not appraise them, or even sell them back to get her money back. 

Quote

Bought Two Basic Weapons: -200 Col~ +2 EXP
76491 CD:4 <Locked> 
76492 CD:4 <Locked> 

-2 Materials
-200 Col
+4 EXP

 

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Hidden the next day got back to appraising. Yesterday, she had bought an item that would help her crafting by a tonfold. It was called Shadows's Coin. She was out of money so she went through her shelves of items and pulled out her first ever crafted item. Thorned Leather energy. She sold it to Cardinal, effectively destroying the item. From there, she bought two more good items with the money. She clicked the appraise button and waited. Her first attempt was a perfect success. Perhaps the luck of the coin had helped him? He tried again and found that he had found nothing, but she could still try. She tried one more time and the item had turend out to be locked. She sighed and took her second weapon. An Axe. Se tookit in her hand and appraised it. It turned out that there was still possibly an enhancement, but she had not found it.She would have to check it out tommorow. 

Quote

Sold Rare Item~ Thorned Leather Energy~ +200 Col +1 EXP
Bought Two Good Items~ -200 Col +2 EXP
76606 CD:12+1 BD:9 LD:11- Weapon - Paralyze
76607 CD:6+1 <Retry>
76609 CD:2+1 <Locked> 
76610 CD:5+1 <Retry> 


+20 EXP
-4 Materials
+200 Col
-200 Col
+1 good Item

Quote

Name:  Shocking Sword

Your Profession: Merchant

Your Rank: 2

ID: 76606 CD:12+1 BD:9 LD:11

Roll: CD:11 LD:18

Item Type: Sword
Tier: 1

Quality: Uncommon <Locked> 

Enhancements: (1) Paralyze

Description: A Shiny Silver sword with the engraving of a Bolt in its hilt. Occasionally upon hitting it paralyzes its target.

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505011

 

 

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Jonathan opened the door and was immediately surprised by the cold. It was very dark in the merchant's shop, only lit by candle light. His Familiar Sol made an appearance. The White Phoenix casting off a light from its dull flames. A candle drew his attention and the familiar had fun switching its colors around and snuffing it out and relighting it. The blond found his way up to the counter with a smile. He found a cloaked figure standing behind it, only lit by a black light that made the figure a bit creepy. "Ahem, Hello. My name is Jonathan. I was hoping you could possibly help me out here. I would like to purchase a Dimensional Backpack, and to give you some col and materials and perhaps find me some unique items." He opened up his menu and sent the woman 15,000 Col and thirty Tier one Materials. He smiled and looked at her. "You can keep anything that is not unique, but I want the ones that are. The Enhancements I am looking for happen to be a Shield with Flame Aura, Armor with Holy Blessing, or a Curved Sword with Holy Damage. If you can find those, then I would really be happy." The blond smiled, but he felt in the darkness it was not visible. He smiled, took his new backpack and left the shop, His familiar Sol following behind him. 

+ Dimensonal Backpack
-15,000 Col
-30 T1 Materials 

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The woman watched as someone actually came into her shop. From what she could see it was a blond male with a glowing White bird familiar. Strange. He walked up to the counter and even further surprised her. He wanted a Dimensional Backpack along with possibly a Unique Item. She nodded her head silently, a bit speechless. She sent the man his backpack and greedily looked over the items. There was a ton. Five thousand col and thirty tier one materials to work with. Hopefully in those items she could find at least one unique. If not, by then she should have enough SP to go and get Gatherer and then find her own materials. She watched silently as he left and as he walked out completely she grinned devilishly. Time to get to work. She took her armor from the quest she did, Second Lessons are also free, and started to appraise it. Perhaps this item would find itself lucky for her. The first two times were retires, but finally she got somewhere with it and ended up finding two new enhancements on her last two tries. 

Quote

+5000 Col
+30 T1 Materials

76732 CD:5+1 <Retry>
76733 CD:7+1 <Retry>
76734 CD:10 LD:16- Heavy Armor~ Thorns
76735 CD:10 LD:8 - Heavy Armor ~ Regen

Shadow's Protection Upgraded to Perfect
+25 EXP
-4 Materials

 

Quote

Name:  Shadow's Protection

Your Profession: Merchant

Your Rank: 2

ID: 76734 CD:10 LD:16 76735 CD:10 LD:8

Roll: CD:11 LD:18

Item Type: Heavy Armor
Tier: 1

Quality: Perfect

Enhancements: +9 Mitigation, (1) Thorns, (1) Regeneration

Description: A Black armor that is made of heavier metal, covered in black points that make being attacked a lot more painful to the other opponents. It also heals the user

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505207

 

 

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Hidden entered the area of her shop again. She bought a few good items, including a dagger. The chances of getting the man's wanted enhancements at the moment were quite low. He was very specific, wanting certain enhancements on certain kinds of items. It sounded perfect for a tank build, but perhaps she was incorrect. She took her first item in hand. A spear. She held the items in her hands for a second before beginning the appraisal. She clicked it and found that it had some punch behind it and she set it upon the racks for buying. Her prices were quite cheap in her opinion, so perhaps someone who needs that kind of item will come and by it. She tried again with the spear real quick, but there was nothing else. She took her next item. The dagger. It was black and glassy. She wondered what it could possibly hold. She appraised it and jumped with glee when she found out what it had. It had a slot of phase. She quickly moved the item to her inventory. It was too good to sell or give away, and it would help her in the long run. 

Quote

Bought Three Good Items: -300 Col +3 EXP

76766 CD:12 BD:8 LD:20~ Weapon~ DMG
76767 CD:3+1 <Locked>
76768 CD;12 BD:10!!!! LD:7 Unique Enhancement! Weapon~ Phase
76769 CD:4+1=5 <Retry>

+24 EXP
-4 Materials
-300 Col

 

Quote

Name:  Shadow's Phase

Your Profession: Merchant

Your Rank: 2

ID: 76768

Roll: CD:12 BD:10 LD:

Item Type: Dagger
Tier: 1

Quality: Uncommon

Enhancements: (1) Phase

Description: A Solid Black dagger with a glassy feel to it. Occasionally the blade can shift through armor, punishing those who hide behind their Mitigation. 

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505261

 

 

Quote

Name:  Piercer

Your Profession: Merchant

Your Rank: 2

ID: 76766

Roll: CD:12 BD:8 LD:20

Item Type: Two-Handed Spear
Tier: 1

Quality: Uncommon

Enhancements: +1 DMG

Description: A gray shafted spear with an obsidian tip. Plunging this spear into someone inflicts a bit more damage than the average weapon

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505261

 

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Hidden stepped back into her shop. Her work was great yesterday, the dagger she appraised had done her nicely, and it would not help her now, but later into the game it would definitely give her advantage over some bosses or players. She needed to get a DMG familiar first, start upgrading it along with her weapon. She needed to get Gatherer now, then just focus on damage until she was ready. Today, she was going to continue appraising the last item that did not get anything yesterday. The shield. She took it inter her hands, examining its work. It was a decent shield, but did it have enhancements. She tapped it and began her apraising. After a few seconds passed, her first time was a success. She smiled and tapped it again, checking for any possible enhancements. Another one! This shield was now rare! First it was good, now rare. She tried another two times, but kept getting retries. Maybe, now was not the time. 

 

Quote

76863 CD:9+1 LD:20 Shield: MIT
76864 CD:12 LD:11 Shield: Thorns
76865 CD:5+1 <Retry>
76866 CD:6+1 <Retry>

+24 EXP
-4 Materials

 

Quote

Name:  Punisher

Your Profession: Merchant

Your Rank: 2

ID: 76863, 76864

Roll: CD:9+1, LD:20, CDL12 LD:11 BD:2

Item Type: Shield
Tier: 1

Quality: Rare

Enhancements: (1) Thorns, + 9 Mitigation

Description: A round shield with a silver surface. Around the edges of the shield are thorns, protecting those that wield it. 

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505432

 

 

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Hidden came back into her shop. She was a little sad that she had skipped an entire day of crafting, but she was going to be back on it today. She grabbed her shield from two days ago. Perhaps it had one last enhancement on it. It was similar to her armor. She would not be using her armor long before she sold it, due to the fact it was heavy armor, and not her type. She sighed, examining the shield. She trace it with her finger before tapping it. Still nothing. She could still try though. She clicked it again. Success! The shield also appeared to have a slot of Regen into it. She hung up the shield for display, and hoped that perhaps someday, someone would use it. "Alright, well.... Lets get another item" She purchased another item and appraised it. Fail. Fine.. She purchased another. Nothing again. "Probably the worst day of crafting yet"

Quote

Bought 2 Good Items +2 EXP
77009 CD:8+1 <Retry>
77010 CD:11+1 BD:3 LD:5 Shield~ Regen
77011 CD:3+1 <Locked>
77012 CD:2+1 <Locked>

+16 EXP
-4 Materials
-200 Col

Quote

Name:  Punisher

Your Profession: Merchant

Your Rank: 2

ID: 77010

Roll: CD:11+1 BD:3 LD:5 

Item Type: Shield
Tier: 1

Quality: Perfect

Enhancements: (1) Thorns, + 9 Mitigation, (1) Regen

Description: A round shield with a silver surface. Around the edges of the shield are thorns, protecting those that wield it. 

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505687

 

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Hidden began her crafting again. Her last few days had definitely not gone the best for her. He really had been trying for another unique, but she still had yet to find another one. She did not dare appraise her dagger again for the fear that she might get something she did not want. She would get her weapon some Paralysis, or Bleed, but more damage would not help her. Perhaps Accuracy would be best for her, but now would not be the time to figure that out. She bought a few more items and began to appraise them. Her first Item was locked, the second one appeared to have Evasion on it. It was a dark cloak, lined with white thread. It was a nice piece of equipment, but it still was not for her. She needed perfect, nothing less. She tried it a few more times, but no success. Only try agains. 

Spoiler

 

77053 8 8 18 10 Hidden Msg_hover2.png Crafting 2017-02-10 05:52:25
77052 7 8 7 6 Hidden Msg_hover2.png Crafting 2017-02-10 05:52:15
77051 6 9 11 8 Hidden Msg_hover2.png Crafting 2017-02-10 05:52:05
77050 1 2 18 6 Hidden Msg_hover2.png Crafting 2017-02-10 05:51:54

 

 

Quote

-4 Mats
-200 Col
+17 EXP

 

Quote

Name:  Darkness Cover

Your Profession: Merchant

Your Rank: 2

ID: 77051 

Roll: CD:9+1 LD:11

Item Type: Light Armor
Tier: 1

Quality: Uncommon

Enhancements: (1) Evasion

Description: A dark black cloak lines with white. It allows for the user to escape getting hit a lot

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=505810

 

 

Edited by Hidden
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Hidden came in once more to appraise some items. She took her item from yesterday and smiled at it. Perhaps there was something else on it. She tapped it and appraised, but she ended up getting a retry. Then again and again. Then Finally, her last try of the day, she ended up getting a locked. Her luck was completely failing her recently. She really needed to try something else. Perhaps Sey was a lucky charm. She should go and visit him. She smiled and began forward, selling a few items before she went. She could possibly do a quest with him. Maybe those dragon hunt that were just released would be good. Though, she would probably be carried, and she HATED having to be carried. She liked to get strong enough to be able to help with something. She needed to get her damage up at the moment. 

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
77229 6 1 11 5 Hidden Msg_hover2.png Crafting 2017-02-12 19:42:01
77228 3 7 9 6 Hidden Msg_hover2.png Crafting 2017-02-12 19:41:52
77227 8 8 12 1 Hidden Msg_hover2.png Crafting 2017-02-12 19:41:42
77226 7 4 7 5 Hidden Msg_hover2.png Crafting 2017-02-12 19:41:32
Quote

-4 Materials
+13 EXP

 

Edited by Hidden
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Hidden xame in, prepared for another day of appraising. She took the cloak from yesterday, <<Shadow's Cover>> and smiled. Her luck had been terrible lately, but perhaps today was the day to change that. She tapped the item and then appraise. Retry. She tried repeatedly again, but she still kept the Retry streak. She sighed and put the item back in her inventory, not the shops. This would leave her with her starting cloak, Shadow's Protection and the Retry cloak as she might call it. She sighed. She really needed to get to the tailor. Apparently there was only one at the moment, and he did not happen to be open at the moment. She would be sure to send him a message soon though. He was probably quite busy with other things, and she did not need to intervene with it. Why was her crafting not working recently? One Perfect in the last few days? That was terrible

 

 

 

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
77335 1 5 12 1 Hidden Msg_hover2.png Crafting 2017-02-15 05:20:04
77334 4 5 8 2 Hidden Msg_hover2.png Crafting 2017-02-15 05:19:49
77333 4 7 19 1 Hidden Msg_hover2.png Crafting 2017-02-15 05:19:37
77332 3 5 1 3 Hidden Msg_hover2.png Crafting 2017-02-15 05:19:24
Spoiler

+16 EXP
-4 Materials

 

Edited by Hidden
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  • 3 weeks later...

Hidden walked silently into the crafting area. She had not crafted in such a long time, due to the fact she had run out of materials. Now, she had quite a lot. She also had some tier two items, so perhaps she could use them to appraise her things. She grabbed her first item. A piece of leather armor. She touched the buttons and appraised it. Retry. She tired it once more, feeling better this time. Locked. She threw the item aside and grabbed another weapon. Thi one was a two-handed sword. She appraised it and the item came up with Paralyze. She sighed. She looked through her inventory and opened up the Phase dagger. Why not? She was probably going to get something bad, but she was tired of the wait to use it. She appraised it once more and she nearly jumped for joy. It had another Unique enhancement on it. She placed it back in her inventory. Perhaps All three were unique. 

Spoiler

Rolls: 

78932 CD:5 +4 EXP
78933 CD:3 +1 EXP
78934 CD:12 BD:8 LD:11 +8EXP
78935 CD:11 BD:10 LD:1 UNIQUE ENHANCEMENT +8 EXP

Spoiler

+21 EXP
-300 Col
-4 Materials

 

Spoiler
Spoiler

Name:  Shadow's Infection

Your Profession: Merchant

Your Rank: 2

ID: 78935

Roll: CD:11+1 BD:10 LD:1-Paralytic Venom

Item Type: Dagger
Tier: 1

Quality: Rare

Enhancements: (1) Phase, (1) Paralytic Venom

Description: A Solid Black dagger with a glassy feel to it. It has two blade attached to it with a hole in the center. Occasionally if lucky, the blade shifts through armor and paralyzes the foe. 

IMG

Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=509288

 

 

Spoiler

Name: Shocker

Your Profession: Merchant

Your Rank: 2

ID: 78394 

Roll: CD:12 BD:8 LD:11

Item Type: Katana

Quality: Uncommon

Enhancements: (1) Paralysis

Description: A silver-bladed katana that can occasionally render another player motionless. Quite a shocker. 

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=509288

 

Edited by Hidden
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Hidden came in yet again ready for appraising. She purchased a few items and began to appraise them immedately. Her first item she appraised was from yesterday. It was a Katana that was previously found with paralysis. She appraised it. Immediately, it came out with another slot of paralysis. She grinned and clicked it one final time. Accuracy! She set down her perfect Katana in the racks and began to make more work. Fail. Fail. Retry. The work day was moving in a good direction at first, but as it progressed there was just failure. She sighed and moved on ahead, trashing the items that were locked and no good to her. She wished she could just find one fallen weapon. It would be good. 

 

 

Spoiler

79001 CD:2 
79002 CD:1
79003 CD:7 
79004 CD:10+1 LD:8
79005 CD:11+1 BD:7 LD:6
79006 CD:9+1 LD:12

Spoiler

+30 EXP
-6 Materials
-300 Col

Spoiler

Name: Shocker

Your Profession: Merchant

Your Rank: 2

ID: 78394, 79005, 79006

Roll: CD:12 BD:8 LD:11, CD:11+1 BD:7 LD:6, CD:9+1, L:12

Item Type: Katana

Quality: Perfect

Enhancements: (2) Paralysis, (1) ACC

Description: A silver-bladed katana that can frequently render another player motionless. Quite a shocker. 

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-2-merchant/?do=findComment&comment=509288
http://www.sao-rpg.com/topic/14130-f1-rank-3-merchant/?do=findComment&comment=509391

 

Spoiler

Name: Dead Strike

Your Profession: Merchant

Your Rank: 2

ID: 78904

Roll: CD:10+1 LD:8

Item Type: Spear

Quality: Uncommon

Enhancements: (1) Paralysis

Description: A simple spear that occasionally inflicts Paralysis

Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-3-merchant/?do=findComment&comment=509391

 

Edited by Hidden
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Spoiler
79170 7 3 18 8 Hidden Msg_hover2.png Crafting 2017-03-11 12:52:46
79169 3 1 14 4 Hidden Msg_hover2.png Crafting 2017-03-11 12:52:36
79168 9 11 14 1 Hidden Msg_hover2.png Crafting 2017-03-11 12:52:24
79167 10 5 8 5 Hidden Msg_hover2.png Crafting 2017-03-11 12:52:09
79166 10 2 3 6 Hidden Msg_hover2.png Crafting 2017-03-11 12:51:49
                 
79164 9 12 1 6 Hidden Msg_hover2.png Crafting 2017-03-11 12:51:35

Hidden walked back into her shop. She was bored with her work, but it provided to be a big help. She had not really received any customers, and the one she did have messaged her not to make it for him anymore, and to hold back off on it. Now, her only work was trying to find a fallen item for Sey. It would help him in the long run, so she would do it for him. She bought a few items and began to appraise them. A heavy armor with Thorns and light armor with recovery. Fun. She sighed and turned back around, looking at some items that no one would ever buy form her. She sold each of them, seeling quite a few items in total. Darkness Cover, Punisher, Piercer and Shocking Sword were completely destroyed by the system. She would have to wait to see if the light armor had anything else tommorow. 

Spoiler

+23 EXP
+500 Col
-6 T1 Materials
-  Darkness Cover, Punisher, Piercer and Shocking Sword
+1 Uncommon <Locked Item> 
+1 Uncommon Item. 

 

Edited by Hidden
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She moved back into her shop, ready to do some more appraising. It was still boring, but perhaps today would be the day she would get that item for Sey. She grabbed the light armor form the previous day and appraised it. Success, More recovery. She tried again, but that was all the item had on it. She threw the item onto the shelf and began to grab another item. A Shield. The first few times were retrie, but eventually she got lucky enough to make the cut for a paralyze. There was still room for more as well. One failure, and the rest were nice. It was not an extraordianry day of crafting, but it was not that bad either. She turned around and put the shield on the shelf to test again tommorow and then began to head back through the door, back into her room to lay down. 

Spoiler
79408 5 9 1 6 Hidden Msg_hover2.png Crafting 2017-03-14 04:53:32
79407 8 2 17 10 Hidden Msg_hover2.png Crafting 2017-03-14 04:53:20
                 
79405 10 5 5 2 Hidden Msg_hover2.png Crafting 2017-03-14 04:53:08
79404 2 5 9 3 Hidden Msg_hover2.png Crafting 2017-03-14 04:52:56
79403 10 6 7 4 Hidden Msg_hover2.png Crafting 2017-03-14 04:52:45
79402 2 12 13 2 Hidden Msg_hover2.png Crafting 2017-03-14 04:52:34
Spoiler

+33 EXP
-100 Col
+1 Uncommon Item
Uncommon --> Rare <Locked> 

 

Edited by Hidden
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Hidden came in a few days after. Her luck was bad and she mostly had been trying to increase her level. She was gaining SP fast to get her familiar's level to max. Once she got it to level two, she would use her second dagger. Quests would become quite easy for her then. Once she to herself to Tier two, it would be easy as well. She grabbed herself a piece of heavy armor and appraised it. The first few times were retries until finally she received Heavy momentum on it. She smiled and tried again. Fail. She threw out the piece of equipment, and grabbed another item. Locked. Great. This was not her lucky day. She needed to get a Fire place room and a Cauldron. That would be a huge help with her crafting. Get her things to +4 rank and she would never have locks again. 

Spoiler
79732 5 2 19 9 Hidden Msg_hover2.png Crafting 2017-03-17 16:59:28
79731 7 3 11 6 Hidden Msg_hover2.png Crafting 2017-03-17 16:59:20
79730 4 6 20 3 Hidden Msg_hover2.png Crafting 2017-03-17 16:59:07
79729 7 12 11 1 Hidden Msg_hover2.png Crafting 2017-03-17 16:58:58
79728 3 7 3 1 Hidden Msg_hover2.png Crafting 2017-03-17 16:58:49
79727 3 8 4 7 Hidden Msg_hover2.png Crafting 2017-03-17 16:58:39
Spoiler

+22 EXP
-6 Materials
-300 Col
+1 Uncommon <Locked> Item. 

 

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