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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Stryder

F2 - RK 2) Starview Tailor PK Accessible Open

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On the second floor, at the top of a mountain around two hours of from the safe zone, stands a modest looking building.

On the door hung a sign saying 'Starview Tailor' A little tarp over the door to protect it from rain. Inside a small fireplace gave the place a warm, pleasant feel.

The room was square, and had two lounges in front of the fireplace to relax while your order was being done, or while waiting for service.

If you looked up, a seethrough glass roof let in starlight, and allowed people to see the stars, and during the day it was covered with a tarp that had stars embed in.

Behind the Counter laid his basket of hand sewing, and his machine, the heart of his shop.

------------------------------------

Ranks & EXP

Spoiler

Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

 

Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 20 EXP (3 Crafts per day)
Rank 3: 40 EXP (4 Crafts per day)

Rank 4: 80 EXP (5 Crafts per day)

Rank 5: 160 EXP (6 Crafts per day)
Rank 6: 320 EXP (7 Crafts per day)
Rank 7: 640 EXP (8 Crafts per day)
Rank 8: 1280 EXP (9 Crafts per day)
Rank 9: 2560 EXP (10 Crafts per day)
Rank 10: 5120 EXP (10 Crafts per day)

Result Chart

Spoiler

The CD Result Chart (Rank 4)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4] = Bad item (Possible to salvage items on a 15+ loot die result)
[5-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

Gear used while crafting

Spoiler

Name: Summer Stars

Your Profession: Tailor

Your Rank: 1

Roll ID: 81036

Roll: 11

Item Type: Shirt
Tier: 1

Quality: Rare (2 Slots)

Enhancements: +2 Loot Die

Description: A shimmering white cloth jacket that has a mysterious aura. On the cloth, stars are embreded around the heart and on the collar, a small yellow line of thread around them, showing how they fit the summer stars.

Name: Textile Shuttle
Your Profession: Blacksmith
Your Rank: 7 - Provisional Master Blacksmith
ID: 83522
Roll: 11+1=12
Item Type: Tool
Quality: Perfect
Tier: 2
Enhancements: +1 Crafting Die
Description: Designed to neatly and compactly store a holder that carries the thread of the weft yarn while weaving.

------------

Name: Starview

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Cloak
Tier: 1

Quality: Perfect

Enhancements: +1 CD

Description: A handstiched cloak that is made out of a vibrant black material. It was made while looking at the stars, and as a result is a almost perfect replica of the night sky appearances. It brings good luck to whoever has the fortune of wearing it. 

Invalid, wrong rank. Keeping here for reference as i want to craft it in future.

EXP: 118/160 (Rank 4)

Crafts a day / 5

CURRENT MAT: - <TIER 1: 3> - <TIER 2: 0> - <TIER 3: 0>

Crafts Reset : 11:45 Am 

UTC+10:00

Shop Col/Col Earned : 0

Transactions

Spoiler

+ 400 - Sold gloves to Eatos

- 400 - Took money out of store funds

(Stats)

Spoiler



 

The CD Result Chart (Rank 5)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4] = Bad item (Possible to salvage items on a 15+ loot die result)
[5-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 6)


[1] = Critical failure (Lose materials)
[2] = Fail (Lose materials)

[3] = Bad item (Possible to salvage items on a 15+ loot die result)
[4-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 7)


[1] = Critical failure (Lose materials)
[2-3] = Bad item (Possible to salvage items on a 15+ loot die result)

[4-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 8)

 
[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 8)

 
[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 9)


[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-8] = Uncommon item (1 enhancement slot)
[9-10] = Rare item (2 enhancement slots)
[11-12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 10)

[1] = Critical failure (Lose materials)
[2-5] = Good item 
 
[6-7] = Uncommon item (1 enhancement slot)
[8-10] = Rare item (2 enhancement slots)
[11-12] = Perfect item (3 enhancement slots)

 

Edited by Stryder

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Prices

Spoiler

Prices for general populace (All T1)

Spoiler

 

Common/Good (Vanity):  Col 75 or 1 Mats.

Uncommon (1 Slot): 225 Col or 2 mats.

Rare (2 Slots): 725 Col or 3 mats.

Perfect (3 Slots): 1000 Col or 5 mats (Custom Items pricing refer to this also)

NOTE ANY MATS NOT USED WILL BE RETURNED

Prices are debatable and are subject to change with rank.

 

Prices for Emerald Harbingers (All T1)

Spoiler

 

Common/Good (Vanity): Free, a mat would be appriciated.

Uncommon (1 Slot): 200 Col Or 2 Mats

Rare (2 Slots): 660 Col Or 3 mats.

Perfect (3 Slots) 900 Col Or 5 Mats

 

 

Custom Order Form

Spoiler

Name: <Whatever you want>

Your Profession: <Leave blank>

Your Rank: <Leave blank>

Roll ID: <Leave blank>

Roll: <Leave blank>

Item Type:  <Shirt, pants, dress, etc>
Tier: <1 or 2>

Quality: <Whatever you want>

Enhancements: <Chose from enhancement guide, must suit item type>

Description: <Entirely up to you on what it looks like, as long as it's appropriate for the item>

(If left blank il decide the description, and no promises can be if its exactly what you want)

Shop Transaction History

Spoiler

Empty

 

Edited by Stryder

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In Stock Items

Vanity

Spoiler

Name: Sky Cloak

Your Profession: Tailor

Your Rank: 1

Roll ID: 81038

Roll: 8

Item Type:  Cloak
Tier: 1

Quality: Good

Enhancements: 

Description: A blue cloak that has clouds, the sun and some birds patched into it. 

-------------------------------------

Name: Arctic Winter

Your Profession: Tailor

Your Rank: 1

Roll ID: 81205

Roll: 9

Item Type:  Cloak
Tier: 1

Quality: Vanity

Enhancements: 0

Description: A Blue cloak that shines at night. At all times of the day, the cloaks pattern moves as if the Arctic lights were on the back of the cloak itself.

Uncommon

Spoiler

Name: Starry Pride

Your Profession: Tailor

Your Rank: 2

Roll ID: 81617

Roll: 10

Item Type:  Light Armor

Tier: 1

Quality: Uncommon

Enhancements: 1 Mit (9DMG)

Description: 

A bit of leather armor that covers from the stomach up with what looks like a comfortable bit of cloth, it being made of leather that was reinforced with little bits of embewed cloth that makes the seems strong. A flapping cloak like cloth covers from the stomach to the waist, having the same qualities.

----

Name: Star Sign

Your Profession: Tailor

Your Rank: 3

Roll ID: 84090

Roll: 10

Item Type:  Light armor
Tier: 1

Quality: Uncommon

Enhancements: 1 Mit

Description: A light armor chestpiece that looks pretty ordinary, except for having the wearers starsign on its chest, changing with the wearer. It is a white in color. 

----

Name: Light Mark

Your Profession: Tailor

Your Rank: 4

Roll ID: 84091

Roll: 9

Item Type:  Light Armor

Tier: 1

Quality: Uncommon

Enhancements: 1 EVA

Description: An light armor set that is made out of light weight leather, giving the wearer much easier movement in battle, and outside of battle. It is a white in color, and has the mark of hope on its side, thus giving the name 'light mark' to shine hope.

Rare

Spoiler

None Atm

Perfect

Spoiler

None Atm

Borrow Items

(Will let GUILD MEMBERS ONLY Borrow personal items from own storage, No charge, MUST RETURN AFTER 1 THREAD)

Spoiler

Name: Starshield

Your Profession: Tailor

Your Rank: 3

Roll ID: 84088

Roll: 12

Item Type: Jacket (Light Armor)
Tier: 1

Quality: Perfect

Enhancements: + 3 EVA

Description: Starshield is an jacket that has been handstiched from the start. It is black, and has on the shoulder a bright white star that is in the shape of a shield. The jacket is made so that it is flexible, giving the wearer as much freedom as if nothing was there, the jacket not getting in the way of anything. 

 

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As sky thought about what to do, he started to get ideas. He went into his shop,the Starview Tailor. He was proud of it, the roof looked beautiful, and he loved the appearance of it. The stars on the roof... He was so glad the game worked like this. Suddenly, inspiration. He ran to his machine, and started to sow. First doing the cloth, and making his first piece of clothing. He was very happy with it, it looked exactly like he had envisioned!! He went straight to the next one afterwards, but instead of getting what he wanted, at least, stat wise, he failed a little. The appearance was exactly what he had wanted!!! But the item itself wasn't enhanced. Sighing, he grabbed his crafts, going and putting the cloak on sale, but as he looked at the shirt, he liked how it looked, and decided to wear it himself. 

ID# 81036 results:

 Craft: 11

 ID# 81038 results:

 Craft: 8

-2 Mat

+ 7 EXP

Spoiler

Name: Sky Cloak

Your Profession: Tailor

Your Rank: 1

Roll ID: 81038

Roll: 8

Item Type:  Cloak


Tier: 1

Quality: Good

Enhancements: 

Description: A blue cloak that has clouds, the sun and some birds patched into it. 

Spoiler

 

Name: Summer Stars

Your Profession: Tailor

Your Rank: 1

Roll ID: 81036

Roll: 11

Item Type: Shirt
Tier: 1

Quality: Rare (2 Slots)

Enhancements: +2 Loot Die

Description: A shimmering white cloth jacket that has a mysterious aura. On the cloth, stars are embreded around the heart and on the collar, a small yellow line of thread around them, showing how they fit the summer stars.

 

 

Edited by Stryder

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Sky went straight into his work, trying as hard as he could to make something worthwhile. His first attempt, well..... it failed horrendusly. It got caught in the machine and got chewed up, and was now unable to use. His second, got stuck, and while he was trying to unpick it from the machine, it got torn, and was made unusable. Groaning, hit his head on the table, before going back to plan for whatever he was going to make next.

- 2 Mat

ID# 81130 results:

 Craft: 3

ID# 81131 results:

 Craft: 7

 Loot: 10 + 2 (No return)

+ 2 EXP

Edited by Stryder

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Sky was working hard, trying to think of what to make, looking around, failing to gain any inspiration. He started thinking about some animals, and quests he had done, trying to think of a cool idea to make. He then got one!!! In a flash, he was working his machine, and he got out an good item!!! It looked perfect, just like he had imagined it. But in his rush, he hadn't seen the second material he had get chewed up. Groaning, he looked at the new Cloak he had made.

Il call it, Arctic Winter

ID# 81205 results:

 Craft: 9 (Good Item/Vanity)

+ 2 EXP

Spoiler

Name: Arctic Winter

Your Profession: Tailor

Your Rank: 1

Roll ID: 81205

Roll: 9

Item Type:  Cloak
Tier: 1

Quality: Vanity

Enhancements: 0

Description: A Blue cloak that shines at night. At all times of the day, the cloaks pattern moves as if the Arctic lights were on the back of the cloak itself.

 ID# 81206 results:

 Craft: 1 (Epic Fail)

+ 1 EXP

Total = Plus 3 EXP

- 2 Mats

Edited by Stryder

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Approaching his work bench, Sky started sowing. His ifrst attempt, as normal, had gone terribly. He failed it, and threw the machine into the table!!! Suprisingly, this fixed it and he managed to actually get his material back. His second attempt was much better, managing, with the same material, to craft himself a cloak. He smiled, deciding to put it on sale as a vanity item.

ID: 81336

CD = 7 LD = 18 Mat back

+ 1 EXP

ID: 81335 =  CD : 9 (Good)

+ 2 EXP

 

Name: Windy Cloak

Your Profession: Tailor

Your Rank: 1

Roll ID: 81335

Roll: 9

Item Type:  Cloak
Tier: 1

Quality: Good

Enhancements: 0

Description: A cloak that has clouds embedded in it and is made out of a super light material that allows it to literally float in the wind.

 

Msg_hover2.png

Edited by Stryder

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Sky got to sewing quickly the next day, deciding this was going to be his day. He stared out at the sky through his roof, marvelling in all that he could see. It was a beautiful sight, and it was nighttime at the moment. He put down his machine, deciding to hand sew this one. As he went, he watched the stars, making a perfect replica of it on a pair of gloves. He smiled, having crafted it, before realizing it actually was a PERFECT item!!! He smiled, putting it in his inventory quickly. He now had his gloves for combat!!! After he did this, he crafted something else, an pair of gloves. He was proud of it, those being of a rare quality. He smiled at his achievements, deciding to send a message to Eatos about them, seeing as he had sent him a private message, ordering a pair of gloves. He put them in the drawer, out of sight, for his customer to pick up.

 

 ID# 81488 results:

 Craft: 11(Rare)

EXP + 5

Name: Gloves on Greed

Your Profession: Tailor

Your Rank: 1

Roll ID: 81488

Roll: 11

Item Type: Gloves

Tier: 1 Quality: Rare

Enhancements: +2 Loot Die

Description: Tight-fitting brown gloves that have a ouroboros lightly etched onto the palms.

 

 ID# 81489 results:

EXP + 8

 Craft: 12

Name: Starlit Waves 

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.

Edited by Stryder

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Spoiler

                                                                                                                  Name: Gloves on Greed

Your Profession: <Leave blank>

Your Rank: <Leave blank>

Roll ID: <Leave blank>

Roll: <Leave blank>

Item Type:  Gloves


Tier: 1

Quality: Rare

Enhancements: +2 Loot Die

Description: Tight-fitting brown gloves that have a ouroboros lightly etched onto the palms.

 

Huh? So this was Stryders shop? Eatos walked in through the door, and had to admit, it was a very different pace to her own store that was for certain. She'd spoken to Stryder several days before, and they'd organised another deal. She needed a way to recover if she failed a forging, and he'd offered a solution. So, she'd been willing to make an order for gloves. And now she was curious as to if they'd been completed.

"Stryder...?" She asked looking around "You here...?"

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When he heard Eato's voice, he smiled. He was in the back of his shop, just out of sight. 

She probably wants her gloves, wheeeere AHA here

He went into the draw, pulling out the pair of gloves. He had to admit, the name she had given them was weird, but it was her, she was obsessed with Sin, made him wonder. He walked out, smiling as he greeted her.

"Hey, here for your gloves? I finished them not to long ago, here!" He said, handing them to her. 

- Gloves On Greed

Spoiler

Name: Gloves on Greed

Your Profession: Tailor

Your Rank: 1

Roll ID: 81488

Roll: 11

Item Type: Gloves

Tier: 1 Quality: Rare

Enhancements: +2 Loot Die

Description: Tight-fitting brown gloves that have a ouroboros lightly etched onto the palms.

"Since your a guild member, normally that would be about 660 Col, but your a good friend, and you cut me a deal, so... are you able to do 400 Col?" He asked.

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Eatos smiled spotting Stryder. She'd come to his store, which, well, the walk here hadn't filled her with hope. While it was a beautiful store, she'd of picked a different location herself. But, each to their own. She was quick to spot them, the Gloves of Greed she'd ordered. She smiled as they indeed had the killer detail she wanted, the mark of the Ouroborus. That was the killer detail on those gloves, and the name was simple. Out of the 7 Deadly Sins of humanity, she knew the one she represented. If a sin had a envoy, she was the envoy of greed.

"They look amazing Stryder, thank you so much!"  These gloves would help her gather her materials, to acquire everything she needed to build a successful store. She smiled, Greed indeed.

660 she couldn't do, not without diving into her Armourys' funds and even then, she knew she'd come up 100 gold short and be flat broke. But, his offer to drop them down, like what she did for him, was a life saver. While it did clean her out of everything she carried on her, she could easily get more.

"400 I can do, I have that much on me right now" she said, trading over 400 Col to him for her gloves "You have no idea how easier you've made my life with these gloves! Thank again Stryder!" With that, she heaed back out the door, and up to Floor 4, to her Armoury.

--------------------------

LOST: 400 COL

GAINED: GLOVES OF GREED

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PENDING CREATION 

ID# 81617 results:

 Craft: 10

Spoiler

Name: Starry Pride

Your Profession: Tailor

Your Rank: 2

Roll ID: 81617

Roll: 10

Item Type:  Light Armor

Tier: 1

Quality: Uncommon

Enhancements: 1 Mit (9DMG)

Description: 

A bit of leather armor that covers from the stomach up with what looks like a comfortable bit of cloth, it being made of leather that was reinforced with little bits of embewed cloth that makes the seems strong. A flapping cloak like cloth covers from the stomach to the waist, having the same qualities.

ID# 81618 results:

 Craft: 3 (fail) 

 

Edited by Stryder

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Hei    0

Hei was wandering around the mountains of floor two, to get a little variety into his days, as he was not actively fighting at the front lines by now, there was not so much to do and strolling around the first floor was getting boring. So here he was, wandering the mountains, when he saw a building on top of one of the closer mountains. - I wonder who lives up there, must be the kind of person that doesn't have many contacts with the rest of the world - and so Hei went on, climbing his way up to the place he had spotted earlier.

When he finally reached the mountains summit, he was a little disappointed when he saw the house, as it was nothing special, but he still came closer to have a look and maybe meet someone new. At the door, there was a sign saying 'Starview Tailor' and so Hei found out about there being a tailor op on this mountain. - As a Tailor myself I should have a look at what this player up here has created so far - and so he entered the house. The inside was nice and cosy, with a fireplace and some furniture for one to sit down and wait, but what was of much more interest was the rooms ceiling, as it looked like the night sky.

Looking around Hei found a pair of nicely worked gloved, resembling the night sky that he would love to have a closer look at. He asked to borrow them for a short training and to have a look at how they where crafted, as he was interested in becoming a better Tailor.

+ Starlit Waves for one thread

Spoiler

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.

 

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Cobalt eyes fell upon the humble building as Teion took a moment to rest after the hike up the mountain trail. Players with the tailor profession seemed to be few and far between lately--or at least those willing to take custom orders. The shop looked newly-established, and while Teion pushed open the door to let herself in she was already formulating the best plan for what she needed.

"Mm," The woman nodded her head in greeting towards the shop owner once she had spotted the raven-haired player. "I'm looking to order a piece of light armor," She explained, getting straight to the point. "If I gave you five tier two materials, can I pay you for any items you make? Quality doesn't matter."

Should he accept her proposal, the blacksmith would offer up the items for trade and begin sketching out the design of the armor she wanted. "If it can look like this," She let the sentence hang incomplete, handing over the details.

Trade Confirmation:

Spoiler
  • -(5) T2 materials (Traded to Stryder)

Custom Order:

Spoiler

Name: Solace
Your Profession: 
Your Rank: 
ID: 
Roll: 
Item Type: Light Armor

Tier: 2
Quality: Any
Enhancements: Mitigation (On a perfect, +2 Mitigation, +1 Recovery)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

 

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Sky smiled as he took her order, having just come out from where he had been practising on some dead material. He refused to use, or sell, material that was just complete trash. He listened to her order, taking in the notes.

"Sure, if i craft a perfect il return any materials not used' He said to her, accepting the trade and heading over to his workbench. He was quick to get to work, cracking his neck. It had been awhile, but he felt like it was going to go good!!! His first try went well, making a rare piece. He was happy with it, but he was a little upset he couldn't make her exact order. He tried again, managing to create the exact same thing.... two times in a row.... Still a little annoyed, and it showing, he tried a third time, this time though, the material almost getting caught up and shreeded!!! He managed to save it, no damage being done.

"Sorry, didn't manage to get your exact order, but i have two rares for you. If your happy to wait i can try the others soon!" He said, opening a trade menu and sending the two to her.

"You paid me in materials, its fine, im glad to help" He said afterwards, his generous nature coming out. He didn't know why, but in this shop, he didn't really want to earn much.... He wanted to keep people alive.

@Teion

ID# 83508 results:

 Craft: 11 (RARE) + 5 EXP

Spoiler

Name: Solace
Your Profession: Tailor
Your Rank: 2
ID: 83508
Roll: 11
Item Type: Light Armor

Tier: 2
Quality: Rare
Enhancements: Mitigation + 2 (-36 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

 

ID# 83509 results:

 Craft: 11 (Rare) + 5 EXP

Spoiler

Name: Solace
Your Profession: Tailor
Your Rank: 2
ID: 83509
Roll: 11
Item Type: Light Armor

Tier: 2
Quality: Rare
Enhancements: Mitigation + 2 (-36 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

 

ID# 83510 results:

 Craft: 4 (Bad) + 1 EXP

 Loot: 19 (Mat Recovered)

Total 

Mats(T2) Used 2

EXP Gain - 11

Edited by Stryder

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Sky groaned as he hit the table, trying to sow again. He had gotten an order for perfect items!!! He hadn't even managed to craft one yet!!! He hated this feeling, of being helpless, but he knew he would get over his slump. He sighed, hitting the table again before quickly stitching up another one of her orders... It turned out okay, becoming a uncommon item. He continued crafting, making another item for someone else, but it not being something he had gotten for Teion... He sighed, before sending a message to Teion.

@Teion Sorry, i failed to get a perfect, but your items are avaliable for pick up

Items for Teion

Spoiler

Name: Solace
Your Profession: Tailor
Your Rank: 3
ID: 83620
Roll: 9
Item Type: Light Armor

Tier: 2
Quality: Uncommon
Enhancements: Mitigation (-18 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

Name: Solace
Your Profession: Tailor
Your Rank: 2
ID: 83509
Roll: 11
Item Type: Light Armor

Tier: 2
Quality: Rare
Enhancements: Mitigation + 2 (-36 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

 

Name: Solace
Your Profession: Tailor
Your Rank: 2
ID: 83508
Roll: 11
Item Type: Light Armor

Tier: 2
Quality: Rare
Enhancements: Mitigation + 2 (-36 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

ID# 83620 results:

 Craft: 9

Spoiler

Name: Solace
Your Profession: Tailor
Your Rank: 3
ID: 83620
Roll: 9
Item Type: Light Armor

Tier: 2
Quality: Uncommon
Enhancements: Mitigation (-18 DMG)
Description: A highly-detailed set of light armor consisting of a cream-colored open-shoulder cloth top, a dark maroon bodice, and dark fitted pants with light brown knee guards. Several leather straps are fixed to the guards and bodice, adding to the design.
Post Link: 

 

ID# 83621 results:

 Craft: 2

Bad idem

ID# 83622 results:

 Craft: 4 

Loot: 5+7 - no mat

Bad item

 

-3 T2 mats (NO T2 Mats)

ID# 83623 results:

 Craft: 10

Spoiler

Name: Shielding Light

Your Profession: Tailor

Your Rank: 3

Roll ID: 83623

Roll: 10

Item Type:  Jacket
Tier: 1

Quality: Uncommon

Enhancements: Mitigation (-9 DMG)

Description: A leather jacket that has a shield emblem embedded in the shoulder. The jacket is a Midnight Blue, though the shield is bright, being a complementing red to the blue. In the working is small patches of cloth that are unnoticeable, softening the impact of blows.

Plus 8 EXP crafting.

Edited by Stryder

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ID# 83742 results:

 Craft: 1

ID# 83743 results:

 Craft: 2 (Pending Creation)

Spoiler

Name: Name: The Harbinger's Seal

Your Profession: Tailor

Your Rank: 2

 ID# 83744 results:

 Craft: 7 Good

Item Type:  Jacket
Tier: 1

Quality: Vanity

Enhancements:

Description: <Emerald green item, seems to be made of a single piece of solid crystal until disturbed where it reflects lite and shimmers like water. The symbol of the Emerald Harbingers can be seen on the left breast of the uniform>

 

 ID# 83745 results:

 Craft: 3

- 4 T1 Mats

+5 EXP

 

Edited by Stryder

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Vigilon started his way towards Stryder's shop. It was time he'd gotten his hands on better armor, and he had...about three mats he could give to Stryder for the light armor. During his trip, the sunset was drawing near. The shop seemed a bit simple from the outside, but it was much better, Vigilon thought, on the inside. He gazed at the stars for a while, then suddenly remembered why he was here. "Sorry if I seem a little late. Here are the materials." Vigilon thought carefully about the enhancements he would like. "If there's only one slot, I would go with Mitigation. I may be DPS and Scout, but I still need to stay alive in the first place. If possible, I would like the other enhancement(s) to be evasion." After giving the remaining specifics, he found a seat in the lounge where he could settle down and wait in.

3 T1 Mats given to @Stryder

Custom order:

Item name: Sunset's Light

Item type: Trench coat

Tier: 1

Quality: Uncommon, Rare, or Perfect(Basically anything with buffs XD)

Enhancements: Mitigation (1) Evasion (0-2)

Description: A Trench Coat without any buttons or such for bringing the two front ends together. It is the color of Sunset(Basically All warm colors), with an orange sun design on the back.

OOC: I assume this is what I needed to do. You may correct me if I'm wrong.

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Crafting Pending

ID# 83890 results:

 Craft: 4

 Loot: 14 + 2 - 16 - Mat salvaged

ID# 83891 results:

 Craft: 6 - Pending Vanity creation

Spoiler

Name: Name: The Harbinger's Seal

Your Profession: Tailor

Your Rank: 2

 ID# 83744 results:

 Craft: 7 Good

Item Type:  Jacket
Tier: 1

Quality: Vanity

Enhancements:

Description: <Emerald green item, seems to be made of a single piece of solid crystal until disturbed where it reflects lite and shimmers like water. The symbol of the Emerald Harbingers can be seen on the left breast of the uniform>

ID# 83892 results:

 Craft: 11

Spoiler

Name: Sunset's Light

Your Profession: Tailor

Your Rank: 3

Roll ID: 83892

Roll: 11

Item Type:  Jacket(Light Armor)
Tier: 1

Quality: Rare

Enhancements: 1 Mit (-9 DMG) 1 EVA

Description: A Trench Coat without any buttons or such for bringing the two front ends together. It is the color of Sunset(Basically All warm colors), with an orange sun design on the back.

ID# 83893 results:

 Craft: 4

 Loot: 14 + 2 - Mat Salvaged

+ 9 EXP

Edited by Stryder

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Vigilon liked the rare light armor as soon as he received it. He also noticed that the remaining one material was returned to him. "Thanks, I've pretty much been needing this since...I think I lost count, and I've only started off a few days ago!" He began to wonder what should be done about the leftover material, then began to consider taking a trip to a merchant. "So, I've heard of a place where players tend to go in order to relax, but it's a waterfall on floor 6, probably outside the safe zone, so I thought I should go explore the floors once I'm prepared." Vigilon thought about his current plans for the future. He knew that he was very close to starting a Guild, but he needed some allies who weren't affiliated with any Guilds yet. He left and made his way to the next place he would stop, and it seemed as if this preparations trip would take a while...

+Sunset's Light

1 T1 mat returned to Vigilon

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