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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Mothra The Magnificent

[BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

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Party two had one their share of the fight, and now it was for the third party. Macradon would smirk, getting ready to attack on command, but something feeled … odd. But it was probably just the adrenaline, if that was even possible in here, pumping through the Jade Hunter’s veins. Macradon would get ready and do what they had planned if they were to do something cool. Hirru was spearheading the attack, just like before. If he did so he would be able to plan a tactic around of that, but Hirru and Macradon already had their plan ready. Macradon would rush up forward, having his sword ready hanging down at his side as Hirru roared out “Everyone! All out attack!”.

As he got closer, Macradon would jump up into the air and spin nearly perpendicular to the ground as Hirru called out, Macradon would reply as their tag team attack was completed. “--BREAK!” he roared out. His sword would cleave downwards, like it was tearing through space itself. It tore right through Mothra, even its thick fluffy fabulous fur armor was torn to shreds by the big slab of heavy steel. Macradon would land on the ground again on both of his feet. He would send a smile at Hirru “Well done, Hunter!” he would say with a broad smile. Even though the boss wasn't dead yet, there were still members of the party that would be able to take down the great Moth.

Spoiler

ID: 84677
BD: 10+4-4=10, Crit +2!
CD: 4, No Proc D:
Sword art used: Galaxy Destroyer - 1x13x22-(100/2)=236 DMG

Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100]  0/2 T2 Bleed 0/2 Blight 0/4 Envenom

Team 1:

[H: 3] Baldur:       1115/1115  73/100 MIT: 120 [Dust Clouded]
[H: 1] Takao:       
1219/1435 125/142 MIT:  84 [Dust Clouded]
[H: 6] Calrex:       
1635/1635 161/162 MIT: 164 [Dust Clouded]
[H: 5] Teayre:      
1021/1255 93/114 MIT:  66 [Dust Clouded]
[H: 1] Zandra:      
1475/1475 123/136 MIT: 138 [Dust Clouded]
[H: 3] Ariel:         
1255/1255 122/124 MIT: 129 [Dust Clouded]

Team 2:

[H: 1] Hikoru:      1077/1275 109/126 MIT: 102
[H: 2] Itzal:       
1160/1160 94/116 MIT:  93
[H: 1] Beatbox:    
 975/1155 114/114 MIT: 120
[H: 7] Shield:      
1253/1254 100/102 MIT: 188
[H: 0] Beat:         
835/835   55/72  MIT: 120 
[H: 2] Sey:         
861/1000  76/100 MIT: 111

Team 3:

[H: 3] @Heathcliff:  1715/1715 127/150 MIT: 188
[H: 5] Macradon:    
1235/1235 98/122 MIT: 128
[H: 6] @Morgenstern
914/1188 100/100 MIT: 188
[H: 0] @Anemone:      
700/700   70/70  MIT:   0 
[H: 2] Hirru:        
815/995   77/88  MIT: 120

 

Edited by Macradon

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(It might be dead all ready but... It doesn't matter. BD:1. I hate life XD)

Jonathan would watch as his allies would slowly begin to dwindle away the health of Mothra. The accursed moth had dealt quiet a number on his health, but he still had quite a bit left to spare. Macradon commanded for everyone to attack and finish it off, and Jonathan nodded, charging in with his shield and sword. He approached Mothra, charging with great speed. Winds of gust barely effected him thanks to his heavy armor. He slashed forward with his sword, but entirely missed the creature as it swiftly moved away from where he attacked it at. He sighed. There went another of his only chances to clearing a boss. Another demonic just sifted through his hands and probably once again was going to Heathcliff. The KoB. Great! The man seemed to just be full of luck if he could finish off this boss. Nato, Tanos, and now Mothra. All because he couldn't hit.

Spoiler

84685 BD:1. Complete and udder miss.

Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100]  0/2 T2 Bleed 0/2 Blight 0/4 Envenom

Team 1:

[H: 3] Baldur:       1115/1115  73/100 MIT: 120 [Dust Clouded]
[H: 1] Takao:       
1219/1435 125/142 MIT:  84 [Dust Clouded]
[H: 6] Calrex:       
1635/1635 161/162 MIT: 164 [Dust Clouded]
[H: 5] Teayre:      
1021/1255 93/114 MIT:  66 [Dust Clouded]
[H: 1] Zandra:      
1475/1475 123/136 MIT: 138 [Dust Clouded]
[H: 3] Ariel:         
1255/1255 122/124 MIT: 129 [Dust Clouded]

Team 2:

[H: 1] Hikoru:      1077/1275 109/126 MIT: 102
[H: 2] Itzal:       
1160/1160 94/116 MIT:  93
[H: 1] Beatbox:    
 975/1155 114/114 MIT: 120
[H: 7] Shield:      
1253/1254 100/102 MIT: 188
[H: 0] Beat:         
835/835   55/72  MIT: 120 
[H: 2] Sey:         
861/1000  76/100 MIT: 111

Team 3:

[H: 3] @Heathcliff:  1715/1715 127/150 MIT: 188
[H: 5] Macradon:    
1235/1235 98/122 MIT: 128
[H: 6] Morgenstern: 
914/1188 99/100 MIT: 188
[H: 0] @Anemone:      
700/700   70/70  MIT:   0 
[H: 2] Hirru:        
815/995   77/88  MIT: 120

 

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After his last attack the flying floor boss' health continued to drop by the hands of the other front liners, he made a mental note to remember their faces and ask around about them for future plans and maybe engage in some recruitment efforts. But the commander let such thoughts in the back of his mind as his group once again charged at its oversized opponent and he wasn't about to stand by and let some other team get the glory of slaying the beast.  

He followed the team strategist's urge to attack and did so, noticing that all his party members have acted in the same manner. But regrettably, as the fellow tank, he missed his target and his sword slashed the air pocket left below the moth. Gritting his teeth, the man beneath the commander persona mused for a second, the idea of manipulating the mob's hp so that it would appear that he killed it. But as quickly dismissed the concept as it would be a huge risk that he would be found out way too early in the game. He vented his frustration with a powerful horizontal swing of his weapon, to his right side before returning it to its sheath and raising his shield. 

Spoiler

 

ID# 84687  BD: 4 (5+3-4) Miss

Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 0/100]  1/4 Envenom

Team 1:

[H: 3] Baldur:       1115/1115  73/100 MIT: 120 [Dust Clouded]
[H: 1] Takao:       
1219/1435 125/142 MIT:  84 [Dust Clouded]
[H: 6] Calrex:       
1635/1635 161/162 MIT: 164 [Dust Clouded]
[H: 5] Teayre:      
1021/1255 93/114 MIT:  66 [Dust Clouded]
[H: 1] Zandra:      
1475/1475 123/136 MIT: 138 [Dust Clouded]
[H: 3] Ariel:         
1255/1255 122/124 MIT: 129 [Dust Clouded]

Team 2:

[H: 1] Hikoru:      1077/1275 109/126 MIT: 102
[H: 2] Itzal:       
1160/1160 94/116 MIT:  93
[H: 1] Beatbox:    
 975/1155 114/114 MIT: 120
[H: 7] Shield:      
1253/1254 100/102 MIT: 188
[H: 0] Beat:         
835/835   55/72  MIT: 120 
[H: 2] Sey:         
861/1000  76/100 MIT: 111

Team 3:

[H: 4] Heathcliff:  1715/1715 125/150 MIT: 188
[H: 5] Macradon:    
1235/1235 98/122 MIT: 128
[H: 6] Morgenstern: 
914/1188 99/100 MIT: 188
[H: 0] @Anemone:      
700/700   70/70  MIT:   0 
[H: 2] Hirru:        
815/995   77/88  MIT: 120

 

 

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ID: 84743
CD: 1+3 = Failed Attempt

Anemone had watched as the players took to the assault once more. The brave Commanders of the Knights of the Blood Oath had swabbed the Mothra Boss with powerful blows, but it's enchanted body and odd dust shield seemed to have kicked in causing their weapon arts to weaken. She had stood in the far back looking left and right as the fellow members of her party had gone and drove their weapon's into the Boss. She had a look of determination on herself, but she could not help much in this situation even when it looked like Macradon had done the killing blow. The support of the Knights lifted her hand and targeted Hirru. She had found that he was lacking in some hit points. Even if he was no in immediate danger, it was well advised to top off everyone's HP just for good measure. However, the skill had backfired and the aura on her hands had dissipated into nothing. She had failed in her task to help, once again, if there was only a way to get healing to proc all the time. She sighed and looked forlorn once more as she could not do her job, had Mack been here, would he have scolded her?

Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 0/100]  1/4 Envenom

Team 1:

[H: 3] Baldur:       1115/1115  73/100 MIT: 120 [Dust Clouded]
[H: 1] Takao:       
1219/1435 125/142 MIT:  84 [Dust Clouded]
[H: 6] Calrex:       
1635/1635 161/162 MIT: 164 [Dust Clouded]
[H: 5] Teayre:      
1021/1255 93/114 MIT:  66 [Dust Clouded]
[H: 1] Zandra:      
1475/1475 123/136 MIT: 138 [Dust Clouded]
[H: 3] Ariel:         
1255/1255 122/124 MIT: 129 [Dust Clouded]

Team 2:

[H: 1] Hikoru:      1077/1275 109/126 MIT: 102
[H: 2] Itzal:       
1160/1160 94/116 MIT:  93
[H: 1] Beatbox:    
 975/1155 114/114 MIT: 120
[H: 7] Shield:      
1253/1254 100/102 MIT: 188
[H: 0] Beat:         
835/835   55/72  MIT: 120 
[H: 2] Sey:         
861/1000  76/100 MIT: 111

Team 3:

[H: 4] Heathcliff:  1715/1715 125/150 MIT: 188
[H: 5] Macradon:    
1235/1235 98/122 MIT: 128
[H: 6] Morgenstern: 
914/1188 99/100 MIT: 188
[H: 0] Anemone:     
700/700   70/70  MIT:   0 
[H: 2] Hirru:        
815/995   77/88  MIT: 120

@Mothra The Magnificent

Edited by Anemone

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Mothra soared around the area, dodging attacks left and right rapidly as she did. A few attacks would land on her and her health was brought down dangerously low. She gave a growl and went to attack the bulky-looking player that was on the team. She went to try, but she was intimidated by his weapon, and knew that she could easily die if she ran into it. She backed away slowly and let out a roar of defiance. She knew she was beat, but she would do her best to stand for herself, and do her best to stand and protect her children. They would die without her, and she didn't want that to happen. She started to fly around again, preparing for the worst and hoping that she would be able to survive enough to give her time to escape these players and get out of here to take care of her young.

ID: 84763

BD: 3+2=5

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Shielding her eyes with her hands as the moth flew out of their reach, the blonde braced for the gusts of dusty winds that assaulted them. However, as the attack settled, the blonde's initial impulse was to look at the health bars in the top left corner of her view. She had noticed that they were still in the green and assumed that the oversized insect had simply missed them. It was when she looked at her weapon that she saw it being covered in some small scale-like thing. She tried to wipe a portion off with her hand but the substance persisted, earning the blonde's anger as she began to rapidly spin the banner around her at high velocity in hopes that it would slip off.

Her efforts proved ineffective as the obsidian color of her pole was still tinted with the foreign flakes. Impaling the spearhead into the ground with  some wild hopes that it the dust won't dull her blade, she looked to the others parties currently locked in combat. Judging by the remaining health bar, she sighted resigned as she was sure that someone else will again finish the raid boss.

To her surprise, seeing the second team dealing almost no dmg, rekindled a small measure of hope inside her as she continued to watch the 3rd team. The self entitled lioness let out a displeased expression mixed with some envy as she saw the last combo deal significant damage. With the commander of the kotb closing in for the kill she let out a grunt, her eyes shooting poisoned daggers in his direction. 'He's gonna take the last hit again....'

It was almost as if the daggers hit their mark. Ariel let out a small "HA!" in surprise mixed with excitement, as she saw him completely miss the moth. She could still do it... the small spark of hope turned into a burning passion as her body moved unconsciously forward grabbing her weapon tight and bringing it behind her back she dashed towards the boss. Reaching within striking range, she unleashed her most powerful sword art once again, wanting to make sure she depletes its remaining HP entirely. Finally, one of her aims ever since was in the guardians and joined the front lines for the first time, was about to be accomplished.

ID# 84765  BD: 6 [+4(roll) -4(eva) +2(lucky charm) +1(precision) +1(food) +1(weapon) +1(concentration) +1(keen)]
Sword Art: (17) Dimension Stampede - 5x3*(27 +1(ferocity) +2(banner) +8(fallen))= 450 RAW -100 SHIELD -100 MIT= 250 DMG

Spoiler

Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 0/100]

Team 1:

[H: 3] Baldur:       1115/1115  73/100 MIT: 120 [Dust Clouded]
[H: 1] Takao:       
1219/1435 125/142 MIT:  84 [Dust Clouded]
[H: 6] Calrex:       
1635/1635 161/162 MIT: 164 [Dust Clouded]
[H: 5] Teayre:      
1021/1255 93/114 MIT:  66 [Dust Clouded]
[H: 1] Zandra:      
1475/1475 123/136 MIT: 138 [Dust Clouded]
[H: 5] Ariel:         
1255/1255 106/124 MIT: 129 [Dust Clouded]

Team 2:

[H: 1] Hikoru:      1077/1275 109/126 MIT: 102
[H: 2] Itzal:       
1160/1160 94/116 MIT:  93
[H: 1] Beatbox:    
 975/1155 114/114 MIT: 120
[H: 7] Shield:      
1253/1254 100/102 MIT: 188
[H: 0] Beat:         
835/835   55/72  MIT: 120 
[H: 2] Sey:         
861/1000  76/100 MIT: 111

Team 3:

[H: 4] Heathcliff:  1715/1715 125/150 MIT: 188
[H: 5] Macradon:    
1235/1235 98/122 MIT: 128
[H: 6] Morgenstern: 
914/1188 99/100 MIT: 188
[H: 0] Anemone:      
700/700   70/70  MIT:   0 
[H: 2] Hirru:        
815/995   77/88  MIT: 120

 

Edited by Ariel - The Crowned Lion

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Mothra, with a final roar, fell to the ground after the blonde-headed player finished off what little health she had left. As she started to pixelate, thoughts ran through her mind about her young, how much they still needed to be taken care of, how she would never see them grow and gain their beautiful wings. She let out one last and weak roar, then was soon nothing more than pixels. As the wind died down, a doorway was uncovered and opened, giving a glow on the battlefield as the doorway to floor 21 was opened. The players could now continue forward, but as they left they could hear the last and weak cries of Mothra's young, who knew their mother was gone. They were now left to fend for themselves, and they would more than likely be the next meal of one of the giant bugs that covered this floor. But now their fate was sealed, and the players were free to continue

Players receive 15,000 Col and 6 SP (Macradon gains 9 SP due to the mistake)

ID: 84766 LD: 6 Ariel receives Mothra's Antenna

Mothra’s Antenna [T3 2HAS] +2 Life-Steal (Offensive), +2 Accuracy
An Antenna that has been sharpened to a point and was taken from the corpse of Mothra. The pole is a orange and yellow-like color, and the spear tip itself is white with tiny specs of black near the pole of the blade.

New Enchantments!

Life-Steal (Offensive): On a nat. 9-10 BD heals X% of player's Max HP (10% for 1 slot, 15% for 2 slots).
Applicable to: Weapons

Life-Steal (Defensive): On a CD of 9+ heals X% of players Max HP (5% for 1 slot, 10% for 2 Slots).

Applicable to: Armor/Shields

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