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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
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Eatos

[F4-PP] A Slave to your Passion <Open, MAT gathering & Combat Thread>

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The cold weather always suited her, it was what she had grown up with and so, it was what she loved to experience. The chill across your cheeks, the goose bumps that leapt up on the back on your neck. All the wonderful sensations of the cold weather that the she had grown up with. Katherine had many fond memories of the snow, only a few of them were poor. With her friends, her pets, her family.

But now, on the 4th floor, Katherine, also known as Eatos in the world of Sword Art Online. There was no other floor she'd prefer to live on, it was as close to home as she was going to get. Donning her equipment, the girl exited and locked her store. The girl had exhausted her resources within her store, and now required more. She had one requested order from a guild-mate, Hei. She needed many new materials, many ores, to create her arsenal of weapons. Her personal inventory of unlimited weapons. How she needed to simply get it.

She strode out of the town, pickaxe in hand, and began her search for materials. She had no need to wait, she had a goal, and set herself upon it.

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The girl, upon exiting her store, headed in the direction of Frostbite Lake. If there was nowhere else on this floor she adored more than her own store, than it was that lake. She was a city girl, always had been, but despite that, it was somewhere she loved to be. It made her feel related, lowering her guard so that she need no worry about death, for it was where she felt completely safe in a danger zone.

Her amber eyes looked over the peaceful late, a truly beautiful sight in her eyes. One that, ironically, she wouldn't get in her normal home very often. There was no lake near her apartment complex, so this sight was very special to her. With that image in her mind, one that calmed her, she took out her pickaxe and swung it at the ground. It was hard to tell where, under the snow, was a mineral patch. So she had to guess, and swung with all her might into the snowy ground. After several swungs, she looked in and couldn't not pout. There was nothing, shame...She had such hopes, perhaps hunting down materials in the snow wasn't the smartest idea...

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Roll: 84338

Loot: 11 (+2LD) = 13 <No Materials Found>

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After her unsuccessful first swing, the girl had opted to take a small break. She was at Frostbite Lake, so she did what she always did whenever she found herself there. She sung a song.

"Although, the waves, moving like time...Each path, it is yours to take" These two lines she focused on, it was how she sung. She always picked the verses to practise and get perfect, then once she was happy with that verse, she'd sing the entire verse once she'd learnt it. It was just her style on singing practise, of course, it did sorta rely on no one being there to listen. Despite all the practising she was doing, she hated it when people listened to her singing. It was embarrassing, it was just a little something for herself, no one else.

"I wonder..." She muttered out loud, before frowning. She was certain she'd spotted something in the corner of her eye, but she wasn't honestly sure. She walked over, pickaxe in hand, and gave it a few practise swings, before raising it above her head and slammed it down onto the ice. It shattered apart before her, and materials poured out of the ground. She placed it in the inventory, 4 materials. She grinned, her skill, Gatherer, was bearing its fruit. It had become worthwhile setting that ability after all.   

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Roll: 84339

Loot: 18 (+2LD<Item - Gloves of Greed) = 20 <Material Successfully Found> - <Gatherer Skill Activates>

Gathered Materials:

Eatos - 4 MAT

 

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After her first successful gathering, Eatos had celebrated. She had allowed herself to spin around in the snow, but soon tripped over...herself. She crash landed into the snow, but she didn't care. She rolled around in the snow, loving the feelings as she relived many a childhood memory within the cold loving embrace that the cold provided her. She even stayed still within the snow as it filtered down upon her, and she smiled. She'd missed the snow more and more that she thought about it.

"Oh Gluttony, what i'd give to hear you barking line the insane pup you are..." She missed her dog, more than she'd admit. That hungry husky puppy was often demanding of her attention, leaping into her lap when she was reading a book was a very common occurrence, that or leaping onto her when she'd just gotten comfortable in bed. Standing up, the girl swung her pickaxe at the same place she'd done previously. And as she drew her pickaxe away, she grinned. Another 4 materials just for her! Soon, she'd have all the materials she needed to create all the weapons she desired. That's how she'd protect everyone...With weapons and armour!

 

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Roll: 84340

Loot: 14 (+2LD<Item - Gloves of Greed) =16 <Material Successful Found> - <Gatherer Skill Activates>

Gathered Materials:

Eatos - 8 MAT

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After her second successful mining attempt, Eatos didn't waste much time in hunting down her third. The aimed for the same spot, the same one that had so far given her plenty of fruit for her harvest. She raised her pickaxe above her head, tightened her grip, and brought it down hard into the mineral patch once again. She swung it once, and again, and again. Eventually, she looked and, to her pleasure, her work reaped its rewards with 4 more ores for her to be using.

"Woooooo!" The girl yelled, and even jumped, to celebrate her victory! Her mining was going amazingly well already, and she was where she loved. The air of the 4th floor agreed with her, hell, everything about this floor she loved...Almost. She had yet to encounter the monsters that could roam in the areas she enjoyed to spend her time, and as a result, feared the possibility of being attacked. But, the more she thought about it, the less likely it was to happen. She had her weapon, Rapier of Wrath, but not only that, her defensive equipment ensured her survival. Sins' Protection and Aegis of Sin make it very difficult for monsters to get the drop on her, not when she could regenerate everything they do to her.

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Roll: 84353

Loot: 16 (+2LD<Item - Gloves of Greed) = 18 <Material Successful Found> - <Gatherer Skill Activates>

Gathered Materials:

Eatos - 12 MAT

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As she allowed her mind to roam about her equipment, her infinite arsenal of weapon that she would use to protect those who are willing to fight. It was the best she could do, the only thing that she could do. She wasn't a warrior, she couldn't fight on the front lines of the battlefield. But sitting back, she couldn't do that either. At least, as a blacksmith, she could offer everyone the equipment they desired, what they needed, in order to be able to survive.

The girl dragged herself out of the snow, although she did enjoy lying in it. She had never found it cold, not to the point of making her run, so while others would spend a hot day at the beach, she would spend a cold day in the snow. It was what she loved. Taking a cool breath of fresh air, she picked up the pickaxe and swung it at the ground. The same place as last time, it had yet to go wrong, so why not abuse it? She grinned as she had, once again, successfully managed to acquire 4 more materials! Gatherer was making the 10 SP she'd used to purchase it more than worthwhile. This one trip had made it worth while, and she had many more to go, that's for damn sure!

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Roll: 84420

Loot: 16 (+2LD) = 18 <Material Gathered> - <Gatherer Skill Activated>

Eatos - 16 MAT

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4 times, she had been successful in gathering materials. Part of her wondered how many times she could milk the one spot for resources, but she opted not to question it. She spun the pickaxe within her hand, tightening her grip on its handle. She took aim, and swung it down, hard. It crashed down into the snow, and she swung it again, and again. After several swings, the girl paused. Had she pushed her luck too far? Had she mined this spot too exhaustion?

Thankfully, she was wrong, and Materials were added into her inventory. She had to admit, her luck was starting to pick up. It was a nice shift, she enjoyed it greatly. How much longer could she mine that one spot? She bit her lower lip, but opted to simply lie down once again. She buried herself in the snow, lying and relaxing in it.

"Although the times move on, we must stay true" She sung out softly, repeating the single line over and over again. In the cold air that filled her lungs, it was natural for her, and she felt that it improved her singing ability a lot.

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Roll: 84422

Loot: 13 (+2LD) = 15 <Materials Found> <Gatherer Skill Activated>

Materials Gathered - 20

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Eventually, after many minutes of singing, Eatos sat up. It wasn't that her throat hurt, no, the cold air often made it easier for her to sing, it was something else that bothered her that had caused an end to her singing. A thought of her family and friends back in the real world. Did they miss her, could they, see her? Would they approve of her decisions within the game, or judge her for not brave enough to fight for her freedom? She shrugged, honestly she thought that they'd be proud in her ability to manage her own business, something they'd always been pushing her to do.

She stood up, but that is when her mind went to her roommates, the people that got her involved in gaming in the first place. She hoped that they didn't feel that it was their fault she was involved in all this. She equipped her pickaxe, and swung at the same place for the 5th time. However, it was not to be and the girl laughed. She honestly should have seen that coming, she could abuse that one place for only so long before it gave up on her. She shrugged, time to move on and find a new spot to mine from.

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Roll: 84466

Loot: 4 (+2LD) = 6 <No Materials Gathered>

Materials Gathered - 20

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The girl walked along the side of Frontbike late, searching, hunting. She needed a new spot to mine from, although she wasn't sure where to go. The 4th floor was beautiful, of that she had no doubt. However, the beauty of the snow did make it hard to spot patches where she thought ores would exist. She hunted for many minutes, all the while singing softly into the cold winds that blew around. The longer she walked, the more it seemed to snow and the girl found herself brushing off more and more snow from the shoulder-guard of her armour.  As she walked, her mind also went back to her roommates. She hoped they didn't feel any guilt that she was trapped within the game. They wanted nothing more than for her to enjoy life, to laugh more, that's why they had introduced her to the world of gaming. And now, ironically, she was trapped without them. But, she'd make do. She may have been a support style player, but she was far from unable to defend herself.

She paused, spotting something beneath the snow. In a movement of Gusto, she raised her pickaxe and swung it into the snow, hacking away to open it up. However, all her efforts had done nothing except reveal more snow beneath it. She pouted, and impaled the pickaxe into the ground. At first, her mining had been going fantastically! Now...Less so.

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Roll: 84590

Loot: 6 (+2LD) = 8 <No materials found>

Materials Gathered - 20

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After her failure in finding another spot to mine from, the blacksmith moved on. As she walked through the snow, she sung away and fidgetted with her hair. It wasn't uncommon for her to do so, although, even she would admit, normally she had a companion. Gluttony, her pet from back home. A large husky that she'd had since he was a pup, she smiled at the mere memories that he brought up within her. When she'd first gotten the pup, its first time playing in the snow, interrupting her birthday party by accidentally unplugging the speakers and spilling half the food from the table, all because he wanted to dance with her and her friends. 

None of the memories were bad, all of them made her smile. Even now, a world away, she had a feeling that her Husky, now a big doggo, was waiting for her. Probably growling at anyone who got close to her. She swung the pickaxe in her hands, and brought it down on a patch of ice. But nothing. She pouted, and even kicked the ground. What had been going so well and grounded to a halt. 

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Roll: 84802

Loot: 2 (+1LD) = 3 <No Materials Found> 

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With the thoughts of her still fixated on her pet back home, the Blacksmith walked herself back to Frostbite lake. The white and blue painting that surrounded her on all sides was, in the amber of her eyes, a beautiful sight to behold. At least, in her eyes. After all, what was more lovely than the solitude that the cold offers? Some people went to the beach, or out to massive clubs. While Katherine would spend her days in the snow and nights with a book, or her pup, snuggling up and having a drink. 

The girl laughed at the current situation, how here she was, where the pup would absolutely love, and yet, she was here without him. She could invision him now, if he was at her side, barking at her and rolling in the snow, demanding she come play with him. She smiled, strolling forwards. Perhaps, she should get herself a pup while trapped within the walls of this death game. It was something she desired after all, and there was nothing to stop her but herself...

Pickaxe in hand, she swung it at the ground, and was very surprised at being successful in gathering 4 more materials. After all, she hadn't aimed. But was far from against it. After all, the more materials, the more equipment she'd be able to make

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Roll: 84834

Loot: 19 (+2LD) = 21 <Materials Found> <Gatherer skill activates>

Tier 1 Materials Gathered - 24

 
Edited by Eatos

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Eatos opened her inventory to checked what she'd managed to pick up. So far, 28 materials, all thanks to her skill Gatherer. She shuddered to think about what would have happened had she not chosen that skill early on, how much she'd have to slave away in order to gatherer everything for her work. She realized that those who were combat focused players, yet still worked for a business, how hard it must be for them to survive. Hell, she was struggling and she could gather 4 times the materials that they'd be able to with the same amount of effort put in. How they were successful in managing a store was beyond her, but, perhaps it was just how they preferred to live in this game. 

Each to their own, as the saying went. But her way was different, her way was not to fight on the front, but support from the back. With that in mind, she spun the pickaxe in her hand, and hammered it down on the same spot as before. And once again, she gathered 4 more materials. She grinned, it was soon, she'd be able to return to her store, and unleash her weapons upon all the monsters that stood against her and everyone elses' freedom.  

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Roll: 84842

Loot: 15 (+2LD) = 17 <Materials Found> <Gatherer skill activates>

Tier 1 Materials Gathered - 28

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Sword Art Online had trapped her, forced her to be its prisoner. She never wanted this, to live out her life trapped with an MMO, alone. And she'd never forgive those who ensnared her, he who made the damn game and made her life hell, had killed so many! She would never forget, nor forgive him for what he had done. But, as much as it pained her to admit it, the game itself was wonderful. The design was amazing, each floor had its own designs and looked real. If she didn't know any different, she could have very well mistaken SAO for the real world....Even now, it was real in so many ways, some of them sickening. 

Pickaxe in hand, she took another swing at the ice, shattering it, and being successful in gathering up 4 more materials! She grinned, soon she'd be able to create everything she needed to get big. All she needed was a few more materials...

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Roll: 86736

Loot: 17 (+2LD) = 19 <Materials Found> <Gatherer Skill Activates>

Tier 1 Materials Gathered - 32

 

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The girl continues to walk through the snow, and while she did, she contemplated what Sword Art Online could have been, had it not become what it was. What would have happened had it not become a game of death? What would have happened if it had been been forced to be this way? What would have become of the game, would it be popular or fall into obscurity?  Part of her wish she could know, part of her wished she didn't even have to think about those possibilities. And yet, that was the reality of what she was faced with. 

What would happen once this game was over? What would the world look like, what would she have missed? Part of her wanted to know, another part was terrified of the truth. What would the world do because of this game? As someone involved in the history, would she have to teach it, would it be remembered throughout history? 

Pickaxe in hand, the girl swung, but once again, failed to find any materials. She let out a sigh, but it would just mean she needs to keep hunting, 

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Roll: 85752

Loot: 7 (+2LD) = 9 <No Materials Found> 

Tier 1 Materials Gathered - 32

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"I wonder who my guild mates really are?"

The girl had been resting against a tree with the single thought within her mind. Who did she really know in this game, who thought they really knew her? The unspoken rules of the internet were interesting, although, SAO did revolutionise it in two ways. The first being how the games system enforces her real life appearance, she coulld hide behind her avatar, not could she use a keyboard to talk to people she didn't know. They knew she was a girl, something online that seemed rather unusual in a male dominated genre. It had always unsettled her, males online, and that's part of why she often never went online without at least one of her roommates , who did the talking for her. 

Still deep in thought, the girl made a practise swing of her pickaxe, before taking aim and swinging it hard. IT shattered the ice, and she picked up some more materials. Soon she'd be able to help her guild mates, but the question was who were they really? Who was Atzo, Vargas, Hydra, Stryder...Who were the people behind the avatar?  

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Roll: 85840

Loot: 20 (+2LD) = 22 <Materials Found> <Gatherer Activites>

Tier 1 Materials Gathered - 36

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Did it matter who they were? Honestly, it shouldn't matter too much who really lived behind that avatar, but she couldn't help but be curious. After all, she knew that the way she was in the game, and real life, differed significantly. In the real world, she was independent, confident and usually went her own way. But trapped within the confines of SAO, she often found herself conforming with others when she would have gone her own way. And the reason was rather simple. 

She knew the 'rules' of the real world, but Sword Art Online was different. She could be killed by anything at any time and that was it. That fear is what lingered within her, walking around could result in death. While the same could be said about the real world, if she was honest and cynical with herself, she'd rather die in the real world than in a video game. 

Thinking of the said game, she took a swing with her pickaxe, but her swing resulted in nothing. She opened her inventory and eye'd the 36 materials sitting in her inventory, she couldn't get frustrated after such a successful haul.  

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Roll: 85972

Loot: 9 (+2LD) = 11 <No Materials Found>

Tier 1 Materials Gathered - 36

 

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As the girl thought about who really was behind the avatars, the next through came along. Who would leave the game alive? More than just the players who didn't die, but who as in, the person. She knew, for example, that the girl who had logged on was dead. She was so different than she was when she turned this game on. Who else was different because of this game? Those little children, if they were even alive still, would be scared for life. Would they ever be able to play a game ever again? It was impossible for her to work it out, but she just hoped that, out of those who DO survive this trap, they weren't scared.

One successful pickaxe swing later, the girl watched as 4 more materials entered her inventory. 

"What about me?" She asked the wind that cooled her face, despite the fact that she was alone "Who will i be when i leave this game? Will Katherine leave, or Eatos...?"

The question wasn't answered by the wind...Nor the girl that stood in the snow

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Roll: 85974

Loot: 17 (+2LD) = 19 <Materials Found> <Gatherer Skill Activates> 

Tier 1 Materials Gathered - 40

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At the end of the day, there was nothing she could do about it. A person was an ever-changing concept and, the  girl who entered this game was surely dead, and the girl who was alive now would be dead, replaced by someone else when she left this game. If there was one exception to this rule, she'd hoped it for the children. Those underage and stuck in this game, oh how it wasn't fair. At least someone like her was capable of looking after themselves, but the children, well, it was over for them.

As she thought, she took a swing with her pickaxe, but failed to get anything. But admittantly, the girl wasn't really thinking about the pickaxe. Sword Art Online was an MMO was an 'end phase', a boss room. Not just on each floor, but had a final boss. Floor 100, there was a final boss. But, the progression getting up the floors had already killed so many....Was it even possible to get to the 100th floor and beat the boss?!

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Roll: 86077

Loot: 2 (+2LD) = 4 <No Materials Gathered>

Tier 1 Materials Gathered - 40

Edited by Eatos

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The silence of the 4th floor was overwhelming as she questioned the possibility. Was Sword Art Online even possible to beat? It was a question she'd asked herself before, as had most players, but this was the first time she'd honestly put active thought into it. At first, her reaction was yes. Everything in the gaming world, every challenge, was build was a solution. A way to get past it. That was the entire point of MMO games, the developer would set a tough, but completible challenge,  and it was on the players to find the solutions and win. 

But Sword Art Online was different, it broke the rules in so many different ways, perhaps the floor bosses was another break in the rules? She didn't know, and was, in a way, glad she wouldn't be finding out any time soon. 

With a swing of her pickaxe, she was successful in grabbing 4 more Tier 1 Materials. Soon, she'd be able to make everything she needed...soon.  

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Roll: 86078

Loot: 20 (+2LD) = 22 <Materials Found> <Gatherer Skill Activates>

Tier 1 Materials Gathered - 44

 

 

Edited by Eatos

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Her own laughter echoed in the icey-cold wind. The girl had a silly grin on her face, despite that her most recent pickaxe swing had failed. She'd eventually realized something, and even though she doubted it in a way, she had come to a single conclusion. Sword Art Online was completable.

Sword Art Online existed for a purpose right? She was certain of it, and so, whoever had exited the software of the game wanted something from it. What was t, she had no idea, but it was something they wanted from them all. Information, hostages? Whatever it was, they had successfully taken so many people as a hostage. They had to have a plan, or they wanted a game. 

They had set a challenge for every person who purchased Sword Art Online, to pass the game. And now, with 44 Tier 1 Materials, she could do her part in that war.  

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Roll: 86079

Loot: 10 (+2LD) = 12 <No Materials Found> 

Tier 1 Materials Gathered - 44

Edited by Eatos

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