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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Stryder

F1-PP) Sellin Wares (Earning a Living)

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Sky yawned as he once again fell down in the town of beginnings, in the biggest park. He was sitting in a tree, relaxing and just having a break from fighting mobs and other creatures, as well as trying to search for his companions. He hadn't found any traces of them, and he had been searching for ages, he needed something to take his mind off everything. 

"WHERE THE HELL ARE YOU GUYS!!!" He yelled at the top of his lungs, begging the world to hear him and bring them back. He wanted them back so bad!!! He hadn't seen Olivia.... Or Atzo in what felt like months.... In reality it had only been about a month. He wasn't high enough leveled yet to search the higher floors, where they might have ventured. He was willing to die to save either of them, though..... He knew that if he did die they would kill him, so he wasn't about to risk it.

Please let you be safe..... Atzo please be alive.... 

@Zanne

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Zanne was int the Town of Beginnings enjoying the breeze as she relaxed, taking a nap under one of the tree's in the park near the Inn she usually stayed at. She knew the rumors about sleep PK'ers, but she just felt safe in this town, and this was one of her favorite spots. Not too far away she hear some one call out. Well she thought she did, she could have dreamt it but something told her to get up and go investigate. There some something oddly familiar to it after all. passing through the trees and avoiding the paths  she moved along to where she could have sworn she heard the noise from but there was no one to be seen. With a shrug she discarded her curiosity as a figment of her imagination and settled down under the closest tree, closing her eyes and once again enjoying the breeze. She decided to be lazy today, Gryas was off on some errand involving but it was a bit too sciencey for her liking so she made him promise he would stay safe she left him to his own for the day. Mmmmm that breeze truly was nice, she had a smile on her face as she began to doze once more. 

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Sky was daydreaming. He had found his friends, he was hitting Atzo over the head with a angry shout, he was pissed that he had left him on his own for this long. But he knew he couldn't do anything about it. Lady Olivia was there, she was with her cute white Fox he had helped her find. Woke up suddenly, blushing like crazy before falling out of the tree!!! He shouted, desperately trying to grab onto a tree but failing!!! He was trying to catch on, TRYING to not fall, but he failed. He thought about how much this would have hurt in the real world, before suddenly he crashed into someone.... He rolled off, swearing under his breath as he sat up, looking to see who had had fallen on.... ONLY to see a girl!!! Zanne was her name, at least if he remembered right. He blushed even more, quickly standing up and offering a hand.

"I'm so sorry!!!"

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Something crashed into Zanne from above and the full weight of the person on her had knocked the breath from her. Instincts kicked in and the person tucked and rolled to the side she went the other way, rolling to her feet and began drawing her dagger. "I'm so sorry!" He called out. Zanne hesitated a moment, returning her dagger to its sheath and standing up straight from her half crouch. She thought she recognized the young man who was standing opposite her, bright red face and well made suit. Stryder was his name. Pulse still racing from the surprise but starting to normalize, Zanne relaxed a bit more and managed a casual response with her ever-present smile. "Its ok, Stryder isn't? Been a while! So, I have to know... What exactly were you doing up there? You weren't spying on me were you!" That was a playful jab rather then an accusation. She was just surprised that she hadn't noticed him up there, she was usually fairly perceptive.

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Sky was on edge when he saw her hand on the knife, he was quick to have his arms raised, but they were in a safe zone.... He lowered his fists, watching as she put her dagger back where it belonged. In its sheathe, where its edge wasn't going to start any troubles. He had felt somehting jab into his back when he landed on the ground after hitting her, but noticed nothing there.

He blushed when she asked what he had been doing. It was a hobby of his, napping in tree's. Not everyone liked to climb them, and even less players looked up there, as shown right now.

"I wasn't spying, more like napping" He said, a little laugh in his voice to make light of the accident. Neither of them had been hurt, so there was no real issue with anything.

ID# 84572 results:

 Loot: 8

Edited by Stryder

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Zanne laughed softly. "I can think of many better places to fall asleep! Particularly ones that don't have the risk of falling on poor defenseless young women!" Zanne said with a smile, wondering what he was doing back on the first floor. Zanne couldn't imagine spending more time in the Town of Beginnings then she needed, once she was strong enough to survive on the upper floors she intended to do the best she could on moving forward not backwards. She wondered what it was she was doing today as well, she figured she could spend the entire day just lounging around but that seemed like a bit of a waste of her time at the moment. The surprise that she received a moment before has also sparked her into action and she wanted to do something productive now. She had a think of what first level quests she had been told about and recalled one that was in her log book about learning a trade, she hadn't bothered doing it up until now but decided that it didn't actually sound like a bad way to spend the day. And if Stryder had time to laze around napping in a park as well maybe he wouldn't mind keeping her company. "Hey Stryder, if you don't have anything planned for today would you like to accompany me on a few errands?"

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Sky laughed a tiny bit also, knowing she was right about it. Though he was thinking of saying a comeback like 'You could have looked first', or something witty, but everything he thought of just sounded... Weird and cruel, so he kept it in. Thinking about his day, he wondered what he had planned. He had come to the first floor in order to see if he could meet anyone else leaving the town, but he had run into this young woman again, and she had just asked him to accompany her... He was mentally racking up ways to get out of it, knowing she was going to make him carry stuff, but he fell on her, and if he refused...

"My days clear, sure why not" He replied, giving her a half real, half fake smile that said i'm happy to help, but your gonna make me carry stuff....

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A slight twinkle could be seen in Zanne's eyes and she could read that look on his face like an open book. To be honest though she had no idea what this quest entailed. It said to seek out an NPC willing to teach you their trade. She had thrown the idea around her head quite a bit trying to work out what she wanted to make a living out of, she had always liked shopping and she just couldn't move past the idea of being a merchant. Besides it gave her the ability to stock up on wares at base price that she could distribute to her friends to help keep them safe. Plus people would bring her interesting new items all the time for her to identify, that would be cool! "Well first of I was thinking of taking up a quest called Earning a Living. Do you know of any merchant NPC's near by that take on apprentices?" Zanne asked Stryder, hoping that he had some more information on the quest and knew what to do. The idea of owning her own little shop was appealing to her as well, she wouldn't want to make it on this floor though, so she would probably wait till she explored some other floors before she decided to set up a shop of her own.

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He knew the quest, having done it once or twice himself. It was a great meeting quest, it having such a low, well, nonexistent really, risk, meant that any one could do it and be one hundred percent fine, meaning he didn't have to go agro guardian unless this gal wanted to fight some mobs... In which case something might need to be done about it. He thought hard, wondering about them. He honestly didn't know, but he knew where to look.

"Maybe in the market square, there might be a merchant" He replied, hoping he wasn't giving false infomation. He wanted to get better at helping others, and the only way to do it was through experience.

"Il lead the way" He said, smiling as he started heading towards the market square. He didn't come here very much, he was ALWAYS on the first floor, but rarely did he actually stop and look around. He was normally out hunting or meeting people, so this was one of his first times to actually relax and check around.

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"OK! Sounds like a good idea!" Zanne said, falling in toe with Stryder. If merchants would be anywhere it would make sense to find them in the market square. It wasn't too far to the square, this park was only a few blocks from the outskirts of it so it didn't take long to reach the end of the park and cross the few streets for them to begin seeing the hustle and bustle of the square unfold in front of them. While they walked Zanne made some small talk, asking Stryder a couple of questions while they walked. "So what have you been up to since last we met? Have you had any luck finding those friends of yours?" Zanne hoped she didn't cross the line with that second question and regretted asking it the moment she finished saying it. She gave him the most reassuring smile she could manage and hoped that the answer was a yes. 

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Sky was a little surprised with how giddy she was, but he couldn't help but feel his spirits lifted by her joy. He walked with her the few blocks towards the Market Square. He was laughing happily, even after he heard the two questions.

"Well Iv been trying to level, haven't had much luck with that just yet, and no, not yet. I haven't heard anything, good or bad. If they had died rumors would have gone around by now, Atzo was a well known player" He said, keeping on the up high. He wanted to stay that way, he wasn't going to go down as long as he could help it. He wanted to find his friends, but if he found them and they found out how he had been, they would be pissed with him.

It was a big area which had a large variety of different merchants and NPC's walking around. Sky looked around, finding what looked like a merchant. 

"Over there?"

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Zanne was relieved that she hadn't offended him as they entered the market square. "Yeah that looks good! Lets go and have a chat with them!" Zanne made her was past several stores until she had reached a wooden stand with a velvet cloth above it for shade. Standing there was a friendly looking older woman with graying hair and simple clothing. In front of here were various goods up for sale, from health potions to basic equipment. "Hello there! I am interested in becoming a merchant and I was hoping you could give me some assistance and advise in how to begin!" Zanne said to the woman. "Ah a fellow citizen with a passion for buying and selling eh? Of course I could show you a thing or two! Do you have a guide book with you dear?" The old lady asked and Zanne nodded. "Alright then let me just add some information to it to help you out! Read through the guide book and it will explain to you how to buy and sell, and all the other little bits of information you need. The first thing you should do is find some equipment to sell or you could perhaps find something to identify, either from another player in need of the service or something you own or find yourself!" The old woman said. That seemed to be all the information she could get from her as she just repeated the same information when asked. Zanne turned to Stryder and shrugged. "Well that sounds easy enough! Any ideas where to start?" She had never found anything that needed to be identified before and honestly didn't know where to look.

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Sky followed her, smiling as she seemed all energetic and all to look and maybe get a profession!!! Once they got the little wooden stand, he looked around, noticing it was a NPC merchant. He didn't see to many of these, mainly because he had prefered player merchants he stopped in for when he needed to buy stuff. He listened in, his face going a little bit grim as he listened to it. She had to IDENTIFY AN ITEM??? He didn't know what that meant fully, before realizing, the new patch that was slowly being implemented by the Cardinal system. He swore, loudly, knowing what it was now. He had to go kill a bunch of strong monsters to get an item drop for her to evaluate....

"God damn it.... I know exactly what to do..... Were going to need to go fight some very strong monsters...... I'm sorry, but this isn't going to be easy. To get the items you need we need to go kill loot mobs, and beg one drops an item" He said, sighing. Since he was there, they had to fight HIS equal for a loot standard monster.... meaning this wasn't going to be easy for his companion.

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"Oh.." Zanne's face dropped slightly but she quickly perked up with another smile. She felt a bit guilty in asking him for this kind of assistance, she thought she would have to just find materials like you could get away with for most professions. It seemed however that becoming a merchant was a bit more difficult considering they did not make anything and had to rely on identifying, buying and selling wares. "Is that going to be OK?" Zanne asked. "I am sure I will be able to manage this on my own if you think mobs your level will be too dangerous!" Zanne had fought a loot level mob before, they seem to scale with the players own strength and even though she hadn't really seen what Stryder's full combat potential before she knew that he was still far stronger then she was. Even though Zanne felt she was asking a lot from him to help in this quest she was glad that he had decided to come along even just this far anyway. Besides, he did fall on me! She wasn't really offended by that, but in him helping her now fair is fair. Zanne grinned at Stryder a he stood there looking a bit uncomfortable at the idea of having to fight just strong monsters with someone who really had no place in combat against them.

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Sky noticed her face, her being slightly upset, but perking up, though it was to late. Her face dropping was all he needed to see to further confirm what he already was going to do, help her do this quest. He shook his head at her, he was going to do this weather it was dangerous or not.

"I'l stick with ya, i'm not about to let you go and fight strong monsters on your own... But since i'm here, they will scale to my level, not yours, so i need you to promise me, STAY OUT of the fight. I don't care if you think you can help, i'm not about to watch you die at your level" He said, his stare going serious, his normal carefree attitude switching away. He hadn't lost anyone yet, and he didn't plan to, especially not those he was helping out.

"I can fight two at once, so i'l be fine" He said, telling her that he was in no danger himself. He didn't mind if she decided to pick on her own monsters, but his fight was to dangerous for her, he wasn't about to let her die like this.

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Still with a smile on her face Zanne give Stryder a single firm NOD that she understood and do as he had asked. She wasn't about to go risking her life for no reason, she would however jump in to give him a health potion if he looked worse for ware. "So what kind of mobs do you want to fight? Something tells me that there wont be any boars that strong on the first level!" Zanne had never left the first floor or ventured into the more dangerous parts of this one for that matter. She figured even if she couldn't fight she could study the way he did and maybe learn a thing or two. Besides there is usually different kinds of materials you can find safely without having to fight monsters to get. Well either way she was happy to follow his lead and trust that he knew what he was doing.

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Sky was glad that was cleared up, and his carefreeness came back. She had promised him that she would stay safe, meaning that he didn't need to worry to much. He thought for a moment, before thinking about the third floor, that seemed to be where his monsters lived.

"I believe we will need to head to the third floor" He said, thinking hard. He had been there a few times, but hadn't done to much. He thought about it, wolves, lots of wolves. That was what he had seen up there, so he knew to be prepared for having to deal with fangs.

"How are you about killing wolf packs?" He asked, knowing that was what was about to come. He started to walk over towards the warp gate, ready to head up to the floor. He didn't want to leave the first floor, sure, she had leveled and was at least level three meaing she could take a hit from one of the ones he had to fight... But still, it wasn't going to be an easy mission. He was ready though, ready to keep them both safe.

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Zanne was thinking maybe the second floor would have monsters strong enough... But the third? She had always figured she would make her way up the floors one at a time, making herself stronger for the next one before proceeding. Even though it was still only the third floor the idea of skipping one was both exciting and a bit daunting. She gave Stryder another single nod. She was ready.

"OK! Lets do this!" She said as she followed him in the direction towards warp gate. She didn't know what to expect from the third floor other then the fact that there appeared to be plenty of wolves. She wondered what kind of floor it was, she had heard people talk about how each of the different floors had completely different biomes. Checking her guide book on information on the third level she saw that it seemed to be fairly similar to that of the first floor. She was a bit disappointing that it wasn't going to be a winter wonderland filled with arctic wolves and giant frozen lakes she was still in high spirits. This would be quite the tale to tell once she got back to the first floor!

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Sky led the way to the warp gate, hoping he wasn't making a mistake by bringing her up here... He hoped she was ready for this, he honestly didn't know if she was, but he really hoped she was. Once there he sighed, looking at his partner, he had been taking on a lot of... Well not apprentices, but a lot of newbies on to train, and honestly, a lot of them didn't seem like they wanted it. It was sort of rough, and he hoped that he wasn't annoying her by making her do this with him... 

"See you on the third floor" He said, before saying the name of the main town and warping up there. Once he warped, he cracked his neck, stepping off the platform and turning, waiting for her to come through. He had good memories of this floor, Atzo had come to his rescue here once after he had almost gotten a guild member killed, that was when he had realized that he needed to be stronger.... Since then he had never even closely lost someone, he didn't plan to let that start now.

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Stryder disappeared before her and Zanne stepped up onto the platform to teleport as well. She had seen this done before, knew how to do it, but this was actually her first time using the warp gate. "Teleport, DELILAH!" Zanne called out, quite possible far louder then  she had intended and louder then she needed. The vision of everything around her warped and before she knew it she had 'landed' somewhere completely different. Looking around she saw Stryder standing there, waiting for her to arrive. The town was so different to that of the Town of Beginnings, wattle and daub buildings with thatch roofs littering the streets gave her the impression that this town was plucked right out from medieval Europe. The town was much smaller then that of the town of beginnings as well, and far more colorful. It was beautiful! Just the view of the town itself and the colorful fields surrounding made this trip well worth it all on its own. 

Edited by Zanne

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