Jump to content

Alice's Journal


Recommended Posts

FdaOAs3.png

Profile
Username: Alice Irving
Real name: Alice Irving
Age: 19
Gender: Female
Height: 5'2"

About: History/personality

In the real world, Alice was born in Ipswich, England, as a sickly girl, prone to illness, and without the use of her legs. Due to being unable to do so many things, she took solace in various other activities, such as books, cooking and tailoring. Her greatest home was video games, however, especially MMOs due to being able to meet and make friends in these virtual worlds, which she was incapable of doing in real life. Her parents, feeling pity for their daughter, were quite happy to enable this, figuring it being better than anything self-destructive. Of course, when Sword Art Online was released, Alice's parents leaped on the chance to buy this virtual reality game for their daughter, so she could experience life as a normal person.

 

Personality-wise, Alice is a generally nice person. She's kind-hearted and caring, with a maternal streak, and with a strong desire for friendship. One of her greatest desires, however, is to be, and feel, useful. She cannot stand simply sitting by and watching others, and is quite happy to (metaphorically) leap into action. Of course, this makes her quite a hard worker. However, she is often uncertain of her actions and capabilities, not quite believing herself to be good enough. She can also be somewhat clingy, due to not getting to make many friends in the real world. As for things she likes, she absolutely adores nature, as well as creative pursuits such as art, tailoring and metallurgy.

 

Unlike many others in SAO, Alice is actually happy about the situation. To her, it means she can finally live as a normal girl, rather than escaping to be one for a few hours every day. Many of her real-world traits carry over, such as not being able to stand by while watching another fight. Both because of her caring personality, as well as the desire to make a friend out of them. However, she is also somewhat cowardly. Mostly because, understandably, she doesn't want to die. But Alice cares more about living in Aincrad than in the real world, due to her ability to go out and live a relatively normal life, albeit in a fantasy world. In Aincrad, Alice desperately wants to make a name for herself. She wants to be somebody that people know, rather than the unknown shut-in her real self is. She is also surprisingly more optimistic than she is in real life.

Virtues:

Alice is greatly caring. She desperately desires to protect and assist others, and will absolutely not stand by to watch another get hurt. She will leap into combat beside anyone, provided they're not a player-killer. And even then, if they are truly in dire straits, than she may join them, if only because she does not wish to have stood by while she may have been able to save someone from death.

Although sometimes uncertain about her own actions, Alice is incredibly optimistic. She is quite good at raising the morale of those around her due to her personality. Whether it be by believing that there is a way to get through things in a dark situation, or simply because of caring for other members of the party, she is capable of keeping others happy, and their moods from dipping. 

Due to her lack of friends in real life, Alice is incredibly friendly. She is always eager to talk to and make friends of other players, and sees practically everyone as a potential friend. Of course, Player Killers still earn some ire from her, but it is possible for her to be convinced that what they did was justified. Provided it actually was, of course.

Flaws:

While optimistic, Alice is often uncertain of her own actions. She can be paralyzed by indecision and multiple choices, and is never quite sure about whether she made the best choice. Unless, of course, there is solid, hard evidence of it, like a person living because of what she did. 

Alice's caring nature has a downside to it. Namely, the fact that she is unable to stand by while another needs her help. Unless she would undoubtedly die as a result of it, she will always rush to another's aid, and would take a long time to get over it if she in fact did not. This mostly comes from the fact that she's afraid of the possibility of someone getting severely injured, or even dying, because she decided not to help them.

Although bold, Alice can also be somewhat cowardly. She desperately doesn't want to die, and if it looks like things are turning sour, she will turn tail and run, or use a teleport crystal if incapable of running. She can be convinced into staying, through either guilting her with the possibility of someone dying, or appealing to her desire to build a reputation, however this would require someone to be close enough to know that those things would actually work.

Profession: N/A

Skills

SP Spent/Earned: 5/5

Spoiler
Spoiler

Non-combat:
»



 

Spoiler

Passive:
»



 

Spoiler

Combat:
»


 

Spoiler

Weapon skills:
» Novice (Rank 1) Two-handed Assault Spear

 



Inventory
Col spent/owned: 0/0

Spoiler
Spoiler

 

Weapons:

» T1 Iron Two-handed Assault Spear

 

Spoiler

 

Armour/Shields:

» T1 Cloth Armour (Light)

 

Spoiler

 

Trinkets:

»

 

Spoiler

 

Consumables

»

 

 



Roleplays
» [PP-F1] <<Earning a Living>> [Lavay] [In Progress]
» 

Edited by Alice Irving
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...