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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK
Domarus

[F2-PP] Embers Encounter the Inferno -Embers and myself- -Long Live the Queen-

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Domarus was on the second floor for his usual training exorcise.  However at this point the monsters on this floor were so weak that he needn't bother with them.  Not to mention that leveled mobs were growing more difficult to encounter.  In annoyance he determined he would be better off training on higher floors, then visiting the lower floors to check on the players there.  The reason for checking on them was because he needed to keep his reputation going.  At the moment he sat in a bar drinking some whiskey.  He never drank to get drunk, as he had gained a very strong resistance to alcohol.  He drank for the burning sensation down his throat, and the flavor of the drink.  Keres sat in a seat beside him with a cup of coffee, their familiars in hiding and keeping an eye out for any new players.  Domarus was close to starting his guild, however he needed more players to start it.  Aereth was with him, and while Hidden was also a part of his organization, she didn't wish to be part of a guild.  He understood and respected her reasons, however that meant he would need to find two more individuals before he could start it.  All the details were established.  Foundations set in place.  All that was left were the missing candidates.  He took another drink before setting it down, his eyes, burning with a fierce, cruel and selfish passion, staring into the glass, practically setting the liquid ablaze.  Even if he didn't gain full control of Aincrad, he would use his influence to gain more followers, and once he returned to the real world, his true plan would be stronger than before.  He was going to take full advantage of this 'death game'.  Just as he took advantage of others.

Of course while all of this was good for him, there was one thing he needed to kick up:  He would need to increase his level dramatically.  Level thirty five currently but that was far, far less than what he would require.  He needed to surpass Aereth first and foremost, then he would need to grind until he reached the frontlines.  Once there he would need to continue to grind to the best of his abilities until he managed to surpass the frontliners themselves, one by one.  And step by step, he would grow in power, reputation, and authority.  It was also a goal of his to obtain one of the rumored unique skills.  If he was able to do that, he would gain a serious edge in the future against the other frontliners.  Particularly Calrex.  Without a unique skill he wouldn't stand a chance against him.  He needed to match the man in authority, wit and power, and then exceed him in that area.  Once he did that, then nothing would stand in his way.

@Embers

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Well, it wouldn't be the smartest decision she'd ever had. Embers had spent her eyes roaming between the first and second floors, mostly getting used to the game. And accepted every quest she could find, even if she had no intention of doing them any time soon for the most obvious of reasons. She was still within single digit levels and lacked any form of good equipment. Once she had all that sorted out, maybe she could start to hunt down the higher level floors and monsters, but for now, she had to be safe and do what she could. But, that didn't always prevent her. When you're born with fire in your veins, some impulses are simply too hard to resist. 

She opened up her quest journal and flipped through the ones she had accepted. The most recent one had something to do with bees, hence the name 'Queen' within it. She snorted, of course it would basically be a pun for a quest name. Still, that was one of the many quests that, at least for now, was simply too risky for her to attempt. Yet alone attempt alone. So instead, the girl drew the weapon off her back. It was just a basic battleaxe, but it was hers. Although, she would need an upgrade soon. She was aware she had ordered one, yet the blacksmith had yet to deliever on it as of yet, meaning she was stuck waiting. 

"God-Damn it, why are all the combat quests too hard for someone with a low level!" She complained as she some sorta bar place, but instead of going inside, took a seat by the door. While in the real world, she may have gone in and gotten drunk, she wasn't in the mood for it. Maybe once she had a few levels under her belt she could give it a shot. 

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Domarus' sharp ears hear the rather loud and frustrated comment that echoed from outside the bar.  For him it was only faint, so he could only catch the curse, something about quests, and levels.  He put the pieces together and came with three possibilities.  Either there was a player who was too low level for a quest.  The player had just finished a quest and didn't believe it was worth the effort.  Or they were frustrated with the rate their level was rising.  At any rate it was none of his concern in the least.  He began to take another drink when he heard the door open, and seeing as how the curse had come not too long beforehand, he made the assumption that the same player had walked into the bar just now.  Domarus allowed a glance behind and saw the player:  Long red hair with brown eyes, and extremely low grade clothes.  It was definitely the first possibility.  He was ninety eight percent certain.  She was too low a level to handle quests that would give her decent experience and was impatient with that fact.  He saw her take a seat beside the doorway and before she could notice him he'd turn back to his glass and analyze the situation.  Besides the newcomer, Keres and himself, there were no other players besides the bartender.  Either she'd sit there or seek assistance.  Along with Domarus' presence, Rhozarth sat on a pole protruding from the wall.  The dragon's scales were consistently ablaze as it's eyes watched the newcomer.  Keres didn't notice as she continued to sit with Domarus, dressed in a maid's outfit as usual.  Her choice, not his.  He had chosen to analyze the situation and make a deduction.  Now it was her move.

@Embers

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The girl kicked her feet up at the bar, brooding in her bad mood for many moments. She had to think of something, a way to level up without getting involved in combat. Once she had a few good levels, then she could power through them. But lacking them, made it near impossible to do any quests like that. Maybe there were searching quests? Like the ones before, but they bored her for an overwhelming amount. She craved battle, and her low level made any battle deadly against her. She had to take things slowly, or rely on others. She loathed that idea, yet, right now it seemed like her only reliable option. That kid had helped her before, who knows, maybe everyone trapped in this game is like this? 

She looked around, and it wasn't hard to spot them. A girl in a...Maid outfit?! Of all things, she found herself surprised. Although, maybe she should have seen that coming. Death games did encourage insanity after all. The other, well, in part had her hair. She couldn't see him properly, he did have his back to her. She sighed as she leaned back on her chair. Her options were rather simple, the more she thought about it. She could either give up, head back to the 1st floor and find some other quest. Or she could speak to them. What did she have to lose at this point? Worst comes, they say no and she is right back where she started. They say yes and, who knows, maybe she could get some levels under her belt. 

She dragged her feet off the table and made her way over, grabbing the chair and sitting down next to the pair, closest to the male. She looked over at him, eyebrows raised. She wasn't some timid flower to aplogise for interrupting, oh no. She was a firestorm, better prepare or get burnt. 

"Random question" she said as she took a deep breath and leaned back on her seat "Either of you two a highish level? I've been trying to get some quests done, but can't do them because they're all for higher levels or some crap. If so, could use a hand" 

Embers didn't do subtle or wordy. She said what she wanted and that was that. She'd been called rude and demanded, and didn't care enough to change her attitude before that. If they didn't care for her honest attitude, she didn't care enough for them. It was a rather simple way to live. 

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Domarus heard the sound of dragging feet and a grin of satisfaction appeared on Domarus' face.  He knew that she would approach.  One way or another.  When she was close he switched his face back to one of deep thought, concealing his satisfaction utterly.  When she sat down he acted as if he hadn't noticed her before and turned to look with mild surprise.  When she asked her question, the surprise left and he smiled, nodding.  He was beginning to get an understanding of what this woman's personality was like.
     
"Well, I wouldn't say we were a high level, but we are higher than the lower ones yes."  Keres leaned forward to see her clearly, showing her green eyes.  She smirked slightly as she spoke.
     
"He is a high level.  I don't care for level grinding as he does as much."  Domarus was pleased that she spoke up and said that.  It would not have looked good on him if it was he who said it.  He gave a slight chuckle.
     
"My name is Domarus.  This is Keres.  We wouldn't mind getting you through a quest or two.  I should probably be taking down a few more mobs right now anyways.  What sort of quest did you have in mind?"  Domarus was waiting for the familiars to make a move but neither did.  Excellent he thought.  They would remain hidden until they left the building.  Domarus needed to know more about this woman.  He needed to see how she would be useful to him.  If she would be sane and calm enough to be a possible member of his guild.  If she had the potential to be a follower of his.  Or if she had the capability to be a weapon.  At any rate this was not going to be easy, of that he could be certain.  Keres and Rhozarth both knew the routine.  Stay out of the way and observe.  If push came to shove, Keres could hold her own despite not having any damage output at all.  Rhozarth amplified Domarus' attack and served as an additional fighter.  However he doubted it would come to that, and even if it did, Domarus could easily handle her from the looks of things.  Unless of course she was lying to him and this was a setup.  If that were the case he had Porvós, Keres' familiar, to watch in the shadows for any ambushers.

@Embers

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Part of her honestly expected the pair to shy away from her. The girl was dressed in some silly maid outfit, and the guy, well, honestly he looked like the sorta jock that used to hit on her in pubs, right before she broke their noses. But, maybe within this game, people weren’t as they always seemed. That and the concept of a level system meant that, even if she wanted to, she couldn’t injure him like that and, in all honesty, he was more likely to injure her.

They obviously knew each other well, the way they spoke together screamed it to her. The girl wasn’t too much, as the guy took lead. Domarus was offering to the quest huh? She grinned, widely, as the fire within her eyes ignited. Maybe he would be worth the effort, maybe he was just some gamer who had been playing a long time. There was, really, only one way to find out, and that was through one of those stupid quests.

The girl kicked her feet up on the table, knocking over a glass as she flipped through her quests. There was one, for this very floor, that would work. Assuming he could fight that was. Her low level meant that if those bugs targeted her….Well.

“What about this one?” She showed him her quest journal, highlighting the ‘Long Live the Queen’ quest. “Gotta crush some wasps, now, my level means if they turn on me, I won’t last long. Can you handle ‘em with me?” She knew it was asking a lot, pretty much asking Him to do the quest since, if she got aggro, she died. But, if he was a good level, she’d be fine. And having someone in debt to her, well, she had the Kid already. Why not have two?

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Domarus didn't miss the wide grin as obvious as it was, and neither did he miss the fire in her eyes.  However he made an educated and experienced guess that this look was about gaining power through levels, and nothing more.  Domarus was a man who sought power in all it's forms:  Physical prowess.  Control.  Influence.  Even an army.  Domarus would be a man you didn't trifle with.  In fact, he was just that right now, despite his level being lower than a typical front liner.  He watched her kick her feet up and, for the sake of things, cocked an eyebrow before she began to talk.  So she wasn't looking for aid per cay, but someone to carry her through it.  Or perhaps she just wanted to practice manipulating and controlling.  If she was, she was far out of her league when it came to Domarus.
     
"This quest is possibly the easiest combat related quest the system has available.  I could one shot this creature without even trying.   I don't mind aiding you, but if you think I'll let you do absolutely nothing, you've got it wrong."  He said with a grin before leaned back in his chair.  He wasn't about to let her use him in that manner, but neither was he willing to tarnish his reputation either.  He needed to come up with a reasonable exchange in return for his aid.  Something that was nowhere near too much, and yet wasn't too little as well.  There was no chance in hell she had any col or materials she could give him in return for this.  And favors was far too cliché for Domarus to even think of using.  He could attempt convincing her to call on him whenever she needed aid for a quest, but that would need to be after they had finished the quest.  So what could he use at this very moment?  Then he came up with an idea.  Instead of getting something material from her, perhaps he could get something else.  Something that lasted much longer.
     
"Of course, I believe I'm accurate in guessing that you don't really have anything to offer in return at the current moment.  And while it is a bit frustrating, I understand the position your in as I was there myself once.  Training's a b**** when you can't exactly go out and train with your life on the line like it is, isn't it?"  He acted as if he was thinking for a moment.
     
"I'll help you get on your feet.  After you get better equipment however, I won't be carrying your weight anymore.  Do we have a deal?"

@Embers

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Embers like to consider herself a very good reader of people, but she had no idea the depth of Domarus' mind. She saw herself, through him, as just a reckless girl who he felt a somewhat desire to help. It somewhat frustrated her, but with the level system being the way that it is, there is nothing she can do but just work on levelling up and making herself a force to be reckoned with. Unlike Domarus however, Embers was rather simple. What you saw was what you get, a loud-mouthed girl who would burn everything that tried to stop her. Which is both a treasure, and its own curse. 

"You could 1 shot it eh? Damn" She leaned back on the chair, taking a breath "I'm mostly just asking for help cause, if those little buggers turn on me, even i won't last long agains' em" She admitted. It was less the damage dealt, and more just tanking the damage. If they're not hitting her, she had time. Issue is, without any proper armour, they would easily kill her. While the option of going back to the first floor and doing the boring quests was there, she did like the idea of burning through some of the harder quests just to get an early lead in terms of levels. 

The deal, as he worded it, was...Interesting. Although why he was striking it with her did perplex her. She was low levelled, so what could she offer him outside of a body when she could handle monsters? She looked at him with a small amount of suspicion, before shrugging. "I'm working on better gear, got some blacksmith working on a weapon and armour. Just gotta grab the col to purchase it honestly" she admitted, although it wasn't entirely done. She also could use some trinket to improve her stats, but a problem for another time. She gave Domarus a sly smirk "But, as for teaming up, i'd say we've struck ourselves a bargain" She said casually as she closed her eyes. 

In her mind, she was in control. Domarus would owe her favours, ones she'd call on for raids and quests when she needed the help, If she needed the help. If she'd known just who she was dealing with, maybe she'd of backed away. But the bargain has been struck, and Embers had, once again, charged into a lions den. 

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Embers appeared to see the feat of slaying that weak creature as something to be impressed by.  It really wasn't.  The boss was pathetically weak, even when Domarus first took the quest.  His damage output was powerful, and only grew with the increase of skill points.  And he needed them more than ever.  It was his intention to catch up to the front liners, and surpass them in every way.  One of those ways was to obtain a unique skill, however his chances of that were low.  He would need to prepare for worst case scenario, and attempt to create an ally out of existing holders of the unique skills to balance the scales.  And of course he needed to find out which players had a unique skill to begin with.  Embers continued, saying that her main issue was that they could one shot her.  So she was a beginner then.  He had already confirmed it at this point, her words were pretty much icing on the cake.  
     "
Understandable.  There isn't much beginner players can do on their own, what with death hovering over our shoulders continuously."  He watched her think and process through his proposal, and even saw a small amount of suspicion.  Well, at least she wasn't a hopeless cause.  In fact he was rather impressed with her thus far.  She attempted to take charge right off the bat, was attempting to manipulate him, (Failing, but making a good attempt nonetheless) and was even suspecting him, albeit only a little bit.  He listened to her words as she explained that she was working on her armor and such.  Finally she got to the actual proposal and, with a sly smirk he noticed, agreed to the proposal as she closed her eyes.  Domarus gave a casual smile while he was smirking himself underneath.
     
"I'm glad to hear it!  Now then, I'm assuming you'll want to head out now and get that quest cleared and reap the rewards, am I correct?"  He smiled before he finished off the last glass and placed it down, pushing it towards the bartender and standing up, Keres following suit.  Domarus turned to her.
     
"Oh, I believe you have yet to inform me of your name?"  

@Embers

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He was right, and it annoyed her. Her level limited her in so many ways...Once she had all the levels she needed under her belt, oh that would be a glorious day indeed. Everyone would bow or burn, either of she didn't care which. But that was some time in the future, as for now her challenge was to simple grab every level, every quest, every bit of armour. Once she had all of that, she'd cleave her way through Sword Art Online. 

She opened her eyes as Domarus suggested they get going, and the girl nodded. About time she got moving, that quest was only gunna get done with action. And as much as sitting at a bar was a familiar pasttime, she had spent enough time in bars already. She grinned cockily at the male, unaware that she was somewhat, dancing to his tune, not the other way around "Damn right i wanna get going, the sooner i do this quest, the sooner i can grab me my armour" She said, as she stood up and stretched her arms out. She had been about to start walking, when he mentioned she Hadn't said her name. 

"Oh yeah, i forgot. Its Embers" She spoke lazily, admittantly she had forgotten to introduce herself, but things got escalated she she just sorta forgot. Names were imperfect things anyway, sometimes you don't need a name. Just a reason. 

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Domarus saw the cockiness in her face and was pleased to see that she had no clue she'd been fooled.  He would prefer to keep it that way as well.  He wasn't about to ask her to join his guild however.  He'd have her owing him favors, stacking them one after another, and slowly win over not only her trust, but her passion and desire as well, one day convincing her to join his guild.  However he would need to be slow and steady, especially since he was unsure of what her plans, goals, desires, and pleasures were.  He needed to do some research on her before he could do anything.  A lot of research.  He wasn't going to rush with her as he did with others.  He would do as he had with Aereth, one small step at a time.  The fact that he had recently bought new armor that wasn't dark and intimidating also helped him greatly.  She then told him her username:  Embers.  How ironic he thought.  Domarus loved fire.  It was the only thing that was pure in this world, and it allowed nothing to stand in it's way.  If hot enough, even water was useless against it.
     
"Alright then Embers, let's get this quest over with."  When she told him her username she seemed absent minded, as if she didn't really care who knew her name or didn't.  This of course, was a rather foolish decision.  Domarus wasn't afraid of giving out his name because the only players who would use it to track him down would be player killers, and he would be ready for them.  However if she managed to piss someone off, then a player could hire an assassin with the tracking ability to find her and end her.  When they walked outside, Domarus equipped his new armor Sovereignty, which was essentially silver armor with the shape and design somewhere between a knight's armor, and a king's armor.  However without the extra decorations, such as the cape, the red designing, and the emblem, the kingly part was much harder to discover.  His armor changed as he walked, not being slowed down by the armor at all.  As they walked toward the gates, Keres followed behind the pair.  Porvós, the flaming snake, kept it's flames down and slithered in the shadows, while Rhozarth flew in from behind and landed on Domarus' shoulder.

@Embers

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The girl was, in comparason to Domarus, rather ignorant. She had no fear of assassins, nor was she aware of how dangerous her companion was. She assumed he saw himself a some hero, a view from her that was only supported by the armour he put on which looked like something those knights used to wear years back. She had to put effort not to snort at the sight of it. Values such as chivalry, in her minds eye, were pointless. What ultimately mattered, at the end of the day, was how strong you were and why you fight. There were days where nothing else mattered.

"Doesn't suit ya" She comments lazily as she walked alongside him, glancing at his armour. "You look like the kinda guy who doesn't need some shiny armour to prove a point" Was she complimenting him, insulting him? Honestly she wasn't too sure. She said what came to mind as she watched him put on that armour, nothing more. Maybe she was too cynical, maybe her fire had turned dark too recently? Who was to know. She pointed at his Familiar that perched itself on his shoulder "Huh, you got one of those things...What's it do?" She mostly understood familiars, they were tamed monsters that...helped. Somehow. She had nothing more than that. The kid she'd helped before mentioned it, but she hadn't been entirely listening to him if she was honest with herself. 

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Domarus heard her comment about his armor, how it didn't suit him and how he wasn't the sort of person who needed armor to prove a point.  Her annoyance wasn't missed either, even though she managed to keep from snorting.  Domarus grinned under the helmet, amused that she didn't, and probably couldn't, grasp the concept and reason for this armor.  Domarus needed a good reputation.  So long as he held such a thing, the players in Aincrad had no reason to target him for anything other than seeking help.  Even if he held all of Aincrad in his control, there would be no reason to attack him.  Every shred of his actions and deception lead to this inevitable result.  This armor was no different.
     
"I have two sets of armor.  This one is designed towards persuading players to approach me rather than be nervous.  My second armor however is designed to intimidate the foe, and add additional respect from others.  I believe you can understand at least to some level as to why I choose to wear this armor."  Domarus continued to walk, passing the gate of the town alongside Embers.  This armor was named Sovereignty, specifically for when he and his guild rose and ascended beyond the knights of the blood oath.  His original armor, and his more preferred one, was hopebreaker.  A set of armor that was dark with a cruel shape, and a red visor that gave off a dark red glow.  His armor changed every time he reached a new tier as he liked to improve on it when he could.  Other players had a tendency to choose only what they believed was cool looking.  He understood of course that the Hopebreaker's intimidation factor wouldn't work on experienced players, but it definitely added to the theme he wanted while wearing it.  Then she mentioned his familiar and he nodded.  Rhozarth didn't flinch in response to these words.
     
"Familiar.  Rhozarth here gives an additional three enhancement slots.  The ones Rhozarth gives is damage, freeing up my weapon slots for me to but other enchantments on.  If you want to get strong, you'll want a familiar.  However, a familiar with an enhancement is far more difficult to obtain than nearly anything.  I can help you find one sometime if you need it."

@Embers

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So he KNEW how his armour impacted other people huh? Interesting, althought why he was so concern with how others say him, frustrated her a lot. It was something she had learnt, Long ago, not to bother caring about. The opinions of others, while they could be useful, often times serves to cripple you. If Domarus was so concerned about how others say him, if that was how he pulled value out of himself....She snorted at the idea. The only person Embers lived for was herself, and everyone else could burn for all she cared. Still, it was up to him what value he put on others. She knew she didn't care what others thought of her, but others, well, no one was perfect. She knew she shouldn't have expected him to burn like her, no one she'd ever meet did. 

The girl took a closer look at the dragon on Domarus' shoulder. This was the second time she had Familiars explained to her, and she was still somewhat confused at the specifics. But the general wasn't that hard to work out, even for her. If you got a familiar based around combat, it would make her even harder to beat. She would worry about what kind later. "If you're willin'" She replied to his offer of help. She did find it, somewhat odd, how helpful he was being. She had a feeling he wanted something from her, but what? Eh, she'd worry about it later. "So if i get a familiar that does somethin' like Damage increase, or such, then i can ensure the rest of my equipment is suited to helping me" The girl went silent as she tried to think about it, what 'buff' would benefit her style best? She had....No idea. "So you think that a damage Familiar is best? Or just what you prefer?" So far, she'd met a variety of Familiars. Namely one that helped with protection, and another that did energy regeneration. How many familiar types exsisted?!

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This time the woman snorted and Domarus found amusement in her ignorance.  That didn't normally happen.  Most of the time he was annoyed or disgusted with the world's ignorance and innocence, but at least this woman had some fire in her.  A fire that was not ready to go out any time soon.  No doubt she would try to bury anyone who tried to get in her way.  However she wouldn't stand a chance against Domarus.  Even if she did get to a high enough level where she was his equal, he would soon enough have an army.  The only way she would last was if she joined him.  He wondered just how far he could go with her.  The woman seemed intelligent enough, perhaps all she needed was to learn the truth.  The truth about how foolish people were, and how easily manipulated they were.  All it took was a shield of good reputation and a few strings, and Domarus could be ruling Aincrad.  He just had to be careful about how he did it, as well as take his time.  He noted that Embers began to look closer at Rhozarth, who analyzed her in return.  The proud familiar believed himself above most others, save for Domarus that is.  Domarus heard her reply and nodded.  Good.  He needed to forge some kind of bond between them as well as learn her personality.  If he was lucky he'd learn some of her real world information, such as history, family, etc.
     "
There are six different familiar enhancements:  Treasure Hunter.  Fighter.  Protecter.  Healer.  Accurate.  Assistant.  The last two are worthless, and the third nearly worthless.  Treasure Hunter increases your searching stats by three points.  Fighter familiar's increase your damage stats by three points.  Protecter increases your mitigation, or defense, by three points.  Familiar enhancements do not stack with gear enhancements however.  For example:  If I was using a weapon with three damage, it wouldn't stack with Rhozarth's three damage.  Therefore I can never get to six additional damage that way, only three.  Of course having a familiar means you have room to add an additional three enhancements to your collection.  If you want to deal damage above all else I'd get a fighter familiar.  Or if you want defense above all, I'd get Protecter.  Of course, I think I can make an educated guess as to what you'll choose."

@Embers

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Heavens above, why was there so much onto just a damn pet! 6 seperate styles, each with their own advantages and consequences. It was far more advanced than she had thought, and the look of frustration was some-what obvious. This all required planning, something she loathed. A frustrated huff escaped her mouth as she went over the information that had been dumped on her. Out of the 6 different classes of Familiar, only four really stood out to her. Damage, Protection, Accuracy and Healer. However, the issue with that is she had no idea what numbers they had to help her. What other abilities she'd get, what armour style she'd settle on. In this video game, planning was needed, and she loathed it. 

"I'm not even sure what i'll pick" She replied to his statement about what she'd pick. She knew what he'd select for her. Fighter, to increase damage. It was a choice that did scream to her, after all, the more damage you dealt, the quicker you kill it. And had this been her first days in SAO, she'd of done it. But, there was more to this damn game. She'd been having a lotta issues Hitting her target, meaning maybe getting something to ensure she was hitting her target was important also? The healing and protection, while nice, might not be needed. Her armour was going to have mitigation, and she knew of the ability Battle Healing, that would heal her once she had more points to put into it. 

"I'll have to see, a Fighter sounds great to hit 'em harder...But on the other hand, the last few times i've fought, i've been struggling to Hit the damn things...Urgh I hate this planning crap!" The girl's outburst was rather colourful, including a lovely promise to create a tree out of the limbs of those who made the game "All this crap sounds like it needs a ton of bloody planning. I presume all the numbers and crap are on my menu right?" She opened her menu to check the skill sets. She knew that she was supposed to use these numbers to ensure her best chance of survival. However, she, like always, just wanted to wing it and see what happens. Hadn't gotten her killed yet....then again, she wasn't in life-threatening situations too often in the real world. Minus those mountain hikes...

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One thing that was made certain, she had no control over her emotions, or her appearance.  Unlike Domarus who could accurately imitate any emotion or reaction on the outside, and even conceal what his eyes revealed, she screamed her mind to the world around with her expressions and sounds such as scoffing or huffs.  That, might be a problem if Domarus didn't work out a solution.  And make no mistake he would find the best action to take in regards to her.  She told him she had no idea what to pick, which of course would be a fine reply at this current moment.  It took time to filter through the options and decide on what would be best for her.  However she soon enough exploded, essentially cursing the need for planning.  It was a good thing that she ran into Domarus, or she probably wouldn't last long in this world.  She was what others would call the muscle of the group.  It seemed to Domarus that she wanted to rely only on brute strength, choosing to ignore the possible consequences and just destroy.  Which would mean that Domarus would need to control her or she could potentially destroy herself and Domarus.  However...  If he could create a situation where her actions would bring her close to death, Domarus could jump in at the last second and prevent her death from happening.  After that he'd show her just how important it would be to plan ahead.  At that point she would most likely listen to him.
      
"Planning ahead can be tedious at times, but if you do it right then you could be more powerful than anyone else.  Even those with unique skills and demonic equipment.  I would recommend you didn't dismiss the idea of taking the time to make a plan so soon.  At any rate, our destination isn't too far from here.  I'll land a strike on the boss without using a sword art which will draw it's anger on me.  You'll come in next and land a hit on it and I'll finish it off.  Unless you want me to just kill it quickly.  If you choose the latter we can find a monster that wouldn't be a threat to you.  I'd feel bad if you weren't able to take part in combat somehow.  Especially to release that pent up frustrations.  Oh, and in regards to your missing, there is an enhancement called accuracy that increases your chances of hitting your target."

@Embers

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Was he right about having to plan ahead to survive? Yes. Did that mean she HAD to listen to him? No. Despite how smart it would be, she would go her own way as she always had. If he happened to be along with it, then congrats. But she wasn't bothered if she was honest with herself. Other people  come and go, the only constant was herself. She did commit what he said to mind however, as it may be useful when it came to picking up a familiar. Maybe, when it came to that, she could get his help? Given he had a familiar on his shoulder, it would make sense to consult first. Just incase. 

"Honestly, the 'safer' option is to kill it instantly" She said in reply to his appoach to the boss. While he was right and she Did want to let out some pent-up agression, there was a simple reason behind her decision. The boss possed some-what of a threat, while a monster would pose a lot less. But there may be one other reason. "I wanna see you fight" She said, feeling no need to keep this information to herself alone "I've only seen a few players fight, call it learnin' on the job" There was no other reason behind it. She wanted to be safe, and wanted to see the fighting style of another player. 

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She told him that she would rather play it safe than anything else.  Which is a rather interesting choice as she seemed to be the sort who reveled in conflict.  Even further still, he could see the fire in her eyes.  Her words didn't align with what he currently knew about this, as well as what he was seeing.  He knew there was something up and was about to take the risk of asking a question when she confirmed it for him.  In truth she really wanted to observe him in combat, and see how he fought.  Now that he heard her say this it made sense.  He was surprised that she would be the type to give up a good fight just to see how someone else fought.  Domarus was that type of person.  He was the one who always analyzed someone else's style and techniques.  To say the least he was a little impressed.  He looked at her.
     
"If that's what you want, then the next time you're able to fight something I'll get to watch you fight.  Deal?"  He opened his menu and changed the settings so that bosses he fought would be leveled and not just set to a level that was far to easy for him to defeat.  After he did he they arrived at the area.  Domarus selected his weapon, the black two handed ax appearing in front of him and grabbed it with one hand, picking up a stone and throwing it at one of the infants, causing some damage which summoned the boss.  The massive creature appeared, it's stinger razor sharp as expected.  Domarus readied his weapon.  The wasp had far more health than originally, and even had more health than Domarus.  However that was what he was counting on.  He activated charge, launching at the boss that tried to attack him but it's attack only slid against the outer side of his armor while he released the screw dimension sword art on the monster, dealing a total of two hundred and thirty four damage on this attack.  The creature lost one of it's legs in the attack.  It was evasive and fast and thus Domarus wasn't able to land a critical hit, but he still dealt a lot of damage.  When he landed he swung his ax into the ground to stop sliding back, pulling his ax out with no effort once stopped.

@Embers

Spoiler

Domarus:  720/720 || 60/72 || 15-18 dmg || 54 MIT || 3 Evasion || 3 Accuracy
Wasp Queen:  666/900 || 108 dmg || 1 Accuracy

ID#  88271  BD:  4+3=7  MD:  7-3+1=5  Sword art used:  Screw Dimension-  x13 dmg -12 en
15+3x13=234 dmg

 

Edited by Domarus

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A...two handed Battle-axe? Embers was somewhat surprised to see he had the same weapon style as her, before remembering that there was a limited number of styles and a clash was going to happen one way or the other. The wasp itself was...well, a LOT tougher than what had been stated in the quest and, in that moment, she was relieved she'd brought Domarus with her, unaware he'd allowed the boss to be this strong. 

Sitting back to avoid any aggro, she watched as he moved forwards, using a Sword Art to kick off the fight. And one that seemingly dealt a significant amount of damage, given the leg that feel off the wasp. But, as she watched, she did indeed learn. 

'Starting fights off with Sword Arts...Hell, it seemed all players rely on Sword Art attacks to get anything done, with any weapon style. Seems like its the more effective form of damage, if you can land it' That was the first piece she now knew about combat. Sword Arts were an absolute must, which meant more than she liked. She'd been to put SP into the skills, make them stronger, but also have the energy to use them. Sword Art Online had so much to learn, and she only liked to learn on the job.

The girl grabbed her Battle Axe, and looked at the Giant Wasp, and had an idea. Agression, she understood. She had another player explain, in detail, it to her before. So, she waited. She would wait until Domarus had secured at least 2 hits, then she'd leap in. Because, despite wanting to watch, Domarus had indeed hit the nail on the head. Despite knowing the dangers, Embers was NOT someone to pass up a fight. 

 

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