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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Tesseleth the Tyrant

[BR-F21] Paving the Way to Floor 22 (Floor 21 Boss Battle - Tesseleth the Tyrant)

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The White Paladin stood there with his shield, preparing for the same blast of fire that had engulfed the first team. Instead, the dragon roared, ignoring the many players that had actually attacked the beast, stomping through the area to reach him. The creature was much quicker than he had expected. It slashed at his shield, to find that it would take more to break through to his body. He rolled the the side, preparing to attempt a blow at its neck. He secretly knew his blade wasn't sharp enough to cleanly lop off the head, but it was worth a shot. Little did he know, the dragon was intelligent and supremely fast, snaking its head around getting him when he moved up from his roll. It grabbed him with its mouth, biting hard on his armored body. He heard crunching before he was thrown off, falling several feet to roll on the ground. He stood, readjusting his shield on his arm. Smirking Jonathan moved forward. "ALRIGHT YA OVERGROWN LIZARD, ITS GONNA TAKE MORE THAN THAT TO BRING ME DOWN!" Jonathan knew that most stories tell dragons as smarter than humans, and it would probably get the gist and tear him to shreds. 

The blond charged forward, his sword illuminating the darkness that was the battlefield. He charged straight forward at the dragon's lowered right wing. He maneuvered his blade into several different motions to activate <<Legion Destroyer>>. 'Finally,  can deal some damage to the boss!' 

He struck forward at high speeds, spiraling in several different directions and motions to slash the boss. Unlucky for him., the boss lifted the wing he was trying to hit and he did not manage to him the creature. "Pathetic" he muttered to himself. His strength in terms of hitting and dealing damage was pitiful. "Alright Team 2, Rally in and lets start beating the crap out of this thing!" 


90614 BD:5 (My first ever chance to freaking hit a floor boss.... Wasted.....

+63 HP - Battle Healing

Spoiler

Tesseleth the Tyrant - HP: 9030/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 ???

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1210/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (+63)
[H:0] @Hikoru       - HP: 1410/1410 - EN: 122/138 - MIT: 133 - EVA:  3 Safeguarded
[H:1] @Itzal        - HP: 1410/1410 - EN: 127/138 - MIT: 135 - EVA:  0
[H:1] @Ruby         - HP:  900/900  - EN:  82/90  - MIT:   0 - EVA:  4 Safeguarded
[H:1] @Beat     - HP:  990/990  - EN:  78/78  - MIT:  90 - EVA:  0 Safeguarded - Antioxidants x 2 - Sharpness +2 DMG [3/3]

Party 3 -
[H:5] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

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Beat's time away from combat had been a mixed blessing as his player model did what it did best: combat. He once again felt the rush of battle and thrill of a fight he may not win. His memory did not do his abilities justice and he was amazed by his strengtrh and speed, as if he had only just discovered them. The rush of adrenaline put a wide grin on the martial artist's face as he prepared to strike again. 

"Wha..?"

Beat's concentration was suddenly broken as he felt a rush of energy and a delicate touch on his back. His head turned and he locked eyes with the blonde haired woman. For reasons Beat was too oblivious to understand, a second sensation filled him for just a moment before he managed to regain his composure and his focus returned to the battle at hand. 

"Th..Thanks...I'll put this to good use!" He said, smiling at the woman before returning his gaze to the boss and charging forward with his ally's buff surrounding him. His fist struck home once again, breaking away scales from the dragon as he looked back to @Ruby

"Your power is awesome!" He said excitedly as he landed next to her, satisfied with another successfull assault. 

 

ID# 90615: BD: 2+5 = 7 = HIT!

All Might: 15 x 28 = 420 - 135 = 285
 

Spoiler

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 ???

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1210/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (+63)
[H:0] @Hikoru       - HP: 1410/1410 - EN: 122/138 - MIT: 133 - EVA:  3 Safeguarded
[H:1] @Itzal        - HP: 1410/1410 - EN: 127/138 - MIT: 135 - EVA:  0
[H:1] @Ruby         - HP:  900/900  - EN:  82/90  - MIT:   0 - EVA:  4 Safeguarded
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0 Safeguarded - Antioxidants x 2 - Sharpness +2 DMG [2/3]

Party 3 -
[H:5] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

Edited by Beat

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Itzal watched as the other players in the field began to charge and deal damage of their own.  One player had launched forward and dealt an insane amount of damage using...  Two swords?  His eyes widened as he realized this player had a unique skill, and by the looks of it, the skill focused on damage.  He knew Beatbox' killer was powerful...  No, no not only could it not be him, but he needed to focus on the battle at hand.  He watched as the great dragon missed the party completely.  Something told Itzal they wouldn't be that lucky.  He took a deep breath as it was his turn to attack and ran at the dragon full speed.  He launched up into the air and tried to strike the boss' joints at the wings and such.  However his angle was off and struck the hard scales of it's back neck instead, dealing nothing rather than the small amount of damage he would have dealt on a successful hit.  He landed and retreated back, hoping things didn't go south.

ID#  90682  BD:  2+3=5  -2 EN

Spoiler

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 ???

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1210/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (+63)
[H:0] @Hikoru       - HP: 1410/1410 - EN: 122/138 - MIT: 133 - EVA:  3 Safeguarded
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0
[H:1] @Ruby         - HP:  900/900  - EN:  82/90  - MIT:   0 - EVA:  4 Safeguarded
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0 Safeguarded - Antioxidants x 2 - Sharpness +2 DMG [2/3]

Party 3 -
[H:5] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

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Hikoru watched as the battle ensued. Things seemed to be doing pretty well so far, the dragon had barely put a scratch on a gloating Morgenstern which impressed him, but cockiness was a weakness that would ruin him. He sighed and ignored it as he watched the mystery player attack the boss with two swords. His eyes slit as he knew instantly that it was Death_Adder, the man he had been trying to get a hold of and finally learn about him. He would take this opportunity to escape back to the shadows while he had the chance. He pulled up his cloak and re-entered stealth once more. While his next attack wouldn't be strong as the first, he knew that he could still get his Unique skill bonus in, and he would easily be able to deal another blow towards the dragon, much stronger than he would do if he just used his dagger. He wished that he had something to boost his damage more in these situations, but he didn't want to take the chance of being hit by it. From what he had seen when he fought the boss earlier, he knew that he would be a force to be reckoned with, and he didn't want to take his chances fighting the first tier 3 boss in the game. He soon enveloped himself in the shadows and make a name for himself, Truly blending in as if he had mastered the shadows. He gave a sigh and sat back, waiting to see what would happen after this next rotation

Hikoru used Vanish

ID: 90687

LD: 19+5=24 Stealth Rating

Spoiler

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 ???

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1210/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (+63)
[H:0] Hikoru      - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0
[H:1] @Ruby         - HP:  900/900  - EN:  82/90  - MIT:   0 - EVA:  4 Safeguarded
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0 Safeguarded - Antioxidants x 2 - Sharpness +2 DMG [2/3]

Party 3 -
[H:5] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

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Edit: Itzal used a Safeguard in his first post. It was never recorded with everyone's stats. 

The second wave of players prepared their attacks, their heavily armored leader taking the charge to hit the obsidian beast first. The boy's blade shone bright as a sword art was activated, charging forward to dig deep into the wing of the dragon. A growl that sounded much like a chuckle sounded out from behind his sharp teeth as he anticipated Morgenstern's attack, lifting his wing over his body and out of his weapon's reach. As the seemingly cocky boss watched the puny morsel stumble after a failed attempt at crippling his wing, another of the players threw a powerful punch into the side of the jaw of Tesseleth. The dragon roared as it was slightly knocked off balance, some of the scales in the area where he punched cracking from the force. 

The dragon turned in anger towards the players, raising to its back two legs before crashing back into the ground, causing a similar tremor to before. Once again, the entire cavern shook, pieces of debris and rocks falling from the high ceiling above them. The players managed to step out of the way of the falling rocks, except for the blonde haired healer, Ruby. One of the stalactites fell right on top of her, digging into her health bar and knocking her to the ground. 

The angered dragon felt another strike lay upon the back of his neck, however the pathetic attempt from the young swordsman did nothing but scuff the armor-like scales on his body. The dragon shook its head and body to make sure that Itzal was not looking to stay out of the dragon's reach by clinging to the spikes on his back. Once Tesseleth's focus was brought back to the battle, his piercing red eyes searched for the last member of the party who had yet to attack.. but the blue cloaked coward was nowhere to be found. 

Bringing his focus back to the main tank of the second group. Tesseleth took large strides forward, bringing its clawed arm up to its side before quickly swiping at Morgenstern, who had gained the most attention from this group. His craw ripped against the heavy armor of the weakling, throwing the player to the side in the process. 

It was beginning to seem as though these players were holding their ground, and would need a new test to see if they were worthy of breathing the same air as Tesseleth. The dragon rose its head into the air, letting out a shivering cry that shook the players to their core, including the knights who seemed to be encased in crystal. As the dragon's noise bounced off the walls of the cavern, it spread its wings out to the sides and launched itself into the air, taking place on its perch high above the players, out of their reach and sight.

Back on the ground, one of the crystalized knights began to break from its prison. Piece by piece the crystals broke and fell to the ground, the knight eventually throwing its arms out to the side to fully break free. Its weapon and armor seemed to come to life, emanating a eerie purple hue as it looked around at the heathens who were hurting his master. Slowly, the knight brought its large sword up to its side, before rushing forward towards the second group of players. Once close enough, the Knight swung its sword with a powerful slash, creating a shock wave of air that struck at four of the players. The first player in its sights, Morgenstern, easily avoided the attack, despite still recovering from Tesseleth's powerful strike. The other three players seemed to take the whole force of the attack, yet the wind simply passed right by them, as if protected by an invisible shield.

 

Spoiler

OOC: @Ruby takes 100 unmitigated damage for not posting in the 72 hours.

Tesseleth:
ID 90738
CD 5
BD 9

Dragon Knight: 
ID 90739, 90740, 90741, 90742
CD 12 (AoE)
BD 3 (Morgenstern)
BD 10 (Itzal)
BD 9 (Ruby)
BD 6 (Beat)

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0 Out of range 

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

c56d5ef80e7d97c61335085a66d8c3d8.jpg=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP: 1500/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

 

 

 

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru      - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:5] @Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] @Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] @Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

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<<Howl>> Activated (10 Energy Used / 146 Remaining)
+3 Hate to Tesseleth & Dragon Knight

With another rotation gone by, it seemed that the frontline teams were fairing well so far. After he had used his initial Howl he watched as Macradon and Death_Adder took their chances to strike. As he had previously suspected, the third member of his team was in possession of the skill he had witnessed Zelrius use multiple times in the past, so to see the powerful Dual Blades Sword Art rip through a decent chunk of Tesseleth's health. Surprisingly enough, the amount of damage that he had dealt was less than the bluenette had suspected. He had seem the former wielder, the Blood Buccaneer, rip through bosses with one to two blows, but now it seemed that it was less than before. Still a bit much, but there had to be some form of drawback to balance out the power, at least if SAO was built with some balance in mind.

As the rotations continued the first and second teams took their turns, seeing as Hikoru took to the shadows to attack once again, "Huh...that actually has got me thinking. I wonder if we've ever considered looking for weak spots on the boss that might only be exploitable by stealth players. The frontliners have always confronted these threats head on, but warfare tactics take more into account than that. Upfront combat usually results in a long drawn out form of combat, but if we can find something to quickly tip things in our favor, it might make things a bit faster. There has to be more to the ability to hide other than player against player combat, or else it seems rather out of place in this game."

As one of the crystallized soldiers awakened Calrex's eyes narrowed, his previous suspicion confirmed, "No way those things were gonna be on our side."

His shield glowed with swirling blue energy as he charged <<Howl>>, slamming the tip into the ground beneath them, the energy shooting out to echo at Tesseleth and the newly released Dragon Knight, "Just keep their focus on me. I've still got a stock of Safeguards, plus with the Rampart Block mod I should be able to absorb a lot of damage."

Spoiler

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP: 1500/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru      - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:8] Calrex - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] @Macradon     - HP: 1425/1425 - EN: 132/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] @Death_Adder  - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

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The different teams at the raid were doing great, no one were receiving way too many scratches that could’ve been avoided, all the tanks did as they were needed for, they did their tanking magnificently. It was finally Macradon’s time to shine where he shined best, AOE attacks. Well, that was at least the plan he had in his head as one of the knights from the ice was freed and was beginning to make its stance in this fight, and it was indeed an enemy they had to face. Macradon would smile lightly behind the visor of his helmet and would begin to walk up into another angle so he could make a great strike towards the Knight and its master, but that plan was spoiled quite quickly. As he took his stance to activate his sword art, Macradon’s sword would glow a bright light as his sword art <Calamity Disaster> would be put into use. With a quick feral swings, Macradon would miss his attack as the big dragon flew away, but with how he had angled it it was destined to at least do some damage as it would connect to his targets, that was his mindset before the Knight jumped in between him and the Dragon Tesseleth, deflecting Macradon’s oncoming attack, making his attack a waste of energy “Damn, I have to think around this guy first” he thought before thinking that this, half-adder? Full-adder? 4-bit-adder? guy would make yet another great dent into the dragon’s body.

Spoiler

ID: 90754
BD: 2+3=5, Miss!
CD: 3, No Proc.
Sword art used: Miss.

ID: 90754
BD: 2+3=5, Miss!

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP: 1500/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru       - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat         - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:8] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 131/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] @Death_Adder - HP: 1630/1630 - EN: 131/160 - MIT:   0 - EVA:  4 Safeguarded

 

Edited by Macradon

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Seiichi had looked to the other players that had been fighting the boss, he had clicked the rook of his mouth "What a disappointment. I thought people would be better than this. This is what I get for trying to make enemies with those who cant fight." she smirked and let out a small chuckle as he looked at the boss, he was better than all of them, he could only imagine how EASY it would be to kill everyone that stands in this room without even trying, however to keep the peace not a soul will be harmed this day, but nothing will stop Seiichi when he's mad. He looked up to the dragon who had taken flight and shook his head, "What a cowardly thing to have for a boss.." he said to himself. Seiichi's pale blue eyes returned to the surface, locking onto the knight that once slept in a bed of crystals. "You'll have to do." he said as he rushed forward with both of his blades, striking at suit of armor with his strongest sword art.  He looked back to the party and faced @Calrex and said "Do you fear the risk of death Infinite one?"

Spoiler

ID: 90813
BD: 7 (+6) = 13 BD 
Eclipse: 23x45=1035(-90MIT) =945 Dmg vs. Dragon Knight

Tesseleth the Tyrant HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP555/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] Ariel        HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 (-100 HP)
[H:1] Hirru        HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru       - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat         - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:8] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
[H:2] Macradon     - HP: 1425/1425 - EN: 131/138 - MIT: 170 - EVA:  0 Safeguarded
[H:1] Death_Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 Safeguarded

 

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Tesseleth seemed to blend in with the dark stone perch he sat upon. His red eyes were the only part of him that seemed to stick out, which scanned the battle that went on below him with one of his minions. It seemed as though one of the meat shields of this last group was just aiming to draw the attention of both his knight and the tyrant himself, Tesseleth letting out a low growl as his eyes fixated on Calrex for a moment. The other tank, Macradon, tried to strike down the obsidian knight, though his futile attempt did not work on the skilled swordsman. However, the last of the group, the mysterious one with the orange crystal, rushed at the knight with both blades drawn, Tesseleth knowing very well the type of damage that man could deal. With one swift attack, Death Adder managed to knock down most of his worshiper's health, bits of its armor falling from his person as he recovered and rose back to his feet. 

As the knight stood up once again, its eyeless helm looked upwards at his master, a bright light seeming to pour out from another part of the dragon. The knight retreated back towards the wall as Tesseleth emerged once again from the darkness, plummeting towards the ground where the players awaited his return. From its mouth, a large blast of fire poured onto the three players of the last group. Anger arose from within, causing his fire to burn hotter as he watched the fire pour around the three, their invisible shields taking all of the attack's. 

As Tesseleth landed on the ground once again, his Knight rushed forward at the same group, looking to take advantage of the no-longer guarded players. With an attack the players had already seen, the Knight brought his sword out to the side, swiping with a powerful enough strike to create a shock wave that hurled towards the three. To the knight's dismay, the three players were easily able to dodge the attack, feeling as though he had disappointed his master who stood behind him. 

Spoiler

Tesseleth:
Dragon Fire AoE
ID 90822 Calrex BD: 2(+4) [Safeguarded]
ID 90823 Macradon BD: 7(+4) [Safeguarded]
ID 90824 Death Adder BD: 10 [Safeguarded] 

Dragon Knight: 

CD 11 Whirlwind AoE
ID Calrex 90825 BD 1 (Miss)
ID Macradon 90826 BD 3(+1) (Miss)
ID Death Adder 90827 BD 8(+1 ACC) (-4 EVA) (Miss)

Tesseleth the Tyrant - HP: 8745/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP: 1500/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] @Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] @Ariel - The Crowned Lion       HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  
[H:1] @Hirru      HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] @Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] @Jomei     HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1
[H:0] Hikoru      - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] 

Party 3 -
[H:8] Calrex  - HP: 1685/1685 - EN: 146/164 - MIT: 144 (Achilles) - EVA: 0 
[H:2] Macradon    - HP: 1425/1425 - EN: 130/138 - MIT: 170 - EVA:  0 
[H:1] Death Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 

 

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Spoiler

ID 90891

BD 9

OverRadiaion: 14x(21)=294-135mit) = 159 dmg

Tesseleth the Tyrant - HP: 8591/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP: 1500/1500 - MIT:  90 - ACC: 1

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

___________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] @Shield       - HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] @Ariel - The Crowned Lion       - HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  1 
[H:1] @Hirru      - HP: 1015/1165 - EN:  81/102 - MIT:  99 - EVA:  1 [50 Burn, 2/3] 
[H:0] @Zandra       - HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:2] @Jomei     - HP: 1110/1110 - EN:  71/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1
[H:0] Hikoru      - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 
[H:1] Beat    - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] 

Party 3 -
[H:8] Calrex  - HP: 1685/1685 - EN: 146/164 - MIT: 144 (Achilles) - EVA: 0 
[H:2] Macradon    - HP: 1425/1425 - EN: 130/138 - MIT: 170 - EVA:  0 
[H:1] Death Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 

The fight continued to rage on against the Tyrant. Luckily for the players, no critical damage had been dealt yet to them, while Tesseleth’s slowly lowered more and more. After one of the boss’ health bars had been depleted, the dragon retreated to its perch yet again, awakening one of his minions from its crystal slumber to deal with the raid team. Before long, Tesseleth had made its descent yet again, unleashes a powerful fireblast upon the third group, their safeguards keeping them safe.

Jomei turned his focus to Tesseleth, knowing the others could easily take down the knight. Using his strongest sword art, Over Radiation, Jomei dealt another critical hit against the beast’s scaled body.

((ooc: mobile post, sorry))

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The hunter was right.  It was a trap.  After the Ascendants weakened Tesseleth, the Tyrant, down a bar of health, or so, it flew back up to its perch where it once started.  From there, the creature's absence may have triggered something in the ice encased knights, as one of them broke free and targeted all of us.  That wasn't an understatement either, as each and every attack from the Dragon Knight seemed to target in an AOE fashion.  It may not just be those attacks, but it certainly would do more against the raid as a whole, than to one individual.  The hunter made quick notes on what to do.

"This is where the AOE comes into play, but... @Zandra don't heal, and AOE the enemy.  @Jomei Target Knight or Tesseleth.  Whichever you deem necessary.  I'm going for the Knight"

For the rest of them...

"Ariel and Shield, continue assault on the dragon."

He shouted out before running his blade through the newly regenerated knight.  The direct strike from the Charge would land a critical blow that would spread poison throughout the Dragon Knight's system.  It would only be a matter of time.  The hunter didn't notice until now, but the power from the orange player was something to behold.  An orange player with that kind of power, though.  Dual wielding, huh.  Not a conventional tactic, but one that is helping quite a bit.

Spoiler

Used Charge (R.4) against Dragon Knight

ID 90892
BD 10(+2) = 10 (Crit +2

  • Meteor Break: 11 x (20+3+4+2) = 319 dmg (-90 Mit) = 229 dmg 
    (-11 EP)

Tesseleth the Tyrant HP: 8591/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP329/1500 - MIT:  90 - ACC: [4 Poison, 10/10]

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6] @Shield       HP: 1425/1425 - EN: 104/116 - MIT: 220 - EVA: -1
[H:1] @Ariel - The Crowned Lion       HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  
[H:2/1] Hirru      HP:  965/1165 - EN:  71/102 - MIT:  99 - EVA:  1 [50 Burn, 1/3] 
[H:0] @Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:3] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru       - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat         - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:8] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 
[H:2] Macradon     - HP: 1425/1425 - EN: 131/138 - MIT: 170 - EVA:  0 
[H:1] Death_Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 

 

Edited by Hirru

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Once Tesseleth was back on the ground, the first party split in different directions. Some focused on the dragon, while others worked to bring down the knight who had just spawned. The latter's health was drained quickly into the red, and as Shield watched Zandra and Ariel to see where they would focus, he gripped his sword and shield. Too much time was passing. He swore under his breath before taking a deep inhale of breath.

We don't have time for this...

Putting as much air behind his voice as he could muster, Shield unleashed a bitter <Focused Howl> at the knight, the force of which shook the ground around him.

"I've fought weakling boars more intimidating than you," Shield bellowed, turning his gaze back and forth between boss and minion. "Your master hasn't even managed to dent my armor, and here you are almost dead! This fight should be easy going!"

He had been lucky so far and he knew it. He knew he could take the same kind of punishment that the other tanks had weathered so far, but there were still too many unknowns to start gambling just yet. Still, they already had one player on their team barking orders. Unless things started to fall apart, trying to redirect the flow of battle would only muddy the waters.

I hope you're right, Hirru... Splitting the party further makes me uneasy...

Spoiler

ID# 90904 results: Craft: 1 - Recovery does not proc

Action: Focused Howl [-8 EN, +1 passive recovery]

Tesseleth the Tyrant HP: 8591/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP329/1500 - MIT:  90 - ACC:  [4 Poison, 10/10]

Dragon Knight Abilities:

??? : CD 1-5, ???

??? : CD 6-10, ???

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6/6] Shield       HP: 1425/1425 - EN: 97/116 - MIT: 220 - EVA: -1
[H:1] @Ariel - The Crowned Lion       HP: 1230/1330 - EN: 113/130 - MIT:  43 - EVA:  
[H:2/1] Hirru      HP:  965/1165 - EN:  71/102 - MIT:  99 - EVA:  1 [50 Burn, 1/3] 
[H:0] @Zandra       HP: 1335/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 2/3]
[H:3] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 (351 DMG - 232 MIT = 119 DMG)
[H:0] Hikoru       - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] Itzal        - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 [Protected by Safeguard]
[H:1] Ruby         - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 [Protected by Safeguard]
[H:1] Beat         - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3] [Protected by Safeguard]

Party 3 -
[H:8] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 
[H:2] Macradon     - HP: 1425/1425 - EN: 131/138 - MIT: 170 - EVA:  0 
[H:1] Death_Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 

 

Edited by Shield

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OOC: @Ariel - The Crowned Lion takes 100 damage from not posting. @Zandra takes 150 damage from not posting and Burn effect. 

It seemed that the first groups numbers were dwindling. Two of their players seemed to just stand there, as if frozen to the ground. They would make it too easy for Tesseleth to feed on their bodies. Raising its head up high, the dragon took in a long sharp breath through its nostrils, sucking up as much of the oxygen in the room as its large snout and lungs could hold. Lowering his head back to the earth, the dragon slightly opened its lips and show forward a large black cloud of hot smoke, engulfing the two cowards who would not approach the mighty Tesseleth. 

Two of the other players seemed to bring their focus on the Knight, one gaining its attention while the other one attacked. As the green haired player clashed blades with the obsidian warrior, his blade dug into the heavy armor of the awoken knight, leaving a poison effect on the Dragon's minion. The knight stumbled backwards, feeling the draining effect of the deadly poison. In retaliation, the Knight lowered its body before taking off at Seul, its blade dragging into the ground, lighting up the area with sparks. As he charged forward, its blade began to glow a deep purple as it slashed upwards with an uppercut, just missing the target. 

Tesseleth's red eyes watched the players fight against his minion, taking his focus of the third player who had rushed upon the dragon's obsidian body once again, slashing and stabbing through the scales. The dragon growled as it threw its head to the side to watch the green clad player retreating after his attack. Its eyes then shifted focus to the second group to see if they would prove more of a challenge. 

Spoiler

Tesseleth:
ID 90971
CD 2 (Slash)
BD 10 vs. Shield (Big Crit! +2)

Dragon Knight:
ID 90972
CD 6
BD 3 (+1) vs. Hirru (-1) (Miss)

Tesseleth the Tyrant HP: 8591/12000 - MIT: 135 - ACC: 4 - EVA: 0

Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warriors who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

Tesseleth Abilities:

First Attack: Tesseleth’s first attack against the first active party will be Dragon Fire. If he is dropped below 75% health in the first round, he will use Dragon Fire, and THEN do his HP related move set.

Slash (Basic Attack): CD 1-7:  Deals 350 Mitigable Damage with it’s claws and/or mouth, to its main target.

??? : CD 8-10: ???

Dragon Fire (AoE Attack) : CD 11-12: Deals 100 unmitigatable damage and sets the active party's main and 3 secondary targets on fire, dealing 50 Burn DOT3. Players may jump into one of the 15 pools of clear water that are scattered around the room and cancel the DOT3; it takes one post action and after usage, a pool shrivels up and disappears. ???

HP Related Moves : When Tesseleth loses 25% of it’s health (It has 4 Health Bars) it revives crystallized knights which attack after the next party. The dragon flies up to its perch where it can't be attacked. On its next turn, the dragon releases a (Party AoE Attack) against the active party then drops down where it can be attacked again.

=>75% - HP 9,000 - Frees 1 Knight
=>50% - HP 6,000 - Frees 2 Knights
=>25% - HP 3,000 - Frees 3 Knights

Dragon Knight - HP329/1500 - MIT:  90 - ACC:  [4 Poison, 10/10]

Dragon Knight Abilities:

??? : CD 1-5, ???

Reaver : CD 6-10, the Knight uses charges towards first secondary target against itself or the boss (whichever it isn’t currently attacking) and activates the Reaver sword art, dealing 350 damage and stunning the target. It will then return to attacking the player with the highest hate against the knight.

Whirlwind : CD 11-12 the Knight uses the Whirlwind sword art to attack 4 secondary targets from the main target's party, for 275 each.

_________________________________________________________________________

Water Pools: 15/15

Party 1 -
[H:6/6] Shield       HP: 1293/1425 - EN: 97/116 - MIT: 220 - EVA: -1 (352 - 220 = 132 DMG)
[H:1] Ariel       HP: 1130/1330 - EN: 113/130 - MIT:  43 - EVA:  
[H:2/1] Hirru      HP:  965/1165 - EN:  71/102 - MIT:  99 - EVA:  1 [50 Burn, 1/3] 
[H:0] Zandra       HP: 1185/1485 - EN: 134/144 - MIT: 233 - EVA:  0 [50 Burn, 1/3]
[H:3] Jomei        HP: 1110/1110 - EN:  84/108 - MIT:  43 - EVA:  4  

Party 2 -
[H:6] @Morgenstern  - HP: 1091/1265 - EN: 102/110 - MIT: 232 - EVA: -1 
[H:0] @Hikoru       - HP: 1410/1410 - EN: 123/138 - MIT: 133 - EVA:  3 Safeguarded <Vanish Cooldown: 0/5>
[H:1] @Itzal       - HP: 1410/1410 - EN: 125/138 - MIT: 135 - EVA:  0 
[H:1] @Ruby        - HP:  800/900  - EN:  82/90  - MIT:   0 - EVA:  4 
[H:1] @Beat         - HP:  990/990  - EN:  45/78  - MIT:  90 - EVA:  0  - Antioxidants x 2 - Sharpness +2 DMG [2/3]

Party 3 -
[H:8] Calrex       - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 
[H:2] Macradon     - HP: 1425/1425 - EN: 131/138 - MIT: 170 - EVA:  0 
[H:1] Death_Adder  - HP: 1630/1630 - EN: 103/160 - MIT:   0 - EVA:  4 

 

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