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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Thorsten

(F4/F2/F_-PP) Regaining a lost skill <<Breaking the Unbreakable>> (Stryder, Thorsten)

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Spoiler

<<Breaking the Unbreakable>>

This quest takes place on Floor 2

This quest is repeatable (to help only)

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To start the quest, the player must first find the quest NPC that has taken residence in a hut near the summit of an exceptionally high mountain at the southern edge of the 2nd Floor. If the player accepts the quest, the NPC takes the player outside to a 2 meter-high rock with a diameter of about 1.5 meters and almost as tough as an Immortal Object. There, the NPC reveals that the player must split the rock into two using only their fists and then proceeds to paint whiskers with quick-drying paint on the player’s face, claiming that the whiskers cannot be removed until the rock is split. If the player does manage to split the rock, they are rewarded with the Extra Skill.

Good luck Players!

Requirements:

-At least one [1] Page (21 or more posts)

-Must destroy <<The Boulder>> using only your fists. Thus damage bonuses such as Athletics apply, but your weapon skill rank does not, nor can you use any sword arts.

The Boulder Information:

<<The Boulder>> is a respawning Quest object and has the following statistics:

HP: 50

Rewards:

  1. Party Leader will be gifted the Extra Skill, <<Martial Arts>>

  2. 1 Skill Point

Parties of players are advised.

Recommended Level: Any

Silver walked the Fourth Floor of the Castle Aincrad. He wondered as to how his guild leader and friend had achieved his immaculate skills for martial arts. He decided he would send a message to the man and ask.
“My dearest Stryder,
I message you with a burning question, one that I feel it is time I find the answer to. How is it that you got your skills at martial arts? Surely, there is some quest I am to do if I will be able to gain this skill. I implore you to assist me in achieving this answer and humbly ask for you assistance in obtaining the skill. If you have no quarrel with such a request please let me know at your earliest possible convenience.
Regards,
Silver ‘Thorsten’ Zevulum”

And with that he sent the message to his friend, still wondering how it would be for him to go about gaining the powers he once had. Silver decided to climb a nearby tree whilst he waited for a reply. He perched himself as if he were an owl in silent observation of his surroundings. 
@Stryder

Edited by Thorsten

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Sky groaned as he woke up, sitting in his shop on the second floor. He had gotten a message from someone.... And when he opened it, he was suprised as to see from whom. It was from Silver, or as he knew him Thorsten. He wanted to know how to get the martial arts skill... He had done that quest a fair few times since aquiring the skill, and never was it worth it... Normally the people just were boring or it got very died down, but.... Thorsten might be someone worth doing it with. He shrugged, before getting up out of bed and sending him a message back, and in the meanwhile sprinting down his massive hill at insane speeds, trying to make it to the floor two warp gate.

Hey Thor, sure i can help you do it, but its gunna be a pain, lucky you have me to help ya. Meet me on the second floor at the warp gate if you can, i'm running there now

Once he sent it off, he looked straight, and ran into a tree.... Groaning, he decided to look where he was goign and continued to run.

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Interesting as it was, Silver was pleased to note that he was to meet Stryder on the second floor. He made his way to the transporter, swift to arrive on the floor. He looked around for a moment before locking his sights on his friend from before their imprisonment and adoption into this strange castle Aincrad. Approaching the man Silver gave a respectful bow. “My thanks to your haste in assisting me on this adventure, and my apologies for the short notice in which I requested your assistance. So, my friend, please inform me as to how you have acquire this ability which I am so eager to regain.” Silver smiled at his friend, it was pleasant to have people who knew that dispute his oddities he was still an actual human being with actual feelings.
Silver took a food look at his friend, noticing his sleepy expression. “You look a little weary, my friend. I do hope I  didn't rouse you from your slumber.”
@Stryder

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Sky was waiting at the warp gate when Thorsten came through, watching as he walked over and gave a respectful bow. He returned the gesture with a head nod, opening his inventory and sending Thorsten a party invite... Then he went into his inventory. He had something else he would need to give him for this to go easily, he remembered how much of a PAIN this quest was when he first did it.

"No problem man, anything for a friend. I'm a little tired, but its all good, i needed to wake up anyway. For the quest we gotta do, we are gunna need to take a long walk up a massive mountain, but before we even go, i want to give you these"

He says, opening his inventory and opening a trade menu and sending him <<Starlit Waves>>. These gloves were special to him... But he trusted Thorsten... He would give them to him, he just had to hope he didn't trash them or something...

"These were my best craft, one of two. I'l give these ones to you, to keep, until you need an upgrade. It will help increase how hard you can hit, your innate strength will go up HEAPS... Look after them!" He said, smiling as he sent it to him.

<<Starlit Waves>> given to Thorsten

Spoiler

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.


 

 

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Silver smiled at his guild leader, accepting the offer of the gloves. “It is greatly appreciated, my friend. Though I will plan to return them when I find myself with the money needed to get a pair of my own. I believe I will be doing that in your shop as a matter of fact so I will have the ability to return them to you then.” He then equipped the midnight blue handwraps, taking a moment to make sure they were slightly too tight on his arms. “Wonderful! I am curious to see how these fair me. So, Master Stryder, lead the way. I plan to get this skills before nightfall! I have a appointment with Pinball and Spencer within the next week where I may be required to fight some plant creatures.” He motioned for Stryder to lead the way. It was always enjoyable to train with a friend as he was about to do.

+<<Starlit Waves>>

Spoiler

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.

@Stryder

Edited by Thorsten

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Sky was glad that his friend was grateful, well, more so that his friend was happy that he had these. He shook his head however when he said about returning them. He knew how this game worked, and there was no need for him to do that... Besides, he had essentially quit tailoring, he never made anything good, and he never had the materials to craft. He waited until Thortsten stopped talking, and then started walking out of the town towards one of the HUGE mountains.... This was going to be fun!

"Keep them until you reach my level, its easier then me crafting you another pair. I never have the materials. Besides, i have these accused gloves now, i don't necessarily need those back" He said, smiling as they headed up the massive mountain. He didn't have much else to say, instead just looking at all the greenary they passed by, the beautiful hills and sights. The tree's were lush, the grass knee length and beautiful. He loved this world, it was so beautiful! He always had... and he always would. 

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Silver nodded at his companion. “Very well, I shall hold onto them. Though be expecting me in your shop soon with interest in procuring a new set.” The walk up the mountain would be a challenge for some however, Silver had had his fair share of mountain climbing, and this was no different. It wasn’t long before the duo reached the top, a small plateau. “So, my friend, what is it we are to do now?” Silver looked around seeing no more than a large rock. Perhaps there was something he was missing. He checked the tightness of the handwraps once more as he looked around, though he did this subconsciously. It was going to be quite the task attempting to do whatever it was they needed to do. He had no doubt, though he had a sliver of fear of what the task may be. “Tell me, how has your trials in this strange new world gone? You are clearly well versed, seeing as you are a higher level then myself. I have no doubt that you are to have interesting stories.” Silver paused and thought for a moment. “Though, seeing as I trust you quite a bit. I will allow you to, whilst we are completing this task, ask me any question you have about my personal life you wish. I will answer with honesty. However I will reserve the right to deny an answer to your question.”

@Stryder

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