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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.
Thorsten

(F4/F2/F_-PP) Regaining a lost skill <<Breaking the Unbreakable>> (Stryder, Thorsten)

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Spoiler

<<Breaking the Unbreakable>>

This quest takes place on Floor 2

This quest is repeatable (to help only)

o3mxo4I.png

To start the quest, the player must first find the quest NPC that has taken residence in a hut near the summit of an exceptionally high mountain at the southern edge of the 2nd Floor. If the player accepts the quest, the NPC takes the player outside to a 2 meter-high rock with a diameter of about 1.5 meters and almost as tough as an Immortal Object. There, the NPC reveals that the player must split the rock into two using only their fists and then proceeds to paint whiskers with quick-drying paint on the player’s face, claiming that the whiskers cannot be removed until the rock is split. If the player does manage to split the rock, they are rewarded with the Extra Skill.

Good luck Players!

Requirements:

-At least one [1] Page (21 or more posts)

-Must destroy <<The Boulder>> using only your fists. Thus damage bonuses such as Athletics apply, but your weapon skill rank does not, nor can you use any sword arts.

The Boulder Information:

<<The Boulder>> is a respawning Quest object and has the following statistics:

HP: 50

Rewards:

  1. Party Leader will be gifted the Extra Skill, <<Martial Arts>>

  2. 1 Skill Point

Parties of players are advised.

Recommended Level: Any

Silver walked the Fourth Floor of the Castle Aincrad. He wondered as to how his guild leader and friend had achieved his immaculate skills for martial arts. He decided he would send a message to the man and ask.
“My dearest Stryder,
I message you with a burning question, one that I feel it is time I find the answer to. How is it that you got your skills at martial arts? Surely, there is some quest I am to do if I will be able to gain this skill. I implore you to assist me in achieving this answer and humbly ask for you assistance in obtaining the skill. If you have no quarrel with such a request please let me know at your earliest possible convenience.
Regards,
Silver ‘Thorsten’ Zevulum”

And with that he sent the message to his friend, still wondering how it would be for him to go about gaining the powers he once had. Silver decided to climb a nearby tree whilst he waited for a reply. He perched himself as if he were an owl in silent observation of his surroundings. 
@Stryder

Edited by Thorsten

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Sky groaned as he woke up, sitting in his shop on the second floor. He had gotten a message from someone.... And when he opened it, he was suprised as to see from whom. It was from Silver, or as he knew him Thorsten. He wanted to know how to get the martial arts skill... He had done that quest a fair few times since aquiring the skill, and never was it worth it... Normally the people just were boring or it got very died down, but.... Thorsten might be someone worth doing it with. He shrugged, before getting up out of bed and sending him a message back, and in the meanwhile sprinting down his massive hill at insane speeds, trying to make it to the floor two warp gate.

Hey Thor, sure i can help you do it, but its gunna be a pain, lucky you have me to help ya. Meet me on the second floor at the warp gate if you can, i'm running there now

Once he sent it off, he looked straight, and ran into a tree.... Groaning, he decided to look where he was goign and continued to run.

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Interesting as it was, Silver was pleased to note that he was to meet Stryder on the second floor. He made his way to the transporter, swift to arrive on the floor. He looked around for a moment before locking his sights on his friend from before their imprisonment and adoption into this strange castle Aincrad. Approaching the man Silver gave a respectful bow. “My thanks to your haste in assisting me on this adventure, and my apologies for the short notice in which I requested your assistance. So, my friend, please inform me as to how you have acquire this ability which I am so eager to regain.” Silver smiled at his friend, it was pleasant to have people who knew that dispute his oddities he was still an actual human being with actual feelings.
Silver took a food look at his friend, noticing his sleepy expression. “You look a little weary, my friend. I do hope I  didn't rouse you from your slumber.”
@Stryder

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Sky was waiting at the warp gate when Thorsten came through, watching as he walked over and gave a respectful bow. He returned the gesture with a head nod, opening his inventory and sending Thorsten a party invite... Then he went into his inventory. He had something else he would need to give him for this to go easily, he remembered how much of a PAIN this quest was when he first did it.

"No problem man, anything for a friend. I'm a little tired, but its all good, i needed to wake up anyway. For the quest we gotta do, we are gunna need to take a long walk up a massive mountain, but before we even go, i want to give you these"

He says, opening his inventory and opening a trade menu and sending him <<Starlit Waves>>. These gloves were special to him... But he trusted Thorsten... He would give them to him, he just had to hope he didn't trash them or something...

"These were my best craft, one of two. I'l give these ones to you, to keep, until you need an upgrade. It will help increase how hard you can hit, your innate strength will go up HEAPS... Look after them!" He said, smiling as he sent it to him.

<<Starlit Waves>> given to Thorsten

Spoiler

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.


 

 

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Silver smiled at his guild leader, accepting the offer of the gloves. “It is greatly appreciated, my friend. Though I will plan to return them when I find myself with the money needed to get a pair of my own. I believe I will be doing that in your shop as a matter of fact so I will have the ability to return them to you then.” He then equipped the midnight blue handwraps, taking a moment to make sure they were slightly too tight on his arms. “Wonderful! I am curious to see how these fair me. So, Master Stryder, lead the way. I plan to get this skills before nightfall! I have a appointment with Pinball and Spencer within the next week where I may be required to fight some plant creatures.” He motioned for Stryder to lead the way. It was always enjoyable to train with a friend as he was about to do.

+<<Starlit Waves>>

Spoiler

Name: Starlit Waves 

Your Profession: Tailor

Your Rank: 1

Roll ID: 81489

Roll: 12

Item Type:  Hand Wraps (Unarmed Weapon)
Tier: 1

Quality: Perfect

Enhancements: + 3 DMG

Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.

@Stryder

Edited by Thorsten

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Sky was glad that his friend was grateful, well, more so that his friend was happy that he had these. He shook his head however when he said about returning them. He knew how this game worked, and there was no need for him to do that... Besides, he had essentially quit tailoring, he never made anything good, and he never had the materials to craft. He waited until Thortsten stopped talking, and then started walking out of the town towards one of the HUGE mountains.... This was going to be fun!

"Keep them until you reach my level, its easier then me crafting you another pair. I never have the materials. Besides, i have these accused gloves now, i don't necessarily need those back" He said, smiling as they headed up the massive mountain. He didn't have much else to say, instead just looking at all the greenary they passed by, the beautiful hills and sights. The tree's were lush, the grass knee length and beautiful. He loved this world, it was so beautiful! He always had... and he always would. 

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Silver nodded at his companion. “Very well, I shall hold onto them. Though be expecting me in your shop soon with interest in procuring a new set.” The walk up the mountain would be a challenge for some however, Silver had had his fair share of mountain climbing, and this was no different. It wasn’t long before the duo reached the top, a small plateau. “So, my friend, what is it we are to do now?” Silver looked around seeing no more than a large rock. Perhaps there was something he was missing. He checked the tightness of the handwraps once more as he looked around, though he did this subconsciously. It was going to be quite the task attempting to do whatever it was they needed to do. He had no doubt, though he had a sliver of fear of what the task may be. “Tell me, how has your trials in this strange new world gone? You are clearly well versed, seeing as you are a higher level then myself. I have no doubt that you are to have interesting stories.” Silver paused and thought for a moment. “Though, seeing as I trust you quite a bit. I will allow you to, whilst we are completing this task, ask me any question you have about my personal life you wish. I will answer with honesty. However I will reserve the right to deny an answer to your question.”

@Stryder

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At his shop.... Yeah that wouldn't be happening. He was planning on closing soon, he was done running a Tailor's shop. Hei had that covered, he just had to figure out what he was going to run instead. That... might take time for him to actually come up with and change his profession, if he even decided to change it at all. He didn't have much to say on behalf of that, instead just starting to lead Thorsten up a seemingly endlessly high mountian.

"Fair enough, but i don't really plan to ask to much about the real world. Most people play games, including this one originally to escape the real world, and in a sense we have. Its a new start. As for my trials well.... it hasn't been to easy. The biggest trial i have gone through would be starting my guild up. I haven't really lost anyone yet, or had to deal with anything to tough... Though i can't say my previous gaming hasn't helped me understand how to live here" He says, admitting to using his previous gaming knowledge to help him survive... Though in a world where death is death... That wasn't such a bad thing. 

 

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