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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.
Froppy

[PP-F10] A Frog in the Dark <<Feeding the Enemy>>

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Tsu had just recently joined a guild and now seemed to be about a good time to go out and try to find a familiar. Naturally, she was going to try and find a little frog buddy, which just so happened to be found on her favorite floor, floor 10. Tsu sat inside of her shop, going through the list of players in the guild. She stopped at Eatos and sent her a quick message. "Hey Eatos. Would you mind helping me out get a familiar? Meet me at McFroppy's." Tsu sent the message, and then headed back into her kitchen while she waited for Eatos to come.

Tsu figured that it would take a while, probably a few hours, so Tsu decided to pack some snacks for the quest. She fried some french fries, and cooked up 20 chicken nuggets. She put them all in a box, and then put them in her inventory. Tsu walked out the door of McFroppy's and then locked the door to her shop to make sure no one got in. Even though Tsu had worn a mask when she met Eatos, she should still recognize Tsu. Just to be safe, she left her tongue sticking out a little bit.

@Eatos

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Froppy. The girl had recently joined the guild and was wanting to spend time finding, a familiar? Eatos couldn't not find it amusing. Why, whenever someone wanted to find a familiar, did they come to her? Stryder had, Atzo had, Fae had and now Froppy was also. But, in a way, it was good. It would get her out of the store and out of her memories. Standing up, she sent a quick reply back to Froppy.

'Sure thing! I'll see you up there'

With her message sent, she put on her suit and placed her combat gear in her inventory. A quick whistle and it was off to the 10th floor. Well, it would have been quick, it she didn't have to deal with a moody familiar who wanted to be lazy!

It look a lot longer than planned, but Eatos finally made it to the 10th floor and to Froopys store. She had to give the girl some credit, it was smart, making her store like she did. After all, it would sell. She spotted the other girl rather quickly, but walked up to her as Angel ran forwards up to Froppy. The large Husky stopped a small distance and started sniffing Froppy's test and legs.

"S-sorry...Angel is just, very protective. Just let her sniff you and you'll be fine. She's, yeah...She's been like this for as long as i've known. Overally protective familiar.."

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Tsu read the short message that Eatos sent her and closed it. At least she wasn't that busy at this time. Tsu looked around town at the hollowed out NPCs. They were weird, but Tsu found them adorable. Something about their emptiness and lack of emotion, Tsu just found that cute. Yomi was a strange place, it felt safer to most to be out of town rather than in it.

Tsu waved over to Eatos as she saw her arrive, but Angel had gotten to Tsu first and started to sniff her over. Tsu shuddered a little bit, backing away from Angel slightly. Eatos explained that she was overprotective and Tsu nodded. "Ah, okay, ribbit. Just, I'm not really a dog person. But Angel still looks friendly, rrrribbit.Tsu said, calming herself down, and petting Angel on the head, bending down a little bit. Tsu looked back at Eatos and then turned to the west exit of the town. "So I was hoping to find a frog familiar today, ribbit. The frogs tend to be in the caves, and the closest cave is to the west of town, ribbit. I packed some fries and chicken nuggets for us to eat if it takes a while, so we should be set. Thanks for coming out here, rrrrrrribbit." Tsu explained, starting to walk to the west gate.

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Angel sniffed around Froppy, going around her two to three times before barking loudly back at Eatos. Angel had established this person as not a threat, and the Husky, now happy her owner was safe, sniffed around the area and went exploring a little, keeping a close proximity to her owner in case the other person was a threat.

Eatos smiled as the familiar declared Tsu 'friendly'. She'd never seen her familiar actually attack someone outright, but she always had to 'check' someone. The blacksmith walked up to Tsu, smiling warmly "She's been like that since forever. She'll warm up quickly, and, well...She's something" The girl followed Tsu, after all, she had no idea where frogs were. She wasnt' too surprised it was a frog, after all, the girl made a LOT of frog noises. It did confuse the girl, but she didn't question it. After all, Fae talked about herself in the third person. Maybe this was, yet another, coping style?

"I'll follow you lead on this one Tsu. As for the food, well...i can't really say no to nuggets.." 

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Tsu figured that by the way that Angel had stopped sniffing her and hadn't attacked her or anything like that, Angel was fine with her, or at least Tsu wasn't being considered a threat. "Well, I hope she warms up to me then, ribbit. She's not attacking me, so that's all that really matters, ribbit.Tsu said, walking out of the gate of town, leading Eatos out, assuming she was following close behind.

Tsu looked back at Eatos, and she seemed confused about something, but it didn't look too serious. "Umm, hey Eatos, what's on your mind, ribbit? Is something bothering you, rrrrrrrribbit." Tsu asked, tilting her head as she looked back. Walking out of town, the path narrowed down to a few feet wide. On the sides about 20 feet down, there was water about 10 feet deep. "Watch your step, ribbit. You won't die, but it's a long fall down. Then you won't be able to have McNuggets, ribbit." Tsu warned, looking down off the sides of the path.

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Was something bothering her? Yes, and it had been for weeks now. Was she going to tell Froppy/Tsu? No chance in hell. It wasn't her desire to be rude, but rather, there were something things that are always left unsaid, and in this case, it would be best if the truth never met the light of day. Even if the doctors had said she'd been drugged beyond belief, it had still been her hands that held the knife...

"I've just been having some poor dreams is all" She said calmly to the girl as she followed her "Some rough sleeps, nothing too bad" After all, the best lies were those with the truth buried within. Eatos didn't know how to confront her demons, just how to run from them.

Hearing the other girl say the path was narrowing, Eatos whistled once loudly. Angel was by her side within second, and kept a step behind her master. Eatos knew her familiar had a tendency to roam around, and Angel loved the snow, but HATED getting wet. A moody Husky was one thing, a mood wet husky, was something even worse. "You seem to know this area quite well, you make this trip a lot i presume?"

 

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Tsu walked along the narrow path, making sure to keep her balance. Eatos was holding up fine too, so that was relieving. She hadn't exactly taken anyone else with her down this path, worrying that someone would fall off. Eatos answered that she was just having bad dreams in response to Tsu's question. "That's fine, I get those a lot too, rrribbit I haven't had one recently, but I still get bad dreams occasionally, ribbit.Tsu responded back. She was keeping her distance from Angel a bit, still not entirely comfortable around the husky.

The narrow path was about to lead to a cave and Tsu turned to Eatos. "Just past this cave is the frog pond, which is where I'm gonna find my little buddy, ribbit. I'm not sure what I'm gonna him or her yet, but I'll figure out what to name it when I get my froggy buddy, ribbit.Tsu explained, giggling a little bit at the end. It was only about minute walk now until they would reach the cave. Eatos asked if Tsu made this trip a lot, and Tsu nodded her head. "Yeah, I live on this floor. It's just my kind of floor, ribbit. The NPCs are adorable, and there is of course the frogs, ribbit. What floor is your favorite so far, rrrrrrribbit?Tsu asked Eatos, starting to walk backwards now.

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The narrow path had Eatos glancing back at Angel, she didn't want the familiar to do anything silly so the girl kept a low-pitched whistle. Angel had learnt a few things, and this whistle meant to stay close and no playing around. Watching around with her blue eyes, the Husky familiar's tail had slowed down as there was less fun. The cave apeparing put the familiar on alert, and a soft growl emerged from its throat.

Eatos smiled at Tsu, but said nothing. The bad dreams she'd been having wouldn't normally plague her. Except that they were far from just your average dreams...far worse. She took a deep breath, she could worry about her sin later. For now, she had other things to focus on. 

"I think, that figuring it out as you go, is for the best. When i went to find my familiar, i had no idea what i wanted. Then Angel, well, she found me" It had been rather amusing, she'd be telling Atzo about her past then Angel had come up from behind her and climbed into her lap. Angel had chosen her, she didn't chose her familiar. It seemed too perfect sometimes.

"My favorite floor? W-well...It's either the 4th, or the 17th. 4th, which i'm sure you know, is the ice floor. It just reminds me of home so much that, well, i can't not love it. As for the 17th, it's a floor based on ancient Greece. As...well, as a history teacher in training, it's everything i was hoping for..."  

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Tsu noticed that Angel had gone into a bit of a protective mode, growling when they neared the cave. "Does Angel not like the dark, ribbit?Tsu asked, looking down at Angel as they walked into the cave. It was a short cave, so it was only a bit dim inside, rather than being pitch black. Eatos said that figuring out the name as you go is the best way to do it, as well as saying that Angel had just found her. "Maybe when we get there, one of the frogs will hop right over to me, ribbit.Tsu said, trying to picture what the perfect frog would look like. Eatos answered Tsu's question about her favorite floor, saying that she liked the 4th and 17th floor. "I haven't been to the 17th floor yet, but maybe I'll check it out sometime, ribbit. Other than this floor, I would say that the 16th floor is my favorite, just for it being a beach, rrrrribbit.Tsu said as they walked through the cave, the ambient noise creating a slightly tense atmosphere.

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As they went into the cave, Angels growling became louder. Indeed, the familiar disliked caves. Ironically, Angel hated the dark, a fact Eatos found out when she turned her furnace off only for the familiar to freak out. Eatos glanced backwards and petted the familiar. She used to pick up Angel when she freaked out, but the husky was far too large to do that now. "She gets nervous when she can't see, so caves and the such without my light get to her..." The girl followed Tsu in, and Angel had no choice if she wanted to keep her human safe, following in aswell. 

Tsu, and herself, couldn't be more different in that aspect of floors. Floor 16 had a beach? That sounded, well, not enjoyable. She wasn't a fan of beached, hot weather and her never had gotten along so... "Given your enjoyment on nature, i'm sure the beach is great. I'll admit, me and the beach are just...well, i'm not a fan of hot weather so i avoid it where i can, you know?" The girl looked around the cave, and wouldn't lie, a small sense of claustrophobia kicked her in the chest. but despite that, her heart, and face, remained peacefully calm. 

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Tsu listened to Eatos explain that Angel didn't like being in the cave because of the darkness and the fact that Angel didn't like not being able to see. "That makes sense, ribbit. I had a friend whose cat was always afraid of the dark. It can be a little funny sometimes, ribbit.Tsu said, walking through the cave and noticing Angel reluctantly follow. It was still kinda cute to see the husky like that.

The walk through the cave didn't take that long, as it was rather short. At the other side of the cave, they walked out to see the pond that Tsu had mentioned earlier. A ton of frogs, about 30 of them, hopped over to Tsu as soon as she arrived, seemingly excited to see her again. "I visit these little guys a lot, so they sorta like me, ribbit. If you don't like the hot weather, that's fine. But this little frog pond is always nice to visit, ribbit. I would keep your distance, a lot of them are a bit protective of the pond, ribbit."

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Animals, as well as humans, had a fear of the dark. Eatos knew why, after all, her studies before this game caught her, taught her plenty about people and how they worked. Seeing Angel, even as a big Husky, being fearful. It was somewhat painful to watch, given how much she adored the familiar. But, she would look after it.

The army of frogs that met them caught Eatos very much by surprise, and the girl paused. Frogs were far from her favorite animal, she knew she much preferred the company of canine animals. They just seemed to, well, get along with her better. It wasn’t that she disliked frogs, she just wasn’t a huge fan of them.

“I’ll admit, I know…well, next to nothing about frogs. They, well, back home, I don’t think I ever actually saw a frog…” It was for, in part, she spent a lot of her time indoors with books and her pet. Why would she go outside when she had all she wanted indoors?

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Tsu felt a little bad for Angel being afraid of the dark, but it just couldn't be helped for the poor husky. Tsu was never really afraid of the dark, if not actually liking it more. Tsu was glad to see the army of frogs that met them, making sure not to step on any of them she walked over to the pond. Eatos admitted that she didn't know all that much about frogs, never actually having seen one in the real, due to spending most of her time indoors rather than outside. "I spend most of my time indoors too, ribbit. Just on rainy days when I would walk home from school, I would see the little frogs in the park pond hopping around, ribbit. Seeing that they had long tongue like I did, I just felt a bit of a kinship with them, ribbit. I had a frog as a pet for a while, and it kept me company most of the time. Frogs have just always been my favorite, rrrrrrrrribbit.Tsu explained bending down and picking up one of the frogs. It did a little croak before hopping out of her hand and into the water. Tsu sat down on a rock, and patted the rock beside it, motioning for Eatos to sit down as well.

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