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[Floor 1] [Raink 1] Kraken Potions ((Closed for Event))


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maarten-hof-potionshop-night-scene.jpg?1

 

Welcome to Kraken Potions. Here we sell salves, potions, and healing crystals. Along with the occasional treasure or two. Often times the cauldron has a pink ship and other times it's a pick Kraken that is floating above it. Climbing the ladder and going up on top of the building will lead to a roof garden and a tent that Reinka sleeps in if she's not with someone special that night.

There is rumor of a gorgeous yet possibly crazy witch on floor one. It's unknown why she is collecting materials and col as if it was going out of style, but rumor has it she is attempting something sinister. From reviving the dead, blowing up the floor (as sometimes her shop randomly has an explosion sound effect with in it, torturing innocent npcs or players, the rumors of what her goals are spread far and wide on the spectrum.  Though some wonder if anything is happening at all at the same time. Currently it's just a shop with an aerie atmosphere, but full of adventure and the unknown.



Currently Reinka is rank 1

Prices (some currently available items will be priced differently)
 

Spoiler

Uncommon Items: 550 Col(+250 per tier higher) or 4 of tier  Mats + 20 col

Rare Items: 750 Col(+250 per tier higher) or 7 of tier Mats + 40 col

Perfect Items: 1,100 Col(+250 per tier higher) or 10 of tier Mats + 70 col

Princes are very negotiable in a PM and then we will state the new price in this thread as a pretend haggle.


Currently Available Salves Potions and Crystals

81?cb=20150614075629Knight's Milfoil Lotion - C. 400 or 100 + 2 mats of any type

Spoiler

Type:Salve

Quality:Uncommon

Tier: 1

Knight's Milfoil Lotion
1 Slot: Antidote
Effect: When applied, grants immunity to negative status effects (Paralyze, Bleed, etc.) for a total number of turns they would affect you equal to the slots used. Effect lasts for one thread.
Scent: Knight's Milfoil smells like oregano and rosemary, slightly spicy. The closest herb on Earth that it smells like is Yarrow. Which has a spicy scent to it. This is a salve but because you can use it well before battle, and before injury takes place, it's been crafted into a lotion mostly used for men with this spicy like scent. Though women are free to use it as well. Well worn by those who are confident and strong.


latest?cb=20150614075014Monster Bane - C 1000 or 4 mats of any type + C 500

  Hide contents

Type:Salve

Quality:Perfect

Tier: 1
Enhancements: Toxic Venom
Effect: Natural critical attack rolls of 9-10 deal ( 8 * Tier) unmitigatable poison damage on each enemy turn for 4 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed. [Must hit to activate the status condition.]

How to use: (Rp purposes only can be ignored if wished) Carefully clean weapon with this (At the start of the thread), it will turn the weapon a vibrant black color with a shimmer of blue. The air around it will smell of mint with a light hint of licorice. This seems to deter monsters in general and is also toxic to a heavy blow.

image.png.863b25c969205d2dd75f7b89dd863bed.pngRejuvenation Cream - C 950 col OR 4mats any type + 2mats
 

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Tier:1
Rarity: Perfect
Scent: Apple Blossom
Type: Salve

HP Recovery
Cost: 1 Slot (2 slots used)
Cap: 3 Slots
Effect: Heals a single target for (20 per slot * Tier) HP.
► Antidote
Cost: 1 Slot (1 Slot used)
Cap: 3 Slots
Effect: When applied, grants immunity to negative status effects (Paralyze, Bleed, etc.) for a total number of turns they would affect you equal to the slots used. Effect lasts for one thread.



 

Currently Available Treasures
 

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Waiting List
 

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Events and discounts

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114?cb=20150816175817    Kraken Potions Special Grand Opening Event!

In the spirit of opening, there will be an OP thread to collect materials for the shop in a race to collect materials for the shop.
Rules:
Do not use the gatherer skill so it's fair
You MAY use Loot die improvement equipment
The person with the most materials will win a free perfect SALVE of their choice 
Players who participate will get to keep half of the materials while the other half will go to the shop to help it along
All Participants will be gifted a RARE SALVE of their choice 
Rewards: Please allow for the shop to create the potion you choose as it is impossible to be created until after the event. This is meant to help the shop, create ad revenue, and get some SP to participants.
Requirements: 2 Pages, shop earning 10mats, the creator of the forum CAN NOT WIN but can join in and add to the pot of materials gained as well as getting to know future customers and people. If you have a store drop it's name and link to it when you mention it so we all pass our proverbial shop cards around!

Link coming soon, prizes may increase at Reinka's discretion.

 
2


What can be placed on what

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► Damage
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +1 base damage per slot. Effect lasts for one thread.
Applicable to: Potions, Crystals

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (5 per slot * Tier) damage from successful attacks against you. Effect lasts for one thread.
Applicable to: Potions, Crystals

► Crafter’s Respite
Cost: 3 Slots
Cap: 1 Slot
Effect: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Applicable to: Potions

► Over-Health
Cost: 1 Slot
Cap: 3 Slots
Effect: Adds +(15 per slot * Tier) to your maximum HP. Effect lasts for one thread.
Applicable to: Crystals

HP Recovery
Cost: 1 Slot
Cap: 3 Slots
Effect: Heals a single target for (20 per slot * Tier) HP.
Applicable to: Salves, Potions

► Mass HP Recovery
Cost: 3 Slots
Cap: 1 Slots
Effect: Heals you and each member of your party for (30 * Target's Tier) HP.
Applicable to: Crystals

► Teleport
Cost: 3 Slots
Cap: 1 Slots
Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
Applicable to: Crystals

► Safeguard
Cost: 3 Slots
Cap: 1 Slots
Effect: When applied, the next successful attack against you will do no damage. Effect lasts for one thread.
Applicable to: Potions

► Antidote
Cost: 1 Slot
Cap: 3 Slots
Effect: When applied, grants immunity to negative status effects (Paralyze, Bleed, etc.) for a total number of turns they would affect you equal to the slots used. Effect lasts for one thread.
Applicable to: Salves

► Toxic Venom
Cost: 3 Slots
Cap: 1 Slot
Effect: Natural critical attack rolls of 9-10 deal (8 * Tier) unmitigatable poison damage on each enemy turn for 3 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed.
Applicable to: Salves

Order Form

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Item Name: (Leave Blank)
Profession: Alchemist
Rank: 1
ID:  (leave blank)
Roll: (leave blank)
Item Type: (Salve, potion, crystal)
Tier: (which tier would you like it to be?)
Quality: (vanity-perfume, uncommon, rare, perfect)
Enhancements: listed tab above this one

Alchemist Level Up Guide Book
 

Spoiler

Alchemists create enhanced potions and crystals to allow players to heal and buff their status both in and out of battle. Some of these items take a turn in battle to use, so plan your usage wisely. The tier level, types of items, and number of daily crafts they can make vary depending on their rank:

  • [0-19 EXP] Rank 1 - Beginner Alchemist: Able to craft Tier 1 equipment. 2 crafts per day.
  • [20-39 EXP] Rank 2 - Apprentice Alchemist: Able to craft Tier 2 equipment. 3 crafts per day.
  • [40-79 EXP] Rank 3 - Experienced Alchemist: Able to craft Tier 3 equipment. 4 crafts per day.
  • [80-159 EXP] Rank 4 - Assistant Alchemist: Able to craft Tier 4 equipment. 5 crafts per day.
  • [160-319 EXP] Rank 5 - Professional Alchemist: Able to craft Tier 5 equipment. 6 crafts per day.
  • [320-639 EXP] Rank 6 - Mentor Alchemist: Able to craft Tier 6 equipment. 7 crafts per day.
  • [640-1279 EXP] Rank 7 - High Mentor Alchemist: Able to craft Tier 7 equipment. 8 crafts per day.
  • [1280-2559 EXP] Rank 8 - Provisional Master Alchemist: Able to craft Tier 8 equipment. 9  crafts per day.
  • [2560-5119 EXP] Rank 9 - Master Alchemist: Able to craft Tier 9 equipment. 10 crafts per day.
  • [5120+ EXP] Rank 10 - Grand Master Alchemist: Able to craft Tier 10 equipment. 11 crafts per day.

Alchemists can make the following types of items:

  • Salves (Available at Rank 1):  An item with a paste-like consistency, similar to an ointment. Salves are applied to the surface of a player's skin or a weapon to take effect.
  • Potions (Available at Rank 3):  Liquids that are typically stored in a glass or crystal vial. They have a variety of uses for both combat and when crafting.
  • Crystals (Available at Rank 5): Powerful items that can be used in an instant. Along with teleportation, they provide many useful combat buffs.

Crafting Crystals:
Crystals are made just the same as other items and use a single crafting attempt, but they require 2 materials to make. Rolling a Salvage result when crafting a crystal saves 1 material by default, but if the LD result of that roll is 15 or higher, both materials are salvaged. Using a crystal does not take a post action, although only one crystal can be used per post while in combat.

Leveling Up:
Gaining EXP and improving your Alchemist rank increases the Tier level and number of items you can craft each day.

  • Critical Fail and Fail crafts: +1 EXP
  • Salvage crafts: +2 EXP
  • Uncommon crafts: +3 EXP
  • Rare crafts: +5 EXP
  • Perfect crafts: +8 EXP

Crafting Die Result Chart:
As your Alchemist rank increases, the crafting die result chart changes, making it less likely for you to fail and more likely to succeed on higher-quality crafts. Alchemists have a chance on successful crafts to produce more than one copy of an item. When submitting an item for evaluation, any copies must have the same quality, tier, and enhancements as the successful craft. The ID for copies should be listed in the evaluation should be: "12345" (original), "12345-1" (first copy), "12345-2" (second copy).

crafting Chart
 

Spoiler

Rank 1
CD:

    [1] = Critical Fail (Lose materials)
    [2-5] = Fail (Lose materials)
    [6-9] = Salvage (Keep materials on LD 11+)
    [10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-17] = No additional items.

    [18-20] = Yields 1 additional item.

Rank 2
CD:

    [1] = Critical failure (Lose materials)
    [2-4] = Fail (Lose materials)
    [5-8] = Salvage (Keep materials on LD 11+)
    [9-10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-17] = No additional items.

    [18-20] = Yields 1 additional item.

Rank 3
CD:

    [1] = Critical failure (Lose materials)
    [2-4] = Fail (Lose materials)
    [5-7] = Salvage (Keep materials on LD 11+)
    [8-10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-15] = No additional items.

    [16-20] = Yields 1 additional item.

Rank 4
CD:

    [1] = Critical failure (Lose materials)
    [2-3] = Fail (Lose materials)
    [4-6] = Salvage (Keep materials on LD 11+)
    [7-9] = Uncommon item (1 slot)
    [10-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-15] = No additional items.

    [16-20] = Yields 1 additional item.

Rank 5
CD:

    [1] = Critical failure (Lose materials)
    [2] = Fail (Lose materials)
    [3-6] = Salvage (Keep materials on LD 11+)
    [7-9] = Uncommon item (1 slot)
    [10-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-15] = No additional items.

    [16-18] = Yields 1 additional item.
    [19-20] = Yields 2 additional items.

Rank 6
CD:
    [1] = Critical failure (Lose materials)
    [2] = Fail (Lose materials)
    [3-5] = Salvage (Keep materials on LD 11+)
    [6-9] = Uncommon item (1 slot)
    [10-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-12] = No additional items.

    [13-17] = Yields 1 additional item.
    [18-20] = Yields 2 additional items.

Rank 7
CD:
    [1] = Critical failure (Lose materials)
    [2] = Fail (Lose materials)
    [3-5] = Salvage (Keep materials on LD 11+)
    [6-8] = Uncommon item (1 slot)
    [9-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-12] = No additional items.

    [13-17] = Yields 1 additional item.
    [18-20] = Yields 2 additional items.

Rank 8
CD:
    [1] = Critical failure (Lose materials)
    [2-4] = Salvage (Keep materials on LD 11+)
    [5-8] = Uncommon item (1 slot)
    [9-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-11] = No additional items.

    [12-15] = Yields 1 additional item.
    [16-20] = Yields 2 additional items.

Rank 9
CD:
    [1] = Critical failure (Lose materials)
    [2-4] = Salvage (Keep materials on LD 11+)
    [5-7] = Uncommon item (1 slot)
    [8-10] = Rare item (2 slots)
    [11-12] = Perfect item (3 slots)

LD:
    [1-9] = No additional items.

    [10-15] = Yields 1 additional item.
    [16-20] = Yields 2 additional items.

Rank 10
CD:
    [1] = Critical failure (Lose materials)
    [2-3] = Salvage (Keep materials on LD 11+)
    [4-6] = Uncommon item (1 slot)
    [7-10] = Rare item (2 slots)
    [11-12] = Perfect item (3 slots)

LD:
    [1-9] = No additional items.

    [10-15] = Yields 1 additional item.
    [16-18] = Yields 2 additional items.
    [19-20] = Yields 3 additional items.

Material List (Just for fun, updated while Reinka is out in the field)

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F1
latest?cb=20150721180155    *Shining Apple* Plant type Material, Uses:  generally an hp healing material or buff Found: gathering
latest?cb=20150721174850 *Beginning's Star Flower* Plant type Material, Uses antidote items usually Found: gathering

Current EXP
 

Spoiler

22/39

 

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  • 1 month later...

Crafting
1 98933  6 - lost = 1 exp (fail salvage)
2 98934 12 - perfect = 8 exp (no extra item)

Total exp 9/19

Reinka was busy with her materials adding them to the cauldron that contained the floating ship. She moved the cauldron spoon clockwise for the first batch.

"The Light of protection I carry is strong No ill wishes, or trouble can come along You cannot harm me, or weaken my soul My light is my weapon and peace is my goal. I will heal and aid my heart and mind. Rejuvenation and health I shall find. Cleansing water and herbs of earth and rivers. May this paste give life forever." she whispered as she kept using the cauldron spoon.

She saw a past inside the cauldron and scooped it out as it materialized into a black goo.

"Dang it, it was spoiled after all." She sighed and cleaned up the cauldron and started anew.

"Twists and turns, death and sickness. Bring my enemies the bane of their existence." she whispered stirring counter clockwise.

When she looked inside there was a bottle of blue paste. She picked it up and looked it over. It had a demonic wing attached to it and she looked at the item to see what it was.

Item Name: Monster Bane
Profession: Alchemist
latest?cb=20150614075014
 

Spoiler

 

Rank: 1
ID:  98934
Roll: 12
Item Type: Salve

Scent : licorice and mint (Strong)
Tier: 1
Quality: Perfect
Enhancements:
Toxic Venom
Effect: Natural critical attack rolls of 9-10 deal ( 8 * Tier) unmitigatable poison damage on each enemy turn for 4 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed. [Must hit to activate the status condition.]
How to use: (Rp purposes only can be ignored if wished) Carefully clean weapon with this (At the start of the thread), it will turn the weapon a vibrant black color with a shimmer of blue. The air around it will smell of mint with a light hint of licorice. This seems to deter monsters in general and is also toxic to a heavy blow.

 

 

Edited by Reinka
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98933 6 - Fail - 1exp
98934 12 - Perfect - 8 exp
Exp = 19/20
 

As she mixed things there was a strange noise. She looked into her cauldren. "Oh no." She gasped and quickly moved the whole room was filled with water. She was swimming in it unsure how this would work in SAO. She mentally begged for someone, anyone to open the door. It was at that moment the water turned to a strange foam and then slowly died down to nothing. Reinka gasped as she was soaking wet. "Never again." She huffed and rolled on her back trying to catch her breath. "Okay maybe one more." She got up and started to try again. She shut her eyes just hoping for something this time, preferably not an explosion. There was a rattling sound inside the cauldron. She looked down and saw another bottle that contained a paste.

"Hm I wonder what this could be." She picked it up and looked it over. "Oh nice this one is a healing salve!"
 

 

Spoiler

 

81?cb=20150606001124

Item Name: Rejuvenation Cream
HP Recovery
Cost: 1 Slot (2 slots used)
Cap: 3 Slots
Effect: Heals a single target for (20 per slot * Tier) HP.
Applicable to: Salves, Potions
► Antidote
Cost: 1 Slot (1 Slot used)
Cap: 3 Slots
Effect: When applied, grants immunity to negative status effects (Paralyze, Bleed, etc.) for a total number of turns they would affect you equal to the slots used. Effect lasts for one thread.
Applicable to: Salves
Profession: Alchemist

 


Rank: 1
ID:  98934
Roll: 12
Item Type: Salve
Tier: 1
Quality: Perfect
Enhancements: 2 HP Recovery, Antidote

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99017 2 = 19 + 1 exp + 20/39 exp LEVEL UP!

99018 6 20 + 1 exp = 21/39

99019 4 22/39
No salvage on anything

She was mixing various things together trying to find a good scent. Eventually the store reeked of garbage and ash. Reinka gagged and fell over trying not to be sick, and then it happened. Everything spontaneously combusted. The inside of her shop was covered in soot. Reinka sat up wide eyed as she was completely singed. She sighed and started to go through her menu cleaning up her shop and placing all the items back down so it looked normal again. She dusted herself off until she was also fine.

"There, that's much better." She smiled to herself. She then went back to the counter. "Hm, I have another craft to do today? I did my two. "Oh! I must have leveled up. So quickly." She smiled happily and gave the next potion a try only for it to explode in her face. "Well son of a witch." she sighed annoyed. "I guess that's how it goes, maybe I'll have better luck tomorrow."

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99021 - 2, 99022 6, 99023 9
Exp 22 + 1 + 1 + 3 = 27/39

94?cb=20150606001121Page's Winter Restoration Salve
 

Spoiler

Rank: 2
ID:  98934, 98934
Roll: Craft die 9, loot die 20
Item Type: Salve

Scent : Raspberry Lemonade
Tier: 1
Quality: Uncommon
Enhancements:
(1) HP Recovery
Effect: Heals a single target for (20 per slot * Tier) HP.
Lore: Aincrad had a war millennia ago with the Elves from the wood against the gods. They persisted to persecute the gods that ruled over them, and for it the gods banished magic from the lands. The elves lost the one thing they relied on most. During this was the page's of knights would use this elven paste on their wounds to treat them. The human's of Aincrad were happy for the elven medical advancements, and kept those that did not use magic.

Reinka saw her works go downwards and sighed falling to her knees. She couldn't believe two of her attempts failed again today. She pulled at her hair annoyed and then got up trying to do it one more time.

"Elves of the wood hear my plee. Comfort the down trot and those in solitude free. May your herbal magic heal those in battle. For we must no longer live as cattle. Let us raise our power, and with your guidance in medical practice rise up like a tower. Show me what thou can create, with these smooth hands show me through fate." she said as she used her cauldron. She then looked down as she heard something rattle and then another something rattled.

"I made....Two items?" she asked surprised as she stared at them.

She picked them both up and smiled. They were weak healing items but healing items none the less. "Maybe they will one day help someone. This will be great for lower level players." She felt proud that she managed to do something right.

Edited by Reinka
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99051 1,  1exp
99052 8, 1exp
99053 4, 1exp = 3xp + 27 = 30/39

Reinka was reading up on various lore books that were in her shop. She was curious about the world she was in and tried to apply what she read in the books only for her shop to explode three times. She coughed loudly and sat down a bit sad. She started cleaning up and looked at her stock of everything. She sighed. and held her head. This was okay though. "It's progress." She felt she needed something to let everyone know that there was a new shop. Then again maybe it was easy to get crystals from monsters too." she scratched her head thinking about it. Then she looked at her stock again. "I could put those as a prize maybe. She thought about it and nodded to herself. That's what she'd do for sure.
 

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99085 9 LT 10 + 3 from necklace no additional item
99086 5
99087 2
exp 3 + 1 + 1 + 30 = 35/37

Rank: 2
ID:  99085
Roll: Craft die 9, loot die 10
Item Type: Salve

Spoiler

Page's Winter Restoration Salve

Scent : Raspberry Lemonade
Tier: 1
Quality: Uncommon
Enhancements:
(1) HP Recovery
Effect: Heals a single target for (20 per slot * Tier) HP.
Lore: Aincrad had a war millennia ago with the Elves from the wood against the gods. They persisted to persecute the gods that ruled over them, and for it the gods banished magic from the lands. The elves lost the one thing they relied on most. During this was the page's of knights would use this elven paste on their wounds to treat them. The human's of Aincrad were happy for the elven medical advancements, and kept those that did not use magic.

She was busy making more salves again. She was looking forward to the moment in which she could make potions. Luckily on her first attempt there was a past and she made another normal salve meant for healing. She sighed. "This is far better used for outside combat I would think. It was in it's usual bottle and she went back to work on the rest of the potions only to come out so no lucky. She rubbed the back of her head. "Am I really only good at making destructive salves then?" She sighed a bit annoyed, she wanted to heal people not hurt them.

Reinka thought about her store. She put out flyers for a grand opening but hadn't had any luck with anyone contacting her. That was a bit troublesome as well. She was hoping to get to know people in general and see what the populous wanted. She saw a few people asking for teir 2 damage potions and healing potions. She have to think about it. Those were very useful after all she couldn't see herself not using them after she read about them in her library of books. "Maybe that's why I created one so quickly. I find it very useful and I have a mess of healing potions already." She walked on and thought about it. She shrugged and went back to her normal life.

 

 

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