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      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Itzal

      Community Aid   04/17/2018

      Hello players of Aincrad! I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc. I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
      Can't wait to see what you have in mind! Floor Development Suggestion Thread http://www.sao-rpg.com/topic/16352-a-helping-hand/
        Systems Development Suggestion Thread http://www.sao-rpg.com/topic/16347-a-helping-hand/  
Bialas

[BR-F22] Paving the Way to Floor 23 (Floor 22 Boss Battle - Bialas)

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The dark clouds boom loudly with the electrical potential held within them as streams of electricity move from dark overhanging cloud to the next. Bright flashes of light illuminating the clearing all around of the players facing off against the boss as its silvery like blood drips to the ground and turning into a sickly green color as the damage done to the boss slowly comes back from what it has taken recovering from the damage that the players have done to it. Suddenly the fierce lightning brightens up once more as the Boss lets out a ear piercing scream as the lightning strikes once more striking the formidable tank of the second group the one that had come into here challenging the boss loudly with a shout. The other strikes of lightning crashing down onto the field scorching the grass with each strike to the ground. The leftover electrical charge from the lighting going outward and creating a electrical charge upon the tank, and the one that has been injuring him the most from that group.

 

The boss then turns its attention towards the group with the blue haired player and charges towards letting out a loud whiny intending to knock two of them over with its form. The swift beast of nature moving towards the group only to pass right by them having aimed towards the small blonde one to try and attack her, but having just barely missed the girl. The Equine beast stops its momentum stopping its forward movement before turning back towards the gathered players letting out a loud snort and a angry looking appearing in its eyes ignoring the silvery blood that continues dripping from its form and turning a sickly green upon the ground around it steadily.

Bialas' Attack

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Arc Lightning Activates

  • ID#99479:  | LD: 14 Beat

  • ID#:99750  | LD:4 Shield

  • ID#:99754  | LD: 16 Teion (no affect Antidote)

Lightning Storm Persists

  • Shield | ID#99755:  | CD: 3-1=2 225 DMG

  • Zandra | ID#99756:  | CD: 12-2=10 miss

  • Hakai | ID#99757:  | CD: 11 miss

  • Beat | ID#99758:  | CD: 10-2=8 miss

  • Teion | ID#99759:  | CD: 8-1=7 miss

  • Hirru | ID#99760  | CD: 12-1=11 miss

Attack: Trample  #99672 Secondary Target Beat     MD:1  BD:2+3=5

Boss Stats

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Players' Stats

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Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> 
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>>
[H: 1] @Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
[H: 0] @Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
[H: 1] @Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger <<Static Charge>>
[H: 2] @Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC |
[H: 5] @Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

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Beat narrowly avoided yet another lightning shock, this one seemingly more intense than the last now the Bialas was on its last health bar, but it was clear that the equine beast was not about to go out without a fight. Zandra's healing abilities were great, but Beat had a feeling they were about to be tested in the next rotation. As much as Beat wanted to test out his most damaging weapon, he was not about to give the floor boss any help. 

"Che, I guess I have to wait until the next floor. Too bad..." He said, shrugging with an arrogant smirk as he released his weapon, causing it to disappear back into his inventory as his left hand danced through the air, opening his battle ready inventory and selecting his secondary weapon. The black feathered spear appeared as expected and the fighter snatched it out of the air and twirled it a few times before brandishing it at the floor boss.

 "Alright! Let's do this! Ice will do just as well as holy blood!"

Action

Spoiler

Passive: +1 EP
Action: Swapping Gear:
Unequipping Spear of Destiny 
Equipping Shi's talon: Absolute Accuracy 1, Freeze 1, Paralyze 1

Boss Stats

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Player Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>>
[H: 1] @Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
[H: 0] @Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
[H: 2] Beat 1063/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger <<Static Charge>>
[H: 2] @Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | 
[H: 5] @Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

Edited by Beat

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Things were winding down, and the final health bar was in sight.  Things were going quite well enough, it would seem.  In fact, it was going too well.  If the hunter wasn't of his own mind at the moment, he would have probably called out a warning to everyone.  Instead of that, the Blood Knight's eyes kept their hollow gaze at the vitals that he kept trying to go for.  Over and over he visualized hitting it even harder than before, even if the world wouldn't allow something so grandiose.  He just wanted this boss to die so that he could go back to the 22nd floor, and continue his search.

"..!"

Dodging the lightning once more, the hunter pushed forward with another attack against the shiny horse.  The static electricity within him surged out once more, hitting the lavender haired blacksmith once more, but it did not throw the hunter off course.  He rushed through and burst his small, but constant damage against the unicorn.

ID: 99777
BD: 8+2+1= 8 (Hit); Meteor Break (8 EN): 18x11= 198-50 = 148 DMG
CD: 2 (FUU..) = Teion gains Static Charge // Hirru takes 75 dmg
Special Effect = Static Charge immediately bursts!  Team 2 takes damage accordingly

Boss Stats

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Players' Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] @Zandra 1430/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] @Hakai 482/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 2] @Teion 705/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | 
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

Edited by Hirru

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ID# 99828 results:

 Battle: 7 hit 16*14= 224-50=176

Hakai raised her weapon once again. It was finally her turn to hit the boss again. Well, not again, she had yet to land a single strike on the beast. Her health bar was dangerously low, and the best way to keep herself alive was to actually contribute something to killing this boss. She rushed in, her katana held high, determination written on her face. She slashed the bosses side fourteen times in quick succession. Even though her status effects had failed to kick in she was still ecstatic that she had managed to finally do something besides putting her life in danger. She was rusty and this fight was making that apparent to her. She didn't want to have to rely on others anymore. She wanted to be strong enough to protect herself and not need help from anyone. That would take a lot more effort than she had currently given. In the grand scheme of things, as Sword Art Online stood at the current moment, she was just a little fish. Hopefully soon she would be able to become the shark.

Bialas:

Spoiler

 

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

 

Player Stats:

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] @Zandra 1430/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] @Hakai 482/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 2] @Teion 705/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

Edited by Hakai

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Zandra smiled as she glanced at the health bars. All of them was still green. She felt that finally she actually did in a boss fight what her build meant her to do. To keep her group safe and alive. Sadly thou, she haven’t been able to use her supportive skills that don’t involves healing. But thts fine, maybe next raid she will be a support instead of a healer. Thou with her gear that boosted healing, maybe she actually should focus on that. She took another look at the healthbars. Hakais health actually seemed to low. Actually, it wasn’t far from being yellow. Zandra immedialty walked up to her after she had landed a fine hit on the boss. ‘’I wont let you die here. I promise.’’ She said and placed her hands on the other girl. A blue light surrounded Hakai for a few moments as her healthbar was refilled with almost a fourth.

Action:

Spoiler

+1 passive energy

First aid on Hakai:

900*0,24=216 healed

-11 energy

Bialas:

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Players:

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] @Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 2] @Teion 705/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

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Quote

Cooldown: Healer [1/4]

Passive [+1 EN] Battle Healing [+89 HP] Recovery - ID# 99836 results: Craft: 12 [+3 EN]

Action: Energize > Beat [Shield: -10 EN, Beat: +8 EN]

"Last health bar already," Shield breathed to himself. This was a big change from the Tesseleth fight. That dragon had been so tough that even powerful blows were severely hampered. Now, the fight was moving quickly, perhaps because of the more sprightly boss moving quicker. It was time to start thinking of end game. "Nobody is running out of energy any time soon," he growled to himself, glancing down at his party HUD. "Still, it's too early to go aggro. I'll stick with my default for now."

Letting out a slow breath, he began gathering pinpricks of light at the tip of his blade. Slowly, they merged into a larger whole, growing in size to that of a cantaloupe. With a step and a swing of his sword arm, hue hurled the orb of glowing light past some of the players whose energy may have been a little lower to hit and absorbed into Beat's body. Nobody was in critical health. His role was fulfilled. 

"Just a little longer..."

Bialas' Stats

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Player Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 2] @Teion 705/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

Edited by Shield

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Teion rolled her shoulders. Set on keeping up the pattern of solid hits she was managing to weave in alongside her team, she allowed herself a moment to survey the battlefield once more. A couple of sidelong glances allowed her to find the scattered members of the Holy Dragon Alliance--all of them with stable, green health bars. Her grip returning on the handle of her darkened axe, Teion leaned forward to break into another run towards the ivory stallion.

After the sharpened blade of her weapon dug through Bialas' flesh, the violette worked to dash backwards and place herself at a safe distance. Passing the jade hunter once again, another set of sparks danced between their avatars in a chain reaction. This time, there was no longer an antidote charge waiting to spare her its effects. As soon as the blue-tinted electricity latched onto her, a surge ran through her body along with the rest of her party, and she grit her teeth with discomfort as the discharged pulled down her health.

Bialas' Stats

Spoiler

HP:
[                                                   ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [2/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave [3/5]
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • ??

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt 
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Combat Roll

Spoiler

Teion uses Screw Dimension (x13) on Bialas

ID#: 99853 | BD: 9 - Critical Hit! | CD: 9 (+3 EN)

(17 base) + (1 critical) = (18 DMG) x (13 sword art) = (234 DMG) - (50 MIT) = 184 DMG

Player Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
[H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
[H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

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The dark booming clouds overhead of the two players bursts with electricity striking the players the ground all around, and against the common belief lightning did strike twice in the same place. With the small addition of striking the same player thrice the small silver tank being struck by lightning three two one to knock off his protection, another causing damage and leaving a static charge against the tank.  The other bolt striking near the other players with one bolt striking near a female heavily armored figure that gets affected by the left over residue. Finally two more bolts strike down onto two other players a cloaked individual, and a one handed user scorching them with the worst of the storm and their HP dropping equally so.

The boss turns towards the tank of the second group and then charges towards the tank of the second group nearing the tank that calls itself the unmovable object. However, the boss didn't see correctly and runs ever so slightly past the tank just barely touching him, but in the end just missing him all the same as the boss huffs and snorts angrily as it misses its targets once more. The mighty silver like stallion showing the wounds it has taken from all of this as it has difficulty ever so slowly to remain standing the silvery blood continuing to drip from its body and onto the floor where it becomes a sickly green color. The wounds upon the boss having a slight smokey like nature from them as if burning as some look like they ever so slowly start to close until no more blood drips form the beast.

Bialas' Attack

Spoiler

 

Arc Lightning Activates

  • ID#99862  | LD:3 Morgenstern Antidote used 0/3 left
  • ID#99863  | LD:2 Morgenstern  <<Static Charge>
  • ID#99864  | LD:6 Hestia   <<Static Charge>

Lightning Storm Persists

  • Morgenstern | ID#99866  | CD: 5-1=4  225 DMG
  • Hestia | ID#99867  | CD: 12-1=11 miss
  • Hikoru | ID#99868  | CD: 9 miss
  • Itzal | ID#99869   | CD: 5 300 DMG
  • Hidden | ID# 99871 | CD: 2 300 DMG

#99872  MD:2+3=5  miss against Shield

Bialas' Stats

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HP:
[                                                ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [1/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • When boss reaches 30% HP

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt [2/3]
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Player Stats

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Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>  
[H: 0] @Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
[H: 0] @Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] @Itzal 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] @Hidden 355/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

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Hikoru watched as the fight continued the storm above them raining down thunder and lightning. A bolt tried to hit him, but he was barely able to dodge out of the way. The rest of the group however didn't seem so lucky, and Itzal seemed to take a large chunk of health. All of the lightning went right to Yakimba, the sword that he had given the Scout Paladin. Did the boss room have some effect on unique weapons? He thought for a moment. All it had was Paralysis and Bleed, and none of it seemed to be affecting other weapons. He was confused, but he knew he needed to hit the boss. He took his chance and adjusted his grip on his dagger, charging forward and striking the creature in the shoulder, stabbing through the heart. He quickly did his sword art, then landed back with the group. He was a bit confused and his mind kept going back to Yakimba, but he needed to stay focused. He would look into it later, but for now, he had to make sure that he and the rest of his group survived.

ID: 99873 BD: 3+2+1=6 Hit!

Hikoru used Swarm: 18x14= 252 - 50 = 202 Damage

Bialas' Stats

Spoiler

HP:
[                                                ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [1/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave 
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • When boss reaches 30% HP

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt [2/3]
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Players' Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>   
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>   
[H: 0] @Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
[H: 0] Hikoru 1365/1440 HP | 106/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>>  
[H: 0] @Itzal 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] @Hidden 355/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

 

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I watch as the storm only seems to get worse and worse as time progresses, and the more that lighting seemed to have taken a favor towards going towards the tank of the group as it strikes Morgenstern relentlessly. The strikes happening back to back without waiting for a second seemingly as i barely have time as i quickly gets hit by the lighting also as i feel some discomfort from the electricity sticking to me as i sigh softly. I focus upon my task as i move towards Hidden and activates the first aid skill covering her in a light green aura healing up her injuries as i nod my head at the result. I know this doesn't bring you back to full, but it will keep you in the game longer while also hopefully allowing you to survive another strike like that if it was to occur. i say in a kind tone of voice with a bright smile on my face as i then nod my head. Make sure to bash that boss over the head for me extra hard. I say with a grin towards Hidden as i then back away from the girl to see what occurs from here on out from the players who are on the attack within my group. I turn towards Itzal as i see the attacks hitting him as i blink at seeing what is occurring. I know he said that the game seemingly hates scouts, but this takes it a bit toooo far.

Action: First Aid on Hidden 161

#99874  CD:2

#98875 CD:5 (this was for energy recovery)

Bialas' Stats

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HP:
[                                                ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [1/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • When boss reaches 30% HP

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt [2/3]
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Player Stats

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Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>  
[H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
[H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal: 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] @Hidden 516/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>>  

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Itzal watched as the boss' health dropped into the last bar.  He was really hoping he could hit the boss this time around and actually contribute something.  When the lightning storm riled up something didn't feel right.  He watched as Velnia flew away from him, confusing him for a moment.  "Velnia where are you-"  He was interrupted as he was struck by literally seventy bolts of lightning all within the span of three seconds.  He cried out from the blast and after the attack he could hardly move from the shock.  Mental shock not physical shock.  His armor was blackened a bit, charred from the strike.  His sword was electrifying him badly but he didn't let go.  He stumbled forward a few steps, trying to regain control of his limbs......  The hell was that?!  He looked up at the boss as he panted, trying to get his breath back.  "Come, on.  What did I do to you?  My damage isn't even worth noting!!"  he released Meteor Break on Bialas, dealing his one hundred and seventy points of damage.  He didn't run back to the group, just stumbled a short distance from the boss, not caring if he got hit.  He was still getting over the blast of lightning.

ID#  99876  BD:  2+4

20x11-50=170 dmg

Boss

Spoiler

HP:
[                                                ]


<<Lullaby in effect: -2 EVA>>
<<Incarceration in effect: Suffers double damage from damage over time effects>>


Base DMG: 175 (minimum 75)
Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
Critical Hit (MD 10): ??
MIT: 50
ACC: 2
EVA: -1
[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
[Passive] Can only be affected by 2 debuffs at one time.

Room Effect: Lightning Storm
At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

  • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
  • 7-12: Miss! Nothing happens.

Players wearing heavy armor receive a -1 for this roll.
Players wielding a two-handed weapon receive a -1 for this roll.
Players with the Acrobatics mod active receive a +1 for this roll.

Ability 1: Trample [1/3]
[3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

Ability 2: Shockwave
[Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

Ability 3: Defiled Blood
[Passive]
The following will trigger <<Defiled Blood>> to activate:

  • For the duration of any Bleed effects on Bialas.
  • When boss reaches 30% HP

At the beginning of Bialas’ turn, heals 225 HP.

Ability 4: Nova Bolt [2/3]
[Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

Ability 5: Arc Lightning
[Uses every turn] [Free Action]
Applies the following debuff to three random players in the next target group:
<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

  • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
  • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
  • 11-12: The effect immediately ends, and no damage is taken.

If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

Stats

Spoiler

Party 1 
[H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  <<Static Charge>>  
[H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
[H: 3] Telrenya 600/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

Party 2 
[H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
[H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
[H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
[H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
[H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
[H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

Party 3 
[H: 7]  @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>  
[H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
[H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
[H: 0] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
[H: 1] @Hidden 516/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>>  

 

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