Jump to content
Stryder

F22) The Lakeside Trading Post (Rank 1 Merchant) -OPEN-

Recommended Posts

Currently, the store is simply a two story building without walls, only a counter in the middle with some appraising tools behind it, the place still being created, and it being put out on display.

 

NOTE - PLEASE PAY RED TO BANKER, PAY BLUE TO ME DIRECTLY

Note: If crossed through, i cannot sell it yet

Stryder, the aspiring merchant
Rank 2 - 3 Identifications a day (Reset 12Am AEST)
EXP - 71/159

Col (Summary)
Total Gained - 1400
Total Lost - 840
Profit - 560
Current col for store - 5000 (This is for when people need loans)

My Store Specials

Loans

Spoiler

You may borrow Col from me for whatever items you may need. Depending on the amount, you will need to pay an interest. If you wish to do this, please RP coming into my store here and asking for one. Please note you have 5 weeks to pay me back. I reserve right to deny loans. (Collateral must be given)

Details below.

1-1000 Col - 5% (Rounded up)
1001-2000 Col - 7% (Rounded up)
2001-3000 Col - 8% (Rounded up)
3001 - 4000 Col - 10% (Rounded up) 
Anything higher is 12% interest.

Trade-Ins

Spoiler

If you have items you don't need, you can trade them in here in exchange for other items. I will put fair value on the items depending on enhancements of said items, though as a starting point below will be a small basic equation for prices. If you come and do this, trading in, you can buy whatever you want without spending Col by giving me the items. Any col left over after transaction becomes Store Credit.

Pricing

Tier x 120 (Base)
Uncommon - base x 1
Rare - base x 2
Perfect - base x 3

Enhancements may change total pricing. Any unique enhancements offer 2000 minimum.

EXP LOG

EXP gains

Spoiler
  • Each item sold from general stock: +3 EXP
  • Each item junk sold: +1 EXP.
  • Each item identified: +5 EXP

All Ranks

Spoiler
  • [0-39 EXP] Rank 1 - Cart Merchant: Able to identify Tier 1 & 2 items. 2 identifications per day.
  • [40-159 EXP] Rank 2 - Salesperson: Able to identify Tier 3 & 4 items. 4 identifications per day.
  • [160-639 EXP] Rank 3 - Entrepreneur: Able to identify Tier 5 & 6 items. 6 identifications per day.
  • [640-2559 EXP] Rank 4 - Black Marketeer: Able to identify Tier 7 & 8 items. 8 identifications per day.
  • [2560+ EXP] Rank 5 - Grand Master Merchant: Able to identify Tier 9 & 10 items. 10 identifications per day.

Col Log

 

Share this post


Link to post
Share on other sites

Merchant Stock 

Rank 1 Items

Spoiler

 

 

  • [T1] Blank Dungeon Map (100 col) (10 col)
    • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
       
  • Field Rations (300 col) (30 col)
    • Item Type: Snacks
    • Effect: Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
       
  • Immolation Potion (300 col) (30 col)
    • Item Type: Potion
    • Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.
       
  • Teleportation Crystal (800 col) (80 Col)
    • Item Type: Crystal
    • Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
       
  • Glow Stone (200 col) (50 Col)
    • Item Type: Consumable
    • Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread.
       
  • Dimensional Backpack (5,000 col) (500 Col)
    • Item Type: Unique Item
    • Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.
Rank 2 Items
  • Spoiler

     

    Silver Key (500 col) (50 Col)

    • Item Type: Consumable
    • Effect: A single-use item that grants +1 LD when opening a Treasure Chest.
       

    [T2] Blank Dungeon Map (200 col) (20 col)

    • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
       

    Field Rations +1 (600 col) (60 Col)

    • Item Type: Snacks
    • Effect: Grants +75 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
       

    Immolation Potion +1 (600 col) (60 Col)

    • Item Type: Potion
    • Effect: When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.
       

    Single Tent (400 col) (40 col)

    • Item Type: Consumable 
    • Effect: One player uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.

     

 .

 

Spoiler

    Share this post


    Link to post
    Share on other sites

    Identification

    Prices

    NOTE - PLEASE PAY RED TO BANKER, PAY BLUE TO ME DIRECTLY

     

    Spoiler

     

    Equipment:

    • [T1] Uncommon (160 Col) (40)
    • [T1] Rare (320 col) (80)
    • [T1] Perfect (640 col) (120)
       
    • [T2] Uncommon (600 Col) (60)
    • [T2] Rare (800 col) (120)
    • [T2] Perfect (1,200 col) (180)

    Consumables:

    • [T1] Uncommon (80 col) (40)
    • [T1] Rare (160 col) (60)
    • [T1] Perfect (320 col) (80)
       
    • [T2] Uncommon (240 col) (60)
    • [T2] Rare (400 col) (100)
    • [T2] Perfect (600 col) (140)

     

    Results

    Spoiler
    • Weapons
      • [1-2] = Taunt
      • [3-6] = Accuracy
      • [7-10] = Paralyze
      • [11-14] = Bleed
      • [15-20] = Damage
         
    • Heavy Armor
      • [1-4] = Regen
      • [5-8] = Heavy Momentum
      • [9-13] = Thorns
      • [14-20] = Mitigation
         
    • Light Armor
      • [1-3] = Regen
      • [4-6] = Recovery
      • [7-10] = Light Momentum
      • [11-15] = Evasion
      • [16-20] = Mitigation
         
    • Shields
      • [1-2] = Recovery
      • [3-5] = Taunt
      • [6-8] = Regen
      • [9-11] = Paralyze
      • [12-15] = Thorns
      • [16-20] = Mitigation
         
    • Consumables*
      • [1-3] Vitality
      • [4-6] Protein
      • [7-9] HP Recovery
      • [10-12] Mitigation
      • [13-15] Damage
      • [16-18] Over-health (Crystal)
      • [19-20] Mass HP Recovery (Crystal)

    Unique chart

    Spoiler

    Rank 1 - BD: 10 | CD: 12
    Rank 2 - BD: 10 | CD: 11+
    Rank 3 - BD: 10 | CD: 10+
    Rank 4 - BD: 10 | CD: 9+
    Rank 5 - BD: 10 | CD: 8+

     

    • Weapons
      • [1-2] = Paralytic Venom (Offensive)
      • [3-4] = Envenom (Offensive)
      • [5-6] = Burn
      • [7-8] = Blight
      • [9-10] = Fallen Damage
      • [11-12] = Holy Damage
      • [13-14] = Freeze
      • [15-16] = Absolute Accuracy
      • [17-18] = Phase
      • [19-20] = Life-Steal (Offensive)
         
    • Heavy Armor
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [7-8] = Envenom (Defensive)
      • [9-11] = Life Mending
      • [12-14] = Holy Blessing
      • [15-17] = Flame Aura
      • [18-20] = Life Steal (Defensive)
         
    • Light Armor
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [7-9] = Envenom (Defensive)
      • [10-12] = Holy Blessing
      • [13-16] = Life Mending
      • [17-20] = Life-Steal (Defensive)
         
    • Shields
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [7-9] = Paralytic Venom (Defensive)
      • [10-12] = Flame Thorns
      • [13-16] = Holy Blessing
      • [17-20] = Flame Aura

      Share this post


      Link to post
      Share on other sites

      Custom Store

      Perfect Gear 

      Spoiler

      Starlit Waves (Gloves(Weapon)

      Spoiler

      Name: Starlit Waves 

      Your Profession: Tailor

      Your Rank: 1

      Roll ID: 81489

      Roll: 12

      Item Type:  Hand Wraps (Unarmed Weapon)
      Tier: 1

      Quality: Perfect

      Enhancements: + 3 DMG

      Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light.

      Emerald Starlight

      Spoiler

      Name: Emerald Starlight

      Your Profession: Tailor

      Your Rank: 4

      ID# 85909 results:

       Craft: 11+1

      Item Type:  Jacket
      Tier: 1

      Quality: Perfect

      Enhancements: 3EVA

      Description: A black leather jacket that is made out of extreamely lightweight material, allowing its wearer ease of movement with it on. On the right breast, the northern lights color scheme flows around the Emerald Harbingers symbol, a emerald, which on this armor is in the shape of a star.

       

      Rare Gear 

      Spoiler

      Summer Stars (Shirt)

      Spoiler

      Name: Summer Stars

      Your Profession: Tailor

      Your Rank: 1

      Roll ID: 81036

      Roll: 11

      Item Type: Shirt
      Tier: 1

      Quality: Rare (2 Slots)

      Enhancements: +2 Loot Die

      Description: A shimmering white cloth jacket that has a mysterious aura. On the cloth, stars are embreded around the heart and on the collar, a small yellow line of thread around them, showing how they fit the summer stars.

       

       

      Uncommon Gear 

      Spoiler

      Starry Pride (Light Armor)

      Spoiler

      Name: Starry Pride

      Your Profession: Tailor

      Your Rank: 2

      Roll ID: 81617

      Roll: 10

      Item Type:  Light Armor

      Tier: 1

      Quality: Uncommon

      Enhancements: 1 Mit (9DMG)

      Description: 

      A bit of leather armor that covers from the stomach up with what looks like a comfortable bit of cloth, it being made of leather that was reinforced with little bits of embewed cloth that makes the seems strong. A flapping cloak like cloth covers from the stomach to the waist, having the same qualities.

      Star Sign (Light Armor)

      Spoiler

      Name: Star Sign

      Your Profession: Tailor

      Your Rank: 3

      Roll ID: 84090

      Roll: 10

      Item Type:  Light armor
      Tier: 1

      Quality: Uncommon

      Enhancements: 1 Mit

      Description: A light armor chestpiece that looks pretty ordinary, except for having the wearers starsign on its chest, changing with the wearer. It is a white in color. 

      Light Mark (Light Armor)

      Spoiler

      Name: Light Mark

      Your Profession: Tailor

      Your Rank: 4

      Roll ID: 84091

      Roll: 9

      Item Type:  Light Armor

      Tier: 1

      Quality: Uncommon

      Enhancements: 1 EVA

      Description: An light armor set that is made out of light weight leather, giving the wearer much easier movement in battle, and outside of battle. It is a white in color, and has the mark of hope on its side, thus giving the name 'light mark' to shine hope.

      The Emerald Shine (Dress, Light Armor)

      Spoiler

      Name: The Emerald Shine

      Your Profession: Tailor

      Your Rank: 4

      ID# 85869 results:

       Craft: 8+1-9

      Item Type:  Dress
      Tier: 1

      Quality: Uncommon

      Enhancements: 9Mit

      Description: A Emerald green dress that has light protection qualities, and is flawless in design.

      https://www.google.com.au/search?q=Emerald+green+sapphire+dress&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi4hqGKscbUAhXGerwKHUEmCaAQ_AUIBigB&biw=1366&bih=638#imgrc=1oxP3eozdTAHUM:

      Black Suit (Suit, Light armor)

      Quote

      Name: Black Suit

      Your Profession: Tailor

      Your Rank: 4

      ID# 85911 results:

       Craft: 9+1

      Item Type:  Suit
      Tier: 1

      Quality: Uncommon

      Enhancements: Mitigation

      Description: A suit made for a wedding, pure black and classy.

      https://www.google.com.au/search?q=Wedding+suit&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjtg5bvtMbUAhWBwbwKHfWUB38Q_AUICigB&biw=1366&bih=638#tbm=isch&q=Wedding+suit+without+someone+in+it&imgrc=bUSLjH879rBuQM:

       

      Unique Gear 

      Spoiler

       

      Share this post


      Link to post
      Share on other sites

      Junk

      With Junk sales, you don't pay anything, just give me the item and you will get the red Amount for yourself, while i keep the Purple amount

      NOTE, if i like the item you want to junk sale, i might propose to buy it off you.

      Spoiler
      • [T1] Uncommon (100 col) (40) (60)
      • [T1] Rare (200 col) (95) (105)
      • [T1] Perfect (400 col) (180) (220)

       

      • [T2] Uncommon (300 col) (150) (150)
      • [T2] Rare (500 col) (260) (240)
      • [T2] Perfect (750 col) (375) (375)

       

      • [T3] Uncommon (600 col) (350) (250)
      • [T3] Rare (900 col) (500) (400)
      • [T3] Perfect (1,250 col) (650) (600)

      Consumables:

      • [T1] Uncommon (50 col) (20) (30)
      • [T1] Rare (100 col) (40) (60)
      • [T1] Perfect (200 col) (90) (110)

       

      • [T2] Uncommon (150 col) (70) (80)
      • [T2] Rare (250 col) (125) (125)
      • [T2] Perfect (375 col) (188) (187)

       

      • [T3] Uncommon (300 col) (160) (140)
      • [T3] Rare (450 col) (250) (200)
      • [T3] Perfect (625 col) (325) (300)

       

      Share this post


      Link to post
      Share on other sites

      As soon as he heard tell of Stryder opening a shop, he had been excited. Stryder had been the very first to order something from his shop, and although he hadn't been able to get around to crafting his guild leader's item in a timely manner, he had still done it. Pinball jogged through the 22nd floor, his spear slung across his back, holding a bundle of unidentified items in his arms. He slowed to a walk as he entered the shop, taking in the scenery. "Stryder," he called into the building, "It's Pinball. I heard you opened up a shop, yeah? Should only be natural I'm your first customer." Pinball walked over to the counter, placing both the unidentified armor and consumables on the counter. "Here," he said, "take care of these for me? Here's the payment." After sending the col to the Merchant, he exited the shop. "Message me when my thing is ready.

      Payment: 

      • Sent 1,200+400+400= 2,000 Col to Banker
      • Sent 180+100+100= 380 Col to Stryder

      ID: [#98877a] 
      Tier: 2
      Type: Light Armor
      Quality: Perfect 

      ID: [#98877b]
      Tier: 2
      Type: Food {Consumable} 
      Quality: Rare 

      ID: [#98877c]
      Tier: 2
      Type: Food {Consumable} 
      Quality: Rare 

      Share this post


      Link to post
      Share on other sites

      Rolling to identify 

      ID: [#98877a] 
      Tier: 2
      Type: Light Armor
      Quality: Perfect 

      Spoiler

      ID# 100745 results:

       Loot: 18 - Mit

      ID# 100746 results:

       Loot: 16 - Mit

      ID# 100747 results:

       Loot: 5 - Recovery.

      Name: Hardleather
      Your Profession: Merchant
      Your Rank: 1
      ID: 100745 | 100746 | 100747
      Rolls(LD): 18 | 16 | 5
      Item Type: Light Armor
      Tier: 2
      Quality: Perfect
      Enhancements: 2 Mit 1 Recovery
      Description: hard leather armor padded with moss that is imbued with healing properties.
      Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-collector-rank-1-merchant-open/?do=findComment&comment=548724

       

      &

      ID: [#98877b]
      Tier: 2
      Type: Food {Consumable} 
      Quality: Rare 

      Spoiler

      ID# 100749 results:

       Loot: 3 - Vitality

      Name: Healing Broth
      Your Profession: Merchant
      Your Rank: 1
      Rolls: 
      100749
      LD: 3
      Item Type: Meal
      Tier:  2
      Quality: Rare
      Enhancements: 2  Vitality
      Description: A warm soup with endurance improving properties.
      Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548724

       

      10 EXP - 2 idems identified

      Share this post


      Link to post
      Share on other sites

      Hydra had received a few notices recently that Stryder had a new store that had opened up on the 22nd floor. "So he is now a merchant... that's useful." The spearman pondered as he strolled onto the floor of the building that was still being made. Hydra had travelled to this floor after the frontliners had cleared it, he thought it would be useful to stop by and catch up with the guild leader though at the same time he didn't want too disturb his work. Opening his inventory the young spearman quickly scrolled through until he found the two unidentified t1 potions that he had received on his last quest. Moth was sat on his head snoozing as usual. Why did he always find the weird ones. Shaking his head he approached the counter and placed the items down. "Hey Stryder, thought i'd drop these off for you that the guild could use for the next Dragon Hunter quest." The spearman laughed lightly then proceeded on his way out.

      - 2 Unidentified consumables from here

      Share this post


      Link to post
      Share on other sites

      (Will flavor later)

      Identifying 

      ID: [#98877c] 
      Tier: 2
      Type: Potion {Consumable} 
      Quality: Rare 

       

      And

      ID 98452A:
      Uncommon T1 Consumable

      Spoiler

      Name: Hardskin Candy
      Your Profession: Merchant
      Your Rank: 1
      Roll: 100809
      LD: 9
      Item Type: Desert
      Tier: 1
      Quality: Uncommon
      Enhancements: 1 Mit
      Description: A hard candy that increases body density.
      Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802---

      Name: Enhancing Broth
      Your Profession: Merchant
      Your Rank: 1
      Roll: 
      100812
      LD: 9
      Item Type: Meal
      Tier:  2
      Quality: Rare
      Enhancements: 2 HP Recovery 
      Description: A broth that has enhancing qualities
      Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802

      ID# 100809 results:

       Loot: 10 - Mit

      10 EXP

       

      Share this post


      Link to post
      Share on other sites

      Will flavor soon

      ID 98452A:
      Uncommon T1 Consumable

       

      Spoiler

       

      ID# 100860 results:

       Loot: 9

      Name: Healing Salve
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Salve
      Roll: 
      100860
      LD: 9 
      Tier: 1
      Quality: Uncommon
      Enhancements:  HP Recovery
      Description: A light soothing healing salve.
      Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548873

       

       

      Share this post


      Link to post
      Share on other sites
      Hei    0

      When Hei had heard, that his guild leader had opened a merchant shop on the 22nd floor, he had taken a look into his inventory and seen, that he still had a good amount of unidentified items in there. - It might not be the best time for me to hand all of them to him, as he might be pretty busy with his shop being new, but I bet he will be thankful for them later - Hei thought and went around to get the items he wanted to know what they were.
      On the twenty second floor, he found the shop without problems, and was wondering, if he was right, as the building didn't even have walls a the moment. None the less, he entered and next to a table with a few tools, he saw Stryder and walked up to him. "Hey, nice to see you. I got some Items for you and some more you could identify for me." And Hei put a load of items on the counter, to then add "These two" he pointed at the Rare T2 Spear and the Perfect T1 light armour "are the ones I am interested in, the rest is for you, or the guild, what ever it will be. Will 3000 col be enough for you to identify all of them?"

      Spoiler

      Unidentified T1 rare heavy armour : here
      Unidentified T1 perfect light armour : here
      2x Unidentified T1 rare consumable : here
      Unidentified T2 rare one handed spear : here

       

      Share this post


      Link to post
      Share on other sites

      Sky had been hard at work since he opened a few days ago. He was still in the process of actually making his store, and right now it legitimately only had a bench in it, and some crates behind him in which he was storing all his old gear in, and all the items from his Tailor shop... Of course, there wasn't to much of it, however he still had a good stock to start out with, which he was happy with. So far he had a few customers, mainly Hydra and Pinball, which was nice, and now of course, Hei walked in. Sky smiled as he walked over to the counter, seeing him putting down the five items. He looked at them, and thankfully, having finished all his previous items, he could get right to them.

      "Thats more than enough, its only a total of 2520, i'l get right to the two you are interested in first!" He says with a smile, before grabbing the items, putting them on a crate that was empty, makring it as 'Hei' before pulling the T2 spear and the Perfect light armor off the crate.

      He puts the items onto the table, and quickly starts looking for anything that would tell him off what enhancements it was, and to his suprise, he found something he had never encountered before on the spear... Called Blight. It was a unique enhancement! He also found Paralyze. The armor was pretty standard

      "Well ya lucky bugger, we both got something out of this spear. I identified my first unique item, and you get to have it! Its Blight, if you hit an enemies vital point you will basically brutally poison them, rot them away! It also has paralyze, so if you get that critical point, they should be unable to actually counter the effect. You should do the essesne of steel quest to make this into a perfect!"

      Spoiler

      @Hei Please send 2080 To the banker, and 440 To me

      Spoiler

       

      ID# 100997 results:

       Battle: 10 

       Craft: 12 UNIQUE IDENTIFIED!

      Loot: 8 - Blight

      ID# 100998 results:

       Loot: 7

      Name: Blighted Dreadspear
      Your Profession: Merchant
      Your Rank: 1
      Item Type: One handed Spear
      Roll Id:
      100997 100998
       LD: CD 12 BD 12 LD 8 |  7
      Tier: 2
      Quality:  Rare
      Enhancements: Blight 1, Paralyze 1
      Description: A double sided one handed spear, shortened so that it can be maneuvered with ease. One end is blighted, a light green aura eroding off it, small droplets of poison falling off it, while the other end is tipped with venom that stuns its victims with blighted poison which causes extreme pain. The energy courses through the entire spear however, so if you hit with one point you can still inflict both affects during combat.image.png

      Blight

      Spoiler

      ► Blight
      Cost: 1 Slot
      Cap: 2 Slots
      Effect: Natural critical attack rolls of 9-10 (one slot) or Natural successful attack rolls of 8-10 deal (12 per slot * Tier) unmitigated blight damage each enemy turn for 2 turns. Blight damage does not stack, but can be refreshed. [Must hit to activate the status condition.]
      Applicable to: Weapons

      ---- Armor below

      ID# 100999 results:

       Loot: 10

       ID# 101000 results:

       Loot: 2

      ID# 101001 results:

       Loot: 17

      Name: Escutcheon
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Light Armor
      Roll Id: 
      100999 | 101000 101001
       LD:  10  |2  | 17
      Tier: 1
      Quality: Perfect
      Enhancements: 1 Light Momentum, 1 Regen, 1 Mit
      Description: A light armor that guides its user, building up momentum from missed attacks into both a defensive and offensive movement, while having base healing and protective properties. 

      +10 EXP

      Share this post


      Link to post
      Share on other sites
      Spoiler

      ID# 101081 results:

       Loot: 15 - Mit

      D# 101083 results:

       Loot: 18 - Mit

      Name: Steel Armor
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Heavy Armor
      Roll Id: 
      101081 | 101083
       LD: 15 | 18  |

      Tier: 1
      Quality: Rare
      Enhancements: 2 Mit
      Description: A set of steel armor that covers the entire body, save the head. 

      +5 EXP - Level Up - Sent to shop

      ID# 101084 results:

       Loot: 18

      Name: Over Health Crystal
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Crystal
      Roll Id: 101084
       LD:  18
      Tier: 1 
      Quality: Rare
      Enhancements: 2 Over Health
      Description: A crystal which gives extra health to whoever crushes it. 

      - Put into own inventory

      ID# 101085 results:

       Loot: 20

      Name: Mass Recovery
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Crystal
      Roll Id: 
      101085
       LD:  20
      Tier: 1
      Quality: Rare
      Enhancements: 2 Mass Recovery
      Description: A crystal embed with a healing mist which heals those when crushed.

      - Put into own inventory

      +15 EXP - Leveled up.

      Share this post


      Link to post
      Share on other sites

      Rolling

      Identified items from

      http://www.sao-rpg.com/topic/15229-ppf17-coming-of-a-new-dawn/?page=2

      Spoiler

      Name: Mass Healing Crystal
      Your Profession: Merchant
      Your Rank: 2
      Item Type: Crystal
      Roll Id: 
      101127
       LD:  20
      Tier: 2
      Quality: Rare
      Enhancements: 2 Mass Recovery
      Description: A crystal containing healing mist, when crushed heals those around.

      Name: Salmon&Fish
      Your Profession: Merchant
      Your Rank: 2
      Item Type: Meal
      Roll Id: 
      101128
       LD:  5
      Tier: 2
      Quality: Rare
      Enhancements: 2 Protein
      Description: A meal consisting of salmon.

      Name: Blue Wind
      Your Profession: Merchant
      Your Rank: 2
      Item Type: Katana
      Roll Id: |
      101129 101130
       LD:  8 | 3
      Tier: 1
      Quality: Rare
      Enhancements: 1 Accuracy, 1 Paralyze
      Description: A lightweight serrated katana.

       

      Share this post


      Link to post
      Share on other sites
      Hei    0

      Stryder was standing behind his counter and took the items Hei had brought for identification and put all of them into a crate, then before Hei could leave, the merchant and guildleader had taken the two Hei was interestd in out of the box and put them onto the counter. With telling Hei, that he just had to pay about 2500 col, he had a loo at the items and after a quick look called out to Hei. The spear was enhanced with a unique enhancement, that was called blight. - I have never heard of blight before, but it seems that Stryder hasn't either - Hei thought, whe Stryder told him what the Spear could do with the enhancements it had. "So it's a weapon that can deal super high damage when I crit, but it's basic damage isn't to high. I'll see what I can do with it." Hei said, but he already had a pretty good idea of what he would do with it. Stryders idea of enhancing it further with the essence of steal was a good one, and he would add some bleed for the bonus Crit damage. It would be the perfect weapon for fighting enemies with high armour, as he couldn't penetrate it with his normal weapon, but the unmitigated critical damage would help against them.
      Handing over the col, Hei took the two items Stryder had identified for him and with a big thank you he left the still not finished shop.

      Spoiler

      Name: Blighted Dreadspear
      Your Profession: Merchant
      Your Rank: 1
      Item Type: One handed Spear
      Roll Id:
      100997 100998
       LD: CD 12 BD 12 LD 8 |  7
      Tier: 2
      Quality:  Rare
      Enhancements: Blight 1, Paralyze 1
      Link:
      identification
      Description: A double sided one handed spear, shortened so that it can be maneuvered with ease. One end is blighted, a light green aura eroding off it, small droplets of poison falling off it, while the other end is tipped with venom that stuns its victims with blighted poison which causes extreme pain. The energy courses through the entire spear however, so if you hit with one point you can still inflict both affects during combat.

      image.png

      Spoiler

      Name: Escutcheon
      Your Profession: Merchant
      Your Rank: 1
      Item Type: Light Armor
      Roll Id: 
      100999 | 101000 101001
       LD:  10  |2  | 17
      Tier: 1
      Quality: Perfect
      Enhancements: 1 Light Momentum, 1 Regen, 1 Mit
      Link: identification
      Description: A light armor that guides its user, building up momentum from missed attacks into both a defensive and offensive movement, while having base healing and protective properties. 

       

      Share this post


      Link to post
      Share on other sites

      "I have returned." Hydra half sung half mumbled as he strolled into the Lakeside Trading post. Recently he, Pinball and the guild leader Stryder had decided to attempt the next floor boss and it was wise that they stock up on everything they possibly could to help them in battle. It didn't take the spearman long to look around for what was needed. A ration to boost his health but most importantly the teleportation crystal that would keep him frost hopefully dying. Once Hydra had the items he went to the counter and purchased them in the meantime talking to Stryder about life and how things were going. With that all he needed now was a safe guard potion and then a few consuambles from Pin and he'd be ready to do battle.

      Buying 1 field ration (t2), one teleportation crystal.

      1400 col sent to banker

      140 col sent to Stryder

      Edited by Hydra

      Share this post


      Link to post
      Share on other sites
      Guest
      You are commenting as a guest. If you have an account, please sign in.
      Reply to this topic...

      ×   Pasted as rich text.   Paste as plain text instead

        Only 75 emoji are allowed.

      ×   Your link has been automatically embedded.   Display as a link instead

      ×   Your previous content has been restored.   Clear editor

      ×   You cannot paste images directly. Upload or insert images from URL.


      ×