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<<Neopolitan>> Neo's Records


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146-1461851_hes-not-the-type-of-villain-Username: Neopolitan

Real Name: Neo Sentaku

Age: 18 -> 20

Height: 5'2"

Gender: Female

 

 

 

 

 

About - History/Personality:

 

7pb2tdryd5h21.jpg    Born unable to speak, Neo had always had trouble making it through life. She had done her best to make do with making hand gestures to others, but was always stuck having to deal with misinterpretations. To add to her troubles, her twin sister Mint had no such problems. She was just as good as Neo, but seemed to do better due to her lack of communication issues. Though they never verbalized it, Neo's parents always resented Neo for declining the opportunity at a surgery that would let her speak. This led to her slowly becoming more detached in her family life, with all the praise turned towards Mint.

 

 

 

 

 

 

 

 

 

 

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    Things weren't much better in school. Neo was always pushed around because of her silence, many believing it was her way of trying to get attention in school. There were several that thought she was faking it, though the worst people knew she wasn't. Caramel was the worst, she was head cheerleader and everyone at the school adored her. Everyone except Neo and her few friends of course. Caramel constantly picked on Neo, teasing her with acceptance before shoving her down and blaming the fight on her in front of the teachers. No one dared to stand up to her, not even Neo's friends. Her influence was too strong.

 

 

 

 

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    The only saving grace Neo had was the few friends who stuck by her through the tormenting. She knew they weren't just there for the pity points, as by making friends with her they were subjected to an almost equal level of social torment. Vanilla was the closest friend Neo had, and the person who became her translator for others. With silent agreement, the two bonded over this and became the closest of friends.

    Being bullied so much in school, Neo would turn to video games for her entertainment. Her friends would occasionally play with her, though not as much as she would play them. Just before high school ended for Neo, she heard of the wonders that would be SAO. She figured that if it was able to, she could speak in that game. Inviting Vanilla to come join her in the game, it wasn't long before she had stumbled into the death game with her friend like all the others.

    Though for a long time Neo would suppress the memories of her early days in SAO out of fear, what happened then was extremely formative to who she is now. Getting trapped in the game wasn't much of an issue for her, and she enjoyed being able to speak with her friend for once. She did feel a little bit guilty for getting vanilla trapped in the game as well, but the two still got along quite fine.

 

 

66cad2c367e86a4d8bbcf19eaffe8278cc54bb5c    One day, the two of them were sitting in a flowered garden walled with shrubs of all kind. The day was beautiful and the two of them were enjoying it. But it was not going to end this pretty. As they relaxed, a rustling could be heard in the bushes. Out sprung a cloaked figure, an orange crystal above their head. Screaming at Neo to run, Vanilla tackled the man. The two tussled about as Neo slowly crept away. A scream tore at her throat as she watched vanilla shatter, the last thing she ever said. As she did that, a red-haired woman jumped out of a different bush and began to charge at Neo. There was little time to react, but she turned and ran towards the Town of Beginnings. She narrowly escaped into the safe-zone and the guards held the would-be murderer back. Hiding within alleys for the next couple of years, all she could remember in the end was crying about her dire situation, the loss of her friend all but forgotten now.

 

 

 

 

 

 

SAO Events: (Use the episode titles in the threads section for an idea of general events that happen)

    WIP

(This stuff needs to get updated as well. Feel free to ree at me if you see this reminder in July 2019 or later)

Virtues:

  • Neo is extremely empathetic. She can generally tell how a person is feeling without any words needing to be spoken. She often uses this to help convey her own feelings without speaking
  • Neo is very loyal. Though it takes time to gain her trust, that trust is hard to break. Anyone who has gained her trust can always rely on her to be there to help unless she has absolutely no way to do so.
  • Neo is diligent. She will always work hard with whatever her mind is set on. If she has a goal set, she will do everything she can to achieve it.

 

Flaws:

  • Neo is mute. She will not speak, even though she can now because of the game. This will often lead to miscommunication with those she doesn't know well.
  • Neo can be very skeptical. When she first meets someone, she will not immediately trust them. That trust has to be earned by consistently proving to her that you should have it.
  • Neo is hesitant. She will ofttimes never engage in social interaction unless prompted to nor commit to anything without first weighing risks and rewards. This can often lead to her missing out on many opportunities.

Profession: cook

Skills:

Spoiler
  • Total SP: 207
  • Level: 50
  • Skill slots: 4/7
  • SP not allocated: 5
  • Weapon Skills:
    • Rapier: Grand-master (50 SP invested): +5 Damage with Rapiers; access to rank 5 Sword Arts
      • Rapier Finesse - Expert (10 SP invested); -3 energy on all sword arts with rapier (minimum 1 energy)
  • Combat Skills:
    • Battle Healing: Expert (23 SP invested): Heal 3% of max HP every turn
  • Utility Skills:
    • Quick Change:(12 SP Invested) Allows the user to instantly equip, unequip or swap an item in their battle ready inventory. (may be used to switch a 2 handed weapon with a 1 handed weapon and a shield, and vice versa) [3 turn cooldown]
    • Hiding: Grand-master (50 SP invested): +5 Stealth rating.
      • Vanish (12 SP invested): Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action.
      • Surprise Attack (Trickster) (15 SP invested): Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin).
      • Blindside (9 SP Invested): Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth.
  • Extra Skills:
    • Martial Arts: Unlocked (no SP invested)
    • Familiar Mastery -  Fighter: Master (18 SP invested): +6 DMG (3 * tier), doesn't stack with damage enhancement and counts towards enhancement cap
    • Survival: (3 SP invested) - Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects.
    • Meditation: Unlocked (no SP invested)
    • Disguise: +1 EVA until start of turn
 
 

Inventory:

Spoiler
  • Default Equips:
    • Yakeru (T3 Rapier with BRN 1, BLD 1, PLZ 1)
    • Silk Parasol (T3 Shield with MIT 3)
    • Black Corset (T3 LA with EVA 3)
    • Claw Ring (Wedding ring for +1 DMG)
    • Standard battle-ready inventory:
      • 3x Starter healing potions (Heals 50 HP)
      • 5x T1 uncommon Health Potions (+40 HP)
      • 1x Crystal of Agile Dragon Wings (Teleport crystal)
      • Accursed Lament (T2 Demonic Rapier with 1 Fallen, 3 ACC)
      • Candy Cane Blade (T3 Rapier with FRZ 2, BLD 1)
      • Conductive Parasol (T3 Shield with MIT 1, REC 2)
  • Equipment:
    • Hardened Leather Armor (T2 light armor MIT 2, recovery 1)
    • Malice (T2 Rapier with BLD 2, ACC 1)
    • Iron-ribbed parasol (T2 shield with Thorns 2, MIT 1) - Mina wants when donating
    • Reinforced Parasol (T2 Shield with Paralyze 2, MIT 1)
    • Heart Seeker (T3 Rapier with BLD 1, ACC 2)
    • Pressure Point (T3 Rapier with Paralyze 2, ACC 1)
    • Accursed Lament (T2 Demonic Rapier with 1 Fallen, 3 ACC) - potentially give to Kit when plot is done
    • Candy Cane Blade (T3 Rapier with FRZ 2, BLD 1)
    • Yakeru (T3 Rapier with BRN 1, BLD 1, PLZ 1)
    • Black Corset (T3 LA with EVA 3)
    • Non-slotted items:
      • Hammerspace Backpack: Adds +1 to Battle Ready inventory. In addition to this effect, all Battle ready Inventory slots can stack up to two more. This item does not take up a Battle Ready inventory slot.
      • Dimensional Backpack: Adds +1 to Battle Ready inventory slots.
      • Hestia's Flame: +1 CD Tool
      • Claw Ring (Wedding ring for +1 DMG)
  • Consumables:
    • 3x Starter healing potions (Heals 50 HP)
    • 5x T1 uncommon Health Potions (+40 HP)
    • 1x Crystal of Agile Dragon Wings (Teleport crystal)
    • +1 CD consumable (from witch of the west)
    • 1x Eggnog (T2 food; 1 Safeguard, 1 MIT)
    • 14x Dragon-Fang Potion (+1 Damage for a thread)
    • 43x Sharp Dragon-Fang Potion (+2 Damage for a thread)
    • 23x Vicious Dragon-Fang Potion (+3 Damage for a thread)
    • 1x Essence of steel
    • 1x Rhino's Horn (First crit ignores 40% of MIT not granted by block)
    • 1x Rune of Cain (Deals 50 Thorns DMG to anything that deals a critical hit against the user. Lasts for one thread. Ignores passive abilities that would otherwise negate this effect.)
    • Death’s Song: Tier 2 Debuff Song, target is unable to heal for the next two turns, includes Battle Healing but does not affect Labryinth Guardians or Floor bosses
    • Diamond Dusting: A special pouch that is filled with powdered scales of the Leviathan. Spreading the dust on yourself takes a post action and increases Mitigation by 50 for 3 turns. Usable only in combat.
    • Scale of the Leviathan: A special material item that still holds some of Leviathan’s power. Can be used at a blacksmith/tailor/artisan to replace 1 current enhancement on an item with one the crafter using it knows (use their enhancement table to determine possible enhancements). This process must follow normal crafting rules.
  • Unidentified:
    • Gear:
      • 3x T3 Perfect Unidentified Armor/Shields [112101A] [112117A] [112874A]
      • 1x T3 Rare Unidentified Weapon [112873A]
      • 1x T3 Perfect Unidentified Weapon [112662A]
    • Consumables:
      • 6x T3 Rare Unidentified consumables [112873B] [112873C] [112874B] [112874C] [112876A] [112876B]
 

Completed Threads:

Spoiler

The beginning: (60 SP)

Spoiler

Lessons Learned: (17 SP)

A white-haired girl: (7 SP)

Making Friends: (11 SP)

Spoiler

Gathering Power: (3 SP)

Spoiler

Losing Acquaintances: (6 SP)

Spoiler

Burning Sands: (3 SP)

Spoiler

Frozen Lands: (13 SP)

 

Forgotten Memories: (61 SP)

Spoiler

A Friend in Need: (+4 SP)

Spoiler

http://www.sao-rpg.com/topic/16825-f6-sp-a-change-of-heart/ Completed <<Calming The Soul>> (+4 SP)

A day at the beach: (+11 SP)

Organizing Friends: (+3 SP)

The First Dragons : (+6 SP)

Painful reminders: (+16 SP)

What is in the air tonight?: (+5 SP)

Power in participation: (+11 SP)

Spoiler

Power in observation: (+5 SP)

 

The Fall: (Current Arc; X SP)

Spoiler

Times of Darkness: (+9 SP)

Times of Light: (+5 SP)

The Darkness Grows: (+12 SP)

Deleted Scenes: (+15 SP)

Tipping Points: (+7 SP)

The 24th Fight: (+7 SP)

The last struggle: (+6 SP)

 

 

Slime farm usage tracker:

Spoiler

((SP gained  from slime farm is factored into the threads they were used. Times are determined from when the thread is closed))

 

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