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Zuel's Journal


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After Two Years

 

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Username: Zuel 

Real name: Giovanni 

Epithet: The Wolf

AgeUnknown

Gender: Male

Height: 6'2

 

History 

Spoiler

Giovanni had always loved RPGs, spending most of his free time playing video games whenever he had the chance. At a young age, Giovanni lost his father while he was serving overseas. It had a pretty big impact in his life and made him strive to honor his father by serving the military as well. He worked very diligently in school, spending most of his time studying as playing video games was put on hold. After high school Giovanni enlisted and joined the military severing for many years, fighting countless battles and earning the rank of First Sergeant. Not only did it improve his body but also his mind have a strong sense for leading and being strategic in all aspects of life. He learned a lot during his many year of service before suffering an injury that would send him home. After returning home he decided to follow his passion and go to school to become a software designer for video games when he graduated, he join a gaming company as a software designer. Eager to test out new software for the future he got his hands on the new Sword Art Online game that was coming out with the NerveGear thanks to his company. 

 

Personality

Spoiler

     Giovanni is very calm and reserved in nature. His usual unyielding stoic countenance hardly ever betrays bewilderment or enthusiasm but whenever it does, it’s often at the minimum level. He is extremely intelligent and tactical. His emotions are merely skewed in a certain direction, with on particular aspect becoming especially sensitive. He is very analytical, using logic and common sense rather than emotions to make decisions. Although he may appear closed off, he is very caring for the people he deems important and will do whatever it takes to protect them. Giovanni may be a little older than most of the player base in SAO but he still has a passion for games all the same. 

 

Virtues

Spoiler

 

Tactician

     When it comes to formulating a strategy no one is more suited for the job than Zuel. Taking advantage of his unnaturally high intelligence Zuel is able to make accurate choices in intense moments usually thinking ten moves ahead with dozens of strategies ready to be used. He is highly aware of his surroundings and able to see through most deceptions. His intelligence is highly adaptable regularly using it to out-think his opponents. From these traits Zuel is able to easily focus on data acquired quickly and effectively analyze the situation to discern the enemies battle style, abilities, devise counter, anticipate enemy action and quickly form effective plans. 

Leader

     Due to Zuel’s personality and intelligence, most people tend to follow what he says and look to him for most answer to any given situation. He is able to utilize and manage his parties abilities to the fullest while helping people learn through his instructions. His intuition allows him to discern if his party members are equipped enough for any given task and will never ask more of someone than they are capable of unless in extreme situations. Usually prioritizing keeping his party safe, Zuel will tend to never put his party in danger if the risk is to high and calling for a retreat when necessary. 

Confident

   Zuel is very confident in his abilities and will never falter in intense moments. He rarely second guesses himself when it comes to formulating a strategies and always executes his plan without hesitation of what might go wrong. He isn’t cocky in any way and will never boast when ever a plan goes right. To him it is just mere calculations with minimal room for error. His confident can reassure his allies in battle seeing that he isn't stressing over the situation at hand and can allow them to perform without worry.

 

 

Flaws

Spoiler

 

Indifferent 

     Zuel tends lack enthusiasm for or interest in things generally, remaining calm and seeming not to care about much. He usually thinks analytically and doesn’t put other feelings before logic and usually doesn’t work well with highly emotional people. His hard way of thinking can be seemed as if he is a cold person when he isn’t at all. 

Intimidating 

     Zuel’s deep - set eyes and piercing gaze often makes him look very intimidating which tends to make other that don’t know him well think that he is a scary guy. Whenever he is lost coming up with a plan it can make him seem very unapproachable. This makes it hard for people to want to get closer to him and for him to try to build relationships with others. 

Eccentric 

     Due to his unconventional behavior Zuel is often referred as an Eccentric person. He tends to see things differently than others and may act strangely to achieve his goals but to him seem like normal behavior. He tends to think about the bigger picture and over all scheme of things, planning well in advance which make people not understand his actions. 

 

 

Character Stats

Spoiler

Level 23 - 12/80 SP

HP: 460

Energy: 46

 

Profession / Crafts

Spoiler

 

Blacksmith 80/159 Rank 4

 

 

 

 

Dark Iron Forge

Spoiler

 

 

Sword / Armor Skills

Spoiler

 

Combat:

Two-Handed Weapons
Rank 5/5
Passive
Effect: Gain +3 base damage for rank 1, then +1 base damage for ranks 2-5.

Weapon skills:

Rank 1

  • [x2 AoE] Blast (2 Energy +2 per target hit) - A pair of horizontal sweeping strokes that hits multiple targets.
  • [x2] Straight (2 Energy) - Begins with the player bending their knees before thrusting forward with a singular powerful strike covering the gap between you and your opponent.

Rank 2

  • [x3] Scooped (3 Energy) - A three-hit sword art that employs varying over and under-cut motions.
  • [x4 Stun] Lightning (7 Energy) - A combination of four slashes of varying angles aimed at a single target stunning them.
  • [x4] Cyclone (4 Energy) - A multi-hit sword art that uses the user's heel as a pivot to spin violently, chaining together multiple hits.

Rank 3

  • [x5] Back Rush (5 Energy) - A countering technique to spin around when an opponent has the player's back.
  • [x6 Stun] Fight Blade (9 Energy) - A mid-tier sword art that utilizes a mixture of over, under, and middle-cuts across multiple targets.

Rank 4

  • [x7] Astral Hell (7 Energy) - A multi-hit sword art that chains three sweeping strokes with four deft thrusts at varying points.
  • [x8 AoE Stun] Tempest (8 Energy +2 per target hit) - A charge-type sword art that slams the blade's pommel into the target's head to stun them.

Rank 5

  • [x12] Calamitous Tragedy (12 Energy) - A high-tier skill that employs multiple high-powered under and middle-cut strokes.
  • [x13] Galaxy Destroyer (13 Energy) - A powerful angular slash which tears through your opponent.
  • [x12 AoE] Calamity Disaster (12 Energy +2 per target hit) - A high-tier sword art that chains together six powerful angular strokes.

 

Heavy Armor
5 Ranks
Passive
Effect: Gain mitigation based on your rank in the Heavy Armor skill. Must have Heavy Armor equipped to benefit from this skill (Vanity Armor counts towards this requirement). Benefits of this skill do not stack with multiple equipped pieces of Heavy Armor. May only benefit from one armor skill at a time.

  • Rank 1: 8 MIT
  • Rank 2: 12 MIT
  • Rank 3: 18 MIT
  • Rank 4: 25 MIT
  • Rank 5: 35 MIT

 

Out Of Combat 

Survival
Cost: 3 SP
Passive
Effect: Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects.
Description: After braving the harsh sands of the desert, harsh environmental hazards no longer affect you.

 

Mods

Spoiler

[Rank 3 Mod] <<Weapon Type>> Ferocity

  • Cost: 15 SP
  • Passive
  • Effect: +1 base damage when using Sword Arts of the specified weapon type.
  • Description: Become more vicious and ferocious with your weapon of choice.

[Rank 5 Mod] Precision

  • Cost: 15 SP
  • Passive
  • Effect: Gain +1 ACC.
  • Description: After many fights, your vision is honed, your distance judging is perfect, allowing you to be more precise.

 

Inventory

Spoiler

 

Inventory

Set B "DPS Package

(3) Starter Healing Potions (Heals 50 HP)

- 5 Tier One Health Potions of Uncommon Quality (+40HP)
- 1 Tier One Damage Potion. (+1 Damage)
-1 Tier One Over-Health Potion (+50 Temp. HP)

-1 Fish with +1 Carbohydrates (+3 Energy Regenerated in Combat for one Thread'

The Matriarch's Stinger, This incredibly potent venom can be applied to a weapon to provide an additional +1 damage for the duration of one battle.

 - Snowfrost - This incredibly potent alchemical salve can be applied to a piece of armor, increasing resistance to Fire Damage for one battle. [The wearer will only take half damage from the burning damage over time effect]

- Sand Armor Potion This incredibly potent alchemical salve can be applied to a piece of armor, increasing damage mitigation/resistance by one point for one battle. (MIT +27)

- Ice Diamond Bracelet "A beautiful bracelet that would be a perfect gift for someone special." (Vanity item)

- Sand Diamond Bracelet "A beautiful bracelet that would be a perfect gift for someone special." (Vanity item)

 

Equipment

General's Armor (Rare quality Tier One Armor)

Slot 1

► Thorns
Cost: 1 Slot
Cap: 2 Slots
Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks.

Slot 2

► Thorns
Cost: 1 Slot
Cap: 2 Slots
Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks.

 

Ring:

Tactician's Ring (Uncommon Quality Tier One Ring)

Slot 1

► Accuracy
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit.

 

Equipped Gear

Spoiler

Equipment Rarity: Vanity / Uncommon / Rare / Perfect / Demonic

Weapon:

Two Handed Straight Sword: Zuel’s weapon of choice is a two handed sword, however he prefers to wield it with one hand

High General's Blade (Perfect Quality Tier One, Two Handed Straight Sword)

Slot 1

► Damage
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 * Tier) base damage per slot.

Slot 2

► Damage
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 * Tier) base damage per slot.

Slot 3

► Accuracy
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit.
Applicable to: Weapons

 

Armor:

Jacket:

High General's Armor (Perfect Quality Tier One, Heavy Armor)

Slot 1

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (9 per slot * Tier) damage from successful attacks against you.

Slot 2

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (9 per slot * Tier) damage from successful attacks against you.

Slot 3

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (9 per slot * Tier) damage from successful attacks against you.

 

Gauntlets:

High General's Gauntlets (Perfect Quality Tier One, Heavy Armor)

Slot 1

► Thorns
Cost: 1 Slot
Cap: 2 Slots
Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks.

Slot 2

► Thorns
Cost: 1 Slot
Cap: 2 Slots
Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks.

Slot 3

► Regen
Cost: 1 Slot
Cap: 2 Slots
Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration.
Applicable to: Heavy Armor, Shields

 

 


Zuel's Quest Log

Spoiler

 

 

 

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Edited by Zuel
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