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ABOUT THEO

Username: Theodosia

Name: Eliza Beatrice Hartmen

Age: 11 Y.O

Height: 4 ft. 11 in.

Weight:  75lbs

Gender: Female

Nationality:  American

HISTORY/BACKGROUND

The Hartmen family has a long history of successful business franchises that mainly include selling confectioneries of all kinds. Eliza's father, Ned Hartmen, was the oldest of his four brothers and inherited the family business. Ned and Helena met when she started working as a 'Confectionery Specialist' at the franchise he was managing. It was love at first sight. After a year of knowing each other they got married, Ned moved up the chain of command, and than a year later had Eliza. Now, Eliza and Ned travel around the world to there different shops and factories to provide support, do check-in's, and provide overall management. When Eliza was a baby, Helena used to stay home and watch her, but as Eliza grew her mother started to once again go with her father to check-in on businesses. They tried to place Eliza in school, but the attention she would received--both negative and positive--was too much and obviously causing stress on her. Therefore, Helena and Ned decided to hire a teacher/nanny to teach Eliza at home. It was because of that Eliza grew up with a consistent feeling of loneliness.  That is why she started gaming. It was how she learned to socialize, make friends, and basically how to interact with other people. As Eliza grew she continued to learn and game to fulfill that much needed socialization piece of her life. 

Despite the lack of socialization Eliza was an empathetic soul would enjoyed the presence of other living beings. She would often go outside to interact with the stray dogs and cats in the neighbor, as well as other animals. She was fearless and often attempted to build trust with different animals in an effort to get close to them. Her soul was a gentle one and she wished to ensure that everyone was okay. Her teach/nanny was so annoyed one day because Eliza brought home a stray cat that had been hurt. Annoyed, but also slightly proud, they both drove the cat to the vet to get it treated. Later, when Eliza would take walks around the neighborhood, she would see the very same cat lounging in a window. Eliza could not have been happier.

When rumor of Sword Art Online (SAO) started to circulate she mentioned the game to her nanny/teacher and provided an argument about why she needed the game to continue to advance her social learning. Convinced, the teacher/nanny approached the Hartmen's and provided an education recommendation. That was how Eliza ended up in the game. At first it was a magical place filled with wonder, and than terror. For the couple month's she remained on the first floor at the orphanage. There she assisted as much as she could with taking care of the other children. It was there where she finally started to grow as a person. Eliza, or Theo in SAO, was empathetic and a natural when working with children. Seeing the chaos on the first floor and how the children were reacting is what caused her to start to venture out. 

VIRTUES

  • Empathetic: Eliza has a gentle soul and it is easy for her to feel what others' are feeling. She is able to relate even if she has never been in there situation. It is hard in SAO because most of the animal are enemies and not friendly like she wished. She struggles to fight them, but will knowing that if she does not than others will suffer.
  • Protective: This personality trait appeared during her time in SAO. It was surprising, but she found that she would do anything to keep those she cares about safe from harm and death. 
  • Intelligent: Tends to be a creative thinker and enjoys out-of-the-box ideas

Are the main ones.

FLAWS

  • Naive: While her age is a factor, Eliza has also been raised in a very secluded and protectively. It is due to this that she tends to trust people and animals for willingly than someone who was not raised as sheltered. 
  • Soft-hearted:  Having softness or tenderness of heart that can lead them into trouble; susceptible to pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so.
  • Lonely: Although Eliza has made friends online, she still has some emptiness that she can't seem to get rid of. In reality, this is because all her relationships up until this point were very surface level and she struggles to make a deep connection with people. 

INVENTORY

'Basic Package': 1 two-handed spear Paralyze 1, 1 light armor Mitigation 1, 5 healing potions (+50HP), 10 tier 1 materials and 2,500 col

SKILLS

Non-combat:
»

Passive:
»

Combat:
»
 

FRIENDS/STORY SO FAR

Eliza has been living on Floor 1 at the orphanage. After the first several months here she has decided to move on and joint the battle to free everyone from SAO

ROLE-PLAYS

>> [PP-F01] The First Few Lessons are Free [Theo + Hydravion]--------------->In progress

>> [PP-F01] Secret Medicine in the Forest [Theo + Katagawa]------------------->In progress

 

Edited by Theodosia
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