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Masutado - Takahashi Tetsuya


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Masutado

Takahashi Tetsuya || 29 || Male

Tetsuya was born to Takahashi Yuji and his Welsh wife Angharad in Kyoto, Japan. Yuji was a brilliant man, a professor of history and humanities, and Angharad was a hard working restaurant owner. As a result, Tetsuya was an adventurous nerd with a fierce intellect and strong work ethic.  Surrounded by temples, palaces, gardens, and ancient architecture during the school year and spending off seasons in the Japanese countryside had a large part in shaping a curious, inspired and adventuresome Tetsuya. He played outside often, pretending to be a knight or wizard, collecting bugs, and exploring any cave or glade of woods he could find.

As a teenager, Tetsuya began to become very interested in the burgeoning computer industry, video games, and table-top rpgs. As Tetsuya began to play with design ideas in both ttrpg's and video games, he turned out to have prodigious talent in computer game coding. At 17 years old, he self published a simple, but semi-successful (for an indie game) jrpg called Concluding Vision. The game wasn't necessarily groundbreaking in any way, but the classic job system, turn based combat, and pleasant graphics, scratched an itch for that old school rpg feel that many gamers craved. He just happened to be in the right business at the right time. And someone noticed.

By 18, Tetsuya was working for the GameSphere company as a concept artist and designer for several games. Most of the titles he  worked on found mediocre levels of success. In his early twenties, GameSphere began to turn their attention toward the blooming VR industry. Tetsuya moved from Kyoto to Tokyo to continue working with the company and began developing a game for the GameSphere VR system, EyeRis. It was a record breaking success upon release (when Tetsuya was 25). The game was called Calamity, a VR shooter game in which the player took on the role of a spacemarine and took bloody vengeance out in a fun and cartoon-violence inspired romp against demons from another dimension.

After the success of Calamity, Tetsuya became a rockstar in the game development industry and put out a sequel to his hit (CalamityII: INTO HELL) before beginning a new project as head game developer for the EyeRis. This new project was a might and magic style VRmmo, and as such, GameSphere poured a lot of resources into scoping out competition. They were even able to score a couple release copies of Sword Art Online, rumored to be the greatest VRmmo ever. Tetsuya had a great interest in the game, and as head developer for EyeRis, he was, unfortunately, one of the first people to Link Up at GameSphere.

Virtues

Friendly. Tetsuya has always had a friendly disposition and has never had an issue making friends.

Decisive. Tetsuya is used to making tough decisions and sticking to them. Even under pressure, he tends to stay cool and be confident in his decision making.

Reliable. Tetsuya is reliable, and when he gives his word, he is impeccable with it. He never pushed deadlines as a developer, and he always follows through.

Flaws

Clumsy. Tetsuya is a large man with not a great deal of dexterity, and as such, he can sometime blunder and lumber his way into a tough spot.

Blunt. Tetsuya is used to being in charge after the last few years as head developer, and can be overly direct in his speech; he doesn't believe in sugar-coating.

Trusting. In a game where someone else's mistakes and betrayals came mean certain death, Tetsuya tends to trust others a little too easily.

Roleplays

Spoiler

 

 

Edited by Masutado
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