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[BR - F24] Paving the way to Floor 25 (Floor 24 Boss Battle - Leviathan)


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They were going to be able to take this down,hopefully. Neo just wanted to finally be done with this fight. It was still anyone's game right now. But the proper timing for their attacks and they could close out this fight entirely. It was still going to take a few hits to finish off the boss, but they should be able to do so soon enough. But to hit the boss, they needed to take out this segment. Neo went after it with her strongest sword art, but it was barely any damage. She seemed to be keeping up with the other players here, which was surprising, but only barely. Her sword clinked against the scales of the beast, and she could tell the health bar went down a bit more. It probably wasn't going to be enough to take the beast's part down, but hopefully they could do something to it and make their way forward even more so than last time.

Spoiler

Roll ID: #123411
BD: 3 + 5 = 8 - hit (18 - 3 (frostbite) = 15 * 14 = 210 = 50 = 160 damage to segment 1)
CD: 12 - recovery

[H:18] Calrex: 1721/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Burned 2/2]
[H:16] Jomei: 1417/1525 HP | 92/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire] [Burned2/2]
[H:11] Hestia: 2037/2065 HP | 104/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 9] Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

 

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The beach was quiet, but clouds were coming in from the sea. There was little to be seen past the rain that was making the waves choppy.  The waves crashed against the shore as the tide slowly but sur

Posted Images

Players have 48 hours to post

[Deadline is Monday, September 9th at 3:00 PM PDT]

OOC Announcements:

Spoiler

pay attention to the deadline. That's literally the entire reason this spoiler exists. No one should be caught off guard by the two day deadline.

The players were about to shatter the segment, and the leviathan was not wanting that to happen. As a knee-jerk reaction, they quickly sprayed a wave of frost over the battlefield. It was a little too early, they would still be able to get their attacks off against him at full force. Perhaps if she had been more cautious, this wouldn't have happened. Roaring at their own mistake, the leviathan waited to see what would happen.

The sea was also waiting and watching. It was flowing back in once more, seeming to release a breath it had been holding for some time now. Perhaps it felt the players would win and a scourge was rid of from this land. Or maybe it knew that the leviathan had sealed their fate and was cheering her on with the lapping of its waves. One could never truly tell, as the sea was more fickle than luck herself.

Last Round's Results:

Spoiler

Nothing significant

Boss Actions:

Spoiler

Hydro Jet against Calrex: (link is now broken, sorry)

  • ID: #123465
  • MD: 2 - 3 = -1
  • miss

Frostbite: Everyone rolls

Boss Stats:

Spoiler

Room Effect: Torrential Rain
A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

<<Leviathan>>  (Targetable for 0 turn(s))
[
                    ]
[                    ]
[                    ]
0 MIT | 0 ACC | -2 EVA | 14 PD
Takes double damage from all sources excluding Burn damage.
Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

Passive:  Queen's Ire
Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

Ability 1: Hydro Jet
[Uses every turn]
An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

Ability 2: Frostbite (2/2 CD)
[2 Turn CD]
Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

  • +3 for having the <<Survival>> skill active.
  • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
  • +1 for every 2 EVA the player has.
  • Having the Antifreeze makes the player automatically succeed the check.
  • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

Ability 3: Scald (1/3 CD)
[3 Turn CD] (starts on cooldown)
A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

  • +3 for having the <<Survival>> skill active.
  • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
  • +1 for every 2 EVA the player has.
  • Having the Fireproof enhancement makes the player automatically succeed the check.
  • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

Ability 4: Tsunami
[Acitvates once when Leviathan reaches 20% or lower Health]
Leviathan, all Segments, Water Crystals, and any remaining Sahagin retreat. Torrential Rain is disabled, and remains inactive for the remainder of the fight. Leviathan takes no action for two turns. On the third rotation, the Tsunami strikes, dealing each player 50% of their current HP in unmitigatable damage (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt stealth; this attack does not proc thorns).

<<Segment>> 
[                    ]
50 MIT | 2 EVA

AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

<<Sahagin 1>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 2>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 3>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 4>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Red Sahagin 1>>
[                    ]
See notes below

<<Red Sahagin 2>>
[                    ]
See notes below

Start spawning upon segment destruction when Leviathan reaches 30% HP.
Stats: 200 DMG | 75 MIT | 4 ACC | 2 EVA | 10 PD
Ability 1 - Power Attack: Red Sahagin deal 350 damage on a critical hit
Ability 2 - Enraged: 
Red Sahagin ignore hate and attack in the following pattern:

  1. The player who attacked it last.
  2. The player who healed a target last.
  3. The player who reduced a target to 0 HP last
  4. The player with the highest hate among all targets.

Two Red Sahagins cannot attack the same target.

<<Water Crystal>>
[                    ]
Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
0 MIT | 4 EVA
One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

Player Stats:

Spoiler

[H:18] @Calrex: 1721/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Burned 2/2]
[H:16] @Jomei: 1417/1525 HP | 92/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire] [Burned2/2]
[H:11] @Hestia: 2037/2065 HP | 104/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] @Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

 

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Well.  Looks like he was going to be one hundred percent useless again.  He hated being immobilized.  He'd rather face every boss in Aincrad in a row than be frozen, paralyzed or stunned one more time.  For the love of the world he needed to make sure he was bringing with him, a freeze immune item, and a paralyze immune item.  Every time.  No matter what.  Cause this s**t was getting out of hand.  The freaking evasive non moving crystal was better than this creature's constant freezing.  This was worse than Asterios.  All this made him want to do was hit the boss even harder than before.

He was gonna get payback one way or another...

ID#  123471  LD:  1  Frozen

[H:18] @Calrex: 1721/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Burned 2/2]
[H:16] @Jomei: 1417/1525 HP | 92/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire] [Burned2/2]
[H:11] @Hestia: 2037/2065 HP | 104/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] @Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

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Gazing towards the leviathan i watch as it rears its head backwards as i just nod my head and raise my shield following the same procedures as i have the last few rounds thinking it would work within my favor. My armor having been dried mainly of the condensation of the liquid when compared to other rounds, but fate seems to decided differently as i feel whatever little water remained having frozen my gear solid and the water around my feet as i am just stuck there unable to move and unable to activate any skills or abilities. Welp at least it was only myself this would be horrible if this was calrex again. I say softly to myself out loud as i just chuckle and then pause as i glance towards the azure knight in question. 'i really hope i just didn't jinx the poor guy into being frozen entirely.'

#123505 LD:7+3=10 Frozen  (better me then dps)

[H:18] @Calrex: 1721/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Burned 2/2]
[H:16] @Jomei: 1417/1525 HP | 92/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire] [Burned2/2]
[H:11] @Hestia: 2065/2065 HP | 105/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] @Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

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Spoiler

Frostbite Roll:
ID: 123597
LD: 3 (Survival +3 / Evasion +1) = 7 // Frozen

(1 Energy Recovered / 158 Remaining)

Cooldown:
Focused Howl: 2/2

It appeared the AI of the floor boss had an accurate reaction to its impending protection being destroyed. As Calrex was preparing to switch to Martial Arts suddenly he glanced to see a single frosted snowflake touch his armor, "Oh crud..."

Almost immediately the Grand Chariot III became frosted over with a layer of ice, a single screech of metal on metal as the bluenette tried to move before it happened, but the vain attempt was met with failure as the Frostbite skill took effect on him again. Frozen solid a single fogged breath escaped his helm as he gave a small sigh, "First the health crystal, next the frostbite. This would be great if I had strong burst damage, but my build is more oriented towards constant damage output, like a baseline for other DPS to spike over. Unfortunately this attack seems very well designed to be reducing that to minimal levels. Hopefully the others can take it down, but unfortunately once I'm free unless someone potentially stuns or paralyzes the head I won't be able to hit it."

Spoiler

[H:18] Calrex: 1721/1850 HP | 158/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Frozen 1/2]
[H:16] @Jomei: 1417/1525 HP | 92/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire] [Burned2/2]
[H:11] @Hestia: 2065/2065 HP | 105/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] @Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

 

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What was left of the raid team seemed to finally start picking up on the patterns of attack from the Leviathan. They all knew they could take it out no problem with the powerful sword arts they had. However, they decided, instead, to leave a sliver of its health intact because of the looming threat of another Frostbite attack. If they had destroyed the segment, and then become frozen from the effects of the boss' ability, they would miss out on an opportunity to do massive damage to what was left of the Leviathan's health bar. In this case, if any of them suffered from the freezing effects, they would be free with enough time to deal some real damage to the boss. Jomei looked to his comrades and the cold mist slowly descended upon them, waiting to see if any of them would attack or become frozen. When no one made any sudden movements, Jomei decided to be the one to go on the offensive. 

Moving quickly, to avoid any of the frost from sticking to his armor, the ginger rushed forward with a zig zag motion. He knew with what little health the Leviathan's segment had, he did not need the full blast from Over Radiation, for that would only drain more of his energy than needed. Instead, he decided to go with a bit of a weaker attack that should still do the trick. Pushing off of his back foot so he launched into the air, Jomei unleashed three powerful cuts, forming a triangle. Once he hit the sand yet again, he quickly moved backwards, ready for the Leviathan to lower its head once more, "Get ready for it! Give it everything you've got.."

 

ID 123576 | LD 17(+6) | Frostbite | Success
ID 123577 | BD 3(+6)(-2) Hit | Delta Attack
9 x 20 = 180 (-50) = 130 Dmg to Segment

+36 BH

Spoiler

[H:18] Calrex: 1721/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Burned 2/2]
[H:17] Jomei: 1453/1525 HP | 87/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike] [Queen's Ire]
[H:11] Hestia: 2065/2065 HP | 105/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 801/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [1 Strike] [Queen's ire]
[H:7] Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes] [Queen's ire]

 

Edited by Jomei
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Players have 48 hours to post

[Deadline is Wedesday, September 11th at 3:30 PM PDT]

The leviathan was tiring of these drawn out tactics, and as the players finished off the most recent segment, it seemed to send a ripple effect across the leviathan's body. Scales began to fall off at an immeasurable pace. Some were still there, but the skin was becoming more and more bare now. Spewing boiling hot water everywhere, the leviathan attempted to bit down on one the one player that wasn't frozen by its last frigid blast. They missed by a sizable margin and planted their head into the sand. They were vulnerable.

The sea noted this, and began to back off from its relenting waves. It knew that its champion was in a losing position, and didn't wish to watch them go down in such a shameful manner. Perhaps it could select a new champion another decade. Then it would finally claim the land all to itself. But that was for another time.

Last Round's Results:

Spoiler

Jomei kills the segment

Neo missed post, Strike 2, rolling frostbite for them:

  • ID:123612
  • 15 + 3 + 1 - 5 = 14 - frozen (take the minus damage for next turn)

Boss Actions:

Spoiler

Hydro Jet against Calrex: (link is now broken, sorry)

  • ID: #123613
  • MD: 4 - 3 = 1
  • miss

Scald:

  • Calrex takes 100, no roll
  • Jomei takes 50, rolls
  • Hestia takes 25, no roll
  • Neopolitan takes 25, no roll
  • Itzal takes 25, no roll

Sahagin Respawn

Boss Stats:

Spoiler

Room Effect: Torrential Rain
A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

<<Leviathan>>  (Targetable for 1 turn(s))
[
                    ]
[                    ]
[                    ]
0 MIT | 0 ACC | -2 EVA | 14 PD
Takes double damage from all sources excluding Burn damage.
Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

Passive:  Queen's Ire
Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

Ability 1: Hydro Jet
[Uses every turn]
An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

Ability 2: Frostbite (1/2 CD)
[2 Turn CD]
Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

  • +3 for having the <<Survival>> skill active.
  • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
  • +1 for every 2 EVA the player has.
  • Having the Antifreeze makes the player automatically succeed the check.
  • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

Ability 3: Scald (3/3 CD)
[3 Turn CD] (starts on cooldown)
A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

  • +3 for having the <<Survival>> skill active.
  • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
  • +1 for every 2 EVA the player has.
  • Having the Fireproof enhancement makes the player automatically succeed the check.
  • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

Ability 4: Tsunami
[Acitvates once when Leviathan reaches 20% or lower Health]
Leviathan, all Segments, Water Crystals, and any remaining Sahagin retreat. Torrential Rain is disabled, and remains inactive for the remainder of the fight. Leviathan takes no action for two turns. On the third rotation, the Tsunami strikes, dealing each player 50% of their current HP in unmitigatable damage (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt stealth; this attack does not proc thorns).

<<Segment>> [Diamond Dust]
[                    ]
50 MIT | 2 EVA

AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

<<Sahagin 1>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 2>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 3>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Sahagin 4>>
[                    ]
300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

<<Red Sahagin 1>>
[                    ]
See notes below

<<Red Sahagin 2>>
[                    ]
See notes below

Start spawning upon segment destruction when Leviathan reaches 30% HP.
Stats: 200 DMG | 75 MIT | 4 ACC | 2 EVA | 10 PD
Ability 1 - Power Attack: Red Sahagin deal 350 damage on a critical hit
Ability 2 - Enraged: 
Red Sahagin ignore hate and attack in the following pattern:

  1. The player who attacked it last.
  2. The player who healed a target last.
  3. The player who reduced a target to 0 HP last
  4. The player with the highest hate among all targets.

Two Red Sahagins cannot attack the same target.

<<Water Crystal>>
[                    ]
Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
0 MIT | 4 EVA
One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

Player Stats:

Spoiler

[H:18] @Calrex: 1621/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike]
[H:17] @Jomei: 1403/1525 HP | 87/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] @Hestia: 2040/2065 HP | 105/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] @Neopolitan: 776/1025 HP | 60/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1860/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

 

Edited by Leviathan
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Neo was shocked by the events happening. She realized that she was likely to soon witness her first floor boss dying in front of her. She had only been keeping up with the frontlines for a short amount of time, and she was already here fighting with them. When she looked back, she realized just how far she had come.

But we still have work to be done.

Of the few times I'll ever agree with you, this is one of them. Let's kill this thing.

With an unbridled anger, Neo charged at the beast with everything she could. A black cloud of smoke seemed to surround her, the fallen energy of her rapier coming against the creature with an unholy might not even she knew she had in her. If she talked, she would scream. But all that could be heard after her attack was the panting of her breath and the look of fury in her eyes.

Spoiler

Roll ID: #123614
BD: 6 + 5 - not enough = hit with fallen (18 - 3 (frostbite) - 1 (scald) + 4 = 18 * 14 = 252 * 2 = 504 damage to leviathan)
CD: 10 - recovery (+2 EN)

[H:18] @Calrex: 1621/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike]
[H:17] @Jomei: 1403/1525 HP | 87/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] @Hestia: 2040/2065 HP | 105/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] Neopolitan: 776/1025 HP | 51/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1860/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

 

Edited by Neopolitan
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Seeing the segment be destroyed i just grin as the shahagins spawn as i can onyl do the only thing that would allow some room to allow the DPS to do what they cn do in this fight as i quickly activate howl. Slamming the pommel of my balde against my shield as a loud gong like ring echoes throughout the battlefield as iget the attention of the regular shahgin to attack me. Okay you stupid fish try to see what you can do against myself. I shout over towards them as i take a few steps towards the minions to allow myself to stand between them and my allies and just looks towards Jomei and Itzal. Just go all out against the Leivathan if you can Are, and Jomei. We need to get as much damage as we can against that thing. I say quickly as i just glance back towards the enemies now keepng my shield close towards my chest and also getting into a firmer stance to avoid being knocked off my feet.

Action: Howl against shahagin 1-4

[H:18] @Calrex: 1621/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike]
[H:17] @Jomei: 1403/1525 HP | 87/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] [3/3/3/3] Hestia: 2065/2065 HP | 94/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] Neopolitan: 776/1025 HP | 51/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1860/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

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As Jomei pulled his blade from the Leviathan's hide, the creature growled and stopped its coiling motion. Some of the scales that covered its body crashed into the sand as the boss was weakened yet again. Out of sight, from the large craters in the cliff side, the battle cry of the Sahagin could be heard yet again, and the strange fish-men began to leap to the sand below them. Jomei took a few steps back as one jumped from the Leviathan's back to right in front of Jomei, screaming at him in whatever language it spoke. Kicking the creature off of him, Jomei turned towards Hestia who had just drawn most of their attention from them. "Thanks." Jomei said with a nod and a smirk before bringing his focus back to the Leviathan. Pushing forward, Jomei broke into a sprint to avoid missing his opportunity to strike. Once within blade's reach, Jomei thrust the sword forward and began his assault. Fourteen rapid hits with his blade, putting as much power as he could behind each swing. Grasping on the bit of hope he had that one of those strikes would end the beast for good. 

ID 123644 LD 16(+6)  Scald
ID 123645 BD 8(+6) Hit Over Radiation vs. Leviathan
(14 x 19) x 2 = 532 Dmg

+71 BH

Spoiler

[H:18] @Calrex: 1621/1850 HP | 157/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike]
[H:18] Jomei: 1474/1525 HP | 78/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] [3/3/3/3] Hestia: 2065/2065 HP | 94/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] Neopolitan: 776/1025 HP | 51/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1860/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

 

Edited by Jomei
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Spoiler

Frozen

(1 Energy Recovered / 159 Remaining)

As the main body was exposed for attack Calrex's eyes watched as the others that could still move took the opportunity to attack, placing a good amount of damage onto the boss. At the same time more of the minions spawned to populate the field once again, the bluenette cursing in his thoughts, "It's really one thing after another with this boss..."

He could feel warmth flowing back into his limbs as the Frostbite effect began to wear off, although it was likely he wasn't going to be able to act for a little while longer. Most likely he wasn't going to be able to attack the main body until their opening was already used up. "I guess at least I may be able to attack the sahagin once I get out, since I didn't have the opportunity to switch to Martial Arts this time around. However that freezing attack will likely be cast again once I get free...let's just hope I get lucky next time around.

Spoiler

[H:18] Calrex: 1621/1850 HP | 159/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Frozen 2/2]
[H:18] Jomei: 1474/1525 HP | 78/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] [3/3/3/3] Hestia: 2065/2065 HP | 94/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] Neopolitan: 776/1025 HP | 51/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1860/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

 

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He was over this.  He was over and done, and it was time to finish this fight once and for all.  Itzal felt the ice beginning to break away.  He could have just stood there and waited for it to finish..  But no.  He was too pissed off.  He pushed himself out and rolled forward, dodging the scald attack expertly.  He landed on his feet and sprang forward at the boss with high speed, his blade at the ready.  As the Leviathan pulled itself in he watched as everyone aimed for the bare patch of skin, but Itzal wasn't going for that.  No.  If this was an all or nothing hit he was going for the critical.  Instead of striking the skin, Itzal jumped onto it and ran along its side, his blade stabbing down and dragging along it's skin as he ran.  He then leaped up to where it's face was and thrust his sword deep into it's right eye.  He grabbed it's eyebrow to hold on with his left hand and shoved the blade deeper with his right.  When the creature bucked he let go.  He thrust his blade between two scales in it's body and let the sword cut the creature on his way down, which also slowed his descent.  When he got to the bottom he pushed off, rolled on the ground and turned ready for action.  Three status bars appeared by it's health:  Bleed.  Paralysis.  And Poison.  FINALLY.

ID#  123689  LD:  13+5=18  succeed check
ID#  123690  BD:  10!!!  (Thank you Jesus for this roll)  21+2x11x2=506 damage.  Bleed, Toxic Venom & Paralysis applied.

[H:18] Calrex: 1621/1850 HP | 159/176 EN | 16 DMG | 126 MIT |  3 ACC |  3 EVA | 0.6 ACH [1 Strike] [Frozen 2/2]
[H:18] Jomei: 1474/1525 HP | 78/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV[1 strike]
[H:11] [3/3/3/3] Hestia: 2065/2065 HP | 94/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [1 strike]
[H: 10] Neopolitan: 776/1025 HP | 51/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [2 Strikes]
[H:7] @Itzal: 1885/1885 HP | 149/160 EN| 21 DMG | 94 MIT |  5 ACC |  6 EVA |  1 KEN |  30THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [2 Strikes]

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This thread will be closed soon, please do not post after this post.

Once Floor 25 is released, the 5 people still here at the end of the fight will have a 48 hour head start on doing any content on that floor (including searching for the labyrinth guardian). Players will be announced when that floor is released.

The Leviathan screeched in agony. First the pinkette came at them with a cloud of darkness. It hurt like nothing before as it tried to free its head from the sand. The second rapier came at her with all the force in the world. And then finally, it was the hooded player's turn at agonizing the creature. Blow after blow landed against it, slowly pushing it towards the brink of extinction. And as the player slid down the throat of the creature, the health bar was turned to nothing. The creature glowed a bright, pale red and then shattered, freeing the players from their coiled prison.

The Sahagin that were on the field screeched, seeing their queen go down in front of their eyes. All six of them scrambled back towards their holes, sealing them off behind them so as to not be chased any further. The tide retreated further, this time revealing a set of sand stairs that rose from the ocean bed. They led towards a door, to where could not yet be seen. Clouds parted and sunlight beamed into the arena, freeing the player that had been stuck frozen outside of the arena. A glint could be seen in the distance, a player nearly done falling through the air. The sea had failed its defense, and yielded ground to the constant push of the front lines.

Last Round's Results

Spoiler

The Leviathan dies (Itzal's DoTs killed it) - Itzal granted the last hit reward

Rewards:

Spoiler
  • 5 bonus SP
  • 35,000 col (split)
  • Last-Hit Drop: <<Barb of the Whorleater>> - T3 Rapier - Accuracy / Freeze / Burn/ Holy
  • Party Drop (Each player in the party that got the last hit on Leviathan receives one): <<Diamond Dusting>> Unique Consumable - A special pouch that is filled with powdered scales of the Leviathan. Spreading the dust on yourself takes a post action and increases Mitigation by 50 for 3 turns. Usable only in combat.
  • Raid Drop (All players receive one): <<Scale of the Leviathan>> Unique Material - A special material item that still holds some of Leviathan’s power. Can be used at a blacksmith/tailor/artisan to replace 1 current enhancement on an item with one the crafter using it knows (use their enhancement table to determine possible enhancements). This process must follow normal crafting rules.

Thread Summary:

Spoiler

21 complete pages: 21 possible SP, 8400 col to be split among all participants (26 col per post)
If completing the boss: 5 SP, 7000 col (to each of the 5 remaining), <<Diamond Dusting>>, <<Scale of the Leviathan>>
Last hit reward goes to Itzal

@Neopolitan: 43 posts; 14 + 5 = 19 SP, 1118 + 7k = 8118 col, <<Diamond Dusting>>, <<Scale of the Leviathan>>
@Hikoru: 16 posts; 5 SP, 416 col
@Mars: 30 posts; 10 SP, 780 col
@Hestia: 44 posts; 14 + 5 = 19 SP, 1144 col + 7k = 8144 col, <<Diamond Dusting>>, <<Scale of the Leviathan>>
@Jomei: 44 posts; 14 + 5 = 19 SP, 1144 col + 7k = 8144 col, <<Diamond Dusting>>, <<Scale of the Leviathan>>
@Itzal: 42 posts; 14 + 5 = 19 SP; 1092 + 7k = 8092 col, <<Diamond Dusting>>, <<Scale of the Leviathan>>, <<Barb of the Whorleater>>
@Kairi: 9 posts; 3 SP, 234 col
@Ruby: 8 posts; 2 SP, 208 col
@Calrex: 43 posts; 14 + 5 = 19 SP, 1118 + 7k = 8118 col, <<Diamond Dusting>>, <<Scale of the Leviathan>>
@Sey: 28 posts; 9 SP, 728 col
@Ariel - The Crowned Lion: 24 posts; 8 SP, 624 col
@Stryder: 7 posts; 2 SP, 182 col
@Zandra: 28 posts; 9 SP, 728 col
@Domarus: 18 posts; 6 SP, 468 col
@Pinball: 8 posts; 2 SP, 208 col

 

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