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[SP-F22] Swift Weapon of Arms


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Applying: (Yui's Grace 1/5)

Sey was going to handle enemies one at a time in order to get himself some weapons. It was a simple way of trying to fish out for enhancements of the unique sort, something that he can focus his build around if it helped in damage. It was a tough time for him since he was going to be going in one at a time, so it was a hit or miss whether he manages to even get some drops at the end of this grind. But if he was capable of obtaining something that was better than the current basic accuracy and evasion build he was rocking, then it would be worth it.  Though it would be interesting to find something that worked in the damage over time effect department. Unexpected, but the damage could possibly be consistent if he focused on a completely different skill, one that would be completely contrary to anything he’s worked for before.

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Sey decided to take the fight underwater since there was a lack of punishment for doing this. He was a solo party currently, meaning that he was going to be fighting this battle without a pair of lips to speak with. A fair trade for the weapons, since he had no one to speak to as of currently anyways. And he had little intentions of calling anyone into the fray to change that reality, this was his battle to fight. Now to swim with the fishes, a school of them seemed interested in engaging with him. Sey’s fists were prepared to sink them. One aimed for a quick slap, but nothing too good of a hit was made! The second managed to get a good blow to the gut, only to take a kick in return. One of them escaped his attempts at punishment through the Tornado kick, but the rest swiftly fell flat to the attack. With a smile on his face, he would then brace for the next attack.

http://prntscr.com/nkg8kq

Action: Tornado Kick [x6 AoE] (6 Energy +2 per target hit) - Kick off the ground with a spin, then do a sweeping 360 kick.

Sey: 1204/1350 | EN: 114/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Sinker: 390/504 | 189 DMG
Sinker: 390/504 | 189 DMG
Sinker: 390/504 | 189 DMG
Sinker: 504/504 | 189 DMG

Edited by Sey
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They were fast enough to avoid him at the rate they did, swimming in circles around him. That made them slippery, but in perfect range for a sharp kick towards the side. As a result, he would aim a swift leg towards the side to hit two of them, only for the other two to get out of the way just in time. A click of his tongue would follow as he would look towards them, they wanted revenge. One of them was near yellow, so that was a note. A few more of those and the chances of obtaining some weapons will be heavily increased, it was best to fight in schools despite the effort it took him to hit them. And so he would manage to avoid their next attacks, his battle healing keeping his health from going too down low and his evasion allowing him a chance to escape without a problem. Looks like he was going to remain safe after all.

http://prntscr.com/nkg8qp

Action: Tornado Kick

Sey: 1271/1350 | EN: 105/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Sinker: 276/504 | 189 DMG
Sinker: 390/504 | 189 DMG
Sinker: 390/504 | 189 DMG
Sinker: 390/504 | 189 DMG

Edited by Sey
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They were swift, but they were not going to be swimming annoyingly for too long under his watch. They were beginning to become predictable, it wouldn't be long before they lined themselves up for a good kick. And before he was able to think about it, the chance revealed himself and give him the chance to swiftly attack at a rapid rate. A harsh kick towards all of them in a spinning motion and a threat towards their health bars. Three of them were in the green and one of them finally entered the yellow. Fragile enemies on the twenty second floor, just what he needed to loot items. And with his he has been doing so well, he wanted to play with risks a little bit more. But in case that did not work out, he wanted to make sure these fools would be off of the face of the game so that he did not risk losing too much energy.

http://prntscr.com/nkgbwk

Sey: 1338/1350 | EN: 92/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick

Sinker: 150/504 | 189 DMG
Sinker: 276/504 | 189 DMG
Sinker: 276/504 | 189 DMG
Sinker: 276/504 | 189 DMG

Edited by Sey
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Now to take form of one of them, for one of them was growing way too close to him for comfort. A swift kick to keep them all away yet again, with the exception of the one that was looking for a decent strike. At the very last second, Sey became one of them, looking to swim around the area swiftly so that he did not end up being caught in the attack. When given the chance to do this, he would then return back to normal so that he could examine all of their health bars again. This time, they were in the yellow. It should not take more than another two or three strikes to make them all disappear. Then it would be time to collect that sweet sweet loot. A rest wouldn't be so bad for him either, he did not want to pull what he did back in the fight against War. Risks like that, he learned, they were just not worth the price. Serious experiences points could have been lost that day.

http://prntscr.com/nkggtf

Sey: 1350/1350 | EN: 81/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick
Skill: Disguise [+1 EVA]

Sinker: 150/504 | 189 DMG
Sinker: 162/504 | 189 DMG
Sinker: 162/504 | 189 DMG
Sinker: 162/504 | 189 DMG

Edited by Sey
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And THIS was why he did not want to take the risk of using the item that he wanted to. If Sey wanted to try and act smart by adding more damage, he would have had hell waiting for him real soon. Sey was prepared to take some attacks, but three of this level was not what he would have desired. Two of them gutted him while one slammed the back of his head, two criticals in fact. With that, he would desperately kick out yet again, but only two of them would end up taking a hit. This would cause Sey to swim back a bit and let his battle healing help him. It seems like he was going to have to have the item wait for a different time, because this would be an execution day if he used it now. With that in mind, two of the enemies were still in the yellow, but two of them finally hit the red zone. All right, motivation to keep pushing forward.

http://prntscr.com/nkggay

Sey: 915/1350 | EN: 72/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick

Sinker: 36/504 | 189 DMG
Sinker: 162/504 | 189 DMG
Sinker: 162/504 | 189 DMG
Sinker: 42/504 | 189 DMG

Edited by Sey
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Now to claim some loot! It wasn't the most desirable it seemed, but a swift kick would get him something that was perfect. One thing to try and identify. The rest could perish, he had no interest in them for now. Maybe the other fishes will cough up something that won't make him roll his eyes. Not a single weapon came out yet, but that was okay, for he had a much bigger idea in mind. One of the fish would hit him yet again, giving him a bit of space while lowering his health a little closer to the yellow zone. It wasn't a comfortable color to deal with, but at least his own health was still green, and that was what mattered at the end of the fight. One of the fishes he hit was close to dying as well, so that was a bonus he was going to enjoy relishing in. The enemies were going to give him some loot today, damn it!

http://prntscr.com/nkgiqi

Sey: 838/1350 | EN: 63/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick

Sinker: 36/504 | 189 DMG
Sinker: 162/504 | 189 DMG
Sinker: 42/504 | 189 DMG
Sinker: 42/504 | 189 DMG

http://prntscr.com/nkghle

Loot: 3,528 Col, 2 T3 Mats, 1 Perfect Trinket 1 Rare Weapon, 1 Uncommon Consumable

Edited by Sey
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And there he was, trying his best to hold off in the water against the final two fish. It seems easy enough now that he was getting a rhythm and neither of them brought anything other than a slam of the body towards him. Looks like he was going to be making some fish tonight. But that out of the way, he was going to blow this out of the water with another kick. One of the Sinkers would end up shattering and the other was close to sharing a fate like that. A smile would lapse on his lips as he would obtain this opportunity. Another sinker to sink and Sey would end up counting the current treasures while taking a rest. Maybe he did not need to be consuming anything outside of what he had currently. His health was not going to be in its highest during the next round for sure, so it would be best to at least have the energy to endure. One more should do the trick.

http://prntscr.com/nkgkw1

Sey: 905/1350 | EN: 54/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick

Sinker: 48/504 | 189 DMG
Sinker: 42/504 | 189 DMG

Loot: 7,560 Col, 2 Perfect Consumables, 1 Rare Trinket


 

Edited by Sey
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And it looks like Sey was not so lucky today. The fish would escape his attempts to give it a harsh chop. Even worse, it did not seem so predictable anymore with its swift movements, every bit of energy being used to inflict heavy damage onto him and break through the typical shield of battle healing. All that he could do was swim and hope for the best in his next attempt. How annoying for it to not want to die when it was so close to death, but an animal was the most dangerous in a trapped state it seemed. Now that Sey knew this, he just needed to be just as desperate if he wanted to get the next strike. All the thoughts were being brought onto the treasure and how he would love to have the treasure for himself. A unique would be what gives him the motivate to hit again.

Sey: 826/1350 | EN: 54/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Delayed Sword

Sinker: 48/504 | 189 DMG

Edited by Sey
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Now it was time for him to move along with this. Another swift chop and he would end up getting the sinker out from existence. It looks like he was going to be finishing this one off without much loot coming out from it other than col, which made for a less than desirable experience for him. Not a single thing he would bring with him to the frontlines, so he was going to have to continue fishing if he wanted to get out of there with something that made his damage stand above what he typically did. It was pity damage at best from him as of currently. There seemed to be a lot of damage to be inflicted in the uniques and he wanted a slice of that pie. With that in mind, he would look to rest for a little bit while taking a plunge into his thoughts

http://prntscr.com/nkgp4y

Sey: 893 [983] /1350 | EN: 55/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Delayed Sword

Sinker: 48/504 | 189 DMG

Loot: 5,040 Col, 2 T3 Mats, 1 Rare Trinket

Edited by Sey
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Take a dive big and deep and you find yourself wanting to come back up and out of the water. It was no different with Sey in that regard, kicking his feet through the water swiftly with the goal of reaching up above the surface. Once he did, he breathed the air yet again to get rid of the weird heaviness that he felt over him. One could not feel hunger, that was the same with the ability to breathe. It was all a mere illusion at the end of it, but he could still feel such a thing. And with that feeling, he probably should take care of his virtual body a bit more. At the very least, he was giving it the much needed rest so that it was capable of fighting soon enough. This was not putting too much pressure, to him, it was a mere investment.

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Now he would fight the enemies on the shore when he got his energy up. The first wave of loot was disappointing and he was not ashamed to admit that. But his skill was able to keep the enemies from spewing out the worst of garbage and he was not risking his health for the sake of nothing. If the enemies were to behave the way they did during the last batch of them, he had no doubts that he would be surviving successfully at the end of the second wave. The second and last wave to clarify, for he was not going to be feeding that addicting habit of getting his health too low, he was not going to be a dedicated tank like it seemed Hestia wanted to be. One of them could handle such hellish pressure, the other was merely Sey. And that meant he wanted to be selfish.

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And with that, he would look back to the water to see that the sinkers were no longer interested, swimming back in the water in circles. A shame, he would have loved to kick them back into the bottom of the lake yet again, but it was a good practice round that he had before anyways, so it was not like he was missing out on much. And there were plenty of turtles around the areas to deal with, he just needed to take his four on and make sure to delete them quickly. Just as he spoke, his energy would increase back to the normal level, allowing him to take on the creatures of the land after his swim just ended. They seemed basic and ready to feed into his desire for loot, let’s hope that one of them would give him armors, weapons, or trinkets of the perfect sort.

Energy fully restored.

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Now to provoke them! A simple charge into a group of four turtles and he would find himself in combat again. Charge was applied to the first hit successfully so that he would end up inflicting a heavy level of damage onto the first one of the enemies. And he could only do that once per enemy, but it would have been a good idea to do before if it did not hinder his accuracy a little bit, but now that it was in his mind, he would be ready to inflict some damage onto the enemy. A smile would soon be placed on his face as he would spin around with his leg hitting all of them at once, one of them flying and the rest sliding back. Yup, that was how he was going to be obtaining their attention. It looks like he was going to be getting something good soon.

http://prntscr.com/nkh0x9

Sey:  1050/1350 | EN: 112/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick
Skill: Charge on Snapper 1

Snapper: 360/504 | 189 DMG
Snapper: 390/504 | 189 DMG
Snapper: 390/504 | 189 DMG
Snapper: 390/504 | 189 DMG

Edited by Sey
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And just like that, they were beginning to march! Good to know that they did not have a style of attack that differed from the ones of the sinkers. Just slam their bodies into their enemies and hope for the best. With a smile on his lips, he would take the brunt of the attacks, one of them being critical. Half of them made it and half of them pathetically missed. Fortunately for Sey, he was not going to miss a single one. Now that he applied charge onto his attack yet again, he would then slam his foot against the shells of the turtles and knocked them back a decent amount in the process. A successful push to get them off of him and he would then brace himself for their next moves. At this current rate, they could potentially be gone in about two moves if he was just that lucky.

http://prntscr.com/nkh14q

Sey:  827/1350 | EN: 99/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick
Skill: Charge on Snapper 2

Snapper: 246/504 | 189 DMG
Snapper: 252/504 | 189 DMG
Snapper: 276/504 | 189 DMG
Snapper: 276/504 | 189 DMG

Edited by Sey
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Inflicting more damage onto these fools, Charge really helped cut things close. Maybe it was possible for him to handle these fools in about four strikes if he was lucky enough to be landing such easy critical hits. But he should make sure to be hitting, for his very next kick would be missing one of them. That same one would charge back to him swiftly and gut him, bringing his health closer to the yellow zone. The only reason he was not so bothered by this was due to the fact that this fight was almost over, he was not going to be falling to such stupid enemies if they were going to be taking hits from him this easily. It almost felt like bullying, but they did not exist, and he would prefer to keep the better items out of them instead of befriending them. How lovely of him.

http://prntscr.com/nkh231

Sey:  750/1350 | EN: 88/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick
Skill: Charge on Snapper 3

Snapper: 132/504 | 189 DMG
Snapper: 126/504 | 189 DMG
Snapper: 126/504 | 189 DMG
Snapper: 276/504 | 189 DMG

Edited by Sey
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He was not lucky enough to be striking straight critical hits again, but that was all right by him. As long as he was obtaining his loot somehow, it did not matter. The enemies were struggling to obtain an advantage over him, since they were unable to land direct blows onto him, or any blows at all. His health did not see a pixel go down, his evasion was just too high for them to handle at this point. That being said, he was not one to be slowing down so quickly, he was ready to take on anything! And he would end up getting the kick he wanted into the fray before then placing his hands in his pockets, waiting for something to come through at the end of the day. It was a bright time for him, he was about to hit the jackpot with the loot at this pace.

http://prntscr.com/nkh39r

Sey:  817/1350 | EN: 75/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick
Skill: Charge on Snapper 4

Snapper: 18/504 | 189 DMG
Snapper: 12/504 | 189 DMG
Snapper: 12/504 | 189 DMG
Snapper: 138/504 | 189 DMG

Edited by Sey
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Now it was time to wipe them out! An extended foot would then spin once more, drying off Sey while also sending three of the turtles into a watery grave for them to enjoy. Two of them dropped things that were just the absolute worst for his case, only amplifying his col a slight amount despite the buff he took into a skill that he dropped before. With the return of it, however, he would end up obtaining something much sweeter! Mystery weapons, three of them, and they were all looking so good! Perfect weapons at last!? The excitement, it would have been the best for him if it was not shut down by the last turtle that looked to make a statement. And it was another bit of health away from death just like the rest, Sey could not wait to put it into a grave now. This was the end of the hunt.

http://prntscr.com/nkh5tr

Sey:  738/1350 | EN: 62/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Tornado Kick

Snapper: 18/504 | 189 DMG
Snapper: 12/504 | 189 DMG
Snapper: 12/504 | 189 DMG

Snapper: 24/504 | 189 DMG

Loot: 12,096 Col, 4 T3 Mats, 1 Rare Trinket, 1 Rare Heavy Armor, 3 Perfect Weapons

Edited by Sey
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It was the end, a chop to the last one and two more items would pop out from its body. And Sey was perfectly fine with the results, for the loot was not that bad in the slightest. Quite the opposite, he could obtain another chance at a weapon unique as well as an armor unique. This should be enough to get him something, and so he would take the items and put them into his inventory. The last bit of health that the snapper tried to threaten would pretty much fall on deaf ears, for there was no way that the snapper could end him. It was lucky enough to have broken through his defenses well enough to poke fun at the yellow zone. With a set of hands in his pockets, he would take a walk. It seems like he had an area to go towards at last.

http://prntscr.com/nkh8hi

Sey:  805/1350 | EN: 59/126 | DMG: 19 | MIT: 45 | ACC: 3 | EVA: 2 | BH: 67 | -25% DoT Damage | +8 LD

Action: Delayed Sword

Snapper: 24/504 | 189 DMG

Loot: 1 Perfect Heavy Armor, 1 Perfect Weapon, 2,520 Col, 2 T3 Mats

Edited by Sey
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A perfect ending, and no he was not sorry for saying that pun. It was a perfect one, however. For there were so many weapons and the chances of obtaining something strong from them were high in his favor. Considering the enhancements odds mixed with the fact that he had the item from the Wicked Witch quest, it would only be a matter of time before he ended up getting something special for his build that can inflict a high level of damage. Then it would be time for him to adjust to the desire of the game at that point by making his whole build around the weapon. Though he would get that refund for the search ability, it would be a matter of time before he can ask for mercy and forgiveness with his purchase and try again later. Now to get these weapons identified and hope for the best.

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