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Alec

[SP/F7] <<Arabian Nights - Second Night>>

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As Alec approached the pen continuing the hodge podge beast the large heavily muscled man quietly opened his Battle Ready Items list and swapped his Luck Stone back out for his Forearm Axe knowing he would need the added damage of the Battle Axe over the add Luck from his Luck Stone. Once he had reached the edge of the pen he walked around cautiously until he found the gate that led into the pen. Placing his hand on the wooden gate the large man opened the gate and slowly stepped inside the pen with the beast. The moment Alec closed the gate behind him the creature rustled and lithely sprang to its feet with a mighty flap of it's great leathery wings. Landing with a snarl as it ruffled it's fur with a shake and let out a deafening roar, obviously alerted to the unwelcome presence within it's pen area. Alec began to walk slowly towards the beast with his shield Mirror's Embrace held before him and his Forearm Axe hung loosely by his side as he eyed the beast ready for combat.

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Alec approached the strange hybrid beast slowly and cautiously with his shield Mirror's Embrace held up before him in a defensive stance as he progressed ever closer. As he neared the creature he was finally able to read the creatures name over it's health bar "Manticore, huh?" The large man said to himself as he readied his weapon to strike. Alec reached out trying to activate a Sword Art but the game refused his request and his attempt the attack the beast failed as his swing was slowed and the creature lunged out of the way with a flap of it's leathery wings before it dove forward snapping and biting unbelievably fast landing two quick strikes on the heavily muscled Tank. Alec's armor did a good job protecting him but the Manticore seemed to have some special ability that allowed it to bypass some of his armor rating as his health bar dropped slightly from the large teeth and as Alec felt the skin around his wounds singe from the heat of its bite. As the Manticore retreated Alec took the chance to swing his shield twice slashing into the creature and dropping it's own health bar in the process. Yes! This was going to be a good fight the large man thought to himself with a smile.

Spoiler

 

Alec uses Undertone on Manticore (- 2 EN)

Roll: 123574

BD: 7-2=5 (Miss)

Manticore: 123575

BD: 3+2+1=6 (Hit) 65-104=24 DMG (THN 46 DMG)

MD: 5+2+1=8 (Hit) 65-204=24 DMG (THN 46 DMG)

Burn: 24-45%=14 DMG - 2 turns

Burn: 24-25%= 18 DMG - 2 turns

Alec: HP: 870-24-24-14-18=790/870 | EN: 84-1=83/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT (-45% first time)

 

Manticore: HP: 647-46-46=555/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 

 

 

 

 

Edited by Alec

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Alec stood with his shield Mirror's Embrace held before him as he squared off against the horrendous patchwork creation before him. The large heavily muscled man had tried activating a Sword Art but the game had refused his commands and his slowed attack speed had allowed the Manticore to dodge his attack. While landing two successful bites of its own against Alec. The beast's jaws had sank deeper into his body than his heavy armor should have allowed. That compounded with the beasts fiery breath had dropped his health more than he'd expected no he faced the beast more wary of his opponent than before. Once more Alec tried activating a Sword Art but once more the game refused to head his desire as once more the Manticore lunged forward only landing a single hit this time as its teeth sank into Alec's heavily muscled body and exited leaving singed smoking holes in the man's hide while he swung his razor sharp shield around slicing deeply into the beasts hide opening another derp gash in its pelt. As the large tank reset himself he felt a warm tingling surge as his familiar Humphrey sent a coursing wave of healing energy flowing into his friend raising his health bar back nearly to full.

 

 

Spoiler

 

Alec uses Undertone on Manticore (-2 EN)

Roll: 123598

BD: 5-2=3 (Miss)

Manticore: 123598

BD: 4+3+1=8 (Hit) 64-104=24 (THN 46 DMG)

MD: 1 (Crit Fail)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%= 18 DMG - 2/2 turns

Alec: HP: 790+16-24-18-18+90=836/870 | EN: 83/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: +90 HP

Manticore: HP: 555-46=509/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 


 

 

Edited by Alec

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Alec did his best to curb his frustrations. Twice now he had tried to activate a Sword Art and twice now he had been denied. The game must be having a real vindictive streak, that or it was trying to reach the large man a lesson and punishing him at the same time. Alec let out a large exhale as sought to calm himself and regain his focus. After several deep breaths Alec tried to activate yet another Sword Art as he stepped forward. However when the large man's foot set down on the ground his ankle twisted and he began to rumble and fall as his massive arms pinwheeled for balance the heavily muscled man toppled like a fallen tree crashing to the ground amid the dirt and mud of the pen. The Manticore took charge of the opportunity presented to it and lurched towards the large man snapping and biting as it sank its teeth into the large man's probe body burning his skin with its fiery breath as it's teeth withdrew from the man's body. Alec swung his razor sharp shield up in a pair of diagonal slashes that sliced neatly into the creatures hide trailing red pixels as the beast backpedaled gaining done distance from the man laying on the ground.

 

 

Spoiler

 

Alec uses Undertone on Manticore (- 2 EN)

Roll: 123682

BD: 1 (Critical Fail)

Manticore: 123683

BD: 3+3+1=7 (Hit) 65-104=24 DMG (THN 46 DMG)

MD: 5+3+1=9 (Hit) 65-104=24 DMG (THN 46 DMG)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%=18 DMG - 1/2 turns

Alec: HP: 836+16-24-24-18-18=768/870 | EN: 83-2+1=82/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: 1/5

Manticore: HP: 509-46-46=417/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 


 

 

Edited by Alec

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Alec quickly scrambled gathering his feet under him and quickly standing up before the heavily muscled Tank brought his shield back up before himself to defend against the hideous creature before him. The large man too several derp breaths to calm himself before he reached out to activate a Sword Art and feeling a flood of elation as the energy coursed into his Forearm Axe causing the massive crescent shaped heads to begin glowing with an inner power. When the energy had reached its peak the large man bent down and quickly flexed his tree trunk like legs launching himself into the sky to come crashing down with a devastating downward swung of his arm slamming the crescent shaped axe heads into the Manticore chopping a huge gash in the creature. As the large man stood up the beast exhaled a huge jet of fire from its mouth. Instinctively Alec threw his shield up before him but between his shield and heavy armor he received little more than a sun burn as the beast lurched forward and bit into the large man again. Alec swung his shield around again as the Manticore retreated opening a deep clean slice in the beasts hide that leaked red pixels as the Manticore's health bar dropped into the yellow, bringing a satisfied smile to Alec's face.

 

Spoiler

 

Alec uses Undertone on Manticore (- 8 EN)

Roll: 123684

BD: 10-2=8 (Crit +2) 11+2=13*8=104-50=54 DMG

Manticore: 123685

BD: 10+3+1=14 (Crit +2) 40+2=42-104=1 DMG

MD: 3+3+1=7 (Hit) 65-104=24 DMG (THN 46 DMG)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%=18 DMG - 1/2 turns

Alec: HP: 768+16-1-24-18-18=723/870 | EN: 82-8+1=75/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: 2/5

Manticore: HP: 417-54-46=317/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 

 

 

Edited by Alec

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Alec continued his fight with the Manticore and brought the beasts health bar down into the yellow. There we go the large heavily muscled man thought to himself with an inward smile as he looked to his opponent and the creatures diminished hit points. "You can really stack on the damage in small amounts pal but it adds up pretty quick. But you're in my world and I'm going to end you." The large man growled under his breath at the Manticore as he circled the beast looking for an opening. As the large man circled he spotted an opening and rushed in trying to enact a Sword Art. In his rush Alec stepped into an unseen hole I'm the dark and tumbled over the large man's thickly muscled arms pinwheeled trying to restore his balance as he toppled like a gigantic fallen tree landing flat on his back as he watched the Manticore pounce upon its fallen prey. The monstrosity landed on the large man biting savagely with its fiery mouth opening two more large bites into the man as he swung his shield up in two quick swiped slashing into the beast and opening more razor thin cuts in its pelt that leaked more red pixels into the air as he watched the beast retreat back a few paces.

 

Spoiler

 

Alec uses Undertone on Manticore (- 2 EN)

Roll: 123686

BD: 1 (Critical Fail)

Manticore: 123687

BD: 5+3+1=9 (Hit) 65-104=24 DMG (THN 46 DMG)

MD: 7+3+1=11 (Hit) 65-104=24 DMG (THN 46 DMG)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%=18 DMG - 1/2 turns

Alec: HP: 723+16-24-24-18-18=655/870 | EN: 75-2+1=74/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: 3/5

Manticore: HP: 317-46-46=225/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 


 

 

Edited by Alec

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Alec continued his dance of death with the hodge podge creation of a creature named Manticore, only currently in the dance the large man found himself lying flat on his back looking straight up at the nights sky with the beast prowling around nearby. With a heavy sigh the large man rolled into a sitting position and gathered his legs up under himself and stood staring dead pan at the creature facing him. The beast was large and had a tank fetid breath as it returned the large man's gaze balefully. Alec took several deep breaths to calm himself as tried to summon the energy to enact a Sword Art but once more the game refused him. If truth be told the large man was beginning to grow tired of this honestly. It's like the game has something against the heavily muscled man or something. The Manticore sending it's opponents frustration and noting his lack of attack dove forward with a pounce and a flap of it's leathery wings. As the beast dove forward it's latched it's mouth around the large man and but down piercing his flesh with its mighty teeth causing the large man to inhale breath deeply as it's fiery breath seared his skin once more burning the wound as it released its bite and retreated a few paces away but not before Alec managed to swing his razor sharp shield around slicing deeply into the beast and opening a fresh pair of cuts in the monsters hide. "You'll not hit me without pay back!" The large man growled at the creature as he readied himself for another go.

 

Spoiler

 

Alec uses Undertone on Manticore (- 2 EN)

Roll: 123916

BD: 3-2=1 (Miss)

Manticore: 123917

BD: 2+3+1=6 (Hit) 65-104=24 DMG (THN 46 DMG)

MD: 3+3+1=7 (Hit) 65-104=24 DMG (THN 46 DMG)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%=18 DMG - 1/2 turns

Alec: HP: 655+16-24-24-18-18=587/870 | EN: 74+1-2=73/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: 4/5

Manticore: HP: 225-46-46=133/647 / MIT: 50 / ACC: 3 / EVA: 2

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 

 

 

Edited by Alec

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Alec continued his rounds with the horrendous beast called the Manticore. Alec had taken some damage this fight but nothing to be too overly concerned about as held his shield up in front of himself eyeing the beast and smiling as he observed that it's health bar was currently in the red. He had dropped the beast's health significantly during this fight and the large heavily muscled man felt the fight drawing to a close. With a deep breath Alec activated a Sword Art and was relieved when he felt the familiar wash of energy flow through him and into his Forearm Axe causing it to begin to glow as the energy built and grew. As the energy neared it's peak Alec bent and flexed his massive tree trunk like legs launching himself into the air to come crashing down on the Manticore with a mighty swing if his Forearm Axe chipping deeply into the beast and dripping it's remaining health by nearly a third. The Manticore responded with a loud roar before it belched a massive burst of flame onto the large man which did little man than warm his body before it lunged forward and but deeply into Alec's body again opening another wound that again was seared due to the intense heat within the beast mouth. Alec gritted his teeth and and swung his razor sharp saw bladed shield down twice slicing deep clean cuts through the beast which caused it to begin to waver and shake before exploding in a shower of pixels that rained down around the large man as he stood up smiling at the loot window before him.

 

Spoiler

 

Alec uses Undertone on Manticore (- 8 EN)

Roll: 123918

BD: 9-2=7 (Crit +1) 11+1=12*8=96-50=46 DMG

Manticore: 122919

BD: 8+3+1=12 (Hit/Fiery Breath) 40-104=1 DMG (THN 46 DMG)

MD: 7+3+1=11 (Hit) 65-104=24 DMG (THN 46 DMG)

Burn: 24-25%=18 DMG - 1/2 turns

Burn: 24-25%=18 DMG - 1/2 turns

Alec: HP: 587+16-1-24-18-18=542/870 | EN: 74+1-2=73/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT

 Humphrey: 5/5

Manticore: HP: 133-46-46-46=0/647 / MIT: 50 / ACC: 3 / EVA: 2 - DEAD

65 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,) 

Burn: 24 DMG - 2 Turns

 

Abilities:

Double attack: The chimera attacks twice in one turn, once on a successful BD and second on a successful MD. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being mitigable.

Partial Phase: The chimera will always deal a minimum of 24 normal damage per hit, even through Armor and Armor Abilities/Mods. Except for the following Fire Breath attack.

Fire Breath: On a natural BD/MD of 8-10, the chimera will breath fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but resets post count, while the normal attack damage combines into 80 normal damage; this value is then mitigatable. 

 

 

Edited by Alec

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Alec glanced down at the loot window before him as the Manticore exploded in a harmless shower of pixels that rained down around the large man. The heavily muscled Tank let out a long low whistle as he looked at the Tier 2 piece of Heavy Armor sitting before him. The item had Mitigation, Flame Aura and Taunt. It was literally perfect piece of equipment for the type of build he was chasing. Why did he have to be so darn moral all of the time? The large man cursed himself silently. He had promised Ali he would return any equipment he found but this piece was perfect for him! He cursed again as he tapped the button to place the piece in his inventory in an irritated manner as he turned away from the site of the Manticore's destruction and and walked over to exit the pen the beast had been caged within. He had made a promise the large man thought to himself and he always kept his promises he thought with a self assured nod of his head as he exited the pen and looked around the camp nearby. All seemed quiet but that could be a ride, there could be a group of Thieves hiding in the shadows waiting to pounce upon him the moment his guard was down seeing as how he had just defeated a rather formidable foe.

 

OOC Post 1: +40 HP / Humphrey: +90 HP

Alec: HP: 542+90+40=672/870 

 

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Alec casually made his way through the Thieves camp keeping a wary eye out for anything out of the ordinary or unusual. As the large man continued walking he heard the shift of some rocks nearby and a soft rustle of fabric on canvas from his other side. Predictable. The large man thought to himself. It seemed these game makers weren't too keen on switching up their playbook the heavily muscled man thought to himself. He was pretty sure this is exactly how the last question this chain had progressed. Enter camp, fight some Thieves, fight a big bad and then fight some more Thieves on the way out. Okay. Alec thought to himself if that's the way they wanted it that's what they'd get as he continued to walk trying not to tip off his pursuers that he was aware of their presence, as he continued to track the pairs movements by their sounds. The duo was good the large man thought to himself with a nod but he was better he thought with a grin as he neared the edge of the tent camp site and the most likely place for their emergence.

 

OOC Post 2: +40 HP / Humphrey: 1/5 / EN fully restored

Alec: HP: 672+40=712/870 

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As the large heavily muscled man walked through the Thieves camp site he quickly emerged from the camp to encounter two sand robed Thieves lurking in the shadows outside the encampment. As Alec emerged and spotted the pair of Thieves he quickly reached out activating a Sword Art causing his Forearm Axe to begin glowing as the energy built within it. As the energy reached its peak Alec swung his arm out in a wide arc. As his crescent shaped axe heads flew towards the first Thief he quickly flowed out of the way of the swing like water. The second Thief wasn't so quick and Alec's axe head smashed into his side repeatedly opening a large wound in the Thief's side. The Thieves seemed to have been caught off guard by the large man's sudden movements and agressive actions as they both stumbled missing their attacks and tripping over each other in their shock and confusion.

Spoiler

 

Alec uses Heightened Bash (- 11 EN)

Roll: 124003

BD: 3 (Miss) 

Roll: 114004

BD: 10 (Critical +2) 11+2=13*7=91-43=48 DMG

Senior Thieves: 124005

BD: 1 (Crit Fail)

CD: 6 (Tri Pierce)

 

Alec - HP: 712+16=728/870 | EN: 84-11=73/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT 

Humphrey: 2/5

Senior Thief - Health: 186/186 / Mit: 43 / Acc: 2 / Savvy: 2 / Tier 2 Bleed (8-10 nat BD)

Senior Thief - Health: 186-48=138/186 / Mit: 43 / Acc: 2 / Savvy: 2 / Tier 2 Bleed (8-10 nat BD)

Basic Damage: 9 (10 on a natural BD of 9 , 11 on a natural 10 BD of 10)

Available Sword Arts / Conditions (Thief dice):
Bandits don't have an energy bar but they will use sword arts with every successful hit.

  • Infinite - 5x1*(Basic Damage) / [On a successful hit, CD roll 1-3]
  • Tri Pierce - 3x1*(Basic Damage) / [On a successful hit, CD roll 4-8]
  • Cross Edge - 2x4*(Basic Damage) / [On a successful hit, CD roll 9-10, MD roll 1-5]
  • Armor Pierce - 1x1*(Basic Damage) & Stun / [On a successful hit, CD roll 9-10, MD roll 6-10]
  • Shadow Stitch - 3x2*(Basic Damage) / [On a successful hit, CD roll 11-12]

 

Edited by Alec

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Alec uses Heightened Bash (- 11 EN)

Roll: 124013

BD: 6 (Hit) 11*7=77-43=34 DMG

Roll: 124014

BD: 3 (Miss) 

Senior Thieves: 124015

BD: 9 (Crit +1) 10*5=50-104=1 DMG (*2)

CD: 2 (Infinite)

 

Alec - HP: 728+16-2=742/870 | EN: 84-11=73/84 | DMG: 11 | MIT: 104 | ACC: 0 | EVA: -1 | BH: 16 | THN: 46 | Stonewall: -25% DoT 

Humphrey: 3/5

Senior Thief - Health: 186-34=152/186 / Mit: 43 / Acc: 2 / Savvy: 2 / Tier 2 Bleed (8-10 nat BD)

Senior Thief - Health: 138/186 / Mit: 43 / Acc: 2 / Savvy: 2 / Tier 2 Bleed (8-10 nat BD)

Basic Damage: 9 (10 on a natural BD of 9 , 11 on a natural 10 BD of 10)

Available Sword Arts / Conditions (Thief dice):
Bandits don't have an energy bar but they will use sword arts with every successful hit.

  • Infinite - 5x1*(Basic Damage) / [On a successful hit, CD roll 1-3]
  • Tri Pierce - 3x1*(Basic Damage) / [On a successful hit, CD roll 4-8]
  • Cross Edge - 2x4*(Basic Damage) / [On a successful hit, CD roll 9-10, MD roll 1-5]
  • Armor Pierce - 1x1*(Basic Damage) & Stun / [On a successful hit, CD roll 9-10, MD roll 6-10]
  • Shadow Stitch - 3x2*(Basic Damage) / [On a successful hit, CD roll 11-12]
Edited by Alec

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