Jump to content
Yukiro

[F01 - R1 Blacksmith] The Lucky Armament

Recommended Posts

1319213532_Untitleddrawing.jpg.197d2814f8259ebe52cae5751e56451e.jpg

The Town of Beginnings; the place from which everyone starts, and the place to which everyone eventually returns. It's pleasant aura and naturally adventurous feel makes almost any player feel right at home. Despite a seemingly simple layout, it is in fact a labyrinth in disguise. The number of intersecting paths and alleyways one can take is mind-bending, and that's before you consider the very real possibility of getting hopelessly lost. For those that do, however, hidden treasures tend to appear. Taverns and shops can be found within the many paths; one such place is The Lucky Armament, a relatively small and humble smithy found in a dark, narrow alleyway. A sign bearing the armory's name hangs above a plain wooden door, beyond which one can find a room with walls seemingly made of racks for weapons of varying shapes and sizes. A forge and anvil are plain to see in the back corner of the room.
As you enter a tall young adult looks up from a small cot near the anvil. Quickly standing up he greets you:
"Welcome to Lucky Armament. What is it you need?"

Spoiler

Total Exp: 7

Rank 1
    [1] = Critical Fail (Lose materials)
    [2-5] = Fail (Lose materials)
    [6-9] = Salvage (Keep materials on LD 11+)
    [10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

Critical Fail and Fail crafts: +1 EXP
Salvage crafts: +2 EXP
Uncommon crafts: +3 EXP
Rare crafts: +5 EXP
Perfect crafts: +8 EXP

Weapons (Available at Rank 1): Sword, spear, axe, etc. Weapons typically provide damage or other on-hit attack bonuses.
Heavy Armor (Available at Rank 3): Chestplate, helmet, gauntlets, etc. Heavy armor typically provides mitigation or other defensive bonuses.
Shields (Available at Rank 5): Kite shield, buckler, etc. Shields typically provide defensive or utility bonuses.

[0-19 EXP] Rank 1 - Beginner Blacksmith: Able to craft Tier 1 equipment. 2 crafts per day.
[20-39 EXP] Rank 2 - Apprentice Blacksmith: Able to craft Tier 2 equipment. 3 crafts per day.
[40-79 EXP] Rank 3 - Professional Blacksmith: Able to craft Tier 3 equipment. 4 crafts per day.
[80-159 EXP] Rank 4 - Experienced Blacksmith: Able to craft Tier 4 equipment. 5 crafts per day.
[160-319 EXP] Rank 5 - Assistant Blacksmith: Able to craft Tier 5 equipment. 6 crafts per day.
[320-639 EXP] Rank 6 - Mentor Blacksmith: Able to craft Tier 6 equipment. 7 crafts per day.
[640-1279 EXP] Rank 7 - High Mentor Blacksmith: Able to craft Tier 7 equipment. 8 crafts per day.
[1280-2559 EXP] Rank 8 - Provisional Master Blacksmith: Able to craft Tier 8 equipment. 9  crafts per day.
[2560-5119 EXP] Rank 9 - Master Blacksmith: Able to craft Tier 9 equipment. 10 crafts per day.
[5120+ EXP] Rank 10 - Grand Master Blacksmith: Able to craft Tier 10 equipment. 11 crafts per day.

PRICES
spreadsheet.thumb.PNG.9b862526df9127d33f54f47a3ecc47f4.PNG

 

TIER 1 

Spoiler

<<RARE>>

Spoiler

Dwarven Great-ax
 

Spoiler

Name: Dwarven Great-ax 
Your Profession: Blacksmith
Your Rank: 1
Roll ID: 125795
Roll Result: 11
Item Type: 2H Ax
Tier: 1
Quality: Rare
Enhancements: Bleed, Keen
Description: A rough ax, which reminds one of grand mountains and wintry nights.
Post Link: http://www.sao-rpg.com/topic/18240-f01-r1-blacksmith-the-lucky-armament-nothing-in-stock/?do=findComment&amp;comment=583354

Bestial Claymore
 

Spoiler

Name: Beastial Claymore
Your Profession: N/A
Your Rank: N/A
ID: ID# 124839
Roll: CD: 11 LD: 4
Item Type: 2H Straight Sword
Tier: 1
Quality: Rare
Enhancements: Damage x2 (+2 dmg) 
Description: A long, polished sword with pelt, bone, and tusks forming it's hilt and guard. 
Post Link: http://www.sao-rpg.com/topic/18200-f01-sp-finally-found-a-quest/?do=findComment&amp;comment=582759

 


 


 

 

REQUESTS

Please fill out the request form if you'd like to order something specific.

Spoiler

Name: [Give the item a name]
Your Profession: Blacksmith
Your Rank: 1
ID: [Leave Blank]
Roll: [Leave Blank]
Item Type: Weapon [What kind of weapon - 1H SS, 2H Axe, etc.] (Armor, etc. will be added as they become available)
Tier: 1 (2 and 3 will be added as they become available)
Quality: [Uncommon, Rare, Perfect]
Enhancements: [What Enhancements does the item have]
Description: [Give the item a description]
Post Link: [Leave Blank]

CURRENT REQUESTS

Spoiler

Nothing yet.

 

Edited by Yukiro

Share this post


Link to post
Share on other sites

Day 1

Yukiro shook himself off and prepared to start the forging process. All he needed to do was use fire and force to create a usable weapon out of raw ores. No sweat. 
This is how I'm gonna go broke.
Not that he could do much anyways. He might as well remain open so long as he could sell something, though. Never know who might need what. Shaking himself off, he picked up his hammer and began to forge.

Yukiro began the forging process. It took patience to wait for the metal to heat up, but he didn't mind too much. The fires were almost mesmerizing. So much so that he only barely got the items out of the fire in time. Thus, the forging process began. Clang! Clang! Clang! Clang! Clang! The noise of the hammer hitting the anvil was so loud you could hear it outside the shop. With every blow the metal changed and altered in shape, slowly creating something that resembled a finished piece of work. With a final blow, the outcome was revealed. Yukiro wiped the sweat of his brow as he stepped away from the anvil.

-2 T1 Materials
+2 EXP
 

Spoiler

ID# 125657 | CD: 2 | Lost Materials
ID# 125658 | CD: 4 | Lost Materials

 

Edited by Yukiro

Share this post


Link to post
Share on other sites

Day 2

Yukiro began the forging process. It took patience to wait for the metal to heat up, but he didn't mind too much. The fires were almost mesmerizing. So much so that he only barely got the items out of the fire in time. Thus, the forging process began. Clang! Clang! Clang! Clang! Clang! The noise of the hammer hitting the anvil was so loud you could hear it outside the shop. With every blow the metal changed and altered in shape, slowly creating something that resembled a finished piece of work. With a final blow, the outcome was revealed. Yukiro wiped the sweat of his brow as he stepped away from the anvil.

Spoiler

ID# 125744 | CD: 4 | Fail, loose materials
ID# 125745 | CD: 9 LD: 2 | Salvage, lost materials

+ 3 Exp
- 2 T1 Material

 

Edited by Yukiro

Share this post


Link to post
Share on other sites

Day 3

Yukiro began the forging process. It took patience to wait for the metal to heat up, but he didn't mind too much. The fires were almost mesmerizing. So much so that he only barely got the items out of the fire in time. Thus, the forging process began. Clang! Clang! Clang! Clang! Clang! The noise of the hammer hitting the anvil was so loud you could hear it outside the shop. With every blow the metal changed and altered in shape, slowly creating something that resembled a finished piece of work. With a final blow, the outcome was revealed. Yukiro wiped the sweat of his brow as he stepped away from the anvil.

Spoiler

ID# 125795 | CD: 11
ID# 125796 | CD: 3

- 2 T1 materials
+ 6 EXP
+ 1 T1 <<Rare>> 2H Ax 

 

Spoiler

Name: Dwarven Great-ax 
Your Profession: Blacksmith
Your Rank: 1
Roll ID: 125795
Roll Result: 11
Item Type: 2H Ax
Tier: 1
Quality: Rare
Enhancements: Bleed, Keen
Description: A rough ax, which reminds one of grand mountains and wintry nights.
Post Link: http://www.sao-rpg.com/topic/18240-f01-r1-blacksmith-the-lucky-armament-nothing-in-stock/?do=findComment&amp;comment=583354

 

 

Edited by Yukiro

Share this post


Link to post
Share on other sites

Day 4

Yukiro began the forging process. It took patience to wait for the metal to heat up, but he didn't mind too much. The fires were almost mesmerizing. So much so that he only barely got the items out of the fire in time. Thus, the forging process began. Clang! Clang! Clang! Clang! Clang! The noise of the hammer hitting the anvil was so loud you could hear it outside the shop. With every blow the metal changed and altered in shape, slowly creating something that resembled a finished piece of work. With a final blow, the outcome was revealed. Yukiro wiped the sweat of his brow as he stepped away from the anvil.

Spoiler

ID# 125859 | CD: 3
ID# 125860 | CD: 4

- 2 T1 Materials
+2 Exp

Edited by Yukiro

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×