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[SP-03] <<Escape>> No, you are trapped here with me


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The walls were dark. So was the outside. Heck, everything was dark. Why was he here again? Tristan had for the past several years been lost in a daze. His closest comrades in battle were gone. His wife had ran off...somewhere. He was, well, truly alone. He didn't know if there was anyone of the old Azure Brigade still left, since he was the only one who went to the halls where he still lived. It was....well. It was dark time in his mind as well. Maybe he deserved this fate, being randomly kidnapped in something that he assumed was a quest. He sighed quietly to himself, his scars on his face mentally throbbing. They weren't even related to SAO technically when it copied them over from his real life appearances, but there were scars in his heart.

However, Tristan felt that he would have to not be in this stinking place, lest he died from not eating. Wait, could he even die from not eating in SAO? He had...never considered that before. How odd. And it was with that, to which he sighed and cracked his neck, then broke the restraints on him, which were of little to him. This Floor 3 had little to oppose him after all. He felt it was time to also breaks the chains that held him down all these years. To go into the outside world and be something. New? The same? Who knows. Either way, he has a new future ahead of him.

Spoiler

Stats:
HP: 1085/1085 (1040 + 45 Stonewall)
ENG: 102/102
DMG: 3
MIT: 124 (35 HA + 25 Block + 10 Stonewall + 54 Equip)
EVA: -1 (Stonewall)
Thorns: 54
Flame Thorns: 42
Holy Blessing: 96
Regen: 30

Skills (and Mods):
One Handed Spear 2 (E: Parry)
Heavy Armor 5 (E: Stonewall)
Howl
Fighting Spirit
Parry
Block 5 (E: Mark, Shield Bash, Rampart)
Meditation 0
Disguise
Survival - Out of combat Health regen is 15 * Tier per post. Grants immunity to most damage dealing environmental attacks and effects.

<<Concentration>> (Free Action, 3 CD) Gain +1 ACC until the start of your next turn (must declare use in roll purpose).
<<Mark>> (Post Action, 5 En, 2 CD): Roll a BD and add 2. The target’s next raw attack roll must meet or exceed the result or target the user [of mark] instead of their intended target [of the attack]. For AoE attacks, this applies to all rolls of that attack (attacks are still treated separately for the usage of MIT, Thorns, etc.). The target attacking someone besides the user will also consume the mark. You cannot have a mark and parry active at the same time. The mark will be removed if the target enters stealth (this skill has no cooldown if mark is removed due to target entering stealth).
<<Shield Bash>> (Post Action, 10 En, 2 CD): Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply.
<<Rampart>> (Post Action, 8 En, 5 CD): Reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn.
<<Parry>> (Post Action, 5 En, 2 CD): Reduces the final damage of the next successful attack against you by 50% (rounded down) and negates stun/paralysis effects of that attack. If you are targeted by multiple creatures on a single enemy turn, Parry will only apply to the first attack against you. A successful Parry also returns 50% (rounded down) of the raw damage that would be dealt to you back to your opponent (3 CD). The reflected damage can be mitigated by the opponent.

Stats: 3 Base Damage = 1 Base + 2 (1H Spear 2).
Mitigate 124 Damage. Regenerate 126 health when hit the last turn, and another 30 if not hit for two turns.
When hit on a non-critical, deal unmitigated 96 damage back. When hit on a critical, deal unmitigated 42 back and a 2 turn DoT for unmitigated 12 damage each. Reduces damage taken from damage over time effects (Bleed, Burn, etc.) by 25% (rounded down). 1 extra Hate generated from Howl, Focused Howl, and successful attacks.

 1x Potion of Heavenly Mending: When used recovers 15% (rounded up) of your missing health

Banners:
Banner of Inspiration: 3/3 Charges, empowers you and three other players in a party with +45 overhealth for 1 battle. To refill 1 charge costs 5,000 col
Banner of Superior Support: 3/3 Charges. When used, the Banner of Support heals up to 4 players, including the user, a maximum of 90 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 10 turn cooldown. To refill 1 charge costs 5000 col

Default Equipment:
Hephaestus Armour (Tier 3): +30 Regen, +54 Thorns
Burden of the Fallen (Tier 3): +96 Holy Blessing
Twinfire Reflector (Tier 3): +54 Damage Mitigation, +42 Flame Thorns
Azure Brigade Cloak (Vanity)
Lion's Mane (Vanity)
Delaney Ring (Achilles) (Vanity)

 

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After Tristan had broke the restraints and tossed them aside, he looked around the cell. It was...well, a cell. Dark, damp and not particularly pleasant to hang around with. Either way not particularly a place to stay around in. Tristan saw on the other side of the gate that there was a chest, which was partly open with his gear in it. Well, that made it clear what to do next. Looking by the gaps of the gate, he saw no immediate guards. This gave him the presumption that what he should be doing is breaking the gate, then getting the equipment from the box to escape with, fighting whatever came at him, not far off from the classic <<Bandit Camp>> quest. Simple enough.
Tristan shook his leg around a bit, then dealt a swift booting to the door, but it didn't budge quite yet. Well, it was definitely creaking though and it wasn't enough sound to alert anyone it seems. Plus he had absolutely no lockpicking skills, just his trusty brute force as usual.

Edited by Tristan Delaney
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Well. He had to admit, it felt like it stunted his newfound energy to do something with his life for the gate to be a barrier in his progress. Tristan sighed and stroked his chin in thought, maybe wondering if there were easier ways to break the gate. Well, there was indeed the lock and he had heard of players who managed to use their Sneak and Hide or Lockpick to get out. However as noted before, Tristan didn't have such capabilities, so instead would just have to break through the gate eventually. On the plus side, his big pause from doing anything meant there was already a slew of information on the quests which had been shared. Well, no time like the present. Tristan got his leg ready again and gave the gate a swift boot, bending the bars more.

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For what it was worth, it seemed his efforts were showing some fruit with the gate bending, for if it was unmoving, he would be rather embarrassed at his actions. Well, that is if anyone could see him, which there was only bandits. And luckily they were taking their sweet time to get here it seems. Tristan sighed as he felt his leg getting a bit sore from all this kicking, but at least it was not in vain. He stretched his body around, once again putting his weight behind his kick as he gave another kick. This time too, the gate was close to breaking. Sigh, finally. It was taking its sweet time, especially with being rather dull to having to constantly kick a gate. He supposed it was punishment for not having invested in the more "Thief" oriented skills though.

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Tristan decided that his leg was getting a bit sore  with all this kicking, so settled for his shoulder instead. Taking a few steps back, Tristan geared himself up, then ran full pelt into the gate, smashing the gate completely as it was sent flying into the wall with a loud bang. Now there's definitely going to be bandits coming. Well, at least he would be seeing combat again. However he did have to consider that these are Floor 3 mooks so it was likely he could survive them even without armour. However despite that, he still would need his gear for good damage or would be here for far too long, so shook his head and decided to focus on what was ahead, which was getting himself geared up. Especially since he didn't have all the time in the world to sit around like he has been. He had quests to finish.

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Tristan looked through his gear, pushing it around as he got the armour first on and put his fairly standard weapon of a spear aside. Hah, it reminded him of the time he used a weapon before major system changes, which allowed him to win a tournament. He had personally himself gone through a few system changes, and since time has gone on while he was away at home, it had changed more. It really made him wonder what was going on in SAO, like if developers were out there still working on it. Surely they should be working on helping them get out? Or maybe it was an AI gone rogue which was continually developing for them. The latter seemed more likely, unless apparently a lot of humans had completely lost their sense of morality. That or the world as put by fictional stories like Battle Royale was coming to light. Well that was a grim thought. He shook his head as he put on his armour, fitting weirdly well as it always did. Heck, his trusty Twinfire Reflector was still here. It'll be a sad day when he no longer has use for it, for it has a strong history with him, ever since Alkor gave it to him.

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