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[F08 - R3 Tailor] Sew and Tell


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Description Here

Prices

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Inventory (Check Bottom Spoiler For Unused Crafts)

Tier One Tier Two Tier Three
Uncommon:
Spoiler
  • None

 

Uncommon:
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  • None

 

Uncommon:
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  • None

 

Rare:
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  • None

 

Rare:
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  • None

 

Rare:
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  • None

 

Perfect:
Spoiler
  • Bloody Wraps - [Perfect T1 MA Weapon [Bleed // Damage // Damage]]

 

Perfect:
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  • None

 

Perfect:
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  • None

 

 

Request Form - Enhancement List Request Queue
Name: 
Your Profession: Tailor
Your Rank: 1
Item Type: 
Tier: 
Quality: 
Enhancements: 
Description: 
  • None

 

Notes To Self:
 

Spoiler

Tools: Aphrodite's Loom (+1 CD Tool)

EXP: 75/79

  • [40-79 EXP] Rank 3 - Professional Tailor: Able to craft Tier 3 equipment. 4 crafts per day.
  • [80-159 EXP] Rank 4 - Experienced Tailor: Able to craft Tier 4 equipment. 5 crafts per day.
  • [160-319 EXP] Rank 5 - Assistant Tailor: Able to craft Tier 5 equipment. 6 crafts per day.
  • [320-639 EXP] Rank 6 - Mentor Tailor: Able to craft Tier 6 equipment. 7 crafts per day.
  • [640-1279 EXP] Rank 7 - High Mentor Tailor: Able to craft Tier 7 equipment. 8 crafts per day.
  • [1280-2559 EXP] Rank 8 - Provisional Master Tailor: Able to craft Tier 8 equipment. 9 crafts per day.
  • [2560-5119 EXP] Rank 9 - Master Tailor: Able to craft Tier 9 equipment. 10 crafts per day.
  • [5120+ EXP] Rank 10 - Grand Master Tailor: Able to craft Tier 10 equipment. 11 crafts per day.

Tailors can make the following types of items:

  • Weapons/Clothing (Available at Rank 1): Dresses, shirts, hand wraps (martial arts weapons), etc. Weapons typically provide damage or other on-hit attack bonuses, whereas clothing is normally used for vanity or loot bonuses.
  • Cloth Armor (Available at Rank 2): Leather vest, boots, shoulder pads, etc. Light armor typically provides vital defensive bonuses for combat.
  • Light Armor (Available at Rank 3): Chain mail, scale mail, etc. Light armor provides defensive bonuses but less than Heavy Armor.
  • Plushies (Available at Rank 5): Stuffed animals, pillows, dolls, etc. Plushies provide Loot Die and Crafting bonuses.

Leveling Up:
Gaining EXP and increasing your Tailor Rank increases the Tier level and number of items you can craft each day.

  • Critical Fail and Fail crafts: +1 EXP
  • Salvage crafts: +2 EXP
  • Uncommon crafts: +3 EXP
  • Rare crafts: +5 EXP
  • Perfect crafts: +8 EXP

Item Fusion:
Tailor can combine items that they craft (i.e. Weapons/Clothing, Cloth Armor, Light Armor, Plushies) to create higher quality items. During the combination process, the components (i.e. items combined together) and the combined item (i.e. the item created as a result of combining the components), must adhere to the following rules:

  • Items must be of the same item type and tier to be considered eligible as components for the combination process.
  • If a Demonic item is used as a component, the resulting item will be a Perfect item unless a Demonic Material is used.
  • If an item with a Unique enhancement is used as a component, the combined item will not be able to possess that Unique Enhancement unless a Gleaming Scale is provided.
  • Item combinations must have the following exchange rate:
    • 2 Uncommon items + 1 Material = 1 Rare item
    • 2 Rare items + 2 Materials = 1 Perfect item
    • 2 Perfect/Demonic Items + 3 Materials = 1 Perfect item
    • 2 Perfect/Demonic items + 3 Materials + 1 Demonic Material = 1 Demonic item

Crafting Die Result Chart:
As your Tailor rank increases, the crafting die result chart changes, making it less likely for you to fail and more likely to succeed on higher-quality crafts.

Rank 3

  • [1] = Critical failure (Lose materials)
  • [2-4] = Fail (Lose materials)
  • [5-7] = Salvage (Keep materials on LD 11+)
  • [8-10] = Uncommon item (1 slot)
  • [11] = Rare item (2 slots)
  • [12] = Perfect item (3 slots)

 

Edited by Lethia
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