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Simmonè's Evaluation/Liquidation/Purchases


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10/4/20
ID Fee Rendered on 6/27/20

Spoiler
ID: 155427B (T3/Demonic/Light Armor)
    BD: CD: LD:
155947 Loot Dice 7 8 19
155948 Loot Dice 2 7 16
155949 Savvy 7 7 6
155950 Evasion 9 9 13

 

Name: Jacket of the Prince
Profession: Merchant
Rank: 5
Roll ID: See above
Roll Result: See above
Item Type: Light Armor
Tier: 3
Quality: Demonic
Enhancements: EVA I, LD II, SAVVY I
Post Link: Here
Description:
A black jacket with a detachable hood, once modified to fit its user's taste. Now, it looks like a tracksuit that might come from a high-end fashion store, or a cosplay website. One large red stripe tears down the side of its sleeves, and two folded collars sit on opposite ends of the front zipper. Large pockets line its insides, and there are two more at its front. Only a small label at the back of the coat clues players into the coat's origins -- however, it seems to be written in Latin.

 

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10 minutes ago, Simmone said:

10/4/20
ID Fee Rendered on 6/27/20

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Approved.

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10/7/20
ID Fee Rendered: 8/11/20

Spoiler
ID:#160612c (T3/Weapon/Perfect)
  BD: CD: LD:  
164785 5 3 1 Taunt/Keen
164786 9 3 10 Bleed/Paralyze
164787 10 9 18 Absolute Accuracy/Phase

 

Name: Ethereal Tether - Zanshin
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Katana
Tier: 3
Quality: Perfect
Enhancements: Keen, Bleed 1, AA
Post Link: Here
Description:
A relic in purplish silver crusite make, housed in a ivory saya. When held it is as if your are linked to your targets, even if blind folded it is as if you can 'feel' them. Frightening to all those but the most practiced of minds, this weapon seeks to destroy opposition all its own.

Given to Baldur

Edited by Simmone
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3 hours ago, Simmone said:

10/7/20
ID Fee Rendered: 8/11/20

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10/20/20

Spoiler
ID:169138b (T3/Weapon/Perfect)
  BD: CD: LD:  
173883 2 10 13 Bleed/Paralyze
173884 8 3 15 Damage/Accuracy
173885 10 9 17 Absolute Accuracy/Phase

 

Name: Cosmic Devourer
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Accuracy I, Paralyze 1, Absolute Accuracy
Post Link: Here
Description:
A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing.

 

Edited by Simmone
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3 hours ago, Simmone said:

10/20/20

  Hide contents
ID:169138b (T3/Weapon/Perfect)
  BD: CD: LD:  
173883 2 10 13 Bleed/Paralyze
173884 8 3 15 Damage/Accuracy
173885 10 9 17 Absolute Accuracy/Phase

 

Name: Cosmic Devourer
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Accuracy I, Paralyze 1, Absolute Accuracy
Post Link: Here
Description:
A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing.

 

oBazl5k.png

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10/25/20 (Liquidation/Material Purchase from Here)

Spoiler

From Here:

174843, T1/Rare/Potion Intended to Salvage
174844, T1/Rare/Potion Intended to Salvage
174845, T1/Uncommon/Potion Intended to Salvage
174846, T1/Uncommon/Potion Intended to Salvage
174847, T1/Uncommon/Potion Intended to Salvage
174849, T1/Rare/Potion Intended to Salvage
174851, T1/Rare/Potion Intended to Salvage
174853, T1/Uncommon/Potion Intended to Salvage
174854, T1/Rare/Potion Intended to Salvage
174855, T1/Rare/Potion Intended to Salvage
174855-1, T1/Rare/Potion Intended to Salvage
174856, T1/Rare/Potion Intended to Salvage
174857, T1/Uncommon/Potion Intended to Salvage

174859, T1/Uncommon/Potion Intended to Salvage
174863, T1/Uncommon/Potion Intended to Salvage
174863-1, T1/Uncommon/Potion Intended to Salvage
174865, T1/Uncommon/Potion Intended to Salvage
174865-1, T1/Uncommon/Potion Intended to Salvage

From Here:

175034, T1/Uncommon/Potion Intended to Salvage
175034-1, T1/Uncommon/Potion Intended to Salvage
175035, T1/Uncommon/Potion Intended to Salvage
175035-1, T1/Uncommon/Potion Intended to Salvage
175036, T1/Rare/Potion Intended to Salvage
175036-1, T1/Rare/Potion Intended to Salvage
175038, T1/Uncommon/Potion Intended to Salvage
175038-1, T1/Uncommon/Potion Intended to Salvage
175038-2, T1/Uncommon/Potion Intended to Salvage
175039, T1/Rare/Potion Intended to Salvage
175040, T1/Uncommon/Potion Intended to Salvage
175041, T1/Uncommon/Potion Intended to Salvage
175041-1, T1/Uncommon/Potion Intended to Salvage
175043, T1/Rare/Potion Intended to Salvage
175044, T1/Rare/Potion Intended to Salvage
175046
, T1/Rare/Potion Intended to Salvage
175051, T1/Rare/Potion Intended to Salvage
175053, T1/Uncommon/Potion Intended to Salvage
175053-1, T1/Uncommon/Potion Intended to Salvage
175053-2, T1/Uncommon/Potion Intended to Salvage
175055, T1/Uncommon/Potion Intended to Salvage
175057, T1/Uncommon/Potion Intended to Salvage
175058, T1/Uncommon/Potion Intended to Salvage
175058-1, T1/Uncommon/Potion Intended to Salvage
175059, T1/Rare/Potion Intended to Salvage

From Here:

170911, T1/Rare/Trinket Intended to Salvage
170912, T1/Rare/Trinket Intended to Salvage
170913, T1/Uncommon/Trinket Intended to Salvage
170917, T2/Uncommon/Trinket Intended to Salvage
170918, T2/Uncommon/Trinket Intended to Salvage

From Here:

170867, T2/Rare/OHAS Intended to Salvage
170869, T2/Rare/OHSS Intended to Salvage
170870, T2/Rare/OHSS Intended to Salvage
170871, T2/Rare/OHSS Intended to Salvage
170873, T2/Uncommon/OHCS Intended to Salvage
170878, T2/Rare/Dagger Intended to Salvage

From Here:

170880, T2/Rare/Dagger Intended to Salvage
170881, T2/Rare/Dagger Intended to Salvage
170883, T2/Rare/Dagger Intended to Salvage
170885, T2/Rare/Dagger Intended to Salvage
170886, T2/Rare/Dagger Intended to Salvage
170887, T2/Rare/Dagger Intended to Salvage
170888, T2/Rare/Dagger Intended to Salvage
170889, T2/Rare/Dagger Intended to Salvage
170891, T2/Uncommon/Dagger Intended to Salvage
170892, T2/Rare/Dagger Intended to Salvage

From Here:

171894, T2/Uncommon/Katana Intended to Salvage
171896, T2/Rare/Katana Intended to Salvage
171897, T2/Uncommon/Katana Intended to Salvage
171898, T2/Uncommon/Katana Intended to Salvage
171903, T2/Uncommon/Heavy Armor Intended to Salvage
171904, T2/Uncommon/Heavy Armor Intended to Salvage

From Here:

173138, T1/Rare/2HAS Intended to Salvage
173139, T1/Uncommon/2HAS Intended to Salvage
173140, T1/Rare/2HAS Intended to Salvage
173141, T1/Rare/2HAS Intended to Salvage
173143, T1/Rare/Dagger Intended to Salvage
173144, T1/Rare/Dagger Intended to Salvage
173146, T2/Rare/Dagger Intended to Salvage
173147, T2/Rare/Dagger Intended to Salvage

From Here:

173383, T1/Rare/2HSS Intended to Salvage
173385, T1/Rare/2HSS Intended to Salvage
173386, T1/Rare/2HSS Intended to Salvage
173387, T1/Rare/2HSS Intended to Salvage
173388, T1/Uncommon/2HSS Intended to Salvage
173392, T1/Uncommon/Heavy Armor Intended to Salvage
173393, T1/Uncommon/Heavy Armor Intended to Salvage
173394, T1/Uncommon/Heavy Armor Intended to Salvage

From Here:

174820, T1/Uncommon/Meal Intended to Salvage
174827, T1/Uncommon/Meal Intended to Salvage
174827-1, T1/Uncommon/Meal Intended to Salvage
174829, T1/Uncommon/Meal Intended to Salvage

174832, T1/Uncommon/Meal Intended to Salvage
174832-1, T1/Uncommon/Meal Intended to Salvage
174832-2, T1/Uncommon/Meal Intended to Salvage
174832-3, T1/Uncommon/Meal Intended to Salvage
174833, T1/Uncommon/Meal Intended to Salvage
174839, T1/Uncommon/Meal Intended to Salvage
174840, T1/Uncommon/Meal Intended to Salvage
174840-1, T1/Uncommon/Meal Intended to Salvage
174840-2, T1/Uncommon/Meal Intended to Salvage
174840-3, T1/Uncommon/Meal Intended to Salvage

From Here:

175090, T1/Uncommon/Dessert Intended to Salvage
175090-1, T1/Uncommon/Dessert Intended to Salvage
175093, T1/Uncommon/Dessert Intended to Salvage
175093-1, T1/Uncommon/Dessert Intended to Salvage
175099, T1/Uncommon/Dessert 
Intended to Salvage
175099-1, T1/Uncommon/Dessert Intended to Salvage

From Here:

170108, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell
170112, T1/Uncommon/Debuff Song Intended to Junk Sell
170113, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

170500, T1/Uncommon/Debuff Song Intended to Junk Sell
170504, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell
170506, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

170951, T1/Uncommon/Debuff Song Intended to Junk Sell
170952, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell

From Here:

170966, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

171469, T1/Uncommon/Debuff Song Intended to Junk Sell
171472, T1/Uncommon/Debuff Song Intended to Junk Sell
171474, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell

From Here:

171484, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

174509, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell
174511, T2/Uncommon/Support Song Intended to Junk Sell
174512, T2/Perfect/Support Song Intended to Junk Sell
174515, T2/Rare (Masterpiece)/Support Song Intended to Junk Sell

From Here:

174886, T1/Uncommon/Debuff Song Intended to Salvage
174890, T1/Uncommon/Debuff Song Intended to Salvage

From Here:

175060, T1/Uncommon/Debuff Song Intended to Salvage
175062, T1/Uncommon/Debuff Song Intended to Salvage
175068, T1/Uncommon/Debuff Song Intended to Salvage
175072, T1/Uncommon/Debuff Song Intended to Salvage

Total Quantities:
T1/Uncommon/Equipment: [100*6]=600
T1/Rare/Equipment: [200*11]=2200
T1/Uncommon/Consumable: [50*67]=3350
T1/Rare/Consumable: [100*16]=1600
T2/Uncommon/Equipment: [300*9]=2700
T2/Rare/Equipment: [500*17]=8500
T2/Uncommon/Consumable: [150*1]=150
T2/Rare/Consumable: [250*1]=250
T2/Perfect/Consumable: [350*1]=350

Material Purchase: 199*T1 Materials (199*300=59700-19700=40000 Col)
597 Merchant Exp

Grand Total:
-40000 Col
199*T1 Materials
726 Merchant Exp

Edited by Simmone
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7 hours ago, Simmone said:

10/25/20 (Liquidation/Material Purchase from Here)

  Reveal hidden contents

Material Purchase: 199*T1 Materials (199*300=59700-19700=40000 Col)
597 Merchant Exp

Grand Total:
-40000 Col
199*T1 Materials
726 Merchant Exp

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10/29/20

ID Cost Sent: 10/21/20

Spoiler
ID:173723b (T3/Weapon/Perfect)
  BD: CD: LD:  
174258 4 6 2 Taunt/Keen
174259 10 7 1 Paralytic Venom (Offensive)/Blight
174260 3 10 18 Damage/Accuracy

 

Name: Comet Strike
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Taunt, Paralytic Offensive 1, Accuracy 1
Post Link: Here
Description:
A 2' long dark blue blade with a fair width and rounded of edges. While it's not as sharp as others, sometimes, a white mist surrounds its edges. Coming in contact with it is said to leave the target in a daze. Some leather straps are tightly wrapped around the part just above its guard

 

Spoiler
ID:173735a (T3/Weapon/Perfect)
  BD: CD: LD:  
174267 5 2 17 Damage/Accuracy
174268 10 9 2 Paralytic Venom (Offensive)/Blight
174269 3 1 15 Damage/Accuracy

 

Name: Venom Slicer
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Accuracy 2, Blight 1
Post Link: Here
Description:
A green, slightly curved blade. It's perfectly polished and slick in its design, however it emits a foul, dark mist accompanied by a no less bothersome stench. It's definitely a good idea to stay away from the sharp bits.

 

Spoiler
ID:173735c (T3/Weapon/Perfect)
  BD: CD: LD:  
174274 10 11 13 Vampiric (Offensive)/Envenom (Offensive)
174275 2 2 18 Damage/Accuracy
174276 3 2 5 Taunt/Keen

 

Name: Lingering Will
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Envenom 1, Accuracy 1, Keen 1
Post Link: Here
Description:
A shadowy guillotine tainted red at its edge. Malefic energies radiate from this sword.

 

Spoiler
ID:173610a (T3/Weapon/Rare)
  BD: CD: LD:  
174279 9 12 3 Taunt/Keen
174280 10 7 15 Vampiric (Offensive)/Envenom (Offensive)

 

Name: Osmium Bastard Sword
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Rare
Enhancements: Vampiric Offensive 1, Taunt
Post Link: Here
Description:
A cool greyish steel looking blade, basic and slightly dull. A lingering toxicity to the blade is the damage element of it, but albeit only slightly.

 

Spoiler
ID:173622a (T3/Weapon/Rare)
  BD: CD: LD:  
174281 10 1 2 Taunt/Keen
174282 10 9 20 Absolute Accuracy/Phase

 

Name: Glaive of Aether
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Rare
Enhancements: Taunt, Phase
Post Link: Here
Description:
A blade made out of pure light. It is intangible. Unusable...?

 

Spoiler
ID:174121 (T3/Trinket/Demonic)
  BD: CD: LD:  
174301 1 4 5 Keen
174302 3 6 11 Loot Dice/Prosperity
174303 1 8 11 Loot Dice/Prosperity
174304 5 4 4 Keen

 

Name: Dope Shades
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Trinket
Tier: 3
Quality: Demonic
Enhancements: Keen 2, Prosperity 2
Post Link: Here
Description:
A pair of black shades dropped by a bunny in a jacket.

 

Edited by Simmone
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19 hours ago, Simmone said:

10/29/20

ID Cost Sent: 10/21/20

  Reveal hidden contents

 

  Reveal hidden contents

 

  Reveal hidden contents

 

  Reveal hidden contents

 

  Reveal hidden contents

 

  Reveal hidden contents

 

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10/30/20

ID Cost Sent: 6/30/20

Spoiler
ID: 155637a (T3/2HAS/Perfect)
  BD: CD: LD:  
156664 8 10 2 Keen
156665 7 11 18 Accuracy
156666 10 11 5 Fallen

 

Name: Darkened Bore - Lamentation
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Assault Spear
Tier: 3
Quality: Perfect
Enhancements: 1 Keen, 1 Accuracy, 1 Fallen
Post Link: Here
Description:
A polearm in a vibrant and deep orange, with its construction is a dark leather bounding that composes the handle. When it triggers it seems to breathe its own aggressive tendency into its wielder, some consider it cursed. Each breath is a fizzle of black that rises from both sides of its point. It is a rather grim and foreboding weapon.

 

Edited by Simmone
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