Jump to content

[F1 - R2 Blacksmith] Workshop of the Tanuki


Recommended Posts

Description

As you approach the shop, you noticed a board hanging on the door:

Welcome to the Tanuki's Workshop!

d32b7cc1a8badd1b4704213302c270dc.thumb.jpg.1c6ba65e02df3cd114ee7b1152f4f451.jpg

Upon entering the blacksmith's, customers are greeted by the messy layouts of the objects with materials and tools frequently lying on the ground. In his small workshop, Tanoshi blocked almost the lights coming from outside to bring a mystery atmosphere to his shop. All around the shop, weapons and armors that Tanoshi have crafted so far are left hanging for customers to view. In the corner stood Tanoshi's little workspace, that is where Tanoshi spends most his time in the shop, sitting at the table crafting materials. There are times that he could be seen lying on the floor, passing out due to exhaustion. Right on the working table is a shelf where Tanoshi places his materials and tools. There are times that he clumsily drop the materials and tools, scattering them all over the ground, during times like these, he would rarely clean up.

On Display

Uncommon

Spoiler

TIER 1

Spoiler

N/A

TIER 2

Spoiler

N/A

TIER 3

Spoiler

N/A

 

Rare

Spoiler

TIER 1

Spoiler

N/A

TIER 2

Spoiler

N/A

TIER 3

Spoiler

N/A

 

Perfect

Spoiler

TIER 1

Spoiler

N/A

TIER 2

Spoiler

N/A

TIER 3

Spoiler

N/A

 

Prices

price.png.f3a5951f13ffd07c03fa834788499c68.png

Order Template

Spoiler

Name: [Give the item a name]
Your Profession: Blacksmith
Your Rank: [Leave blank]
ID: [Leave Blank]
Roll: [Leave Blank]
Item Type: Wea
Tier: [1, 2 or 3]
Quality: [Uncommon, Rare, Perfect]
Enhancements: [What Enhancements does the item have]
Description: [Give the item a description]
Post Link: [Leave Blank]

Current Orders:

Spoiler

N/A

Blacksmith Stats

Spoiler

Rank 1 (Apprentice Blacksmith)

Exp:  22

To next rank: 18

Can currently craft:

>> Tier 1, Tier 2

>> Weapons

Remaining materials:

T1: 0

T2: 0

T3: 0

 

Exp. Chart:

Critical Fail and Fail crafts: +1 EXP

Salvage crafts: +2 EXP

Uncommon crafts: +3 EXP

Rare crafts: +5 EXP

Perfect crafts: +8 EXP

 

CD Results:

 [1] = Critical failure (Lose materials)
    [2-4] = Fail (Lose materials)
    [5-8] = Salvage (Keep materials on LD 11+)
    [9-10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

Guid Boosts:
Every meber in Aincrad Trading Post getting +2 EXP for each craft they make. They also get +5 to salvage rolls. (10+ for alchemy crystals, 6+ for everything else). If you are rank 9 you also get +1 crafting attempt/day. If you are rank 10 you get +2 crafting attempts/day.

Ambition Item:
Gain +1 bonus crafting EXP for each crafting attempt with the selected profession

Enhancement List

Spoiler

► Damage
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 * Tier) base damage per slot.
Applicable to: Weapons

► Accuracy
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit.
Applicable to: Weapons

► Paralyze
Cost: 1 Slot
Cap: 2 Slots
Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties.
Applicable to: Weapons, Shields

► Bleed
Cost: 1 Slot
Cap: 2 Slots
Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) deal (12 * Tier) unmitigated bleed damage each enemy turn for 2 turns. Bleed damage does not stack, but can be refreshed.
Applicable to: Weapons

► Keen
Cost: 1 Slot
Cap: 3 Slots
Effect: After a successful attack, gain +(1 per slot) BD until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement.
Applicable to: Weapons

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (9 per slot * Tier) damage from successful attacks against you.
Applicable to: Heavy Armor, Shields

► Thorns
Cost: 1 Slot
Cap: 2 Slots
Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks.
Applicable to: Heavy Armor, Shields

► Heavy Momentum
Cost: 1 Slot
Cap: 2 Slots
Effect: After an unsuccessful attack, gain +(1 per slot * Tier) base damage until your next successful attack, at which point this bonus is removed. Another unsuccessful attack will reactivate this enhancement. [For Area of Effect attacks: This effect only activates if you miss all enemies targeted by the attack.]
Applicable to: Heavy Armor

► Regen
Cost: 1 Slot
Cap: 2 Slots
Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration.
Applicable to: Heavy Armor, Shields

► Recovery
Cost: 1 Slot
Cap: 2 Slots
Effect: Regain (1 per slot * Tier) additional energy on natural CD rolls of 6+.
Applicable to: Heavy Armor, Shields

► Taunt
Cost: 1 Slot
Cap: 1 Slots
Effect: +1 Hate generated from Howl, Focused Howl, and successful attacks.
Applicable to: Weapons, Shields, Heavy Armor

Crafting Records

Spoiler

Day 1:
Fail Craft: +1 EXP
Fail Craft: +1 EXP

Day 2: 
Salvage craft: +2 EXP                    
Fail craft: +1 EXP

Day 3:                                                     
Fail Craft: +1 EXP                             
Critical Fail Craft: +1 EXP

Day 4:
Fail Craft: +1 EXP

Critical Fail Craft: +1 EXP

Day 5:
Fail Craft: +3 EXP
Fail Craft: +3 EXP

Day 6:
Fail Craft: +3 EXP
Salvage Craft: +4 EXP

 

Edited by Tanoshi
Link to post
Share on other sites

Tanoshi woke up and began his first day working as a blacksmith. He put his working clothes on and set the shop's status to "Open" but he doubt that anyone would be visiting today so he just sat at his workspace, crafting new weapons. He wished that he could make more than just weapons, but he was just a Beginner so he needed to keep trying. He believed that in no time, he would master the art of Blacksmithing. The boy took an iron piece out and began to work on it, giving it shape. He remembered the instructions given to him by the Master Blacksmith NPC and followed it closely, working as carefully as he could.

Spoiler

ROLLING FOR WORK

Roll ID: #135567, CD: 3 (fail)
Roll ID: #135568, CD: 5 (fail)

 

Edited by Tanoshi
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...