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A <<Frantic-looking Memer>> sits hunched atop a computer screen with fear in his eyes. He turns as you approach, a look of hopelessness in his eyes.

"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam felis libero, condimentum id vulputate vel, sodales eget nisl. In eget laoreet nunc, ac lacinia diam. Proin scelerisque porta leo. Mauris imperdiet sem a ex pulvinar faucibus. Nullam sagittis risus ac quam scelerisque finibus. Suspendisse elit justo, maximus in magna at, porttitor blandit velit. Curabitur suscipit, velit nec gravida dapibus, nisl metus viverra sem, in commodo risus justo ut urna. Curabitur augue risus, maximus at nisl et, pellentesque luctus tortor. The spaghetti in my pockets fell out. Integer volutpat elementum pulvinar. In sit amet ex sed tortor aliquam maximus ac non turpis. Praesent feugiat, turpis ac rutrum dapibus, nisi sem pretium nulla, at vestibulum nulla velit in ligula. Vivamus ante lacus, pharetra feugiat ligula eu, ullamcorper tempor leo. Morbi sit amet malesuada urna. Cras et lobortis arcu. Nullam maximus est eu leo congue condimentum. Integer sed ante in ante porta tempor.

Should you choose to accept, the sailor turns Eastward and points across the water. He tells you the ship was last spotted near <<Ill Man’s Cove>>, a pier with two run-down shacks built into the adjoining cliff face, reputable for its shady dealings. He also shares details of the crew who stole his ship, including that of a burly man wearing a Captain’s hat. He marks the coordinates on your map and tells you to meet him where you stand by nightfall, making brief mention of his uncle’s rowboat.

Edited by NIGHT
gotta scroll? not anymore :0c
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[URL=your link w/o https OR www here i think] [/URL]

 

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Spoiler

[Sword Arts]
 | AoEs > Stuns. +3 EN for stuns, + (2 * targets) EN for AoEs


  • x13 | Galaxy Destroyer
    A powerful angular slash which tears through your opponent.
  • x12 | Calamity Disaster | AoE
    A high-tier sword art that chains together six powerful angular strokes.
  • x12 | Calamitous Tragedy
    A high-tier skill that employs multiple high-powered under and middle-cut strokes.

  • x8 | Tempest | AoE, Stun
    A charge-type sword art that slams the blade's pommel into the target's head to stun them.
  • x7 | Astral Hell
    A multi-hit sword art that chains three sweeping strokes with four deft thrusts at varying points.

  • x6 | Fight Blade | Stun
    A mid-tier sword art that utilizes a mixture of over, under, and middle-cuts across multiple targets.
  • x5 | Back Rush
    A countering technique to spin around when an opponent has the player's back.

  • x4 | Lightning | Stun
    A combination of four slashes of varying angles aimed at a single target stunning them.
  • x4 | Cyclone
    A multi-hit sword art that uses the user's heel as a pivot to spin violently, chaining together multiple hits.
  • x3 | Scooped
    A three-hit sword art that employs varying over and under-cut motions.

  • x2 | Blast | AoE
    A pair of horizontal sweeping strokes that hits multiple targets.
  • x2 | Straight 
    Begins with the player bending their knees before thrusting forward with a singular powerful strike covering the gap between you and your opponent.

 

  |
  | 
  |  ♪

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  | evals
Spoiler

[Sword Arts]
 | AoEs > Stuns. +3 EN for stuns, + (2 * targets) EN for AoEs


  • x13 | Galaxy Destroyer
    A powerful angular slash which tears through your opponent.
  • x12 | Calamity Disaster | AoE
    A high-tier sword art that chains together six powerful angular strokes.
  • x12 | Calamitous Tragedy
    A high-tier skill that employs multiple high-powered under and middle-cut strokes.

  • x8 | Tempest | AoE, Stun
    A charge-type sword art that slams the blade's pommel into the target's head to stun them.
  • x7 | Astral Hell
    A multi-hit sword art that chains three sweeping strokes with four deft thrusts at varying points.

  • x6 | Fight Blade | Stun
    A mid-tier sword art that utilizes a mixture of over, under, and middle-cuts across multiple targets.
  • x5 | Back Rush
    A countering technique to spin around when an opponent has the player's back.

  • x4 | Lightning | Stun
    A combination of four slashes of varying angles aimed at a single target stunning them.
  • x4 | Cyclone
    A multi-hit sword art that uses the user's heel as a pivot to spin violently, chaining together multiple hits.
  • x3 | Scooped
    A three-hit sword art that employs varying over and under-cut motions.

  • x2 | Blast | AoE
    A pair of horizontal sweeping strokes that hits multiple targets.
  • x2 | Straight 
    Begins with the player bending their knees before thrusting forward with a singular powerful strike covering the gap between you and your opponent.

 

Y8KUauY.png

 NIGHT
  | HP: 1155/1155 | EN: 110/110
  | ACC: 5 | DMG: 24 | EVA: 5* | MIT: 99 | LD: 3
  | BRN: 36 | BLGT: 72 | BLD: 36 | TXC VNM: 24 |
  | PARALYZE | TAUNT

  | Stealth Detection: 3 | Stealth Rating: 7

* Filling used to provide +1 EVA.
[Examine]

[Equipment]

  • Jack's Executioner
    -- [ Burn I | Natural critical attack rolls of 9-10 deal 36 unmitigated burn damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
    -- [ Blight II | Natural critical attack rolls of 9-10 deal 72 unmitigated blight damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
    -- [ Bleed I | Natural critical attack rolls of 9-10 deal 36 unmitigated bleed damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
  • Reinforced Steel Plate Armor
    -- [ Mitigation III | +81 MIT. ]
  • Silver Crescent Necklace
    -- [ Accuracy II | +2 ACC ]
    -- [ Evasion II | +2 EVA ]

[Battle-Ready Inventory]

  • [T1E3] [ref] Clair de Lune (1) -- [ Incarceration | Instant | x2 DoT damage on one enemy for one battle. ]
  • [T3E3] Cold Brew Coffee (5) -- [ HP Recovery III | +180 HP. ]

Skills

Skills

Mod Count: 6/6

  1. Two-Handed Straight Sword | Passive | RANK 5/5
    Precision, Finesse
  2. Heavy Armor | Passive | RANK 3/5 
    > Athletics
  3. Searching | Passive | RANK 3/5
  4. Hiding | Passive | RANK 4+1/5
    Blindside, Vanish,
    Surprise Attack: Trickster
  5. Extended Mod Limit | Passive | RANK 1/3 

[Extra]

  • Survival | Passive 
  • Concentration | Active -- CD: 3
  • Familiar Mastery: Fighter | Passive | RANK 3/3

Consumed Buffs

Spoiler
  • Bialas Statue | +TAUNT

  • [T1E1] Damage Crystal (1) -- [ Damage I | +1 DMG. ]
  • [T2E2] Precision+ (1) -- [ Accuracy II | +2 ACC. ]
  • [T2E2] Speed+ (1) -- [ Evasion II | +2 EVA. ]
  • [QR] Serpent's Tongue (1)
    -- [ Toxic Venom | Natural critical attack rolls of 9-10 deal (8 * tier) unmitigated poison damage on each enemy turn for 3 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed. ]
    -- [ Paralyze | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ]

Misc. Buffs

Spoiler
  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Hiding
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.

 


 

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  • rRfiS56.png

      NIGHT
         Real name: Ren Jun Hui (任俊慧)
         Age: 19 -> 21
         Gender: F
         Height: 160cm
         Birthplace: Singapore
         Ethnicity: Chinese

     Face Claim: Mikazuki Yozora, Haganai


     | information

      [backstory]

    Spoiler

    Eh? She couldn’t have been dreaming, could she? The skies boiled crimson from an azure blue, and with it ushered in a wave of complexities. The game was to begin, and it was kill or be killed.

    Ren was never ready for this. Her, a tame Singaporean girl, moulded by urban living and refined by conservative asian values. Like most other students her age, compelled and dedicated to focus on her studies to no end. The rat race commonly pressurized students to churn out distinctions and scholarship awards. In such a bustling society, there would never be a time to be prepared for survivalism. Not for her.

    But she still had some advantages. Her mother had chided her constantly about her deviation of interests from her peers. Gifted with a desktop from her estranged father, Ren had been watching the internet grow and transition from its roots. Her early technological literacy had elevated her to participate in an international community, distancing herself from most of her schoolmates. Her interest would leap from subcultures to websites, eventually leading her to a central hobby, video games.

    Ren bristled from the chill of the news; getting trapped in a video game had only been a fantasy she’d bounced around with a handful of friends, nothing more. Her thoughts then trailed over to allies she could rely on, and she came up empty. Her preorder copy had miraculously been delivered early, putting her in the minority of players logged in on Day One.

    It would take some time for her to develop an answer. At her own pace, she had spoken to several strangers, exchanging feedback and ideas about the hellscape they found themselves in. She cast her speculations aside, and did her best to focus on the reality that laid ahead of her.

    When the day came, she balled up her fingers to a fist. Was she ready? With a heavy breath, she put to rest a feud in her heart.

    Yes, she resolved. Ready as I’ll ever be.

      [virtues]

    Spoiler

    + Open-minded 
    Time on the internet had exposed Ren to new ideas and views, sometimes even challenging her internalized conservatism. Her views on life may generally be considered progressive to most. While she may struggle to find her placement on controversial issues, she resolves to give the benefit of doubt to other parties and attempts to hear them out readily. 

    + Insightful
    Ren takes an appreciation to the beauty of life, art and culture. She easily raises an empathetic thought from observations of others, and tries to read people to understand their deeper implications. During discussions, she finds ease in looking at things from another's perspective, save for those infringing on her own personal beliefs.

    Loyal 
    Ren values her personal relationships and attempts to reciprocate them in kind. Her devotion to a cause is difficult to build, but also difficult to waver. She holds major choices she’s made close to her heart despite the grief that they might have brought, but given the offer, she would most often reject the idea of going back on them.

    + Proactive
    When it comes to training or approaching others, Ren has had a changed track record from none to some. She'll more likely than not readily approach someone who looks to be in need of help, chalking up her confidence to her time and experience as an adventurer. While she still finds herself a shut-in, she takes an initiative on looking for monsters and places for the hunt, and keeping in contact with other players she's come to know.

      [flaws]

    Spoiler

    – Reckless
    Ren may take calculations into consideration, but she’s not amazing at math. Her judgement often results in her standing for emotional causes rather than logical ones. She also misplaces her confidence on occasion, resulting in undesired outcomes.

    – Gruff
    A solemn expression can frequently be spotted on Ren’s face. It often makes her appear unapproachable, despite being otherwise. This fact is often not on her mind, leading Ren to ponder why her companions might feel tense around her.

    – Squeamish
    Having been raised in an overly sanitized environment, Ren is withdrawn to the idea of external, foreign contact. Sights like viscous liquids, bugs, gore and horror are off the table, to name a few. This, unfortunately, extends to simple nature like plants and trees, and Ren wouldn’t be caught touching them without, at least, some gloves.

    – Depressive
    Ren copes with unfavorable situations by beating herself up mentally over her inabilities. She acts as her own worst critic, and scratches at the scabs and wounds of the past, shedding tears and blood anew. When she's in a state of unrest, Ren can be most commonly found avoiding her duties or friends, save for confidants she trusts.

      [notes]

    Spoiler

    # here's where i keep my trivia & headcanons for Ren

    General

    • Ren wasn't given an English name at birth. This practice is practiced by most modern Singaporeans, however some Chinese families avoid doing it for tradition's sake.
      • In Ren Jun Hui (任俊慧), Ren (任) is her surname, while Jun Hui (俊慧) is her given name.
    • Despite this, Ren goes by her family name as she imagines her real name to be embarrassing/vain.
      • This is because, as a name, Jun Hui (俊慧) represents the following blessings from the family to their child:
        Ren (任) --- Responsibility
        Jun (俊) --- Capable, Handsome
        Hui (慧) --- Beautiful, Intelligent
    • Ren can draw!
      • # its (mikazuki yozora's voice actor) marina inoue's drawing please no bully
    • Ren desperately loves cats.

    Education

    • Ren used to play netball as an after-school activity in primary school. She dropped out after two years of practice due to losing interest.
    • Contrary to popular belief, Ren's grades average at B's.
    • Ren's after-school activity in secondary school was a Literature club. This helped boost her language comprehension.
    • Ren speaks only a tinge of Mandarin. In secondary school, she opted to receive basic Mandarin lessons as opposed to the mainstream due to the extent of struggle she had with the curriculum.
    • Ren had a channel on the internet in her teens, where she uploaded her own dance videos. Various school recordings of student performances on stage can also be found.
    • Ren has a Diploma in General IT. 

     

  • XGuzHvQ.png

      DAY
         Entity ID#:          
         Uptime:    :  :  :  
         Designation: Gemini
         AI Type: Elevated Sentience   
         Gender: F
         Height: 162cm

     Face Claim: Kashiwazaki Sena, Haganai


     | data log

      [         ]

    Spoiler

      [cardinallog_24-11-19.txt]

    Spoiler

    CARDINAL

    QUEST MANAGER>  Registering quest completion for player [NIGHT]: The Venomous Warg
    QUEST MANAGER>  Getting quest count for [NIGHT]... Quest count: 15 
    QUEST MANAGER>  Registering quest completion for player [Randal]: Earning a Living

    PLAYER MANAGER> Player [NIGHT] detected to be of significant interest.
    QUEST MANAGER>  Getting quest count for [Randal]... Quest count: 3
    PLAYER MANAGER> Generating Gemini AI... Roll ID:#[         ] Roll Result: 3
    PLAYER MANAGER> [Base AI] queued for creation. Tied to Player [NIGHT].

    ...

    ENTITY MANAGER> AI Created. Details as below:
    ENTITY MANAGER> ID: [         ]
                    ENTITY TYPE: NPC
                    PURPOSE: QUEST

                    EXTENSIONS: Humanoid | Gemini
                    | HUMANOID DETAILS:
                    | MODEL DATA: QUEST-GEMINI#[
             ]
                       | AGE: 21
                       | GENDER: F

                       | HEIGHT: 160CM
                       | WEIGHT: ...
                       | ...
                    | GEMINI DETAILS:
                    | DESIGNATED PLAYER: [NIGHT]
    ENTITY MANAGER> Deploying ENTITY#
              to projected floor.     ...
                    Projected floor to be Floor 9. Terminating AI Creation.

      [entitylog_24-11-19.txt]

    Spoiler

    ENTITY#         

    > GEMINI: Awaiting further instruction.

    aaaaa

      [guardianoffire_entitylog_2-12-19.txt]

    Spoiler

    ENTITY#         

    > GEMINI: Player present in vicinity. Proceeding to shadow.
    > ...
    > ENTITY: Accessing [Vulcan Village].
    > ENTITY: Leaving [Vulcan Village].
    > ...
    > GEMINI: Recording Observation. Player has tendency to check mail interface.
    > ...
    > GEMINI: Recording Observation. Player has fallen asleep.
              Co-ordinates: (  ,  ). Time: 20:14
    > GEMINI: Awaiting further instruction.
    > ...
    > GEMINI: Recording Observation: Player has awoken.
              Co-ordinates: (  ,  ). Time: 04:58
    > ...
    > GEMINI: Recording Observation: Player has fallen asleep.
              Co-ordinates: (  ,  ). Time: 18:43
    > GEMINI: Awaiting further instruction.
    > GEMINI: Recording Observation: Player has awoken.
              Co-ordinates: (  ,  ). Time: 21:08
    > ENTITY: Accessing [Cave of Cerberus].
    > GEMINI: Recording Observation: Player entering combat.

    > GEMINI: Recording Observation: Player running quest [Guardian of Fire].
    > GEMINI: Recording Observation: Player has left combat.
    > GEMINI: Recording Observation: Player entering combat.
    > GEMINI: Awaiting further instruction.
    > ...
    > GEMINI: Recording Observation: Player has left combat.
    > GEMINI: Recording Observation: Player has completed [Guardian of Fire].
    > ENTITY: Leaving [Cave of Cerberus].
    > ...
    > ENTITY: Accessing [Vulcan Village].
    > ENTITY: Leaving [Vulcan Village].
    > ...
    > GEMINI: Recording Observation: Player entering combat.
    > GEMINI: Recording Observation: Player running new quest. Starting new log in new file: [banditcamp_entitylog_2-12-19.txt].

    aaaaa

      [banditcamp_entitylog_2-12-19.txt]

    Spoiler

    ENTITY#         

    > GEMINI: Recording Observation: Player running quest [Bandit Camp].
    > GEMINI: Recording Observation: Player in combat.
    > ...
    > GEMINI: Recording Observation: Player has left combat.
    > GEMINI: Recording Observation: Player has completed [Bandit Camp].
    > ...
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Awaiting further instruction.
    > ...
    > GEMINI: Recording Observation: Player has left combat.
    > ...
    > ENTITY: Accessing [Yogan].
    > GEMINI: Player has left vicinity. Shadowing halted.
    >         Moving to origin point.
    > ENTITY: Leaving [Yogan].
    > ...
    > GEMINI: Awaiting further instruction.

    aaaaa

      [trainingyourfriend_entitylog_9-12-19.txt]

    Spoiler

    ENTITY#         

    > GEMINI: Player present in vicinity. Proceeding to shadow.
    > ...
    > GEMINI: Recording Observation: Player running quest [Training your Friend].
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Recording Observation: Player has left combat.
    > ...
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Recording Observation: Player has left combat.
    > ENTITY: Accessing [Profaned Peak].
    > GEMINI: Awaiting further instruction.
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Recording Observation: Player has left combat.
    > ENTITY: Leaving [Profaned Peak].
    > ...
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Recording Observation: Player has left combat.
    > ...
    > ENTITY: Accessing [Mount Stylahm].
    > GEMINI: Recording Observation: Player in combat.
    > GEMINI: Awaiting further instruction.
    > ...
    > GEMINI: Recording Observation: Player has left combat.

    > GEMINI: WARNING: Sighted by player.
    >         No script available. Loading [AI Sentience] module.
    >         Requesting further read/write permissions to log from Cardinal.
    > GEMINI: Permission granted. Recording auditory input for personal records.

    - - - - - - - - - - - - - - - - - - - - - - -

    > GEMINI: [AI Sentience]: Response(Honest) generated.

    > ENTITY (GEMINI): "Sorry, I didn't expect you'd actually catch sight of me."

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction.
              Current guess: [Confused].
              Response rating: 3/10. Reviewing response notes.
    > GEMINI: [AI Sentience]: Response(Arrogant) generated.

    > PLAYER (NIGHT): "I-- Who are you, again?"
    > ENTITY (GEMINI): "Wouldn't you like to know, weather girl?"

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction. Current guess: [Perplexed]. | Response rating: 2/10. Reviewing response notes.

    > PLAYER (NIGHT): "How long have you been following me...?"

    > GEMINI: [AI Sentience]: PLAYER (NIGHT) requesting for [Uptime].    ...
              Access denied.
    > GEMINI: [AI Sentience]: Response(Defensive) generated.

    > ENTITY (GEMINI): "And why would I tell?"

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction. Current guess: [Unamused]. | Response rating: 2/10. Reviewing response notes.

    > PLAYER (NIGHT): "Because otherwise, you'd look incredibly creepy?"

    > GEMINI: [AI Sentience]: Error: Response rating corrected to 1/10. Reviewing response notes further.
    > GEMINI: [AI Sentience]: Response(Compliant) generated.

    > ENTITY (GEMINI):  "Then I guess I'll stay this way."

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction. Current guess: [Suspicious]. | Response rating: 1/10. Reviewing response notes.

    > PLAYER (NIGHT): "Aren't you going to take off your hood? It's only polite to do so."

    > GEMINI: [AI Sentience]: PLAYER (NIGHT) requesting for [Disguise] (deactivation).
              Access denied.
    > GEMINI: [AI Sentience]: Response(Defensive, Honest) generated.

    > ENTITY (GEMINI): "Maybe one day. Not today. You'll get to see it, if you're curious."

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction. Current guess: [Unamused]. | Response rating: 1/10. Reviewing response notes.
    > ...
    > GEMINI: [AI Sentience]: Lacking response. Carrying conversation.
    > GEMINI: [AI Sentience]: Response(Neutral) generated.

    > ENTITY (GEMINI): "Since I have you as company now, why don't you walk with me? You were heading back down, right?"

    > GEMINI: [AI Sentience]: Recording PLAYER (NIGHT)'s reaction. Current guess: [Suspicious]. | Response rating: 1/10. Reviewing response notes.

    > PLAYER (NIGHT): "Yeah."

    > GEMINI: [AI Sentience]: Current guess: [Compliant]. Response rating updated to 2/10. Revising response notes.

    > PLAYER (NIGHT): "So, uh, did someone send you to track me?"

    aaaaa

     

     [Item]

    Spoiler

     

     

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