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[F3(R10[GM])Alchemist] Hermit's Hermetics - Open to all


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Raidou picks up a gold herb, to try out its properties. Grinding it down, it seems to produce some kind of gold flakes. The metal like flakes are placed into a vial before glowing gold, as Raidou adds a drop of honey. Instead of producing fluid, the honey is absorbed into the flakes making them glow. Raidou takes note of the items effects as it glows purple showing its perfect quality off.

Craft Dice 12

Quality: Perfect

Exp 8

Item:

Threads of Fate

Quality:Perfect

Shop: Hermit's Hermetics

Description: A master craft consisting of ground golden-thread. These flakes cut your throat when swallowed to have it absorbed into your bloodstream faster, safeguarding you from the next successful attack against you. Negates all of the next successful attack against you (Single use)

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Raidou starts another red herb concoction. It doesn't form anything of use, Raidou gets a bit frustrated as he sets the third candy robot on the shelf. Shrugging Raidou says out loud "Did I just become an alchemist to make candy?".

Craft Dice 7

Quality: Good

Exp: 2

Item:GUNDAM HUMAN

Quality:Good

Shop: Hermit's Hermetics

Description: A Simple mixture of Red Bloody-Booster. It crystallized into a small white figurine made of sugar forming SAO's first candy, JUST CALL ME WILLY(5 Servings)

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Raidou begins crafting a Health potion. Pulling out a unit of self heal, he goes through the rings grinding it up and all. As the craft completes, its of uncommon quality

Crafting Dice: 8

Quality: Uncommon

Exp: 3

Item:Basic HP Potion

Quality:Uncommon

Shop: Hermit's Hermetics

Description: A adept level concoction of Green Self-Heal and a blue mushroom base. It did not ferment long enough, so it doesn't heal very well, but it is somewhat useful. Restores 2 HP per post for 3 posts (Single Use)

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Raidou begins a mixture of blood-booster. Watching this one also turn black, Raidou begins to get frustrated. Pulling his glasses off he rubs his eyes with his index finger and thumb, before replacing them. Grabbing the crap and putting on the shelf near the other sludge, to boil this one down as well at a later date.

Crafting Dice: 3

Quality: Bad

Exp 1

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Raidou grabs a black vial from the rack. Heating it to a boil, Raidou attempts to break it down into its base components. Setting aside the easily extracted blue mushroom base, Raidou begins to focus on pulling out the powdered blood-base. Suddenly the remaining fluid bursts into data, confirming Raidou's failed salvage attempt.

Salvage Dice: 3

Result: Failed

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Raidou decides to attempt a new craft, and leaves the other black sludge alone for now. Grabbing a section of green herb Raidou begins his last craft for today. The mixture glows red upon completion before dissipating into data.

Crafting Dice: 2

Quality: fail

Exp: 1

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Raidou begins a craft of Self heal, grinding up the herb into a powder. Applying a dab of blue mushroom base and letting it settle it produces another familiar batch of Ale. Raidou shrugs bottling it and putting up with the others

Crafting Dice: 7

Quality: Good

Exp: 2

Item:Herb Ale

Quality:Good

Shop: Hermit's Hermetics

Description: A Simple mixture of Green Self-Heal. It fermented a bit to long, so it wont do you any good for healing, but it does taste good! (5 Servings)

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Raidou attempts a blood-booster craft, hoping this time it doesn't form candy. Performing the familiar extracting process, it glows and bursts destroying the vial and making freaking mess. Raidou got his wish, but like a genie it came back sourer then anticipated.

Crafting Dice: 1

Quality: Epic Fail

Exp: 1

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Raidou attempts another HP potion, pulling out the self heal herb and beginning the formula. Grinding it up, adding the dab of blue mushroom and heating it on the bunsen burner he sets it on the vial holder for it to cool. It cools, but isn't enhanced, Raidou bottles it and sets it near the other ales on his shelf.

Crafting Dice: 5

Quality: Good

Exp: 2

Item:Herb Ale

Quality:Good

Shop: Hermit's Hermetics

Description: A Simple mixture of Green Self-Heal. It fermented a bit to long, so it wont do you any good for healing, but it does taste good! (5 Servings)

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Raidou attempts his first Liberating-water craft. After trying the natural methods of extraction, it doesn't grind or cut. Raidou pops it over the bunsen to dry it out, it pops and cracks a bit. Curiously it begins to produce almost webbing from being dried out, Raidou puts it in his centrifuge and begins to spin the web as the herb and web glow blue signalling the near completion of the process. As the web is all pulled from the herb, it disappears leaving only the spinning web behind. Raidou while keeping the centrifuge spinning he puts a single drop of blue mushroom base to it, causing it to cease to glow signalling completion. The sweet webbing has no effect, Raidou tries a bit and is astonished by the webbing, putting it into a small bag as he just inadvertently made cotton candy.

Crafting Dice: 8

Quality: Good

Exp: 2

Item: Cotton Candy

Quality: Good

Shop: Hermit's Hermetics

Description:A craft derived of Liberating-water. Confusingly enough, spinning the webs produced by liberating-water producing a sweet raspberry flavored cotton candy, who knew? (5 Servings)

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Raidou starts a craft of heart-bulb, preparing it like before to produce the paralyzing potion. Raidou starts to string it out, and takes the fluid produced, into a vial and adding gel bonding agent. Glowing it signals its completed state to Raidou, uncommon make. Raidou bottles it and sets the yellow mix next to the first produced one.

Crafting Dice: 10

Quality: Uncommon

Exp: 3

Item:Electric Net Poison

Quality:Uncommon

Shop: Hermit's Hermetics

Description: A adept level craft of purple colored Heart-bulb. Producing a thick yellow gel like syrup, for pouring on a weapon to make it easier to be fought by others. This poison takes a post to apply to a weapon, the successful swing will paralyze it until your next post. (Paralyze 1 post before action, 1 Post to apply [Paralyzed enemies cannot be missed], single use)

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Raidou begins an attempt at making an agent to combat the chemical make up of the lava on floor 9 for the raid. Synthesizing given the specifications he obtained earlier. Raidou makes short work as he is easily a chemist, producing an neutral agent set up to balance out atmosphere unbalances. Not entirely what he was after, Raidou accepts the crafted crystal placing into his robe.

Crafting Dice: 11

Quality: Rare

Exp: 5 RANK UP!

Item: Calming Breeze

Quality: Rare

Shop: Hermits Hermetics

Description: This Expert level craft is created with Liberating-Water. The crystal derived from the blue plant creates a large fake atmosphere around the user, disabling environmental hazards. Disables a single environmental hazard for 2 post rotations.

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Raidou begins a synthesis of day-break. Raidou combines the powdered yellow herb with a blue mushroom base. Producing a weird collection of gummies, Raidou bags them and puts them up next to the other weird foods on his shelf.

Crafting Dice: 8

Quality: Good

Exp: 2

Item: Gummy Bears

Quality: Good

Shop: Hermits Hermetics

Description: This apprentice level craft is strange. A collection of solidified gel with sugary taste, shaped like little ferocious animals. (5 Servings)

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Raidou tries to craft a golden-thread, using his inscribed recipe from earlier. The craft finishes just the same as before, but glows blue signalling rare quality before it detonates blowing gold shards in all directions. Raidou hits the deck, as they create small holes in the walls around the shop. "NOTED!" Raidou says jumping up as the holes refill on their own, "This craft cant be less then perfect or it explodes"

Crafting Dice: 1

Quality: Epic Fail

Exp: 1

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Raidou tries his hand at another Titans strength potion. Following the recipe to the letter, in the vial spews upward a spout of little spheres of various colors. Raidou looks on perplexed, shoveling them off the counter into a sack with his hand in a sweeping motion to keep them from falling on the floor. Raidou takes one and tastes it "Seriously, a jawbreaker." Raidou sighs and puts the bag of jawbreakers on the shelf near the other bags and jars of candies.

Crafting Dice: 8

Quality: Good

Exp: 2

Item: Jawbreakers

Quality: Good

Shop: Hermits Hermetics

Description:This apprentice level craft is derived of Tangerine-dream. The produced small spheres are hard and would injure ones jaw if they attempted to chew them, it tastes sweet and changes flavor the longer its in your face. (5 Servings)

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Raidou attempts to broaden his knowledge of herb effects. Raidou attempts to bond the herb to 2 doses of blue mushroom base. The potion forms a HP crystal this time, healing less then the potion variant but doing so in a quick burst of healing.

Crafting Dice: 10

Quality: Uncommon

Exp: 3

Item: Basic HP Crystals

Quality: Uncommon

Shop: Hermit's Hermetics

Description:A adept level concoction of Green Self-Heal and a blue mushroom base. This crystal has somewhat powerful restoration effects. Restores 7 HP (single use)

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Raidou begins a blood-booster recipe, as hes yet to discover this herbs properties. Following the recipe to the letter it glows nearing completion. Watching it settle, it turns black. Raidou hangs his head placing it on the rack near the other failures not fit for human consumption

Crafting Dice: 4

Quality: Bad

Exp: 1

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Raidou takes the draining-tar out quickly, tossing it into his mortar. Following his recipe to the letter, it lights up as the craft takes shape. Confused by the result, its a stick of something that doesn't burns one hands. Raidou picks it up and holds it, smelling it, its familiar. Raidou takes the risk and takes a small bite as his eyes widen "Licorice..." Raidou's eyes begin to show his distaste as he places the handful of rope candy on the shelf near the others.

Crafting Dice: 8

Quality: Good

Exp: 2

Item: Black Licorice

Quality: Good

Shop: Hermit's Hermetics

Description:This apprentice level craft produced stringed rope. The black as tar sugar is sweet but not everyone appreciates the taste. (5 Servings)

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