Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Heathcliff

«Knights of the Blood»

Recommended Posts

«Knights of the Blood»

KoB Hash logo.jpg

Guild Name: Knights of the Blood Oath
Type of Guild: Front Line Assault Guild

 

Commander: Heathcliff
Vice Commander: Mack
Commander of the Vanguard: Macradon
Chief of Finances: Lawfer

 

Guild Ranking Roles:
Commander – Leader and Founder of the Guild, Full control over Guild operations.
Vice Commander - 2nd in command of guild, Can Approve/Disprove members joining events and raids.
Commander of the Vanguard - 3rd in command. Oversees field actions.
Guild Council -  Can overrule Vice/Commander when a majority is reached. Guild decision meetings are usually held between the Guild Council and both Commanders. (Vice Commander will run meetings when Commander is not present.)
Chief of Finances - In charge of all purchases for the guild
Members - Just a regular member of the guild with no special benefits.

 

Guild Resources:
Col: 448,591
Materials: T1 - 15
                 T2 - 15
                 T3 - 24

Weapons:
- Uncommon items

  • Anneal Blade - One-Handed Straight Sword, +1 Damage
  • Grignac - One-Handed Spear, Paralyze
  • Mjolnir - One-Handed Warhammer, +1 Damage
  • Piercer - Two-Handed Sword, +1 Accuracy

- Rare items

  • Eagle's Fury - One-Handed Curved Sword, +1 Accuracy, +1 Bleed
  • Eagle's Claw - One-Handed Dagger, +1 Damage, +1 Accuracy
  • Slicing Maelstrom - One-Handed Straight Sword, +2 Paralyze
  • Twilight's Piercer - One-Handed Spear, +1 Accuracy, +1 Damage
  • Crimson Pudao - Two-Handed Spear, +1 Accuracy, +1 Damage

- Perfect items

  • Cobra Strike - One-Handed Curved Sword, +2 Accuracy, +1 Damage
  • «Sword of the Ancient»: (Tier 3, Demonic Weapon): +1 Phase, +1 Paralysis, +2 Damage - In use (Macradon)

Armor:
- Uncommon items - Heavy

  • Blood Oath Thorn Spaulders - +1 Thorns (Heavy Armor) (3 Items)
  • Hussar's Protest - +9 Mitigation (Heavy Armor)
  • Legion Hauberk - +7 Thorns (Heavy Armor)
  • Steel Hide - +9 Mitigation (Heavy Armor)

- Uncommon items - Light

  • None atm.

- Rare items - Heavy

  • Queen's Plate - +14 Thorns (Heavy Armor - Female Only)
  • Silent Glory - +18 Mitigation (Light Armor)
  • Blood Oath Vambraces - +9 Mitigation, +1 Recovery (Heavy Armor)

- Rare items - Light

  • Crimson Wraps - +2 Unarmed Damage (Light Armor - Gauntlets)
  • Crimson Edition Light Armor - +7 Thorns, +1 Evasion (Light Armor) - In Use: Shirosu

- Perfect items - Heavy

  • Blood Oath Breastplate - +27 Mitigation (Heavy Armor) (2 Items)
  • Blood oath demigreaves - Recovery x 2, Heavy momentum x 1.
  • Blood oath demigreaves - Recovery x 2, +7 Thorns. (2 Items)
  • Wolf's Vanguard - +2 Heavy Momentum, +9 Damage Mitigation (Heavy Armor)
  • Emerald Carapace - +9 Damage Mitigation, +7 Thorns, +1 Heavy Momentum (Heavy Armor)
  • Angelic Sheath - +9 Mitigation, +14 Thorns (Heavy Armor)
  • Blood Crusader's Bracers - Recovery x2 + Regen x1
  • Blood Crusader's Halfplate - DMG MIT x3

- Perfect items - Light

  • Cloak of the Sands - +18 Mitigation, +7 Thorns (Light Armor)

- Unspecified

Shields:
- Uncommon items

  • Spring Strike - +7 Thorns (Round Shield)
  • Steel Wall - +9 Damage Mitigation (Round Shield)

- Rare items

- Perfect items

  • Siren's Song - +2 Thorns, +1 Paralyze (Tower Shield)

Misc:
- Uncommon items

  • Iron Heart - +1 LD (Lucky Charm)
  • Blood Oath Necklace - +2 Recovery, +1 Accuracy (Lucky Charm)
  • Repose - HP-Recovery Song (Restores 40 HP)

- Rare items

- Perfect items

  • Repose Remix - 2x HP-Recovery Song (Restores 80 HP)

 

Knights of the Blood (Knights of the Blood Oath): is a medium-sized, high-level clearing guild in «Sword Art Online». Consisting of about thirty high leveled members who are all greatly experienced in battle, they are acknowledged as the lead guild in SAO. Their uniforms are styled in red and white to symbolize their guild. The guild was rebuilt from the ground up by current Vice Commander Opal who had taken the initiative to seek out stronger members of Aincrad. With former Vice Commander Azide in the wind, it was up to Opal to take lead of the position and create a new future for Aincrad that will lead the people to victory and the completion of the game. With the aid of her former Guild Master, Mack, the guild has merged with a robust group of unique players that will be the Elite Strike Force of the Guild. However, with growing membership and interest of the public, the Knights of the Blood are a guild that are quickly becoming the Go To guild for the pillar, foundation and light to the people.

HQ: (When Reached)

Spoiler

Their base is located in the 55th floor living area, a city known as the steel city «Granzam». Their headquarters is a huge steel tower with silver spears above the gate and white flags with red crosses swaying in the wind.

 

High Ranking Officials:

Commander: Heathcliff
Vice Commander: Mack
3rd in Command: Macradon

 

Crimson Blades (Strike Force):
Macradon: Team Leader
Grave: Ardent Pugilist
Magda
Hirru: The Jade Hunter
Lawfer

Knights of Blood:
Beoreson


Allies: The Knights of ChristCrimson Blades
 


Please message the Vice Commander (or Commander) if you wish to join.

Share this post


Link to post
Share on other sites

Is this still a thing? If so id like to join. Even if there are no activities or anything. Just to wear the colors and sigils of the knights of the blood.

 

I don't mind if im the only one.

Edited by Red_Rose

Share this post


Link to post
Share on other sites

Regrettably, I am officially stepping down from my capacity as Vice Commander to the Knights of the Blood. In addition, I will also be taking a leave from the guild as a whole, though I hope to maintain a strong relationship with both the current and future Knights.

I wish the best for whomever succeeds me.

-Azide

Share this post


Link to post
Share on other sites

January 13, 2016 Update:

The Knights of the Blood Oath would like to welcome Jevi, Macradon, Ishida, Teselmar and Suel. We would also like to welcome the merger of the Crimson Blades as our new elite strike force: Mack, Beoreson, Grave, Abalasster, Hirru, and Teion! 

 

Edited by Opal
<.< Wrong date...

Share this post


Link to post
Share on other sites

Donating Items from The Blazing Typhoon

Quote

Name: Blood Oath Breastplate
Your Profession: Blacksmith
Your Rank: 5
ID:  46031
Roll: 12
Item Type: Heavy Breastplate
Tier: 2
Quality: Perfect
Enhancements: Damage mitigation x 3.
Description:A light steel breastplate fitted with the color scheme of the Knights of the Blood Oath. Picture.

Quote

Name: Blood Oath Breastplate
Your Profession: Blacksmith
Your Rank: 5
ID: 46032
Roll: 11+1=12
Item Type: Heavy Armor
Tier: 2
Quality: Perfect
Enhancements: Damage mitigation x 3.
Description: A light steel breastplate fitted with the color scheme of the Knights of the Blood Oath. Picture.

Quote

Name: Blood Oath Vambraces
Your Profession: Blacksmith
Your Rank: 5
ID: 46033
Roll: 10+1=11

Item Type: Heavy Armor
Tier: 2
Quality: Rare
Enhancements: Damage mitigation x 1, Recovery x 1.
Description: Light steel vambraces in the color scheme of the Knights of the Blood Oath.

Quote

Name: Blood Oath Thorn Spaulders
Your Profession: Blacksmith
Your Rank: 5
ID:  46035
Roll: 8+1=9
Item Type: Heavy Armor
Tier: 2
Quality: Uncommon
Enhancements: Thons x 1
Description: Heavy steel spaulders with spikes going outwards in the color scheme of the knights of the Blood Oath.

 

Edited by Macradon

Share this post


Link to post
Share on other sites

Because the Blazing Typhoon is on fire (pun intended) I hereby give more armor for the guild, all tier 2 and perfect. Some might have more enhancement than hte cap because it was appraised.

Blood oath demigreaves
- Recovery x 2, Heavy momentum x 1.

2x Blood oath demigreaves
- Recovery x 2, Thorns x 1.

2x Blood oath demigreaves
- Recovery x 2, Regen x 1. 

x3 Blood oath demigreaves
- Recovery x 3. 

Share this post


Link to post
Share on other sites
2 hours ago, Yuya_The_Fire_Mage2 said:

Sir,I am glad to be a newcomer to Sao-RPG and I would like to join your guild if you are still accepting requests.

We are currently not accepting members without Character Journals. Once you have made a character journal on the website and bring your character level up to a respectable level, then we shall break words. 

-Vice Commander 

Share this post


Link to post
Share on other sites

Updates: February 25th, 2016

Changes that need to be made:

- Remove Teion and Abalasster as members of the Strike Force, place them in KoB Roster
- Add Ethereal as member of the Strike Force Team under Mack as well as Macradon.
- Add Macradon to list of Council Members
- Seul is reconfirmed as Member of the KoB! 

Everyone welcome Ethereal to the Knights of the Blood Oath!  

Special Reminder: We have several spots open for high ranking spots on the team. I am also looking for a 3rd Command Leader for the KoB, Mack handles his Strike Force but I need a right hand man or woman to step up for that other spot. If you are interested, I will PM you what I need from you. 

Edited by Opal

Share this post


Link to post
Share on other sites

Updates: March 9th, 2016

Changes that need to be made: 

-Add Xion to Crimson Blades Strike Team, Add Xion as Council Member
-Rename Mack's Strike Team to Crimson Blades

We would like to welcome 2 members to the Knights of the Blood Oath! 

- Welcome back Xion!!! He was a Crimson Blades member before having IRL issues. Coming back, he has been accepted into our ranks!
- Welcome Shizuka!!! A former member of the Azure Brigade. We hope she will find peace within our Guild and hope to have her becoming the best Support Member out there! 

Three Hurrahs!!! 

Edited by Opal

Share this post


Link to post
Share on other sites

Donations from Seul's Mixtapes! And because I still haven't found a use for it I would like to donate the Bandit's Guile potion I received from the Escape quest as well.

Quote

Name: Repose Remix

Your Profession: Performer

Your Rank: Rank 2

ID: 51120

Roll: 11

Item Type: Healing Song
Tier: Doesn't Matter(?)

Quality: Rare

Enhancements: 2x HP-Recovery Song (Restores 20 HP)

Description: The remixed version of a relaxing song that's capable of restoring health in battle.

 

 

 

Quote

Name: Repose

Your Profession: Performer

Your Rank: Rank 2

ID: 51122

Roll: 10

Item Type: Healing Song
Tier: Doesn't Matter(?)

Quality: Uncommon

Enhancements: HP-Recovery Song (Restores 15 HP)

Description: A relaxing song that's capable of restoring health in battle.

Share this post


Link to post
Share on other sites

×