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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.
Heathcliff

«Knights of the Blood»

55 posts in this topic

With Vice Commander Mack missing, Lowenthal has been voted in as the Temporary Vice Commander until Mack's return. Congrats Vice Commander Lowenthal.

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I'm going to be leaving this guild. While I love ya all and I've had some fun times the guild has stagnated and, no offence to the rest of you things aren't just the same without Mack. So I'll be saying my farewells here, although I hope I can stay on friendly terms with you all. 

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After a lot of contemplation, I am sorry to say that I will be departing from the guild as well. It's been a fun ride, but I don't see anything of value to be gained from sticking around any longer. Even so, my time with you all was pleasant so for that I thank you. Best wishes!

-Seul

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Heathcliff leaves «Sword of the Ancient»: (Tier 3, Demonic Weapon): +1 Phase, +1 Paralysis, +2 Damage in the guild storage for Macradon to pick up.

A note is left with it, "I trust you will make a wise decision".

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Knowing what the Commander had been planning after the raid was completed, Macradon would venture to the guild hall as fast as he possibly could. As he entered the quaint guild hall, Macradon headed for the guild storage area and would pickup what was waiting for him to be picked up. The Sword of the Ancient. It was a huge responsibility for Macradon to be given something as astonishing as this, and Macradon would just take it and cherish it. But with all the members who had slowly dropped out of the guild wasn't something to fool around with, Macradon had to take initiative and do something about it, and quickly. As he grabbed the sword and but it away in his inventory, Macradon would await any further orders until he could find a worthy person who would be able to wield the Scarecrow's Sickle to its full potential. He probably didn't have to look for long, but it would end up being a wait nonetheless.

+ <Sword of the Ancient>

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What was he thinking coming back to this place now of all times? He must have stood outside of the guild hall for ages before deciding to actually go inside. Of course there was no telling how the worst anyway. While not much time had passed since he left the knights, the point still stood that he ended up abandoning them in the end. In truth he didn’t know who to turn to anymore or if being on his own was the right answer. Like everyone else he was just trying to stumble his way through this world without getting killed along the way.

He’d be lying if he said the lack of activity and members in the guild hadn’t gotten to him in some way. When he looked to similar groups they seemed to boast an air about them that knights didn’t have. Not anymore anyway. Because of that he ran. Instead of facing the problems within their group head on he jumped ship at the first signs of trouble. His resolve was so poor that he didn’t even bother pitching in for the last boss fight. These reasons were also why he was back now; to ask for forgiveness and a chance at making the knights great again. There would probably always be lingering doubts about his loyalty, but it’s not like he wasn’t prepared to hear some kind of lecture or to be placed on probation. Such things were just part of how some guilds worked.

***

With one final sigh, Seul pushed the doors open and stepped inside. Immediately his eyes scanned the room only to land on Heathcliff and Macradon before quickly shifting to the floor. “I know I left all of sudden so I don’t really have much of a right to be here anymore… But it turns out the grass isn’t always greener on the other side. The Knights may not be perfect, but the time I spent on my own showed me that no guild really is.” He paused for a moment, realizing he was starting to go off on a tangent. “Anyway, everything that happened to us this far; the stuff with Opal, the absence of Mack and the others, people leaving… It just started to get to me you know? It felt like we were going down a path that didn’t feel like the guild I knew when I first signed up. I’m here now though because I want that to change and to prove to myself I was wrong.”

He finally managed to work up enough nerve to look at each of them as he fell down to rest on one knee. “So, if you’ll have me back, I’d like to be a knight again.”

(Changed my mind again-)

Edited by Seul

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Request to edit the armory's formatting to the following:

Spoiler

 

Weapons:
- Uncommon items

Anneal Blade - One-Handed Straight Sword, +1 Damage
Grignac - One-Handed Spear, Paralyze
Mjolnir - One-Handed Warhammer, +1 Damage
Piercer - Two-Handed Sword, +1 Accuracy

- Rare items
Eagle's Fury - One-Handed Curved Sword, +1 Accuracy, +1 Bleed
Shadowsteel - One-Handed Straight Sword, +1 Accuracy, +1 Damage - In Use: Freddy
Viper's Kiss - One-Handed Straight Sword, +1 Accuracy, Paralyze
Eagle's Claw - One-Handed Dagger, +1 Damage, +1 Accuracy
Slicing Maelstrom - One-Handed Straight Sword, +2 Paralyze
Twilight's Piercer - One-Handed Spear, +1 Accuracy, +1 Damage
Crimson Pudao - Two-Handed Spear, +1 Accuracy, +1 Damage
- Perfect items
Cobra Strike - One-Handed Curved Sword, +2 Accuracy, +1 Damage
Bokken [Katana T1: +1 ACC] (Source)
Samurai Edge [Katana T1: +1 DMG] (Source)
«Sword of the Ancient»: (Tier 3, Demonic Weapon): +1 Phase, +1 Paralysis, +2 Damage - In use (Macradon)

Armor:
- Uncommon items - Heavy
Bobcat Gauntlets - +1 LD (Heavy Armor - Gauntlets)
Blood Oath Thorn Spaulders - +1 Thorns (Heavy Armor) (3 Items)
Hussar's Protest - +9 Mitigation (Heavy Armor)
Legion Hauberk - +7 Thorns (Heavy Armor)
Steel Hide - +9 Mitigation (Heavy Armor)
- Uncommon items - Light
None atm.
- Rare items - Heavy
Queen's Plate - +14 Thorns (Heavy Armor - Female Only)
Silent Glory - +18 Mitigation (Light Armor)
Blood Oath Vambraces - +9 Mitigation, +1 Recovery (Heavy Armor)
- Rare items - Light
Crimson Wraps - +2 Unarmed Damage (Light Armor - Gauntlets)
Crimson Edition Light Armor - +7 Thorns, +1 Evasion (Light Armor) - In Use: Shirosu
- Perfect items - Heavy
Blood Oath Breastplate - +27 Mitigation (Heavy Armor) (2 Items)
Blood oath demigreaves - Recovery x 2, Heavy momentum x 1.
Blood oath demigreaves - Recovery x 2, +7 Thorns. (2 Items)
Blood oath demigreaves - Recovery x 2, Regen x 1. (2 Items)
Blood oath demigreaves - Recovery x 3. (3 Items)
Wolf's Vanguard - +2 Heavy Momentum, +9 Damage Mitigation (Heavy Armor)
Emerald Carapace - +9 Damage Mitigation, +7 Thorns, +1 Heavy Momentum (Heavy Armor)
Angelic Sheath - +9 Mitigation, +14 Thorns (Heavy Armor)
- Perfect items - Light
Cloak of the Sands - +18 Mitigation, +7 Thorns (Light Armor)
- Unspecified
Coat of the Wild Spirit (Grave)
Warvan's Sons

Shields:
- Uncommon items
Spring Strike - +7 Thorns (Round Shield)
Steel Wall - +9 Damage Mitigation (Round Shield)
- Rare items
Griffin Hide - +18 Damage Mitigation (Kite Shield) - In Use: Alex
- Perfect items
Siren's Song - +2 Thorns, +1 Paralyze (Tower Shield)

Misc:
- Uncommon items

Iron Heart - +1 LD (Lucky Charm)
Repose - HP-Recovery Song (Restores 40 HP)
- Rare items
Griffin Hide - +18 Damage Mitigation (Kite Shield) - In Use: Alex
- Perfect items
Repose Remix - 2x HP-Recovery Song (Restores 80 HP)

 

 

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Time ticked by, time passed, Beatbox noticed as the time flew by when he ultimately decided to take a step down from the Celestial Ascendants. He knew he lost his way while in that guild, letting people sway his emotions to feel one way, making him feel like a help when deep inside... he didn't feel like he was. Looking back at those memories they seem to be shattered, and unclear for him to be seen, mostly everything plays back again on each little part of the mirror that was before him as he looked into the depths of his mind. He shook them all away, he wanted a more clear and precise future... he knew what he needed to do to prove himself. Beatbox looked up to see the guild hall of the Knights of the Blood and he took a deep breath as he took a step forward towards the stairs upwards "As I climb these stairs a new era will begin with my life here, I will redesign myself as each step I take to my new destiny..." he thought to himself as he walked up the stairs to reach the front of the doors as he placed his palms at the hinges to pull the doors open "...my decision... my fate, my ascension... starts now." he thought to himself as he looked forward and opened the double doors and said out into the guild hall "Knights of the Blood! I, Beatbox the Aer Solider would like to join you all."

@Mack @Macradon @Heathcliff

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Posted (edited)

Macradon will be inserting these into the Guild Treasury

Spoiler

Name: Blood Crusader's Bracers
Your Profession: Merchant
Your Rank: 1
ID:  46730
Roll: CD: 12
Item Type: Heavy Armor
Tier: 2
Quality: Perfect
Enhancements: Recovery x 2 + Regen x1
Description: Bracers made of leather with maille and plates of steel on top. Protecting the forearm on both arms. Image.

Name: Blood Crusader's Halfplate
Your Profession: Blacksmith
Your Rank: 5
ID:  45730
Roll: 12
Item Type: Heavy armor
Tier: 2
Quality: Perfect
Enhancements: Damage mitigation x 3
Description: A redesign of the armor 'Crusader's halfplate' but with a twist of the Guild's, Knight of the Blood Oath, color scheme. Image.

 

Edited by Macradon

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Macradon will be inserting these into the Guild Treasury

Spoiler

Name: Blood Oath Necklace
Your Profession: Artisan
Your Rank: 3
ID: 67317
Roll: 11+1
Item Type: Lucky Charm
Tier: 1
Quality: Perfect
Enhancements: +2 Recovery, +1 Accuracy
Description: A necklace in a braided leather string with the Blood Oath icon as the piece on the necklace, image.

 

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