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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Archived

This topic is now archived and is closed to further replies.

Takuto

[OP F1-F2]Leveling in the fields

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Zelrius repeated the process, each time he screamed his unearthly and unhuman scream, it turned a few more heads in his direction. eventually he was fed up with it, he lost his temper in half an second. Zelrius turned to a small girl who was leveling and just screamed again charging for her, stabbing her. She fell, and when she did Zelrius only continued striking her, Other stood in shock as they watched this happening.

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For a moment, all Ferrah could do was stare as the other player stabbed an innocent girl on the field. Then her body began to move by itself. Before she knew it she was standing behind the male. Moving quick, she grabbed his shoulders and then slammed him backwards on the ground. Another player came to the girl's rescue and Ferrah quickly backed up back to where Takuto. "This is bad." She whispered to Takuto, eyes hard as she stared at the other player, sword drawn and ready. Her eyes hard like metal.

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When Zelrius was knocked back, all he did was go back to sleep. He curled right back up and slept. With that, most of the on lookers knew what had just happened. One even yelled "FATIGUE!" some went to grab the boy, others wanted to kill him for attacking the innocent girl, some simply went about their buisness. Zelrius only continued to sleep through the commotion.

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Takuto just stared he felt shock at what had just happened but knew he couldn't do anything about it Zelrius was a much higher level than Takuto. Even if he wanted to defend himself or anyone else it would be a challenge.

Takuto put his hands back into his pockets of his jacket. He seen Ferrah push Zelrius and he just sat down and started sleeping. Some people enraged by what had just happened were yelling to kill him or cut off his arms. Disturbingly enough he just sat there huddled up not really even paying attention to the others. That is what scared Takuto the most. Takuto looked at Ferrah and nodded towards the town," lets go back to town I don't really think he needs our help anymore".

With that Takuto turned around and began walking towards the city Noobs as he called it with his hands in his pockets and his head down.

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After the initial response Ferrah had fully expected the other player to turn around and attack her. Even several levels lower than his there was some chance that she would survive. At least she could handle herself better than a young girl with no fighting experience could.But instead of that happening, he just plopped down and fell asleep. It was chilling to see how completely unfazed he was by his actions. People were angry. Of course, when he wasn't awake they were will to take action. Typical really.

"Lets go back to town I don't really think he needs our help anymore". Takuto suggested while regarding her and then heading back to the starting city. Sighing internally, Ferrah too turned around and started back. Perhaps some cheesecake was in order.

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As his boots were clicking on the ground of the starter city he felt bad for people who had died from PK-ers like the girl in the fields and what makes it even more despairing is most of the PK-ers are top level floor killers so most of the helpless players can't beat them at a fair fight their stats are just too high.

He felt a cold chill run down his spine thinking about it. But, the thought was shaken away by the time he turned around and bumped into Ferrah he thought she stayed back at the fields he hadn't heard anyone behid him. But, she is so light she didn't make a sound. He rubbed his head," uh- sorry I-I didn't see you there... are you okay?", he asked after a minute.

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Lost in thought Ferrah didn't even realize that Takuto was only a couple feet ahead of her. Her thoughts were to occupied with that had happened in the fields just moments ago. Most player killers were thought that be wicked people who enjoyed taking's players lives. Hence there name. But personally, Ferrah didn't know any. (Maybe there was a rea--]) The thought had suddenly been cut short when someone ran into her. Blinking the girl was surprised to find that it was Takuto. Rubbing the back of his head; he then quickly apologized and asked if she was okay.

The question confused her slightly. Did he mean physically okay, or mentally okay? Either way, the answer was the same. "I'm good. Just a little freaked out, that's all." (and confused.) Ferrah replied with a slight smile. "What about you?"

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" Uh... I-I'm fine",Takuto sighed. He felt surprised at the fact that Zelrius the helpless fatigued player in the fields got up with a jolt of energy and attacked a girl for no reason. Takuto didn't like it but he felt it was better her than himself he felt horrible for thinking this way and almost wanted to punch himself for being so selfish.

"So you going to get an inn or do you have plans to go somewhere?", Takuto asked after a moment. He then added," I know of a good inn I usually stay at".

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Those who understood that Fatigue did affect people terribly in this game, Outnumbered those outraged. The outraged ones went to the little girl and tended to her. The little girl's health points were so low at this point, that a mere push to the ground would kill her. Those that understood carried Zelrius off into an Inn, which he would be questioned about his actions at a later time, But for now, They would let him sleep.

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Takuto looked at a large group of players walking by. Some he recognized from the fields. They were carring Zelrius who was supprisingly still asleep. Takuto looked back at Ferrah, he wasn't sure if she had noticed the group or not she didn't seem to focused on anything. She just began to stare ito space probably thinking of what just happened. Takuto stepped back he wasn't sure if he should disrgard his last statement and leave or wait for her to snap back to virtual reality.

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For just a second all Ferrah did was stare at Takuto, lost in complete and utter thought. When realizing that she had been caught daydreaming a light blush blossomed over her cheeks. "Sorry,"she sighed with a sheepish smile, "It's a ba-" She had then suddenly been interrupted when a group of players passed near them. There was nothing particular interesting about them, expect for the fact that they were carrying the male avatar from the field into one of the local Inns. It seemed that Takuto noticed this as well.

"Well, I was going to get some food," Ferrah began but then turned her head in the direction of the Inn, "But that would probably be more intresting. Takuto, do you know what fatigue does to a person? I've never heard of it affecting someone's personality before." (Or it to causing people to attack.)

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Takuto looked at Ferrah she looked interested in what the other players were going to do to Zelrius. She asked Takuto if he knew what Fatigue done to a person in SAO. "Well", he said,"Fatigue makes you tired... a-and usually when you're tired you get annoyed at a certain kind of attention". Takuto looked back at the inn and then added,"Then you do crazy things to get people away or just the annoyance... Zelrius was a red player even though I felt obligated to help him. Do you think we should have helped him?", Takuto asked turning bak to Ferrah.

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The cerulean - haired - she shot over an annoyed glance at the commotion. The other SAO players looked like tiny ants, barely extant in the distance. Still the commotion seemed fruitless and confusing to Akua, a waste of valueable time. Deciding to interject, she first swung her ponytail aside from her face, before beginning to make her way over.

As she took great strides over, she halted on the false grass mid-way. This world still set her in awe. How could this Hell look so deceiving and beautiful? How was this intricate universe one of pure data? How was her concious dependant on a server as of now? It was all very awe and shock inducing.

But now was now. Aoi was Akua; and Akua was busy. Finishing her stroll over to the group, her cold expression stayed put. "Oi! What's all the commotion ov'a!" she puffed, stomping her foot. Seriously, she was just confused as 'll.

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(Should we have helped him?), Ferrah thought while staring at the Inn the players had brought the boy too. As Takuto had stated the boy had been a red player. But then again, just because one red player was considered evil didn't mean that the rest of them had to be stigmatize because of that. There were those that had there reasons for killing another player. The boy could be one of those with a reason. Personally Ferrah didn't know another red players, but moral dictated that she would at least give him the benefit of the doubt.

"Me too, especially with that information." Ferrah whispered while turning her attention back to Takuto. "Let's go see what is happening inside." It was a suggestion. Even if Takuto didn't want to Ferrah was going to. She wanted to know that the boy was okay. And also find out if the girl had been attacked survived. The two had left so quickly that there had not been a chance to check. (I hope she did.) It would be unfortunate to see another players life be taken by this game.

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Zelrius slept peacefully, As soon as the Fatigue affect went away (Which was only a few short hours) Miles barked him awake to start another day. Although, unlike normal, He wasn't ready to continue on with another day. He simply sat up and looked down into his lap that was covered by a blanket. He ignored the people watching him and his face remained emotionless, He only thought about how he was just about ready to kill himself over sleep deprivation so that he wouldn't die, how ironic.

(The little Girl Did infact live, She was left with a few health points, as stated earlier,)

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