Jump to content

Zandra

Donor
  • Content Count

    4,325
  • Joined

  • Last visited

Blog Comments posted by Zandra

  1. 3.0 and all its information!

    Some things to Point out and my opinions:

    Utility/Combat skills/mods

    • Extended mod limit
      • Info dump still says it is 3 ranks
      • Should reduce the SP cost since it goes from 3 to 2 extra mods and we will have access to less SP compared to how we are now.
    • Extended weight limit
      • Should reduce SP cost, mbe to 8 since it is reduced numbers of slots(the cost from 15 to 10 covers that up) and we will have less SP compared to how we are now.
    • Large pockets
      • Info dump still says it is 3 ranks
    • Battle healing
      • Suggesting to heal players level(not counting paragons) divided by 5 per rank instead. This is same amount like 1% per rank, at rank 5 BH will be same amount like the players level, very easy to Count. This will also make it easier for staff when balancing since you know what the players will have in BH.
    • Charge
      • A suggestion that if used when normally would get an auto hit( like stealth/tracking) instead make it remove the acc debuff.
      • When seeing what other effects cost, 9 energy feels like quite alot for a one time +5dmg that also gives -1 acc.
    • First aid
      • Suggesting to lower energy cost to 1*rank or 2*rank. If it is 3*rank, a lvl 30 player can only do frist aid four times before out of energy
    • Barrier
      • with field medic costing 6 SP, I Think barrier that is a lower ranked mod would cost the same. Like with first aid, might be a bit to high energy cost
      • Info dump says it is still a 3 rank mod. There is no 'SP' at the 'Cost: 10'
    • Field medic
      • Energy cost should be lower, as mentioned in First aid and barrier.
    • Steadfast/Purify
      • These do kinda the same thing but steadfast effect whole party for 2 turns (CD 5) and purify one person for one turn (CD 1). They cost the same but I Think Steadfast would be a bit more expensive, like mbe 5 or 6 SP. Or make Purify make the target immune to status conditions for one turn (two turn total if coutning removing all status effects) and incresing the CD.
    • Howl/Focused Howl
      • To low energy cost. 

    The skills I havent commented I dont see myself having enough experience in to give a correct opinion about. 

×
×
  • Create New...