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Yua

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  1. Why on earth did people add a rule about event SP and posts some of us are posting as often as we can with as many characters as we can?

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    2. Takao

      Takao

      Well, number 3 and 4 are blatantly subjective, so "answering those questions positively" isn't something that can be done. Players on SAO-RPG are greedy; this change to SP is a blatantly good example. The ratio changed from 1:1 to 1:3, that's three posts for 1 sp compared to, let's say the ratio for SPs which are 20:1. Or PPs with 1 other player, which is 10:1. The players still get a substantial amount of skill points per post, but some people started losing their minds (and immediately after trying to save face by claiming they didn't care about the SP) because the number they received dropped by even just a little bit.

      Ultimately, the unique skills won't please everybody. There will be players who are vehemently jealous of others for having something they themselves don't have, and there's nothing I can do nor anything I care to do about that, because I refuse to entertain that sort of behavior. But both myself and the Staff team continue to do what we've always done, which is attempt to create an environment that is fair and balanced for everybody, and reward players that work hard.

    3. Row

      Row

      Yes and no. 

      While the questions could be looked as being subjective. They are not. While its true you cannot please everyone, being fun does not mean making everyone happy. 

      For example.
      If i hit you, I will fill good and you will feel bad. Being hit is not fun. But if you give the player ways to reduce the punishment from being hit or avoid it all together, then you give the player a way to have fun with the mechanic even though they are not the one actively using it.

      The best example of this that you guys do (not saying its perfect or flawed) is the critical system. It is always fun to get a crit but its never not fun to get one. It allows you to still hurt people who max out evasion(fun for you) but it does not make people who max out Acc overpowered (fun for others). Because its not guaranteed, it can be played around. And its effects are not so extreme as to make them overpowered.

      Lets take a look at Mit.
      It make the player feel good because they reduce the damage. The obvious counter to it is to do more damage but that only helps to a point. However the game gives you the bleed, poison, burn, ect ailments that bypass mit (fun for others). Those things are not overpowered because they cannot be applied all the time (like crits) and their damage does not scale like increasing damage does. This means that pure damage is stronger for unarmored opponents and Bleed, poisons, and burns are stronger for armored opponents  

      Now lets say you gave someone the ability to perma crit
      getting perma crits would always apply bonus effects and drastically increase your damage output. Also you canot dodge crits. You could argue mit counters crits but bleeds counter mit and requires crit. There is no way to offset that perm advantage, and thus I would deem this trait not fun for others. 

      When you add an unique, you need to think like that. Will said skill make the game unplayable for other people or will it just enhance their gameplay? Will it make certain builds viable that under normal situations are not optimal? Can they be played around? Are they necessary to play the game?

      ... (I wish i was a game designer T-T)

    4. Takao

      Takao

      Well, yes. Obviously we need to think like that, that's the basis of a balancing mindset. However, the statement still stands that whether or not something is fun to somebody is subjective. An individual's idea of fun is based on their own preferences and opinions, therefore making is subjective by definition.

      And for everything else; yes. Making things unbalanced isn't good. Making things balanced is. Most of what you said is just common sense.

      As it stands, the effects of the unique skills have already been created, and the general consensus from staff is that they're balanced. The only reason they haven't been released yet is because the process of how they're obtained is still being story-crafted.

  2. Yua

    Yua's Journal

    Yua of the Yua & Yui Twins Profile Information Username: Yua Real name: Miya Satoshi Birth date: September 2, 2004 Age: Eighteen Gender: Female Height: 5'3" Weight: 134 Hair Color: Snow White Eye Color: Crimson Red Apple History Yua despised the constant coddling of her parents for her dear twin sister Yui, they failed to realize the important lessons to grow up independent of others affection and resources. As they wandered those markets though, Yua saw that glimmer of joy that Yui brought to a crowd
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