Jump to content

Arabelle

Donor
  • Content Count

    1,453
  • Joined

  • Last visited

Posts posted by Arabelle

  1. [05/03/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [6/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 191660 | CD: 11 [perfect]  | LD: 14 [masterpiece]
    [2]  ID: 191661 | CD: 1  [fail]     | LD: --
    [3]  ID: 191662 | CD: 8  [rare]     | LD: 17 [masterpiece]
    [4]  ID: 191663 | CD: 9  [rare]     | LD: 15 [masterpiece]
    [5]  ID: 191664 | CD: 1  [fail]     | LD: --
    [6]  ID: 191665 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [7]  ID: 191666 | CD: 10 [rare]     | LD: 11 **marked for junk selling.
    [8]  ID: 191667 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [9]  ID: 191668 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [10] ID: 191669 | CD: 9  [rare]     | LD: 17 [masterpiece]

    -10 Materials -- sent to [Banker].

     

  2. [05/01/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [5/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 191480 | CD: 9  [rare]     | LD: 15 [masterpiece]
    [2]  ID: 191481 | CD: 9  [rare]     | LD: 14 [masterpiece]
    [3]  ID: 191482 | CD: 7  [rare]     | LD: 13 [masterpiece]
    [4]  ID: 191483 | CD: 8  [rare]     | LD: 14 [masterpiece]
    [5]  ID: 191484 | CD: 12 [perfect]  | LD: 14 [masterpiece]
    [6]  ID: 191485 | CD: 8  [rare]     | LD: 20 [masterpiece]
    [7]  ID: 191486 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [8]  ID: 191487 | CD: 1  [fail]     | LD: --
    [9]  ID: 191488 | CD: 3  [salvage]  | LD: 20 [keep material]
    [10] ID: 191489 | CD: 8  [rare]     | LD: 1  **marked for junk selling.

    -9 Materials -- sent to [Banker].

     

  3. [04/26/2021]

    Spoiler

    Debuff Song
    [1]  ID: 190529 | CD: 3  [salvage]  | LD: 11 [keep material]
    [2]  ID: 190530 | CD: 10 [rare]     | LD: 17 [masterpiece]
    [3]  ID: 190531 | CD: 1  [fail]     | LD: --
    [4]  ID: 190532 | CD: 7  [rare]     | LD: 20 [masterpiece]
    [5]  ID: 190533 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [6]  ID: 190534 | CD: 2  [salvage]  | LD: 3
    [7]  ID: 190535 | CD: 9  [rare]     | LD: 6  **marked for junk selling.
    [8]  ID: 190536 | CD: 8  [rare]     | LD: 3  **marked for junk selling.
    [9]  ID: 190537 | CD: 8  [rare]     | LD: 10 **marked for junk selling.
    [10] ID: 190538 | CD: 4  [uncommon] | LD: -- **marked for junk selling.

    -9 Materials -- sent to [Banker].

     

  4. [04/25/2021]

    Spoiler

    Debuff Song
    [1]  ID: 190442 | CD: 8  [rare]     | LD: 5  **marked for junk selling.
    [2]  ID: 190443 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [3]  ID: 190444 | CD: 1  [fail]     | LD: --
    [4]  ID: 190445 | CD: 9  [rare]     | LD: 14 [masterpiece]
    [5]  ID: 190446 | CD: 7  [rare]     | LD: 20 [masterpiece]
    [6]  ID: 190447 | CD: 8  [rare]     | LD: 17 [masterpiece]
    [7]  ID: 190448 | CD: 12 [perfect]  | LD: 7  **marked for junk selling.
    [8]  ID: 190449 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [9]  ID: 190450 | CD: 4  [uncommon] | LD: -- **marked for junk selling.
    [10] ID: 190451 | CD: 1  [fail]     | LD: --

    -10 Materials -- sent to [Banker].

     

  5. [04/24/2021]

    Spoiler

    Debuff Song
    [1]  ID: 190297 | CD: 7 [rare]     | LD: 10 **marked for junk selling.
    [2]  ID: 190298 | CD: 5 [uncommon] | LD: -- **marked for junk selling.
    [3]  ID: 190299 | CD: 5 [uncommon] | LD: -- **marked for junk selling.
    [4]  ID: 190300 | CD: 8 [rare]     | LD: 1  **marked for junk selling.
    [5]  ID: 190301 | CD: 5 [uncommon] | LD: -- **marked for junk selling.
    [6]  ID: 190302 | CD: 7 [rare]     | LD: 17 [masterpiece]
    [7]  ID: 190303 | CD: 1 [fail]     | LD: -- 
    [8]  ID: 190304 | CD: 3 [salvage]  | LD: 12 [keep material]
    [9]  ID: 190305 | CD: 1 [fail]     | LD: -- 
    [10] ID: 190306 | CD: 5 [uncommon] | LD: -- **marked for junk selling.

    -9 Materials -- sent to [Banker].

     

  6. [04/23/2021]

    Spoiler

    Debuff Song
    [1]  ID: 190194 | CD: 9  [rare]     | LD: 19 [masterpiece]
    [2]  ID: 190195 | CD: 2  [salvage]  | LD: 3 
    [3]  ID: 190196 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [4]  ID: 190197 | CD: 1  [fail]     | LD: --
    [5]  ID: 190198 | CD: 10 [rare]     | LD: 14 [masterpiece]
    [6]  ID: 190199 | CD: 1  [fail]     | LD: -- 
    [7]  ID: 190200 | CD: 7  [rare]     | LD: 12 [masterpiece]
    [8]  ID: 190201 | CD: 3  [salvage]  | LD: 10
    [9]  ID: 190202 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [10] ID: 190203 | CD: 5  [uncommon] | LD: -- **marked for junk selling.

    -10 Materials -- sent to [Banker].

     

  7. [04/22/2021]

    Spoiler

    Debuff Song
    [1]  ID: 189903 | CD: 9  [rare]     | LD: 13 [masterpiece]
    [2]  ID: 189904 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [3]  ID: 189905 | CD: 1  [fail]     | LD: --
    [4]  ID: 189906 | CD: 1  [fail]     | LD: --
    [5]  ID: 189907 | CD: 11 [perfect]  | LD: 8  **marked for junk selling.
    [6]  ID: 189908 | CD: 4  [uncommon] | LD: -- **marked for junk selling.
    [7]  ID: 189909 | CD: 3  [salvage]  | LD: 5  
    [8]  ID: 189910 | CD: 1  [fail]     | LD: --
    [9]  ID: 189911 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [10] ID: 189912 | CD: 8  [rare]     | LD: 6  **marked for junk selling.

    -10 Materials -- sent to [Banker].

     

  8. [04/21/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [4/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 189787 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [2]  ID: 189788 | CD: 1  [fail]     | LD: --
    [3]  ID: 189789 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [4]  ID: 189790 | CD: 8  [rare]     | LD: 18 [masterpiece]
    [5]  ID: 189791 | CD: 9  [rare]     | LD: 16 [masterpiece]
    [6]  ID: 189792 | CD: 4  [uncommon] | LD: -- **marked for junk selling.
    [7]  ID: 189793 | CD: 3  [salvage]  | LD: 5  
    [8]  ID: 189794 | CD: 5  [uncommon] | LD: -- **marked for junk selling.
    [9]  ID: 189795 | CD: 11 [perfect]  | LD: 14 [masterpiece]
    [10] ID: 189796 | CD: 2  [salvage]  | LD: 5

    -10 Materials -- sent to [Banker].

     

  9. [04/20/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [3/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 189570 | CD: 11 [perfect]  | LD: 16 [masterpiece]
    [2]  ID: 189571 | CD: 3  [salvage]  | LD: 9  
    [3]  ID: 189572 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [4]  ID: 189573 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [5]  ID: 189574 | CD: 7  [rare]     | LD: 19 [masterpiece]
    [6]  ID: 189575 | CD: 4  [uncommon] | LD: -- **marked for junk selling.
    [7]  ID: 189576 | CD: 3  [salvage]  | LD: 19 [keep material]
    [8]  ID: 189577 | CD: 3  [salvage]  | LD: 7  
    [9]  ID: 189578 | CD: 2  [salvage]  | LD: 4  
    [10] ID: 189579 | CD: 8  [rare]     | LD: 15 [masterpiece]

    -9 Materials -- sent to [Banker].

     

  10. "...No customers?"

    It had only been a couple days since her last visit, but the appraiser immediately shot up from her chair and greeted her with an eagerness that almost left Arabelle with the impression that she was the best thing that happened to An today.

    (Considering the lack of unidentifieds and junk piling the corners of the shop, she probably was.)

    "You used to have so many."

    "Ehe-- n-not really? I only had one other and," she followed Andromeda's glance to a small square of space miraculously spared from her habit of collecting useless clutter, and she returned to her task of placing crystal after crystal in a small pyramid, "the update just left a lot of people confused, I guess? I mean, I'm kind of stuck too, so maybe..."

    Spoiler

    FOR JUNK SALE

    Spoiler

    (5) PERFECT DEBUFF SONGS

    (17) RARE DEBUFF SONGS

    • [-] 181153, 181158
    • [-] 181358
    • [-] 181830, 181835, 181837
    • [-] 182295, 182296, 182301
    • [-] 183034, 183037
    • [-] 188961, 188967
    • [-] 189196, 189199
    • [-] 189387, 189392

    (25) UNCOMMON DEBUFF SONGS

    • [-] 181155, 181156
    • [-] 181360, 181362
    • [-] 181831, 181833, 181834
    • [-] 181917, 181918, 181919
    • [-] 182292, 182294, 182300
    • [-] 182620, 182622, 182625, 182627
    • [-] 183035, 183036, 183040
    • [-] 188965
    • [-] 189200, 189205
    • [-] 189386, 189393

     

     

  11. Spoiler

    [name:] Trisection
    [profession/rank:] R5 Performer
    [roll id/results:] 181151 | CD: 11 | LD: 15
    181157 | CD: 12 | LD: 14
    [item type:] Perfect Debuff Song (Masterpiece)
    [enhancements:] INCARCERATION (MASS)
    [description:] [ref] "kill them all! leave no man standing!" / "you would have us slaughter them? are you mad?"
    [link:] [01-08-2021]
    Spoiler

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 181359 | CD: 10 | LD: 16
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [01-16-2021]
    Spoiler

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 181832 | CD: 9 | LD: 13
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [02-01-2021]
    Spoiler

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 181910 | CD: 10 | LD: 18
    181914 | CD: 10 | LD: 17
    181915 | CD: 8 | LD: 18
    181916 | CD: 10 | LD: 20
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [02-02-2021]
    Spoiler

    [name:] Trisection
    [profession/rank:] R5 Performer
    [roll id/results:] 182293 | CD: 12 | LD: 18
    [item type:] Perfect Debuff Song (Masterpiece)
    [enhancements:] INCARCERATION (MASS)
    [description:] [ref] "kill them all! leave no man standing!" / "you would have us slaughter them? are you mad?"
    [link:] [02-08-2021]
    Spoiler

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 182623 | CD: 7 | LD: 15
    182626 | CD: 8 | LD: 16
    182628 | CD: 9 | LD: 18
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [02-09-2021]
    Spoiler

    [name:] Trisection
    [profession/rank:] R5 Performer
    [roll id/results:] 183032 | CD: 11 | LD: 18
    183039 | CD: 11 | LD: 12
    [item type:] Perfect Debuff Song (Masterpiece)
    [enhancements:] INCARCERATION (MASS)
    [description:] [ref] "kill them all! leave no man standing!" / "you would have us slaughter them? are you mad?"
    [link:] [02-15-2021]

    --

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 183033 | CD: 9 | LD: 17
    183041 | CD: 7 | LD: 16
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [02-15-2021]
    Spoiler

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 188962 | CD: 8 | LD: 16
    188970 | CD: 8 | LD: 17
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [04-17-2021]
    Spoiler

    [name:] Calling
    [profession/rank:] R5 Performer
    [roll id/results:] 189202 | CD: 12 | LD: 18
    189204 | CD: 11 | LD: 15
    [item type:] Perfect Debuff Song (Masterpiece)
    [enhancements:] INCARCERATION (INSTANT)
    [description:] [ref] wake up in the middle of a busy intersection. there's a sharpness in your head, and a number on your hand.
    [link:] [04-18-2021]

    --

    [name:] iv: hortensia.
    [profession/rank:] R5 Performer
    [roll id/results:] 189198 | CD: 8 | LD: 15
    189203 | CD: 7 | LD: 14
    [item type:] Rare Debuff Song (Masterpiece)
    [enhancements:] LULLABY II (INSTANT)
    [description:] quiescence; the only love i can speak of -- for destroying you is the last of my wishes.
    [link:] [04-18-2021]
  12. [04/19/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [2/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 189385 | CD: 3  [salvage]  | LD: 20 [keep material]
    [2]  ID: 189386 | CD: 4  [uncommon] | LD: -- **marked for junk selling.
    [3]  ID: 189387 | CD: 10 [rare]     | LD: 3  **marked for junk selling.
    [4]  ID: 189388 | CD: 3  [salvage]  | LD: 12 [keep material]
    [5]  ID: 189389 | CD: 3  [salvage]  | LD: 15 [keep material]
    [6]  ID: 189390 | CD: 2  [salvage]  | LD: 4  
    [7]  ID: 189391 | CD: 3  [salvage]  | LD: 18 [keep material]
    [8]  ID: 189392 | CD: 7  [rare]     | LD: 10 **marked for junk selling.
    [9]  ID: 189393 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [10] ID: 189394 | CD: 3  [salvage]  | LD: 16 [keep material]

    -5 Materials -- sent to [Banker].

     

  13. [04/18/2021]

    [order progress:]
    [5/5]  Trisection -- Incarceration (Mass Effect)
    [2/10] Calling -- Incarceration (Instant Effect)

    Spoiler

    Debuff Song
    [1]  ID: 189196 | CD: 7  [rare]     | LD: 4  **marked for junk selling.
    [2]  ID: 189197 | CD: 2  [salvage]  | LD: 14 [keep material]
    [3]  ID: 189198 | CD: 8  [rare]     | LD: 15 [masterpiece]
    [4]  ID: 189199 | CD: 7  [rare]     | LD: 10 **marked for junk selling.
    [5]  ID: 189200 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [6]  ID: 189201 | CD: 11 [perfect]  | LD: 7  **marked for junk selling.
    [7]  ID: 189202 | CD: 12 [perfect]  | LD: 18 [masterpiece]
    [8]  ID: 189203 | CD: 7  [rare]     | LD: 14 [masterpiece]
    [9]  ID: 189204 | CD: 11 [perfect]  | LD: 15 [masterpiece]
    [10] ID: 189205 | CD: 5  [uncommon] | LD: -- **marked for junk selling.

    -9 Materials -- sent to [Banker].

     

  14. [04/17/2021]

    Spoiler

    Debuff Song
    [1]  ID: 188961 | CD: 9  [rare]     | LD: 5  **marked for junk selling.
    [2]  ID: 188962 | CD: 8  [rare]     | LD: 16 [masterpiece]
    [3]  ID: 188963 | CD: 2  [salvage]  | LD: 1
    [4]  ID: 188964 | CD: 11 [perfect]  | LD: 5  **marked for junk selling.
    [5]  ID: 188965 | CD: 6  [uncommon] | LD: -- **marked for junk selling.
    [6]  ID: 188966 | CD: 1  [fail]     | LD: -- 
    [7]  ID: 188967 | CD: 9  [rare]     | LD: 6  **marked for junk selling.
    [8]  ID: 188968 | CD: 2  [salvage]  | LD: 12 [keep material]
    [9]  ID: 188969 | CD: 1  [fail]     | LD: -- 
    [10] ID: 188970 | CD: 8  [rare]     | LD: 17 [masterpiece]

    -9 Materials -- sent to [Banker].

     

  15. Dustin's smile. Pinball's vehement denial.

    She wasn't just amused anymore when she looked back-and-forth between the two. This day was just rife with coincidence, wasn't it? Arabelle politely detached herself from Pinball's side. She made no attempt to help Dustin up from his awkward position on the ground, but she peered down at him with the same hopeful smile she knew she had once worn back when they were 'close.'

    "Hey. Say my name," she said.

    Bother, she thought.

    She had been so close to hearing what Pinball had to say, for once.

    "I'm not," Arabelle returned. She shut one eye and twirled a finger around her hair, the strands of her attention finding root somewhere far away from the two. Technically, she had done what she came here to do, and all that was left was completely resolving the other situation. "Take my place in the quarrel instead -- you play the role better than me, I don't mind. Pinball's killings are all old news by now, so I won't bother adding to the gossip in town.

    "And, Dustin? That's interesting, but you're completely mistaken. Je me casse."

     

    She headed for the east.

    The third floor was... different from how she remembered it. [Flora], the [Forest of Wavering Mists], the elves, and the labyrinth remained -- but gone were the treants, the flowery town of [Delilah] and the ruined church one could sight from its premises, and in the spaces they left were the Faune and the much more aggressive Fae, and a village nestled among treetops. Aincrad's remaking was done with malice, in a sense. Arabelle hadn't been wandering the combat zones for more than a couple days and yet she could no longer count on her fingers the amount of times she had set her feet on a familiar path only to find that it now curved off somewhere she was unused to.

    Hermes's near collapse. Fione scribbling down names as they watched the Monument. Transcribed accounts of the flood on Floor 7 spread all over her living room table, the person at the other end asking her to recheck their alibi one more time.

    And the new ruins by the lake. 

    You are all dancing upon the palm of my hand.

     

    A dragon and its hatchling waited at the shore.

    "Have you finished your business?"

    "Mm. And I've decided how to handle yours."

    "You will have our gratitude."

    "Lovely. Now hand me your blessing and I'll bring you back Qeozze's head."

    Spoiler

    POST ACTION Parry [-9 EN]


    Arabelle | HP: 640/640 | EN: 93/102 | DMG: 21 | MIT: 20 | ACC: 7 | EVA: 2 | RSK: 8 | BRN: 42 (9-10) | BLD: 36 (9-10) | LD: 1 | [AA] [PARRY: 1/3]

     

  16. 13 hours ago, Randal said:

    12 Snacks For Ariel

      Reveal hidden contents
      Reveal hidden contents
      Reveal hidden contents

     

     

    4 hours ago, Randal said:
      Reveal hidden contents

    One more eval for myself thanks

    Approved.

  17. "You know. Things that scurry about in the dark. Taking shiny sparkly things that aren't theirs. My parents raised me quite well, so I would've had some compassion for common vermin-- if they had just asked."

    His cold reception was neither unexpected nor unfamiliar. Arabelle didn't move a finger as Pinball went for his sword; she looked down at him and waited, as though she were dealing with a stranger's child throwing a tantrum, and once he realized her notable lack of defenses, his hand loosening around the weapons hilt as he scanned her warily, she pulled apart her entwined fingers and held up both of the hands she had held behind her back. Black gloves. A white corsage on her left wrist. Otherwise: empty.

    That wasn't enough. He stormed out of the cavern, leaving her and the rest of his things behind. 

    "Eh? But I've been here a while and I haven't done anything?" Four steps behind him, she stopped just shy of where the shadow of the cave gave way to the light of day. "Against an unknown enemy, it's objectively better to kill them in their sleep when one has the chance to rather than face them in direct combat."

    "What do you need, Arabelle?"

    She twined her fingers behind her back.

    "The ashes of the place just a few minutes' walk from here," she said, meeting his gaze curiously. "It was quite a nice place to rest in, wasn't it? Far, far away from any settlement, yet somehow being a protected zone itself. The owner never revealed the trick to it to any common passerby who dared ask, but every person who has at least visited more than once eventually reached the unanimous decision that the place was such a welcome relief from their travels that they didn't need to know the 'how.'"

    Arabelle turned her eyes eastward. 

    "Regardless of how strongly Mishiro protected her sanctuary's secrets, it was still wiped off the map.

    "Partial points for maintaining it so long and the effort, I suppose. Anyway, I heard tell of some rumors. NPCs talking about strange things happening in the forest, players talking about a lone orange cursor." Three steps short. She leaned in to bring herself a little close, lavender hair spilling past her shoulders. "I already know the answer to the first, and I had a guess at the second from the description alone, but I reeeally thought it was too cheesy. Is this all just a coincidence, or are you just so attached to a memory?"

    Slam.

    A shower of leaves from the trees above. And a body. 

    She looked down at the crumpled heap on the ground and almost laughed.

    "Dustin. Hello," Arabelle greeted pleasantly. "Were the two of you together?"

    ID 188553, LD 16 + 1 = 17, [Dragon's Nest found]

  18. eeeeeee.jpg
    Spoiler

    Arabelle | HP: 640/640 | EN: 102/102 | DMG: 21 | MIT: 20 | ACC: 7 | EVA: 2 | RSK: 8 | BRN: 42 (9-10) | BLD: 36 (9-10) | LD: 1 | [AA]


    equipped

    • Ode to Endless Time +4
      WA T3E3  |  AA, BURN, BLEED

      [ref] The cogs beneath the glass layer do not move. The clock hands appear permanently frozen, for as long as the weapon is manifested. Yet with every new summoning, the 'time' this scythe measures slowly inches forward.
    • Eminence
      CA T4E3  |  RISKY II, EVADE I

      a silk wrist cuff, upon which a corsage of pure white roses is pinned.
    • Insignia of Retribution
      JEWELRY T1E3  |  ACCURACY III

      [ref] “May this savage song reach the hearts of those who have wronged you.” A black phoenix carrying an egg made of rhinestone. Grants the wearer accuracy when equipped.

    battle-ready inventory

    • item#1

    skills

    Spoiler

    ● War Axe V
         -> Stamina
         -> Precision
    ● Cloth Armor V
         -> Athletics
             ... Nimble
    ● Battle Healing V
        -> Emergency Recovery
    ● Energist

    EXTRA
    01. Parry
          -> Vengeful Riposte

    MASTERY Damage III

    buffs

    Spoiler

    Precision
    SNACK T2E1  |  ACCURACY I -> ACCURACY II (Filling)

    Lemon-flavored candy.
    [#141808-2]


    Relaxed 
    Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 out of combat posts.

    Filling
    Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps.

     

    [DHA 3: Lost Blessings and Ancient Evils]
    ♝♗

    | ESTIMATED LOCATION: FOREST OF WAVERING MIST, APR 07 20XX.

    Arabelle let her fingers glide beneath the surface of a small stream. A sickly glow emanated from the stone forming its bed and the gentle flow of water reflected in her ashen eyes as her gaze followed the current downstream to where it ended in a small pool against the side of the cave. Cool to the touch, perfect for drinking -- if one was at a point where they lacked access to any safezone's supplies, anyway. She figured those were refilled water bottles lined up along the bank.

    Her moment of quiet ended when she heard a rustling movement behind her. She peered over her shoulder into the makeshift camp built in the shadow of the farther end of the cave.

    "You sleep so quietly. Most people couldn't do that even if they wanted to." Arabelle shook water droplets from her hand and snapped a satin glove back over her wrist. "Ah, but that won't really help if you're this horrible at hiding your tracks. Or, perhaps... did the little rat just stop trying?"

    There was no real threat in her appearance, only vicious amusement. Her scythe was nowhere to be found and a little gift in the form of a moderately-sized pouch rested just beside Pinball's sleeping bag. It was opened just wide enough for the vagabond to make out the signature shine of her performer crystals, and Arabelle had to hide a sneer behind her gloved hand as she observed. She entwined her fingers behind her back moments later, to speak to him with an angelic smile.

    "Hello. Some things are different, but you should still recognize me as Arabelle. How have you been?"

  19. Exactly what she wanted.

    “Bless your luck,” Arabelle sighed, “Pick the DoT.”

    The reroll window disappeared as the appraiser finalized the selection, and Arabelle took the weapon back into her hands. She’d had Andromeda replace the second [Keen] slot with an enhancement awarded by a spare etching in her inventory, and while she still wasn’t entirely satisfied with it, [Ode to Endless Time] should let her deal a little more damage on top of working decently with her current build.

    Andromeda fidgeted behind the counter. “D-do you like it?”

    “Mm. Realistically, this is the best you could do.” Lazily, she twirled the weapon in her hand, one ashen eye shut as the other was trained on the flickering light of its core. She’d play with it a little tomorrow, she decided; at her command, the scythe’s waning form slipped between her fingers and vanish. “Asking for another unique in four rolls is just demanding a miracle.”

    “Oh! Of course, when you put it that way…” Andromeda quickly turned her head, but not before Arabelle caught a glimpse of the embarrassed smile on her face. 

    Her request had to have brought some pressure earlier – she witnessed it in the girl’s face as she rolled the same set of enhancements for the third time in the row, and it appeared that her words at least loosened some of it. She entwined her fingers atop her lap as Andromeda busied about on her side of the shop, shoving aside a sack of consumables to drag a stool over to the counter.

    “So, the negative space.” Andromeda sat down with a huff, elbows propped on the counter between them. “Is there anything else you have to do here? I want to hear what happened to the rest of that theory!”

    “Well, if you insist.”

    Spoiler

    FOR JUNK SALE

    Spoiler

    EQUIPMENT

    Spoiler

    Shikama Dōji II
    WA T4E3  |  DAMAGE III
    Of regular steel fashioned into a standard make by a smith of ordinary skill -- there was nothing special about this massive black war scythe until a certain fluffy mob picked it up and granted it a rune which reduced the weapon to an unusually light weight.
    > [link]

    Shikama Dōji
    WA T4E3  |  PARALYZE II, ACCURACY I
    [reference] A massive black scythe with a green blade.
    > [link]

    Imperial Demon Army Uniform II, spec: Breaker
    LA T2E3  |  MITIGATION II, RECOVERY I

    [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user.
    [link]

    Imperial Demon Army Uniform II
    LA T2E3  |  MITIGATION II, REGEN I

    [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user.
    [link]

    Fur-lined Coat II
    LA T4E3  |  MITIGATION, RECOVERY, LIGHT MOMENTUM
    A pale brown coat. Soft white fur lines its cuffs and collar.
     
    [link]

    Insignia of Retribution II
    JEWELRY T2E3  |  ACCURACY, RECOVERY II

    [reference] "May this savage song reach the hearts of those who have wronged you." A brooch depicting a bejeweled phoenix carrying an egg made of black rhinestone. When equipped, it grants accuracy and an energy regeneration buff.
    [link]

    CONSUMABLES

    Spoiler

    [x1] Fortitude++ (x6!)
    T2 Perfect Feast -- [x3] Mitigation
    A jar of gobstoppers. Enough to feed six!
    | [139364-2]

    [x1] Resilience++
    T2 Perfect Salve -- [x3] Antidote
    Tired of keeping track of status effects? With your local merchant's Resilience series™, you wouldn't have to worry about them at all! ...for a time. Pandora's Wares isn't accountable for any injuries sustained after the salve's effect wears off.
    [#142284]

    [x1] Strength
    T2 Uncommon Potion -- [x1] Damage
    A small flask containing a bitter red liquid. Perfect for getting those big phat DMG numbers. Chug, chug, chug!
    | 
    [#141686]

    [x5] POWERRR!!
    T2 Uncommon Meal -- [x1] Protein
    A large pack of beef jerky.
    [#141808-1] [#142252] [#142268] [#142285]

    [x1] Fortune
    T2 Uncommon Snack -- [x1] Loot Die
    A fortune cookie. Crack it open for a prediction buff!
    | [#141132]

    [x4] Liquor of Light
    T1 Perfect Potion -- [x3] Damage
    A signature concoction of the Cintamani. The vial seems to glow a warm yellow, filled to the brim with translucent liquid sunshine. It tastes sweet when downed, reminiscent of maple syrup, though its flavour is diluted. Flows as easily as water.
    [156937] [156957] [157252]

    [x2] Golden Dog
    T1 Perfect Consumable -- [x3] Prosperity
    |
    [2]

    [x2] Dragon's Breath
    Perfect Potion -- Crafter's Respite
    A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's wakefulness and urges them to continue crafting; an alluring call from a foreign muse.

    | [167297] | [167299]

    [x1] Strawberry Iced Brandy
    T1 Perfect Meal -- Ambition
    A festive standardized meal paired with a unique liqueur composed of bittersweet strawberry tang. At first, it goes smooth before an immense burn follows behind the taste. Cool and refreshing but is an acquired taste.
    |
    [148179]


    [x6] Le Gibet
    T2 Rare Debuff Song -- [x2] Lullaby

    [reference] The sun sets on a dead man hanging from the gallows. Hearer, the bell tolls for thee.
    [#145032] [#145033] [#145206] [#145882] [#146135] [#146137]

    [x7] Marche Funèbre
    T2 Uncommon Debuff Song -- [x1] Lullaby

    [reference] Memento mori.
    [144838] [144840] [144931] [145038] [146742] [139336] [139930]

    [x10] Etude Tableau Op. 39 No. 6
    T2 Uncommon Debuff Song -- [x1] Hypnosis

    [reference] You must have been blind, to mistake the Big Bad Wolf for one of your dearest.
    | [146347] [146348] [146350] [146352] [146520] [147102] [147107] [150650] [150655] [151112]

    [x7] Der Flohwalzer
    T1 Rare Debuff Song -- [x2] Hypnosis

    [reference] Dance, and have your breath stolen away.
    | [154321] [154324] [153416] [153421] [154046] [154048] [154049]

    [x24] Le Gibet
    T1 Rare Debuff Song -- [x2] Lullaby

    [reference] The sun sets on a dead man hanging from the gallows. Hearer, the bell tolls for thee.
    [153511] [153937] [153946] [153949] [153950]
    [154447] [154448] [154560] [154561] [154807]
    | [154808] [154809] [155202] [155207] [155210] [156420] [156421] [156424] [156429] [156583]
    | [157011] [157018] [157487] [157494]

    [x2] Etude Tableau Op. 39 No. 6
    T1 Uncommon Debuff Song -- [x1] Hypnosis (Mass Effect)

    [reference] You must have been blind, to mistake the Big Bad Wolf for one of your dearest.
    | [153941] [153943]

    [x10] Etude Tableau Op. 39 No. 6
    T1 Uncommon Debuff Song -- [x1] Hypnosis

    [reference] You must have been blind, to mistake the Big Bad Wolf for one of your dearest.
    | [153425] [153431] [153933] [153939] [153945] [153948] [157012] [157017] [157491] [157493]


    Liebestraum No. 3 
    Uncommon Support Song -- HP Recovery I
    [reference] "O lieb, so lang du lieben kannst." 
    | tier 2 (x10) ~~ [142120] [142223] [142685] [142690] [143189] [143867] [147733] [147737] [148446] [148045]
       -- instant effect (x3) ~~ [142687] [142688] [143188]
       -- mass effect (x2)   ~~ [147734] [148040]
    | tier 3 (x5)    ~~ [134842] [134879] [157864] [157868] [157870]
       -- instant effect (x3) ~~ [157865] [158052] [158054]

    Dance of the Sugar Plum Fairy
    Uncommon Support Song -- Monster's Fortune I
    [reference] May your trip to the woods be as lovely as this sweet little tune.
    | tier 1 (x2) ~~ [156257] [156274]
       -- mass effect (x3) ~~
     [156258] [156261] [156265]

    Flight of the Bumblebee 
    Uncommon Support Song -- Monster's Favor I
    [reference] Frantic fluttering of wings.
    | tier 1 (x3) ~~ [152664] [152677] [152678]

    Für Elise
    Rare Support Song -- HP Recovery II
    [reference] Lingering sentiments. Wilted flowers, and a love that never came to be.
    | tier 2 (x7) ~~ [143191] [143869] [143870] [147732] [148447] [148043] [148044]
       -- mass effect (x1)   ~~ [143865]
    | tier 3 (x8) ~~ [134783] [134844] [134847] [135056] [157866] [158050] [158053] [173119]
       -- instant effect (x5) ~~ [157871] [157872] [158048] [158055] [173118]

    Eine Kleine Nachtmusik
    Rare Support Song -- Monster's Fortune II
    [reference] A merry little serenade to luck.
    | tier 1 (x1) ~~ [153350]

    Lacrimosa
    Perfect Support Song -- HP Recovery III
    [reference] "Qua resurget ex favilla / Judicandus homo reus / Huic ergo parce, Deus." Hymn from Mozart's Requiem. The day of judgment is inevitable, yet mercy is all that shall descend for this hour.
    | tier 2 (x4) ~~ [142440] [143190] [143868] [147735]
    | tier 3 (x3) ~~ [135061] [158047] [173120]

    Etude Tableau Op. 39 No. 6
    Uncommon Debuff Song -- Hypnosis I
    [reference] You must have been blind, to mistake the Big Bad Wolf for one of your dearest.
    | tier 1 (x10) ~~ [153240] [153242] [153249] [153338] [154441] [154556] [154559] [156581] [156812] [156817]
       -- instant effect (x6) ~~ [153415] [153418] [153429] [152474] [153235] [153340]
       -- mass effect (x10) ~~ [153735] [153741] [153748] [153751] [153753] [154806] [154811] [155201] 
    [156428] [157495]
    | tier 2 (x10) ~~ [139766] [140518] [140519] [141241] [145207] [145208] [146132] [146136] [150889] [151117]
       -- instant effect (x3) ~~ [150648] [150652] [150892]
       -- mass effect (x2)   ~~ [139659] [141238]

    Marche Funèbre
    Uncommon Debuff Song -- Lullaby I
    [reference] Memento mori.
    | tier 1 (x10) ~~ [153513] [153520] [153524] [154045] [154047] [154059] [154063] [154318] [154319] [152376]
       -- instant effect (x3) ~~ [153506] [153509] [154313]
       -- mass effect (x3)   ~~ [154053] [154056] [154061]
    | tier 2 (x10) ~~ [140248] [140421] [140423] [140782] [140786] [142886] [143681] [143688] [152801] [152804]
       -- instant effect (x4) ~~ [144839] [144841] [144936] [152799]
       -- mass effect (x7)   ~~ [140126] [149023] [145036] [145037] [144883] [146740] [147181]

    Der Flohwalzer
    Rare Debuff Song -- Hypnosis II
    [reference] Dance, and have your breath stolen away.
    | tier 1 (x10) ~~ [154050] [154054] [154057] [154306] [154315] [152377] [152380] [152381] [152384] [152386]
       -- instant effect (x1) ~~ [173114]
       -- mass effect (x4)   ~~ [154304] [154310] [154311] [154322]
    | tier 2 (x10) ~~ [147104] [147110] [147180] [147185] [150654] [150888] [150894] [151113] [152803] [152805]

    Le Gibet
    Rare Debuff Song -- Lullaby II
    [reference] The sun sets on a dead man hanging from the gallows. Hearer, the bell tolls for thee.
    | tier 1 (x10) ~~ [153335] [153351] [153736] [153740] [153742] [153745] [153746] [153752] [154439] [154446]
       -- instant effect (x10) ~~ [156426] [156580] [156585] [156589] [156815] [156818] [156822] [171351] [171352] [171353]
       -- mass effect (x8)      ~~ [153947] [153953] [153954] [153739] [153749] [153750] [154444] [154445]
    | tier 2 (x10) ~~ [143682] [143685] [143686] [144247] [144249] [144458] [144459] [144460] [144463] [144835]

    The Phantom of the Opera
    Perfect Debuff Song -- Hypnosis II | Lullaby I
    [reference] Sing, my angel of music.
    | tier 1 (x3) ~~ [154309] [154312] [154323]

    Love Never Dies
    Perfect Debuff Song -- Lullaby II | Hypnosis I
    [reference] The bridge is crossed -- the final threshold; so stand and watch it burn.
    | tier 1 (x1) ~~ [156591]

    Clair de Lune
    Perfect Debuff Song -- Incarceration
    [reference] An amaranth blossoms under the moonlight.
    | tier 1 (x9) ~~ [153236] [153239] [153347] [154555] [154562] [155203] [156427] [156814] [157486]
    | tier 2 (x2) ~~ [150651] [151118]

    Moonlight Sonata
    Perfect Debuff Song -- Perpetuate
    [reference] A tragedy, from the beginning to the very end.
    | tier 1 (x1) ~~ [153508]
    | tier 2 (x2) ~~ [153518] [152793]

    Dies Irae
    Perfect Debuff Song -- Misperception
    [reference] Hark, the condemned's awful cry / Your sinful prayers are worthless before His Majesty / For the day of judgment has arrived.
    | tier 1 (x3) ~~ [154058] [154062] [153737]
    | tier 2 (x1) ~~ [152798]

     


    TAKING

    Spoiler

    Ode to Endless Time +4
    WA T3E3  |  ABSOLUTE ACCURACY, BURN, BLEED
    [ref] The cogs beneath the glass layer do not move. The clock hands appear permanently frozen, for as long as the weapon is manifested. Yet with every new summoning, the 'time' this scythe measures slowly inches forward.
    > [acquired] [modified: one]

     

     

  20. 14 hours ago, NIGHT said:
      Reveal hidden contents

    Total

    • [13/4/21] | Absolute Zero    | [188198] | [note: for Kyot0]
    • [13/4/21] | Arrowhead Brooch | [188202] [188209]

    Approved.

  21. He finished it in less than a day.

    Perfect.

    Arabelle waved off the message, its contents mostly forgotten until she started doing her rounds an hour before sunset. Finding Bahr’s shop was easy; she wandered the same street every time she paid the artisan next door a visit, and considering how fickle she was with her build and her own penchant for staring at pretty things that sparkled, she had been around to do business more than once.

    She pushed the door open just as the tailor received her scheduled response message. 

    “Hello!” the player greeted, her gaze immediately searching the interior for her package, “I’m here to claim my stuff?”

    Spoiler

    TAKING

    Shade
    CA T4E3  |  EVA III
    a short black cloak. it makes you look a bit suspicious but hey, whatever floats your boat.

    Eminence
    CA T4E3  |  RISKY II, EVA I
    a silk wrist cuff, upon which a corsage of pure white roses is pinned.

    10000 Col -- sent to [Bahr].

     

×
×
  • Create New...