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Alec

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Posts posted by Alec

  1. It had been some time since Alec had put in any time in his mentor Macradon’s shop the Blazing Typhoon and the heavily muscled man was feeling very guilty about that so finding himself with nothing to do for the day the large man found himself on the First Floor in the Town of Beginnings and quietly let himself into the blacksmiths shop hoping to draw as little attention as possible, though it was had for a person of his size and stature to avoid notice. As Alec let himself into the shop he saw a leaflet lying on the bench about an event happening in Aincrad and noticed that a part had been highlighted, most likely by his mentor Macradon. Something about needing Rail Tracks so Alec pulled out a batch of Materials and set to work. Was Aincrad building a railroad the large man thought to himself as he began working the Materials into functional sections of tracking. That would be pretty handy and really help out transportation, but what floor would the railroad be built? The First most likely to help out the newer and low level Players. After a hard day spent pounding metal in sections of track Alec looked at his finished products he had managed to craft 6 sections of track long steel beams, he had managed to not waste a single Material on a failed attempt and overall the large man was very pleased with his progress. He remembered a time not long ago when he had wasted far more Materials than he had managed to create items with. With a satisfied smile and a nod Alec let himself out of the shop as quietly as he had arrived. Maybe he’d be able to set some more time aside tomorrow and try crafting some more. He liked to feel useful and a hard days work was much more rewarding than one spent lounging around all day he told himself as he departed the shop and made his way through the First Floor.

     

    Spoiler

     

    Rank 7 - High Mentor Blacksmith: Able to craft Tier 7 equipment. 8 crafts per day.

    Rank 7
        [1] = Critical failure (Lose materials)
        [2] = Fail (Lose materials)
        [3-5] = Salvage (Keep materials on LD 11 - 5 = 6+)
        [6-8] = Uncommon item (1 slot)
        [9-11] = Rare item (2 slots)
        [12] = Perfect item (3 slots)
        

    · Critical Fail and Fail crafts: +1 EXP + 2 = 3

    · Salvage crafts: +2 EXP  + 2 = 4

    · Uncommon crafts: +3 EXP + 2 = 5

    · Rare crafts: +5 EXP  + 2 + 7

    · Perfect crafts: +8 EXP + 2 = 10

     

     Hard Working:

    +2 EXP per crafting attempt  and +1 crafting attempt per day

     

    ►Trading Hall
    Solo Buff
    Restriction: Mercantile Guild
    Buff Name: "Lucrative"
    Buff Effect: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.

     

    » Obsidian Anvil
    Name: Obsidian Anvil
    Your Profession: Blacksmith
    Your Rank: 5
    ID:  47084
    Roll: 11+1=12
    Item Type: Tool
    Tier: 2
    Quality: Perfect
    Enhancements: Ambition.
    Description: A hardened anvil that will take many million hits before denting the slightest, one of the best tools for a blacksmith to have.

     

    Hephestus's Hammer (+1 CD)

     

    Name: Luck Stone

    Your Profession: Artisan
    Your Rank: 5
    ID: 117668
    Roll: 12
    Item Type: Trinkets
    Tier: 1
    Quality: Perfect
    Enhancements: LD +3
    Description: This small stone is made from a crystal clear unknown material and contains a perfect four leaf clover encased within its depths.
    Post Link: http://www.sao-rpg.com/topic/17246-f03-r5-artisan-pk-accessible-dream-land/?do=findComment&comment=574528

     

    CRAFT ATTEMPTS

     

    Roll: 161106

    CD: 3+1=4 (Salvage)

    LD: 15 +3=18 (Mat Salvaged)

    EXP: 4

     

    Roll: 161107

    CD: 3+1=4 (Salvage)

    LD: 3+3=6 (Mat Salvaged)

    EXP: 4

     

    Roll: 161108

    CD: 5+1=6 (Uncommon) (-1 T3 Mat)

    LD: 6+3=9

    EXP: 5

     

    Roll: 161109

    CD: 5+1=6 (Uncommon) (-1 T3 Mat)

    LD: 20+3=23

    EXP: 5

     

    Roll: 161110

    CD: 10+1=11 (Rare) (-1 T3 Mat)

    LD: 3+3=6

    EXP:  7

     

    Roll: 161111

    CD: 8+1=9 (Rare) (-1 T3 Mat)

    LD: 11+3=14

    EXP:  7

     

    Roll: 161112

    CD: 10+1=11 (Rare) (-1 T3 Mat)

    LD: 20+3=23

    EXP:  7

     

    Roll: 161113

    CD: 2+1=3 (Salvage)

    LD: 9+3=12 (Mat Salvaged)

    EXP:  4

     

    Roll: 161114

    CD: 5+1=6 (Uncommon) (-1 T3 Mat)

    LD: 13+3=16

    EXP:  5

     

    TOTAL EXP: 946 + 48 = 994/1279

     

     

     

    TOTAL RAIL TRACKS CRAFTED: 6

    T3 Mats expended: 6

     

     

  2.  

     

    Spoiler

     

    «Herculean Labor» The Nemean Lion

     Floor 17

    Recommended Level: 35
    Repeatable for Col, Mats and "Nemean Fur" Only | Solo / Party Limit: 4

    36353_1170651600.jpg

    Quest Description: To receive this quest a player must travel to the outskirts of Larissa and seek audience with the city's Queen Delia. Inside the palace that is unusually placed outside the city; in the modest palace's throne room, she will tell you the tale of a ancient lion and its mates, that terrorize the city and kidnap beautiful woman for unknown reasons. She will give you the impossible task of slaying the supposedly immortal beasts and bringing back to her, the male's golden fur which is said to be impervious to normal damage; to have it decorate her throne. She gives you a warning that its claws were sharper than mortals' swords and could cut through any armor.

    Requirements:

    -At least one [1] Page (21 or more posts).
    - 3 Nemean Lionesses must be defeated prior to attacking the Lion.
    - 3 Nemean Lionesses must be defeated while attacking the Lion.
    -The Nemean Lion must be defeated.
    -Repeat completions will only yield Col and Materials.
     

    Nemean Lion Information:

    «Nemean Lion» is a respawning Field Boss and has the following statistics:
    It receives its own dice roll.
    HP: 838
    Damage Mitigation: 82
    Damage per Attack: 135

    Conditioned Phase 'Royal Blood': The Lion will deal a minimum of 60 damage on each successful attack, even through Armor and Armor Abilities/Mods
    King's Ferocity: On a successful attack, 55 Bleed damage for 5 player posts will be applied, regardless of being a critical hit or not.
    Mating Call: A howl that will permanently increase the lion and the lionesses Damage per Attack by +10. Used every 2 turns (once every 3 turns) before any action. This ability does not use a post action to use, the Lion uses it from its first turn.
    Evasion: -1
    Accuracy: 3

    Clarification Note: Conditioned Phase is part of the overall attack the Lion does, it doesn't add up to its damage per attack.
    Example: If a player has 110+ damage mitigation, the lion will still deal the minimum of 60 damage.
    If another player has 30 Mitigation, the lion will deal 105 Damage per attack(or more depending on its Mating Call ability).

    Nemean Lioness Information:

     «Nemean Lioness» is a location specific mob and has the following statistics:
    HP: 512
    Damage Mitigation: 47
    Damage per Attack: 170

    Ferocious Bite: On a successful attack, Bleed will be applied. On a non-critical hits (after modifiers) it will deal 20 Bleed damage for 3 player posts, on natural critical hits applies 30 Bleed damage for 3 player posts. The two Bleed effects don't stack; the lion's overwrites this one.
    Accuracy: 1
    Evasion: 2
     

    Rewards:

    1. <<Nemean Fur>> [Light Armor, Tier 2, Uncommon Item]: 'Bloodclot' - A cape made out of the Nemean lion's hide, said to be impervious to the elements and all but the most powerful weapons. (Last Attack reward, on the Lion)
    2. 5000 Col and 25 Tier 2 Materials. (Awarded to each player)

    3. 5 Skill Points


     

     

    Spoiler

     

    Stats

    Lvl: 55

    • HP:  1,110 (SW) + (15*Tier) 45 = 1,155+120=1,275
    • EN:  110
    • DMG: (1 base + 5 wpn skill + 9 Wpn DMG) = 15 DMG + 2 = 17 DMG
    • MIT:  81 (Armor MIT) + 35 (Heavy Armor skill) + 10 MIT (Stonewall)  + 25 (Block skill)  = 151 MIT + 90 = 241 MIT
    • ACC: 0+2=2
    • EVA: -1 (SW)
    • BH: 46 - 51
    • THN: 27 + 21 = (48 TOTAL) + 30 = 78
    • FROST THNS: 18 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.
    • Stonewall: - 25% DoT
    • BLD: 8-10 = (12 * Tier) (36) unmitigated bleed damage each enemy turn for 2 turns

         

    BATTLE READY ITEMS:

    + Luck Stone (+3 LD)

    Amulet of Unrestrained Hate (Paralytic Immunity / Taunt)

    +  (5) Teleportation Crystal

    +

     (5) Superior Crystal of Potent Dragon-blood (+120 HP)

    + (1) Superior Crystal of Powerful Dragon-blood (+180 HP)

     

    Skills
     

    Utility skills:


    Combat skills:
    (Lvl 6) Block: Rank: 5 (Grand Master) - 25 MIT

    (Lvl 12) Fighting Spirit (+ 1 Hate)

    (Lvl 20) Battle Healing: Rank 4 (Master) - (Heal 1% per rank of max HP each round)

    (Lvl 30) Howl: Adds +2 Hate each against up to 4 targets. - 8 Energy

    Weapon skills:
    (Lvl 1) Battle Axe (1 Hand): Rank 5 (Grand Master)

    Armor Skills:

    (Lvl 1) Heavy Armor: Rank 5 (Grand Master) -  35 MIT

    [Rank 5 Heavy Armor Mod] Stonewall

    • Cost: 15 SP
    • Effect: Gain 10 MIT and (15 * Tier) HP when wearing heavy armor. Reduces damage taken from damage over time effects (Bleed, Burn, etc.) by 25% (rounded down) when wearing heavy armor. -1 to Evasion.
    • Description: It's as if your armor has melded to your skin, adding a thickened layer and increasing endurance.

    Extra skills:

    Familiar Mastery: Rank 3 - Healing - (Rank*15*Tier HP) - 5 rounds cool down (135 HP)

    Survival: Effect: Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects.

    Concentration
    Active: Free action
    Cooldown: 3 Turns
    Effect: Gain +1 ACC until the start of your next turn (must declare use in roll purpose).
     

    HOUSING BENEFITS:

    Well Rested:

    -1 energy cost for the first three expenditures of each combat

    Relaxed: 

    Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.

    Filling:

    Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30

    Squeaky Clean: 

    The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)

    Item Stash:

    +1 Battle Ready Item Inventory slot

    Delicious:

    Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.

    Multipurpose:

    Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

    Col Stash: 

    +5% bonus col from monster kills and treasure chests

    Advanced Training: 

    +2 SP to a thread. Limit one use per month.

    Hard Working:

    +2 EXP per crafting attempt  and +1 crafting attempt per day

     

    Aincrad Trading Post:

    Col Deposit:
    +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

    ITEMS WORN

     

    Shield of the Whorleater (T3 Perfect Shield)

    Frost Thorns I / MIT I / Taunt
    A shield made from a scale of the goddess. Promised to smite those who would dare strike her subjects and protect them from her wrath.
    (1 slot Frost Thorns - 21 THNS / Crit = 6 unmitigated Frost damage each enemy turn for 2 turns, 1 slot Taunt (+1 Hate), 1 Slot Mitigation - 27 MIT)

     

    Item Name: Heavy Plate Armor
    Profession: Merchant
    Rank: 5
    ID:    144607  |  144608  |  144609
    Roll:    LD:18  |  LD:19  |  LD:14
    Tier:    3
    Type:    Heavy Armor 
    Quality:    Perfect
    Enhancements:    Mitigation II, Thorns I
    Description: Thick armored plates  cover the wearers entire body with spikes on the shoulders for added protection. On the left breast, there is an embossed emblem of a shield.

     

    Item Name: Ancient Battle Axe

    Profession: Blacksmith

    Rank: 8

    Roll ID: 145133
    Roll Result: 

    CD: 12 (Perfect) (-1 T3 Mat) LD: 17

    Item Type: One Hand Battle Axe

    Tier: 3

    Quality: Perfect

    Enhancements: Damage III

    Description: This Battle Axe is extremely deadly and holds an edge that never dulls. The axe heads are engraved with ancient Celtic knot work patterns. 

    Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-10-grand-master-blacksmith/?do=findComment&comment=605678

     

    Name: Luck Stone

    Your Profession: Artisan
    Your Rank: 5
    ID: 117668
    Roll: 12
    Item Type: Trinkets
    Tier: 1
    Quality: Perfect
    Enhancements: LD +3
    Description: This small stone is made from a crystal clear unknown material and contains a perfect four leaf clover encased within its depths.
    Post Link: http://www.sao-rpg.com/topic/17246-f03-r5-artisan-pk-accessible-dream-land/?do=findComment&amp;comment=574528

     

    Items Used

    Name: Precision+ [#121196-b]
    Your Profession: Merchant
    Your Rank: 3
    Roll ID: 142051
    Roll Result: 14
    Item Type: Snack
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Accuracy
    Description: Lemon-flavored candy.
    Post Link: http://www.sao-rpg.com/topic/18519-f1-r3-merchant-pandoras-wares/?do=findComment&amp;comment=603311

    Name: Strength+ [#122096-a]
    Your Profession: Merchant
    Your Rank: 3
    Roll ID: 142425
    Roll Result: 9
    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Damage
    Description: A small flask containing a bitter red liquid. Perfect for getting those big phat DMG numbers. Chug, chug, chug!
    Post Link: http://www.sao-rpg.com/topic/18519-f1-r3-merchant-pandoras-wares/?do=findComment&amp;comment=603586

     

    Name: Fortitude++ [#120496]
    Your Profession: Merchant
    Your Rank: 3
    Roll ID: 141636
    Roll Result: 7
    Item Type: Dessert
    Tier: 2
    Quality: Perfect
    Enhancements: [x3] Mitigation
    Description: A... gobstopper. You are what you eat.
    Post Link: http://www.sao-rpg.com/topic/18519-f1-r3-merchant-pandoras-wares/?do=findComment&amp;comment=603107

     

    Field Rations +2

    · Effect: Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

     

    Immolation Potion +2

    · Effect: When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.


     

     

     

     

     

     

  3. With a smile Alec raised his hand to the fisherman. “Well I better be getting going.” Alec offered with a smile to the fisherman. “Hope you have a good rest of your day and enjoy what’s left of the King of Lakes. Hope it helps out.” Alec said as he looked to the fisherman who stood gaping and grinning from ear to ear as it were Christmas. The fisherman began hopping from foot to foot in excitement before rushing forward and wrestling with the oversized fish carcass. Alec gave a final nod and a smile as he turned to his friend and companion Humphrey. “Well pal another quest in the books. Looks like our work here is done. Let’s head home and relax.” Alec offered with a deep sigh as his American Black bear cub familiar gave an over exaggerated nod and began ambling back in the direction of the main village and the teleport pad contained within. The pair walked off into the tall grass disappearing from view to continue their adventures of trial and tribulation on another episode of Sword Art Online “Alec’s Quest for Home.”

     

    QUEST REWARDS

     

    SP: 3 + 2 (2 full pages) + 1 (Quaratine bonus) + 2 (Mega Slime Farm) = 8 SP

    COL: 400 (per full Page) * 2 (Full pages) = 800 COL

    Filet of King: T3 Perfect Meal
    Over Health Adds +135 HP to your maximum health points for a single thread.

     

  4. As the sparkling twinkling pixels faded into nothing the heavily muscled man let a broad wide grin spread across his face as he glanced around himself. The grin quickly faded and shifted into horror and worry as he took in the carnage and wreckage surrounding him as a result from his most recent battle. As Alec looked around he spotted a large chunk of fish meat on the ground that looked to be about the size of a roast. Slowly the large man approached it as he called out in his deep baritone rumble. “Hello?!?! Fisherman?!?! You still alive?” As Ales reached the fish meat he heard a cracked screech from a short distance off into the wood line. Alec let out a deep sigh as he saw the fisherman appear from the woods creeping as if expecting trouble. As the fisherman saw the King of Lakes was no more his face lightened and let out in a high pitched cracking screech “THAT……WAS…….AWESOME!!!!” The prelude caused the large man to break out in deep full bodied laughs. “Glad to see you’re okay and enjoyed the show.” Alec responded as he picked up the meat noting the item tag attached Filet of King. Alec took the prize and placed it into his inventory with a satisfied nod to himself, this would surely come in handy in the future he thought to himself.

     

    Filet of King: T3 Perfect Meal
    Over Health Adds +135 HP to your maximum health points for a single thread.

  5. This fight was began to take its tole on the large middle aged man. He still had plenty of energy on his bar but he could feel his muscles tiring and hoped for an end to the battle soon. As he glanced up to the King of Lakes health bar for the first time in what seemed forever he noted with a sense of satisfaction that his opponents health bar was nearly depleted. One more good hit and this fight was over. Alec grasped onto the though like a drowning man to a flotation device. As he settled his nerves and his mind Alec sought once more to activate his Sword Art but again the game denied his desire and he was forced to stand impotently before the massive beast as he waited for the King of Lakes to continue its relentless chomping as it surged forward towards the large man. As the King of Lakes came forward Alec readied himself for the attack raising his shield to eye level as his arm holding his battle ax rested easily by his side. As the King of Lakes loomed over the large man its maw gaping impossibly wide Alec narrowed his eyes and tensed his muscles awaiting the attack from the larger opponent. As the mouth began to close time seemed to stretch and Alec watched as a shadow began to descend over him darkening the world around him. As the light began to fade from the world Alec felt the pressure on his upraised arm as the King of Lakes mouth began to close down upon his shield and body. The unbelievable pressure forced the large man to bend and crumple as if the weight of the world were resting upon his broad shoulders. With a grunt and a heave the large man refused to accept this fate and forced the beasts jaws wide. As the edge of his shield contacted the King of Lakes mouth a frosty patch began to form. As the frost spread it soon over took the King of Lakes whole body turning it into a massive mountain of ice that shattered and exploded into a cascade of pixels that twinkled and sparkled in the now gleaming sunlight.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158577

    BD:  4 (Miss)

    MD: 5+1=6 (Hit) 125-151=1 DMG / THNS: 48 DMG

     

     

    Alec - HP:  1125+33=1125-1=1124/1125 | EN: 74+1=75-1=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 15-48=0/1200 | DMG: 125 | MIT: 20 -- DEAD


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  6. The King of Lakes continued its lumbering charge chasing the heavily muscled Tank in an attempt to swallow him whole. The continued charge left Alec no chance for a break as Alec fought to clam his heart rate and pounding pulse with a few quickly grabbed deep calming gulps of air as he forced his pulse and heart beat to slow their pounding race within his chest and head. As Alec fought top find some semblance of peace and calm amid the turmoil of battle the large man raised his shield before him in a defensive stance as he held his Battle Ax in a loose fist at his side ready to raise it at the first sight of an opening in his opponents defenses. As the monstrous beast lumbered forward once more Alec brought his ax up and tried to enact his Sword Art Perunic Crash once more, but again the game system denied him his request. It wasnt anything new to the large aging man so he accepted the failure as just yet another example of the normal way any fight of his would go. The King of Lakes lurched forward its mouth gaping impossibly wide as it aimed to gulp the over sized man whole into its gullet. As the maw began to close Alec dodged free at the last second narrowly avoiding becoming the four legged fishes meal. The large man took several steps back gaining the distance as he brought his shield up before him once more and readied himself to continue the fight.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158576

    BD:  4 (Miss)

    MD: 4+1=5 (Miss)

     

     

    Alec - HP:  1124+33=1125/1125 | EN: 74+1=75-1=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 15/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  7. The King of Lakes showed no sign of stopping its enraged chomping as it continued to lumber around smacking its mouth closed before it popped open again as if it were spring loaded. Okay Alec thought to himself Pac Man phase it is I guess. With a resigned shrug the heavily muscled man stepped back and tried to activate his Sword Art once more to bring this fight to a close but as he stepped forward he staggered and failed once more to activate the Sword Art. The failure caused him to leave himself open again for another attack from the King of Lakes. As the beast chomped closer and closer Alec held his ground shield held ready and before himself. The King of Lakes lumbered into range and surged forward meaning to gobble the large man whole but once more Alec brought his shield up to keep the fish like creature from closing its mouth around his body. As the maw snapped down Alec was once more forced to concede slightly as the pressure forced him into a slight crouch before Alec exerted a surge of force and counter pressure forcing the oversized mouth wide and stepping free of the jaws as yet another patch of frost began to form on the inside of the King of Lakes mouth.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158575

    BD:  5 (Miss)

    MD: 8+1=9 (Hit) 125-151=1 DMG / THNS: 48 DMG

     

     

    Alec - HP:  1125-1=1124/1125 | EN: 74+1=75-1=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 63-48=15/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  8. The King of Lakes surged into motion once more its enormous mouth gaping wider and wider before snapping closed like a spring loaded trap. This began to happen in rapid succession the surreal image made the large man burst out in peels of rolling laughter that shook his massive frame. The King of Lakes looked just like Pac Man, a video game character from Alec’s childhood. Pac Man would chomp and gobble up little pellets while trying to escape a group of ghosts with cheerful plucky names before gobbling a power pellet and then chomping up the ghosts to win a level. As the King of Lakes chomped forward Alec missed his chance to attack due to the peels of laughter shaking his whole body. But as the King of Lakes loomed over the large man Alec quickly regained his senses and brought his shield up blocking the clapping mouth with a wry chuckle Alec spoke in his deep baritone rumble. “Not today Pac Man. I ain’t Pinky, Blinky or any of the others. So not today pal.” Alec finished as he stepped free seeing another frost patch form the side of the King of Lakes mouth as his shield did its job delivering damage back at his attacker.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158573

    BD:  2

    MD: 8+1=9 (Hit) 125-151=1 DMG / THNS: 48 DMG

     

     

    Alec - HP:  1124+33=1125-1=1124/1125 | EN: 74+1=75-1=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 111-48=63/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  9. As Alec came to a skidding halt he bent his knees and with a surge of strength the large man flexed his tree trunk like legs and exploded into motion rocketing himself towards the King of Lakes but the sudden surge of speed caused the large man to miss time his attack and as he tried to throw himself into the air once more he stumbled and stuttered causing the attack to miss as he came to a staggering slipping stop far shorter of his target than he had intended. The fumble left the large man open and his defenses down allowing the King of Lakes to capitalize on the mistake. The huge beast charged its massive fish mouth gaping wide as it once more sought to swallow the large man completely whole. As the fish mouth began to close Alec brought his shield up as he stepped forward stepping on the inside of the monsters mouth as his shield blocked the top of the mouth from closing upon him. The beast clenched its gaping maw causing the large man to buckle slightly from the nearly over whelming pressure and strain but as he slowly began to compress the heavily muscled man grunted and surged upright with a monumental exertion and strength and forcing the beasts jaws wide Alec stepped free as he spotted another patch of frost begin to form on the inside of the King of Lakes opened mouth.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158572

    BD:  2 (Miss)

    MD: 5+1=6 (Hit) 125-151=1 DMG / THNS: 48 DMG

     

     

    Alec - HP:  1125+33=1125-1=1124/1125 | EN: 74+1=75-1=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 159-48=111/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  10. Alec saw his golden opportunity and refused to allow it to disappear as he threw himself into a sprint barreling towards the prone beast and the opening its current state provided. As the heavily muscled man neared he launched himself into the air with a heave and a grunt sending himself sailing into the sky. As he neared the peak Alec brought his battle ax up over his head once more pausing mid flight with a sense of serenity as he glanced about himself and once more felt a sense of calm and peace at the sheer beauty and serenity of his surroundings as seen from what an eagle must see. With a growl of determination Alec threw himself towards the ground once more where he slammed the large crescent shaped blade of his battle ax into the ground sending another crashing wave of red energy sailing towards the King Lakes. As the arc of pure red energy slammed into the beast it opened yet another red slash across its torso releasing more red pixels as if opening up a whole in a dam the sheer pressure exploding forth into the vacuum now created from the opening. The King of Lakes roared in pain and denial as it lashed out with its massive mouth snapping at the large man who easily dodged free of the attack and came to a skidding halt a few feet away shield and ax held ready.

     

    Alec uses Perunic Crash (8 EN)

     

    Spoiler

     

    Roll: 158571

    BD:  7 (Hit) 15*9=135-20=115 DMG

    MD: 4+1=5 (Miss)

     

     

    Alec - HP:  1125+33=1125/1125 | EN: 81+1=82-8=74/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 274-115=159/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  11. The successful attack and defense left the large man with a large grin across his face. This fight had been getting frustrating but the recent success managed to bolster the large man and renewed his conviction to fight. He would never give up as long as he had breath to take but sometimes his fights dragged on his patience and left him more frustrated than fulfilled but this most recent success had brought some added joy the the large man and he fought on with renewed vigor and zeal. As Alec stood with his shield held before him he eyed the hulking beast gauging it and waiting to see if it had a special attack that would be activated by dropping its health into the bottom quarter but nothing seemed to change about his opponent so Alec took that as a good sign and stepped forward to deliver a killing blow. As he stepped forward he stumbled on a rock jutting out of the ground and momentary distraction caused him to loose his focus and fail in the activation of his Sword Art. The King of Lakes roared and lumbered forward, but it too stumbled and ended in a head over flippers roll turning the beast into the largest bowling ball Alec had ever seen. With a gasp of surprise the large man threw himself into a side long dive rolling and tumbling in the dirt to avoid the rolling churning boulder of destruction that barreled forward to crash into the small boat house attached to the dock at the edge of the lake sending boards and nails and shingles flying into the air like party confetti as the beast ended in a jumbled amid the calamity.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158569

    BD:  3 (Miss)

    MD: 1 (Crit Fail)

     

     

    Alec - HP:  1124+33=1125/1125 | EN: 81+1=82-1=81/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 274/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  12. The King of Lakes weebled and wobbled as it staggered around in an attempt to right itself and regain its footing. As the beast staggered around stunned Alec took the opening as a sign and quickly activated his Sword Art, this time the game rewarded him with the satisfaction of allowing the action to succeed as the heavily muscled man launched himself into the air soaring like a meteor to land just before the King of Lakes. As Alec rocketed towards the ground he brought his battle ax up over his head and swung it down with a fierce roar slamming the crescent shaped ax head into the ground before the giant fish beast and sending a wave of red energy crashing into the King of Lakes where the energy slammed into its bulbous body and opening a deep red gash across its chest which vented red pixels into the air as its health bar dropped into the red. The King of Lakes roared a booming sound that shook the very landscape surrounding it as it lunged forward towards the large man daring to fight it. As the King of Lakes loomed closer and closer Alec raised his shield to defend himself from the attack as the beast closed its looming mouth Alec managed to thrust his shield up blocking most the attacks damage and managing to slice the beast with icy edges of his ice rimmed shield causing a patch of frost to form at the corner of the King of Lakes mouth.

     

    Alec uses Perunic Crash (8 EN)

     

    Spoiler

     

    Roll: 158568

    BD: 9 (Crit +1) 15+1=16*9=144-20=124 DMG 

    MD: 8+1=9 (Hit) 125-151=1 DMG - THNS: 48 DMG

     

     

    Alec - HP:  1125+33=1125-1=1124/1125 | EN: 88+1=89-8=81/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 446-124-48=274/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  13. After resetting his defenses Alec stood ready and wary for the King of Fishes next move. As he waited patiently he eyed the beast his foes health bar was in the yellow but was danger close to entering the red zone which would signify the nearing of the end of the battle. Alec took a calming breath as the King of Lakes once more began its pounding lumbering charge forward. As the beast approached Alec held his ground waiting for his moment. As his opponent neared Alec launched himself into the air but as his feet left the ground he was once more denied the activation of his Sword Art. The failure caused his leap to be much shorter and less impressive than he had originally intended but the failure seemed to have fooled the King of Lakes as it lunged for where Alec should have been if his Sword Art hadn’t failed to activate. As the aquatic monstrosity sailed through the air finding nothing but empty air Alec swore he could see a look of shock and confusion on the enormous beasts fish like face as it sailed majestically through the air only to come to a crashing halt as it slammed its humongous bulk into a tree trunk splitting the tree with a resounding crack that rumbled with the force of a thunder blast as it the beast ended in a jumbled pile of scales and leg like flippers.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158562

    BD: 5 (Miss)

    MD: 1 (Crit Fail)

     

     

    Alec - HP:  1125+33=1125/1125 | EN: 88+1=89-1=88/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 446/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  14. As the gigantic fish like beast lumbered back a few steps the heavily muscled Tank took the welcomed break to garb a few deep calming gulps of air as he forced his pulse and heart beat to slow their pounding race within his chest and head. As Alec found a semblance of peace and calm amid the turmoil of battle the large man raised his shield before him in a defensive stance as he held his Battle Ax in a loose fist at his side ready to raise it at the first sight of an opening in his opponents defenses. As the monstrous beast lumbered forward once more Alec brought his ax up and tried to enact his Sword Art Perunic Crash once more, but again the game system denied him his request. It wasn’t anything new to the large aging man so he accepted the failure as just yet another example of the normal way any fight of his would go. The King of Lakes lurched forward its mouth gaping impossibly wide as it aimed to gulp the over sized man whole into its gullet. As the maw began to close Alec dodged free at the last second narrowly avoiding becoming the four legged fishes meal. The large man took several steps back gaining the distance as he brought his shield up before him once more and readied himself to continue the fight.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158561

    BD: 5 (Miss)

    MD: 3+1=4 (Miss)

     

     

    Alec - HP:  1124+33=1125/1125 | EN: 88+1=89-1=88/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 446/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  15. As Alec stood shield held before him and ax hanging loosely at his side ready to go around again. The large man flexed his knees and flexed trying to send himself into another leap as he tried once more to activate his Perunic Crash Sword Art again and once more failed in his attempt. As the large man jumped into the air for no other reason it seemed than to jump around, jump around, jump up jump and get down the King of Lakes timed its attack and snatched the large man out of the air closing its mighty jaws around his midsection and closing in what should have been a crushing grip but ended up felling more like an overly strong hug. The attack left another tiny scratch in the large mans flesh that his Battle Healing closed up fractions of a second after it formed. As the large man brought his shield around and thrust it up against the King of Lakes another frosty patch formed on the beasts flesh stiffening its scales and the fleshy meat beneath.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158560

    BD: 4 (Miss)

    MD: 7+1=8 (Hit) 125-151=1 DMG - THNS: 48 DMG

     

     

    Alec - HP:  1124+33=1125-1=1124/1125 | EN: 88+1=89-1=88/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 494-48=446/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  16. Alec grunted and groaned as he heaved and pulled trying to dislodge himself from the bulk of the King of Lakes massive fish creature he was currently flailing about uselessly with at the moment. As he finally dislodged himself from under its massive bulk Alec tried yet again to activate his Perunic Crash Sword Art. The large man bent his knees and threw himself into the air finally achieving that which he had tried some many numerous times to achieve during this fight. As he sailed into the sky he raised his Battle Ax up over his head and brought it crashing down into the ground in front of his opponent causing a large red slash of energy to streak forth slamming into the King of Lake and opening one more large red slash across its chest which vented out more red pixels into the air that sparkled and twinkled as they slowly drifted to the ground and disappeared winking out into nothing as Alec stood up and readied himself for another round. As his foe bit into him causing another scratch to form beneath his armor that sealed up almost as soon as it was received. Alec’s shield caused another patch of frost to form on the beast as it contacted the King of Lakes scaly flesh again.

     

    Alec uses Perunic Crash (8 EN)

     

    Spoiler

     

    Roll: 158559

    BD: 10 (Crit +2) 15+2=17*9=153-20=133 DMG

    MD: 5+1=6 (Hit) 125-151=1 DMG - THNS: 48 DMG

     

     

    Alec - HP:  1107+33=1125-1=1124/1125 | EN: 95+1=96-8=88/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 675-133-48=494/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  17. As Alec landed and the King of Lakes missed as well the large heavily muscled Tank assumed his defensive fighting position and readied for another round of combat. As Alec again tried to activate his Sword Art Perunic Crash he flexed his mighty tree trunk like legs once more and jumped into the air but as he leaped up his leg gave way and sent the large man into a sidelong roll more than a jump that caused him to spin and tumble in the air. As he descended towards the ground he knew beyond a shadow of a doubt there was no conceivable way he was going to save this wretched attempt and came crashing down on the side of his neck and shoulder jamming it horribly. As the large man crashed into the dirt causing a large divot the King of Lake launched itself into the air as well, but of course, it too fumbled as it tried to take to the air and soar like an eagle (into the sea??). But it’s failed attempt caused it to come crashing down on top of Alec and deepening the crater by several feet. This was going about as well as any other combat Alec had experienced while soloing quest here in this damnable virtual prison he now called “Home”.

     

    Alec fails horribly with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158558

    BD: 1 (Crit Fail)

    MD: 1 (Crit Fail)

     

     

    Alec - HP:  1074+33=1107/1125 | EN: 96-1=95/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 675/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  18. The beast retreated a few steps allowing Alec to bring his shield back to its defensive position to defend against the much larger foe he faced. The heavily muscled Tank took a moment to stead himself as he prepared to activate his Sword Art Perunic Crash once more. As Alec tried to activate the Sword Art he failed yet again in activating it yet again. The large man bent his knees and tried leaping into the air but only ended up performing an impressive yet useless jump into the air and landing right back where he started with no other effect than simple jumping into the air for no reason what so ever. As he did the gigantic four legged fish creature snapped at its target but the sudden and random jump caused the King of Lakes to snap it’s oversized mouth at empty air causing a large snapping smacking sound. Alec let out a soft chuckle to himself fully aware of how comical and idiotic he must look right now jumping up and down for no reason as the giant beast thrashed its head around and chomped at empty air.

     

    Alec misses with Perunic Crash (1 EN)

     

    Spoiler

     

    Roll: 158557

    BD: 2 (Miss)

    MD: 2+1=3 (Miss)

     

     

    Alec - HP:  1008+33=1041/1125 | EN: 95+1=96-1=95/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 675/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  19. The large man’s lungs and chest began to ache and burn from the long held breath as he began running out of air. Had this been the real world Alec would have surely drowned due to the massive heavy bulky armor he wore. Swimming would have been impossible in such a set of armor in the real world. As he broke the surface of the once more calm waters of the lake Alec began a strong steady crawl stroke to reach the edge of the lake and awaiting land. As he reached it Alec drug himself onto the shore and gulped in huge lungfuls of air as he fought to calm his pounding heart and slow his speeding pulse. As he reached the shore and hauled his tired body up onto the land the monstrous King of Lakes lunged for the large man and snapped its massive maw around the man snapping down on his hardened armor shell. The bite was viscous but thanks to Alec’s large amount of armor protection the bite had little to no effect as he brought his shield around and slammed it into the creature allowing the ice rimming his shield to bite into the beast.

     

    King of Lakes attacks Alec while he swims for shore (0 EN)

     

    Spoiler

     

    Roll: 158556

    BD: N/A

    MD: 8+1=9 (Hit) 125-151=1 DMG - THNS: 48 DMG

     

    Frost Thorns - 6 Unmitigated Frost damage each enemy turn for 2/2 turns

     

     

    Alec - HP:  975+33=1008/1125 | EN: 94+1=95/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 729-6-48=675/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  20. Alec picked himself up off the ground and brushed off the dirt and pieces of grass stuck to himself and filling the joints of his bulky metal armor. He shot a sheepish grin over at the middle aged fisherman who was crouched down behind some crates on the dock watching the fight intently. As the heavily muscled Tank was cleaning himself off the giant four legged fish like creature surged forward impossibly fast and scooped the large man up in its expansive mouth and launched itself into the air where it did a series of flips that seemed impossible and highly unrealistic before it splashed into the water like an Olympic diver. Sweeping with it four tiny legs powerfully the King of Lakes dove towards the bottom of the lake. As the beast neared the bottom the large man who had been struggling and fighting the entire time finally managed to free himself from the beasts jaws. Thankful this was only a video game and had very little semblance on the real world Alec began to kick and pull with his thickly muscled arms and legs towards the surface. 

     

    Alec fails using Perunic Crash of King of Lakes (1 EN)

     

    Spoiler

     

    Roll: 158550

    BD: 4 (Miss)

    MD: 10 (Crit +2) 150 Unmitigated DMG

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

    Frost Thorns - 6 Unmitigated Frost damage each enemy turn for 1/2 turns

     

     

    Alec - HP:  1124+33=1125-150=975/1125 | EN: 94+1=95-1=94/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 735-6=729/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  21. The landing from his last activation of his Sword Art was rougher than the large man had planned for. As his tree trunk like legs bent to absorb the shock Alec attempted to flex them to rise but his aging knees buckled under the force and immense strain placed upon them causing the large heavily muscled man to stumble as he staggered trying to catch his footing the large Tank pinwheeled and tumbled landing flat upon the ground lying upon his back and staring up at the monstrosity towering above him. With an audible gulp the heavily muscled Tank watched as the King of Lakes reared back and pounced upon his prone form. With bare moments to spare Alec raised his shield up and placed between himself and the the beast toppling upon him. As the King of Lakes massive bulk slammed down upon Alec’s shield the heavily muscled man strained and fought to keep the creatures bulk form utterly and completely crushing him as he flexed his thick arms and massive chest launching the beast from on top of him. The King of Lakes sailed a short distance away and landed with a loud crash and cloud of dust as another frosty patch formed upon the massive beasts body where Alec’s shield had contacted its body. The icy patch of white frost spread forming a large oblong circle upon the King of Lake’s underbelly and chest.

     

    Alec fails miserably using Perunic Crash of King of Lakes (1 EN)

     

    Spoiler

     

    Roll: 158539

    BD: 1 (Crit Fail)

    MD: 6+1=7 (Hit) 125-151=1 DMG - THNS 48 DMG

     

     

    Alec - HP:  1105+33=1125-1=1124/1125 | EN: 94+1=95-1=94/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 783-48=735/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

  22. The King of Lakes shifted it’s monstrous bulk off of Alec allowing him to inhale after the crushing weight left his larger than normal sized body. The heavily muscled man took several deep breaths as his pulse slowed and he regained his breath. Lifting his shield up before him the large man once more activated his Sword Art Perunic Crash as he bent his knees and flexed his tree trunk like legs launching himself into another high sailing arc that allowed him to view his surroundings and the accompanying countryside surrounding the placid lake before him. The wind rushed past his ears as he soared the the peak of his jump pausing in mid air the world became calm and serene as a faint smile played at the corners of his mouth before the large man began his meteoric like plummet towards the ground and his target. As Alec reached the ground he brought his Battle Ax over his head and swung it down crashing it into the ground before the King of Lakes sending a massive red slash flashing towards the behemoth of an aquatic creature. The slash of energy crashed into the beasts bulk and tore open a gaping red rent as red pixels exploded from the wound as if packed with dynamite. The beast let out a cacophonous bellow of pain and rage as the large man stuck his landing and remained crouched before the beast a savage grin upon his stern features.

     

    Alec uses Perunic Crash of King of Lakes (8 EN)

     

    Spoiler

     

    Roll: 158538

    BD: 9 (Crit +1) 15+1=16*9=144-20=124

    MD: 4+1=5 (Miss)

     

    FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2/2 turns

     

     

    Alec - HP:  1072+33=1105/1125 | EN: 101+1=102-8=94/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 913-124-6=783/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

  23. Alec stood from his crouched position after successfully attacking the King of Lakes. Slowly Alec stood up raising his ice rimmed shield before him to defend as he stared over its frosty edge to eye the monstrous fish like beast before him. This fight was only in its beginning phases and the heavily muscled Tank had a long way to go before defeating the monstrous beast before him. The large man reached out attempting to active his single target Sword Art Perunic Crash once more but the game denied his attempt and as the large man bent his knees and tried leaping into the air but the games denial of his action caused him to stumble as he flexed his tree trunk like legs. The momentary mishap caused him to miss his attack leaving him wide open to his foe. The King of Lakes threw it’s monstrous body into the air where it sailed like some form of whale breaching the surface of a clam body of water to slam to the ground with an earthquake like body slam. The force of the behemoths landing sent shock waves rippling through the ground Alec was standing upon knocking the heavily muscled man to the ground half pinned under the immense bulk of the beast. As the beast’s bulk landed atop the large Tank Alec managed to shift his shield up between himself and the King of Lakes allowing the icy rimmed edges of his shield to bite into the fish creatures body forming a small frosty patch on its underside.

     

    Alec misses with Perunic Crash of King of Lakes (2 EN -1 = 1 EN)

     

    Spoiler

     

    Roll: 155555

    BD: 5 (Miss)

    MD: 9 (Crit) Body Slam 120-151=1 DMG

    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 1/2 turns

     

     

    Alec - HP:  1040+33=1073-1=1072/1125 | EN: 101+1=102-1-101/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (3/3)

     

    << The King of Lakes  >> HP: 919-6=913/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  24. After the King of Lakes last meager attack a grin spread across Alec’s normally stern and stony features as the fight began to unfold in his mind. With a nod Alec bent his knees and and with a grunt and a roar of “PERUNIC CRASH!!!” Alec flexed his tree trunk like legs and launched himself into the air sailing through the sky like an oversized eagle. As he reached the apex of his mighty leap Alec raised his Battle Axe over his head it’s twin crescent shaped edges bathing the surrounding area in a glow of light as the energy surged into the weapon empowering it. Alec paused for a split second at the peak of his flight and began to plummet toward the ground a faint whistle emitting from his falling form. As Alec reached the ground he brought his power filled Battle Ax down smashing it into the ground with a roar as the energy expelled from the weapon causing a wave like surge of energy to spring forth slamming into the gigantic King of Lakes slamming the energy into its bulbous body and opening a large red gash across its torso which spilled forth a cascade of red pixels. The beast roared in pain and lunged forward snapping at Alec. The heavily muscled Tank blocked the attack and received only a scratch of damage as his shields icy edges once more bit into the King of Lakes wounding it further.

     

    Alec uses Perunic Crash of King of Lakes (8 EN -1 = 7 EN)


     

    Spoiler

     

    Roll: 155524

    BD: 10 (Crit +2) 15+2=17*9=153-20=173 DMG

    MD: 8+1=9 (Hit) 125-151=1 DMG - THNS: 48 DMG


     

    Alec - HP:  1008+33=1041-1=1040/1125 | EN: 108-7=101/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat (2/3)

     

    << The King of Lakes  >> HP: 1140-173-48=919/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

  25. As Alec found himself at the bottom of the huge lake he knew he only had one option so with mighty pulls from his massive arms and strong kicks from his tree trunk like legs the oversized man began swimming for all he was worth trying to reach the surface of the water so as not to drown. Boy that would be an embarrassing way to go Alec thought to himself as he swam for all he was worth before finally breaching the surface of the pristine water and gulping huge lungfuls of air into his tired and tingling lungs. With strong powerful strokes Alec swam tot he edge of the water and crawled out taking heavy tired steps as his water logged body worked its way out of the lakes water like the old horror movie Creature from the Black Lagoon. As Alec took the last few steps onto dry land the King of Lakes charged forward its mouth once more gaping wide as Alec raised his shield and hoped he wouldn’t be swallowed once more and have to spend the entire fight swimming form the bottom of the lake and trudging back onto shore. As the King of Lakes bit down Alec managed to get his shield in the way and divert all but the tiniest fraction of damage away from himself as the frosty edges of his shield bit into the exposed interior of the fishes mouth return damage back onto his attacker.

     

    Alec swims to the surface (0 EN)

    Spoiler

     

    Roll: 155523

    BD: Swimming

    MD: 7+1=8 (Hit) 125-151=1 DMG - THNS: 48 DMG

    Frost Thorns:  6 Unmitigated Frost damage - 2/2 turns

     

     

    Alec - HP:  975+33=1008/1125 | EN: 107+1=108/108 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 | BH: 33 | THN: 48 | FROST THNS: Crit = 6 Unmitigated Frost damage each enemy turn for 2 turns

    Stonewall: - 25% DoT

    Humphrey: 135 HP

    Well Rested: -1 energy cost for the first three expenditures of each combat

     

    << The King of Lakes  >> HP: 1194-48-6=1140/1200 | DMG: 125 | MIT: 20


    Abilities:


    <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. 

    <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.

     

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