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Oscar

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Posts posted by Oscar

  1. Spoiler

    Oscar - HP: 1032/1032 | EN: 91/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [3/4]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering ID: 193988 LD: 14, CD: 2
    1 Material +5 G.Exp (77 Total)
    Black Iron Roll ID: 193989 LD: 10+7
    Nothing Happens

    Loot Totals
    237,400 Col
    64 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    With that spectacular gathering failure under his belt, Oscar decided to start heading on back home. He'd managed to obtain a good amount of loot - perhaps the best he could have hoped for, all things considered. He'd ventured pretty deep into the Black Iron Dungeon. It would take a while for him to unstuck himself from within its "murderous" belly. Now that he thought about it, Oscar really couldn't remember the path he took to get this far. Regardless, it had to be somewhere back the way he came. So, turning on his heels, Oscar began the arduous trek to the exit. On his way, Oscar noticed a very promising patch of moss. He sank his fingertips into the moss and ripped it from the wall, adding a material to his inventory in the process. Oscar honestly hadn't expected that to work. It was always a good feeling when a half-assed decision wound up working out.

  2. Spoiler

    Oscar - HP: 1032/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [2/4]
    Double or Nothing [1/2]

    Loot Rolls
    Gathering ID: 193987 LD: 6, CD: 7
    Nothing Found +3 G.Exp (72 Total)

    Loot Totals
    237,400 Col
    63 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Aw yeah, we back to the good part! Moss! Brown Moss. Green Moss. Purple Moss. Blooming Purple Moss. All the absolute best types of moss sprang to mind. Unfortunately, none of those types of moss would or could be found, much to Oscar's chagrin. All that was left was that a single, tiny, desiccated strip of moss tucked behind the open flame of a torch. With nothing else better to do, Oscar began the arduous task of peeling the crumbling plant from the walls in the hopes of a material. The problem was, it was so close to the torch that Oscar didn't exactly didn't have a solid angle of approach. Finally, when Oscar got a solid grasp on the plant, an errant twist of his wrist sent his arm sailing into the flame. While the game had a pain filter, fear and understanding that fire hot. Was a primal thing. So, when he noticed the heat and his hand sticking in the fire, he jerked in panic - thus causing his attempt to fail.

  3. Spoiler

    Oscar - HP: 1032/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Double or Nothing -17 EN

    Enemies
    Revenant #1 HP: 0/800 | DMG: 240 | ID: 193979 | BD: 7+6, Deal 338 DMG | MD: 5-3, Miss
    Revenant #2 HP: 0/800 | DMG: 240 | ID: 193980 | BD: 6+6, Deal 338 DMG | MD: 5-3, Miss
    Revenant #3 HP: 0/800 | DMG: 240 | ID: 193981 | BD: 9, Deal 351 DMG | MD: 8-3, Miss
    Revenant #4 HP: 0/800 | DMG: 240 | ID: 193982 | BD: 7+6, Deal 338 DMG | MD: 2-3, Miss

    Cooldowns
    Odin's Wrath [0/4]
    Double or Nothing [0/2]

    Loot Rolls
    ID: 193983 LD: 4+9, CD: 6 8,000 Col
    ID: 193984 LD: 3+9, CD: 4 6,400 Col, 2 Materials
    ID: 193985 LD: 6+9, CD: 7 6,400 Col, 2 Materials
    ID: 193986 LD: 8+9, CD: 4 8,000 Col

    Loot Totals
    237,400 Col
    63 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    As with every single round of combat thus far in this dungeon, Oscar followed Odin's Wrath with Double or Nothing and completely eviscerated the creatures before him. After collecting his loot, he straightened his back and looked around. Holding his hammer between his arm and torso, he began to make a mental count - using his fingers to keep mark. "Huh. That was five different enemy types so far? Not bad, not bad," he mused to himself. He'd long since abandoned any hope that anything short of a boss - even normal mobs at a higher level - would be even remotely threatening. Most he could hope for is enemy variety - which was something this place had in spades. It kept things interesting in the same sense that watching paint dry every day would be made much more bearable if the color changed sometimes. Maybe Oscar had just had his fill of killing mindless enemies?

  4. Spoiler

    Oscar - HP: 1032/1032 | EN: 96/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Odin's Wrath -22 EN

    Enemies
    Revenant #1 HP: 332/800 | DMG: 240 | ID: 193975 | BD: 6+6, Deal 468 DMG | MD: 5-3, Miss
    Revenant #2 HP: 332/800 | DMG: 240 | ID: 193976 | BD: 8+6, Deal 468 DMG | MD: 5-3, Miss
    Revenant #3 HP: 332/800 | DMG: 240 | ID: 193977 | BD: 6+6, Deal 468 DMG | MD: 8-3, Miss
    Revenant #4 HP: 332/800 | DMG: 240 | ID: 193978 | BD: 8+6, Deal 468 DMG | MD: 2-3, Miss

    Cooldowns
    Odin's Wrath [0/4]

    Loot Rolls
    N/A

    Loot Totals
    208,600 Col
    59 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Oscar heard the metallic thud of armored footfalls from deeper in the dungeon. Intrigued, Oscar followed the sound. Eventually, he entered a wide chamber in which a quartet of shadowy specters resided. They looked not entirely unlike the Black Iron Knights that Oscar was so familiar with. If not for the tendrils of shadowy energy wisping from their forms, Oscar wouldn't have been able to tell them apart. They had stopped their march for now, standing shoulder to shoulder, their bodies facing Oscar's direction. As he moved closer, two red orbs flashed to life deep within their slotted helms. They bore holes into Oscar's form as a guttural moan issued forth from their mouths. Weapons were at the ready and they rushed Oscar's position. Oscar hadn't been prepared for such an aggressive charge, but he responded in kind. The two forces clashed, and the enemy found themselves in a much worse position for it.

  5. Spoiler

    Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies

    Cooldowns
    Odin's Wrath [4/4]
    Wallbreaker [3/3]

    Loot Rolls
    Gathering ID: 193974 LD: 18, CD: 9
    2 Materials found 7 G.EXP (69 Total)

    Loot Totals
    208,600 Col
    59 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    And thus was Oscar condemned to his mossy hell. Instead of having something interesting happen, he was presented with yet another patch of moss. Ignorant of the alternatives, Oscar was happy to placate himself by peeling the moss from the wall with a smile on his face. If he'd known that he could have potentially had an epic duel with a dungeon boss or had his health drop below 50% for the first time since he'd first gotten started, he would have cursed the System for giving him mere moss. But, such is life. It can travel along many different paths, intersecting in various points, but ultimately winding ever forward to its final conclusion. It's never static, constantly shifting. For every outcome, there was an infinite number of alternatives - all playing themselves out and travelling that path side-by side until yet another divergence occurred. You never change your own fate so much as the raging chaos of existence changes it for you.

  6. Spoiler

    Oscar - HP: 1032/1032 | EN: 48/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [3/4]
    Wallbreaker [2/3]

    Loot Rolls
    Gathering ID: 193971 LD: 16, CD: 4
    Material found 3 G.EXP (62 Total)
    Black Iron Roll ID: 193972 LD: 10+7

    Loot Totals
    208,600 Col
    57 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    As Oscar wiled away the time between combat by peeling ever-increasing quantities of moss from the walls, behind the scenes the System was calculating what calamity Oscar would play party to. Intense quantum mathematics were conducted by the currently-most sophisticated AI in existence. If Cardinal was an engine, it would be red-lining as it factored in variables that humans couldn't even fathom. And then, finally, it came up with its answer. The tragedy that was soon to befall Oscar was:

    Nothing.

    Absolutely nothing. No trap, no chest, no uber-powerful enemy encounter. Just more of the same. Perhaps the most fitting punishment for Oscar's hubris: unending boredom. Oscar would actually have enjoyed any of those things. It was meant to be part of the experience and Oscar felt confident in his ability to survive it. But Cardinal, having measure Oscar against what could have been thrown at him, elected not to throw anything at all his way. Simply because it wouldn't have had the intended impact - his death or brutal maiming.

  7. Spoiler

    Oscar - HP: 1032/1032 | EN: 44/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [2/4]
    Wallbreaker [1/3]

    Loot Rolls
    Gathering ID: 193970 LD: 17, CD: 7
    2 Materials found 7 G.EXP (59 Total)

    Loot Totals
    208,600 Col
    57 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    With nothing else better to do for the foreseeable future, Oscar was back on that moss. It was best to seize the opportunity to improve his Gathering skill while he could, because he was for damn certain that he wasn't going to go out and forage with nothing else to do. It simply wasn't a good use of his time and he didn't have the patience for it. Nevertheless, he was in the moment while he was in the moment. And in this moment, he was successful in getting two materials for the price of one. He celebrated internally and kept it moving. Somehow he felt that if he kept himself in one place for too long, he would find himself roped into a battle that he just didn't have the resources to handle right now. Somehow, he got the feeling that the fact he had spent so long here without dying meant that the System would unleash something even stronger for him to deal with. What would happen if the line was crossed into something Oscar couldn't handle?

  8. Spoiler

    Oscar - HP: 1032/1032 | EN: 40/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Wallbreaker [x15] -20 EN

    Enemies
    Shrike #1 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #2 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #3 - HP: 0/800 | DMG: 240 | ID: 193962 | BD: 8+6, Deal 390 DMG | MD: x
    Shrike #4 - HP: 0/800 | DMG: 240 | ID: 193963 | BD: 3+6, Deal 390 DMG | MD: x
    Shrike #5 - HP: 0/800 | DMG: 240 | ID: 193964 | BD: 75+6, Deal 390 DMG | MD: x
    Shrike #6 - HP: 0/800 | DMG: 240 | ID: 193965 | BD: 7+6, Deal 390 DMG | MD: x
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

    Cooldowns
    Double or Nothing [2/2]
    Odin's Wrath [1/4]
    Wallbreaker [0/3]

    Loot Rolls
    ID: 193966 LD: 1+9. CD: 8 6,400 Col, 2 Materials
    ID: 193967 LD: 4+9, CD: 1 6,400 Col, 2 Materials
    ID: 193968 LD: 6+9, CD: 3 6,400 Col, 2 Materials
    ID: 193969 LD: 19+9, CD: 2 6,400 Col, 2 Materials, 2 T4 Perfect Armors/Shields

    Loot Totals
    208,600 Col
    55 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a
    T4 Perfect Armor/Shield - ID: 193969a
    T4 Perfect Armor/Shield - ID: 193969b

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Now, it was time to cap it all off with a Wallbreaker. Oscar swung his axe like a golf club with such force that it slammed the four remaining Shrikes against the wall. The impact utterly depleted their respective health bars, leaving nothing but shimmering interactable points on the ground where they had fallen and shattered. The sound of stone grinding filled the air and the sudden change in pressure caused the lingering dust to flow freely out of the room. As it all settled, Oscar collected his loot and stepped back out into the corridor, ready to tackle his next challenge. Or something. More realistically, he needed to wait out his cooldowns and energy before he could jump back into the thick of things. Having had to blow all of his resources on the treasure room, it was a very rare occasion where he actively hoped he didn't run into any more combat for a bit.

  9. Spoiler

    Oscar - HP: 1032/1032 | EN: 56/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

    Odin's Wrath [x18] -22 EN

    Enemies
    Shrike #1HP: 0/800 | DMG: 240 | ID: 193954 | BD: 7+6, Deal 468 DMG | MD: 3-3, Miss
    Shrike #2 - HP: 0/800 | DMG: 240 | ID: 193955 | BD: 3+6, Deal 468 DMG | MD: x
    Shrike #3 - HP: 72/800 | DMG: 240 | ID: 193958 | BD: x | MD: 4-3, Miss
    Shrike #4 - HP: 59/800 | DMG: 240 | ID: 193959 | BD: x | MD: 3-3, Miss
    Shrike #5 - HP: 332/800 | DMG: 240 | ID: 193956 | BD: 7+6, Deal 468 DMG | MD: 1-3, Miss
    Shrike #6 - HP: 332/800 | DMG: 240 | ID: 193957 | BD: 3+6, Deal 468 DMG | MD: 5-3, Miss
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

    Cooldowns
    Wallbreaker [3/3]
    Double or Nothing [1/2]
    Odin's Wrath [0/4]

    Loot Rolls
    ID: 193960 LD: 11+9, CD: 3 4,800 Col, 4 Materials
    ID: 193961 LD: 9+9, CD: 8 6,400 Col, 2 Materials

    Loot Totals
    183,000 Col
    47 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Odin's Wrath was now available. Which meant it was time to really get some work done. Oscar raised his hammer high above his head and then sent the massive hunk of metal careening down to the ground. An eruption of stone and dust filled the room with smog, the shrapnel from the blow perforating two of the Shrikes to death and heavily harming two more. With vision thus hindered, the Shrikes couldn't easily find their mark. He felt the batting of wind as the birds flapped past the nape of his already-bloodied neck, their beaks finding no purchase as they snapped through empty air. The maneuver bought him breathing room that he didn't really need and had the unfortunate side-effect of filling the sealed chamber with a thick cloud that made the air difficult to breathe and to see through. But, the fight would be over soon. Oscar just needed to knuckle through it.

  10. Spoiler

    Oscar - HP: 998/1032 | EN: 74/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Double or Nothing [x13] -17 EN

    Enemies
    Shrike #1 - HP: 72/800 | DMG: 240 | ID: 193948 | BD: 1+6, Deal 338 DMG | MD: 3-3, Miss
    Shrike #2 - HP: 46/800 | DMG: 240 | ID: 193949 | BD: 10, Deal 364 DMG [Para] | MD: x
    Shrike #3 - HP: 72/800 | DMG: 240 | ID: 193950 | BD: 5+6, Deal 338 DMG | MD: 9, Deal 34 DMG
    Shrike #4 - HP: 59/800 | DMG: 240 | ID: 193951 | BD: 9, Deal 351 DMG [Para] | MD: 1-3, Miss
    Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193952 | BD: x | MD: 1-3, Miss
    Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193953 | BD: x | MD: 5-3, Miss
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

    Cooldowns
    Odin's Wrath [4/4]
    Wallbreaker [2/3]
    Double or Nothing [0/2]

    Loot Rolls
    N/A

    Loot Totals
    171,800 Col
    41 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Even though he waited a turn, Oscar found himself still in need of some more stopping power. The options were to wait another turn for something a little stronger or to lay down what damage he could. Oscar chose the latter. Since he wasn't going to kill anything this round no matter what he did, Oscar decided to lean in harder on the more injured Shrikes instead of spreading the wealth, so to speak. His hammer tore through the air, whipping up a tempestuous gale as he swung into the swarm once, then twice. Having abandoned any goals of evasion, he was able to to strike with much more precision. Whole-ass one thing, and all that. Four of the six were knocked into the red, which made ending combat expeditiously more of a manageable task than now than before. So much the better. Oscar was beginning to feel a little claustrophobic from the fact that he was still trapped in this room.

  11. Spoiler

    Oscar - HP: 1016/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Meditation +16 EN

    Enemies
    Shrike #1 - HP: 410/800 | DMG: 240 | ID: 193942 | BD: x | MD: 3-3, Miss
    Shrike #2 - HP: 410/800 | DMG: 240 | ID: 193943 | BD: x | MD: 6-3, Miss
    Shrike #3 - HP: 410/800 | DMG: 240 | ID: 193944 | BD: x | MD: 3-3, Miss
    Shrike #4 - HP: 410/800 | DMG: 240 | ID: 193945 | BD: x | MD: 1-3, Miss
    Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193946 | BD: x | MD: 3-3, Miss
    Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193947 | BD: x | MD: 1-3, Miss
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
    Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

    Cooldowns
    Odin's Wrath [3/4]
    Double or Nothing [2/2]
    Wallbreaker [1/3]

    Loot Rolls
    N/A

    Loot Totals
    171,800 Col
    41 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Seeing as he couldn't really make much forward progress with all of his stronger Sword Arts on cooldown, Oscar decided to simply take a break. The incessant chirping of the birds was beginning to grate his nerves and, if he didn't deal with that, it would likely cause his focus to slip. So rather than wait for things to get too pent up, Oscar elected to deal with it here and now. He closed his eyes, taking several steadying breaths. For a brief moment, a light green aura affixed itself around Oscar's form. As he opened his eyes again - the sounds of the birds having been completely blocked out - the aura faded. He noticed that as he took the moment to stop and breathe, the birds hadn't laid a single feather on him. Did Meditation give him some sort of Evasion bonus? Maybe, but he couldn't really bring himself to be concerned over that right now. He was still trapped in a room with a bunch of angry birds, after all.

  12. Spoiler

    Oscar - HP: 963/1032 | EN: 67/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

    Wallbreaker [x15] -20 EN

    Enemies
    Shrike #1 - HP: 410/800 | DMG: 240 | ID: 193936 | BD: 2+6 | MD: 9, Deal 34 DMG
    Shrike #2 - HP: 410/800 | DMG: 240 | ID: 193937 | BD: 1+6 | MD: 3-3, Miss
    Shrike #3 - HP: 410/800 | DMG: 240 | ID: 193938 | BD: 1+6 | MD: 10, Deal 35 DMG
    Shrike #4 - HP: 410/800 | DMG: 240 | ID: 193939 | BD: 8+6 | MD: 6-3, Miss
    Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193940 | BD: x | MD: 5-3, Miss
    Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193941 | BD: x | MD: 4-3, Miss
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: 193909| BD: 5+6, Deal 338 DMG | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: 193907 | BD: 10, Deal 364 DMG | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: 193906| BD: 10, Deal 364 DMG | MD: x
    Shrike #10 HP: 0/800 | DMG: 240 | ID: 193905| BD: 9, Deal 351 DMG | MD: x

    Cooldowns
    Odin's Wrath [2/4]
    Double or Nothing [1/2]
    Wallbreaker [0/3]

    Loot Rolls
    N/A

    Loot Totals
    171,800 Col
    41 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    Although Oscar was pretty evasive when he wanted to be, the bulk of his attention was diverted away from trying to dodge the birds and more into trying to hit them. It seemed like every couple of seconds, he was having to yank a stuck bird out of the back of his neck and yeet it away from him, which then made the monumental task of trying to avoid their stabby beaks all the more challenging. Finally, he just accepted that there was no way that he could track every individual bird in this small swarm flitting about him like a storm of feathers and hate. Instead, he would lean 100% into the offensive. If an enemy is dead, it can't deal damage, right? And so, Oscar launched out a Wallbreaker, catching a handful of the birds up in his Sword Art. It was here where the clunkiness of his chosen weapon came into play. Without Odin's Wrath, he couldn't kill anything in two rounds without significant assistance.

  13. "Oh, hey... Money Shot!  Nice to see it again.  What say we go double or nothing, eh?"

    "Sounds like a plan," Oscar responded. And so, hot on the heels of Freyd's attack, Oscar rocketed forward. The pair of Smirkers found their half-assed offensive efforts intercepted by fifty pounds of gold swinging into them at terminal velocity. As one would flick away an insect, the two enemies were sent flying sharply into the nearest wall where they unceremoniously burst into polygonal fragments of data. Without a word, Oscar pocketed their loot and let out a heavy sigh.

    "Dangerous dungeon my left nut,he said to no one in particular. Before he could voice his discontent further, a pair of quick barks followed by a loud howl could be heard deeper in the dungeon. Oscar straightened his back and craned his neck towards the direction of the sound. "Looks like my boys found us something interesting. Let's go catch up."

    Spoiler

    Post Action: Double or Nothing [x13] -17 EN

    Freyd | HP: 900/900 | EN: 95/124 (124-21-8) | DMG: 30 | MIT: 6 | ACC: 6 | EVA: 3 | BH: 45 | LD: 8 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 24/3
    Shield | HP: 1058/1058 | EN:128/128 | MIT:260 | THN:134 | EVA:0 | BH:52 | LD:3 | V.D.:52 | HB:63 | TNT | ANT.FZ | GS:158 [17/17]
    Oscar | HP: 1032/1032 | EN: 81/118 | DMG: 26 | MIT: 207 | ACC: 6 | EVA: 3 | BH: 51 | LD: 8

    Dark Smirker #1HP: 0/800 | DMG: 240 | ID: x | BD: x
    Dark Smirker #2 | HP: 0/800 | DMG: 240 | ID: x | BD: x
    Dark Smirker #3 | HP: 0/800 | DMG: 240 | ID: 193931 | BD: 10, Deal 364 DMG
    Dark Smirker #4 | HP: 0/800 | DMG: 240 | ID: 193932 | BD:10, Deal 364 DMG

    Loot Rolls
    ID: 193933 LD: 12+8, CD: 7 6,400 Col, 2 Materials, T4 Perfect Armor/Shield, T4 Perfect Trinket
    ID: 193934 LD: 20+8, CD: 8 13,600 Col, 3 T4 Perfect Weapons
    Black Iron Roll - LD: 16+7
    Chest Located

    Cooldowns
    Odin's Wrath [1/4]
    Double or Nothing [0/2]

    Loot Totals (Personal)
    20,000 Col
    2 Materials
    T4 Perfect Armor/Shield - ID: 193933a
    T4 Perfect Trinket - ID: 193933b
    T4 Perfect Weapon - ID: 193934a
    T4 Perfect Weapon - ID: 193934b
    T4 Perfect Weapon - ID: 193934c

  14. Spoiler

    Oscar - HP: 1019/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

    Double or Nothing [x13] -17 EN

    Enemies
    Shrike #1 - HP: 800/800 | DMG: 240 | ID: 193916 | BD: x | MD: 2-3, Miss
    Shrike #2 - HP: 800/800 | DMG: 240 | ID: 193915 | BD: x | MD: 2-3, Miss
    Shrike #3 - HP: 800/800 | DMG: 240 | ID: 193914 | BD: x | MD: 4-3, Miss
    Shrike #4 - HP: 800/800 | DMG: 240 | ID: 193913 | BD: x | MD: 8-3, Miss
    Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193911 | BD: x | MD: 6-3, Miss
    Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193910 | BD: x | MD: 6-3, Miss
    Shrike #7 - HP: 0/800 | DMG: 240 | ID: 193909| BD: 5+6, Deal 338 DMG | MD: x
    Shrike #8 - HP: 0/800 | DMG: 240 | ID: 193907 | BD: 10, Deal 364 DMG | MD: x
    Shrike #9 - HP: 0/800 | DMG: 240 | ID: 193906| BD: 10, Deal 364 DMG | MD: x
    Shrike #10HP: 0/800 | DMG: 240 | ID: 193905| BD: 9, Deal 351 DMG | MD: x

    Cooldowns
    Odin's Wrath [1/4]
    Double or Nothing [0/2]

    Loot Rolls
    193917 LD: 2+9, CD: 3 6,400 Col, 2 Materials
    193918 LD: 20+9, CD: 8 13,600, 3 T4 Perfect Weapons
    193919 LD: 8+9, CD: 7 6,400 Col, 2 Materials
    193920 LD: 8+9, CD: 11 8,800 Col, 2 Materials

    Loot Totals
    171,800 Col
    41 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b
    T4 Perfect Weapon - 193919a
    T4 Perfect Weapon - 193919b
    T4 Perfect Weapon - 193919c

    In the real world, Shrikes are a carnivorous songbird. But unlike larger birds of prey they lack the physical ability to grasp and carry away mice and other small rodents. Tiny little stick feet didn't really lend themselves well to that task. Instead, what they did was perch high in the trees searching for their next meal. Then, when the target it spotted, they dive in like a rocket and paralyze their prey. How? They're birds not scorpions. Well, they sink their beaks into their prey's neck, bite onto the spine, and spin. The sudden rotation snaps the rodent's neck and leaves it free for the shrike to dig in. Now, Oscar's spine - if he even had one in Aincrad - was a little larger than a rodent's. So the Shrike's bite and spin tactic didn't really work well on him. But damn it if they still didn't sink their beaks into the back of Oscar's neck like a living, breathing, feather-brained dart.

  15.  

    Spoiler

    Oscar - HP: 966/1032 | EN: 96/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Odin's Wrath [x18] -22 EN

    Enemies
    Shrike #1 - HP: 800/800 | DMG: 240 | ID: 193902 | BD: x | MD: 3-3, Miss
    Shrike #2 - HP: 800/800 | DMG: 240 | ID: 193901 | BD: x | MD: 7-3, Miss
    Shrike #3 - HP: 800/800 | DMG: 240 | ID: 193900 | BD: x | MD: 8-3, Miss
    Shrike #4 - HP: 800/800 | DMG: 240 | ID: 193899 | BD: x | MD: 2-3, Miss
    Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193898 | BD: x | MD: 9, Deal 33 DMG
    Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193897 | BD: x | MD: 4-3, Miss
    Shrike #7 - HP: 332/800 | DMG: 240 | ID: 193896 | BD: 1+6, Deal 468 DMG | MD: 8-3, Miss
    Shrike #8 - HP: 332/800 | DMG: 240 | ID: 193895 | BD: 1+6, Deal 468 DMG | MD: 1-3, Miss
    Shrike #9 - HP: 332/800 | DMG: 240 | ID: 193894 | BD: 3+6, Deal 468 DMG | MD: 9, Deal 33 DMG
    Shrike #10 - HP: 332/800 | DMG: 240 | ID: 193893 | BD: 2+6, Deal 468 DMG | MD: 4-3, Miss

    Cooldowns
    Odin's Wrath [0/4]

    Loot Rolls
    N/A

    Loot Totals
    136,600 Col
    35 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    Much to his surprise, the enemies that had spawned in to face him weren't knights. They weren't assassins. They weren't alien invaders with stealth functionality. Instead, Oscar was faced down with a swarm of songbirds. Shrikes, they were called. Black-and-white feathered birds that darted about the air with a swiftness. Oscar could see in their eyes, though, that they were filled with nothing short of hate for the intruder and general contempt for the living. In fact, these creatures filled Oscar with more dread than anything else he had fought before and probably anything he would fight after this. Provided he could survive the wrath of these birds, of course. But, the terrorizing tango had begun. Oscar opened with Odin's Wrath, carving through a handful of the birds with ease. Would that he knew the wrath that these birds would wreak upon him in response, he might have taken a different tactic.

  16. Spoiler

    Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    N/A

    Loot Rolls
    Open Black Iron Chest ID: 193892 CD: 5
    10 Shrikes spawn

    Loot Totals
    136,600 Col
    35 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    Sometimes you just gotta risk it for the biscuit. Even though Oscar's last experience with these chests told him that, perhaps, it wasn't the absolute best course of action to interact with it. Chances were good that he'd have a whole squad falling out of the walls armed to the teeth and looking to vent their frustrations from being stuck in the wall onto Oscar's chest cavity. But, on the other hand, he couldn't really say with any certainty whether or not these chests were worth all of the fuss. So, with the full knowledge that this was probably going to go sideways, Oscar broke the lock off of the chest with his foot and waited. Sure enough, he was met with the sound of grinding stone as the door to the chamber locked itself off and hidden panels unleashed the creatures that would be his only company for the next couple of minutes.

  17. Spoiler

    Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    N/A

    Loot Rolls
    Gathering ID: 193890 LD: 9+1, CD: 11+1
    Fail +3 G.EXP (52 Total)
    Black Iron Roll ID: 193891 LD: 20+7
    Chest Found!

    Loot Totals
    136,600 Col
    35 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    As Oscar busied himself with harvesting yet another patch of moss, he heard a noise from behind him. The sound of stone grinding on stone. The sudden sound surprised him, causing his hand to slip and the gathering attempt failed. When he turned, looking fairly annoyed, he noticed that a section of wall that had been behind him had opened up to reveal a chest room. Only, this time, it actually had a chest in it! This was certainly an interesting discovery. Was the dungeon filled with rooms such as this, only to be revealed by the sheer luck of being at the right place at the right time? It definitely made a ton of sense. The only question that remained was whether this chest was trapped. Even if it was, Oscar decided, he had experienced what would happen if it was trapped and felt confident that he could handle it. It might be an annoying encounter, but nothing ventured, nothing gained.

  18. Spoiler

    Oscar - HP: 1032/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Wallbreaker [3/3]
    Charge [3/3]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering ID: 193889 LD: 7+1, CD: 11+1
    Fail +3 G.EXP (49 Total Rank Up)

    Loot Totals
    136,600 Col
    35 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    If the Heavens sang his praises over his massive success moments prior, the demons of Hell laughed at him in the face of his abject failure now. The moss had been a perfect specimen. Not too moist, not too dry. Yet, even so, he failed at his attempt at gathering. All it had taken was for his hands to slip once and it was game over. But, that wasn't to say that it was a complete loss. Indeed, there was a path to redemption for Oscar. He had ranked up at long last. So let the Devil laugh. Oscar knew that with his newfound rank and his endemic skills, he wouldn't be the butt of Hell's jokes for much longer. A smile tugged at the corners of his mouth as he internally and silently celebrated his incremental progress. Without so much as a word or thought, Oscar continued deeper into the dungeon with pep in his step.

  19. Spoiler

    Oscar - HP: 1032/1032 | EN: 79/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Wallbreaker [2/3]
    Charge [2/3]
    Double or Nothing [1/2]

    Loot Rolls
    Gathering ID: 193888 LD: 18, CD: 12
    2 Materials Gathered +7 G.EXP (46 Total)

    Loot Totals
    136,600 Col
    35 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    With things being what they were, there was nothing else Oscar could do but wait for his cooldowns and energy to be restored. He absolutely hated being stifled so, but what else could he do? Perhaps the System saw how the Players were running roughshod over Aincrad's normal enemies and decided to throttle back the rate at which they would be exterminated. It would have been a good call, all things considered. That said, it was more than a little annoying. But you know what isn't annoying? Moss. Oscar just couldn't get enough of it. Here he is now, peeling the plant life from the walls with an uncharacteristic speed and precision. Truly a savant among gatherers. Chief among the herbalists. Praise of his skills resounded from the heavens as Oscar claimed for himself two materials in place of one. The heavens opened up and a choir of angels sang in light of this display of skill and fortitude.

  20. Spoiler

    Oscar - HP: 1032/1032 | EN: 75/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Double Or Nothing[x13] -17 EN

    Enemies
    Cloaker #1 - HP: 0/800 | DMG: 240 | ID: 193880 | BD: 8+6, Deal 338 DMG | MD: x
    Cloaker #2 - HP: 0/800 | DMG: 240 | ID: 193881 | BD: 8+6, Deal 338 DMG | MD: x
    Cloaker #3 - 
    HP: 0/800 | DMG: 240 | ID: 193882 | BD: 7+6, Deal 338 DMG | MD: x
    Cloaker #4 - HP: 0/800 | DMG: 240 | ID: 193883 | BD: 9+6, Deal 351 DMG | MD: x

    Cooldowns
    Odin's Wrath [4/4]
    Wallbreaker [1/3]
    Charge [1/3]
    Double or Nothing [0/2]

    Loot Rolls
    ID: 193884 LD: 10+9, CD: 1 6,400 Col, 2 Materials
    ID: 193885 LD: 16+9, CD6 13,600 Col, 3 T4 Perfect Weapons
    ID: 193886 LD: 13+9, CD: 2 6,400 Col, 2 Materials, T4 Perfect Armor/Shield, T4 Perfect Weapon
    ID: 193887 LD: 6+9, CD: 11 8,000 Col, 2 Materials

    Loot Totals
    136,600 Col
    33 Materials
    1 Demonic Shard
    T4 Perfect Armor/Shield - ID: 193886a

    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662
    T4 Perfect Weapon - 193885a
    T4 Perfect Weapon - 193885b
    T4 Perfect Weapon - 193885c
    T4 Perfect Weapon - 193886b

    After having been slapped across the face with a slimy tentacle, Oscar paused for a moment. The creatures looked alien in nature, a long slender body topped with a single large eye and half a dozen whipping tentacles added haphazardly at different locations around its stick-like core. The creature who slapped him blinked. Then Oscar blinked.

    "Alright first off. Rude," Oscar began, wiping the purple goo from his cheek. "Second off." Oscar lurched forward, spinning his weapon around his body like a tornado of blunt force trauma. He did his best rendition of a Beyblade before finally hurling all of the Cloakers off into the nearest wall, where they subsequently shattered like glass. Oscar stopped and shuddered, holding Money Shot under his arm as he furiously attempted to clean his cheek of that god-forsaken slime. He swore under his breath and collected his loot before continuing off deeper into the dungeon, content to never speak of that again.

  21. Spoiler

    Oscar - HP: 998/1032 | EN: 88/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    [C]Wallbreaker[x15] -22+8 EN

    Enemies
    Cloaker #1 - HP: 335/800 | DMG: 240 | ID: 193876 | BD: 6+6-1, Deal 465 DMG | MD: 5-3, Miss
    Cloaker #2 - HP: 335/800 | DMG: 240 | ID: 193877 | BD: 1+6-1, Deal 465 DMG | MD: 8-3, Miss
    Cloaker #3 - 
    HP: 335/800 | DMG: 240 | ID: 193878 | BD: 1+6-1, Deal 465 DMG | MD: 1-3, Miss
    Cloaker #4 - HP: 335/800 | DMG: 240 | ID: 193879 | BD: 4+6-1, Deal 465 DMG | MD: 10, Deal 35 DMG

    Cooldowns
    Odin's Wrath [3/4]
    Wallbreaker [0/3]
    Charge [0/3]

    Loot Rolls
    N/A

    Loot Totals
    102,200 Col
    27 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    Oscar proceeded ever-forward, deeper and deeper into the dungeon. As he rounded a corner, he noticed an odd shimmering in the air about halfway down the new corridor that he had just entered. It was strange. Oscar decided to take a closer look. His Searching skill aided him in overcoming enemy stealth. He focused on the shimmering space, his eyes flashing gold for a brief moment as he made a conscious effort to determine whether the shimmering was due to stealthed enemies. Thanks to his mastery of the skill, the shimmering shifted and a faint outline of the enemies was formed. Without skipping a beat, Oscar charged forward into their midst. The sudden impact of Money Shot backed by a use of the Charge Skill caused the creatures to break stealth. Most of them were slammed into the ground by Oscar's weapon, but one was able to remain upright and slap Oscar across the face with a tentacle.

  22. Spoiler

    Post Action: Odin's Wrath [x18] -22 EN

    Freyd | HP: 900/900 | EN: 95/124 (124-21-8) | DMG: 30 | MIT: 6 | ACC: 6 | EVA: 3 | BH: 45 | LD: 8 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 24/3
    Shield | HP: 1058/1058 | EN:128/128 | MIT:260 | THN:134 | EVA:0 | BH:52 | LD:3 | V.D.:52 | HB:63 | TNT | ANT.FZ | GS:158 [17/17]
    Oscar | HP: 1032/1032 | EN: 94/118 | DMG: 26 | MIT: 207 | ACC: 6 | EVA: 3 | BH: 51 | LD: 8

    [4,0,0] Dark Smirker #1 | HP: 332/800 | DMG: 240 | ID: 193871 | BD: 3+6, Deal 468 DMG
    [4,0,0] Dark Smirker #2 | HP: 332/800 | DMG: 240 | ID: 193873 | BD: 3+6, Deal 468 DMG
    [4,0,0] Dark Smirker #3 | HP: 332/800 | DMG: 240 | ID: 193874 | BD: 3+6, Deal 468 DMG
    [4,0,0] Dark Smirker #4 | HP: 332/800 | DMG: 240 | ID: 193875 | BD: 8+6, Deal 468 DMG

    With all the yelling going on, Oscar could barely keep up with all the goings and comings. He did see Freyd completely nuke an entire group of enemies, which was quite impressive. And then there was Shield, engaging a second group with a gusto that Oscar personally hadn't been expecting. Certainly not now. Not this early. Oscar could only yawn as he strode forward past Shield, summoning Money Shot from the ether with a flick of his hand. The golden hammer manifested in a fountain of Col, coins bursting forth from the top and cascading downward, only to shatter upon the floor. He certainly wouldn't be able to obliterate these guys with a single swing, but he could definitely make 'em feel it. He took hold of his weapon, driving the head of the hammer into the ground. The shockwave rippled outward, tearing up stone and debris as it carved a path towards the Smirkers. Like a shotgun, the enemies were perforated by razor-sharp shards.

    "Alright, Freyd," Oscar began tiredly. "Finish 'em off."

  23. Spoiler

    Oscar - HP: 1032/1032 | EN: 88/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [2/4]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering - ID: 193781 LD: 16+1, CD: 3+1
    1 Material Found +5 G.EXP (39 Total)
    Black Iron - ID: 193782 LD: 11+7
    Nothing happens

    Loot Totals
    102,200 Col
    28 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    After walking for a bit, Oscar came across another side room. Just like the other, Oscar found the room to be empty. He was sure that if he set foot inside, the room would probably snap closed and spawn and army of brutes to exterminate him with extreme prejudice nonetheless. However, Oscar was no fool. Also, there was moss on the wall opposite the door. A potential material was infinitely more interesting than an empty, probably trapped chamber. Deft fingers worked the moss free from the wall. Though it was fairly close to one of the many torches that line the walls, it wasn't drier than the Sahara either. He found that the entire strip came free from the wall without much coaxing, adding another easy material to his inventory. He was getting over closer to his immediate goal of Rank 2. And all he could do was thank the various patches of moss for their sacrifice in this endeavor.

  24. Spoiler

    Oscar - HP: 1032/1032 | EN: 91/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [2/4]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering - ID: 193780 LD: 18+1, CD: 2+1
    1 Material Found +5 G.EXP (34 Total)

    Loot Totals
    102,200 Col
    27 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    It was getting about time. Soon, his energy would be full. When it was, Oscar would then be able to engage more mobs in combat and - with any luck - earn himself some much needed loot. But, until then, his life was that of a moss collector. Collecting moss from the sides of a wall was goal. He soon found another patch and, once there, began to peel the moss away. This patch was in a dark, dank corner. No torches nearby, so it was moist and easier to pull away in one big sheet. And Oscar did just that, earning himself a material and some experience in the process. It wouldn't be long now before he would rank up and then, one would presume, he would be just a bit more effective at gathering materials by peeling moss from the walls. Am I saying "moss" too much in this thread? Probably. Moss.

  25. Spoiler

    Oscar - HP: 1032/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [1/4]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering - ID: 193779 LD: 19+1, CD: 4+1
    1 Material Found +5 G.EXP (29 Total)

    Loot Totals
    102,200 Col
    26 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    With the enemy Assassins dispatch, Oscar was free to peel moss to his heart's content. After taking a moment to cycle through his menus, Oscar noticed that he was a little over halfway to the next Gathering rank - a prospect that excited him. He'd remembered how much he'd enjoyed ranking up as a Cook and this was just more of that, but with a lot less burnt garlic bread. Finding another patch of moss in short order, Oscar skillfully and quickly pried his prize from the bricks. A material was then added to his inventory and his experience total went up just a bit more. Progress was slow, but it was still progress. Plus, Oscar couldn't remember the last time he'd felt this chill. Oddly enough, this whole dungeon was more of a catharsis than it was anything that posed any real danger to him. It was always good to be able to let off some steam.

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