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Oscar

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Posts posted by Oscar

  1. Spoiler

    Oscar - HP: 1032/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Odin's Wrath [x18] -22 EN

    Enemies
    Assassin #1 - HP: 0/800 | DMG: 240 | ID: 193771 | BD: 6+6, Deal 468 DMG | MD: x
    Assassin #2 - HP: 0/800 | DMG: 240 | ID: 193772 | BD: 4+6, Deal 468 DMG | MD: x
    Assassin #3 - 
    HP: 0/800 | DMG: 240 | ID: 193773 | BD: 6+6, Deal 468 DMG | MD: x
    Assassin #4 - HP: 0/800 | DMG: 240 | ID: 193774 | BD: 4+6, Deal 468 DMG | MD: x

    Cooldowns
    Odin's Wrath [0/4]
    Double or Nothing [1/2]

    Loot Rolls
    ID: 193775 - LD: 11+9, CD: 2 6,400 Col, 2 Materials
    ID: 193776 - LD: 6+9, CD: 12 9,600 Col
    ID: 193777 - LD: 7+9, CD: 6 6,400 Col, 2 Materials
    ID: 193778 - LD: 4+9, CD: 1 6,400 Col, 2 Materials

    Loot Totals
    102,200 Col
    25 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    Capitalizing on his momentum, Oscar rushed forward to chase down the Assassins that he had just propelled backwards at terminal velocity. He caught up, running between the group as they sailed through the air. He activated Odin's Wrath and slammed them all down to the ground with a wide-sweeping circular arc. Their health bars tanked to zero and they shattered on impact, leaving Oscar with a bunch of free loot to collect. He happily added it all to his inventory and put away his weapon. He found himself more excited to get back to peeling moss than he was to fight. Even though combat was exceptionally rewarding, it wasn't a challenge anymore. Peeling dry moss and trying to preserve enough to use? That was challenging. Or, at least something new. He'd already experienced all that the System had to throw at him, he felt. There was no way that Standard Mobs would even hope to compete with the likes of Skalaugh or the Shadow.

  2. Spoiler

    Oscar - HP: 1032/1032 | EN: 101/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Double or Nothing [x13] -17 EN

    Enemies
    Assassin #1 - HP: 462/800 | DMG: 240 | ID: 193767 | BD: 8+6, Deal 338 DMG | MD: 4-3, Miss
    Assassin #2 - HP: 462/800 | DMG: 240 | ID: 193768 | BD: 2+6, Deal 338 DMG | MD: 8-3, Miss
    Assassin #3 - 
    HP: 462/800 | DMG: 240 | ID: 193769 | BD: 8+6, Deal 338 DMG | MD: 5-3, Miss
    Assassin #4 - HP: 462/800 | DMG: 240 | ID: 193770 | BD: 8+6, Deal 338 DMG | MD: 6-3, Miss

    Cooldowns
    Odin's Wrath [4/4]
    Double or Nothing [0/2]

    Loot Rolls
    N/A

    Loot Totals
    73,400 Col
    19 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    Oscar wished and the dungeon provided. Instead of Knights descending upon his location, a quartet of tall, lithe elves shrouded in dark leathers wielding wicked daggers in each hand dashed towards him. Apparently, as he progressed, the enemy types would get more difficult. These "Assassins" as they were called seemed to be keen on getting Oscar out of the dungeon, either by his own will or by his death. Oscar, however, had just been on the receiving end of a double impalement by two claymores, so he wasn't at all concerned with eight tiddly-wink little daggers. Even less concerned when he sent them flying backwards with a single art. Despite their lithe and agile forms, they seemed just as keen to run into his hammer as the Knights. If they even had Evasion, it wouldn't help one whit with that stupid AI they possessed. Better were the days where Sundered Spire plotted the Players' downfall. At least then, they kept things interesting.

  3. Spoiler

    Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [3/4]

    Loot Rolls
    Gathering ID: 193668 LD: 5+1, CD: 1+1
    Nothing Found +3 G.EXP (24 Total)
    Black Iron ID: 193669 LD: 11+7
    Nothing Happens

    Loot Totals
    73,400 Col
    19 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    As he traveled deeper into the dungeon, following the veins of moss as he went, Oscar eventually happened upon a side room. He peered inside, hopes not very high in the first place. Since the bar was on the floor already, Oscar wasn't at all disappointed when the room came up empty. Instead, he noticed a particularly promising bit of moss by the entrance and began to work away at it. Being that there was a torch right next to it, his gathering attempted ended in failure. But, more experience and more time killed. His Energy was full now, so he would be ready for the next group of enemies that would inevitably seek him out. If they didn't come to him, he had no problems coming to them either. He was just tired of fighting the same Knights all the damn time. Perhaps the Black Iron Dungeon would provide him with some variety.

  4. Spoiler

    Oscar - HP: 1032/1032 | EN: 91/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [2/4]

    Loot Rolls
    Gathering ID: 193667 CD: 10+1, LD10+1
    Nothing Found +3 G.EXP (21 Total)

    Loot Totals
    73,400 Col
    19 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    One drawback from having a lot of downtime was that it was a lot of downtime. You can only look at the same dark stone design for so long before you start to go a little crazy from the sameness. It would be almost unbearable if Oscar wasn't finding himself constantly distracted by the moss on the walls. Sometimes, the moss grew too close to the torches - which meant less moisture in the plant. So, when he attempted to gather it, there was an added challenge given how it crumbled away in large clumps. If too much crumbled, the gathering attempt failed. Just as it did for this current patch of moss Oscar was working on. Even though it ended in abject failure, Oscar still earned a little bit of experience from the attempt. Since he found himself more concerned with the experience than the actual materials, this wound up being an absolute win anyway.

  5. Spoiler

    Oscar - HP: 1032/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

    Enemies
    N/A

    Cooldowns
    Odin's Wrath [1/4]
    Double or Nothing [2/2]

    Loot Rolls
    Gathering ID: 193666 CD: 6+1, LD15+1
    2 Materials Found +7 G.EXP (18 Total)

    Loot Totals
    73,400 Col
    17 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    The dungeon seemed to have a flow brought about both by its own mechanics and the way cooldowns worked. One round of combat, then gather for a bit. It actually wasn't that bad of a situation to be in. He obtained usable loot and also was able to rank up his Gathering skill. The best of both worlds. Still, he couldn't help but pine for the times where he could kill mobs by the dozens without having to think about what the next best action was. Despite that, Oscar really couldn't complain about the extra decompression time within the dungeon. It was hard for it to maintain this foreboding atmosphere when there was long stretches in which nothing appeared and there was nothing to fight. He peeled more moss off of the walls and continued onward, deeper into the bowels of the Black Iron Dungeon. Oscar simply couldn't resist the clarion call of treasures galore.

  6. Spoiler

    Oscar - HP: 1017/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Odin's Wrath [x18] -22 EN

    Enemies
    Black Iron Knight #5 - HP: 0/800 | DMG: 240 | ID: 193658 | BD: 4+6, Deal 468 DMG | MD: x
    Black Iron Knight #6 - HP: 0/800 | DMG: 240 | ID: 193659 | BD: 9, Deal 486 DMG | MD: x
    Black Iron Knight #7 - HP: 0/800 | DMG: 240 | ID: 193660 | BD: 1+6, Deal 468 DMG | MD: x
    Black Iron Knight #8 - HP: 0/800 | DMG: 240 | ID: 193661 | BD: 4+6, Deal 468 DMG | MD: x

    Cooldowns
    Odin's Wrath [0/4]
    Double or Nothing [1/2]

    Loot Rolls
    ID: 193662 - LD: 11+9 CD: 8 9,600 Col, 2 Materials, T4 Perfect Weapon
    ID: 193663 - LD: 9+9, CD: 10 8,800 Col, 2 Materials
    ID: 193664 - LD: 3+9, CD: 2 6,400 Col, 2 Materials
    ID: 193665 - LD: 9+9, CD: 11 8,800 Col, 2 Materials 

    Loot Totals
    73,400 Col
    17 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c
    T4 Perfect Weapon - 193662

    Pinned to the wall by two swords as he was, one would think Oscar was in a bad way. Certainly, as the Knights recovered and encircled him, the pair holding the weapons pushing them ever deeper into his chest cavity, one would assume this would spell his end. But Oscar was only waiting for them to get closer. The position of the blades inside him reduced his reach. He would need them almost close enough to kiss if he wanted to dispatch them without having to get into a battle of wills with the AI. The Knights stalked ever closer, flanking the pair before him. Oscar smiled as his weapon took on a dark purple glow. He struck the Knight on his right directly in the head. The concussive force exploded out from the Knight, slamming the other three into the walls and wrenching the blades out of his chest in the process. All that remained after was to collect his hard-earned loot.

  7. Spoiler

    Oscar - HP: 966/1032 | EN: 101/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Double or Nothing[x13] -17 EN

    Enemies
    Black Iron Knight #5 - HP: 462/800 | DMG: 240 | ID: 193654 | BD: 2+6, Deal 338 DMG | MD: 3-3, Miss
    Black Iron Knight #6 - HP: 462/800 | DMG: 240 | ID: 193655 | BD: 7+6, Deal 338 DMG | MD: 10, Deal 33 DMG
    Black Iron Knight #7 - HP: 462/800 | DMG: 240 | ID: 193656 | BD: 6+6, Deal 338 DMG | MD: 8-3, Miss
    Black Iron Knight #8 - HP: 462/800 | DMG: 240 | ID: 193657 | BD: 7+6, Deal 338 DMG | MD: 10, Deal 33 DMG

    Cooldowns
    Odin's Wrath [4/4]
    Wallbreaker [3/3]
    Double or Nothing [0/2]

    Loot Rolls
    N/A

    Loot Totals
    40,000 Col
    9 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c

    More Knights appeared from around a nearby corner. Oscar's presence within the dungeon had alerted the denizens of the presence of an intruder, no doubt. Both of his strongest Sword Arts were still on Cooldown, but it didn't matter much. He didn't need to use his two strongest in order to come out ahead in a fight. Oscar dashed forward to meet them, lashing out with Money Shot twice in quick succession. The Knights were dashed this way and that, the sudden shaking disorienting half of the squad. The other half, however, seemed to just wanted it more than their peers. Oscar found himself impaled by two black claymores and pushed against the nearest wall. Despite how bad the damage looked, his health bar barely budged. He merely waited patiently for the system to catch up and allow him to take another action. Still, he couldn't help but feel a small twinge of concern when he looked down and saw the two blades sticking out of his chest.

  8. Spoiler

    Oscar - HP: 1032/1032 | EN: 88/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Cooldowns
    Odin's Wrath [3/4]
    Wallbreaker [2/3]

    Loot Rolls
    Gathering Roll - ID: 193652 CD: 2, LD19
    Material Found +4 G. EXP (11 Total)
    Black Iron Roll - ID: 193653 LD: 3+7
    Nothing Happens

    Loot Totals
    40,000 Col
    9 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c

    A rush of wind surged through the dark corridor, sending a chill down Oscar's spine. He understood, that in that moment, the Black Iron Dungeon was pondering the exaction of its wrath upon the man foolish enough to enter it. But, fortune favored the Beast of Aincrad. He was spared the dungeon's wrath this time. Seizing this opportunity, Oscar then set about searching for more moss to peel off the walls. He had to wait for his energy to refill, so why not? Eventually, he came across a promising patch. The entire thing seemed to spiderweb over an entire six-foot section of the wall. Carefully and deftly, Oscar busied himself with peeling a useable sample from the patch. Much to his delight, he was successful in the task and found a single material was deposited into his inventory. His eyes flicked up to his energy bar. It would be time to fight again soon.

  9. Spoiler

    Oscar - HP: 1032/1032 | EN: 84/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Cooldowns
    Odin's Wrath [2/4]
    Wallbreaker [1/3]

    Loot Rolls
    Gathering - ID: 193651 CD: 7, LD20
    Obtain 2 Materials +7 G.EXP

    Loot Totals
    40,000 Col
    8 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c

    With combat having ramped down, Oscar had a gut feeling that he didn't have long before the Black Iron Dungeon would want to test him. Death or great fortune awaited him, except for some reason it seemed impossible for death to find him. Perhaps it had something to do with his Searching skill being so monumentally high. He had fashioned himself into something of a strong scout since the changes following the Floor 25 Raid. Maybe that was why he hadn't run into any issues so far. Perhaps Scouts had something of an advantage here. Whatever was the cause, the supposed "death dungeon" was less death and more dungeon in that you were forced inside for loot and trapped there for the foreseeable future. He almost missed the days that he warred with the secret Spider Council as they labored to protect the secret of Spider Pockets. Also Oscar scraped some moss off of the wall and got some gathering exp. Yay.

  10. Spoiler

    Oscar - HP: 1032/1032 | EN: 80/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Wallbreaker[x15] -20 EN

    Black Iron Knight #1 - HP: 0/800 | DMG: 240 | ID: 193643 | BD: 6+6, Deal 390 DMG | MD: x
    Black Iron Knight #2 - HP: 0/800 | DMG: 240 | ID: 193644 | BD: 10, Deal 420 DMG, Paralyze | MD: x
    Black Iron Knight #3 - HP: 0/800 | DMG: 240 | ID: 193645 | BD: 8+6, Deal 390 DMG | MD: x
    Black Iron Knight #4 - HP: 0/800 | DMG: 240 | ID: 193646 | BD: 3+6, Deal 390 DMG | MD: x

    Cooldowns
    Odin's Wrath [1/4]
    Wallbreaker [0/3]

    Loot Rolls
    ID: 193647 - LD: 3+9. CD: 10 8,000 Col,  2 Materials, T4 Rare Armor/Shield
    ID: 193648 - LD: 16+9, CD: 11 6,400 Col, 2 Materials, 1 Demonic Shard, Dungeon Map
    ID: 193649 - LD: 16+9, CD: 6 13,600 Col, 3 T4 Perfect Weapons
    ID: 193650 - LD: 17+9, CD: 6 12,000 Col, 2 Materials, 3 T4 Perfect Weapons

    Loot Totals
    40,000 Col
    6 Materials
    1 Demonic Shard
    T4 Perfect Weapon - 193649a
    T4 Perfect Weapon - 193649b
    T4 Perfect Weapon - 193649c
    T4 Perfect Weapon - 193650a
    T4 Perfect Weapon - 193650b
    T4 Perfect Weapon - 193650c

    The Black Iron Knights had begun to rally since Oscar's first attack. But he had no plans of giving them the slightest bit of quarter. Even without Tesseleth's Fury backing him, Oscar was more than capable of dispatching them in short order. Odin's Wrath was unavailable, but he didn't really need it. Having knocked the entire crowd firmly into the yellow, a weaker Sword Art would suffice. So, he readied his weapon and activated Wallbreaker. Rather than strike the enemies directly, Oscar swung hard into a section of wall. The sheer concussive force of his attack caused the wall to crack and splinter, eventually exploding into a storm of razor-sharp stone shards. These shards perforated the enemies and ended them, leaving only the loot behind. He collected his loot, eyes widening in surprise. When had Demonic Shards been added to the drops of basic mobs. He remember the last time he was here that he only got a Dungeon Map. Now he was getting a dungeon map and a shard. Wild. He tossed the map, though. He wasn't interested in running lower-tier content right now and, if he was, he could just go find one himself.

  11. No sooner had he stepped down onto the lowest available floor, the dungeon guardians were upon him. In a flash of golden light, Money Shot was in his hand. As the Black Iron Knights charged his position, wicked claymores poised to perforate his body, Oscar raised his weapon aloft. The head of his massive hammer began to glow a dark violet. With a small spinning flourish, Oscar drove the weapon into the ground, the resulting shockwave sending stone tearing through the Knights' armor like bullets and halting the forward charge of all except one. The lone Knight dealt a pittance in damage - nothing Battle Healing couldn't patch up in the next instant. Oscar pushed the enemy away with his free hand and got some distance. He couldn't have them all up in his grill stopping him from swinging. One of the drawbacks that came with using a heavy weapon like the Warhammer was that he needed room to swing wide. If he didn't have that, it was more difficult to land his attacks.
     

    Spoiler

    Oscar - HP: 1000/1032 | EN: 96/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

    Odin's Wrath [x18] -22 EN

    Black Iron Knight #1 - HP: 332/800 | DMG: 240 | ID: 193639 | BD: 1+6, Deal 468 DMG | MD: 9, Deal 32 DMG
    Black Iron Knight #2 - HP: 296/800 | DMG: 240 | ID: 193640 | BD: 10, Deal 504 DMG, Paralyze | MD: 9, Disabled
    Black Iron Knight #3 - HP: 332/800 | DMG: 240 | ID: 193641 | BD: 3+6, Deal 468 DMG | MD: 5-3, Miss
    Black Iron Knight #4 - HP: 332/800 | DMG: 240 | ID: 193642 | BD: 8+6, Deal 468 DMG | MD: 2-3, Miss

    Cooldowns
    Odin's Wrath [0/4]

     

  12. "I haven't had a chance to go shopping since the tier increase."

    How serendipitous. Oscar cracked a smile as the tank accepted the items that he had on offer. "I've not had the opportunity to restock since then either. There's this wonderful little Alchemist shop on the main strip in town though. Might want to give them a visit until more shops are able to get up and running. But, we've got something on our plates already now, don't we?"

    With a playful jab towards Shield's shoulder, Oscar headed inside. The layout had shifted since he last visited. Where he had first been greeted with a wide open chamber, he was now standing in a narrow corridor. "That's interesting," Oscar mused. "Layout must shift every time you come in. No big deal." Previous experience had told him that corridors such as these often had rooms off to the side that could contain a treasure chest. A scant few steps more, and they were upon it. The dark lighting and the lack of any distinct markers made it almost invisible if you didn't know what you were looking for. Oscar poked his head into the room and looked around.

    "Nothing. A shame," he said. He certainly could have used some back up the last time he opened a chest. Perhaps now it would be made less annoying. "Sometimes these side rooms just don't have anything in them. I imagine they're still trapped so I wouldn't venture in. Besides, I've come prepared this time." Oscar let out a short whistle. In short order, Leeroy and Jenkins came bounding down the hallway. They came to a stop in front of Oscar, tail wagging excitedly. "Alright boys. I'm not awake enough to be picking this dungeon apart. Go find me a chest." The two heads of the cerberus let out a short bark each and bounded off deeper into the dungeon. Oscar let out a contented sigh as they disappeared round the corner. "Gotta love dogs, right?"

    Spoiler

    193464 LD 1 + 7

     

  13. To: Oscar
    From: Freyd

    Shield and I are heading down to bust our BID cherries.  Want to show us the way?  If you handled it solo, the three of us should romp through the place.  Shield is waiting at the entrance to the fourth basement.  Be there by noon, if you can.

    Thanks


    Be there by noon if you can, huh?

    By the time Oscar woke up to check his messages, it was already 11:55. Somehow he doubted he had the time to roll himself out of bed, get dressed, and make it there in time. He typed back a quick message, rubbing the sleep from his eyes as he did.


    To: Freyd
    From: Oscar

    Make it like 12:30. Maybe 1. I just woke up.


    With a grunt, Oscar heaved himself out of his bed and opened his door. At his feet, Leeroy and Jenkins slumbered peacefully. Oscar stepped over them carefully and headed down to the kitchen to rustle up some grub. As he did, he pressed two buttons in his menus. In a flash of light, his clothing appeared in place of his night clothes. From his stores, he pulled a selection of buffs. After gorging himself like the fattest of fatties, Oscar whistled sharply. In response, he received the pitter-patter of feet upon the stone floors and a rush of wind as his two-headed hound dashed into the kitchen with a quickness. They were given two large T-Bone steaks a piece, which they ravenously began to devour off of his kitchen floor. Meanwhile, Oscar sipped down a cup of coffee. Long had it been since he last felt the tingle of caffeine upon him and he would find himself waiting even longer. This was just his ritual, one that waited for no man.

    When all was said and done, Oscar made his way to town and down to Floor One. By 12:36, he was stepping up to the entrance of the lowest floor in the Black Iron Dungeon. He greeted the vaguely-familiar tank with a drowsy wave, removing his shades and placing them into his inner pocket as he did. "Sup Shield," Oscar said, the haze of sleep still thick on his voice. "Freyd told me you guys were going for a romp. I'll be your tour guide today. Need any buffs before we go in? Things can get a little hairy in there pretty quick."

    Oscar offers Divinity's Wait, The Hurricane, and The Meat Stick to @Shield

    Spoiler

    Oscar - Level 31 [P.45]
    HP: 1032
    EN: 118
    DMG: 26
    ACC: 6
    EVA: 3
    MIT: 207
    BH: 51
    LD: 8[+4 when Searching for Labyrinths and Dungeons, +2 for Treasure Chests]

    Battle Ready Inventory
    Teleport Crystal
    Divinity's Wait - T4 Perfect Mitigation Potion
    The Hurricane - Perfect Overhealth Meal
    The Meat Stick - Perfect Overhealth Snack
    [EMPTY]

    Equipment
    Money Shot [T4 Perfect War Hammer] AA, Acc, Para
    Tactical Under Armor [T4 Perfect Heavy Armor] +72 MIT
    Ivory Gold Leaf Ring [T1 Demonic Trinket]  2 ACC, 2 EVA

    Skills
    War Hammer Mastery Rank 5 
    Heavy Armor Mastery Rank 5
    Battle Healing Rank 5
    Searching Rank 5
    Charge
    Energist
    Combat Mastery: Damage Rank 3
    Scouting Familiar
    Lockpicking R3

    Extra Skills
    Survival
    Meditation
    Concentration
    Forgotten King’s Authority

    Mods
    WH: Ferocity
    WH: Stamina
    HA: Impetus
    HA: Iron Skin
    SRCH: Reveal (Addon)
    LKPK: Dismantling (Addon)

    Housing Buffs
    Well-Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Relaxed: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Tasty: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
    Skylight (Searching): +1 Expertise to declared utility skill.
    Advanced Training: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.
    Greenhouse: +2 EXP to Gathering, +1 CD & LD

    Consumables
    Liquor of Light - +3 DMG
    Focused Dog - +2 ACC
    Evasion Dog - +2 EVA
    [F]Biggest Boy Dog - +20% Overhealth
    The Hurricane - +60 MIT
    Golden Dog - +3 Prosperity
    The Meat Stick - +3 Loot Die

     

  14. Spoiler

    Oscar - Level 31 [P.45]
    HP: 1032
    EN: 118
    DMG: 26
    ACC: 6
    EVA: 3
    MIT: 207
    BH: 51
    LD: 9[+4 when Searching for Labyrinths and Dungeons, +2 for Treasure Chests]

    Battle Ready Inventory
    Teleport Crystal
    [EMPTY]
    [EMPTY]
    [EMPTY]
    [EMPTY]

    Equipment
    Money Shot [T4 Perfect War Hammer] AA, Acc, Para
    Tactical Under Armor [T4 Perfect Heavy Armor] +72 MIT
    Ivory Gold Leaf Ring [T1 Demonic Trinket]  2 ACC, 2 EVA

    Skills
    War Hammer Mastery Rank 5 
    Heavy Armor Mastery Rank 5
    Battle Healing Rank 5
    Searching Rank 5
    Charge
    Energist
    Combat Mastery: Damage Rank 3
    Scouting Familiar
    Lockpicking R3

    Extra Skills
    Survival
    Meditation
    Concentration
    Forgotten King’s Authority

    Mods
    WH: Ferocity
    WH: Stamina
    HA: Impetus
    HA: Iron Skin
    SRCH: Reveal (Addon)
    LKPK: Dismantling (Addon)

    Housing Buffs
    Well-Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Relaxed: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Tasty: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
    Skylight (Searching): +1 Expertise to declared utility skill.
    Advanced Training: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.
    Greenhouse: +2 EXP to Gathering, +1 CD & LD

    Consumables
    Queen's Honey - +3 DMG
    Focused Dog - +2 ACC
    Evasion Dog - +2 EVA
    [F]Biggest Boy Dog - +20% Overhealth
    The Hurricane - +60 MIT
    Golden Dog - +3 Prosperity
    The Meat Stick - +3 Loot Die
    Gold Star Sticker - +1 Loot Die (1/3 Charges Remain)
     

    Oscar's prior foray into the Black Iron Dungeon had gone off, more or less, without a hitch. He determined very quickly that the enemies encountered in this "Death Dungeon" were only lethal if you ran in without any gear. In truth, it was more annoying than anything else. But, it was also where the gear was. So, after scarfing down a collection of buffs, Oscar set off back to the dungeon. This time, he wasn't accosted at the entrance by the players who had taken it upon themselves to try to protect the noobs from what would probably mean certain death for them. Since his last visit, Oscar had made a point to adjust his skills somewhat to further optimize himself for this particular bit of content. He wasn't vastly different now than he was the first time; he had only made a few small tweaks to make things a little more efficient.

  15. On account of his own low material count, Oscar swung back by Cintamani shortly after his initial visit. He had no idea when Warren would be back at it so he purchased enough Damage Potions to last him far longer than necessary. Additionally, he picked up some Tier 4 Mitigation potions just in case. You never really knew when those would come in handy and with all the changes, Oscar didn't really know when he would have time to set foot in the kitchen again. One had to spend money to make money, but Oscar was becoming all too comfortable with spending and really needed to focus on earning for the foreseeable future.

    Spoiler

    Oscar purchases 15*Liquor of Light 500*15 = 7,500 Col
    Oscar purchases 4*Divinity's Wait(T4) = 6,000 Col

    13,500 Col transferred to Bistro

     

  16. The stun faded and the party's brief intermission was over. Not wanting to give the boss and room to get an attack in, Oscar dashed from his soldier and brought Tessleth's Fury down on Hel's neck. She let out a loud shriek and recoiled, in so doing knocking Oscar away and pulling his weapon free from her digital flesh. A jagged red gash was left in his weapon's wake, a lingering remnant of the damage that he had done. Oscar tumbled backward, sliding across the stone floor and eventually coming to a stop as his momentum petered out. "Damn," he began, rising from the dirt and rolling the tingling from the pain dampeners ouf of his shoulder. "Old girl's stronger than he looks. Take care when you go in guys. Can't get that last soldier free until we can get her distracted again." Looking at things, Oscar doubted the boss would survive the three rounds it would take to be able to stun her again. There had to be another mechanic in play. Those soldiers were just too conspicuous. Regardless, there was nothing they could do other than lay into her and hope for the best right now.

    Spoiler

    [1]Zandra: HP - 1805/1805 | EN: 168/191 | DMG: 25 | MIT: 99 | ACC: 6 | EVA: 2 | BRN: 36(2) | BLGT: 72(2) | BLD: 36(2) | TV: 24(2) | THRN: 30 | BH: 90
    [0]Itzal - HP: 1,710/1,710 | EN: 168/168 | DMG: 22 | MIT: 40 | ACC: 5 | EVA: 6 | SR: +5 | BLD: 2 | KEN: 1 | MBD: -1 EN 3/3 | MBTH: -25% DoT DMG | BM: +1 LD 1/1
    [0]Haine - HP 1410/1410 | EN 113/126 | DMG:24 | MIT 124 | EVA 3 | ACC 6 | BLD 36 | Phase | Keen
    [0]Lessa - HP: 1270/1270 | EN: 96/118 | DMG: 19 | EVA: 1 | ACC: 5 | MIT: 171 | BH: 38 | THRNS: 54 | HM: 1 | REC: 1 | Well Rested 2/3
    [2]Oscar - HP: 1470/1470 | EN: 113/144 | DMG: 25 | ACC: 5 | EVA: 5 | MIT: 106 | 12 FLN | 36 BRN | Finesse | Well-Rested 2/3
    [0]Raidou - HP:1745/1745 | EN:158/158 | DMG:9 | MIT:186 | EVA:7 | ACC:5 | BLD:24 | VAMP OFF:172 | TAUNT | BH:86 | Toxic Venom:24

    Explode Catapult vs Hel - ID: 193431 | BD: 10, Deal 378-50=328 DMG -12 EN

    Hel - HP: 2302/3000 | DMG: 400 | ACC: 3 | EVA: 2 | MIT: 50 | Stun Immunity [0/3]
    Soldier#1: 21/40
    Soldier#2: 45/40
    Soldier#3: 0/40

    Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.

    To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

     

  17. Spoiler

    Name: The Hurricane
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193410 | CD: 12, LD1
    193412(3) | CD: 10+1, LD: 18
    193416 | CD: 10+1, LD: 4

    Item Type: Meal
    Tier: N/A
    Quality: Perfect
    Enhancements: 15% Overhealth
    Description: A hot dog wrapped tightly with bacon, served atop a ribeye steak and drenched with chili. Not for the faint of heart or those with hypertension.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Name: Rare Jello
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193407(2) | CD: 9+1, LD: 15
    193408(2) | CD: 8+1, LD: 13
    193411(2) | CD: 9+1, LD: 15
    193413 | CD: 6+1, LD: 7
    193417 | CD: 7+1, LD: 4
    Item Type: Meal
    Tier: 4
    Quality: Rare
    Enhancements: 40 MIT
    Description: Dude, I'm literally just filling this out to combine these items. Gonna need you all the way off my back about this Description.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Combining

    Name: The Groundshaker
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193407a | 193407b - CD: 9+1, LD: 15
    193408a | 193407b - CD: 8+1, LD: 13
    193411a | 193411b - CD: 9+1, LD: 15
    193413 - CD: 6+1, LD:7 | 193417 - CD: 7+1, LD: 4
    Item Type: Meal
    Tier: 4
    Quality: Perfect
    Enhancements: 60 MIT
    Description: Arroz con pollo with a twist. Deep fried chicken tenders seasoned with cajun spice served atop a bed of dirty rice. Accompanied by a spicy beef and bean burrito and topped with a Mexican cheese blend. You will put on five pounds by the time you finish, guaranteed.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Name:  Ultima Churro
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193420(2) | CD: 11+1, LD: 11
    193427 | CD: 10+1, LD: 5
    Item Type: Snack
    Tier: N/A
    Quality: Perfect 
    Enhancements:  3 Prosperity
    Description: "Think Mark, think! You can't just eat this whole churro and not have your foot fall off from diabetes."
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Name: The Meat Stick
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193428 | CD: 10, LD: 1
    193430 | CD: 12, LD: 7
    Item Type: Snack
    Tier: N/A
    Quality: Perfect
    Enhancements: 3 Loot Die
    Description: Roughly six feet of spicy smoked sausage and a cup of Oscar's World Famous BBQ sauce to wash it down.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

     

  18. Crafting on 5/18/21 - Crafter's Respite

    1765760407_5-18oscar.png.1008899f3b8d6a90d18be80118b101ed.png

    Spoiler

    Name: The Hurricane
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193410 | CD: 12, LD1
    193412(3) | CD: 10+1, LD: 18
    193416 | CD: 10+1, LD: 4

    Item Type: Meal
    Tier: N/A
    Quality: Perfect
    Enhancements: 15% Overhealth
    Description: A hot dog wrapped tightly with bacon, served atop a ribeye steak and drenched with chili. Not for the faint of heart or those with hypertension.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Name: Rare Jello
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193407(2) | CD: 9+1, LD: 15
    193408(2) | CD: 8+1, LD: 13
    193411(2) | CD: 9+1, LD: 15
    193413 | CD: 6+1, LD: 7
    193417 | CD: 7+1, LD: 4
    Item Type: Meal
    Tier: 4
    Quality: Perfect
    Enhancements: 40 MIT
    Description: Dude, I'm literally just filling this out to combine these items. Gonna need you all the way off my back about this Description.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Combining

    Name: The Groundshaker
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193407a | 193407b - CD: 9+1, LD: 15
    193408a | 193407b - CD: 8+1, LD: 13
    193411a | 193411b - CD: 9+1, LD: 15
    193413 - CD: 6+1, LD:7 | CD: 7+1, LD: 4
    Item Type: Meal
    Tier: N/A
    Quality: Perfect
    Enhancements: 60 MIT
    Description: Arroz con pollo with a twist. Deep fried chicken tenders seasoned with cajun spice served atop a bed of dirty rice. Accompanied by a spicy beef and bean burrito and topped with a Mexican cheese blend. You will put on five pounds by the time you finish, guaranteed.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    20 Materials used [12 for Crafts, 8 for Combinations]

    220871459_5-18oscarrespite.png.7781082df918b015f24cf8ba3e0d9238.png

    Spoiler

    Name:  Ultima Churro
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193420(2) | CD: 11+1, LD: 11
    193427 | CD: 10+1, LD: 5
    Item Type: Snack
    Tier: N/A
    Quality: Perfect 
    Enhancements:  3 Prosperity
    Description: "Think Mark, think! You can't just eat this whole churro and not have your foot fall off from diabetes."
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    Name: The Meat Stick
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    193428 | CD: 10, LD: 1
    193430 | CD: 12, LD: 7
    Item Type: Snack
    Tier: N/A
    Quality: Perfect
    Enhancements: 3 Loot Die
    Description: Roughly six feet of spicy smoked sausage and a cup of Oscar's World Famous BBQ sauce to wash it down.
    Link: https://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=641242

    12 Materials used

    32 Total Materials used

  19. Needing to get back into the swing of things and Warren having fallen of the face of the planet, Oscar had a mighty need to collect some Crafter's Respites. Where else would he go than into his own backyard? Word had reached his ears that a Grandmaster Alchemist had cropped up on Floor 1. It didn't take much looking into in order to find what he needed. Dashing in, Oscar browsed through the wares to find what he needed. Soon enough, he grabbed up a handful of Crafter's Respite potions, slapped the money down on the counter and dashed off into the night like the being of chaos he was.

    Spoiler

    Oscar purchases 10x <<Dragon's Breath>> [Crafter's Respite], 10,000 Col transferred to @Bistro

     

  20. Oscar, fresh from his trip into the Black Iron Dungeon, made his way to Freyd's shop straightaway. Apparently, Merchants had been adjusted and were given the ability to reidentify enhancements on a limited basis. Oscar was all about that. So, with the mind to make Money Shot better and to see what he got from his haul, Oscar burst into the shop like a bat out of Hell.

    "Dude. That shit was easy as fuck. I've taken more damage from wild spiders on Floor 21 than I did in my solo run of that death dungeon. Easiest. Loot. Of. My. Life."

    Oscar plopped Money Shot down on the table alongside a half dozen unidentified weapons.

    "Think you can help me out with these? I'd like to get a slot of Fallen on Money Shot, but I would settle for Paralysis. The rest of these dealies I'd like to ID into Claws. I've got ideas."

    Spoiler

    Rerolling (enhancement denoted in bold italics)

    Item Name: Money Shot
    Item ID: 155241a - 155978/155979/155980
    Item Tier: 4
    Item Type: Warhammer
    Item Rarity: Perfect
    Item Enhancements: Abs.Acc/Acc/Bld
    Description:
    A gilded weapon of a jagged edge fitted on only one side. White and gold and frankly a bit gaudy, each strike sounds like a handful of coins falling to the floor.

    Requesting 5 Rerolls or until either Para or Fallen is acquired. 30,000 Col Transferred.

    Identifications

    Item: Unidentified Weapon
    Item ID: 189972a
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    Item: Unidentified Weapon
    Item ID: 189972b
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    Item: Unidentified Weapon
    Item ID: 190028a
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    Item: Unidentified Weapon
    Item ID: 190028b
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    Item: Unidentified Weapon
    Item ID: 190028c
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    Item: Unidentified Weapon
    Item ID: 190030a
    Item Tier: 4
    Item Type: Claws
    Item Rarity: Perfect

    40,000 Col transferred for Identifications, 70,000 total.

     

  21. Spoiler

    [3]Lessa HP: 556/950 | EN: 57/92 | DMG: 16 | ACC: 4 | EVA: 0 | MIT: 89 | THN: 36 | 1 HM | 24 BLD [BD9+] 
    [4]Oscar HP: 980/980 | EN: 60/96 | DMG: 16 | ACC: 2 | EVA: 3 | 61 MIT | 24 BLD [BD8+]

    Oscar uses Explode Catapult
    191093 BD: 9. CRIT. 17 * 14 = 238 - 35 = 203
    Oscar connects, Switch Successful. Hate values swap.

    Ugzeke, the Mighty HP: 465/1500 | DMG: 250 | ACC: 0 | EVA: 0 | MIT: 35 [BLD 1/2] | ID: 191569 | BD: 6-3

    Thankfully, whatever malfunction Oscar had been struggling with seemed to have disappeared. At Lessa's call for a Switch, Oscar surged forward and struck the boss with all of his strength. Ugzeke's health bar dropped lower - both from Oscar's attack and Lessa's Bleed effect. The Giant's skin had taken on a blood-red hue, the pair of them having triggered the brute's enrage ability. In its rage, Ugzeke flailed about wildly. While Oscar was sure that getting hit by one of the boulder-sized fists would surely hurt, the fact the attacks were flying about almost at random made him pretty confident that he wouldn't take it to the teeth. After all, as tall as he was, he only came up to about ankle-height. And who throws a punch at their ankles? 

    Thus, Oscar was afforded a rare opportunity to analyze. Even though the boss was almost dead, Oscar couldn't help but think that he and Lessa should capitalize on their hard-won advantage. Anything could go wrong and it would serve them both well to be prepared for it. After a moment of thought, Oscar called back to Lessa. "You should go ahead and activate Parry, just in case. We're back on track now and we don't want it to go sideways again!"

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