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Quip

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Everything posted by Quip

  1. Crafting rolls: R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215820 Ambition Tool (+1 EXP) Ambition food | 163725 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 222715 | CD 9 | LD 13 | T4 Rare Debuff Song (+11 EXP) ID 222716 | CD 7 | LD 19 | T4 Uncommon Debuff Song (+9 EXP) - masterpiece ID 222717 | CD 5 | LD 4 | Salvage (+8 EXP) - lose mat ID 222718 | CD 6 | LD 11 | T4 Uncommon Debuff Song (+9 EXP) ID 222719 | CD 3 | LD 5 | Salvage (+8 EXP) - lose mat ID 222720 | CD 1 | LD 13 | Critical Fail (+7 EXP) ID
  2. Crafting rolls: R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215818 Ambition Tool (+1 EXP) Ambition food | 163719 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) Rolls 217693 and 217694 voided cuz fat banana fingers messed up roller entries. ID 217695 | CD 4 | LD 1 | Salvage | keep mat (+8 EXP) ID 217696 | CD 10 | LD 9 | T4 Rare Debuff Song (+11 EXP) ID 217697 | CD 7 | LD 12 | T4 Perfect Debuff Song (+14 EXP) ID 217698 | CD 8 | LD 18 | T4 Uncommon Debuff Song (+9 EXP) - masterwork ID 217699 | CD 4 | LD 12 |
  3. Crafting rolls: R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215813-1 Ambition Tool (+1 EXP) Ambition food | 163715-2 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 216473 | CD 10 | LD 5 | T4 Rare Debuff Song (+11 EXP) ID 216474 | CD 3 | LD 6 | Salvage | keep mat (+8 EXP) ID 216475 | CD 1 | LD 14 | Crit Failure (+7 EXP) ID 216476 | CD 4 | LD 11 | Salvage | keep mat (+8 EXP) ID 216477 | CD 5 | LD 4 | Salvage | lose mat (+8 EXP) ID 216478 | CD 2 | LD 7 | Failure (+7 EXP) ID 216479 | CD 12 | LD 16 | T4 Perf
  4. Crafting rolls: R4 Performer (T3 item max, 9 crafts/day) - x2 Crafter's Respite | 215812 Ambition Tool (+1 EXP) Ambition food | 163715-1 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 216125 | CD 2 | LD 9 | Failure (+7 EXP) ID 216126 | CD 5 | LD 20 | Salvage | keep mat (+8 EXP) ID 216127 | CD 10 | LD 5 | T4 Rare Debuff Song (+11 EXP) ID 216128 | CD 4 | LD 6 | Salvage | keep mat (+8 EXP) ID 216129 | CD 5 | LD 3 | Salvage | lose mat (+8 EXP) ID 216130 | CD 11 | LD 2 | T4 Rare Debuff Song (+11 EXP) ID 216131 | CD 8 | LD 10 | T4
  5. Crafting rolls: R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204490 Ambition Tool (+1 EXP) Ambition food | 163564 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215320 | CD 2 | LD 18 | Failure (+7 EXP) ID 215321 | CD 7 | LD 15 | T3 Uncommon Debuff Song (+9 EXP) ID 215322 | CD 2 | LD 20 | Failure (+7 EXP) ID 215323 | CD 10 | LD 14 | T3 Rare Debuff Song (+11 EXP) ID 215324 | CD 8 | LD 18 | T3 Uncommon Debuff Song (+9 EXP) - Masterpiece ID 215325 | CD 6 | LD 16 | Salvage | keep mat (+8 EXP) ID 215326 | CD 8
  6. Crafting rolls: R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204489-1 Ambition Tool (+1 EXP) Ambition food | 163563-2 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215257 | CD 3 | LD 3 | Salvage | lose mat (+8 EXP) ID 215258 | CD 1 | LD 2 | Crit Failure (+7 EXP) ID 215259 | CD 2 | LD 3 |Failure (+7 EXP) ID 215260 | CD 10 | LD 14 | T3 Rare Debuff Song (+11 EXP) ID 215261 | CD 2 | LD 11 | Failure (+7 EXP) ID 215262 | CD 9 | LD 10 | T3 Uncommon Debuff Song (+9 EXP) ID 215263 | CD 3 | LD 5 | Salvage | lose
  7. Crafting rolls: R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204489 Ambition Tool (+1 EXP) Ambition food | 163563-1 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215209 | CD 7 | LD 2 | T3 Uncommon Support Song (+9 EXP) - Incorrectly labeled as Freyd ID 215210 | CD 10 | LD 2 | T3 Rare Support Song (+11 EXP) ID 215211 | CD 6 | LD 11 | Salvage | keep mat (+8 EXP) ID 215212 | CD 10 | LD 11 | T3 Rare Support Song (+11 EXP) ID 215213 | CD 5 | LD 6 | Salvage | keep mat (+8 EXP) ID 215214 | CD 2 | LD 19 | Failure
  8. Crafting rolls: R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204487 Ambition Tool (+1 EXP) Ambition food | 163563 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215146 | CD 1 | LD 6 | Crit Fail (+7 EXP) ID 215147 | CD 7 | LD 1 | T3 Uncommon Support Song (+9 EXP) ID 215148 | CD 5 | LD 10 | Salvage | keep mat (+8 EXP) ID 215149 | CD 12 | LD 14 | T3 Perfect Support Song (+14 EXP) ID 215150 | CD 12 | LD 5 | T3 Perfect Support Song (+14 EXP) ID 215151 | CD 1 | LD 13 | Crit Fail (+7 EXP) ID 215152 | CD 2 | LD
  9. Crafting rolls: R2 Performer (T2 item max, 5 crafts/day) - x2 Crafter's Respite | 204486 Ambition Tool (+1 EXP) Ambition food | 163558-1 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215092 | CD 11 | LD 10 | T2 Rare Support Song (+10 EXP) ID 215093 | CD 1 | LD 3 | Crit Fail (+7 EXP) ID 215094 | CD 8 | LD 12 | T2 Uncommon Support Song (+9 EXP) ID 215095 | CD 5 | LD 1 | Salvage | mat lost (+8 EXP) ID 215096 | CD 6 | LD 18 | Salvage | mat kept (+8 EXP) ID 215097 | CD 12 | LD 6 | T2 Perfect Support Song (+14 EXP) - mislabeled as
  10. Crafting rolls: R1 Performer (T1 item max, 3 crafts/day) - x2 Crafter's Respite | 204484 Ambition Tool (+1 EXP) Ambition food | 163558 (+1 EXP) Lucrative (+2 EXP, Salvage on LD 6+) Hard Working (+2 EXP, +1 attempt/day) ID 215004 | CD 5 | LD 8 | Failure (+7 EXP) ID 215005 | CD 1 | LD 11 | Crit Failure (+7 EXP) ID 215006 | CD 1 | LD 13 | Crit Failure (+7 EXP) - roll incorrectly labeled as Freyd ID 215007 | CD 12 | LD 8 | T1 Perfect Support Song (+14 EXP) - roll incorrectly labeled as Freyd ID 215008 | CD 6 | LD 16 | Salvage | Keep mat (+8 EXP) ID 215009 | CD 8 | LD 9
  11. House Name: The Wee Dram Location: Floor 19, just out of ear shot of Home. Plot Size: Estate (15 room slots, 4 storey max, 3 yard slots) Locate on a high, rocky outcrop, the uppermost level of The Wee Dram still pales in comparison to the massive Bastion Wall. The locals in Home signed a petition preventing Quip from locating her house any closer to the settlement after she regaled them with her first round of bagpipe tunes. Yard(s): (All yards assigned to Quip unless otherwise noted) Yard 1: [Reserved] Yard 2: [Reserved] Yard 3: Slime Farm, upgraded to Mega Slime Farm)
  12. Crafting rolls: R1 Performer (T1 item max, 2 crafts/day) Ambition Tool (+1 EXP) Lucrative (+2 EXP) ID 214422 | CD 8 | LD 5 | Salvage (mat lost) (+5 EXP) ID 214423 | CD 4 | LD 4 | Failure (+4 EXP) Cost: 2 materials
  13. "Why did ye drag me intae this fankle, Freyd? Ye cuid hae gotten us a' killed." Her tone was accusatory, but also curious, especially after the tension of their last exchange. "Because I knew that each of you could handle it. And because you all needed to see what could happen if you went rogue in battle, and didn't work as a team. Some of these mobs are still beyond you. There will always be some that are. You need to be ready for that." His features softened slightly. "I know that you already know the consequences. What you needed to see here is that you had the guts to re-
  14. Crafting rolls: R1 Performer (T1 item max, 2 crafts/day) Ambition Tool (+1 EXP) Lucrative (+2 EXP) ID 213903 | CD 2 | LD 1 | Failure (+4 EXP) ID 213904 | CD 4 | LD 4 | Failure (+4 EXP) Cost: 2 materials
  15. "Who in thair richt mynd ever comes here?!" Snow flew by in sheets so thick it cakes on every surface and left contrails in their wake. The world looked like it had been flash frozen, sideways. "Many people, actually," came Freyd's unhelpful response. Despite her tightly wrapped cloak, there was no keeping the cold from seeping in. It was the dripping, semi-frozen snot clinging to the tip of her nose that was really driving Quip nuts. "And how come did ye drag us tae th' unholy, frozen wasteland?" "Oh," Freyd added with a chuckle. "For him." A black finger reache
  16. Hearing the call, Quip watched Ren run instantly over he hill, racing straight towards the danger. "Oh, na," she called out with sudden, inexplicable defiance. "Thir's na wey that goody-two-shoes is gonnae lea me up 'ere wi' sleeping bozo while he gets tae keek a' heroic." Tucking her Viking helm firmly onto her head, she leapt after him and down the sandy bank, rolling a few times while she lost and regained her footing. Unfortunately, gravity won out over her stature and Quip was soon flipping repeatedly head over heels like some out of control wagon wheel hurtling down the mountains
  17. "Are ye nuts?!" She yelled after Freyd as he engaged the voraciously snarling beast below. "You waant us tae rammy that doolally, writhing bourach o' wallies 'n' death?!" Green eyes wide with terror, it had been ages since she'd actually been out with him on a quest. Honestly, she'd forgotten how brutal this world could be, especially if you lacked in system mastery. Her time tending Freyd's shop had taught her more than she wanted to admit, but it boiled down to the difference between book learning and practical application. Staring wide-eyed at her weapon and meager armor, Quip couldn
  18. "Don't ye a' keek lik' a bunch o' sad-sacks," claimed a mocking yet jubilant voice from down the path. "What's wi' th' yin who's git his heid fucked oan wrong," she added implying Nobody but meaning Freyd, "and th' orange cursor jimmy too?" Quip sauntered - more like stomped - towards them as they organized themselves upon the road. It was hard to imaging a more rag-tag bunch, and in Aincrad that was saying something. The squat but sturdy woman wasn't particularly well-equipped for their planned outing; a note Freyd made to himself in earnest. He'd have to work around that particular chal
  19. Crafting rolls: R1 Performer (T1 item max, 2 crafts/day) Ambition Tool (+1 EXP) Lucrative (+2 EXP) ID 213812 | CD 9 | LD 20 | Salvage (keep mat) (+5 EXP) ID 213813 | CD 7 | LD 11 | Salvage (keep mat) (+5 EXP) Cost: 0 materials
  20. Buying: 1x Custom [Performer] Ambition Tool | [800col] Gain +1 bonus crafting EXP for each crafting attempt.
  21. ph - Quip's Shop located on the outskirts of Home
  22. EAL Performer Item: Post: https://www.sao-rpg.com/topic/39193-f01-pp-aye-bagpipes-qualify/?do=findComment&comment=673420 Transaction Date: July 18, 2023 Cost of Transaction: Quest requirement (0) Crafter's Profession: Performer Crafter's Rank: As rank 1 for quest purposes Item Name: An Ear-Bleeding Good Time Item Tier: T1 Item Type: Support Song Item Rarity: Uncommon Item Enhancements: HP Recovery I Craft/Appraisal/Obtainment IDs & Rolls: n/a Item Description: A recording of Quip's first attempt at playing the bagpipes, and the verbal petition by every playe
  23. Grasping and dusting off the Whisper's gift, Quip rubbed her temple and wandered back to Landon's shop. He was so terrified that she might re-occupy his hovel that he'd already fabricated her new bagpipes and prepared a dozen recording crystals for her use. The neighbours had apparently bombarded his stock of spare materials with donations the moment they learned that their salvation was nigh. Oblivious to the implications, Quip once more flushed and tittered like a schoolgirl over her latest crush. He'd be forgotten by the time she reached the central plaza, while she tortured a new pack
  24. "Are ye trying tae con me intae thinking that ye bein' a complete 'n' tot jobby is a guid thing?!" The twitch over her right eye was back. "You ur th' maist aggravating human bein' oan th' planet. 'n' th' gey fact that ye ken it ainlie mak's it that muckle worse." Pinching the bridge of her nose, Quip wondered whether it was possible to trigger an aneurism. No. She wouldn't give him the satisfaction. If he thought he could kill people with sheer annoyance the man would become unstoppable. "Fine. Braw! Ah will... Ah will shift oot 'n' git mah ain steid. Somewhere the lenth o' maybee a
  25. "RAAAAAAAAGH!" There is was: the quintessential breaking point. Rage spent and catharsis achieved. Sheep launched into orbit in a vain effort to find solace in animal projectiles. Poor thing. "Goddamn it, Freyd! How do ye aye guide tae git under mah skin?" Much kicking of dirt clods, pulling of braids and gnashing of teeth promptly followed. Even the doltish mobs were finally starting to get the clue that being around this woman was a bad idea and cleared out. "Because you're as thick-headed as an iron plated mule." Quip's green eyes shot out at the figure standing tw
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