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[R5 Appraiser - Closed For Renovations] - Everyday Miracles - SELLING UNIQUES


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Everyday Miracles
Unique Specialist

"Making the Ordinary Extraordinary"

 

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Identification

Prices are listed below. You may donate a second unidentified item of equal Tier and Quality to halve the banker fee!

Identification Order Form:

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ID:          [The ID# that dropped the item. If multiple unidentified items dropped from the same roll, add a, b, c, etc. to the end of the ID#]
Tier:       [Tier of the item as determined by the floor where it was found]
Type:     [If it's a weapon, what type? If it's armor, is it heavy or light? If it's a consumable, is it food or a potion?]
Quality: [Uncommon, Rare, or Perfect?]

Appraiser Stats
Rank 5 - Grand Master

Bonus: +6 Unique Finding [Rank 5, +1 Hermes' Scales]

Unique Item Percentage: 5% per check

10 Crafts/day
May ID up to Tier 10 items

ID Costs:

  Equipment   Consumables
  Uncommon Rare Perfect Demonic   Uncommon Rare Perfect
Tier 1 - 100 Col 200 Col 300 Col Tier 1 25 Col 50 Col 100 Col
Banker Fee - 320 Col 640 Col 960 Col Banker Fee 80 Col 160 Col 320 Col
Tier 2 - 250 Col 375 Col 625 Col Tier 2 75 Col 125 Col 188 Col
Banker Fee - 800 Col 1,200 Col 2,000 Col Banker Fee 240 Col 400 Col 600 Col
Tier 3 - 450 Col 625 Col 800 Col Tier 3 150 Col 225 Col 313 Col
Banker Fee - 1,440 Col 2,000 Col 2,560 Col Banker Fee 480 Col 720 Col 1,000 Col


Ready to Identify:If paying with Col, please pay the first amount directly to me and the second amount to the @Banker.

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T1:

Rare Consumable [93760b] [109766a] [109766b]

T2:

Rare Armor/Shield [99047]

The above are items available to be identified without any need to go out and gather. If purchasing from this stock, please specify the item and ID in your post. For pricing, see the chart above. You will need to pay the banker fee to both the banker AND the shopkeeper.

Waiting on something you had identified?
Keep an eye on it here:
Evaluations Page


 

http://www.desktopimages.org/pictures/2013/0206/1/orig_165754.jpg

In the piedmont of the mountains on the eleventh floor, a collection of slope-roofed buildings rests on a lush, overgrown plateau. While most of the buildings were for storage of general stocked items and one served as the home of its owner, the largest stood out as a mercantile store front. While it was quite the journey to reach, the remote location protected it from any activity of the large, insect-like monsters that comprised the floor's inhabitant. 

"Welcome. Did you bring me something to look at?"


Equipment Currently In Stock

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Tier 1:

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Name: Bleeder
Crafter's Profession: Blacksmith
Crafter's Rank: 8
ID: 76407
Roll: 13 (12+1)
Item Type: 1H Axe
Tier: 1
Quality: Perfect
Enhancements: +2 Bleed, +1 DMG
Description: A simple ax with a barbed, harpoon-like spike protruding from the center of the striking edge, designed to rend flesh when pulled free after a solid strike
Cost: 300 Col

Tier 2:

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Item name: Flaming Fist
ID: ID#78990 / 80016
Roll: LD:13 (5+7+1) CD: 2 / Craft: 8 + 4 = 12, Loot: 4
Tier: 2
Type: Gauntlets
Quality: Perfect
Enhancements: Bleed 2, Keen 1
Description: Shining silver gauntlets. An inscription across the knuckles reads "I am the law."
Cost: 500 Col

Item name: Porcupine's Dilemma
ID: ID#78839 / 80017
Roll: LD: 15 (11+4) CD: 6 / Craft: 9 + 4 = 13, Loot: 8
Tier: 2
Type: Heavy Armor
Quality: Perfect
Enhancements: Thorns 2, Regen 1
Description: A suit of chain armor whose back and shoulders are coated with detachable spines that stay in opponents when they activate. They regenerate the turn after they break away.
Cost: 500 Col

Item name: Glass Slipper
ID: ID#79041 / 80018
Roll: LD: 11 (7+4) CD: 5 / Craft: 11 + 4 = 15, Loot: 19
Tier: 2
Type: Light Armor
Quality: Perfect
Enhancements: Evasion 2, Damage Mitigation 1
Description: A light set of armor made from glass beads woven together on leather cords. The smooth beads are free to spin on their cords, making landing an actual hit exceedingly difficult.
Cost: 500 Col

 

Tier 3:

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Item Name:    Pin Prick
ID:    92526 | 92527 | 92528
Roll:    LD:13 | LD:18 | LD:17
Tier:    3
Type:    One Handed Straight Sword
Quality:    Perfect
Enhancements:    Bleed | Damage 2
Description:    A simple sword with a shield emblem in the center of the cross guard. Each edge has a barb near the tip to rend flesh.
Cost: 1000 Col
      
Item Name:    Sting One
ID:    92529 | 92530 | 92531
Roll:    LD:11 | LD:12 | LD:8
Tier:    3
Type:    One Handed Straight Sword
Quality:    Perfect
Enhancements:    Bleed 2 | Paralyze
Description:    A straight sword with a shield emblem in the center of the cross guard. Each edge has jagged serrations to rend flesh.
Cost: 1500 Col

Item Name:    Sting Two
ID:    92532 | 92533 | 92534
Roll:    LD:7 | LD:11 | LD:11
Tier:    3
Type:    One Handed Straight Sword
Quality:    Perfect
Enhancements:    Paralyze | Bleed 2
Description:    A straight sword with a shield emblem in the center of the cross guard. Each edge has jagged serrations to rend flesh.
Cost: 1500 Col

Item Name:    Heart Seeker
ID:    92291 | 92292 | 92293
Roll:    LD:4 | LD:15 | LD:5
Tier:    3
Type:    One Handed Straight Sword
Quality:    Perfect
Enhancements:    Accuracy 2 | Damage
Description:    A straight, narrow blade with a shield insignia in the center of the cross guard. Its handle is detailed in brass with spheroids on the end of either bar and the pommel.
Cost: 1200 Col

Item Name:    Syringe
ID:    92294 | 92295 | 92296
Roll:    LD:10 | LD:11 | LD:19
Tier:    3
Type:    One Handed Straight Sword
Quality:    Perfect
Enhancements:    Paralyze | Bleed | Damage
Description:    Although sharpened on either edge of the blade, there is a hollow channel running up each flat of the long blade that wicks up any fluids that enter. It is designed to funnel poison in and blood out.
Cost: 1000 Col

Item Name: Mob Stunnner
ID: 93366 | 93367 | 93368
Roll: LD:16 | LD:13 | LD:9
Tier: 3
Type: Two Handed Assault Spear
Quality: Perfect
Enhancements: Damage | Bleed | Paralyze
Description: A spear with a barbed tip, designed to rend flesh and stun opponents. At the end of the handle is a charm with a small dangling shield pendant.
Cost: 1000 Col

Item Name:    Power Stunner
ID:    102931 | 102932 | 102933
Roll:    LD:9 | LD:18 | LD:18
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Paralyze I, Damage II
Description:    A long spear whose tip is long and narrow like an acupuncture needle. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Jagged Metal
ID:    102940 | 102941 | 102942
Roll:    LD:11 | LD:4 | LD:19
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Bleed I, Accuracy I, Damage I
Description:    A spear whose head is shaped like a jagged bolt of lightning. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Bleeder
ID:    102949 | 102950 | 102951
Roll:    LD:19 | LD:19 | LD:13
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Damage II, Bleed I
Description:    A spear whose tip has a number of edges, similar to a Philips-head screwdriver to open more grievous wounds. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Bruiser's Glaive
ID:    102952 | 102953 | 102954
Roll:    LD:10 | LD:19 | LD:2
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Paralyze I, Damage I, Taunt
Description:    A long spear with ornate tassels under its head to distract and draw the focus of foes. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Bruiser's Glaive
ID:    102925 | 102926 | 102927
Roll:    LD:17 | LD:2 | LD:9
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Damage I, Taunt, Paralyze I
Description:    A long spear with ornate tassels under its head to distract and draw the focus of foes. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Bruiser's Pike
ID:    102919 | 102920 | 102921
Roll:    LD:14 | LD:4 | LD:2
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Bleed I, Accuracy I, Taunt I
Description:    A long spear with a jagged tip and long distracting tassels. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Spider Bite
ID:    102922 | 102923 | 102924
Roll:    LD:17 | BD:10, CD:3, LD:10 | LD:11
Tier:    3
Type:    Two Handed Assault Spear
Quality:    Perfect
Enhancements:    Damage I, Paralyze I, Bleed I
Description:    A long spear with a black handle and red hourglass marking on the head. Just below the head is an engraving of a shield.

Cost: 1000 Col

Item Name:    Second Chances
ID:    102959 | 102960 | 102961
Roll:    LD:1 | LD:7 | LD:7
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:    Regen I, Heavy Momentum II
Description:    A suit of armor with locking gauntlets to secure and strengthen one's grip on a weapon. On the left breast plate is an engraving of a shield.

Cost: 1200 Col

Item Name:    Bulwark
ID:    102962 | 102963 | 102964
Roll:    LD:15 | LD:19 | LD:20
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:    Damage Mitigation III
Description:    A suit of dark steel metal plates which are thick and sturdy. On the left breast plate is an engraving of a shield.

Cost: 1500 Col

Item Name: Bulwark
ID:    144629  |  144630  |  144631
Roll:    LD:16  |  LD:19  |  LD:20
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Mitigation III
Description: A heavy set of full plate mail with reinforced joints and an emblem of a shield embossed on the left breast
Cost: 1500 Col

Item Name:    Tough as Nails
ID:    102965 | 102966 | 102967
Roll:    BD:10, CD:2, LD:18 | LD:9 | LD:20
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:    Damage Mitigation II, Thorns I
Description:    A thick suit of plate mail armor with long nails driven outward from the inside to damage attackers. On the left breast plate is an engraving of a shield.

Cost: 1200 Col

Item Name:    Iron Thorns
ID:    91902 | 91903 | 91904
Roll:    LD:9 | LD:11 | LD:19
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:    Thorns 2 | Damage Mitigation
Description:    A heavy cuirass with spined joints, the breast of which has an ornate shield emblem etched into the metal.
Cost: 1500 Col

Item Name:    Instant Tank
ID:    91809 | 91810 | 91811
Roll:    LD:4 | LD:14 | LD:11
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:    Regen | Damage Mitigation | Thorns
Description:    A simple steel cuirass with spines on the shoulders and a shield welded over the left breastplate. This armor is designed so that even non-tank characters can throw it on and enjoy a little of both the offensive and defensive abilities of a tank.
Cost: 1500 Col

Item Name:    Stone Fists
ID:    88069 | 88070 | 88071
Roll:    LD: 5 | LD: 1 | LD: 6
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:     Heavy Momentum 2, Mitigation 1
Description:    Heavy stone gauntlets that become heavier after missing an attack, adding to the damage of a subsequent hit.
Cost: 1500 Col

Item Name:    Vampiric Plate
ID:    88072 | 88073 | 88074
Roll:    LD: 1 | LD: 14 | LD: 10
Tier:    3
Type:    Heavy Armor
Quality:    Perfect
Enhancements:     Regen 1, Mitigation 1, Thorns 1
Description:    A set of shining black plate mail with blood red spines extending from each of the joints.
Cost: 1500 Col

Item Name:    Swift Leather
ID:    88077 | 88078 | 88079
Roll:    LD: 19 | LD: 15 | LD: 14
Tier:    3
Type:    Light Armor
Quality:    Perfect
Enhancements:     Mitigation 1, Evasion 2
Description:    A light leather cuirass with a shield pattern tooled into the center of the chest with wings on either side.
Cost: 1500 Col

Item Name:    All-Scar
ID:    88082 | 88083 | 88084
Roll:    LD: 5 | LD: 18 | LD: 12
Tier:    3
Type:    OHSS
Quality:    Perfect
Enhancements:     Accuracy 1, Damage 1, Bleed 1
Description:    A narrow blade with barbs along the back to rend flesh.
Cost: 1500 Col

Item Name: Bruiser Plate
Item Type: Heavy Armor
ID: 85174  | 85175 | 85176 | 85177*
Roll: CD: 9 + 3 = 12, LD: 13 - THN | CD: 9 + 3 = 12, LD: 12 - THN | CD: 10 + 3 = 13 - LD: 13 - THN [Exceeds item cap] | LD: 5* - H.M.
Tier: 3
Quality: Perfect
Enhancements: Thorns 2, Heavy Momentum 1
Cost: 1500 Col

Item Name: Bruiser Plate
ID: 93357 | 93358 | 93359
Roll: LD:5 | LD:3 | LD:14
Tier: 3
Type: Heavy Armor
Quality: Perfect
Enhancements: Heavy Momentum | Regen | Damage Mitigation
Description: A thick steel chest plate with an armored right arm, complete with metal gauntlet. On the left breast, there is a raised insignia of a shield.
Cost: 1500 Col

Item Name: Matador Plate
Profession: Merchant
Rank: 5
ID:    144623  |  144624  |  144625
Roll:    LD:18  |  LD:11  |  LD:16
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Thorns II | Taunt
Description: A gleaming silver curiass with a flowing red cape that is riveted  to the puoldrons by golden shield emblems
Cost: 1000 Col

Item Name: Relentless Breastplate
Profession: Merchant
Rank: 5
ID:    144638  |  144639  |  144640
Roll:    LD:17  |  LD:5  |  LD:6
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Thorns I, Recovery II
Description: A light yet sturdy breastplate made of a brightly colored silver metal. On the left breast, there is an embosses emblem of a shield
Cost: 1000 Col

Item Name: Punisher Bracers
Profession: Merchant
Rank: 5
ID:    144641  |  144642  |  144643
Roll:    LD:19  |  LD:11  |  LD:13
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Thorns I, Heavy Momentum II
Description: A set of heavy metal bracers with spines along the forearm. On the left breast, there is an embosses emblem of a shield
Cost: 1000 Col

Item Name: Porcupine's Dilemma
Profession: Merchant
Rank: 5
ID:    144644  |  144645  |  144646
Roll:    LD:18  |  LD:16  |  LD:2
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Thorns II, Recovery I
Description: A dull, steel curiass with a set of quills running down the back. On the left breast, there is an embosses emblem of a shield
Cost: 1500 Col

 Item Name: Bruiser's Lifespring
Profession: Merchant
Rank: 5
ID:    144650  |  144651  |  144652
Roll:    LD:4  |  LD:13  |  LD:5
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Recovery II, Taunt
Description: A highly polished chestplate whose surface reflects a grotesque, distorted image of one's opponent.  On the left breast, there is an embosses emblem of a shield
Cost: 1000 Col

Item Name: Punisher Bracers
Profession: Merchant
Rank: 5
ID:    144659  |  144660  |  144661
Roll:    LD:12  |  LD:18  |  LD:13
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Heavy Momentum II, Thorns I
Description:  A set of heavy metal bracers with spines along the forearm. On the left breast, there is an embosses emblem of a shield
Cost: 1000 Col

Item Name: Matador Plate
Profession: Merchant
Rank: 5
ID:    144662  |  144663  |  144664
Roll:    LD:12  |  LD:15  |  LD:17
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Taunt, Thorns II
Description: A gleaming silver curiass with a flowing red cape that is riveted  to the puoldrons by golden shield emblems.
Cost: 1500 Col

Item Name: Porcupine's Dilemma
Profession: Merchant
Rank: 5
ID:    144665  |  144666  |  144667
Roll:    LD:18  |  LD:2  |  LD:5
Tier:    3
Type:    Heavy Armor 
Quality:    Perfect
Enhancements:    Thorns I, Recovery II
Description: A dull, steel curiass with a set of quills running down the back. On the left breast, there is an embosses emblem of a shield
Cost: 1000 Col

Consumables:

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Antidote Salve:

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T1 Perfect               500 Col   

T3 Rare                 300 Col   [91906]

Damage Potion:

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T1 Rare                    250 Col   [92922]

T3 Rare               1000 Col   [92524]

Protein - Protein Powder

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T3 Rare                      600 Col   [98419]

T3 Perfect               900 Col   [98412] [98414]

Accuracy - Spot-On Tea

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T1 Uncommon      125 Col   [92105]
T1 Rare                   250 Col   

Loot Die - Good Luck Chuck

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T1 Rare                    250 Col   [92920] [92921]

T3 Uncommon      125 Col   [92796] [92797]

Prosperity - Filthy Rich Chocolate

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T1 Uncommon      125 Col   [92106]

T3 Uncommon      125 Col  
T3 Perfect              500 Col   

Vitality - Chocolate Covered Coffee Beans

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T1 Uncommon      125 Col   [92104]

T3 Uncommon     250 Col   [93373]
T3 Rare                500 Col   [91905] [92798]
T3 Perfect            750 Col   [98413]

Mixed Consumables

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Item Name: Raider-Ade
ID: 109072 | 109087
Roll: LD:3 | LD:16
Tier: 3
Type: Food
Quality: Perfect
Enhancements: Vitality II, Over-Health I
Description: A tasty blue beverage to keep you going

 

 

 

*UNIQUES*

This is what you came here for. These are items that have been found to have special qualities usually unattainable through normal loot drops.

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Tier 1

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Armor and Shields

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Item Name: Angel's Plate
Tier: 1
Type: Heavy Armor
Quality: Uncommon
Enhancements: Holy Blessing
Cost: 2,000 Col

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ID:80305
Roll:Craft: 12 + 3 = 15, Battle: 10, Loot: 16 - Holy Blessing
Description:A shining silver curiass with feathered wings etched into the shoulder blades, sweeping up onto the shoulders. When it heals its wearer, the wings glow a pale blue.

Item Name: Brilliant Shield
Tier: 1
Type: Shield
Quality: Uncommon
Enhancements: Holy Blessing
Cost: 2,000 Col

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ID: 80538
Roll:Craft: 9 + 3 = 12, Battle: 10, Loot: 9 - Holy Blessing
Description:A heater style shield forged from silver and polished to a mirror shine with swirling patterns etched around its edges.

 

Weapons

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Item Name: Crippling Depression [OUT OF STOCK]
Tier: 1
Type: One Handed Axe
Quality: Uncommon
Enhancements: Paralytic Venom
Cost: 2,000 Col

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ID: 80230
Roll: Craft: 12 + 3 = 15, Battle: 10, Loot: 2 - Paralytic Venom
Description: A barbed axe that, when it strikes an opponent well, makes them so incredibly depressed that they are unable to move and want to die.

You After You Buy It
http://i.imgur.com/cUiX9Ym.gif
Your Opponents When You Hit Them
tenor.gif

Item Name: Osteoporosis [OUT OF STOCK]
Tier: 1
Type: Axe
Quality: Uncommon
Enhancements: Paralytic Venom
Cost: 2,000 Col

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ID: 80948
Roll: Craft: 10 + 3 = 13, Battle: 10, Loot: 3 - Paralytic Venom
Description: The axe's handle is designed to look like a spinal column, and the blade itself like half of a human pelvis. It makes opponent's bones feel weak and brittle so it's difficult for them to move, but only on attacks that would make one say "Heyyyy... that's pretty good."

You after you buy it:
http://pa1.narvii.com/6404/d7152072920fe8ce4eeabe479445cc30cd790ff4_hq.gif
Everyone when its effect triggers:
giphy.gif

 

Item Name: Para - Trooper
Tier: 1
Type: One Handed Battle Axe
Quality: Uncommon
Enhancements: Paralytic Venom
Cost: 2,000 Col

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ID: 82010
Roll: Craft: 12 + 3 = 15, Battle:10, Loot: 2 - Paralytic Venom
Description: A simple, military style hand axe with a narrow, finely shaped head, the back of which is stamped with a simple shield.

 

 

 

Tier 2

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Armor/Shields
 

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Item Name: Hot Takes
ID:    147704  |  147705
Roll:    BD:10, CD:11, LD:3  |  LD:7
Tier:    2
Type:    Heavy Armor 
Quality:    Rare
Enhancements:    Antifreeze, Taunt
Description: A heavy chest plate with red lining along the contours of the body
Cost: 10,000 Col

Weapons

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Tier 3

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Armor/Shields

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Weapons

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Item Name:    Toxic Glaive
Tier:    3
Type:    Two- Handed Assault Spear
Quality:    Perfect
Enhancements:    Damage II, Paralytic Venom (Offensive)
Cost: 15,000 Col

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ID:    102934 | 102935 | 102936
Roll:    LD:20 | LD:18 | BD: 10, CD: 8, LD: 1Paralytic Venom (Offensive) I
Description:    A heavy bladed polearm whose blade has a black stained smear along its sharpened edge. Just below the head is an engraving of a shield.

 

 

 

 

General Merchant Stock

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Blank Dungeon Maps    
[T1] - Floors 5 - 10 [T2] - Floors 11 - 20 [T3] - Floors 21 - 30
110 Col 220 Col 330 Col
Effect: Use upon finding a sub-dungeon of correct tier to allow exploration in a separate thread [Apply the dungeon difficulty and roll ID to map name].
     
Field Rations    
Item Type: Snacks    
[T1] +30 HP [T2] +75 HP [T3] +120 HP
330 Col 660 Col 990 Col
Effect: Grants bonus to max HP for one thread. Player must be same tier or higher to use. Cannot be used in combat. A player cannot benefit from more than one Field Rations at a time.
     
Immolation Potion    
Item Type: Potion    
[T1] - 10 dmg [T2] - 20 dmg [T3] - 30 dmg
330 Col 660 Col 990 Col
Effect: When used, successful non-critical attacks against you deal unmitigated damage to the attacking enemy. Player must be same tier or higher to use. Effect lasts for one thread.
     
Teleportation Crystal    
880 Col Item Type: Crystal
Effect: Use a post action to teleports the player to the town or designated teleportation area they specify.
     
Glow Stone
220 Col Item Type: Consumable  
Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread.
     
Dimensional Backpack    
5,500 Col Item Type: Unique Item
Effect: Adds a net +1 Battle-Ready Inventory Slot [Limit: 1 per player]
     
Chest Keys    
Silver Key - +1 Bonus Golden Key - +2 Bonus  
550 Col 1,100 Col  
Effect: A single-use item that grants a bonus to LD when opening a Treasure Chest.
     
Tents
[Single] - 1 Player [Double] - 2 Players  
440 Col 660 Col  
Effect: Player(s) uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.
     
Spyglass    
880 Col Item Type: Consumable [3 Charges]
Effect: Use to reduce the number of posts required to search for a dungeon or familiar by 5 posts. Effect lasts for one thread. Item is destroyed once all charges have been used.
     
Water Canister    
440 Col Item Type: Consumable [3 Charges]
Effect: Grants +(5 *Tier) health regeneration while out of combat. Effect lasts for one thread. Item is destroyed once all charges have been used.
     
Custom Ambition Tool    
880 Col Item Type: Tool
Effect: Gain +1 bonus crafting EXP for each crafting attempt.
     
Crafting Material    
Tier 1 (330 col) Tier 2 (660 col) Tier 3
330 Col 660 Col 990 Col
Effect: Basic materials for use with any profession.

Junk Sale

I'll buy the stuff you don't want! For special items, make me an offer and we'll discuss. For regular prices, see below:

Spoiler
Equipment Consumables
  Uncommon Rare Perfect   Uncommon Rare Perfect
Tier 1 50 Col 100 Col 200 Col Tier 1 25 Col 50 Col 100 Col
Tier 2 150 Col 250 Col 375 Col Tier 2 75 Col 125 Col 185 Col
Tier 3 300 Col 450 Col 625 Col Tier 3 150 Col 225 Col 310 Col

 

 
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Beat ran through the crowded side street, slipping in between the small opening that the crowd afforded him. He was excited to see Shield's new shop and was equally curious as to which profession he had chosen. He thought to himself as he made his way closer. 

Man, I'm slacking on that...I need to find a mentor chef...

Soon he arrived, stopping to look at the outside of the "calculator's" shop. He read the sign and immediately looked down at his recently acquired handwraps. A wide grin appearing on his face, he quickly made his way inside, giving a small wave to Shield as he began to undo his wraps while he admired the inside of the shop. 

"Not too bad my friend. Decided on merchant I see. Well then..."

He placed his handwraps on the counter along with a few materials as he looked at Shield expectantly.

"Do the thing with the stuff."

 

OC: Will pay mats equal to number of attempts. Going until lockout or maximum crafting attempts for the day is met. Whichever happens first. 

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"Figures you would be my first customer," Shield laughed, picking up the hand wraps that his party member had handed him. "Well, if it's for the good of the party, I suppose I had better!"

Leaning over the wraps, he turned them over thoughtfully, inspecting their design and make.

"Alright, so this is the +1 damage item we received from the last quest. Let's see if there's anything else..."

-1 T1 Mat

Spoiler

74753 results: Craft: 5 - Try again (+4 EXP)

Squinting his eyes, he took a deeper look, but eventually, he had to sit back and shrug.

"It's not a no, but they aren't speaking to me just yet. Do we want to keep trying? I'm game if you are, but that'll probably be my last go for the day if we do, whether I find anything or not."

It was exciting to finally be established. Even though this was someone that he helped every day in combat, it was exciting to be digging for hidden treasures. Judging from the look in his companion's eyes, he knew the answer to the question. Looking back down at the wraps, he turned them this way and that feeling the edges of the fabric, trying to spot what wasn't easy to spot.

-1 T1 Mat

Spoiler

74755 results: Craft: 12 - Success! (+12 EXP)

 Loot: 14 - +1 Bleed

"Ha!" he shouted, standing up suddenly from behind the stall. "Looks like persistence paid off! You are now the owner of Rare quality hand wraps. +1 Damage AND +1 Bleed." He handed off the wraps proudly, satisfied at his handiwork. As soon as he had done so though, he felt slightly dizzy. 

"Oh man... I think that taps me out. I'm glad we got something out of it though."

He remembered that first tier occupations got a very small amount of attempts per day, but he had forgotten how few it truly was. He extended a fist for his comrade to bump in parting as he took his seat once again.

"Just make sure not to put on those wraps first, yeah?"

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Beat smiled at the now red handwraps and handed his friend 2 materials in exchange after returning his fist bump, something that had become a bit of a thing between them. Fist bumping was exactly rare, but they acknowledged success and fortune with a good fist bump. He added the wraps into his inventory and immediately equipped them. They had been loose hand wrap made from an off white cloth before, but now they were a brilliant crimson, tightly wrapped without a tatter in sight. He threw some quick jabs in a mixture of series to test them out, enjoying the pressure the wraps applied to his hands in addition to adding just a little weight. His eyes twinkled as he looked back to Shield. 

"Nice! I'll have to have you try again tomorrow to see if there is anything else on these babies!" 

He gave Shield a warm salute and walked out of the store, anxious to try out his weapons on their next adventure. 

 

-2 T1 Mats

 

 

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Beat opened the door and the bell chime could be heard as he excited walked inside. Crimson handwraps in hand, he wondered what else would be found on them, knowing that some items were said to be secretly unique. He understood that it was totally possible that they would be stuck at a rare quality forever, but he knew he would always wonder and regret if he didn't find out for sure. At first, he didn't see his friend behind the counter so he took his time walking around and browsing the standard merchandise being sold. Most of it was pretty basic, but things like teleport crystals were offered, though the price was a bit much in Beat's opinion. Having satisfied his curiosity and expired his patience, he walked up to the counter and rang the bell as he sat two materials and the handwraps on the counter, yelling into the back. 

"Okay magic man! let's do this! Make these the legendary god hand!" 

Paying materials used in the appraisal process. 

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Spoiler

Rolling craft

-2 T1 Mat

74901 results: Craft: 8 - Try again +4 EXP

74902 results: Craft: 4 - Item locked! +1 EXP

Nodding to his comrade, Shield took back the handwraps for a second time. He laid them on the table, studying them carefully, occasionally taking a corner and turning it over to examine the edge. The new crimson color was brilliant, but other than that, Shield's first attempt yielded absolutely nothing they did not already know about the items. He sighed, settling back into his stool.

"First try, nothing," he sighed, letting his eyes relax for a moment and shaking his head. "Don't worry. I'm not going to give it up just yet."

He blew air out between his lips and breathed in slowly. As he opened his eyes, he brought the hand wraps level to his eyes. This time, in his examinations, an all-too-familiar animation played in his display. A red, glowing pictograph of a padlock appeared, the bar of the lock slamming shut.

"Aw, hell..." he shook his head and passed the wrappings back to his partner and shrugged apologetically. "Sorry, beat. They're rare and nothing else. We'll get you better one of these days."

 

Edited by Shield
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Feet plodded endlessly back and forth along the bustling street in The Town of Beginnings, and Shield watched patiently as they passes. He knew that business would invariably be slow at the start, but it looked like he was going to need to start pounding the pavement a little more. He needed experience, after all.

As the sun was beginning to set, he absentmindedly began flipping through his inventory. As the scrolling screen came to a stop, he positioned his finger over the window to continue shuffling down the list, but the words there caught his eye.

[Iron Chestplate - Mitigation 1]

It was the quest reward for gathering the boar pup tusks.

Well... today is almost over. No sense letting my crafting attempts go to waste...

He shrugged and summoned the item from his inventory, letting the metal plate armor rest on the counter in front of him as he pulled out the specialized jeweler's loupe he had just had commissioned.

Here goes nothing.

Spoiler

74976 results: Craft: 7 +1 = 8 - Try again +5 EXP

74977 results: Craft: 4 + 1 = 5 - Try again + 5 EXP

74978 results: Craft: 6 +1 = 7 - Try again + 5 EXP

He pulled out a piece of material and watched it vanish. Then another. And another, all the while, squinting through the lens of special little instrument. He felt like he was peeling layers off of an onion with his mind, and although he did not manage to lock the item, by the end of it, he had found nothing particularly interesting on it either. He sat back into his stool and sighed.

Well, better luck tomorrow then, I suppose...

Relevant Modifiers

Spoiler

Red Wyvern Loupe (CD +1)

Merchant's Coin (Ambition +1)

Antique Scales (Craft attempt +1)

[Shield -3 T1 Materials. +15 EXP]

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With a new day came fresh attempts to hone his craft, and the shaggy-headed, scar-faced aspiring merchant was eager to do so. Immediately, once his stand was properly opened and ready for business, he took out his chest plate and continued his examinations from the previous day, inspecting with his specialized loupe.

[-2 T1 Materials]

Spoiler

ID# 75073 results: Craft: 4 + 1 = 5 - Try again (+5 EXP)

ID# 75074 results: Craft: 1 + 1 = 2 - Locked! (+2 EXP)

At first, it seemed as if this would be a repeat of yesterday, with one inconclusive attempt leading to another and yet another, but as soon as he sacrificed the second material, the dreaded red padlock animation played in the lens of his inspection device, and the item's cap was locked as a mere uncommon.

What a disappointment. But I suppose that's just how things go.

With a few flicks of his fingers, he dismissed his trusty piece of armor and settled back in for potential customers.

It really is a shame. With only one more attempt before my cooldown kicks in, it almost seems like a waste to be here rather than adventuring or working on quests.

As an afterthought, Shield brought up his menu and searched through his contacts. He knew that Beat didn't currently have any items that needed appraisal. He had seen to that himself. Still...

What about Rain?

He shrugged and set about composing a message, seeing if there was anything he could help Rain with, hopefully to mutually benefit both players.

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-1 Chinese Dao [T1, +1 Damage]

Marching right into the shop, the wanderer heads straight to the counter where a familiar face stood. "Yo, you said you needed an uncommon item?" The wanderer spoke somewhat quietly, but in a stern tone. As he spoke, he slowly raised his right hand while keeping a stoic facial expression. His eyes looked that of disinterest as he tried to look the player in the eye. As soon as he finished his sentence, he flicks his fingers in the air and opens a trade window with the player. You see, earlier he had asked the wanderer if he had an uncommon item or a rare item. He was so close to ranking up and all he needed were those items. Luckily for the player, the wanderer had 1 uncommon in his inventory. "Here." The wanderer says as he quickly presses the accept button. He didn't want anything for it. He quickly headed back out as soon as the trade was over as he has to be somewhere else already.

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Shield regarded his old quest companion and nodded, gratefully accepting the transfer.

"As usual, your assistance is appreciated. Let me know if you need... any..."

But Rain was already gone and out of sight before he could even finish the sentiment.

Guy doesn't talk much... Still, he's more generous than his disposition seems to suggest. I guess he and I share some things in common.

With that, he returned his loupe to his eye to continue practicing his craft. He inspected the weapon, haft to blade, assessing the existing qualities.

It's a damaging weapon. Uncommon, as he said, with a +1. But let's see...

[-1 T1 Material]

Spoiler

ID# 75101 results: Craft: 11 +1 = Success! Loot: 8 - +1 Accuracy (+9 EXP)

With a start, he sat upright, the familiar discovery notification popping up in his display. Bending over forward, he continued to inspect the item to learn what exactly he had uncovered.

A +1 to accuracy as well! It's a shame Rain didn't have further use for this. It's actually a fairly balanced weapon, so far. But I'll have to wait for a bit to properly assess if there's even more to it.

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Spoiler

Roseguard Pouldrons:

 75268 results: Craft: 10 + 1 = 11 - Success! Upgraded to perfect!

 Loot: 14 - Thorns. Enhancement capped! Rolling again

75271 results: Loot: 13 - Thorns. Reroll

75272 results: Loot: 6 - Regen

(9 EXP)

Spoiler

Spiked Pouldron

75276 results: Craft: 10 + 1  = Success! Upgraded to rare!

Loot: 5 - Regen

(9 EXP)

 

Crafting again!

75278 results: Craft: 6 + 1 = 7 - Try again

(5 EXP)

75279 results: Craft: 11 + 1 = 12 - Success! Upgraded to perfect!

 Loot: 9 - Heavy momentum

(9 EXP)

Spoiler

2nd Spiked Pouldron

75280 results: Craft: 9 + 1 = Success! Upgraded to rare!

 Loot: 10 - Heavy Momentum

(9 EXP)

[-5 T1 Mats]

Shield set out his gains, admiring the handiwork of the pieces he had acquired from Macadon's smithing shop. One at a time, he inspected them, peering through the loupe that Birdie had crafter for him. No matter how he cut it, the little success that he had managed so far from his fresh little shop was a group effort by everyone who had impacted him as a player. Even Rain had contributed items and carried him through dungeons to get him this far.

Their contributions made a difference today as one enhancement after another came to the surface. Most of the items ended up being a bit of a mix-match of bonuses that spread their use pretty thin. One, however, stood out from the others.

"This pouldron... originally Thorns 2... Now with a slot of Regen! That's an excellent piece! Even if I don't use it for long, someone will find use for it. What's its name? 'Roseguard Pouldron? Appropriate, considering the thorns, but now that it returns life to its wearer, let's go with... 'The Drinking Rose.' I like that..."

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Shield took out his instruments and set out a few items for the day's attempts at appraisals: a chest plate and a set of spiked pouldrons like those he had inspected the day before. He rested the coin trinket on one arm of the antique scales and watched them settle into place before pulling out the ornate loupe that Birdie had crafter for him and put it to his eye.

Spoiler

Current Item Name: Butcher's Plate - Mitigation 2
Profession: Merchant
Rank: 2
ID:75280 
Roll: 9 + 1 = 10 - Success!
Item Type: Heavy Armor
Tier: 1
Enhancements: + Heavy momentum
Description: A stalwart suit of armor that covers the chest and back.

Spoiler

Current Item Name: Spiked Pouldrons - Item locked!

[-2 T1 Mats]

[+11 EXP]

The plate mail had apparently been hiding some of its potential, actually having a hidden Heavy Momentum enhancement hidden away.

"I know Beat isn't planning on using heavy armor long-term, but in the mean time, this could be pretty useful for him."

He sent his partner a message before making an attempt at the spiked pouldrons. They, unfortunately,were less generous. A red notification flashed at him through his jeweler's loupe and the item locked the second Shield went to inspect them.

"Well, you win some, you lose some," he sighed, and set aside his things in hopes of finding a few customers.

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Beat barged into the shop, having received communication from Shield about needing his lucky ring. He wasn't happy to part with it, but he knew it would be coming back to him. Plus the merchant warrior had promised Beat a piece of armor in exchange. Beat did most of his adventuring along side Shield, but he knew there would be times when he would want a little extra protection in leu of some of his damage. He walked up to the counter and pulled up his menu. He retrieved the ring from his inventory and laid it on the counter. 

"Hey! I've got food to burn! Let's do this thing!" 

He would wait patiently, not truly wanting to go back to his kitchen to actually burn more food. HIs efforts in his profession had produced little edible food and it had been a discouraging beginning to his career. He had no intentions of giving up, but he found himself needing to get away to avoid feeling too discouraged. 

 

Trading the following:

Spoiler

Name: Watchful Sentry
Profession: Artisan
Rank: 6
ID:  74514
Roll: 12
Item Type: Lucky Charm
Tier: Tier 1
Quality: Perfect
Enhancements: Loot Die +3
Description:  A silver charm depicting an 'Eye of Horus', it's coated with a rare resin bled from the trees of Crémae Forest. The blue iris illuminates when in proximity of rare items, imparting a higher chance to find loot onto its wearer.

for 

Spoiler

Name: Green Dragon Ring

Your Profession: Artisan

Your Rank: 5

ID: 55845

Roll: 9+1

Item Type: Lucky Charm
Tier: 1

Quality: Rare

Enhancements: Loot Dice +2

Description: A small dragon that resembles a wyvern sculpted out as a ring. The dragon is made from a green gem and is slightly transparent. Makes the user very curious

and 

Spoiler

Current Item Name: Butcher's Plate - Mitigation 2
Profession: Merchant
Rank: 2
ID:75280 
Roll: 9 + 1 = 10 - Success!
Item Type: Heavy Armor
Tier: 1
Enhancements: + Heavy momentum
Description: A stalwart suit of armor that covers the chest and back.

 

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Just as Shield finished inspecting the items in front of him, he looked up to find Beat rushing up to him. He blinked, refocusing his eyes before accepting the ring, handing Beat the one he had been using, and taking one last look at the armor.

"It's not light armor, so with your build you won't get to stack skill bonuses, but for now, as long as you're not using a shield, you get your full evasion," he assured Beat, handing over the plate mail. "It's also got some momentum to it that should carry into a few of your attacks, so make sure you take time to get used to that weight."

He equipped the new ring and gave Beat an appreciative smile.

"I'm going for a familiar next. It should be interesting. Word on the street is, those quests can be extremely short or they can take ages. However, I overheard an information broker talking about the quest, and apparently those find the best familiars are the same players who have an easier time finding materials, which means..."

He held up his hand that bore the lucky ring.

"Most likely there's a connection between a character's success on the quest and their Loot Drop stat. I'll let you know how it turns out. In the mean time, have fun cookin', Beat!"

Waving a quick farewell, he turned back to his appraisals.

[- Green Dragon Ring, - Butcher's Plate]

[+ Watchful Sentry]

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As Shield set about preparing himself for the remainder of his inspections for the day, a group of young players crowded into the shop, pawing at various items. Patiently, Shield stepped over to them and got their attention.

"What can I help all of you with?" he asked politely, giving them a nod of his head in greeting.

Several slips of paper were pressed into his hand, and before long, they had found a few items around the shop that matched their needs.

Perfect Items [400 Col each]

Spoiler
  • Spiked Pouldrons - Thorns 1, Regen 1, Heavy Momentum

Rare Items [200 Col each]

Spoiler
  • Life Giver Shield [locked] - Regen 2
  • Green Dragon Ring - LD 2

Uncommon Items [100 Col Each]

Spoiler
  • Spikes Pouldrons [locked] - Thorns 1
  • Iron Chestplate [locked] - Mitigation 1

Making their purchases and scampering out the door, the young players' backs disappeared into the crowd as Shield waved after them.

Alright. Back to work!

Spoiler

ID# 75442 results: Craft: 12 + 1 = 13 - Success!

 Loot: 1 = Recovery

(+9 EXP)

Squinting into the loupe, he put the new armor he had acquired up to the lens. He held it carefully, making sure to avoid the thorns on it. As he inspected a little golden exclamation mark leaped into view, and the new details of an extra enhancement scrawled across his display.

"Recovery, huh? That will be exceedingly useful once I start going on the offensive, which is exactly what this armor is for. Perfect!"

He set the armor aside and rummaged through his inventory for more items that needed appraising. He pulled out the spear that he had bought from Macradon. Although it was simply named "spear," it bore a +2 enhancement to damage.

"Let's make you more deadly."

Spoiler

75445 results: Craft: 7 + 1 = 8 - Try again

(+5 EXP)

ID# 75446 results: Craft: 1 - Locked

(+2 EXP)

"...or not," he thought to himself as the familiar 'locked' animation engaged in his display. "Well, how about the punny glaive?"

Spoiler

ID# 75447 results: Craft: 1 - Locked

(+2 EXP)

With a groan, he settled back into his seat.

"Well, so much for a cheap way to get perfect weapons," he sighed, setting aside the weapons before making one last attempt.

Spoiler

ID# 75448 results: Craft: 12 + 1 = 13 - Success!

 Loot: 19 -  Damage Mitigation

(+ 9 EXP)

With his mind drained for the time being, he set aside his tools and arranged the new items for sale. Odds are, he would not be needing anything but the Barbed Ire. A lower level player, however, might be able to make good use of them.

[+1000 Col, +23 EXP]

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Spoiler

Finder's keeper

ID# 75528 results: Craft: 3 - locked

Spoiler

Rolled twice for trinket before remembering that's not a thing -___- Resetting daily appraisals.

Spoiler

Saber

ID# 75538 results: Craft: 3 - locked

(2 EXP)

Spoiler

Pike

ID# 75539 results: Craft: 11+1 = 12 - Success! Upgraded to perfect!

 Battle: 10 - Unique enhancement! 

 Loot: 13 - Blight

(9 EXP)

Spoiler

Heavy Gauntlets

ID# 75541 results: Craft: 1 - locked

(2 EXP)

Spoiler

1H spear

ID# 75542 results: Craft: 9 + 1 = Success! Upgraded to uncommon!

Loot: 18 - Damage

(9 EXP)

AGAIN!

ID# 75543 results: Craft: 1 = Locked

(2 EXP)

Most of Shield's time in the shop was spent studying some fairly standard weapons. On more than one occasion, an uncommon turned out to only be an uncommon. In one case, his spear which he had had from the very beginning turned out to in fact be a damaging spear, but as soon as its first enhancement was discovered, it immediately became locked, unable to gain further enhancement.

He sighed, abandoning his station for a while as the bell from the front summoned him. A group of young men were looking across his shelves, and one of them seemed as if he was just preparing to leave the town of beginnings for the first time.

"Can I help you?" Shield inquired, watching the youth admire some of the better weapons on display.

"Yeah, maybe," he said, scuffing his feet on the ground. "I need something to help me in combat. I keep missing, and when I hit, I do so little damage. I'm a burden to my party, but I don't have much Col."

Glancing over his shoulder at the display shelf, he saw that the young man had been eyeing a few spears.

"Well, I have a few things that might help..."

Ten minutes later, the young man had purchased a spear and an amulet, each of which offered minimal bonuses, but for 100 Col. apiece, they each were happy with the deal. Shield sat back down to appraising, picking up the two-handed spear that Macradon had sold him. As soon as he held his trust Red Wyvern Loupe to his eye, the familiar golden excalamation mark sprang into view, but there was something new. A little notification flashed just below it in the same gold lettering.

"...Unique enhancement found?"

Shield leaned forward, selecting the notification. As soon as it opened, a series of specs scrolled across his vision.

"Blight? What does... I see... It's like bleed, but it's a workaround for things like Bloodclot that negate bleed damage. This might actually net me a pretty penny!"

He smiled to himself, excited about the new find, and he quickly set about clearing out the front display case to showcase the unique weapon. Taking extra care to position it visibly, he polished up the glass, set the spear in place, and put up details to display beside it.

"Not bad for a day's work!"

 

[-5 T1 Mats]

[-The Name Glaive It Away, - Amulet of Accuracy]

[+200 Col]

[+26 EXP]

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Having dealt with plenty of merchants before in the past, Seul was always eager to try out new vendors he had heard about through the grapevine. As of late it seemed like there was an influx of new shops popping up all over Aincrad and seeing as how his current gear was a result of appraisal he decided it'd be best to try his hand at obtaining some more unique gear.

Everyday Miracles. The name was fitting even if the stand itself was a little lackluster. Behind the counter was a man he had never seen before, but rather than strike up a conversation he decided to cut straight to business. From his inventory he produced five materials and five hundred fifty col coins to place before the merchant.

“I'm looking to buy some of your good quality armor to have them appraised. Ideally I'd I'm looking for unique enhancements, so if you don't have any luck you can keep the normal stuff.”

-550 Col

-5 T1 Mats

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It was good that newcomers were finally starting to frequent the shop. There had been a few low level players buying generic stock, and of course Beat had made his share of appearances, but to have any other players stop in who didn't seem to be native to the Town of Beginnings was a rarity. Shield nodded, accepting his transaction before taking out his custom jeweler's loupe and and a few pieces of light starter gear from the shelf behind the counter.

Not much for small talk, this one. It's a nice change of pace from Beat's constant conversation.

He pinched the loupe between the upper edge of his eye socket and the meat of his cheek and held up each item in turn, turning them over in his hands. Before long, he had made a neat little piles of leather items with a couple others set aside. With a sigh, he straightened back up and addressed his customer.

"No luck today, I'm afraid," he admitted, holding his empty hands to either side of him in a gesture of apology. "Mostly mundane items, except for this +1 evasion leather tunic here. This pair of bracers is giving me trouble, so I can't say if there's anything special on them just yet, but for now, I would assume not."

He set aside the uninteresting pieces and held up the only real success story of the day, which was plain, but clearly of good quality with an attractively tooled pattern of leaping animals, each vaguely feline in shape.

"You're more than welcome to take the tunic with you, but if not, I'm sure it can find a home on one of the shelves if you're determined to leave it behind. And of course," he went on, lifting a finger. "Of course, you're welcome to stick around and try your luck once I'm prepared for more attempts. It shouldn't be long, actually."

Spoiler

+550 Col

-500 Col

+5 EXP

 

Light Armor 1 -  ID 75788, Craft: 12 + 1 = 13 - Success!

Loot 11 = Evasion

(9 EXP)

 

Light Armor 2 - ID 75789, Craft: 1 + 1 = 2 - Item locked!

(2 EXP)

 

Light Armor 3 - ID 75790, Craft: 5 + 1 = 6 - Retry

(5 EXP)

ID 75791, Craft: 3 + 1 = 4 - Item locked!

(2 EXP)

 

Light Armor 4 - ID 75792, Craft: 5 + 1 = 6 - Retry

(5 EXP)

 

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Trying to keep himself busy, Shield decided that it would be best to try to examine mundane equipment. He had heard rumors of items that could be used to add enhancements on their own, so if he managed to find a unique enhancement, he could perhaps purchase or quest for the items to make an idea piece of equipment to complement the new enhancement.

He set his sights on the rack of leather armor that lined the left side of his shop. One piece at a time, he peeled back the layers to see what stories the item had to tell. A few of them had enhancements, though none of them anything particularly special. Some did not have anything, one of them proving especially difficult before it finally locked itself up.

Despite the poor luck, there was a little traffic through the shop that walked out with a few fewer col and a couple of items to boot.

It's slow, but the shop is starting to get interesting. I like it!

Prep for Appraisal

Spoiler

[Materiuals: -7 T1, Purchasing armor from stock: -400 Col]
(4 EXP)

Daily appraisals

Spoiler

Light armor continued

ID# 75884 results: Craft: 12 + 1 = 13 - Success! Upgraded to uncommon!

 Loot: 19 - Damage mitigation

(9 EXP)

 

Light armor

ID# 75885 results: Craft: 10 +1 = 11 - Success! Upgraded to uncommon!

 Loot: 13 - Evasion

(9 EXP)

 

Light armor:

ID# 75886 results: Craft: 11 +1 = 12 - Success! Upgraded to uncommon!

 Loot: 20 - Damage Mitigation

(9 EXP)

 

Light Armor

ID# 75887 results: Craft: 1 +1 = 2 - Item locked!

 (2 EXP)

 

Light Armor

ID# 75888 results: Craft: 7 + 1 = 8 - Retry!

(5 EXP)

ID# 75889 results: Craft: 6 + 1 = 7 - Retry!

(5 EXP)

ID# 75891 results: Craft: 3 + 1 = 4 - Item locked!

(2 EXP)

 

End of Day

Spoiler

Selling:

Saber + 200 Col

Heavy Gauntlets + 100 Col

Cat Leather + 100 Col

(3 EXP)

 

Edited by Shield
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The rack of leather armor was beginning to look more and more daunting the more time Shield spent wrestling with it. It was over a dozen pieces of armor now that he had inspected, and there were still dozens to go, not to mention the other smaller pieces of armor that had not been displayed and organized so nicely as the vests and tunics and such that could be so nicely hung up to display.

Laying out another handful of them for today's inspections, Shield slowly worked his way through the pile, but with each new attempt, he found either no result or a very disappointing result. He sighed, setting aside his work and being forced to classify them as merely "good" items. He knew he would never make any real profit off of such items, but that was the risk of being a merchant, and he knew it.

"If the right item doesn't slide across your desk, there isn't much else to be done."

Spoiler

 

Light armor 1

ID# 76036 results: Craft: 2 locked

(2 EXP)

 

Light armor 2

ID# 76037 results: Craft: 8 + 1 = 9 - Retry

(5 EXP)

76038 results: Craft: 2 - Locked

(2 EXP)

 

Light Armor 3

ID# 76039 results: Craft: 8 + 1 = 9 - Retry

(5 EXP)

ID# 76040 results: Craft: 6 + 1 = 7 - Retry

(5 EXP)

ID# 76041 results: Craft: 7 + 1 = 8 - Retry

(5 EXP)

ID# 76042 results: Craft: 5 + 1 = 6 - Retry

(5 EXP)

 

Bought items - 3

-300 Col

(3 EXP)

 

Sold items - 3

+300 Col

(3 EXP)

 

-7 T1 Mats

 

 

Edited by Shield
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