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[PP-F20] Ventures <<Scouting the 20th Floor Labyrinth>>


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ID# 80919 results:

Action: Howl

 MOB: 3 + 3 = 7 - Hit! - 160 dmg - 111 mit = 49 x 4 = 96 dmg, Thorns - 28 dmg

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:0] @Beat

[H:0] Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Ashen Monk 1 - HP: 392/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 392/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 392/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 392/420 - DMG: 160 - ACCU: 4

Shield gave Sey an incline of his head to acknowledge the thought and took a few strides out in front to indicate his acceptance. They made their way out of the trap room and continued along the narrow corridors until they came to a small shrine. Incense burned on the altar, and there seemed to be ornamental gravestones littering the walls and the floors on the edges of the little chamber.

As soon as he set foot inside, the ground by four of the stones opened up, and a shape dashed upward into the air from each. Four monks in traditional ceremonial garb landed in the paths of the players, their skin an ashen grey and completely smooth and featureless. Shield took a quick intake of breath and howled, kicking up dust from the labyrinth floor.

"Come on then, dead heads!" he called out to them. "Let's see what you've got!"

The martial artists leaped into the air again, their fists cocked back to strike. They hit like a ton of bricks, but the damage he knew was negligible once his healing kicked in. The monks, on the other hand, each lost the very top of their health bars from his thorns.

Edited by Shield
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ID# 80921: BD: 10 (7+3) 

Tornado Kick + Charge = 27 * 6 = 162

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:0] Beat HP: 600/600 EP: 48/60 Dmg: 24
[H:0] @Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Ashen Monk 1 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 230/420 - DMG: 160 - ACCU: 4

"Oh this is really cool..." He said admiring the room just before the monks sprang from their graves, startling him and causing him to jump back behind the tank. 

"Even cooler! Finally, a martial artist to test my skills on!" He said cheerfully as he sized up his opponents and worked his way into their formation, deciding on a more traditional approach rather than the more supernatural abilities the game had granted him upon grand-mastering his art. 

"Alright, let's see if you have seen this!" He leaped up so that his hips were now level with the heads of each monk before spinning and sending each of them sprawling backwards as his heel crashed into each face, cracking the bone. The monks landed with a thud on the ground, though they quickly picked themselves up, their health bars much worse for wear, but as undead, they appeared to be unaffected. 

"Well, you're tough, I'll give ya that."

 

Edited by Beat
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ID# 81091 results:

Battle: 2

[H:3] @Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:1] Beat HP: 600/600 EP: 48/60 Dmg: 24
[H:0] Sey HP: 840/840 -  71 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Ashen Monk 1 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 230/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 230/420 - DMG: 160 - ACCU: 4

 

Well that was chill, they were able to find a few enemies already. The tipsiness in his drink began to return upon seeing far too many people, seems like the effects of the alcohol were beginning to affect him once again. His body would lazily begin to slag over to the right side awkwardly as he would drag his spear on the ground, the blue light coating it as he would try to trigger a sword art. They all narrowly dodged the slice that he tried to get through them, making him waste a little bit of energy before he would jump back, shaking his head from side to side. It was hard for him to speak or even give so much as a good reaction when the alcohol hit him. The adrenaline that went through him fueled the alcohol within his body. With that said, he would place his free hand in his pocket while he leaned all of his weight onto the spear so that he would be able to rest for a bit.

Edited by Sey
Forgot that energy refreshed
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+ 54 HP - regen x 4, +30 HP - BH

ID# 81115 results:

 Battle: 2 - Miss

 MOB: 5 + 4 = 9 - Hit! - 160 dmg - 111 mit = 49 x 4 = 96 dmg, Thorns - 28 dmg

[H:3] Shield: HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:1] @Beat HP: 600/600 EP: 48/60 Dmg: 24
[H:0] Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Ashen Monk 1 - HP: 202/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 202/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 202/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 202/420 - DMG: 160 - ACCU: 4

Despite handling his liquor better than Beat, which granted was not saying a lot, Shield's coordination had still suffered, and the younger player had shown him up. His attack sailed through the space where the nearest of the monks used to be, missing entirely as the four of them individually flipped in midair and brought their heels down onto Shield's shoulders.

Another plunging of his health bar followed by a series of little scratches on the offending limbs, and the monks stumbled back from their immovable target. Shield stood resolute, not quite possessing the faculties to stand without a slight wobble, but enough that the attacks had not pushed him from his spot.

"What do you think, Beat?" he called to his travel companion. "You think we're close to earning back our old nicknames?"

His health had already begun to recover, ticking back up towards full just as it had done for the previous attack.

Edited by Shield
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ID# 81222: BD: 11 (I know it says "rolliong for mats" but I got confused between posting to multiple threads, so I just used the bd from that same roll. Sorry! XD )

Tornado Kick = 24 * 6 = 144

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:2] Beat HP: 600/600 EP: 37/60 Dmg: 24
[H:0] @Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Ashen Monk 1 - HP: 86/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 86/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 86/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 86/420 - DMG: 160 - ACCU: 4

Beat took his time lining up his next attack, fighting through the effects of the alcohol. Aside from the occasional misstep, which Beat was able to quickly compensate for, the martial artist was feeling very little of the effects remaining from his drink, though he was still exercising caution all the same. It was nice to see that the benefits were still intact even if that did come at a price. He knew that if he were ever in a situation where he needed to drink to overcome a threat, tanking would be his only option. Evasion was far too risky to begin with, so all in all, it just made more sense. 

"Hmm, certainly close. If these monsters are any indication, I would say you are getting to be pretty immovable when you want to be. I still have a ways to go if I am to earn my title back though." Beat said, leaping into the fray and slamming his heel into each of the golems was satisfying results and their health bars dropped deep into the red. 

It was a remarkable thing that Sword Art Online had done. Being able to make any player feeling superhuman was nothing short of miraculous. Crossreign had been able to achieve this to some degree, but this game was on a totally different level. At this point, Beat really couldn't tell if he was superhuman or if he had simply been logged in for too long. Either way, he didn't care too much. 

"I will say, it will feel better if we do reach that level here. Means a little more I think."

Edited by Beat
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It seems like Beat was going to be taking a step back from the action for a bit. With this in mind, he would tighten his own muscles, hoping that his own strength alone would be enough to end the monsters in front of them. His spear would be launched towards the enemies swiftly, piercing each of the monks through their chests. It was unfortunate that the critical sign did not trigger, additional damage seemingly impossible as of currently. It would have been a nice fantasy, but it seems like they were being put on the ropes now. So that was at least of some comfort to him at least. He would step back from the monsters, seeing that they still had their sights focused on the tank. Unfortunately, it looks like some damage had been sustained from the last barrage. If Sey did not know any better, he might have thought that Shield might need him to use the First Aid Skill.

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ID# 81249 results:

Battle: 5 + 1 (Concentration) = 6
Dmg: 22 x 7 = 168 Dmg
SA: Forceful Attack - 1x7 - AoE - (14 Energy) - A powerful mid-tier thrusting attack aimed for the enemies chest.

[H:3] @Shield: HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:1] Beat HP: 600/600 EP: 48/60 Dmg: 24
[H:1] Sey HP: 840/840 - 58 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Ashen Monk 1 - HP: 0/420 - DMG: 160 - ACCU: 4
Ashen Monk 2 - HP: 0/420 - DMG: 160 - ACCU: 4
Ashen Monk 3 - HP: 0/420 - DMG: 160 - ACCU: 4
Ashen Monk 4 - HP: 0/420 - DMG: 160 - ACCU: 4

Loot:

+5860 Col

6 T2 Mats

Rare Weapon

Screenshot_2017-04-04-11-18-43.png

Edited by Sey
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ID# 81257 results:

Action: Howl

 MOB: 6 + 3 = 7 - Hit! - 160 dmg - 111 mit = 49 x 4 = 96 dmg, Thorns - 28 dmg

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:0] @Beat
: 600/600 EP: 37/60 Dmg: 24
[H:0] Sey HP: 840/840 - 58 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Grave Digger 1 - HP: 392/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - 
HP: 392/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 392/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 392/420 - DMG: 160 - ACCU: 4

As the monks fell, Shield sensed movement from the shrine at the front of the room. Behind the altar, one after another, four hulking, shadowy figures rose and stepped from behind, advancing on the ragtag group of explorers. They were stooped, with rippling muscles across their backs and shoulders, and sharp, flat spade shovels in their gnarled hands. Each of their faces was contorted from what seemed to be decades' worth of labor and toil, scowling from hard labor. Shield regripped his axe, tightening his fingers around the handle's leather wrap.

"You're in our way," Shield growled before taking a deeper breath to power his lungs. "We don't have time for you cretins!"

Their heads swiveled on their stocky necks to face Shield, their eye sockets empty and black, as if time itself had rotted them away. They advanced with crashing footsteps and when within range, slashed with their spades. Their hits landed, but in addition to the damage that Shield received, they each took a chunk to their health as well.

Edited by Shield
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ID# 81266: BD: 7 (4+3) 

Tornado Kick + Charge = 27 * 6 = 162

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:1] Beat HP: 600/600 EP: 26/60 Dmg: 24
[H:0] @Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Grave Digger 1 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 230/420 - DMG: 160 - ACCU: 4

"Aww come on Shield! We can always make time for loot pinatas!" Beat said, watching the cretins wailing on the party's tank in futility. Beat let out an exasperated sigh as his hopes for a good fight were dashed once again. It was obvious that even the top floor they could fight on was not enough to contain them. 

"Antasetsuuken!" Beat yelled, leaping in front of Shield and spinning through the group of hulking monsters, his heel finding purchase in each of them before he continued to spin through the air for several feet before landing, the booze enhancing the dizzying effect of his attack. 

"Whoops, bad ideas when drunk...fun though!" He said with a chuckle.

Beat was well known for enjoying combat, but he found that alcohol in this game served multiple purposes. The first was the obvious gain in strength and damage potential, but the second was relaxing effect that the alcohol had on the mind, making it even easier to relax, even in the heat of combat. 

Edited by Beat
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It looks like everything was being defeated on schedule. With these monsters down, they were nearly done, right? They were able to cover a lot of the floor, and they were also looking at every possible corner anyways, so it would be very hard for them to even miss it in the first place. But the blokers insisted that the boss would be found here as well as any other hint that the game had to provide. What did this mean? They were just going to have to keep fighting and hope for the best. His hands would grip on the spear firmly as he would then look to rush the enemies, only to end up missing the attacks and being forced to jump back to safety. The result was a failure, and unfortunate one at that. So he would then brace for action the next time it was needed.

ID: 81267
BD: 3

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[H:3] @Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing - Hate: 3
[H:1] Beat HP: 600/600 EP: 26/60 Dmg: 24
[H:0] Sey HP: 840/840 - 55 Energy - 22 Dmg - 9 LD - 30 Battle Healing - Hate: 1

Grave Digger 1 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 230/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 230/420 - DMG: 160 - ACCU: 4

 

Edited by Sey
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+54 HP x 4 - Regen, +20 HP - BH

ID# 81268 results:

 Battle: 2 - Miss

 MOB: 5 + 4 = 9 - Hit! - 160 dmg - 111 mit = 49 x 4 = 96 dmg, Thorns - 28 dmg

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing
[H:1] @Beat HP: 600/600 EP: 26/60 Dmg: 24
[H:0] Sey HP: 840/840 - 55 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Grave Digger 1 - HP: 202/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - HP: 202/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 202/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 202/420 - DMG: 160 - ACCU: 4

Shield watched as the others leaped into the fray. Their initial strikes out of the way, he weighed into the battlefield to try his hand. The nearest grave digger stood staring at him from within its hollow sockets. It unnerved him to no small degree, but he did his best to focus. He swung, but the defender held out its spade, intercepting the strike. It knocked the weapons aside before spinning its spade overhead and slashing at Shield with it.

The other three followed suit, lumbering forward and stabbing into the tank's body with their weapons. He winced as he felt each weapon pierce his skin and penetrate into his body, the phantom objects feeling as if they were displacing his inner organs. It did not register as pain, but it was extremely unpleasant. There was some satisfaction, however. As they did so, their health bars each dropped into their yellow ranges.

Edited by Shield
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ID# 81269: BD: 10 (7+3) 

Tornado Kick = 24 * 6 = 144

[H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing
[H:1] Beat HP: 600/600 EP: 15/60 Dmg: 24
[H:0] Sey HP: 840/840 - 56 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Grave Digger 1 - HP: 58/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - HP: 58/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 58/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 58/420 - DMG: 160 - ACCU: 4

"You boys just dug your own graves!" As Beat watched each monster drop into the yellow range of their health bars. 

It was always satisfying to watch their progress throughout the fight, giving the whole process a constant feeling of accomplishment. He began to wonder what it would be like without health bars and how changing just that one aspect would alter the game on multiple levels. 

"Okay...spin kick, but with less...spinning...yeah..." Beat muttered to himself as he ran forward, spinning only a single time, the connect with a kick that sent each of the zombie-like creatures flying backwards and slamming into a few of the graves, breaking the monuments. 

"Hehe you broke the graves morons! Now you gotta dig more graves!" Beat taunted, enjoying his drunkeness and making faces at his mostly defeated opponents who were now comically scrambling to rise to their feet and resume their futile assault on the tank.  

Edited by Beat
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They were gaining more and more ground, Sey felt the boss coming closer and closer within each strike. Every time his spear was able to touch the rough skin of the enemies, he felt a flashback of the monster bosses he fought against in the past. Nowhere even near effective back then, but now he was a lot more prepared for the battle ahead of them. Warnings of “Don’t do it, don’t do it” have been given to them, but that can only mean so much before they were actually able to do it. Even if there was a life or two being in danger, they want to end the game. Sey wanted to go home, and the burning desire to make sure that goal had been attained burned within him. So he took his chance and went for the strike in hopes that he was able to do it.

 ID# 81270 results:

 Battle: 7

Dmg: 22 x 7 = 168

H:3] Shield HP: 644/740 - 74 Energy - 6 Dmg - 24 Bleed (BD 8+) - 111 Mitigation - 54 Regen - 28 Thorns - 20 Battle Healing
[H:1] Beat HP: 600/600 EP: 15/60 Dmg: 24
[H:1] Sey HP: 840/840 - 42 Energy - 22 Dmg - 9 LD - 30 Battle Healing

Grave Digger 1 - HP: 0/420 - DMG: 160 - ACCU: 4
Grave Digger 2 - HP: 0/420 - DMG: 160 - ACCU: 4
Grave Digger 3 - HP: 0/420 - DMG: 160 - ACCU: 4
Grave Digger 4 - HP: 0/420 - DMG: 160 - ACCU: 4

Loot: http://prntscr.com/esh8g9

13,440 Col

10 T2 Mats

Rare Consumable

 

Edited by Sey
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Swapping gear:
- Pain Drinker (-54 Regen), -1 Bloody Hell (-2 dmg, -24 bleed), + Finder's Keeper (+1 skill rank: search & detect), +Seeking Aura (+3 LD)

ID# 81271 results: Loot: 9 + 3 item + 1 skill + 1 skill item = 14 - No Material (3 total)

With the enemies defeated, Shield let his shoulders relax. It wasn't that he was incapable of handling more punishment, but having phantom weapons stabbing into him was still never pleasant. He much preferred enemies who dealt bludgeoning attacks. Holding up his hand and dragging his fingers down through the air, be brought up his menu and opened his inventory, swapping out his axe and shield for the familiar earring and wristband that were his loot detection items.

"We must be near the end by now," he thought aloud, glancing around the eerie scenery of the little enclosed shrine and graveyard. "Not that a labyrinth couldn't be of some indeterminate size, but in order for players to have made it through so many floors, they have to have ends."

He kept his HUD open, now navigating over to his map. There did indeed seem to be another section of the map that had yet to be explored.

"Looks like we have a little left to do," he said, showing the others the spot on his map. "We should keep moving. We'll rest up on the way."

@Beat

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ID# 81286: LD: 17 (9+8) = 1 T2 mat found. (4 Total)

Rest: 1/3

"Oo shiny!" Beat said in an intentionally childish tone as he walked over and bent down, retrieving what appeared to be some sort of ancient coin currency. He held it up against the torch light that dimply illuminated the massive hallways of the dungeon, examining the artifact closely. 

"This game could certainly use a little more lore. At least some interesting descriptions for the miscellaneous crap you find everywhere. Kayaba made all of this, I don't see a good reason not to finish polishing the game up." Beat said, shrugging as he turned on his gamer mind, analyzing the game as a gamer critic would, which was odd considering how very real the Sword Art Online experience was for all of them. 

For the most part, Beat really couldn't find much to complain about with SAO and, despite being a prisoner in the game, he was actually managing to enjoy the game for what it was, though he often found himself so deeply immersed that reality and the game were nearly the same thing to him. 

Edited by Beat
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Seems like they were going to have to have a little bit of a rest. While he felt like he was able to run laps around the enemies, the others might need the break, and he was not going to push them to the point in which they might die due to the lack of energy. So he would place the soft end of the spear to the ground firmly, not even leaning his weight against it as he would prepare himself for the next part. It was a bit annoying to not have any accuracy, his hits were none too successful recently due to that, and that in itself was going to be a problem. So he would take off the Pocket watch and replaced it with another. So what if they had less loot? It was never even supposed to be about that in the first place, and he was going to make sure that they got the boss room if it was the last thing they did. So now he was able to fight with enhanced accuracy.

Spoiler

Unequipped - Hecta's Bliss Pocket Watch  Skill rank item:  Search and Detect

Equipped -Memorilia S - Pocket Watch (Tier 1) - +3 ACC

 

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ID# 81287 results: Loot: 12 + 3 item + 1 skill + 1 skill item = 17 - +1 Material (4 total)

They retraced their steps, doubling back to find where they missed the last little remnant of the labyrinth that had yet to be explored. Unfortunately, the paths all seemed to lead back to familiar areas, snaking and doubling back, or just dead ending. Shield frowned, though as they doubled back, he did spot another patch of the moss that had previously turned out to be a craftable material. He gathered up what he could before continuing along the way from which they had come.

"There has to be something we've missed," he grumbled, rotating the map to see if he could make sense of it. "We've been over everything else... Unless there's a hidden entrance somewhere." He paused in the middle of the hallway, scratching his chin as he thought aloud. "Where in the labyrinth would we be most likely to find a hidden door or entrance? There has to be something."

@Beat

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ID# 81293: LD: 13 (5+8) = no mats (4 total)

Rest: 2/3

Beat's feet had begun to remind him that fighting so much without enough rest was taxing, even if his energy wasn't dropping too low. He had no illusions about the frontlines, but between the alcohol and the constant fighting, he was beginning to become weary. Apparently he had not come into this well rested. 

"Holy crap these places are huge! I can't imagine trying to solo this content, if that's even possible." He speculated, the slur in his speech nearly non-existent. 

Beat rested the back of his head against his hands, flaring his elbows out and allowing his gaze to wander upwards, towards the ceiling the home of what he imagined would be one of the toughest boss fights he had ever been in. He couldn't image a fight going worse than the sea battle on the eighteenth floor had, but the guardian to the twenty first floor would likely be stronger than anything the player base had ever faced.

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Sey proceeded to look for some materials around. It all seemed to be nothing but rocky ground and walls. Maybe there was some torch he could use? not to eat, but to heat up meals. That was technically a material, was it not? So he would proceed to look for the torch. the meals to be made with that were going to be of that like those of the Mongols. They were respected for how risky they were, the Yukino family wanted to be like that without the massive need to destroy whatever was not in their liking. Of course, they had morals. As for Sey, he himself would end up moving through the labyrinth in hope of finding the materials. When he thought he saw a light a little bit away, he would proceed to advance towards it, possibly the lit torch that he had been looking for. Was gathering actually on his side this time? Sey would hope so, it was far too long since he had done this.

ID# 81294 results:

Loot: 12 + 8 = 20 (+4 Materials)

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ID# 81295 results: Loot: 7 + 3 item + 1 skill + 1 skill item = 12 - No Material (4 total)

Swapping gear:
- Finder's Keeper (- 1 skill rank: search & detect), -Seeking Aura (- 3 LD), + Pain Drinker (+ 54 Regen), + 1 Bloody Hell (+ 2 dmg, + 24 bleed)

Shield let Sey lead the way for a little longer before taking the fore, leading them back down the same corridor that led to the room where they had last fought. There were a lot of decorative elements to the room. It might be that he had missed an entrance behind something. As they arrived, he scoured the room, top to bottom, looking for anything he may have missed the first time through. Heaven knows they had already exhausted every other passage.

"Wait a second," he thought aloud before peering down into each of the graves. Sure enough, three of them seemed normal, but one of them had no bottom that he could see. "I think we found our path to the next section. Sey, you want to use one of those torches and see if you can see a safe landing down there? I'm not big on taking leaps of faith."

@Beat

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ID# 81296: LD: 28 (20+8) = 1 T2 Mat found ( 5 total)

REST: 3/3 EP FULL!

Beat peered down into the grave, tempted to take the leap of faith, but knowing that such a risk was unacceptable without the certainty of a respawn removing most of the consequences should he end up paying for such a leap of faith.

“Helloooo? Echo!” Beat shouted down into the grave, amused by the echo that returned his voice to him.

The martial artist began to become excited as the dungeon took on more traditional dungeon tropes, in this case, secret passages. He could certainly see it being a trap, but they wouldn’t know until they explored the pit.

“As long as we’re careful, we should be able to explore the grave with no issues.” He said, more serious now that the idea of actually taking a risk was on the table. Sure, they weren’t about to jump right in, but for all they knew, there was something hungry and waiting at the bottom of that pit.

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