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[F01-SP] Summer Blue -- <<TFFLAF:IV>>


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Their assertions told NIGHT enough information to hazard a guess as to how their placement in the overall system worked, in addition to their level of access with regards to underlying game mechanics. It was likely that DAY could execute but not recall -- just as similarly as players might find themselves reacting in the heat of the moment but not being able to replicate their actions consistently. The same reason supported the rationale behind their sword arts systems being incredibly dynamic even under the same few names and movements. This way, the system could save on memory space and keep information about perfected movements hidden away from the rabble.

At least, that was NIGHT's best explanation given the moment. And it all went over her head when she'd try her best to take out one of her opponents while missing the other. "Then it's fine; forget about it," she recalled to bark back, dismissing her earlier assumptions entirely. In the heat of this moment, there remained one survivor, and NIGHT was determined to wipe it out of existence with her next move.

Spoiler

ID: 154989 | BD: 4 (1, +3) | MD: 3 (5, -2)
NIGHT missed!
Flying Shrimp Wurm #5 missed!

ID: 154988 | BD: 8 (5, +3)
<<Calamity Disaster>> vs Flying Shrimp Wurm #6.
20 * 12 = 240 DMG

Flying Shrimp Wurm #5 | HP: 216/720 | DMG: 168
Flying Shrimp Wurm #6 | HP: 0/720 (-240) | DMG: 168

[3, 3] NIGHT | HP: 677/1175 | EN: 32/112 (+1, -11) | DMG: 20 | MIT: 99 | ACC: 3 | EVA: 2 | LD: 8 | PROSP: 6

Loot:
ID: 154988 | LD: 16 (8 + 8) | CD: 9
10,584col, Tier 3 Materials (2), [T3E2] Unidentified Rare Trinket (1)

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Some arts were much easier to execute than others -- Galaxy Destroyer was definitely one of them, with only a single movement and a will to execute it, the skill could take out enemies in a flash. NIGHT seemed reluctant to unleash it without watching her last enemy's movements first, glancing back at DAY to figure if they were watching (they were) before side-stepping a forward joust from her lone target. Then she finished it off.

From the scatter of data crystals, NIGHT rejoined her double, letting loose a swift exhale. "You're officially four behind now," she chastised the blond, storing her blade upon the earth's hold. "It's like your heart's not into it."

"You're the one who's gaining experience from all of this," they sent back, rising from their lean against their incandescent sword. "I'm just doing this simply for entertainment."

"And how's that going for you? Still feeling confident that you are the better one?"

Spoiler

ID: 154990 | BD: 11 (8, +3)
<<Galaxy Destroyer>> vs Flying Shrimp Wurm #5.
20 * 13 = 260 DMG

Flying Shrimp Wurm #5 | HP: -44/720 (-260) | DMG: 168

[4] NIGHT | HP:
677/1175 | EN: 23/112 (+1, -10) | DMG: 20 | MIT: 99 | ACC: 3 | EVA: 2 | LD: 8 | PROSP: 6

Loot:
ID: 154990 | LD: 17 (9 + 8) | CD: 7
6,804col, Tier 3 Materials (4), [T3E2] Unidentified Rare Consumable (1), [T3E2] Unidentified Rare Armor (1)

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"With how you're getting hit all the time, I don't need to test it out." They pounded their chest lightly with a fist. "I already know so."

NIGHT raised a brow, wondering how they were able to radiate ungodly levels of confidence before scoffing and shuffling off towards the far side of the island. As the blade in her hand twinkled out of existence, the Gemini knew it was time to tag along, whisking their own blade of light away to the pocket dimension. "We're done for the day?"

"You're done for the day." After her correction, NIGHT shifted her gaze off the plains to glance back at DAY. "At least, you seem to be. I'm going to head off to another island to train."

The entity hummed, glancing back at the freshly respawning monsters. "These aren't your thing?"

"It's for variety. What, are you interested in joining?"

NIGHT extended a hand outwards to them, as the strong wind pushed the double forward. With a grin, they took it, before overtaking and pulling their companion along with them.

"Gladly."

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Thread Summary

# i have things to do on my agenda :pepehands:

Quote

[Total]
+ 3SP
+ 111,176col
+ Tier 3 Materials (30)
+ [T3E1] Unidentified Consumable (3) | [154784] | [154791] | [154795]
+ [T3E2] Unidentified Consumable (2) | [154790] | [154990]
+ [T3E3] Unidentified Consumable (4) | [154980a] [154980b] | [154985a] | [154985b]
+ [T3E2] Unidentified Trinket (2) | [154984] | [154988]
+ [T3E3] Unidentified Trinket (2) | [154796] | [154978]
+ [T3E2] Unidentified Armor (1) | [154990]
+ [T3E3] Unidentified Armor (2) | [154980] [154985]
+ [T3E2] Unidentified Weapons (2) | [154784] | [154790]
+ [T3E3] Unidentified Weapons (3) | [154785a] | [154785b] | [154785c]

Spoiler

[Quest Rewards]
+ 2SP | Ineligible for reward.
+ [QR] Diced Sashimi (1) | +2 EN Regeneration/thread

[Thread Progression]
+ 2SP
+ 800col

[Combat Loot]
ID: [154784] | 6,804col, Tier 3 Materials (4), [T3E2] Unidentified Rare Weapon (1), [T3E1] Unidentified Uncommon Consumable (1)
ID: [154785] | 13,608col, Tier 3 Materials (2), [T3E3] Unidentified Perfect Weapon (3)
ID: [154790] | 8,316col, Tier 3 Materials (2), [T3E2] Unidentified Rare Consumable (1), [T3E2] Unidentified Rare Weapon (1)
ID: [154791] | 6,804col, Tier 3 Materials (4), [T3E1] Unidentified Uncommon Consumable (1)
ID: [154795] | 8,316col, Tier 3 Materials (4), [T3E1] Unidentified Uncommon Consumable (1)
ID: [154796] | 10,584col, Tier 3 Materials (4), [T3E3] Unidentified Perfect Trinket (1)
ID: [154978] | 13,608col, [T3E3] Unidentified Perfect Trinket (1)
ID: [154980] | 8,316col, Tier 3 Materials (2), [T3E3] Unidentified Perfect Armor (1), [T3E3] Unidentified Perfect Consumable (2)
ID: [154984] | 9,828col, [T3E2] Unidentified Rare Trinket (1)
ID: [154985] | 6,804col, Tier 3 Materials (4), [T3E3] Unidentified Perfect Armor (1), [T3E3] Unidentified Perfect Consumable (2)
ID: [154988] | 10,584col, Tier 3 Materials (2), [T3E2] Unidentified Rare Trinket (1)
ID: [154990] | 6,804col, Tier 3 Materials (4), [T3E2] Unidentified Rare Consumable (1), [T3E2] Unidentified Rare Armor (1)

[Misc]
Quarantine SP Bonus!
+ 1SP

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